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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 21 May 2013 14:13:28 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-05-21T14:13:28Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Fal vs smr</title>
      <link>http://community.activision.com/message/414458052?tstart=0#414458052</link>
      <description>&lt;!-- [DocumentBodyStart:35874b86-0c7a-41f9-b7d5-b45e32797f86] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In every CoD prior to BO2 the top sensitivity was a 10.&amp;#160; However, for BO2 they redistributed the sensitivities into 14 options.&amp;#160; A 14 in BO2 is equivalent to a 10 in MW3.&amp;#160; So my 8 in BO2 is like a 6 in MW3.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:35874b86-0c7a-41f9-b7d5-b45e32797f86] --&gt;</description>
      <pubDate>Tue, 21 May 2013 14:13:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414458052?tstart=0#414458052</guid>
      <dc:date>2013-05-21T14:13:28Z</dc:date>
      <clearspace:dateToText>2 hours, 10 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Fal vs smr</title>
      <link>http://community.activision.com/message/414457906?tstart=0#414457906</link>
      <description>&lt;!-- [DocumentBodyStart:d7b8ae35-4a7f-4297-8b49-7626287d9dd3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I get your point but the reason that I like the SF option is because I run an 8 sensitivity.&amp;#160; When I come up against a guy running a speed class that bolts past me, I have very little time to react and not die.&amp;#160; In this situation I have to hipfire and hope that I can turn fast enough to track him while he halo jumps and dropshots me.&amp;#160; Not having to think about timing my shots helps in this situation.&amp;#160; Sure I could use a Kap (which I do btw) but then I have to consider the switch out delay and hope that I don't miss too much as the Kap runs out of ammo very fast.&amp;#160; Not running a 14 sensitivity has one draw back and that is turning when you've been caught off gaurd.&amp;#160; By having SF on I can keep my primary out and kill the enemy with only 2 bullets landed.&amp;#160; Anytime that I know that I'm going into a CQC situation, I alway switch to my KAP first.&amp;#160; The SF option just helps when I don't know that I'm going into a CQC situation.&amp;#160; Again it's not a necessary attachment but it does give me and my playstyle a slight edge on a weapon that really doesn't need an attachment to be good.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d7b8ae35-4a7f-4297-8b49-7626287d9dd3] --&gt;</description>
      <pubDate>Tue, 21 May 2013 13:40:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457906?tstart=0#414457906</guid>
      <dc:date>2013-05-21T13:40:32Z</dc:date>
      <clearspace:dateToText>2 hours, 43 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The good ol days of BO2</title>
      <link>http://community.activision.com/message/414457902?tstart=0#414457902</link>
      <description>&lt;!-- [DocumentBodyStart:7b1590e7-833c-4ed6-802f-9066462fe5de] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My good old days have never left.&amp;#160; I'm still having fun and I like that people have gotten into other weapons, etc.&amp;#160; In the beginning all you saw where SMGs everywhere and that only required one playstyle to counter it.&amp;#160; Now you have to account for a variety of playstyles and that makes the game much more challenging.&amp;#160; I like a good challenge.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7b1590e7-833c-4ed6-802f-9066462fe5de] --&gt;</description>
      <pubDate>Tue, 21 May 2013 13:25:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457902?tstart=0#414457902</guid>
      <dc:date>2013-05-21T13:25:00Z</dc:date>
      <clearspace:dateToText>2 hours, 59 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Fal vs smr</title>
      <link>http://community.activision.com/message/414457825?tstart=0#414457825</link>
