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  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 09 Jun 2011 18:52:41 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2011-06-09T18:52:41Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Camper Cry Babies</title>
      <link>http://community.activision.com/message/105386787?tstart=0#105386787</link>
      <description>&lt;!-- [DocumentBodyStart:2b449d9a-c295-474b-926d-ee13bdd38c4d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;noupperlobeman wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This thread is new and exciting.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2b449d9a-c295-474b-926d-ee13bdd38c4d] --&gt;</description>
      <pubDate>Thu, 09 Jun 2011 18:52:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105386787?tstart=0#105386787</guid>
      <dc:date>2011-06-09T18:52:41Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Prestigers playing on Core are PATHETIC!</title>
      <link>http://community.activision.com/message/105386661?tstart=0#105386661</link>
      <description>&lt;!-- [DocumentBodyStart:2a8c7ebb-2c94-4cfc-b18c-17bcbbe8fa05] --&gt;&lt;div class="jive-rendered-content"&gt;Hmm...you joined just hours ago and this is your first post.&lt;br/&gt;
&lt;br/&gt;
Thanks for adding to the CoD BO community with your insightful post&amp;#160;&amp;#160;&amp;#160; &lt;span style="font-size:50%;"&gt;/sarcasm&lt;/span&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2a8c7ebb-2c94-4cfc-b18c-17bcbbe8fa05] --&gt;</description>
      <pubDate>Thu, 09 Jun 2011 18:29:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105386661?tstart=0#105386661</guid>
      <dc:date>2011-06-09T18:29:12Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Black Ops "Lag" - Client vs. Host Comparison by WhaleMasher</title>
      <link>http://community.activision.com/message/104635997?tstart=0#104635997</link>
      <description>&lt;!-- [DocumentBodyStart:9a6e26d4-6b9c-4b8b-84ae-5c860354ee3b] --&gt;&lt;div class="jive-rendered-content"&gt;Exactly why I stopped playing this game a while back. Hopefully TA will come through and do something about this in their next installment.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9a6e26d4-6b9c-4b8b-84ae-5c860354ee3b] --&gt;</description>
      <pubDate>Tue, 08 Feb 2011 05:57:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104635997?tstart=0#104635997</guid>
      <dc:date>2011-02-08T05:57:39Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: FSR Clan recruitment</title>
      <link>http://community.activision.com/message/104635645?tstart=0#104635645</link>
      <description>&lt;!-- [DocumentBodyStart:a36237f4-336e-4e1a-bc0a-03ae9701b78f] --&gt;&lt;div class="jive-rendered-content"&gt;You seem to be lost. Here you go buddy...&lt;br/&gt;
&lt;br/&gt;
&lt;pre class="jive-pre"&gt;&lt;code class="jive-code"&gt;http://www.callofduty.com/board/viewforum.php?f=76&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a36237f4-336e-4e1a-bc0a-03ae9701b78f] --&gt;</description>
      <pubDate>Tue, 08 Feb 2011 04:43:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104635645?tstart=0#104635645</guid>
      <dc:date>2011-02-08T04:43:03Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Really? It has sunk to this?</title>
      <link>http://community.activision.com/message/104635560?tstart=0#104635560</link>
      <description>&lt;!-- [DocumentBodyStart:f0e46504-fd5a-43cb-a2ed-7c0b3b92d50c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;schrodingersgeek wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Did you not read Vahn's twitter?&amp;#160; Black Ops 2 will be rendered in standard definition, because all the visionwhores with HDTVs have an unfair advantage over the people with CRT TVs.&amp;#160; True story.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Lol.&lt;br/&gt;
&lt;br/&gt;
Actually, while the vision advantage goes to the HDTVs, an HDTV's input lag (approximately 1/10th of a second) actually makes it a little inferior to a CRT TV regarding response time&amp;#160; &lt;img ___jive_emoticon_name="confused" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/confused.gif"/&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f0e46504-fd5a-43cb-a2ed-7c0b3b92d50c] --&gt;</description>
      <pubDate>Tue, 08 Feb 2011 04:25:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104635560?tstart=0#104635560</guid>
      <dc:date>2011-02-08T04:25:12Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What is the most XP you have gained in a single game?</title>
      <link>http://community.activision.com/message/104635444?tstart=0#104635444</link>
      <description>&lt;!-- [DocumentBodyStart:798eb241-71f4-40d5-ad63-1b56946ce7a8] --&gt;&lt;div class="jive-rendered-content"&gt;It was around 43.5k&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:798eb241-71f4-40d5-ad63-1b56946ce7a8] --&gt;</description>
      <pubDate>Tue, 08 Feb 2011 04:06:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104635444?tstart=0#104635444</guid>
      <dc:date>2011-02-08T04:06:06Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A Game Changer: Sleight of Hand :( Why It Should Be Removed</title>
      <link>http://community.activision.com/message/104635397?tstart=0#104635397</link>
