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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 04 Jan 2011 05:18:27 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2011-01-04T05:18:27Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Hate cheaters too?</title>
      <link>http://community.activision.com/message/104283578?tstart=0#104283578</link>
      <description>&lt;!-- [DocumentBodyStart:d2b7ce5a-c673-4c26-9df0-28108c148e1d] --&gt;&lt;div class="jive-rendered-content"&gt;What's the ammo glitch? I haven't encountered anybody doing any kind of glitching since the table BS was patched on Five. Although I still seriously doubt the legitimacy of some of those scores on the leaderboards.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d2b7ce5a-c673-4c26-9df0-28108c148e1d] --&gt;</description>
      <pubDate>Tue, 04 Jan 2011 05:18:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104283578?tstart=0#104283578</guid>
      <dc:date>2011-01-04T05:18:27Z</dc:date>
      <clearspace:dateToText>2 years, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Mom! WHY CAN'T YOU GET THE DOOR?! I'm at level 34 godamnit!!</title>
      <link>http://community.activision.com/message/104277754?tstart=0#104277754</link>
      <description>&lt;!-- [DocumentBodyStart:ab5cc742-37a9-46f9-ae69-a7a2eefe8fd2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;ThatDutchIdiot wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Secret_Skills wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;We got like both Ray Guns are round 10 and I received a Thunder Gun at the first moment I hit the random. My mate got Thunder Gun at around round 25. Upgraded during round 30. &lt;/p&gt;&lt;/blockquote&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
You're lying. The Thunder Gun is just like the Wunderwaffe; only one person can have it at a time.&lt;br/&gt;
&lt;br/&gt;
On topic though, last night I made it to round 42 with a random person in a two player game on PSN. I'm not sure how long it took though because I don't have a clock in my room. Felt like around 4 hours, but it was probably more. The only reason we died is because it was 3am and we'd been at it for so long it was getting boring. 9 and a half is absolutely ridiculous though.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ab5cc742-37a9-46f9-ae69-a7a2eefe8fd2] --&gt;</description>
      <pubDate>Mon, 03 Jan 2011 17:08:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104277754?tstart=0#104277754</guid>
      <dc:date>2011-01-03T17:08:59Z</dc:date>
      <clearspace:dateToText>2 years, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What is your favorite upgraded weapon?</title>
      <link>http://community.activision.com/message/103970693?tstart=0#103970693</link>
      <description>&lt;!-- [DocumentBodyStart:0bb2127f-23cd-423a-aea2-501a4fa7a356] --&gt;&lt;div class="jive-rendered-content"&gt;Skullcrusher. Upgraded M16 is awesome. Plus ammo right off the wall.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0bb2127f-23cd-423a-aea2-501a4fa7a356] --&gt;</description>
      <pubDate>Fri, 26 Nov 2010 04:07:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103970693?tstart=0#103970693</guid>
      <dc:date>2010-11-26T04:07:34Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Zombies idea</title>
      <link>http://community.activision.com/message/103964241?tstart=0#103964241</link>
      <description>&lt;!-- [DocumentBodyStart:054226ab-2c77-49f8-ba61-2aefc5079ff3] --&gt;&lt;div class="jive-rendered-content"&gt;I'd like to see more perks but I can't come up with any perks that would transfer well into zombies.&lt;br/&gt;
&lt;br/&gt;
Really the only perk I can see them being able to bring into zombies would be Steady Aim, and hip-fire accuracy is already really good anyways.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:054226ab-2c77-49f8-ba61-2aefc5079ff3] --&gt;</description>
      <pubDate>Thu, 25 Nov 2010 06:03:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103964241?tstart=0#103964241</guid>
      <dc:date>2010-11-25T06:03:41Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: just a few ideas for future zombie maps.</title>
      <link>http://community.activision.com/message/103964137?tstart=0#103964137</link>
      <description>&lt;!-- [DocumentBodyStart:84d403dd-63b2-4088-a173-c182d858bb47] --&gt;&lt;div class="jive-rendered-content"&gt;'Sup, bro? I'm gonna run through a few things in your post just because.&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;mw2 suks wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have heard that map pack 1 is arriving in january, well february for me because micrsoft is run by a bunch of f*gs, and i hear that there will be 2 maps, one in the white house with the political crew from " five " and one in a russian castle ( the gulag maybe ? ) with the classic crew.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Source? Because I bet this is all just a rumor.&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;One more thing is why isnt the M60 included ? that would be the MG42 of black ops, kick ass and upgraded and with sleight of hand, well need i say anymore ? no. &lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
