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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 22 Apr 2012 06:50:19 GMT</pubDate>
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    <dc:date>2012-04-22T06:50:19Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Whats your favorite set-up</title>
      <link>http://community.activision.com/message/205576322?tstart=0#205576322</link>
      <description>&lt;!-- [DocumentBodyStart:877c4e81-39ca-4cbc-9bbd-9fd75706b716] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;ACR RDS+Silencer (Attachments)&lt;/p&gt;&lt;p&gt;Stinger&lt;/p&gt;&lt;p&gt;C4/Portable Radar&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Scav Pro&lt;/p&gt;&lt;p&gt;Hardline Pro&lt;/p&gt;&lt;p&gt;Stalker Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1: SoH Pro&lt;/p&gt;&lt;p&gt;3: Marksman Pro&lt;/p&gt;&lt;p&gt;5: Assasain Pro&lt;/p&gt;&lt;p&gt;7: God Mode&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sometimes I switch out the RDS for Ext Mags, or drop the second attachment and go Silencer and Focus&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:877c4e81-39ca-4cbc-9bbd-9fd75706b716] --&gt;</description>
      <pubDate>Sun, 22 Apr 2012 06:50:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205576322?tstart=0#205576322</guid>
      <dc:date>2012-04-22T06:50:19Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What is your favorite SMG?</title>
      <link>http://community.activision.com/message/205576321?tstart=0#205576321</link>
      <description>&lt;!-- [DocumentBodyStart:15db2b04-912d-4bf1-a4c5-56aa5a77b280] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The UMP works great for me&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I like the MP7 and PP90M1, but I just seem to do better with the UMP. Once you learn to manage the recoil it's pretty unbeatable&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15db2b04-912d-4bf1-a4c5-56aa5a77b280] --&gt;</description>
      <pubDate>Sun, 22 Apr 2012 06:40:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205576321?tstart=0#205576321</guid>
      <dc:date>2012-04-22T06:40:27Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Highest Gunstreak?</title>
      <link>http://community.activision.com/message/205576319?tstart=0#205576319</link>
      <description>&lt;!-- [DocumentBodyStart:a2eacc8a-f8f1-4c2e-bc63-6dc2dfe76fff] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;30&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I always get too excited after getting a MOAB to get much higher than that&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a2eacc8a-f8f1-4c2e-bc63-6dc2dfe76fff] --&gt;</description>
      <pubDate>Sun, 22 Apr 2012 06:36:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205576319?tstart=0#205576319</guid>
      <dc:date>2012-04-22T06:36:15Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: after 6mts how do you rate mw3</title>
      <link>http://community.activision.com/message/205575658?tstart=0#205575658</link>
      <description>&lt;!-- [DocumentBodyStart:f265fb5c-dc9d-466d-bca9-b069e19f18f1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;3.5 &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Its definitley better than an OK game, but its definitely not the best game ever made either. Sure it has a few flaws here and there, but this game has a lot of things that I really like about it as well. Not great, not bad, but somewhere in the middle.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f265fb5c-dc9d-466d-bca9-b069e19f18f1] --&gt;</description>
      <pubDate>Sat, 21 Apr 2012 21:38:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205575658?tstart=0#205575658</guid>
      <dc:date>2012-04-21T21:38:42Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Greatest Insult Ever Bestowed Upon You</title>
      <link>http://community.activision.com/message/205574391?tstart=0#205574391</link>
      <description>&lt;!-- [DocumentBodyStart:8c72013a-6d31-4295-9e4e-d23c07dea8cf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Kid: dlundebjerg28, can I borrow your tent? I wanna camp like you&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Me: only if you bring marshmallows, gram crackers and chocolate&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Kid: sounds like a plan camping *****&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;20 minutes later someone knocks on my dorm door. I open it, there's a bag on the ground with those items in it and a note attached that says "drop the tent off in room 218 if you actually left the corner to answer the door"&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I guess I got randomly paired up with the kid down the hall from me, definitely the best insult ever bestowed upon me in CoD history &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8c72013a-6d31-4295-9e4e-d23c07dea8cf] --&gt;</description>
      <pubDate>Sat, 21 Apr 2012 06:52:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205574391?tstart=0#205574391</guid>
      <dc:date>2012-04-21T06:52:03Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Should DEATHSTREAKS Even Be In This Game???</title>
      <link>http://community.activision.com/message/205573162?tstart=0#205573162</link>