      <description>&lt;!-- [DocumentBodyStart:54fb1a9f-0443-42fd-82a6-0c144081d8e8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Both the SMR and FAL are better in burst mode but I do use SF on both of them for the obvious advantage that it has.&amp;#160; Granted most of the time, I'm bursting the weapon even though I've got it in full auto mode (yes I know that there is a damage and accuracy decrease for doing this) but when you find yourself in a CQC situation being able to go full auto is a distinct advantage.&amp;#160; Some may say that they are too good to need that advantage but I would say that most of those same folks are well aware that it is the superior setup if you are looking for the easiest way to win a gunfight.&amp;#160; I make no bones about it.&amp;#160; I'm going into the game to get as many kills as I can.&amp;#160; So whatever attachment or perk combo that makes that happen best for me is what I intend to use.&amp;#160; Sure I can do quite well without any of them but I'm not going to limit my choices by what someone else has determined to be beneath them.&amp;#160; It doesn't matter to me if it's noob or pro.&amp;#160; I use what I want when I want and am comfortable doing so.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;PS: A lot of folks find the stock attachment a must for ARs.&amp;#160; I understand why they feel this way but I hardly ever have used a stock on any AR.&amp;#160; Nothing against those that do use it but it doesn't help my playstyle enough to warrant it.&amp;#160; I'd imagine that some of those against the SF attachment feel the same way about it as I do about the Stock.&amp;#160; To me it's good that we all have choices that better suit our particular playstyles.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:54fb1a9f-0443-42fd-82a6-0c144081d8e8] --&gt;</description>
      <pubDate>Tue, 21 May 2013 13:18:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457825?tstart=0#414457825</guid>
      <dc:date>2013-05-21T13:18:35Z</dc:date>
      <clearspace:dateToText>3 hours, 5 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Pistols?</title>
      <link>http://community.activision.com/message/414457653?tstart=0#414457653</link>
      <description>&lt;!-- [DocumentBodyStart:f4adfb2d-fce1-44eb-ac23-0d8622932891] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's called lag in concert with your attachment choice.&amp;#160; Any LMG will kill in 3 or 4 bullets max if all of them land.&amp;#160; Rapid fire decreases your gun accuracy.&amp;#160; So more of your bulllets are not going to land.&amp;#160; Granted 20 bullets should have more than killed him regardless.&amp;#160; So you must have also been suffering from lag which means that where you saw the enemy on the screen wasn't were he really was.&amp;#160; Aka you missed due to lag.&amp;#160; In which case it really didn't matter what gun he had.&amp;#160; You had no chance of winning.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f4adfb2d-fce1-44eb-ac23-0d8622932891] --&gt;</description>
      <pubDate>Tue, 21 May 2013 11:58:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457653?tstart=0#414457653</guid>
      <dc:date>2013-05-21T11:58:18Z</dc:date>
      <clearspace:dateToText>4 hours, 26 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host picking?</title>
      <link>http://community.activision.com/message/414455405?tstart=0#414455405</link>
      <description>&lt;!-- [DocumentBodyStart:052033d0-7be0-4a1d-b836-284daf02bfab] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I literally got killed by a guy that came out of the host migration a full second before I did.&amp;#160; It can be a real problem sometimes.&amp;#160; I don't have a particular solution for you but if you have a high ping on a fiber connection then your connection wasn't setup correctly.&amp;#160; I would start with your ISP and have them find the source of the problem.&amp;#160; Lowering your ping won't stop you from hosting but it may even the playing field for you.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:052033d0-7be0-4a1d-b836-284daf02bfab] --&gt;</description>
      <pubDate>Mon, 20 May 2013 18:29:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414455405?tstart=0#414455405</guid>
      <dc:date>2013-05-20T18:29:30Z</dc:date>
      <clearspace:dateToText>21 hours, 54 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How to get burst fire assault riffle headshots?</title>
      <link>http://community.activision.com/message/414455401?tstart=0#414455401</link>
      <description>&lt;!-- [DocumentBodyStart:e8bb5fcb-9a76-4c0c-ab59-fd63af2b3a3d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Play DOM and use the Hybrid Scope for the SWAT and M8.&amp;#160; SF for the SMR and FAL.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e8bb5fcb-9a76-4c0c-ab59-fd63af2b3a3d] --&gt;</description>
      <pubDate>Mon, 20 May 2013 18:21:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414455401?tstart=0#414455401</guid>
      <dc:date>2013-05-20T18:21:02Z</dc:date>
      <clearspace:dateToText>22 hours, 3 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dividing the core (spread too thin)</title>