MG42 and the Browning were terrible guns in Nazi Zombies. I'll take my PPSh and my Flamethrower any day of the week.&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;- bring back the wonderwaffeDG-2, we need it.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
You need it. Lots of people do just fine without it. Also there was that 'getting rid of Juggernog' glitch.&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;take the scopes off the G11 and AUG because it is verry annoying having to scope in especially the G11&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Learn to use the scopes. And "scope in"? They aren't sniper rifles, they're assault rifles. It takes the same amount of time to look down sights or through a red dot.&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;im gonna say it, get rid of the nova 6 monkey zombies, i just hate not bieng able to see anything and getting hit from nowhere then looking down and " oh for f**k sake little crawly b*****d "&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Yeah let's go backwards in variety. Good idea. Or you can try not running into a cloud of gas that you know is going to appear after you kill one of these guys. You can also stab them or use the Ray Gun and they won't emit gas. And if you can't see them then keep your eyes open, look around, and don't spend half the game staring down your sights. There's nothing wrong with the Gas Zombies; learn to handle them, it's not hard.&lt;br/&gt;
&lt;br/&gt;
 &lt;blockquote class="jive-quote"&gt;&lt;p&gt;add theatre mode into zombies as it would be good to prove to friends that you didnt glitch to round 30 on solo and going into freecam to find easter eggs and secrets&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
I'm no developer but that sounds like a lot of work and not something that can be added in a patch or map pack. If you want to record your stuff then go buy a capture card.&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;make it so that when someone leaves their points and guns are saved so someone can join half way through and not be at a massive disadvantage, and make it less annoying when someone leaves.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
You can't join a zombies game because you need to be in it from the start. The game needs to know how many zombies to throw at you based on how many players are in the game. It would also be retarded to get thrown into a random game at round 20 with no ammo, no points, and guns you personally do not like.&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;add in some more perks, i hear that in the new maps there will be a 'marathon+lightweight' perk, which is good&amp;#160; and shows treyarch are doing something new. i was thinking of a 'stopping power+danger close' perk.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
I like the idea of more perks, but a marathon and lightweight perk isn't needed. Post the source if you have one because I don't believe it. I can casually walk faster than the zombies can sprint. Also you don't need stopping power and danger close either. That's stupid. Ever heard of Pack-A-Punch?&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;when you go down you usually lose all of your perks, i think when you go down you should lose 1 perk at random and if you die then you lose all your perks.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Talking about things that would make the game easier for you. You should be penalized for going down and it's always been so that you lose your perks. I've never had any problems with it. You going down and dying and coming back with speed cola and Juggernog would make things way too easy.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:84d403dd-63b2-4088-a173-c182d858bb47] --&gt;</description>
      <pubDate>Thu, 25 Nov 2010 05:50:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103964137?tstart=0#103964137</guid>
      <dc:date>2010-11-25T05:50:02Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Zombies idea</title>
      <link>http://community.activision.com/message/103964053?tstart=0#103964053</link>
      <description>&lt;!-- [DocumentBodyStart:b9c996f6-a59a-47ac-a487-cc32d8c5d28e] --&gt;&lt;div class="jive-rendered-content"&gt;That would make zombies way too easy. There's a reason you get the best guns out of the box for only 950 points. It's a trade off. Get a good gun for a little bit of points, but ammo isn't going to be readily available. Plus 1,000 - 2,000 points is absolutely nothing. Not even Juggernog is that cheap.&lt;br/&gt;
