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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Wed, 08 Feb 2012 06:15:40 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-02-08T06:15:40Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386938?tstart=0#205386938</link>
      <description>&lt;!-- [DocumentBodyStart:16642d97-3dae-4c17-9141-bec628b461a7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;np bob...Chit happens&amp;#160; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Bottom line is, the op basically thinks everything he doesnt like should be refrained from future titles...Nah, hes not arrogant or anything..."i dont like it, so you cant have it"..Must be an American!&amp;#160; LEFTIST American!&amp;#160; Do you support redistribution of wealth too there buddy?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:16642d97-3dae-4c17-9141-bec628b461a7] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 06:12:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386938?tstart=0#205386938</guid>
      <dc:date>2012-02-08T06:12:33Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386937?tstart=0#205386937</link>
      <description>&lt;!-- [DocumentBodyStart:64cd19f0-eb2e-468f-8add-fd04aeb8639a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;2 differnt game makers dude...Comepletely different designs,lol...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You dont even know the games your bitching about,lmfao!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:64cd19f0-eb2e-468f-8add-fd04aeb8639a] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 05:34:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386937?tstart=0#205386937</guid>
      <dc:date>2012-02-08T05:34:06Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386935?tstart=0#205386935</link>
      <description>&lt;!-- [DocumentBodyStart:a04bf58c-f86c-476e-81b7-ce0f1bd8c122] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;the rage quitting was in refference to the death streak aid to those who do use it...read again...Rather than have them quit in a fit, and possible never play again, they were given minor aid, thats all... And its certainly not worth all this fussing...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a04bf58c-f86c-476e-81b7-ce0f1bd8c122] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 05:23:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386935?tstart=0#205386935</guid>
      <dc:date>2012-02-08T05:23:49Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386934?tstart=0#205386934</link>
      <description>&lt;!-- [DocumentBodyStart:f588a872-bd67-4d59-8695-d3ec88b4ba3f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well, arent you just the brightest, shiniest lil crayon in the box..The bees knees..The sharpest tool in the shed...I hear tell bad boys like you only xist fery tells suh! I'za gon back on out now fo i'z goes an gits anotha tounge lashin.Yaw play reel nice like to those big scery boys&amp;#160; causin all that havok wiff dem def streaks, on dem MW fields now, ya hear?!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Apparently, truth cuts deep...Eh Dav?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f588a872-bd67-4d59-8695-d3ec88b4ba3f] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 05:22:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386934?tstart=0#205386934</guid>
      <dc:date>2012-02-08T05:22:36Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386933?tstart=0#205386933</link>
      <description>&lt;!-- [DocumentBodyStart:16a5892c-de8b-4b40-ac64-654b54b67f37] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;fair, obtainable/achievable by all players...you wanna use a death streak, you have that option...fair&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I still cannot wrap my head around your gaming experience lessening at all by a death streak..Someone dies a shitlopad in a row, without getting a kill, heres some inscentive not to rage quit and put your controller through your screen...How, in all that is holy, can giving a tiny bit of aid, in a fantasy land VIDEO GAME, not be expected? Where else in Modern Warfare titles do you detect realism? lmao&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;David- wow...snappy comeback...I'll restrain myself from slitting my wrists in utter defeat.......................................good one......................I do belive, however, i've demonstrated quite the contrary.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:16a5892c-de8b-4b40-ac64-654b54b67f37] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 05:05:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386933?tstart=0#205386933</guid>
      <dc:date>2012-02-08T05:05:50Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386932?tstart=0#205386932</link>
      <description>&lt;!-- [DocumentBodyStart:c1b9bd68-3569-407f-b848-d312db3ed0c1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;PS: defending them, i am not...Attacking complaints i am!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; the definition of fair, and balance apparently elude you, young one...&lt;/p&gt;&lt;p&gt;Its not fair you drop a grenade when you die, or c4, hell even bleed out..No...Here, lemme warp in a juggernaut suit though, or beam me up to my reaper, or ac-130, lmao...You do know the definition of&amp;#160; hippocracy, and sarcasm i hope?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c1b9bd68-3569-407f-b848-d312db3ed0c1] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 05:01:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386932?tstart=0#205386932</guid>