      <link>http://community.activision.com/message/414455231?tstart=0#414455231</link>
      <description>&lt;!-- [DocumentBodyStart:cf2fe70d-e123-4549-80b6-7c05625082cc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're probably right as it relates to League Play.&amp;#160; That playlist already has very few people in it and if its broken down into an even smaller segment when trying to match with DLC players then the matchmaking is likely to be pretty rough depending on their geographic location and the proximity of other DLC players to them.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cf2fe70d-e123-4549-80b6-7c05625082cc] --&gt;</description>
      <pubDate>Mon, 20 May 2013 18:06:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414455231?tstart=0#414455231</guid>
      <dc:date>2013-05-20T18:06:24Z</dc:date>
      <clearspace:dateToText>22 hours, 18 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: HOW DID YOU MISS?</title>
      <link>http://community.activision.com/message/414455229?tstart=0#414455229</link>
      <description>&lt;!-- [DocumentBodyStart:e99730ad-87a6-4f8f-b500-cb4a4e275146] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;He may have really sucked at aiming or it may have been lag induced.&amp;#160; I can't tell you the number of times that I've unloaded on a guy with hitmarkers all the way only to have him drop me in one bullet.&amp;#160; On his screen I was shooting a couple of feet behind him and it took 5 or 6 bullets to drop me.&amp;#160; Not everybody that looks like they suck actually do.&amp;#160; Heck I got killed by a guy that wasn't even looking at me just yesterday.&amp;#160; I was shocked when I saw the killcam.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e99730ad-87a6-4f8f-b500-cb4a4e275146] --&gt;</description>
      <pubDate>Mon, 20 May 2013 18:00:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414455229?tstart=0#414455229</guid>
      <dc:date>2013-05-20T18:00:52Z</dc:date>
      <clearspace:dateToText>22 hours, 23 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Serious Question</title>
      <link>http://community.activision.com/message/414455226?tstart=0#414455226</link>
      <description>&lt;!-- [DocumentBodyStart:da86c9fa-35f5-4555-8460-5563fe90b65f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Some streaks don't have a counter outside of an EMP.&amp;#160; It's always been that way.&amp;#160; However, Coldblooded does keep you off of the radar for a Lightening Strike.&amp;#160; So this one has more of a counter than many did in previous titles.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:da86c9fa-35f5-4555-8460-5563fe90b65f] --&gt;</description>
      <pubDate>Mon, 20 May 2013 17:47:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414455226?tstart=0#414455226</guid>
      <dc:date>2013-05-20T17:47:48Z</dc:date>
      <clearspace:dateToText>22 hours, 36 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Advice on getting bloodthirsty X10 for the KSG.</title>
      <link>http://community.activision.com/message/414455133?tstart=0#414455133</link>
      <description>&lt;!-- [DocumentBodyStart:092e008e-976c-44a3-9d40-35910a586ab8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As aweful as it sounds, Silencer and Ghost with Extreme Conditioning.&amp;#160; Your range will suck but you will have a lot more opportunities to land that 2nd or 3rd shot before getting noticed if you stay off the radar.&amp;#160; Flank your opponents relentlessly.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:092e008e-976c-44a3-9d40-35910a586ab8] --&gt;</description>
      <pubDate>Mon, 20 May 2013 17:06:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414455133?tstart=0#414455133</guid>
      <dc:date>2013-05-20T17:06:50Z</dc:date>
      <clearspace:dateToText>23 hours, 17 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: best game mode for orbitals? and dogs</title>
      <link>http://community.activision.com/message/414455130?tstart=0#414455130</link>
      <description>&lt;!-- [DocumentBodyStart:cbc6cbdb-8a6e-4cf7-bd93-2213044502bd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;True.&amp;#160; I thought that the question was which gamemodes is it easiest to get them in.&amp;#160; If you are talking effectiveness, dogs are better in DOM.&amp;#160; Even if they get shot they keep the enemy off of the flags long enough for your team to take a good lead.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cbc6cbdb-8a6e-4cf7-bd93-2213044502bd] --&gt;</description>
