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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 22 Mar 2013 12:19:47 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-03-22T12:19:47Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: favorite map post it here</title>
      <link>http://community.activision.com/message/414238440?tstart=0#414238440</link>
      <description>&lt;!-- [DocumentBodyStart:98a280b1-5c37-446b-bf74-d9bdc1399770] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;1)Hijacked&lt;/p&gt;&lt;p&gt;2)Raid&lt;br/&gt;3)Nuketown&lt;br/&gt;4)Grind + Mirage&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:98a280b1-5c37-446b-bf74-d9bdc1399770] --&gt;</description>
      <pubDate>Fri, 22 Mar 2013 12:19:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414238440?tstart=0#414238440</guid>
      <dc:date>2013-03-22T12:19:47Z</dc:date>
      <clearspace:dateToText>2 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Idea for the Campaign of a future game</title>
      <link>http://community.activision.com/message/414238439?tstart=0#414238439</link>
      <description>&lt;!-- [DocumentBodyStart:0b856ad3-8cf1-405e-b3cf-0d573d8f0ca7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-family: terminal,monaco;"&gt;!This idea does not concern the PLOT!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;span style="font-family: terminal,monaco;"&gt;I think that the campaign should have a multiplayer mode for up to 5 players&amp;#160; ( 4 in local splitscreen)&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;The campaign will include custom classes yet they will have a different character than in multiplayer cause according to the class you choose you will spawn in different locations than the other players and also have other Objectives&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;NOTE: You will choose your objectives&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;You can see a plan I made about the class and also some notes (it contains information about my idea ,&lt;span style="color: #ff0000;"&gt;please read it )&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;a class="jive-link-external-small" href="https://docs.google.com/drawings/d/1VMnQ4Gbm4OnLPfKOg7uzzlasmb5pQ0Sc7hE3OCgpzig/pub?w=960&amp;amp;h=720" target="_blank"&gt;https://docs.google.com/drawings/d/1VMnQ4Gbm4OnLPfKOg7uzzlasmb5pQ0Sc7hE3OCgpzig/ pub?w=960&amp;amp;h=720&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;img/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline; font-family: terminal,monaco;"&gt;How will you earn Cash and Experience for a class?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;Cash: Complete objectives ,challenges,earn medals,kills, Collect intel, your team succesfully completes the mission.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;Experience: All these + your position in the scoreboard of the mission.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline; font-family: terminal,monaco;"&gt;How to start a multiplayer campaign game?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;You will choose one of the 4 modes and these modes will be available in two playlist lists Normal - Hardcore&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;The basic difference in normal and hardcore will be that in hardcore you will have only one life to complete the mission (and perhaps remove HUD). After you choose one mode you will start searching for other players.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; text-decoration: underline;"&gt; Will there be any conection with your MULTIPLAYER progress ?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;I think that it will be a good addition to let the campaign help you with the multiplayer so I've got an idea.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;When you reach maximum level in a Campaign class you will be able to prestige it . Then you will be able to pick a prestige award . The award you pick will be able to be either one for the campaign multiplayer or one for the ORIGINAL MULTIPLAYER. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;EXAMPLES FOR AWARDS:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;-&lt;span style="color: #00ff00;"&gt;UNLOCK Special item slot for campaign class&lt;/span&gt; ( Special slots won't be available if you do not pick them from a prestige award . If you pick one you will start unlocking other items for the campaign too like scorestreaks or wildcards.You will be able to take this award at maximum 3 times)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;-&lt;span style="color: #00ff00;"&gt;Start from level 20 this class&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: terminal,monaco;"&gt;-&lt;span style="color: #00ff00;"&gt;Unlock Special Camo for a weapon in this class &lt;span style="color: #000000;"&gt;(Special camoes:&amp;#160; Rocky,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #000000; font-family: terminal,monaco;"&gt; Magma &lt;/span&gt;&lt;span style="color: #000000; font-family: terminal,monaco;"&gt;,&lt;/span&gt;&lt;span style="color: #000000; font-family: terminal,monaco;"&gt;Gold,&lt;/span&gt;&lt;span style="color: #00ff00; font-family: terminal,monaco;"&gt;&lt;span style="color: #000000;"&gt; Ruby, Saphire,Gold and Ruby, Gold and Saphire,Gold and rocky, Rocky and Magma, mirror, Transparent weapon Camo (The weapon is made will a material that looks like glass.)You will unlock the in the order I have placed them&lt;/span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: terminal,monaco;"&gt;-&lt;span style="color: #00ff00;"&gt;Get 25.000 xp in MULTIPLAYER&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: terminal,monaco;"&gt;-&lt;span style="color: #00ff00;"&gt;In MULTIPLAYER unlock the next camo for a weapon of the class you prestige&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: terminal,monaco;"&gt;-&lt;span style="color: #00ff00;"&gt;Unlock emblems &lt;span style="color: #000000;"&gt;(In Both multiplayer modes)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: terminal,monaco;"&gt;Hope you like my idea!&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; text-decoration: underline;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0b856ad3-8cf1-405e-b3cf-0d573d8f0ca7] --&gt;</description>