      <description>&lt;!-- [DocumentBodyStart:4769de99-8dd6-4596-844c-726a130fcc1b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;An Oreo wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I could care less about SoH but SoH Pro is a perk that appeals to people with no strategy or skill. It allows people who use tactics to get annihilated&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
This&amp;#160;&amp;#160; &lt;br/&gt;
&lt;br/&gt;
The &lt;strong&gt;&lt;em&gt;pro&lt;/em&gt;&lt;/strong&gt; version is a game changer. I guarantee you will lose 80% of gunfights to SoH pro users if you are using another 2nd tier perk (provided you are not behind cover). There is no way to compete against it.&lt;br/&gt;
&lt;br/&gt;
Here's what my scenarios would always be: I check my surrounding area for enemies &amp;gt; the coast is clear so I move from my position to another point of cover &amp;gt; uh oh an enemy comes around the corner &amp;gt; I see him before he sees me, feeling confident I bring up my sights &amp;gt; I see and hear a hitmarker but wait he just insta-zooms on me and bam I'm dead.&lt;br/&gt;
&lt;br/&gt;
Surprisingly it would happen a lot (just about every game) and there was no counter to it. I would say the main culprit is the terrible hit detection but SoH pro just makes it even worse. &lt;br/&gt;
&lt;br/&gt;
SoH is fine the way it is. I used to be one of those "reload after every kill" guys but then I learned to reload behind cover&amp;#160; &lt;img ___jive_emoticon_name="wink" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/wink.gif"/&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4769de99-8dd6-4596-844c-726a130fcc1b] --&gt;</description>
      <pubDate>Tue, 08 Feb 2011 04:01:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104635397?tstart=0#104635397</guid>
      <dc:date>2011-02-08T04:01:16Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Fix Gun Game (Knif Exploit)</title>
      <link>http://community.activision.com/message/104627119?tstart=0#104627119</link>
      <description>&lt;!-- [DocumentBodyStart:992f64e8-fd1e-4d83-ba0d-d66148818863] --&gt;&lt;div class="jive-rendered-content"&gt;Continue to report them and leave it in TA's hands.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:992f64e8-fd1e-4d83-ba0d-d66148818863] --&gt;</description>
      <pubDate>Mon, 07 Feb 2011 05:14:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104627119?tstart=0#104627119</guid>
      <dc:date>2011-02-07T05:14:26Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What do think is a good K/D</title>
      <link>http://community.activision.com/message/104627107?tstart=0#104627107</link>
      <description>&lt;!-- [DocumentBodyStart:4065e89f-88d3-4f2c-b11f-8c90e376e809] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;pre class="jive-pre"&gt;&lt;code class="jive-code"&gt;http://www.youtube.com/watch?v=SiMHTK15Pik&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;
&lt;br/&gt;
This&amp;#160; &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4065e89f-88d3-4f2c-b11f-8c90e376e809] --&gt;</description>
      <pubDate>Mon, 07 Feb 2011 05:12:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104627107?tstart=0#104627107</guid>
      <dc:date>2011-02-07T05:12:11Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: **If you hate Ghost......**</title>
      <link>http://community.activision.com/message/104605964?tstart=0#104605964</link>
      <description>&lt;!-- [DocumentBodyStart:ec5bd015-5f1f-49ad-80cf-4f8f55eb7c40] --&gt;&lt;div class="jive-rendered-content"&gt;Actually Scout is an unnecessary perk not stopping power.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ec5bd015-5f1f-49ad-80cf-4f8f55eb7c40] --&gt;</description>
      <pubDate>Fri, 04 Feb 2011 21:53:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104605964?tstart=0#104605964</guid>
      <dc:date>2011-02-04T21:53:39Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Nerf the Flak jacket, my RC cars dont work</title>
      <link>http://community.activision.com/message/104605914?tstart=0#104605914</link>
      <description>&lt;!-- [DocumentBodyStart:205eecf0-6483-41a1-96e1-5fb79c7f19fe] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;schmambuman wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;mrbeastmode1 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;it was irony&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
You mean sarcasm, right?&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
I think my buddy Faud can help him with sarcasm.&lt;br/&gt;
&lt;br/&gt;
&lt;pre class="jive-pre"&gt;&lt;code class="jive-code"&gt;http://www.youtube.com/watch?v=e3vbiwkk6aA&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;
&lt;br/&gt;
Yeah I know bad quality.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:205eecf0-6483-41a1-96e1-5fb79c7f19fe] --&gt;</description>
      <pubDate>Fri, 04 Feb 2011 21:49:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104605914?tstart=0#104605914</guid>
      <dc:date>2011-02-04T21:49:09Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: KILL ZONE 3 IS A BEAST</title>
      <link>http://community.activision.com/message/104605840?tstart=0#104605840</link>
      <description>&lt;!-- [DocumentBodyStart:8e93c686-fc84-4b26-8f6b-19e63873c283] --&gt;&lt;div class="jive-rendered-content"&gt;Well all I would like to say is that I've had a helluva lot more fun on KZ3 in the past two days than the last couple of months of my BO's lifespan.&lt;br/&gt;