      <pubDate>Mon, 20 May 2013 16:58:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414455130?tstart=0#414455130</guid>
      <dc:date>2013-05-20T16:58:34Z</dc:date>
      <clearspace:dateToText>23 hours, 25 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Solo Player - Is Domination a good Option?</title>
      <link>http://community.activision.com/message/414455128?tstart=0#414455128</link>
      <description>&lt;!-- [DocumentBodyStart:cf729bf8-45f9-4359-91c5-879ab8ba422a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;DOM takes a bit of getting used to if you've only played TDM and KC before.&amp;#160; Winning matches is very difficult without teamwork but the art of winning DOM is to cap and hold two flags.&amp;#160; Preferably A and B or B and C.&amp;#160; Once you have those flags secured you can put your TDM skills to good use with flanking, etc to keep the enemy tied up trying to kill you and off of the flags.&amp;#160; Something that is different, however, is that if you have two flags held then the enemy will always spawn at their flag spawn unless you push into their spawn.&amp;#160; Use this to your advantage.&amp;#160; Lock down choke points and you'll rack up the kills.&amp;#160; You can use a variety of weapons and loadouts and be very successful in DOM but if you are planning on capping flags hard then Flak Jacket and Tac Mask are a must.&amp;#160; I would also recommend Hellstorm and Lightening Strike in your killstreaks.&amp;#160; They are easy to cycle and it's quite common to get quad kills from them because of the spawn system.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cf729bf8-45f9-4359-91c5-879ab8ba422a] --&gt;</description>
      <pubDate>Mon, 20 May 2013 16:55:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414455128?tstart=0#414455128</guid>
      <dc:date>2013-05-20T16:55:51Z</dc:date>
      <clearspace:dateToText>23 hours, 28 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Mob Of The Dead CONSTANTLY!!! freezing.</title>
      <link>http://community.activision.com/message/414454989?tstart=0#414454989</link>
      <description>&lt;!-- [DocumentBodyStart:8594bfd6-90c3-4c7d-b0ac-39ee4057d1dc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It froze on me twice over the weekend and once after the final killcam in Multiplayer.&amp;#160; My PS3 wasn't freezing prior to the DLC download.&amp;#160; So it's a problem with the coding.&amp;#160; Hopefully, they will have a patch up soon.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8594bfd6-90c3-4c7d-b0ac-39ee4057d1dc] --&gt;</description>
      <pubDate>Mon, 20 May 2013 16:45:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414454989?tstart=0#414454989</guid>
      <dc:date>2013-05-20T16:45:17Z</dc:date>
      <clearspace:dateToText>23 hours, 39 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Things that annoy you...</title>
      <link>http://community.activision.com/message/414454608?tstart=0#414454608</link>
      <description>&lt;!-- [DocumentBodyStart:89825f39-1f99-438b-bc89-3018f0944635] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Teamates that decide to shoot the guy that I'm actively engaged with instead of the two other guys nearby after I've stunned him and landed one hit with my riot shield.&amp;#160; The riot shield is infuriating on it's own but having your kill stolen after you've done all the work and then getting shot in the back by the other two enemies is really annoying.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:89825f39-1f99-438b-bc89-3018f0944635] --&gt;</description>
      <pubDate>Mon, 20 May 2013 13:48:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414454608?tstart=0#414454608</guid>
      <dc:date>2013-05-20T13:48:35Z</dc:date>
      <clearspace:dateToText>1 day, 2 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: You cannot play smart in this game while there is a UAV up.</title>
      <link>http://community.activision.com/message/414454604?tstart=0#414454604</link>
      <description>&lt;!-- [DocumentBodyStart:b9b492c4-e28a-44a2-8e26-f22c6ea1465f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This and learn to adapt.&amp;#160; You could even use a Sensor grenade to even the odds.&amp;#160; So many options.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b9b492c4-e28a-44a2-8e26-f22c6ea1465f] --&gt;</description>
      <pubDate>Mon, 20 May 2013 13:37:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414454604?tstart=0#414454604</guid>
      <dc:date>2013-05-20T13:37:23Z</dc:date>
