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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 14 May 2013 21:40:56 GMT</pubDate>
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    <dc:date>2013-05-14T21:40:56Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: All-Seeing Eye</title>
      <link>http://community.activision.com/message/414436984?tstart=0#414436984</link>
      <description>&lt;!-- [DocumentBodyStart:2c20614c-034e-46fc-8566-594871432714] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I mean it's a lot better PAP'd then unPAP'd but honestly I think it's not that great of a weapon and has too low ammo lol&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2c20614c-034e-46fc-8566-594871432714] --&gt;</description>
      <pubDate>Tue, 14 May 2013 21:40:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414436984?tstart=0#414436984</guid>
      <dc:date>2013-05-14T21:40:56Z</dc:date>
      <clearspace:dateToText>5 days, 4 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: All-Seeing Eye</title>
      <link>http://community.activision.com/message/414436983?tstart=0#414436983</link>
      <description>&lt;!-- [DocumentBodyStart:72a70b73-33a6-4f58-af78-1e59489b74c8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No sorry, I don't know how to do that stuff. Well it's different looking on MOTD then on the other two map packs. I was bored and testing some stuff out and PAP'd it and noticed that. I'm sure other people have seen it but couldn't find any other threads on it so I just brought it up here. Did some research and it looks like the symbol has been appearing in zombies maps for a long time, like on the TV's in Five for example. Maybe somehting to do with the illumanti being a part of this MOTD maybe? Who knows. But just go into MOTD with some friends and PAP the B23R and you will it see it, it's real obvious and you can't miss it below the sights on the gun.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:72a70b73-33a6-4f58-af78-1e59489b74c8] --&gt;</description>
      <pubDate>Tue, 14 May 2013 21:38:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414436983?tstart=0#414436983</guid>
      <dc:date>2013-05-14T21:38:53Z</dc:date>
      <clearspace:dateToText>5 days, 4 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>All-Seeing Eye</title>
      <link>http://community.activision.com/message/414436637?tstart=0#414436637</link>
      <description>&lt;!-- [DocumentBodyStart:b91d3763-65b1-4ddb-8b84-ff535cf3b569] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Has anyone noticed that when you pack a punch the B23R in Mob of the Dead it has the symbol of the all-seeing eye just below the sights? And there are 3 circles with symbols in them, but it is too small for me to make them out. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b91d3763-65b1-4ddb-8b84-ff535cf3b569] --&gt;</description>
      <pubDate>Tue, 14 May 2013 19:48:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414436637?tstart=0#414436637</guid>
      <dc:date>2013-05-14T19:48:50Z</dc:date>
      <clearspace:dateToText>5 days, 6 hours ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Mob of the Dead 3 crafting tables</title>
      <link>http://community.activision.com/message/414351107?tstart=0#414351107</link>
      <description>&lt;!-- [DocumentBodyStart:297443a1-3792-4c2d-8c06-f51924be8c6f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So there are three crafting tables on the map, but we only use 2 out of 3. Is there any other hidden buildable for the 3rd crafting table or did they just put 3 in so the character can choose where they would like to have the buildable located based on where they stay on the map (so you don't have to run from the cell block to the docks to pick up a shield). 3 locations are the docks by the dog, in cell block behind electric cherry perk, &amp;amp; last one is in the back of the cafeteria.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Well I just noticed that after you build on 2 out of 3 of the tables the last one left doesn't give you the option to build anything like when it pops saying "you need parts to build" that doesn't pop up anymore after you use up 2 tables. So yeah I think it's just so you can pick where you want to position the shield and acid kit around the map.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Message was edited by: xMisfitxx&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:297443a1-3792-4c2d-8c06-f51924be8c6f] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 20:54:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414351107?tstart=0#414351107</guid>
