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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sat, 20 Oct 2012 01:06:59 GMT</pubDate>
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    <dc:date>2012-10-20T01:06:59Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Gun Balancing Suggestions</title>
      <link>http://community.activision.com/message/413444719?tstart=0#413444719</link>
      <description>&lt;!-- [DocumentBodyStart:48e8be6a-ca1e-4f06-9e4f-2e47ed9a86a5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;strong style="text-decoration: underline;"&gt;Guns&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;MP7 - needs slightly lower accuracy and lower damage.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Type 97 - needs to be more like the Famas from MW2.&amp;#160; It can't have higher accuracy AND higher firerate AND higher damage than the M16, because then the M16 is obsolete.&amp;#160; They need to bring down the Type 97's power to M4A1 levels.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;ACR - slighly lower accuracy.&amp;#160; It's just a little too accurate, though if nothing is ever done to this gun it would be OK, IMO.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;AA12 - needs a buff to damage, bigtime.&amp;#160; Infact, all shotguns need a damage buff.&amp;#160; Shotguns should completely outclass EVERYTHING in close range combat.&amp;#160; That's the point.&amp;#160; If anyone is within a three foot radius it should be an insta-kill, even if only one pellet hits the enemy.&amp;#160; I'm sick of clipping a guy in the abdomen, then have him spin around and spray me to death.&amp;#160; However shotguns can't hit anything beyond thirty feet.&amp;#160; That's the trade-off. Shotguns completely outclass everything in close-quarters, but are completely outclassed everywhere else.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Range:&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Close - Shotguns&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Medium/Close - SMGs&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Medium - Assault Rifles (they are like the Jack-of-All-Trades)&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Far/Medium - LMGs&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Far - Snipers&lt;/p&gt;&lt;p&gt;________________________________________________________________________________ ________________________________________________&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Equipment&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;C4 - I believe that C4 should be made more tactical.&amp;#160; First, cut the throw distance to around 1/4 it's original length.&amp;#160; (Those who like to throw it around corners and blow it up will have to settle for grenades.&amp;#160; It's terrible, I know).&amp;#160; Second, double the explosive radius.&amp;#160; Even if it's not doubled, at least increase it.&amp;#160; I think that C4 should function as a means to kill people in high traffic areas, or to kill players who storm a building in order to secure a flag or something like that, and at its current power it is just not a very feasible option.&amp;#160; It should be a means to secure areas for your team (hold down roads, guard points, etc.).&amp;#160; Place it in smart locations and it is deadly.&amp;#160; For those people who enjoy throwing it, that's what grenades are for.&amp;#160; Third, give players two C4 per life so that way they can put one on the left side of a street and the second on the right side.&amp;#160; This will make it far more effective.&amp;#160; Fourth, and this is the point I'm still unsure of, do not have C4 disappear after death.&amp;#160; Instead, have the player spawn with the ability to blow the charge after they respawn.&amp;#160; Only once the charge is blown and the player respawns will they get the option of placing more C4.&amp;#160; Enemies will have to watch out.&amp;#160; &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; While I can see problems with this, I also think that it will be great fun.&amp;#160; That way a player can sneak behind enemy lines and place it on a minigun, and even if they die it will still be there.&amp;#160; Then wait for an enemy to begin shooting that minigun, and click - BOOM.&amp;#160; I think this will be fun, however the idea of being blown up at your spawn is not a fun one.&amp;#160; That is why you must cut the throw distance down to 1/4, so it is much harder to place in locations.&amp;#160; This will require players to actually be where they want to place it, and can't just throw it over a wall.&amp;#160; At the very least, please consider my first three suggestions.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Jammer - increase jamming range.&amp;#160; At it's current size it is very useless.&amp;#160; I suggest doubling the range, and maybe have it affect Pointstreaks, as it affected the RC Car in Black Ops.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I hope you consider what I have written.&amp;#160; Thank you for your time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:48e8be6a-ca1e-4f06-9e4f-2e47ed9a86a5] --&gt;</description>
      <pubDate>Sat, 20 Oct 2012 01:06:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413444719?tstart=0#413444719</guid>