      <clearspace:dateToText>1 day, 2 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: SMR headshots</title>
      <link>http://community.activision.com/message/414454602?tstart=0#414454602</link>
      <description>&lt;!-- [DocumentBodyStart:4001bebd-a5fc-4112-91a2-07c6073ba1e1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm going to disagree with most on this but it's the beauty of a forum.&amp;#160; Different perspectives and all.&amp;#160; I found Select Fire to be great for getting headshots with the SMR.&amp;#160; If you aim for the upper pecks with your first shot, your second shot will time in just about perfectly to get a headshot.&amp;#160; For me that was the beauty of using SF during the headshot challenges.&amp;#160; I also recommend using a sight because I find the iron sights to be obtrusive.&amp;#160; The SMR was actually one of my easiest ARs to get headshots with.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4001bebd-a5fc-4112-91a2-07c6073ba1e1] --&gt;</description>
      <pubDate>Mon, 20 May 2013 13:32:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414454602?tstart=0#414454602</guid>
      <dc:date>2013-05-20T13:32:59Z</dc:date>
      <clearspace:dateToText>1 day, 2 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: best game mode for orbitals? and dogs</title>
      <link>http://community.activision.com/message/414454174?tstart=0#414454174</link>
      <description>&lt;!-- [DocumentBodyStart:5389e31c-07ef-42df-82a0-3a112f86b5e3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Arms Race and KC are both good for getting them quickly.&amp;#160; DOM and Demo as also good options if you prefer more predictable spawns.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5389e31c-07ef-42df-82a0-3a112f86b5e3] --&gt;</description>
      <pubDate>Mon, 20 May 2013 09:55:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414454174?tstart=0#414454174</guid>
      <dc:date>2013-05-20T09:55:26Z</dc:date>
      <clearspace:dateToText>1 day, 6 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Zombies freezing at the main menu after I downloaded uprising dlc</title>
      <link>http://community.activision.com/message/414454173?tstart=0#414454173</link>
      <description>&lt;!-- [DocumentBodyStart:df13cbbf-5050-44ea-abe3-c8ae27d6117d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My fat PS3 froze twice on MOD over the weekend.&amp;#160; Once at round 5 while playing solo and once at round 7 while split screening.&amp;#160; It also froze a third time after the final killcam while playing one of the original maps in Multiplayer.&amp;#160; I wasn't havnig these issues before the Uprising update.&amp;#160; Any suggestions?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:df13cbbf-5050-44ea-abe3-c8ae27d6117d] --&gt;</description>
      <pubDate>Mon, 20 May 2013 09:48:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414454173?tstart=0#414454173</guid>
      <dc:date>2013-05-20T09:48:33Z</dc:date>
      <clearspace:dateToText>1 day, 6 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Constructive Criticism</title>
      <link>http://community.activision.com/message/414445816?tstart=0#414445816</link>
      <description>&lt;!-- [DocumentBodyStart:7ecc63c4-5a93-4334-bbfa-a8dc5434716f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is the most common reason for thread locks that I've seen.&amp;#160; You do get the occasional forum violation but more often than not it's the heat generated from some of the discussions that gets out of hand.&amp;#160; My best suggestion for trying to keep threads active is to not engage those that obivously have a need to make your opinion match their opinion.&amp;#160; Some people are mature enough to agree to disagree and others are not.&amp;#160; Learning who is who helps a lot.&amp;#160; This does require the discipline to let someone say that you are an idiot on occasion and just let it lie there.&amp;#160; My only other piece of advice is to try and be respectful in your presentation of your opinions even if you think that the other person is completely off base.&amp;#160; I think that we all stumble on this one from time to time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7ecc63c4-5a93-4334-bbfa-a8dc5434716f] --&gt;</description>
      <pubDate>Fri, 17 May 2013 18:32:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414445816?tstart=0#414445816</guid>
      <dc:date>2013-05-17T18:32:51Z</dc:date>
      <clearspace:dateToText>3 days, 21 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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