      <dc:date>2012-02-08T05:01:24Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386931?tstart=0#205386931</link>
      <description>&lt;!-- [DocumentBodyStart:8344915a-022d-4d83-a30b-565107f6ad59] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;so, falling&amp;#160; juggernaut suits, and porting onto ac-130 gunships, magically appearing IMS, recon drones, sentry turrets, is all good and well though..Your bias is laughable..Fair, is when anyone and everyone can use it...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You get the same death streaks this guy does..And if you wanna say you cant get his deathg streak because you keep killing him, then&amp;#160; by that ideaology, he cant b e getting the kill streaks your using...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Your obviously so good, that you never needthem...How is someones death streak, that he only gets untill he kills ONE person, lessening YOUR gaming experience? Are you standig ontop of the guy you just killed?&amp;#160; MOVE!.. Are you not making sure you saw that big yellow "+50" when he went down?&amp;#160; If not, these things are all your problem, not the DS...Easily avoidable, and by now, should be expected..If you cant adapt something so superficial as an after death, then maybe its not the place for you...Goodness, you kids copmplain abotu anyhting and everything nowadays!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8344915a-022d-4d83-a30b-565107f6ad59] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 04:56:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386931?tstart=0#205386931</guid>
      <dc:date>2012-02-08T04:56:40Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386801?tstart=0#205386801</link>
      <description>&lt;!-- [DocumentBodyStart:88a4c7e8-e36e-436f-bb11-98613658fe9a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You have no solid complaints either...Hot air!&amp;#160; You shouldve saved all that typing for something more useful...SDomething that actually is effecting the game as a whole..Not something so minute as a death streak some poor kid gets whos fresh on mw, and god forbid gets the feeling of fair play, no!&amp;#160; Not against that +10 lvl 80 prestige wwho knows every nook and cranny of every map, using the best of everything, knowing what the best of everything is, and probabl in with the best teammates he knows...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;]Dam you should be ashamed you even wrote this garbage!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:88a4c7e8-e36e-436f-bb11-98613658fe9a] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 03:35:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386801?tstart=0#205386801</guid>
      <dc:date>2012-02-08T03:35:28Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Kill the deathstreaks for future call of duty's</title>
      <link>http://community.activision.com/message/205386798?tstart=0#205386798</link>
      <description>&lt;!-- [DocumentBodyStart:e6cc5470-e2d1-47f0-9224-b00ad1732640] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;lol, troll? or whining rant?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I dont see the problem with them..Some ppl hold detonators in hostage situations which would do basically what mart or dead mans hand does,..Or even heart beat detonators, etc...&lt;/p&gt;&lt;p&gt;Try to keep in mind that its a game, and death streaks aqre no mroe unrealistric than kill streaks..MW as a whole is a pretty unrealistic game anyway...If you want realism, play battlefield!&amp;#160; Its much mroe realistic in every way&amp;#160; tactically, drop off, lead, hit registry, and doesnt have this current lag issue!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;MW is more for the one man hero, death dealing god when you just feel like owning everything with little to no downside, counters, or restrictions...ie, less realism...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;PS: in "competetive play, you can turn it off...Also, it gives an edge to clan whores who join regular games and completely dominate without "competition", giving some sort of feeling of boost to an otherwise frusterated player on the verge of rage quitting!&amp;#160; Turn i off if you hate it so bad, play with your competitive teammates and against other clans!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also, they dont penelize those who do have competetivedrive, you get your assault kill streaks, obviously! As you said, its an industry first and foremost, and like EVERY company now adays, theyre catering to the masses rather than the few "hardcore"...Theres more money getting tons of casual gamers, than bowing to the much smaller hardcore/passionate players every beckon call...lol, theyre such a tiny part anyway, and easily avoidable...Hollow points grant mroe dmg for 1 kill, same as if he got a headshot...Martym a lil grenade, which you could avoid like any other, c4 is rarfely ever detonated anyway..Juiced is eh..No reaal edge there...Last stand is probably the best one imho, and i personnally think it adds more depth..Especially when you consider how bad hit registry, and the lag issues are..How many finaly kill cams youve seen where its all feet shots, or complete misses altogether? Last stand makes up for bad registry with realism..Wounded..Down, but not out..Finish him, its not hard!&amp;#160; None of these are game makers, or breakers, and only give a tiny edge to those who are already extremely bad...Get over it man!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e6cc5470-e2d1-47f0-9224-b00ad1732640] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 03:19:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386798?tstart=0#205386798</guid>