      <dc:date>2012-10-20T01:06:59Z</dc:date>
      <clearspace:dateToText>7 months, 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
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    <item>
      <title>Re: Multiplayer Fixes</title>
      <link>http://community.activision.com/message/413444717?tstart=0#413444717</link>
      <description>&lt;!-- [DocumentBodyStart:a7eb08e5-b7e9-4967-9602-6ac798919721] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree, Gun Game was very fun and should be kept in.&amp;#160; It was one of my favorite game modes as well.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a7eb08e5-b7e9-4967-9602-6ac798919721] --&gt;</description>
      <pubDate>Sat, 20 Oct 2012 00:41:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413444717?tstart=0#413444717</guid>
      <dc:date>2012-10-20T00:41:19Z</dc:date>
      <clearspace:dateToText>7 months, 6 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sitrep overpowers Dead Silence..</title>
      <link>http://community.activision.com/message/413444716?tstart=0#413444716</link>
      <description>&lt;!-- [DocumentBodyStart:747d2e45-21c3-4b44-9fbb-129edcd00f1f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Those who use Dead Silence are much harder to hear with Sitrep than those without it.&amp;#160; I think it's pretty fair.&amp;#160; As a Sitrep user, I think that the whole idea of the perk is to be situationally aware, and hearing footsteps better is a way to do that.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Here is my suggestion for angry Dead Silence users; crouch.&amp;#160; It makes your character immensly quieter, even without Dead Silence.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also, I use Sitrep for it's base effect, not the Pro effect.&amp;#160; I play without a headset and the TV volume on 12, so it doesn't help me a whole lot.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:747d2e45-21c3-4b44-9fbb-129edcd00f1f] --&gt;</description>
      <pubDate>Sat, 20 Oct 2012 00:39:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413444716?tstart=0#413444716</guid>
      <dc:date>2012-10-20T00:39:32Z</dc:date>
      <clearspace:dateToText>7 months, 6 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>More Maps in Chaos Mode</title>
      <link>http://community.activision.com/message/413444714?tstart=0#413444714</link>
      <description>&lt;!-- [DocumentBodyStart:6371918a-b213-40a7-aed4-d306e120eeea] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I must first say that I really love Chaos Mode.&amp;#160; I think that it is an awesome game mode and the epitomy of the Arcade Shooter.&amp;#160; It's just massive amounts of fun.&amp;#160; There is only one problem... it's only on four maps.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I understand that things for MW3 are winding down, but I am hoping that the team at Infinity Ward/Sledgehammer/Raven could introduce this fantastic game mode to ALL maps in MW3, just as Survival is in all maps.&amp;#160; I also think that this game mode would be really fun on Face-Off maps as well, and would be even more frantic (if that's even possible).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Doing this should not be very difficult, either.&amp;#160; All the developer should have to do is populate the map with guns/equipment, focusing on high travel areas, and pick spots for Care Packages to drop.&amp;#160; Now, I do not know a lot about coding, so this act could indeed be very difficult.&amp;#160; Maybe Chaos runs on the campaign engine instead of multiplayer, and there would have to be conversions or something.&amp;#160; I really do not know.&amp;#160; But I nevertheless think that this would not take a substantial amount of time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Does anyone else want Chaos Mode on more maps?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Once again, thank you for your time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6371918a-b213-40a7-aed4-d306e120eeea] --&gt;</description>
      <pubDate>Sat, 20 Oct 2012 00:34:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413444714?tstart=0#413444714</guid>
      <dc:date>2012-10-20T00:34:01Z</dc:date>
      <clearspace:dateToText>7 months, 6 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>MW3 Playlists</title>
      <link>http://community.activision.com/message/413444713?tstart=0#413444713</link>
      <description>&lt;!-- [DocumentBodyStart:bd91eae3-9335-4692-9959-773868357bfc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I believe that you should add a DLC only playlist in the same way that there were Content Collection specific playlists, only this time around it encompasses all DLC and only DLC content.&amp;#160; Those who are missing any content would not be able to enter this playlist, just as those without Elite Premium were excluded from the Elite Playlists.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sometimes I want to play my DLC (I have all 4 Map Packs), but only my DLC.&amp;#160; Other times I want to only play on the original maps.&amp;#160; You guys at Infinity Ward/Sledgehammer/Raven were kind enough to include an "Original Maps" button, but I there are times when I only want to play on the DLC Maps. What does everyone else think?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Thank you for your time and I hope that you can find a way to include this in the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bd91eae3-9335-4692-9959-773868357bfc] --&gt;</description>