      <description>&lt;!-- [DocumentBodyStart:3a98b0e8-9ba6-4a1f-beee-2a683314c598] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My problem with deathstreaks is the same as my issue with support, there shouldn't be any lethal deathstreaks. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;DMH and Martydom are by far the worst. People have bitched about Martydom since CoD4, yet its still there. DMH is possibly the dumbest idea in any CoD series. These two deathstreaks in particular aggrivate me because you are rewarding a player with a kill for dying a certain amount of times, which makes absolutely no sense. These two are the absolute worst deathstreaks. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Last Stand doesn't bother me as much. In laggy games Last Stand is a b*tch to deal with, but in the majority of the lobbies I get in the lag isn't terrible, and Last Stand is an easy kill. Last Stand still requires the player to actually aim and shoot at me to get the kill, and although I think having their primaries is retarded and I've died from it a fair amount of times, the rage it causes is me far less then the rage that DMH and Martydom cause. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3a98b0e8-9ba6-4a1f-beee-2a683314c598] --&gt;</description>
      <pubDate>Fri, 20 Apr 2012 18:56:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205573162?tstart=0#205573162</guid>
      <dc:date>2012-04-20T18:56:29Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Hidden gem.</title>
      <link>http://community.activision.com/message/205572801?tstart=0#205572801</link>
      <description>&lt;!-- [DocumentBodyStart:8f88fb60-33df-4784-b214-ab5f5ea3556b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The biggest issue about the FAD for me is the iron sights, because they are absolutely brutal. Its a decent gun, its pretty much an SMG with better range, but I just absolutely hate the iron sights.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8f88fb60-33df-4784-b214-ab5f5ea3556b] --&gt;</description>
      <pubDate>Fri, 20 Apr 2012 14:30:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205572801?tstart=0#205572801</guid>
      <dc:date>2012-04-20T14:30:19Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Tired of hearing the trash talk !!!</title>
      <link>http://community.activision.com/message/205572797?tstart=0#205572797</link>
      <description>&lt;!-- [DocumentBodyStart:531a8a58-8d58-4840-a2da-60e555b24252] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;SUMMARY: stop b*tching about the game&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;See what I did there? Took you're insane wall of text and turned it into 5 words...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I do agree with you for the most part. This game definitely has some broken things about it, but so has every other CoD. I still have fun playing, and find it pretty pointless to whine constantly about the things I don't like.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:531a8a58-8d58-4840-a2da-60e555b24252] --&gt;</description>
      <pubDate>Fri, 20 Apr 2012 14:05:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205572797?tstart=0#205572797</guid>
      <dc:date>2012-04-20T14:05:48Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Best Specialist Loadout</title>
      <link>http://community.activision.com/message/205571737?tstart=0#205571737</link>
      <description>&lt;!-- [DocumentBodyStart:d6a506c6-8075-4da3-869f-836d20f12a5b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Whatever you feel comfortable with. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For me, the best way to do well with specialist is just use a set up that you think gets you 7 or 8 kills the fastest. Once you get the specialist bonus, the order in which you unlock perks is irrelevant. Just use whatever class and perk pairings you think are the best. Personally I love starting with scavanger pro, and then making SoH my first unlock since the majority of my classes in BO were Scav/SoH/Ninja. If you soundwhore, dead silence/sitrep pro are good ones to pair together.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Whatever you personally feel comfortable using, use. F*ck what people say to you, and f*ck all these tips videos on YouTube. Do whatever your comfortable with.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d6a506c6-8075-4da3-869f-836d20f12a5b] --&gt;</description>
      <pubDate>Fri, 20 Apr 2012 01:13:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205571737?tstart=0#205571737</guid>
      <dc:date>2012-04-20T01:13:43Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: is MW3 Balanced?</title>
      <link>http://community.activision.com/message/205571730?tstart=0#205571730</link>
      <description>&lt;!-- [DocumentBodyStart:a5afd935-72c6-488e-bd10-158c2e0578c5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I would say that MW3 is pretty balanced. I think its pretty hard to get a game to be perfectly balanced, I think akimbo machine pistols in general are the one thing that throws off the balance of this game. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Overall though, the guns are pretty balanced. SMGs dominate CQC, ARs dominate mid to long range, LMGs dominate long range. Thats how a "balanced" game would work, and for the most part MW3 follows that. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Like I said, there are a few guns that throw off the balance, but overall this game does a pretty good job with balance&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a5afd935-72c6-488e-bd10-158c2e0578c5] --&gt;</description>
      <pubDate>Fri, 20 Apr 2012 00:49:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205571730?tstart=0#205571730</guid>
      <dc:date>2012-04-20T00:49:13Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MOAB video Fallen Kill Confirmed team player or not.</title>
      <link>http://community.activision.com/message/205570421?tstart=0#205570421</link>
      <description>&lt;!-- [DocumentBodyStart:09a4a67c-e985-4de4-8a4a-d9d3505f9fd1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Not a bad gameplay, but brutally boring commentary. A lot of stuttering, odd trains of thought and just rambling most of the time. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:09a4a67c-e985-4de4-8a4a-d9d3505f9fd1] --&gt;</description>