      <dc:date>2013-04-18T20:54:50Z</dc:date>
      <clearspace:dateToText>1 month, 15 hours ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Steps to get Golden Spork</title>
      <link>http://community.activision.com/message/414351323?tstart=0#414351323</link>
      <description>&lt;!-- [DocumentBodyStart:f2cf2a40-4c39-4fb6-a359-8ad36be63e47] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Exactly what I was asking, can someone verify this?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f2cf2a40-4c39-4fb6-a359-8ad36be63e47] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 21:44:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414351323?tstart=0#414351323</guid>
      <dc:date>2013-04-18T21:44:31Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: GRIEF MODE WITHOUT JUG IS WORTHLESS. MOST OF THE FUN IS GONE. ALSO SOUND ISSUES WITH MOTD</title>
      <link>http://community.activision.com/message/414351316?tstart=0#414351316</link>
      <description>&lt;!-- [DocumentBodyStart:23a1a42c-a52f-4531-9cb4-1aecd387cc33] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's grief it's not that hard. Try shooting the enemy players when they have zombies around them. Or using the traps you'd be suprised how many people go down running into acid or trying to prone under the fan blades only to get hit from behind by zombies. Besides if you survive and outlast the other team it's still a win. You can also block certain players on parts of the map, not that hard. There is no gurantee strategy to down the other team in any of the grief maps. Even that worthless trick where people try to block the stairs on farm can be countered. Just run a mob of zombies by the stairs and they always get overwhelmed. And if you are complaining about not being able to get other players down without going down yourself then maybe you are just not that good at grief as you think you are. The map itself is tougher than Town (which is a big open area and has jug so even the beginner players can go for a long time on this map which gets old) because you have many tight spaces in the map where a enemy player can block you and get you downed. And I wasn't saying&amp;#160; you had to get PhD Flopper and mustang &amp;amp; sally to survive that was only for people who are incredibly terrible at it and could use the advice. This grief map is designed for more experience grief players if you don't like it go back to farm and town.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:23a1a42c-a52f-4531-9cb4-1aecd387cc33] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 21:40:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414351316?tstart=0#414351316</guid>
      <dc:date>2013-04-18T21:40:12Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: GRIEF MODE WITHOUT JUG IS WORTHLESS. MOST OF THE FUN IS GONE. ALSO SOUND ISSUES WITH MOTD</title>
      <link>http://community.activision.com/message/414351110?tstart=0#414351110</link>
      <description>&lt;!-- [DocumentBodyStart:3bf9e7c7-6021-4552-a559-9a0956bf9f76] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Honestly I like the fact they took Jug away from Grief, made the game mode way too easy and last longer then it should. If you are having problems with it though I suggest just focusing on getting PhD Flopper and Double tap perks, and def PAPing Mustang and Sally, do that and the map should be easier for you.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3bf9e7c7-6021-4552-a559-9a0956bf9f76] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 20:58:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414351110?tstart=0#414351110</guid>
      <dc:date>2013-04-18T20:58:51Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Trouble obtaining last skull on solo</title>
      <link>http://community.activision.com/message/414351002?tstart=0#414351002</link>
      <description>&lt;!-- [DocumentBodyStart:b2f30449-5bd3-4376-9b54-9eb6c532a73b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah, I had trouble getting in on solo too, but the first time I tried aiming just above the lamp where the skull is I got it. So try aiming just above it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b2f30449-5bd3-4376-9b54-9eb6c532a73b] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 20:21:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414351002?tstart=0#414351002</guid>
      <dc:date>2013-04-18T20:21:01Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Can you do the full easter egg (Pop goes the weasel) on solo?</title>
      <link>http://community.activision.com/message/414349006?tstart=0#414349006</link>