      <pubDate>Sat, 20 Oct 2012 00:26:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413444713?tstart=0#413444713</guid>
      <dc:date>2012-10-20T00:26:00Z</dc:date>
      <clearspace:dateToText>7 months, 6 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Call of Duty 9 Suggestions</title>
      <link>http://community.activision.com/message/205537938?tstart=0#205537938</link>
      <description>&lt;!-- [DocumentBodyStart:774e5387-b848-4724-bdfa-163f49dc3edd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You could consider allowing players to create their own contracts, and then view how many people completed them, or maybe have videos of people completing them if they are tough.&amp;#160; Something like that could be fun. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:774e5387-b848-4724-bdfa-163f49dc3edd] --&gt;</description>
      <pubDate>Thu, 05 Apr 2012 01:33:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205537938?tstart=0#205537938</guid>
      <dc:date>2012-04-05T01:33:51Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Call of Duty 9 Suggestions</title>
      <link>http://community.activision.com/message/205535396?tstart=0#205535396</link>
      <description>&lt;!-- [DocumentBodyStart:9bf45298-6c16-4a8d-99aa-988616747f61] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;One thing they can do is allow players to put out "hits" on other players.&amp;#160; Say you are becoming really annoyed by this one guy who is just sitting in the corner of a building with a shotgun, gunning you down again and again, or there is someone who keeps lobbing noobtubes across the map.&amp;#160; Now you just put a hit out on him after the match.&amp;#160; You pick a reward, say 500 CODPoints.&amp;#160; Before the next map, maybe a few days later, a player can view who is in the lobby and see if there are any hits on any other players in the lobby.&amp;#160; They kill the person, and then a video of the kill is sent to you, like a killcam, only longer.&amp;#160; Maybe 10, 15, or 20 seconds, so you can see the b@stard die.&amp;#160; Then 500 points are transferred from your account to the mercenary's.&amp;#160; There should be a way to make sure you get sent the best kill, as some might be kind of lame.&amp;#160; Maybe your hit can be between 250 and 500 points, and according to how good you think it is is how much money you give out.&amp;#160; That way the mercenary could kill the person a couple of times and go through them to find the best one, or just send a crappy one for a little cash.&amp;#160; Also, when you put out the hit you should be able to specify how you want them killed, or else it won't count.&amp;#160; It could be just kill them in anyway, or you could say, "it has to be a longshot, headshot, with a sniper rifle", or you maybe you want them to have a taste of their own medicine and say, "It has to be a one shot kill with a Spas12 from behind."&amp;#160; I think that would be fun and a cool way to interact with the community, and create a true economy.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9bf45298-6c16-4a8d-99aa-988616747f61] --&gt;</description>
      <pubDate>Tue, 03 Apr 2012 23:59:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205535396?tstart=0#205535396</guid>
      <dc:date>2012-04-03T23:59:53Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Call of Duty 9 Suggestions</title>
      <link>http://community.activision.com/message/205535394?tstart=0#205535394</link>
      <description>&lt;!-- [DocumentBodyStart:d59de099-b819-4cc2-aa8c-173c7dcf4937] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I want to see some serious advancement in the CODPoints area.&amp;#160; They were a good idea, but I feel they weren't fully implemented.&amp;#160; I think that what they ultimately did was take out the fun of earning things like attachements and equipment.&amp;#160; I think they worked good for perks and killstreaks though, so you could spend the most time with the perk set you want, pretty much right from the get go, as perks aren't something you really feel proud about earning.&amp;#160; Before, if you wanted a perk it might not be unlocked until level 42 (out of 50) or something.&amp;#160; However, I feel that they didn't go with the whole "economy" thing enough.&amp;#160; I wanted to feel more connected with other players, but instead you just earned money from an anonymous source that spewed money out endlessly.&amp;#160; Now, they shouldn't change that, but there should be more ways to make money, maybe have ways to earn money from other players.&amp;#160; Contracts were cool too, and so were wager matches, I just didn't feel it was enough.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d59de099-b819-4cc2-aa8c-173c7dcf4937] --&gt;</description>
      <pubDate>Tue, 03 Apr 2012 23:41:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205535394?tstart=0#205535394</guid>
      <dc:date>2012-04-03T23:41:34Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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