      <pubDate>Thu, 19 Apr 2012 14:49:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205570421?tstart=0#205570421</guid>
      <dc:date>2012-04-19T14:49:27Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: New maps finally in rotation!!!</title>
      <link>http://community.activision.com/message/205570420?tstart=0#205570420</link>
      <description>&lt;!-- [DocumentBodyStart:7dd0c37c-ac62-46b9-838e-09bf0e1d69b8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I haven't been on yet today and I'm posting from my iPhone so I don't feel like searching the web, but wouldn't they not be in the regular rotation until midnight tonight when the maps release?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7dd0c37c-ac62-46b9-838e-09bf0e1d69b8] --&gt;</description>
      <pubDate>Thu, 19 Apr 2012 14:43:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205570420?tstart=0#205570420</guid>
      <dc:date>2012-04-19T14:43:00Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Ok this is it.</title>
      <link>http://community.activision.com/message/205570282?tstart=0#205570282</link>
      <description>&lt;!-- [DocumentBodyStart:5d49ed22-beae-4fd2-a40c-a04014768a43] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;u mad bro?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5d49ed22-beae-4fd2-a40c-a04014768a43] --&gt;</description>
      <pubDate>Thu, 19 Apr 2012 14:28:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205570282?tstart=0#205570282</guid>
      <dc:date>2012-04-19T14:28:39Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: what is your worst map in mw3?</title>
      <link>http://community.activision.com/message/205566437?tstart=0#205566437</link>
      <description>&lt;!-- [DocumentBodyStart:42b4bbaa-d4f7-4127-a2b3-74cfc5e11c7a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I really dislike Seatown as well. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For some reason I just never seem to do well on Seatown. For some reason I just don't understand the traffic patterns on that map. One game guys are all camping around B, one game guys are all camping around A and sometimes guys camp around C. That map just seems to lack flow to me. I never do terrible on Seatown, but according to Elite I have the lowest SPM on that map, and its because I just never seem to guess traffic patterns correclty. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:42b4bbaa-d4f7-4127-a2b3-74cfc5e11c7a] --&gt;</description>
      <pubDate>Tue, 17 Apr 2012 22:25:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566437?tstart=0#205566437</guid>
      <dc:date>2012-04-17T22:25:32Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Simple = Balanced</title>
      <link>http://community.activision.com/message/205566426?tstart=0#205566426</link>
      <description>&lt;!-- [DocumentBodyStart:21a5c96b-5224-467e-8ae9-efa75922f280] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I haven't played CoD in a few days, so I've been on YouTube watching videos, Stumbled across this guy who made a series Top 5 things I love, Top 5 things I hate about every CoD game from CoD4 to MW3.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Watching some of the things he said, the newer the game got, the more he complained about balance. CoD4 and W@W were the most balanced CoD games, weapons and perks wise by far. What changed from those games&amp;#160; to now? Pro perks and more gun attachments. The more stuff they've added to this game, the more unbalanced its become. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anybody else agree?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:21a5c96b-5224-467e-8ae9-efa75922f280] --&gt;</description>
      <pubDate>Tue, 17 Apr 2012 22:15:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566426?tstart=0#205566426</guid>
      <dc:date>2012-04-17T22:15:47Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Lmg buff</title>
      <link>http://community.activision.com/message/205566418?tstart=0#205566418</link>
      <description>&lt;!-- [DocumentBodyStart:afceb383-3922-47d1-a91a-07e89f8b1c1e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;We did get the buff yes. However its simply there is no damage drop off, like in MW2. Before most LMGs were 3 shot kills up close, 4 at range. I believe a silencer may mess with that drop off though, and make it back to the original damage. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've messed with LMGs since the buff, and I honestly don't see much of a difference. Doesn't make them any more or less usable in my book, but thats just me.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:afceb383-3922-47d1-a91a-07e89f8b1c1e] --&gt;</description>
      <pubDate>Tue, 17 Apr 2012 22:02:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566418?tstart=0#205566418</guid>
      <dc:date>2012-04-17T22:02:09Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: what in the hell is a try hard??</title>
      <link>http://community.activision.com/message/205565320?tstart=0#205565320</link>
