<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 01 Jan 2013 20:12:27 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-01-01T20:12:27Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Hardcore = 33,000 Players League = 2,100 (Online)</title>
      <link>http://community.activision.com/message/413829132?tstart=0#413829132</link>
      <description>&lt;!-- [DocumentBodyStart:c79eedc3-473d-4df7-8ccb-e0a2d8b28ec4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Such as?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c79eedc3-473d-4df7-8ccb-e0a2d8b28ec4] --&gt;</description>
      <pubDate>Tue, 01 Jan 2013 20:12:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413829132?tstart=0#413829132</guid>
      <dc:date>2013-01-01T20:12:27Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Hardcore = 33,000 Players League = 2,100 (Online)</title>
      <link>http://community.activision.com/message/413813620?tstart=0#413813620</link>
      <description>&lt;!-- [DocumentBodyStart:7dec3299-a819-4616-8eec-ca0547c61d04] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well they are catering to MLG because its popular, if MLG keeps BO games in their tournaments, it will help sales of the game indirectly, it doesnt really have much to do with that competitive playlist.Its more about making the brand bigger and getting the name out there through different media outlets, MLG, big YT guys etc. Thats why HC is not as important to the Devs and ACtivision. HC wont drive the sales like the other variables will.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7dec3299-a819-4616-8eec-ca0547c61d04] --&gt;</description>
      <pubDate>Sat, 29 Dec 2012 19:31:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413813620?tstart=0#413813620</guid>
      <dc:date>2012-12-29T19:31:43Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Hardcore = 33,000 Players League = 2,100 (Online)</title>
      <link>http://community.activision.com/message/413813446?tstart=0#413813446</link>
      <description>&lt;!-- [DocumentBodyStart:15b78635-6627-4a14-87c6-c655bea9d5bc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They are working on getting the game popular with MLG, while I think the numbers are sad in that gametype, they arent taking it out to make more HC slots. sorry.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15b78635-6627-4a14-87c6-c655bea9d5bc] --&gt;</description>
      <pubDate>Sat, 29 Dec 2012 18:54:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413813446?tstart=0#413813446</guid>
      <dc:date>2012-12-29T18:54:57Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Hardcore Modes</title>
      <link>http://community.activision.com/message/413813445?tstart=0#413813445</link>
      <description>&lt;!-- [DocumentBodyStart:75984530-5963-4b14-8fcf-369b679a9f20] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hmm, do they want to sell millions of copies of COD, or thousands of copies....no one cares that you think HC is some super skilled, best game mode ever. They game was developed with Core in mind, always has been, always will be. If HC was so good, it would carry more than 50k players per night as opposed to Cores 400-500k per night. Its a niche game mode. Sorry, its never going to be more than that. And dont think Respawn will care much about it either, the devs put it in as an add on for the players who want a little bit more realism, as y ou can see, a very small percentage of players actually wanted that or play it...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:75984530-5963-4b14-8fcf-369b679a9f20] --&gt;</description>
      <pubDate>Sat, 29 Dec 2012 18:53:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413813445?tstart=0#413813445</guid>
      <dc:date>2012-12-29T18:53:52Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Trying hard in HC</title>
      <link>http://community.activision.com/message/413813443?tstart=0#413813443</link>
      <description>&lt;!-- [DocumentBodyStart:ffe3073e-e8b0-4eb8-9f22-461d34e1c082] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;HC is not harder than Core, Core is not harder than HC, they are just different gametypes, EVERY player gets the same advantages and disadvantages in these gametypes. If you think HC is for the "vets" or the skilled players, I have to disagree. If HC took as much skill as people think it does, it would be played competitively on the MLG tour, and Core would not. My personal opinion, play both HC and Core TDM exclusively, I find it way easier to do well in HC, the main reasons are, if you camp, you win, if you can land that first short first, you win, if you are a patient player, its quite easy to do well in TDM. I dont often see rushers do well in HC. The main reason I like playing HC sometimes is because its really slow, I dont have to be twitchy, I can just take my time, as where with core, its just a more fast paced game, it takes more shots to kill (like Halo which I say is way more competitive than COD) and for the most part, everyone knows where everyone is. And just because you get the first shot off in Core, doesnt mean you will win the gunfight, yoiu have to aim, dodge and still hit the other guy. Which is a bit harder than hitting that 1 bullet in HC, especially when they arent on gaurd.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Enjoy both gametypes, but dont be under the impression that playing one gametype takes more skill than the other. COD is a game catered to casuals, there is very little skill involved in the game as a whole.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ffe3073e-e8b0-4eb8-9f22-461d34e1c082] --&gt;</description>
