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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 21 May 2013 03:51:29 GMT</pubDate>
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    <dc:date>2013-05-21T03:51:29Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Long Barrel worth using on SMGs?</title>
      <link>http://community.activision.com/message/414456925?tstart=0#414456925</link>
      <description>&lt;!-- [DocumentBodyStart:aabc432b-2f6e-44aa-a239-705e2064baa8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Guns like the MSMC would benefit because it extends the one lowest shot kill range by quite some distance. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aabc432b-2f6e-44aa-a239-705e2064baa8] --&gt;</description>
      <pubDate>Tue, 21 May 2013 03:51:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414456925?tstart=0#414456925</guid>
      <dc:date>2013-05-21T03:51:29Z</dc:date>
      <clearspace:dateToText>16 hours, 14 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Hardcore - Not enough players to justify more playlists but.....</title>
      <link>http://community.activision.com/message/414454168?tstart=0#414454168</link>
      <description>&lt;!-- [DocumentBodyStart:99faa2db-ae48-4ca9-8f08-e5c0722dfa28] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If they took them out it would free up some room to introduce more HC modes. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:99faa2db-ae48-4ca9-8f08-e5c0722dfa28] --&gt;</description>
      <pubDate>Mon, 20 May 2013 09:16:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414454168?tstart=0#414454168</guid>
      <dc:date>2013-05-20T09:16:06Z</dc:date>
      <clearspace:dateToText>1 day, 10 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Spawns on Vertigo --&gt; Prepare to die</title>
      <link>http://community.activision.com/message/414454167?tstart=0#414454167</link>
      <description>&lt;!-- [DocumentBodyStart:cd51185f-d536-4151-a1df-b17808695709] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In all honesty sniping in Black Ops is dead becasue every building that does have a good spot has 4 entrances ways in and its impossible to cover them all and the fact that you have to make yourself seen by everyone to do so. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cd51185f-d536-4151-a1df-b17808695709] --&gt;</description>
      <pubDate>Mon, 20 May 2013 09:10:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414454167?tstart=0#414454167</guid>
      <dc:date>2013-05-20T09:10:05Z</dc:date>
      <clearspace:dateToText>1 day, 10 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Spawns on Vertigo --&gt; Prepare to die</title>
      <link>http://community.activision.com/message/414453915?tstart=0#414453915</link>
      <description>&lt;!-- [DocumentBodyStart:eb0692e8-c37c-437d-be15-ca4a67f70742] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I feel some of the old "Black Ops 1" maps design feel in maps like Encore and Magma and obviously studio since its firing range. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I feel they've made a massive effort for players in this DLC but honestly Vertigo is like every other map. I actually used to prefer Trayarch's map design as it offered variety above Infinty Ward but honest IW has stolen it now due to the poor map design. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ever map apart from a few are designed for rushing and this is why I like Magma and Encore because you can't rush as much. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Vertigo is just horrible and feels like every other map. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I also think we've got to remember that the maps aren't big enough to allow good spawns on Domination full stop. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:eb0692e8-c37c-437d-be15-ca4a67f70742] --&gt;</description>
      <pubDate>Mon, 20 May 2013 05:29:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414453915?tstart=0#414453915</guid>
      <dc:date>2013-05-20T05:29:38Z</dc:date>
      <clearspace:dateToText>1 day, 14 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Hardcore - Not enough players to justify more playlists but.....</title>
      <link>http://community.activision.com/message/414453914?tstart=0#414453914</link>
      <description>&lt;!-- [DocumentBodyStart:e0f3c7fa-7ee9-4801-b096-d647482580f1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Okay I know we've got around 60 threads about HC and not enough playlists but I feel this a valid point. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Hardcore gets around 30 - 50k of players on average playing at any time of the day and especially since HC Dom was added. Now Trayarch tell me and other HC fans that this isn't enough players to justify more gamemodes added other than 4 (All they do is swap out two gamemodes and add others in place of it) but I see on average throughout most days the party game modes having around 7-10k worth of players yet, HC isn't a big enough community. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This doesn't make sense. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They could simply add a party mode moshpit and give the 2 or maybe 3 other playlists to the HC community as it would be fair. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e0f3c7fa-7ee9-4801-b096-d647482580f1] --&gt;</description>