&lt;br/&gt;
Learn to manage your ammo. Wall weapons aren't bad (Well, some of them are. . .)&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b9c996f6-a59a-47ac-a487-cc32d8c5d28e] --&gt;</description>
      <pubDate>Thu, 25 Nov 2010 05:38:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103964053?tstart=0#103964053</guid>
      <dc:date>2010-11-25T05:38:15Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: %&amp;$*</title>
      <link>http://community.activision.com/message/103962791?tstart=0#103962791</link>
      <description>&lt;!-- [DocumentBodyStart:5a8b5e20-eccf-412d-8e70-a84b9b136c69] --&gt;&lt;div class="jive-rendered-content"&gt;Guys. Guys, guys. GUYS! GUYS LISTEN TO ME! Okay. Okay we need to--hey, listen to me. Okay, we need to open this door. Everybody listen to me! I played this map yesterday, I know what I'm doing! Okay buy this shotgun. Olympia. Yeah, it's really good. Trust me, I know what I'm doing. Now open this door. We can go outside and we'll get really far. Guys what're you doing we need to open this door! What are you talking about? What power? Just listen to me! Hurry up and buy this gun! No don't buy that one! Listen to me I got really far! I got to like round 8 before doing this!&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5a8b5e20-eccf-412d-8e70-a84b9b136c69] --&gt;</description>
      <pubDate>Thu, 25 Nov 2010 02:24:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103962791?tstart=0#103962791</guid>
      <dc:date>2010-11-25T02:24:47Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: List of everything we know in Kino Der Toten(In Progress)</title>
      <link>http://community.activision.com/message/103922254?tstart=0#103922254</link>
      <description>&lt;!-- [DocumentBodyStart:d74ff310-ad88-4d2a-a06d-d65a5f56a4c5] --&gt;&lt;div class="jive-rendered-content"&gt;In the very first room if you look outside on the left you can see the Mystery Machine (Scooby Doo) parked on the street. . .&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d74ff310-ad88-4d2a-a06d-d65a5f56a4c5] --&gt;</description>
      <pubDate>Sun, 21 Nov 2010 20:04:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103922254?tstart=0#103922254</guid>
      <dc:date>2010-11-21T20:04:49Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Refill ammo on upgraded (special) weapons...</title>
      <link>http://community.activision.com/message/103922218?tstart=0#103922218</link>
      <description>&lt;!-- [DocumentBodyStart:d1424aa4-cb43-4f4a-8256-be9b8d55f035] --&gt;&lt;div class="jive-rendered-content"&gt;No. Max ammo is all you can hope for. This is why I like using weapons that I buy off the walls. Once you upgrade them you can just go buy more ammo whenever you need it. Upgraded ammo always costs 4500. For "Five" I'd upgrade the MP5K so I can grab some ammo right off the wall whenever I need it and for my secondary I'd get the Winter's Fury, and use the Winter's Fury ammo only when you have to because it's risky to rely on Max Ammo.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d1424aa4-cb43-4f4a-8256-be9b8d55f035] --&gt;</description>
      <pubDate>Sun, 21 Nov 2010 20:02:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103922218?tstart=0#103922218</guid>
      <dc:date>2010-11-21T20:02:19Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Please fix the footsteps -  for real</title>
      <link>http://community.activision.com/message/103915442?tstart=0#103915442</link>
      <description>&lt;!-- [DocumentBodyStart:bd9e0b5e-dada-40b7-a82b-fb91f96c854b] --&gt;&lt;div class="jive-rendered-content"&gt;Footsteps were just patched. I can effortlessly listen to them and hear enemy locations, I don't know what you guys are talking about. Teammate footsteps are still loud as hell, but I have no problem listening to enemy footsteps. I love Ninja Pro.&lt;br/&gt;
&lt;br/&gt;
One thing I have to say about the footsteps is that I can hear my footsteps when I crouch and sometimes they're not silent depending on what type of surface I'm running over, for example the bricks inside the broken buildings in Cracked, I can still hear myself moving around with Ninja Pro on.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bd9e0b5e-dada-40b7-a82b-fb91f96c854b] --&gt;</description>
      <pubDate>Sun, 21 Nov 2010 06:55:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103915442?tstart=0#103915442</guid>
      <dc:date>2010-11-21T06:55:11Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Five"</title>
      <link>http://community.activision.com/message/103915310?tstart=0#103915310</link>
      <description>&lt;!-- [DocumentBodyStart:d6d5c5da-ad6c-477b-8c76-812b922e4046] --&gt;&lt;div class="jive-rendered-content"&gt;Farthest I've made it is 21 by myself by running circles around the War room. I can't last long at all with more than 2 people though. For multiple people, I'm going to try and find a strategy on the top floor with the trap you have to build and if that doesn't work I'll try the Pack-A-Punch room.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d6d5c5da-ad6c-477b-8c76-812b922e4046] --&gt;</description>