      <pubDate>Sat, 29 Dec 2012 18:43:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413813443?tstart=0#413813443</guid>
      <dc:date>2012-12-29T18:43:21Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *** NO LAG WIKI ***</title>
      <link>http://community.activision.com/message/413804650?tstart=0#413804650</link>
      <description>&lt;!-- [DocumentBodyStart:d368cdca-0c21-454b-a46d-7ecfbe6d39a1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Doing these steps will do absolutely nothing, the game is dependant on your connection to someones elses internet. If the host selection is bad (which it is), then you will have a laggy experience, no matter how stable your internet connection is. Now if this game had dedicated servers, then yes, these steps would be more ideal, since it doesnt, its pretty pointless really.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d368cdca-0c21-454b-a46d-7ecfbe6d39a1] --&gt;</description>
      <pubDate>Fri, 28 Dec 2012 01:54:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413804650?tstart=0#413804650</guid>
      <dc:date>2012-12-28T01:54:28Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: My Christmas experience...</title>
      <link>http://community.activision.com/message/413795041?tstart=0#413795041</link>
      <description>&lt;!-- [DocumentBodyStart:518e2def-27aa-4437-a9e7-9538614ccf4a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What I dont get, is that I get alot of games where the entire lobby has four bars, but the game is laggy. I think those bars are just there for a placebo affect or something.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:518e2def-27aa-4437-a9e7-9538614ccf4a] --&gt;</description>
      <pubDate>Wed, 26 Dec 2012 05:44:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413795041?tstart=0#413795041</guid>
      <dc:date>2012-12-26T05:44:01Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Anyone remembers the days when...</title>
      <link>http://community.activision.com/message/413794204?tstart=0#413794204</link>
      <description>&lt;!-- [DocumentBodyStart:e5bb298a-7160-4a19-9248-091046b63b4c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;UAV garbage??? The UAV was the only 3 killstreak in COD4 and EVERYONE had to use it lmao!!! and in COD2-3, you were basically on the radar all the time because there were no silencers....everytime you shot, everyone on the other team knew where you were.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e5bb298a-7160-4a19-9248-091046b63b4c] --&gt;</description>
      <pubDate>Wed, 26 Dec 2012 01:12:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413794204?tstart=0#413794204</guid>
      <dc:date>2012-12-26T01:12:31Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: hardcore really?</title>
      <link>http://community.activision.com/message/413792890?tstart=0#413792890</link>
      <description>&lt;!-- [DocumentBodyStart:fee69e05-af12-4f1f-b091-efaf155e00b7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Quit calling it soft core, you sound like a moron. ANd if more people wanted to play Hard core, they would still play TDM or KC until their preferred gametype was implemented. There isnt a large enough player base to add in as many playlists as in core. When there are 500k players on MP, its lucky if 50l of them play HC, and its not because there isnt more choice, its because it has and always will be a niche audience. The game was created with "core" mechanics, and those mechanics are what made the game popular, HC was an after thought. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fee69e05-af12-4f1f-b091-efaf155e00b7] --&gt;</description>
      <pubDate>Tue, 25 Dec 2012 16:38:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413792890?tstart=0#413792890</guid>
      <dc:date>2012-12-25T16:38:58Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Do you as a U.S. gamer find that Canadians and Mexicans have a ridiculous connection advantage?</title>
      <link>http://community.activision.com/message/413792888?tstart=0#413792888</link>
      <description>&lt;!-- [DocumentBodyStart:5466b6a4-9a45-4e6b-a000-db1a5418ba88] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Oh yah, in the cities, the internet options are there, and the lines are good, Im talking about the smaller towns and the rural area, Canada is lagging behind in that regard, I wish the government would subsidize fibre lines and then make the ISPs pay a surcharge to use them until they are paid for, then they only have to pay an upkeep charge.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5466b6a4-9a45-4e6b-a000-db1a5418ba88] --&gt;</description>