      <pubDate>Mon, 20 May 2013 05:26:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414453914?tstart=0#414453914</guid>
      <dc:date>2013-05-20T05:26:00Z</dc:date>
      <clearspace:dateToText>1 day, 14 hours ago</clearspace:dateToText>
      <clearspace:replyCount>27</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Spawns on Vertigo --&gt; Prepare to die</title>
      <link>http://community.activision.com/message/414453913?tstart=0#414453913</link>
      <description>&lt;!-- [DocumentBodyStart:947e63bc-ea1c-4435-8ccf-41463e64bb20] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You'll quickly find that Studio can be a mixed bag with the spawns because sometimes you'll be spawned very very close the the enemy and other times you'll be spawned with a lot of safety compared to other maps. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I dunno but I seem to spawn outside the building where I was last killed on Vertigo quite often or I'll spawn around the corner of the place I was last killed. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Which means I'm pretty much a dead man most of the time because as I spawn the enemy are coming to meet me and on HC, you can't take enough damage to run you've pretty much gotta face them. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:947e63bc-ea1c-4435-8ccf-41463e64bb20] --&gt;</description>
      <pubDate>Mon, 20 May 2013 05:19:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414453913?tstart=0#414453913</guid>
      <dc:date>2013-05-20T05:19:44Z</dc:date>
      <clearspace:dateToText>1 day, 14 hours ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Arms Race: Good or Bad?</title>
      <link>http://community.activision.com/message/414453912?tstart=0#414453912</link>
      <description>&lt;!-- [DocumentBodyStart:92ca8274-33b4-4963-a010-52e3197ee207] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is why I feel a domination match is abused because on Dom a game can last 20 minutes and have near unlimited kills, If we were to get a high TDM game with around a 100 kills and last say 15 minutes (which probably wouldn't be needed) then it would be much more interesting. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:92ca8274-33b4-4963-a010-52e3197ee207] --&gt;</description>
      <pubDate>Mon, 20 May 2013 05:16:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414453912?tstart=0#414453912</guid>
      <dc:date>2013-05-20T05:16:46Z</dc:date>
      <clearspace:dateToText>1 day, 14 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Spawns on Vertigo --&gt; Prepare to die</title>
      <link>http://community.activision.com/message/414453746?tstart=0#414453746</link>
      <description>&lt;!-- [DocumentBodyStart:e7b6b7d3-83d3-4e8e-9700-b0dca81b8ddd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're somewhat correct but I think due to the size of Vertigo it feels worse, like often I spawn in builds on Magma so it isn't really a problem or I spawn where I need to run around 15 seconds to get to my opponent again. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Firing Range/Studio spawns seem to be okay&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Encore I don't seem to have too much of a problem with other than the odd bad spawn. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e7b6b7d3-83d3-4e8e-9700-b0dca81b8ddd] --&gt;</description>
      <pubDate>Mon, 20 May 2013 05:14:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414453746?tstart=0#414453746</guid>
      <dc:date>2013-05-20T05:14:08Z</dc:date>
      <clearspace:dateToText>1 day, 14 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Spawns on Vertigo --&gt; Prepare to die</title>
      <link>http://community.activision.com/message/414452240?tstart=0#414452240</link>
      <description>&lt;!-- [DocumentBodyStart:61a5d8d6-d308-4832-9f06-0c03fdf2bb8c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have spoken out about the spawns a lot but the DLC maps have generally good spawns and you can often prepare and change direction when you spawn and not be killed by the enemy. The DLC maps generally have had okay spawns unlike the basic maps. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;However does anyone find you spawn so close the enemy and really don't have much time to prepare before the enemy is on top of you. I also find I spawn almost so close that I can then kill the guy who just killed me which I don't think is right because it can easily work both ways. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I don't know, maybe its me but the spawns on vertigo are really bad in my own opinion. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:61a5d8d6-d308-4832-9f06-0c03fdf2bb8c] --&gt;</description>