      <description>&lt;!-- [DocumentBodyStart:272c5e76-0da1-4086-80ae-ca67a7b35675] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah, but I just find it odd that you can go all the way to the very last step. I might try again tomorrow, but as the Weasel and verify if it works or not myself.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:272c5e76-0da1-4086-80ae-ca67a7b35675] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 10:04:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414349006?tstart=0#414349006</guid>
      <dc:date>2013-04-18T10:04:54Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Orange light/orb in the sky in MOTD?</title>
      <link>http://community.activision.com/message/414348851?tstart=0#414348851</link>
      <description>&lt;!-- [DocumentBodyStart:1fc83b4a-b3c9-4668-a9ca-9d7d7805c600] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Maybe the fireworks is a kind of easter egg relating to the fireworks that were on the dragons in Die Rise when doing the easter egg?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1fc83b4a-b3c9-4668-a9ca-9d7d7805c600] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 09:58:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414348851?tstart=0#414348851</guid>
      <dc:date>2013-04-18T09:58:51Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Can you do the full easter egg (Pop goes the weasel) on solo?</title>
      <link>http://community.activision.com/message/414348850?tstart=0#414348850</link>
      <description>&lt;!-- [DocumentBodyStart:3c8e8f48-821e-4224-89dc-2197a866fa07] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So I was trying to do it myself, but messed up at the very end, but I don't think I would of been able to finish it anyway on solo since my character was Finn. I was just wondering if it is possible to do the full easter egg (no, not just build the plane and fly to GG) on solo. My only other theory that might make it work is if the solo player is "The Weasel" aka Al Arlington. If anyone has tried the complete easter egg on solo as "The Weasel" let me know if it worked or didn't when you get to the final step where you fly to the bridge in Afterlife mode. Thanks.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3c8e8f48-821e-4224-89dc-2197a866fa07] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 09:54:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414348850?tstart=0#414348850</guid>
      <dc:date>2013-04-18T09:54:41Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Steps to get Golden Spork</title>
      <link>http://community.activision.com/message/414348849?tstart=0#414348849</link>
      <description>&lt;!-- [DocumentBodyStart:176acfae-44d1-4369-859a-dd3c5e1b88e5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So I got the golden spork using the VR in the showers took about a round a half. But has anyone verified if you have to use that VR weapon to unlock the spork? Can you use a different weapon in the shower area and still get it? I just don't see how the VR has anything to do with getting the spork.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:176acfae-44d1-4369-859a-dd3c5e1b88e5] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 09:47:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414348849?tstart=0#414348849</guid>
      <dc:date>2013-04-18T09:47:56Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Steps to get Golden Spork</title>
      <link>http://community.activision.com/message/414348454?tstart=0#414348454</link>
      <description>&lt;!-- [DocumentBodyStart:5c92e942-48bf-4f62-8212-bd31bd6bbd9d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Honestly we just complete the Easter egg about two hours ago. And we were trying to get the golden spork but none of use really seemed to get it and I hadn't seen any of these steps yet. We did not do the part where you used the Upgraded Blundergat in the showers we never got it at all. And sometime later in the game one of our friends got a spoon/spork but it was silver not gold. and it did two hit kills at round 13, none of us ever got it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5c92e942-48bf-4f62-8212-bd31bd6bbd9d] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 04:49:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414348454?tstart=0#414348454</guid>
      <dc:date>2013-04-18T04:49:51Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: K treyarch, 3 fails in a row -_-</title>
      <link>http://community.activision.com/message/414348453?tstart=0#414348453</link>