      <pubDate>Tue, 25 Dec 2012 16:24:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413792888?tstart=0#413792888</guid>
      <dc:date>2012-12-25T16:24:53Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Do you as a U.S. gamer find that Canadians and Mexicans have a ridiculous connection advantage?</title>
      <link>http://community.activision.com/message/413791788?tstart=0#413791788</link>
      <description>&lt;!-- [DocumentBodyStart:22b61ccc-6b8a-4506-876a-57bfbcb4abaf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No one has a choice who they get put into a lobby with, I am from canada, sometimes I get put into lobbies with a texas host, and I die before I can even raise my gun. Yes, you had a laggy game against some people from a different country, but trust me, I play against US players atleast 50% of the time because I live on the border, and I die in 3-5 bullets, just like everyone else.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:22b61ccc-6b8a-4506-876a-57bfbcb4abaf] --&gt;</description>
      <pubDate>Tue, 25 Dec 2012 05:17:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413791788?tstart=0#413791788</guid>
      <dc:date>2012-12-25T05:17:53Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Do you as a U.S. gamer find that Canadians and Mexicans have a ridiculous connection advantage?</title>
      <link>http://community.activision.com/message/413791785?tstart=0#413791785</link>
      <description>&lt;!-- [DocumentBodyStart:8f9ed7a5-c461-42f6-b0ef-3ab4450c1622] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Im about 2 hours east of Toronto, my GF is from Calgary, on her host, I lag like crazy, and she does when she is on mine, the line quality in Canada is "ok" in the less populated parts of the country, like out west and north. In all honesty, our Internet is crap compared to alot of other countries, its expensive, and the upload speeds are crap. Bell is just starting to get their upload speeds higher now, but the reason its not available in most areas is because the lines are stillt he crappy copper lines, not fibre lines.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8f9ed7a5-c461-42f6-b0ef-3ab4450c1622] --&gt;</description>
      <pubDate>Tue, 25 Dec 2012 05:10:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413791785?tstart=0#413791785</guid>
      <dc:date>2012-12-25T05:10:50Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Where are all the other game company's?</title>
      <link>http://community.activision.com/message/413787321?tstart=0#413787321</link>
      <description>&lt;!-- [DocumentBodyStart:f952e63b-424a-41a1-9705-c068fd5c290d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They are developing a sci fi shooter, its been in development for a while, I am under the impression that it will be coming out next year, Id say its good to assume, that they will release some info at E3 and maybe go for a fall launch. And honestly, you should HOPE that more studios put out quality games, because playing nothing but sequeals is boring, and BO2 is not an improvement in the series at all.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f952e63b-424a-41a1-9705-c068fd5c290d] --&gt;</description>
      <pubDate>Mon, 24 Dec 2012 05:30:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413787321?tstart=0#413787321</guid>
      <dc:date>2012-12-24T05:30:51Z</dc:date>
      <clearspace:dateToText>4 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Orbital VSAT, who thinks it should be for the player who earned it only...</title>
      <link>http://community.activision.com/message/413779593?tstart=0#413779593</link>
      <description>&lt;!-- [DocumentBodyStart:15a891dd-02b5-45ef-ba37-2a335be69b31] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Its a score streak mean to benefit the whole team, like the other score streaks, they all can and do benefit the whole team, like if you get a swarm or lightning strike, you can get kills for your team in tdm, or hold off an objective point with them. The UAVS and Vsat would be too diminished in use if they were for only te player using them, imo. ANd the game would get more campy than it already is.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15a891dd-02b5-45ef-ba37-2a335be69b31] --&gt;</description>
      <pubDate>Sat, 22 Dec 2012 16:08:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413779593?tstart=0#413779593</guid>
      <dc:date>2012-12-22T16:08:48Z</dc:date>
      <clearspace:dateToText>4 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Hardcore Game Options</title>
      <link>http://community.activision.com/message/413779460?tstart=0#413779460</link>
      <description>&lt;!-- [DocumentBodyStart:3d6e565f-658d-4012-89e1-3cec8e50d033] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Umm, the game was intended to be played how it is in core mode, HC mode was an after thought. I play both HC and Core, mostly TDM, I dont find either take any more or less skill, mainly because everyone has the same advantages and disadvantages in each game mode, they are just different. If I want a fast paced twitchy kinda game experience, I play Core, if I want to take it slow and have a more relaxing game, I play HC.&amp;#160; Honestly, the COD player base is young, and HC is just to slow to gain a huge audience like core, it will always take a backseat to core. THere is more people playing Core TDM on a nightly basis than there is playing all the HC game modes combined. More HC game modes wont increase the population of the HC players. It will just split up the player base more and create worse connection for the players.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3d6e565f-658d-4012-89e1-3cec8e50d033] --&gt;</description>