      <dc:date>2012-02-08T03:19:27Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Please, add bots to offline multiplayer</title>
      <link>http://community.activision.com/message/205386794?tstart=0#205386794</link>
      <description>&lt;!-- [DocumentBodyStart:dba00572-cca3-4ad1-985d-ba7840c1255a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i agree..Untril they fix the lag issues, and the horrible ass hit registration, im back to battlefield..Its better anyway..MW was atleast fun when im in a rage, and just wanna own, but this is currently unplayable...I can register half a dozen hits on a dude who one shots me ime and time again...Or have him round a corner to blast when i was dug in a trained on him, all b4 i can squeeze off a round!&amp;#160; Fix your game, or keep losing/pissing off fans!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Fix the game, give us bots, or we off to bf!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dba00572-cca3-4ad1-985d-ba7840c1255a] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 03:11:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386794?tstart=0#205386794</guid>
      <dc:date>2012-02-08T03:11:40Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Any Ideas for Good LMG Classes/Techniques?</title>
      <link>http://community.activision.com/message/205385332?tstart=0#205385332</link>
      <description>&lt;!-- [DocumentBodyStart:3d1f5f35-fe92-4b1c-a080-4320ffbd5bdd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have always been an avid LMG user in fps, and i have to say, that i felt gimped through my 1st 80 lvls..Finally after prestiging, i tried the L86, and found my love again for LMG in this title...Its the only one that i find managablke to handle, without the recoil completely pulling your weapon up and blocking your target view..I basically trudged through with the mg36,pkp,&amp;#160; and the m60, and just dealing with dying every 2-3 kills..But with the L86 i no longer have issue...I do feel they should be givin actual bipods or something to make them what theyre intended for...Defending a position, lieke flag or something..Although you could argue that snipers are pushing frontliones, so, we have no feel of realism anyway...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;With any of the others, your forced to take kick/foregrip, making you stuck with iiron sights..The only other option was to perk2, and use your red dot/foregrip, and deal with recoil,...Not neccesary with L86...Im rambling now..GL&amp;amp;HF&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3d1f5f35-fe92-4b1c-a080-4320ffbd5bdd] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 19:24:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205385332?tstart=0#205385332</guid>
      <dc:date>2012-02-07T19:24:58Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Anyone think the shotgun buff was more of a Nerf?</title>
      <link>http://community.activision.com/message/205385329?tstart=0#205385329</link>
      <description>&lt;!-- [DocumentBodyStart:fde1e481-4f2f-472b-a2a0-a56523e2baa5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; presonnally think the range on thepumps are far too low...Unless your close enough to melee, your going to need&amp;#160; 2 shots minimum...The 1887 i agree with, its strong, VERY slow, but has range..The usaf IS MORE REALISTIC IMHO..bUT AS FOR THE SPAS, AND THE OTHER PUMP, I HAVENT BEEN ABLE TO EFFECTIVLEY USE THOSE YET..sHORT OF WALKING UP BEHIND SOMEONE...(Sorry, caps)...WHen your in the kill range for these weapons, the safest bet, honestly, is to just melee...Theyre not being used by anyone atm, and i can see why...Yooud HAVE to camp a doorweay with these to get any kills! &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Until theyre given some range, we'll continue seeing nopthign but the striker, ans its got the highest rof...I knoiw youll say the aa12, but its the same ridiculus range as the spas...Though with it, you can atleast spray while your closing the distance..This one, i was actually able to lvl to 20-25...though when moving down a hallway, i had to make sure to pull out my 2ndary!I chose the 2 primary perk when using this weapon, and took an smg...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fde1e481-4f2f-472b-a2a0-a56523e2baa5] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 19:19:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205385329?tstart=0#205385329</guid>
      <dc:date>2012-02-07T19:19:03Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: List of problems</title>
      <link>http://community.activision.com/message/205385328?tstart=0#205385328</link>