      <pubDate>Fri, 22 Mar 2013 12:15:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414238439?tstart=0#414238439</guid>
      <dc:date>2013-03-22T12:15:02Z</dc:date>
      <clearspace:dateToText>2 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Map selection</title>
      <link>http://community.activision.com/message/414209800?tstart=0#414209800</link>
      <description>&lt;!-- [DocumentBodyStart:961434ce-6711-4b29-9b5e-9f03c29b902a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I believe that ps3 players should be able to select the map where they are gona play. &lt;br/&gt;Add a new category when searching for game. In the menu where it sais core-hardcore- bonus- revolution.&amp;#160; &lt;br/&gt;Add a new one calling it Map moshpit. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Selecting it will pop up a list with all the maps . The only bad thing will be that you will not be able to choose the mode .&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Why moshpit?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The other way the players won't be gathered easily and matches won;t start easily and fast.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I believe that lot of you would like to be able to choose the map they play so hope you like my idea&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:961434ce-6711-4b29-9b5e-9f03c29b902a] --&gt;</description>
      <pubDate>Thu, 14 Mar 2013 17:32:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414209800?tstart=0#414209800</guid>
      <dc:date>2013-03-14T17:32:11Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Perk traits IDEA</title>
      <link>http://community.activision.com/message/414209795?tstart=0#414209795</link>
      <description>&lt;!-- [DocumentBodyStart:78ae49c4-c8a2-4304-a207-ca0b6b6cb505] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Since explanation is what you want then&amp;#160; I will explane it using examples.&lt;/p&gt;&lt;p&gt;The Perks will have their basic qualities&lt;span style="font-size: 10pt;"&gt;. The ones you will unlock will be bonuses to the perk.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-size: 10pt;"&gt;Scavenger&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;BASIC TRAIT : Scavenge ammo from enemies killed with no explosive damage&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;UNLOCKABLES &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;&amp;#160;&amp;#160;&amp;#160; 1st - When takinhg ammo bags you refill completely all your Lethal and tactical equipment&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 2nd - No longer need to walk over an ammo bag if you did&amp;#160; the kill&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 3rd - Even if &lt;span style="text-decoration: underline;"&gt;you&lt;/span&gt; kill someone with explosives he drops a bag&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;&amp;#160;&amp;#160;&amp;#160; 2. Hardline &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Basic trait ......&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;UNLOCKABLES&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;1st - Get scorestreaks even easier&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;2nd - May change the content of mystery box twice&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;3rd , Increase scorestreaks duration .&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Even if there will be no point limits &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;you will be able to choose only one for each perk you have .&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;I think this idea could be easily adapted to the point system. (adding a wildcard too)&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;The main differences with pro perks will be that :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;- They will be like attachment but for perks &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;- You will have a choice for the upgrade of the perk.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;- You will be able to choose in each class the trait you want&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:78ae49c4-c8a2-4304-a207-ca0b6b6cb505] --&gt;</description>
      <pubDate>Thu, 14 Mar 2013 17:19:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414209795?tstart=0#414209795</guid>
      <dc:date>2013-03-14T17:19:19Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Perk traits IDEA</title>
      <link>http://community.activision.com/message/414205313?tstart=0#414205313</link>
      <description>&lt;!-- [DocumentBodyStart:e860f5fe-e9a5-4184-823f-04c2afa1d933] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This idea concerns perks but for a future game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Remember perks that had a second rank . Well Actually I thought of an improvement. &lt;br/&gt;Each perk will have some special challenges that when you complete one of them you will be awarded with a perk trait for that perk.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Each perk will have lot of unlockable traits . One may have three another 2 another 5 etc. &lt;/p&gt;&lt;p&gt;When selecting a perk for a class you will have to choose one trait for that perk if it is unlocked. ( if the point system of BO2 exists then using a trait will use 1 point and there will also be a Wildcard to use 2 Traits together ... ) &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now lets use an idea from the Diamond camo . When in one perk -or more likely in one perk Category ( PERK 1 , PERK 2 , PERK 3) you unlock all traits you will unlock one mutual extra trait for all the perks in the category. &lt;br/&gt;Perhaps there should be a bonus for unlocking all the traits.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So do you like my idea ? &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e860f5fe-e9a5-4184-823f-04c2afa1d933] --&gt;</description>