&lt;br/&gt;
I mean seriously the controls aren't that hard to get used to, adapt to it. Guns have reasonable recoil, weapon balance is good, the map seems to play well for different game modes, oh yeah did I mention they have dedicated servers&amp;#160; :o &lt;br/&gt;
&lt;br/&gt;
Bottom line: if you're tired of BO or just want a nice break from it try out KZ3.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8e93c686-fc84-4b26-8f6b-19e63873c283] --&gt;</description>
      <pubDate>Fri, 04 Feb 2011 21:40:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104605840?tstart=0#104605840</guid>
      <dc:date>2011-02-04T21:40:59Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Determining good players from bad w\ Stats</title>
      <link>http://community.activision.com/message/104493985?tstart=0#104493985</link>
      <description>&lt;!-- [DocumentBodyStart:9ff279a3-b7ec-4040-a5ee-2b931a854135] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;PAYNEinc85 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You only get a loss from dashboarding if the host is the one that dashboards. The other day a guy i know had a 74 win streak. He wanted a 75 but got in on a 2 bar game so he dashboarded. It wasnt counted as a loss he said.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Actually every dashboard &lt;strong&gt;you&lt;/strong&gt; do counts as a loss. But for some reason your win streak is not affected&amp;#160; &lt;img ___jive_emoticon_name="confused" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/confused.gif"/&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9ff279a3-b7ec-4040-a5ee-2b931a854135] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 05:17:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104493985?tstart=0#104493985</guid>
      <dc:date>2011-01-26T05:17:48Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: COD:Black Flops</title>
      <link>http://community.activision.com/message/104493968?tstart=0#104493968</link>
      <description>&lt;!-- [DocumentBodyStart:bcbb2baa-05b7-4142-a87c-4d2f1b8eb20f] --&gt;&lt;div class="jive-rendered-content"&gt;LMAO&lt;br/&gt;
&lt;br/&gt;
1) B/c of title&lt;br/&gt;
&lt;br/&gt;
2) Joined 18 min. ago&lt;br/&gt;
&lt;br/&gt;
Obvious troll is obvious.&lt;br/&gt;
&lt;br/&gt;
Unfortunately, I agree with you.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bcbb2baa-05b7-4142-a87c-4d2f1b8eb20f] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 05:15:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104493968?tstart=0#104493968</guid>
      <dc:date>2011-01-26T05:15:24Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Mercenary Objective Playlist</title>
      <link>http://community.activision.com/message/104493937?tstart=0#104493937</link>
      <description>&lt;!-- [DocumentBodyStart:31735d54-48ba-453d-b773-c95912393937] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;coda19 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;AlexJT22 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This is what i have wanted for a long time a mercenary tab with all the gametypes on but then i thought they should just add a mercenary option in the search options then they wouldnt need to have an abundance of modes to choose from.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;a class="jive-link-external-small" href="http://community.callofduty.com/message/104459306#104459306"&gt;http://community.callofduty.com/message/104459306#104459306&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Although that's a great idea how would it prevent matching you with complete morons?&lt;br/&gt;
&lt;br/&gt;
The main reason I got frustrated with this game was the useless "teammates" I would get stuck with during merc. TDM. As I mentioned earlier, I only see this being a viable option if the matchmaking system was different.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:31735d54-48ba-453d-b773-c95912393937] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 05:11:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104493937?tstart=0#104493937</guid>
      <dc:date>2011-01-26T05:11:05Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MLG Playlist</title>
      <link>http://community.activision.com/message/104493903?tstart=0#104493903</link>
      <description>&lt;!-- [DocumentBodyStart:09aded9f-2e4a-47f8-81d5-b39e483cb939] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;ii darkshadow oO wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Team Tactical Barebones.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Apparently most people have not heard of the Barebones playlist. Seriously, this is as good as it gets.&lt;br/&gt;
&lt;br/&gt;
There are no crutches such as perks or equipment. Just pure gun skill and tactics &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:09aded9f-2e4a-47f8-81d5-b39e483cb939] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 05:05:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104493903?tstart=0#104493903</guid>
      <dc:date>2011-01-26T05:05:20Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Mercenary Objective Playlist</title>
      <link>http://community.activision.com/message/104493773?tstart=0#104493773</link>