      <description>&lt;!-- [DocumentBodyStart:fd3ef971-aed8-4ba5-beb9-e48bb74b40da] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;try playing a large game of FFA...We were having 2-3 guys ALL spawning, AT ONCE, otop of eachother..You literally were not able to move without getting in a gunfight..It wad fun for a few mins, but it got to the point where we'd just lay claymores when we spawned, or just took 2steps back and shot the next 2-3 guys spawning!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Absolutely disagree with your killstreaks..Your asking to reward loss, andhandicap good players? This sounds alot like the current statye of the USA...Extremely leftist pov! What do they call it, redistribution of wealth..lol!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fd3ef971-aed8-4ba5-beb9-e48bb74b40da] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 19:10:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205385328?tstart=0#205385328</guid>
      <dc:date>2012-02-07T19:10:13Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Serious proposal for snipers and quickscoping</title>
      <link>http://community.activision.com/message/205385323?tstart=0#205385323</link>
      <description>&lt;!-- [DocumentBodyStart:5e3aaded-63b2-41ea-b393-ca92356f1336] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have to agree here..The front line assaulting sniper is ridiculus, and the dumbest thing ive seen...Its been popular lately in many titles too, and always heer the ones doing it, asking for more power...ii get annoted when i put round after round into one of these guys, and hes easily able to acurately ohk me, without any flinch...Snipers, like night vision, have time and plaxce...You made LMG's very skill oriented, why not do the same for snipers!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I kindve like the idea of the breath holding, although id hate to see snipers be gimped to unusability, but something must be said when you can see snipers playing effectivly in cqc maps..Or entire teams of snipers...And its happening ALOT!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And yes, when qs'ing, the aim assist does indeed pull your reticle towar your target, just like any other weapon..You only notice it less because youve trained yourself to get closeest to your target viewing off of your barrel then scoping..But it certainly does "assist"...I personnally find AA annoying, especially when your trained on a spot and shooting at a guy, and one of his buddies crosses in front of the target, pulling your reticle off the intended victim, leaving both alive and half dead, but you dead..Otherwise, you wouldve fginished off target one, then started on target two..Not beringing both halfway down!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5e3aaded-63b2-41ea-b393-ca92356f1336] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 18:58:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205385323?tstart=0#205385323</guid>
      <dc:date>2012-02-07T18:58:01Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: just a fkn suggetion about the desert eagle</title>
      <link>http://community.activision.com/message/205385240?tstart=0#205385240</link>
      <description>&lt;!-- [DocumentBodyStart:0c302e5f-57f2-475a-9749-ba00f61cd485] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I tried the eagle, and its workign as intended...Its very strong, and even though it shows that its recoiling hard, this is still cod...CoD meaning that you can hit your target whether your aiming at it or not...Your pistol may look like its recoiled, and pointed up in the air, but if your crosshair is still on target, its still going to hit...&lt;/p&gt;&lt;p&gt;But yes, like the poster above me stated, its a very close range weapon, and meant as last resort...It also cant be fired as rapidly as the other handguns, ifd thats what your campairing with, btu i had no issue using it prior to going prestige...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Alot of ppl seem to forget that some guns are purposely made less "equal" to others in the same class, to add a sense of challenge..Some guys are indeed so good, that they need to handicap themselves a bit more, to keep it interesting..BF3 is a perfect example of this, and has several guns i can think of that are gimped purposly..Most kids think everythig is supposed to shoot, handle, and work the same though, or its op/up!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0c302e5f-57f2-475a-9749-ba00f61cd485] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 18:48:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205385240?tstart=0#205385240</guid>
      <dc:date>2012-02-07T18:48:27Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Modern Warfare 3 Title Update and Hot Fix Notes</title>
      <link>http://community.activision.com/message/205385233?tstart=0#205385233</link>
      <description>&lt;!-- [DocumentBodyStart:1f840d16-7dee-4102-b177-b130c4cf3e85] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Lag is currently a game breaking issue for all players atm...The 2 best scenarios i can give here are targetting a player who is clearly facing away, or sideways when your firing at them, only to somehow get a killshot on you while facing another direction..You then view the killcam thining how in the *, and see he was facing you the whole time..And i have Comcasts fastest internet, and live within a few miles of the station..I also have minimal splitters wired into my house, and the cables shortened to the extreme...Theres nothing more can be done fr4om my end!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The 2nd example is one we all have expereienced time and again...You see on your radar, or through window, etc that you have an enemy about to round your coner/doorway..You find cover, brace, and train your crosshairs on said corner..Somehow, by feat of magic, or divine interfervention that player who may or, may not be aware of your placement has not only rounded the corner but noticed you, had time to target you, and deliver killing shots all b4 you can squeeze your trigger..You knew he was coming, your were poised to strike..This man had every advantage working against him in the situation(the most relevant being the element of surprise)...How can he not know your there, find you and, target you b4 you can shoot, if lag is not an extreme factor?!?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1f840d16-7dee-4102-b177-b130c4cf3e85] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 18:40:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205385233?tstart=0#205385233</guid>