      <pubDate>Wed, 13 Mar 2013 16:04:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414205313?tstart=0#414205313</guid>
      <dc:date>2013-03-13T16:04:32Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Camoes Idea for next game</title>
      <link>http://community.activision.com/message/414205307?tstart=0#414205307</link>
      <description>&lt;!-- [DocumentBodyStart:7cf3a391-221a-4e23-815d-07fc7feba54e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I am thinking that creating your own camo for your weapon would be great.&lt;/p&gt;&lt;p&gt;So here some ideas about creating your own weapon Camo.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Instead of unlocking the camos themselves you will be unlocking colours and paterns (maybe painting tools too)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;How to create them?&lt;/p&gt;&lt;p&gt;Like in Emblem creation but you will see the weapon in 3D and be able to rotate it. Then using a Brush you will paint the spots you want with the colours you choose from a panel on one side of the screen. You will also be able to use the emblems you unlock and the one you make in the weapon (like stickers).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;How will paterns work?&lt;/p&gt;&lt;p&gt;Selecting a patern will not leave the same freedom as you had before. Each patern will have its default colours but you will be able to replace each one of the colours&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Each patern will have a colour list . When changing one of the colours any spots, lines ,dots and other things painted with this colour will change to the one you choose. In paterns you will be able to put "stickers" .&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You will also be enabled to save your custom camo and use it in another weapon . &lt;/p&gt;&lt;p&gt;Another idea is that you will also be able to publish your colours and other players will be able to use it to. &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (Optional: If somebody uses your camo even one time you will get an xp award. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Example of how colours and paterns will be unlocked?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Weapon level 10&amp;#160; Green &lt;/p&gt;&lt;p&gt;40 headshots&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Digits patern&lt;br/&gt;Max ammo LEVEL + 200 Headshots Gold &lt;/p&gt;&lt;p&gt;1 merciless MEdal with this weapon : Ruby &lt;/p&gt;&lt;p&gt;....&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That way weapons will be painted as the player want.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7cf3a391-221a-4e23-815d-07fc7feba54e] --&gt;</description>
      <pubDate>Wed, 13 Mar 2013 15:52:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414205307?tstart=0#414205307</guid>
      <dc:date>2013-03-13T15:52:10Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: TranZit Ending Discovered!</title>
      <link>http://community.activision.com/message/413844959?tstart=0#413844959</link>
      <description>&lt;!-- [DocumentBodyStart:f2071e05-6b3e-4724-b9cd-540c12741db7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;IF there was a room like that you could have seen it from the theater mode . So there is no room like that you say a navcard is in . &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f2071e05-6b3e-4724-b9cd-540c12741db7] --&gt;</description>
      <pubDate>Fri, 04 Jan 2013 10:01:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413844959?tstart=0#413844959</guid>
      <dc:date>2013-01-04T10:01:33Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Looking for three more zombie players with the patience to do the easter egg and maybe more on PS3.</title>
      <link>http://community.activision.com/message/413841272?tstart=0#413841272</link>
      <description>&lt;!-- [DocumentBodyStart:92f80c51-5396-4858-826a-eec445ab95eb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I am intrested on doing the easter egg too. I know how to build the Jet gun . I have already built the navcard table once in splitscreen with one friend but I have never passed round 25 . My ID is &lt;span style="text-decoration: underline;"&gt;&lt;em&gt;Josephkhland&lt;/em&gt;&lt;/span&gt; . I have a microphone too . I will try to store a PaPed weapon in the fridge .&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:92f80c51-5396-4858-826a-eec445ab95eb] --&gt;</description>
      <pubDate>Thu, 03 Jan 2013 20:54:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413841272?tstart=0#413841272</guid>
      <dc:date>2013-01-03T20:54:11Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Which map from Multiplayer do you think would be a great Zombie map?</title>
      <link>http://community.activision.com/message/413834504?tstart=0#413834504</link>
      <description>&lt;!-- [DocumentBodyStart:70c8a3d7-eb96-46cd-ae89-23f7627351f0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Drone is the map that looks like a secret war factory that is inside a jungle &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:70c8a3d7-eb96-46cd-ae89-23f7627351f0] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:52:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834504?tstart=0#413834504</guid>