      <description>&lt;!-- [DocumentBodyStart:a7c7e352-c3cb-412c-9d00-919478ac0dd6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;DreAmZofgr8neSs wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I will always support mercenary gametypes. I just hate that 9/10 times you join a mercenary game it puts you in a game that is already halfway done.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Unfortunately, this will always be a problem due to bad matchmaking.&lt;br/&gt;
&lt;br/&gt;
My ONLY problem with merc. games is that my teammates always seem to be extra bad. About 50% of the time I'd be better off playing solo in non-merc. games&amp;#160; &lt;img ___jive_emoticon_name="sad" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/sad.gif"/&gt; &lt;br/&gt;
&lt;br/&gt;
The only way I see this idea being fully effective is if there was a "skill" matchmaking system, but that would call for scrapping the current system and it's not going to happen.&lt;br/&gt;
&lt;br/&gt;
Maybe in the next CoD?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a7c7e352-c3cb-412c-9d00-919478ac0dd6] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 04:51:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104493773?tstart=0#104493773</guid>
      <dc:date>2011-01-26T04:51:02Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Determining good players from bad w\ Stats</title>
      <link>http://community.activision.com/message/104493695?tstart=0#104493695</link>
      <description>&lt;!-- [DocumentBodyStart:876cb0a1-893a-4b2a-bb85-7c027c6b1240] --&gt;&lt;div class="jive-rendered-content"&gt;A rule of thumb; use the C.R. as a &lt;strong&gt;&lt;em&gt;guideline&lt;/em&gt;&lt;/strong&gt;. Don't evaluate someone solely on their C.R.&lt;br/&gt;
&lt;br/&gt;
For example when you see someone with a 3+ K/D and/or W/L you should think two things:&lt;br/&gt;
1) this guy dashboards a lot&lt;br/&gt;
 or &lt;br/&gt;
2) this guy is a good player&lt;br/&gt;
&lt;br/&gt;
Once you play a game or two with them, it should be evident&amp;#160; &lt;img ___jive_emoticon_name="wink" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/wink.gif"/&gt; &lt;br/&gt;
&lt;br/&gt;
But if you have the time, you should watch a few of their games. That would be the best indicator.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:876cb0a1-893a-4b2a-bb85-7c027c6b1240] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 04:42:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104493695?tstart=0#104493695</guid>
      <dc:date>2011-01-26T04:42:31Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Mercenary Objective Playlist</title>
      <link>http://community.activision.com/message/104493641?tstart=0#104493641</link>
      <description>&lt;!-- [DocumentBodyStart:8025c8dd-77c8-48a2-9f26-eef10566fe87] --&gt;&lt;div class="jive-rendered-content"&gt;If they put this in the game I might actually start playing it again.&lt;br/&gt;
&lt;br/&gt;
+1&amp;#160; &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8025c8dd-77c8-48a2-9f26-eef10566fe87] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 04:35:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104493641?tstart=0#104493641</guid>
      <dc:date>2011-01-26T04:35:50Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why Xbox first?</title>
      <link>http://community.activision.com/message/104493529?tstart=0#104493529</link>
      <description>&lt;!-- [DocumentBodyStart:0efd6baa-5f68-4864-a2e4-eab73cb0bd01] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;MistaFab wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;guydude wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;^Adam9212^ wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Seriously.. The amount of threads like these right now is a joke.&lt;br/&gt;
&lt;br/&gt;
1. You're about a year late.&lt;br/&gt;
2. Activision have a deal with Microsoft. &lt;span style="color:#008080;"&gt;Xbox 360 users pay to play online, we deserve it&lt;/span&gt;.&lt;br/&gt;
3. Repeat thread.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Thats wrong... Paying for Live gives you extra features, it has nothing to do with the map packs.&lt;br/&gt;
If that was true, the people who pay for PSN+ should get the maps at the same time as you.&lt;br/&gt;
&lt;br/&gt;
Its funny how this rumor started by some dumbasses and everyone believes that.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;&lt;span&gt;
&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://investor.activision.com/releasedetail.cfm?releaseid=479305" target="_blank"&gt;http://investor.activision.com/releasedetail.cfm?releaseid=479305&lt;/a&gt;&lt;br/&gt;
The paid subscription helped pay for this deal. So yes paying for live has everything to do with the maps&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Technically, that page said nothing of the Xbox LIVE subscription paying for the map exclusivity. &lt;br/&gt;
&lt;br/&gt;
If anything it was Microsoft pounding it's chest saying "we have more users than PS3 and Wii so we're better."&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0efd6baa-5f68-4864-a2e4-eab73cb0bd01] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 04:21:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104493529?tstart=0#104493529</guid>
      <dc:date>2011-01-26T04:21:55Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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