      <pubDate>Sun, 21 Nov 2010 06:41:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103915310?tstart=0#103915310</guid>
      <dc:date>2010-11-21T06:41:16Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Ninja Sounds</title>
      <link>http://community.activision.com/message/103906858?tstart=0#103906858</link>
      <description>&lt;!-- [DocumentBodyStart:0ef355a2-8591-46c6-a5d5-fdfeca02171d] --&gt;&lt;div class="jive-rendered-content"&gt;Before I say any of this, I don't want people thinking I'm here to just complain about things I don't like. I know Treyarch just patched the footsteps and I love it. I'm just noticing a few things that I want to bring to their attention so that they can fix those as well, because so far they have been completely on the ball about these things and I love that. Also, the things I'm hearing have happened with both Ninja and Ninja Pro.&lt;br/&gt;
&lt;br/&gt;
The first thing I notice is that while my footsteps are silent when standing, I can hear them again if I crouch. This can be really distracting when I'm trying to sneak around and listen for enemy footsteps. I doubt the enemy can hear these, but not being able to hear my own footsteps is just as important as hearing other footsteps. The second is that in certain areas I can hear my footsteps. Some examples being the broken buildings in Cracked where I can hear bricks shifting around as I walk over them and the metal staircases in Radiation where the staircases will creak when going over them.&lt;br/&gt;
&lt;br/&gt;
Ninja isn't broken or anything. I love the perk and I still use it, again I'm just pointing these things out to Treyarch so that they hopefully fix these two small things that would make the perk work better.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0ef355a2-8591-46c6-a5d5-fdfeca02171d] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 18:38:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103906858?tstart=0#103906858</guid>
      <dc:date>2010-11-20T18:38:24Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Glitch to be wary of</title>
      <link>http://community.activision.com/message/103899784?tstart=0#103899784</link>
      <description>&lt;!-- [DocumentBodyStart:a978a5a8-3634-447e-a563-d5a70d6c4285] --&gt;&lt;div class="jive-rendered-content"&gt;Being downed for using a teleporter at the same time sounds like a glitch to me. We went into a teleporter to chase the thief and were downed. I can't see any reason for that to be intended. There is no logical reason, other than an error in the game, for two people to go down for going through a teleporter together.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a978a5a8-3634-447e-a563-d5a70d6c4285] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 05:05:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103899784?tstart=0#103899784</guid>
      <dc:date>2010-11-20T05:05:12Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: NEW CHARACTER IN NAZI ZOMBIES!!</title>
      <link>http://community.activision.com/message/103899747?tstart=0#103899747</link>
      <description>&lt;!-- [DocumentBodyStart:e9c62fc5-c0f1-4fcd-9d12-76527d08d1c6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;drop71 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;i think its the main cheracter in the play through game.hes the one that actualy started the zombie out break.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Mason did not start the zombie outbreak. Richtofen did.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e9c62fc5-c0f1-4fcd-9d12-76527d08d1c6] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 04:59:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103899747?tstart=0#103899747</guid>
      <dc:date>2010-11-20T04:59:45Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Glitch to be wary of</title>
      <link>http://community.activision.com/message/103898711?tstart=0#103898711</link>
      <description>&lt;!-- [DocumentBodyStart:56ec9869-6dee-4a68-8248-57814b006f16] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;dudzman123 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or...a random zombie was on the other side of the teleporter and when you both came out he hit you? Or did Dora the Explorer freak you out to much as a kid? Quit crying, its probably not a glitch&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
LOLWUT&lt;br/&gt;
&lt;br/&gt;