      <dc:date>2013-01-02T18:52:53Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Wall attachments?</title>
      <link>http://community.activision.com/message/413834426?tstart=0#413834426</link>
      <description>&lt;!-- [DocumentBodyStart:e63d8b17-0259-489c-9946-9c7d3cea1fed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The wonder attachments are the only ones that will do that and I said it wasn't the main part of the idea I though of it later and they will be like wonderweapons. You can ignore them.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e63d8b17-0259-489c-9946-9c7d3cea1fed] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:48:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834426?tstart=0#413834426</guid>
      <dc:date>2013-01-02T18:48:58Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Which map from Multiplayer do you think would be a great Zombie map?</title>
      <link>http://community.activision.com/message/413834424?tstart=0#413834424</link>
      <description>&lt;!-- [DocumentBodyStart:cd4fa26c-35ae-4fc9-8422-f25314bc1242] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;How can this discussion has no replies ? Do you agree with Raid do you agree with Drone ? Which multiplayer map do you suggest?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cd4fa26c-35ae-4fc9-8422-f25314bc1242] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:45:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834424?tstart=0#413834424</guid>
      <dc:date>2013-01-02T18:45:49Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Portable Mystery box Idea</title>
      <link>http://community.activision.com/message/413834422?tstart=0#413834422</link>
      <description>&lt;!-- [DocumentBodyStart:07e231c1-3e75-45b7-9f75-8d7a78467dd9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;[I am a round 25 player] When I am out of ammo in a weapon I always want to go and get a weapon ( I am usually out of ammo in rounds 23-24 and the die cause of lack of ammo and luck .)The bad thing is that one player will have to stay in the PAP room so that it stays open so that when I come back I will be able to upgrade that weapon soon.And in case he is living a zombie alive in order to wait is realy boring. Why don;t they make good maps like Ascension and der riese.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:07e231c1-3e75-45b7-9f75-8d7a78467dd9] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:43:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834422?tstart=0#413834422</guid>
      <dc:date>2013-01-02T18:43:12Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Wall attachments?</title>
      <link>http://community.activision.com/message/413834417?tstart=0#413834417</link>
      <description>&lt;!-- [DocumentBodyStart:617e6214-6028-4203-b8ec-00c3926c7c0a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Since when did attachment made the game easier . They will just enable you to play by your style with a weapon.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:617e6214-6028-4203-b8ec-00c3926c7c0a] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:38:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834417?tstart=0#413834417</guid>
      <dc:date>2013-01-02T18:38:17Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>An addition for the max ammo Bonus</title>
      <link>http://community.activision.com/message/413834416?tstart=0#413834416</link>
      <description>&lt;!-- [DocumentBodyStart:1e58568b-00f9-4aec-acac-84bd7aa963bb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have nothing with max ammo it is great but i think it could become better if .....&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;When you take it a timer will start to count just like in insta kill and double points .Of course you will instantly get the ammo but as long as this timer is there the ammo you spend will not counted in you ammunition . You will shoot without losing ammo and without reloading. &lt;br/&gt;At first I thought to suggest this idea as a unique bonus drop but then I thought it could be included in the max ammo.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1e58568b-00f9-4aec-acac-84bd7aa963bb] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:36:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834416?tstart=0#413834416</guid>
      <dc:date>2013-01-02T18:36:17Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Portable Mystery box Idea</title>
      <link>http://community.activision.com/message/413834333?tstart=0#413834333</link>
      <description>&lt;!-- [DocumentBodyStart:74229208-5dce-48d2-9996-64cb1e260970] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don;t mean really 10 minutes I mean it takes long &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:74229208-5dce-48d2-9996-64cb1e260970] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:30:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834333?tstart=0#413834333</guid>
      <dc:date>2013-01-02T18:30:01Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Wall attachments?</title>
      <link>http://community.activision.com/message/413834332?tstart=0#413834332</link>