      <description>&lt;!-- [DocumentBodyStart:122218ac-957d-4a37-a9ef-cc6ae387f96a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think the last two maps were good, but I agree that Tranzit was a complete POS and a boring map. The bus thing was cool for like a few days then it got old.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:122218ac-957d-4a37-a9ef-cc6ae387f96a] --&gt;</description>
      <pubDate>Thu, 18 Apr 2013 04:47:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414348453?tstart=0#414348453</guid>
      <dc:date>2013-04-18T04:47:21Z</dc:date>
      <clearspace:dateToText>1 month, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MOTD Standard Cipher code</title>
      <link>http://community.activision.com/message/414330935?tstart=0#414330935</link>
      <description>&lt;!-- [DocumentBodyStart:49367453-4b4c-42da-afca-72e859b77738] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sorry you lost me. But as far as the box on the bottom goes someone already figured that out it's just standard numbers and alphabet. A=1 B=2 C=3 D=4 etc. and using that formula from top to bottom left to right they got the messag "mobofthedeadabcd" Mob of The Dead ABCD I agree looks like a troll and maybe hinting at the other code.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:49367453-4b4c-42da-afca-72e859b77738] --&gt;</description>
      <pubDate>Sun, 14 Apr 2013 04:11:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414330935?tstart=0#414330935</guid>
      <dc:date>2013-04-14T04:11:20Z</dc:date>
      <clearspace:dateToText>1 month, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MOTD Standard Cipher code</title>
      <link>http://community.activision.com/message/414330559?tstart=0#414330559</link>
      <description>&lt;!-- [DocumentBodyStart:c9334583-f7e4-4842-8615-1ccb8ecaf204] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That's possible.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;Yeah I just got gibberish with the translation, probably ADFGX code like you said, it was used by German army too and Richtofen is German so it makes sense.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c9334583-f7e4-4842-8615-1ccb8ecaf204] --&gt;</description>
      <pubDate>Sun, 14 Apr 2013 02:19:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414330559?tstart=0#414330559</guid>
      <dc:date>2013-04-14T02:19:27Z</dc:date>
      <clearspace:dateToText>1 month, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>MOTD Standard Cipher code</title>
      <link>http://community.activision.com/message/414330399?tstart=0#414330399</link>
      <description>&lt;!-- [DocumentBodyStart:8c0d3dfe-1dca-4a29-b92b-9b44e7fbcb8b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So if you don't know already, they have some weird letter sequences scribbled on the right side of the escape plan. &lt;a href="http://images2.wikia.nocookie.net/__cb20130408024938/callofduty/images/thumb/1/19/Mob_of_the_Dead_Escape_Plan_1.png/1000px-Mob_of_the_Dead_Escape_Plan_1.png"&gt;&lt;img height="563" src="http://images2.wikia.nocookie.net/__cb20130408024938/callofduty/images/thumb/1/19/Mob_of_the_Dead_Escape_Plan_1.png/1000px-Mob_of_the_Dead_Escape_Plan_1.png"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I was messing around and went on to Black ops 1 got the idea to go type them into the computer. (Where you start on the menu screen and press LT &amp;amp; RT together several times to get out of the chair and go to the computer on the desk behind you.) I went on the computer and typed in DECODE (then each of the following codes) There was only two codes I got back blank. Here's what I got and you can test it for youself if you don't believe me. Make sure to put DECODE first though as this is the agency standard cipher for the codes.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;FFGXGD = 9&lt;/p&gt;&lt;p&gt;GFFAGF = E&lt;/p&gt;&lt;p&gt;GGDDGF = EE&lt;/p&gt;&lt;p&gt;FFXXFF = (was blank space)&lt;/p&gt;&lt;p&gt;FDGFFG = 89&lt;/p&gt;&lt;p&gt;FDGFFG = 89&lt;/p&gt;&lt;p&gt;FDGGFF = 8E&lt;/p&gt;&lt;p&gt;FGFGAA = GG&lt;/p&gt;&lt;p&gt;FXFXDX = (was blank space)&lt;/p&gt;&lt;p&gt;XFXDGF = E&lt;/p&gt;&lt;p&gt;FAGGFF = E&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I don't know if any of this means anything as I can't figure it out where to take it from here, but if anyone knows what to do with this feel free to post about it. Oh and I couldn't get anything for "AF" it's unfinished.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Looking at it again, I figure this could be some kind of computer code like hexadecimal or binary code. Here is a link to a conversion chart.