Have you even played this map, or did you just not read a thing I wrote? First off, it was the Thief round, meaning he's the only one who comes out in the entire level. There should be no reasonable way to die on these levels as the only risk is losing your currently equipped weapon. Second, I was just telling people about this glitch I encountered so that they can keep an eye out for it. I'm not complaining and nothing freaked me out, which you should be able to see if you had basic reading comprehension skills.&lt;br/&gt;
&lt;br/&gt;
And Dora the Explorer? You suck at insulting.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:56ec9869-6dee-4a68-8248-57814b006f16] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 03:25:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103898711?tstart=0#103898711</guid>
      <dc:date>2010-11-20T03:25:44Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dear Treyarch, You Suck.</title>
      <link>http://community.activision.com/message/103898591?tstart=0#103898591</link>
      <description>&lt;!-- [DocumentBodyStart:81785d1e-03a4-4640-971c-5169a8bf8ff2] --&gt;&lt;div class="jive-rendered-content"&gt;I skimmed the OP and stopped taking anything he said as credible when he said that all third slot perks (Home of Ninja, Hacker, and Marathon) are useless. LOL.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:81785d1e-03a4-4640-971c-5169a8bf8ff2] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 03:13:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103898591?tstart=0#103898591</guid>
      <dc:date>2010-11-20T03:13:51Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: New easter egg?</title>
      <link>http://community.activision.com/message/103898377?tstart=0#103898377</link>
      <description>&lt;!-- [DocumentBodyStart:43320dce-6f2a-42b7-b71f-b09c666ed713] --&gt;&lt;div class="jive-rendered-content"&gt;Fun fact: when planting or defusing bombs in multiplayer in game types like Demolition, Search, or Sabotage, your character presses 115 over and over again.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:43320dce-6f2a-42b7-b71f-b09c666ed713] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 02:54:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103898377?tstart=0#103898377</guid>
      <dc:date>2010-11-20T02:54:33Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: hidden room in five</title>
      <link>http://community.activision.com/message/103898273?tstart=0#103898273</link>
      <description>&lt;!-- [DocumentBodyStart:b5a9b546-a2c3-4be8-b346-4c583ccb6542] --&gt;&lt;div class="jive-rendered-content"&gt;Turn the power on, hit all the DefCon switches on the wall, then go into the teleporter. It's a safe room for about 30 seconds and the Pack-A-Punch machine is in there.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b5a9b546-a2c3-4be8-b346-4c583ccb6542] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 02:44:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103898273?tstart=0#103898273</guid>
      <dc:date>2010-11-20T02:44:04Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Glitch to be wary of</title>
      <link>http://community.activision.com/message/103898171?tstart=0#103898171</link>
      <description>&lt;!-- [DocumentBodyStart:581dc1e5-0b37-4c30-baef-9c6cf7582842] --&gt;&lt;div class="jive-rendered-content"&gt;I was just playing Zombies with my friend and we got up to round 12 when the Pentagon thief showed up. He stole my weapon then my friend's, so when we went to chase him into the teleporter into the basement both of us teleported at the same time. We ended up in the basement but both of us were downed and the game was over.&lt;br/&gt;
&lt;br/&gt;
I don't know what caused it. Maybe two people can't teleport at the exact same time. Maybe it was a freak accident. But it's something to be on the lookout for. Thankfully we were only on round 12, but it could've happened while we were a lot farther.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:581dc1e5-0b37-4c30-baef-9c6cf7582842] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 02:34:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103898171?tstart=0#103898171</guid>
      <dc:date>2010-11-20T02:34:25Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Highest Round in Solo Zombies</title>
      <link>http://community.activision.com/message/103898137?tstart=0#103898137</link>
      <description>&lt;!-- [DocumentBodyStart:58d8e47f-30ea-45dd-ba1d-42e18534ee8c] --&gt;&lt;div class="jive-rendered-content"&gt;Kino: 27&lt;br/&gt;
Five: 18? Haven't really found a sound strategy for it yet.&lt;br/&gt;
&lt;br/&gt;
Highest I ever got on any map solo was 35 on Der Reise on WaW before I got bored and downed myself with a cooked frag.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:58d8e47f-30ea-45dd-ba1d-42e18534ee8c] --&gt;</description>
      <pubDate>Sat, 20 Nov 2010 02:29:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103898137?tstart=0#103898137</guid>
      <dc:date>2010-11-20T02:29:41Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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