      <pubDate>Sun, 19 May 2013 18:33:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414452240?tstart=0#414452240</guid>
      <dc:date>2013-05-19T18:33:11Z</dc:date>
      <clearspace:dateToText>2 days, 1 hour ago</clearspace:dateToText>
      <clearspace:replyCount>24</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why I think Ghost is nooby.</title>
      <link>http://community.activision.com/message/414452238?tstart=0#414452238</link>
      <description>&lt;!-- [DocumentBodyStart:b31e732a-93a9-497c-9c45-66d70cb5eef9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You need the Stock attachment to walk and ADS and still stay off of radar with most weapons other than some of the SMGs and you need the Stock Attachment if you crouch and ADS and walk and even then some weapons will still show up. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b31e732a-93a9-497c-9c45-66d70cb5eef9] --&gt;</description>
      <pubDate>Sun, 19 May 2013 18:28:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414452238?tstart=0#414452238</guid>
      <dc:date>2013-05-19T18:28:07Z</dc:date>
      <clearspace:dateToText>2 days, 1 hour ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why I think Ghost is nooby.</title>
      <link>http://community.activision.com/message/414452235?tstart=0#414452235</link>
      <description>&lt;!-- [DocumentBodyStart:4bb26842-e92e-443b-bf1c-dacdba27d6ee] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well of course you die less, you have a Vsat up, you can see and predict the enemy. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4bb26842-e92e-443b-bf1c-dacdba27d6ee] --&gt;</description>
      <pubDate>Sun, 19 May 2013 18:22:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414452235?tstart=0#414452235</guid>
      <dc:date>2013-05-19T18:22:34Z</dc:date>
      <clearspace:dateToText>2 days, 1 hour ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why I think Ghost is nooby.</title>
      <link>http://community.activision.com/message/414452233?tstart=0#414452233</link>
      <description>&lt;!-- [DocumentBodyStart:964b0ed9-1428-4333-9580-b95bfe516818] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Telling lies, 5/6 enemies on the enemy team show up on radar now a days or show up in spots where you have to sit down, is that bad? No, &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Second of all, you have to have some forward movement in order for ghost to work &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So how can you be a camper when you have to move around for ghost work? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also&amp;#160; one playstyle that can dominate is Rushing as this is pretty powerful in this game as all the maps apart from around 5 are designed for full on SMG/Shotgun gameplay,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So don't give me this crap about "No playstlye should have an advantage" &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Message was edited by: scotland-rules&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:964b0ed9-1428-4333-9580-b95bfe516818] --&gt;</description>
      <pubDate>Sun, 19 May 2013 18:19:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414452233?tstart=0#414452233</guid>
      <dc:date>2013-05-19T18:19:57Z</dc:date>
      <clearspace:dateToText>2 days, 1 hour ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Secondary Weapons</title>
      <link>http://community.activision.com/message/414448901?tstart=0#414448901</link>
      <description>&lt;!-- [DocumentBodyStart:248ecd01-e07e-491b-8f48-cf99abb0243b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I was talking about lack of diverse secondary weapons, not saying any were under or over powred. If we look at previous titles you'll see that much thought went into the design of the secondary weapons whereas this CoD really hasn't seen much in the way of that. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:248ecd01-e07e-491b-8f48-cf99abb0243b] --&gt;</description>
      <pubDate>Sat, 18 May 2013 19:11:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414448901?tstart=0#414448901</guid>
      <dc:date>2013-05-18T19:11:54Z</dc:date>
      <clearspace:dateToText>3 days, 53 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: This is no longer fun!</title>
      <link>http://community.activision.com/message/414448894?tstart=0#414448894</link>