&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://ascii.cl/conversion.htm"&gt;http://ascii.cl/conversion.htm&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Oops Just noticed I combined the Oct and Bin Numbers I'll put a space between so you know they are separate. (First 3 numbers are Oct)&lt;/p&gt;&lt;p&gt;Converting: Binary&lt;/p&gt;&lt;p&gt;9 = 011 00001001&lt;/p&gt;&lt;p&gt;E = 016 00001110&lt;/p&gt;&lt;p&gt;EE = 356 11101110&lt;/p&gt;&lt;p&gt;? = ?&lt;/p&gt;&lt;p&gt;89 = 131 01011001&lt;/p&gt;&lt;p&gt;89 = 131 01011001&lt;/p&gt;&lt;p&gt;8E = 216 10001110&lt;/p&gt;&lt;p&gt;GG = ?&lt;/p&gt;&lt;p&gt;? = ?&lt;/p&gt;&lt;p&gt;E = 016 00001110&lt;/p&gt;&lt;p&gt;E = 016 00001110&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And then this is just me adding the number with the boxed numbers that are below the sequence code. &lt;a href="http://images1.wikia.nocookie.net/__cb20130408024938/callofduty/images/thumb/0/0c/Mob_of_the_Dead_Escape_Plan_2.png/1000px-Mob_of_the_Dead_Escape_Plan_2.png"&gt;&lt;img height="563" src="http://images1.wikia.nocookie.net/__cb20130408024938/callofduty/images/thumb/0/0c/Mob_of_the_Dead_Escape_Plan_2.png/1000px-Mob_of_the_Dead_Escape_Plan_2.png"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;13 15 2 15 = 45&lt;/p&gt;&lt;p&gt;6&amp;#160;&amp;#160; 20 8 5&amp;#160;&amp;#160; = 39&lt;/p&gt;&lt;p&gt;4&amp;#160;&amp;#160; 5&amp;#160;&amp;#160; 1 4&amp;#160;&amp;#160; = 14 &lt;/p&gt;&lt;p&gt;1&amp;#160;&amp;#160; 2&amp;#160;&amp;#160; 3 4&amp;#160;&amp;#160; = 10&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;24 42 14 28&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Message was edited by: xMisfitxx&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Message was edited by: xMisfitxx&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8c0d3dfe-1dca-4a29-b92b-9b44e7fbcb8b] --&gt;</description>
      <pubDate>Sun, 14 Apr 2013 01:25:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414330399?tstart=0#414330399</guid>
      <dc:date>2013-04-14T01:25:01Z</dc:date>
      <clearspace:dateToText>1 month, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>10</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MOTD Standard Cipher code</title>
      <link>http://community.activision.com/message/414330556?tstart=0#414330556</link>
      <description>&lt;!-- [DocumentBodyStart:582edc7e-8315-4708-9996-5996e60952fb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I tried it all at once minus the last part "AF" and got 9DGED9898EGEE&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:582edc7e-8315-4708-9996-5996e60952fb] --&gt;</description>
      <pubDate>Sun, 14 Apr 2013 02:09:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414330556?tstart=0#414330556</guid>
      <dc:date>2013-04-14T02:09:36Z</dc:date>
      <clearspace:dateToText>1 month, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I know how to uprgrade the GALABASTER thingy.</title>
      <link>http://community.activision.com/message/414330074?tstart=0#414330074</link>
      <description>&lt;!-- [DocumentBodyStart:d7a5607e-c363-4d41-840d-9fa464770cdb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Maybe, but they keep mentioning this "kit" you find. I think that has to do with it more.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d7a5607e-c363-4d41-840d-9fa464770cdb] --&gt;</description>
      <pubDate>Sat, 13 Apr 2013 23:10:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414330074?tstart=0#414330074</guid>
      <dc:date>2013-04-13T23:10:18Z</dc:date>
      <clearspace:dateToText>1 month, 6 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Warden Antagonist? Mysterious Man On Bridge!? Leaked Achievements! Arlington is a traitor!</title>
      <link>http://community.activision.com/message/414330072?tstart=0#414330072</link>
      <description>&lt;!-- [DocumentBodyStart:01999b30-eef0-4fbe-b0ab-ad1f51b75759] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Also with the cycle acheivements. You remember the other 4 are caught in a loop on Die Rise currently, they are feeling deja vu after Russman gets killed. Perhaps when we do the break the cycle acheivement "Pop goes the Weasel" this will break the cycle the other 4 are caught in and lead them to the next zombie map.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:01999b30-eef0-4fbe-b0ab-ad1f51b75759] --&gt;</description>
      <pubDate>Sat, 13 Apr 2013 23:08:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414330072?tstart=0#414330072</guid>
      <dc:date>2013-04-13T23:08:20Z</dc:date>
      <clearspace:dateToText>1 month, 6 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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