      <description>&lt;!-- [DocumentBodyStart:e46e8f6e-527e-4d6d-a946-8cd7e8c22627] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What if except from just weapons the walls had attachments for them . Yet not all weapons have the same attachments but I have a solution.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There is the wall attachment ,then you go to buy it for 250 . If the weapon you equip cannot take the attachment on it you will not spend point and a message (note) will appear: " Cannot attach to this weapon". Then you will be able to change weapon and try again . If your weapon can take the attachment it will .&lt;/p&gt;&lt;p&gt;Each weapon will have only one attachment and when you buy another attachment for it the last one will be replaced.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Not all attachments will be on the walls. On the walls there will be 3 attachments : Red dot sight&amp;#160;&amp;#160; ,&amp;#160;&amp;#160; Laser sight&amp;#160;&amp;#160; , Extended mag.&amp;#160; [ These are what I think should be on the walls]. &lt;/p&gt;&lt;p&gt;What will happen with the other attachments? &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160; There will be another mystery box or machine (I will call it Attach-Box) that you will pay 150 and it will give a random attachment from all of the attachments&lt;/p&gt;&lt;p&gt;from silencer to mms , laser , Grenade launcher. Why won;t this cost more than a wall attachment : I don't think that anyone would like a silencer on his weapon in the zombies besides zombies are always coming and silencer will just reduces damage. In addition the attachments you get may not be attachable to any of your weapons.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Optional idea included: When you PaP a weapon with attachment it will keep it and the weapon will then get a second one. I may only change the dot in the red dot for example and the colour of the laser will change or the extended mag will become better.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Optional idea included: Wonder attachments : these attachments will be attachments not included in the multiplayer and will offer the weapon better things &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; examples :&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Freezing ray attachment&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Slowing bullets &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Dragonbreath bullets&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Extremly extended mag&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Lucky shot ( underbarrel attachment like grenade launcher . When you hit one zombie with it it will automatically die and drop a bonus)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e46e8f6e-527e-4d6d-a946-8cd7e8c22627] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:28:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834332?tstart=0#413834332</guid>
      <dc:date>2013-01-02T18:28:43Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>16</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Portable Mystery box Idea</title>
      <link>http://community.activision.com/message/413834237?tstart=0#413834237</link>
      <description>&lt;!-- [DocumentBodyStart:aff98b55-0d65-45f2-87f8-287486478302] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There are teleporters that to get to the right place you have to try them&amp;#160; for at least 10 minutes unless you are so lucky&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aff98b55-0d65-45f2-87f8-287486478302] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 18:01:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834237?tstart=0#413834237</guid>
      <dc:date>2013-01-02T18:01:39Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Portable Mystery box Idea</title>
      <link>http://community.activision.com/message/413834114?tstart=0#413834114</link>
      <description>&lt;!-- [DocumentBodyStart:300bab30-19ab-40c5-b04d-95dcbe847143] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You will have to run and get the portable box though so it will just reduce the need of running around.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:300bab30-19ab-40c5-b04d-95dcbe847143] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 17:42:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834114?tstart=0#413834114</guid>
      <dc:date>2013-01-02T17:42:28Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: You're a noob if.....</title>
      <link>http://community.activision.com/message/413834066?tstart=0#413834066</link>
      <description>&lt;!-- [DocumentBodyStart:19c93def-3aa2-40a2-b1e9-77e3fa24ce1d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Die from one zombies .&lt;br/&gt;Don't know how to shoot -the controls&lt;/p&gt;&lt;p&gt;-Doing glitches that allow you to survive!!!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:19c93def-3aa2-40a2-b1e9-77e3fa24ce1d] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 17:39:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413834066?tstart=0#413834066</guid>
      <dc:date>2013-01-02T17:39:41Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Portable Mystery box Idea</title>
      <link>http://community.activision.com/message/413833991?tstart=0#413833991</link>
      <description>&lt;!-- [DocumentBodyStart:fb3075fb-66af-44c6-8426-9e170b2b70af] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So you think it was good in tranzit that in order to get a weapon from the box you had to ran from the one side of the world to the other or wait for the bus to come, then wait for the bus to reach at the box and wait for the bus to get you back. It was boring and the weapons of the walls are always the same that makes it boring to take always these.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fb3075fb-66af-44c6-8426-9e170b2b70af] --&gt;</description>
      <pubDate>Wed, 02 Jan 2013 17:27:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413833991?tstart=0#413833991</guid>
      <dc:date>2013-01-02T17:27:14Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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