      <description>&lt;!-- [DocumentBodyStart:49b79404-51df-425b-be2e-203a9244843a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yea getting back ups experience can help develop them, no question. So yea, putting in your back up SS and giving him experience could help his growth as a player, but by doing that you can also hurt your starting SS. Its kind of a double edged sword. There comes a point in certain games where it makes sense to pull your starting SS out when you have a huge lead, but theres times that leaving them in, and continuing to throttle the other team makes the most sense as well. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The bullpen thing is a whole different ball game. I could make a 10 page post about how throwing a bullpen guy into a 15-0 game hurts him, but I'll just give you some basic points. Your core bullpen pitchers are guys your relying on to come into a close game and get outs. They mostly thrive off pressure situations, so putting them into a game with no pressure hurts them. Look at Papelbons time with the Red Sox. I don't have the stats in front of me, but he was near perfect closing out one run ball games. When he came in and the Red Sox had a 2 or 3 run lead, thats when he was the shakiest. He never said it, but I'm sure it was because he didn't have the same focus becasue it wasn't as close of a game. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:49b79404-51df-425b-be2e-203a9244843a] --&gt;</description>
      <pubDate>Tue, 17 Apr 2012 15:05:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205565320?tstart=0#205565320</guid>
      <dc:date>2012-04-17T15:05:42Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The true problem behind cod</title>
      <link>http://community.activision.com/message/205565285?tstart=0#205565285</link>
      <description>&lt;!-- [DocumentBodyStart:22edf312-d0a2-4a9f-bb52-0260709c25ea] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So then why is Sony holding back Activision? Pretty sure XBox is having lag compensation issues as well, and as far as I know the PS3s lack of memory has nothing to do with XBox. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Like I said, I don't care where you studied and what you studied there, what you're saying doesn't add up. You're OP has to do with the PS3s lack of memory being the issue, and now you've slowly gone to the code being rushed as the main issue.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And you're response to everyone is arrogance. Everyone who doesn't agree with you doesn't know what they're talking about. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I know absolutely nothing about this kind of stuff, nor do I care to know. I'm just telling you that from the stand point of a computer illiterate person, you're theory has some major holes in it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:22edf312-d0a2-4a9f-bb52-0260709c25ea] --&gt;</description>
      <pubDate>Tue, 17 Apr 2012 14:58:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205565285?tstart=0#205565285</guid>
      <dc:date>2012-04-17T14:58:08Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: So this is how it works.</title>
      <link>http://community.activision.com/message/205565279?tstart=0#205565279</link>
      <description>&lt;!-- [DocumentBodyStart:630fb652-108c-479c-aece-6abda5517d63] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No offense, but if your constantly getting beat by a sub machine gun and your using an assault rifle, then you either suck or you aren't using it right. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I use both, but mostly I'm an Assault Rifle guy. Its not hard to figure out that an SMG dominates an Assault Rifle in close quarters because of a higher fire rate and better damage. If you're using an Assault Rifle you're goal should be to make every kill at medium range. You shouldn't be rushing enemeis spawns with an ACR, You should be running between choke points picking guys off as they leave the spawn. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:630fb652-108c-479c-aece-6abda5517d63] --&gt;</description>
      <pubDate>Tue, 17 Apr 2012 14:37:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205565279?tstart=0#205565279</guid>
      <dc:date>2012-04-17T14:37:49Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: what in the hell is a try hard??</title>
      <link>http://community.activision.com/message/205565278?tstart=0#205565278</link>
      <description>&lt;!-- [DocumentBodyStart:bf551109-7634-405a-9cb7-16bdf12b7673] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I went to a powerhouse high school for baseball, always ranked top 10 in the state, and my coach had a completely different philosphy. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I am a 1B/DH. How am I going to get better playing different positions and not playing hard? Sports and CoD are very different, but in general I think its kind of pointless to let up on the other team because you're beating them. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I guess its just a difference in opinon, but I feel like pulling off because you're winning by a ton never helps you. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Actually my team this year is a pretty good example of this. In the preseason we crushed all the teams that we played. We'd easily be up 10-0 after 3 or 4 innings, and we'd just kind of coast at the end of the game. We didn't run up the score and we'd always end up winning like 12-3. Then, we started playing some real competition where we couldn't throw up so many runs early and get out to a huge lead. Toward the end of the game our starters would choke in key situations because they were so used to the game being out of reach at that point. Not playing hard and not playing as you normally do can backfire is my point. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bf551109-7634-405a-9cb7-16bdf12b7673] --&gt;</description>
      <pubDate>Tue, 17 Apr 2012 14:30:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205565278?tstart=0#205565278</guid>
      <dc:date>2012-04-17T14:30:07Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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