      <description>&lt;!-- [DocumentBodyStart:73b865a7-28f6-4337-a846-9167d0d322bf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I was thinking the smae thing. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:73b865a7-28f6-4337-a846-9167d0d322bf] --&gt;</description>
      <pubDate>Sat, 18 May 2013 18:25:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414448894?tstart=0#414448894</guid>
      <dc:date>2013-05-18T18:25:08Z</dc:date>
      <clearspace:dateToText>3 days, 1 hour ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why I think Ghost is nooby.</title>
      <link>http://community.activision.com/message/414448892?tstart=0#414448892</link>
      <description>&lt;!-- [DocumentBodyStart:29ca18bc-8e34-46e0-b266-f89427b84c0b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ghost is one of the least used perks in Black Ops2 thanks to the useless nerf it has been given. Now you have to run around for continuous cover. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Dude you seriously haven't thought this through at all. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Assassins in MW3 was a pretty powerful perk but it hasn't taken its toll on Black Ops 2. In fact majority of people show up on radar now when a UAV has been called in. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:29ca18bc-8e34-46e0-b266-f89427b84c0b] --&gt;</description>
      <pubDate>Sat, 18 May 2013 18:23:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414448892?tstart=0#414448892</guid>
      <dc:date>2013-05-18T18:23:23Z</dc:date>
      <clearspace:dateToText>3 days, 1 hour ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Secondary Weapons</title>
      <link>http://community.activision.com/message/414448856?tstart=0#414448856</link>
      <description>&lt;!-- [DocumentBodyStart:e8fb3ee8-6c76-4cc9-b9da-dadcd43c63fa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Does anyone find the secondary weapons a little un-diverse and underwhelming. I'm not saying they are underpowered or overpowered this isn't what this discussion is about. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My thoughts are that Trayarch never really put enough thought into their secondary weapons compared to infinty ward. What I mean is, for example in MW3 you had 4 machine pistols, the FMG9, MP9, Scorpion, G18 and then you had 6 pistols which were really diverse. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I mean lets run through the machine pistols, &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;FMG9, MP9, Scorpion, G18&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;FMG9 was great with akimbo and was really poor outside anything else, I mean you couldn't use it effectively at range or with a silencer. &lt;/p&gt;&lt;p&gt;MP9 was quite versatile, you&amp;#160; could use this with a silencer, Extended Mags, it was pretty universal. &lt;/p&gt;&lt;p&gt;Scorpion had a lower rate of fire and wasn't too good at range unless you used akimbo but it had a lot of kick and was kinda a mixed bag. &lt;/p&gt;&lt;p&gt;G18 was great up close and could put a load of bullets into your enemies but again you can't do anything outside of a close range gun fight. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now like I said you had a lot of variety.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lets look at the pistols &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;USP - Probably one of the least used pistols but it did have some good traits and was useable enough in multiple roles but only as a very last ditch attempt to kill an enemy&lt;/p&gt;&lt;p&gt;P99 was very similar to the USP but was used more often and had a different sized magazine, again usable in multiple roles but only as a strict back up &lt;/p&gt;&lt;p&gt;MP412 was a fast firing, high damage revolver and was used a lot in core as it had more stopping power than the 44 Magnum. Again good with variety of playstyles&lt;/p&gt;&lt;p&gt;44 Magnum, this could be used at range because accuracy was amazing but it was used mostly as a backup was useable enough &lt;/p&gt;&lt;p&gt;Five Seven, this was a jack of all trades pistol because you could use this in any situation for range or close up because the size of the mag was amazing. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Hopefully from what you've saw above is that a lot of these pistols and machine pistols had multiple roles and were very diverse and each offered a lot in terms of gun fights. You could even run some of them solo if you wished. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Whereas Black Ops 2 doesn't have this, &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They have two pistols one being possibly used in all roles which is the Five Seven &lt;/p&gt;&lt;p&gt;Tac-45 which is pretty high damage but isn't all that great&lt;/p&gt;&lt;p&gt;B23R which is again the same as the TAC -45 but capable of killing more quickly due to the 3round burst. &lt;/p&gt;&lt;p&gt;Executioner, is terrible I can't even say anything other than that. The range is poor, the mag size is low, you've got be standing on top of them to get a one shot kill and even then you can sometimes empty and entire mag onto your enemy and get nothing but hit markers. &lt;/p&gt;&lt;p&gt;KAP-40 which can be used in multiple roles but has taken nerfs in places it actually stood out at. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The bottom line is: In MW3 you had a great choice of secondary weapons but in this game you don't and its a shame because with the pick 10 system classes could have been built using these weapons in a great variety of different ways but the lack of diverse secondary is just disappointing when you think of MW3 and variety they had. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e8fb3ee8-6c76-4cc9-b9da-dadcd43c63fa] --&gt;</description>
      <pubDate>Sat, 18 May 2013 18:15:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414448856?tstart=0#414448856</guid>
      <dc:date>2013-05-18T18:15:34Z</dc:date>
      <clearspace:dateToText>3 days, 1 hour ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
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      <title>Re: Thoughts on how to balance OHK weapons with other weapons?</title>
      <link>http://community.activision.com/message/414423577?tstart=0#414423577</link>
      <description>&lt;!-- [DocumentBodyStart:aa1a0e80-46d5-4967-bc3f-7cfa5fb0e6b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The one hit kill weapons are either limited in Ammo or use. For example snipers can't perform up close very well and SMAWs have one rocket. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lastly Shotguns have finite range. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aa1a0e80-46d5-4967-bc3f-7cfa5fb0e6b2] --&gt;</description>
      <pubDate>Fri, 10 May 2013 06:55:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414423577?tstart=0#414423577</guid>
      <dc:date>2013-05-10T06:55:25Z</dc:date>
      <clearspace:dateToText>1 week, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Hardcore...</title>
      <link>http://community.activision.com/message/414406347?tstart=0#414406347</link>
      <description>&lt;!-- [DocumentBodyStart:8d2e4fc0-5340-4486-a3e9-d2df09a1e05d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is why I liked MW3 style Hardcore. Those who were careless paid the price. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8d2e4fc0-5340-4486-a3e9-d2df09a1e05d] --&gt;</description>
      <pubDate>Sun, 05 May 2013 00:06:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414406347?tstart=0#414406347</guid>
      <dc:date>2013-05-05T00:06:51Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Ghost</title>
      <link>http://community.activision.com/message/414405301?tstart=0#414405301</link>
      <description>&lt;!-- [DocumentBodyStart:2ae8666b-ef35-4c9d-b98f-b161d67e5caa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You start by saying I'm crying. This is exactly what's wrong with this community. We just mindlessly insult each other to show we disagree.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I am merely pointing out that previous CoDs were very sucessful such as MW2, WAW, COD4, they all had the UAV jamming perk and it worked well. It was balanced. BhO1 ghost was balanced and MW3 was either balanced/unbalanced depending on the way you view it but honestly it wasn't game breaking. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2ae8666b-ef35-4c9d-b98f-b161d67e5caa] --&gt;</description>
      <pubDate>Sat, 04 May 2013 18:14:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414405301?tstart=0#414405301</guid>
      <dc:date>2013-05-04T18:14:59Z</dc:date>
      <clearspace:dateToText>2 weeks, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: why the hate towards snipers!?!?!?!?!?!?!?</title>
      <link>http://community.activision.com/message/414405262?tstart=0#414405262</link>
      <description>&lt;!-- [DocumentBodyStart:46962782-e57d-463f-a79c-176912cd54be] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Everyone who has said they're unbalanced is lying. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You are open too.&amp;#160; UAV, Poor CQC Performance unless you have someone who is Quick Scoping which isn't sniping in my opinion. That white line when you fire....&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Its harder to sniper than run and gun. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:46962782-e57d-463f-a79c-176912cd54be] --&gt;</description>
      <pubDate>Sat, 04 May 2013 17:40:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414405262?tstart=0#414405262</guid>
      <dc:date>2013-05-04T17:40:55Z</dc:date>
      <clearspace:dateToText>2 weeks, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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