      <pubDate>Sat, 22 Dec 2012 15:29:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413779460?tstart=0#413779460</guid>
      <dc:date>2012-12-22T15:29:49Z</dc:date>
      <clearspace:dateToText>4 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Do not listen to the internet, listen to me - David Vonderhaar</title>
      <link>http://community.activision.com/message/413753561?tstart=0#413753561</link>
      <description>&lt;!-- [DocumentBodyStart:35b176c5-3320-48b3-ba7b-393a1065bba8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Wait, didnt mac say that skill has always been part of the matchmaking process to a certain degree? I thought the article about matchmaking said it was a part of it, or am I mistaken&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:35b176c5-3320-48b3-ba7b-393a1065bba8] --&gt;</description>
      <pubDate>Mon, 17 Dec 2012 20:44:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413753561?tstart=0#413753561</guid>
      <dc:date>2012-12-17T20:44:38Z</dc:date>
      <clearspace:dateToText>5 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: treyarch, forum users, lets discuss leaving games. we need a solution.</title>
      <link>http://community.activision.com/message/413748370?tstart=0#413748370</link>
      <description>&lt;!-- [DocumentBodyStart:65f5be80-d9d5-4b08-a8ee-c7748ae37f53] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Simple fix, have dedicated servers, with real time stat tracking and penalties for quitting early, which would actually be valid and not from the host dashboarding and dropping the lobby. That would fix it, but they are too cheap for dedis, and there are too many brainwashed zombies in here who will defend the lack of them because they are up Treyarchs butt.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:65f5be80-d9d5-4b08-a8ee-c7748ae37f53] --&gt;</description>
      <pubDate>Sun, 16 Dec 2012 23:01:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413748370?tstart=0#413748370</guid>
      <dc:date>2012-12-16T23:01:20Z</dc:date>
      <clearspace:dateToText>5 months, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Now more than ever release an Auto Prestige Patch</title>
      <link>http://community.activision.com/message/413729769?tstart=0#413729769</link>
      <description>&lt;!-- [DocumentBodyStart:7ff15688-d310-48ca-9879-73d85b45915f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Not everyone playes the game for days on end, so who cares if they sit at 55, like why do you care? I prestige myself, but its none of your business if someone doesnt want to, its their game, if they dont care about extra class slots, then there is no point to prestige.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7ff15688-d310-48ca-9879-73d85b45915f] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 21:14:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413729769?tstart=0#413729769</guid>
      <dc:date>2012-12-13T21:14:53Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Aim Assist works through walls</title>
      <link>http://community.activision.com/message/413729767?tstart=0#413729767</link>
      <description>&lt;!-- [DocumentBodyStart:f1ea092f-83f2-45ea-9735-696b1836082c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thats what I mean, on some surfaces, the aim assist will go right through it without seeing the player, its a good way of knowing an enemy is there, its likely just an issue with the old engine. Its been like that for a long time, I didnt notice it in the older games like COD2/3, Im sure it happened tho. You just really never noticed, but its been going on a while dude.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f1ea092f-83f2-45ea-9735-696b1836082c] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 21:12:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413729767?tstart=0#413729767</guid>
      <dc:date>2012-12-13T21:12:45Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Aim Assist works through walls</title>
      <link>http://community.activision.com/message/413729764?tstart=0#413729764</link>
      <description>&lt;!-- [DocumentBodyStart:930cb829-def4-47f2-a18e-a358da44aa2e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The aim assist has been like that for a long time, I remember this happening in MW2&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:930cb829-def4-47f2-a18e-a358da44aa2e] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 21:04:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413729764?tstart=0#413729764</guid>
      <dc:date>2012-12-13T21:04:37Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