      <dc:date>2012-02-07T18:40:49Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Modern Warfare 3 Title Update and Hot Fix Notes</title>
      <link>http://community.activision.com/message/205385091?tstart=0#205385091</link>
      <description>&lt;!-- [DocumentBodyStart:d2bf8a1c-17f8-4bf4-9d92-257d3fd41bb2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree with shotguns..All but the striker are usable atm..Sometimes the usaf..The insanely low range of the aa12, the spas, and the other pump make them null and void...Obviously they have very slow rof, and having to get into melee range to use them just completely handicaps you...Ive tried several times to use them, and end up meleeing for the ohk as opposed to the possible miss, or needing 2 hits with a pump action shotgun, hoping&amp;#160; the enemy's back is turned...They just need further range...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You would think using the pump actions would be the mopst difficult, yet they gave the striker all the benefits with only slow reload as a downside...Easily fixed with slight of hand! All we're asking is added range for the 2 pumps..Maybe tiny inc to aa12, but if not, just the pumps...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d2bf8a1c-17f8-4bf4-9d92-257d3fd41bb2] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 18:34:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205385091?tstart=0#205385091</guid>
      <dc:date>2012-02-07T18:34:21Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>10</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MW3 - terrible lag &amp; overly strong lag compenstion - PS3</title>
      <link>http://community.activision.com/message/205383214?tstart=0#205383214</link>
      <description>&lt;!-- [DocumentBodyStart:f5536008-87f4-435a-a203-ebf69d7d930e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I keep seeing guys facing away or sideways when i shoot them, but seeing the killcam, theyre facing me...Or posting up on a doorway you KNOW someones coming through, training your crosshairs on the door, only to have them come through the door, find you, then target you all b4 you can shoot...wtf is this..Everything also looks like a one hit kill to you, until you see killcam and notice 5 rounds hitting you...FIX YOUR POS GAME B4 WE GO BACK TO BF3&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f5536008-87f4-435a-a203-ebf69d7d930e] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 01:22:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205383214?tstart=0#205383214</guid>
      <dc:date>2012-02-07T01:22:50Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: weapon perk question, need info</title>
      <link>http://community.activision.com/message/205376972?tstart=0#205376972</link>
      <description>&lt;!-- [DocumentBodyStart:a9372789-3329-4f6d-999b-3dfd3019386e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sorry, i dont uunderstand what you mean by that...The rapid fire part...Does it do anything for single shot weapons like mk14? Im not sure about burats fire, but i am sure about full auo weapons...Just couldnt tell a diff when tryoing it on mk14&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a9372789-3329-4f6d-999b-3dfd3019386e] --&gt;</description>
      <pubDate>Sat, 04 Feb 2012 22:54:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205376972?tstart=0#205376972</guid>
      <dc:date>2012-02-04T22:54:55Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: weapon perk question, need info</title>
      <link>http://community.activision.com/message/205376692?tstart=0#205376692</link>
      <description>&lt;!-- [DocumentBodyStart:55760af9-b143-4bf1-a68c-61cb9dbaeafc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;For instance sniper rifles...My MSR is always a one hit kill, and silenced (short a head shot) it takes 2..&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The RSASS as well, thought that one does seem to take 2 normally when not a head hit....3 silenced, but you get my point..Even at Med range, which is why i was asking...I seem to be getting conflicting or inconclusive results.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I should have noted that i on;ly go silencedon Sniper rifles...Maybe the Sub MG, but i cant tell with those either way, as i dont tend to count hits when rapid firing&amp;#160; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:55760af9-b143-4bf1-a68c-61cb9dbaeafc] --&gt;</description>
      <pubDate>Sat, 04 Feb 2012 21:31:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205376692?tstart=0#205376692</guid>
      <dc:date>2012-02-04T21:31:04Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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