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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 17 May 2013 22:08:53 GMT</pubDate>
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    <dc:date>2013-05-17T22:08:53Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Screen Shake</title>
      <link>http://community.activision.com/message/414446562?tstart=0#414446562</link>
      <description>&lt;!-- [DocumentBodyStart:a4359e82-eb87-431a-a893-68be70734024] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I can still move when it happens. It's more of a visual thing. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a4359e82-eb87-431a-a893-68be70734024] --&gt;</description>
      <pubDate>Fri, 17 May 2013 22:08:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414446562?tstart=0#414446562</guid>
      <dc:date>2013-05-17T22:08:53Z</dc:date>
      <clearspace:dateToText>5 days, 15 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Screen Shake</title>
      <link>http://community.activision.com/message/414446484?tstart=0#414446484</link>
      <description>&lt;!-- [DocumentBodyStart:0e63c31c-fec2-4722-b519-ae9242a4e3fc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Has anyone else experienced your screen shaking randomly? It has happened a few times to me lately. I'll just be moving around the map and then it's as if my screen vibrates. I used to get the same type of thing when running through the big reactor on Meltdown, especially when I was on a 3 bar connection. It's not a big deal, but just one of those things where you are thinking, wtf was that?. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0e63c31c-fec2-4722-b519-ae9242a4e3fc] --&gt;</description>
      <pubDate>Fri, 17 May 2013 22:06:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414446484?tstart=0#414446484</guid>
      <dc:date>2013-05-17T22:06:02Z</dc:date>
      <clearspace:dateToText>5 days, 15 hours ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: CALL OF DUTY "GHOSTS" Ideas</title>
      <link>http://community.activision.com/message/414396889?tstart=0#414396889</link>
      <description>&lt;!-- [DocumentBodyStart:1e5d4d54-c29c-4428-9b7b-42d81913d6e2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Beta...I would like to seem them release a Beta. Screw this survey crap 6 months after release date. New engine, new consoles..perfect time for a Beta. Let's get the kinks ironed out before release. Ask us how connection is before release, not 6 months down the road. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As for the game itself, I'd just like to see them get back to basics. Honestly, given map sizes, how COD is played, etc. do we really need 20 attachments, 20 scorestreaks? Go back to the simple attachments like red dot, launcher, acog. Go back to the simple streaks like 3, 5, 7 and maybe add some higher ones. I know a lot of you out there like all the customization, but it has just become too much in my opinion. I say go ahead add customization to player appearance, gun camo, etc. but keep the stuff that affects the gameplay to a minimum. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They need to return secondary weapons to exactly that. Secondary. Last resort. It's too easy to run around with nothing but a pistol in BO2 and handle yourself with no problem. I think BO1 was the last game where secondaries were done correctly. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lastly as a knifer (well most of the time) they should have an option for tomahawk or throwing knife. Just saying. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1e5d4d54-c29c-4428-9b7b-42d81913d6e2] --&gt;</description>
      <pubDate>Thu, 02 May 2013 07:03:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414396889?tstart=0#414396889</guid>
      <dc:date>2013-05-02T07:03:49Z</dc:date>
      <clearspace:dateToText>3 weeks, 6 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Error modifying session</title>
      <link>http://community.activision.com/message/414395538?tstart=0#414395538</link>
      <description>&lt;!-- [DocumentBodyStart:0deff018-f677-4056-bf16-6265ab7151da] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I got this at least 8 times in a row today trying to join a game of core TDM. I think it's their secret way of forcing us to play the Arms race or Uprising. If I tried joining those it went without any hiccups. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0deff018-f677-4056-bf16-6265ab7151da] --&gt;</description>
      <pubDate>Wed, 01 May 2013 22:14:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414395538?tstart=0#414395538</guid>
      <dc:date>2013-05-01T22:14:38Z</dc:date>
      <clearspace:dateToText>3 weeks, 14 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Micro Transactions...</title>
      <link>http://community.activision.com/message/414376561?tstart=0#414376561</link>
      <description>&lt;!-- [DocumentBodyStart:be0b6d43-bdbc-4d19-a87b-6ac62a6c6934] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I hope not. I haven't heard anything. It wouldn't surprise me if they did though because they like to find anyway to get more money out of us. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:be0b6d43-bdbc-4d19-a87b-6ac62a6c6934] --&gt;</description>
      <pubDate>Fri, 26 Apr 2013 19:00:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414376561?tstart=0#414376561</guid>
      <dc:date>2013-04-26T19:00:41Z</dc:date>
      <clearspace:dateToText>3 weeks, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Finally got my Gold Camo On...</title>
      <link>http://community.activision.com/message/414356802?tstart=0#414356802</link>
      <description>&lt;!-- [DocumentBodyStart:f9fa5179-1efd-4a78-8ffb-5f023529f887] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Nice. I got it gold on Hardpoint. Had to suck it up and not play the objective and kinda wait for people dashing for the hardpoint. Got the bloodthirsty in 1 game that way. I tried sticks n stones so many times and would die after 4 kills in a row and it was just causing me to rage. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now I only have the S12 and M1216 shotguns to finish up and will have all weapons diamond. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f9fa5179-1efd-4a78-8ffb-5f023529f887] --&gt;</description>
      <pubDate>Sat, 20 Apr 2013 13:15:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414356802?tstart=0#414356802</guid>
      <dc:date>2013-04-20T13:15:32Z</dc:date>
      <clearspace:dateToText>1 month, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Target Finder Nerf Suggestions?</title>
      <link>http://community.activision.com/message/414356677?tstart=0#414356677</link>
      <description>&lt;!-- [DocumentBodyStart:ef771dec-6b26-47d3-a99b-88b847f48fc6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As others have said, wear cold blooded. Maybe some slight recoil increase would be nice along with slower ADS time maybe. I don't really have an issue with target finders except for when they can spot me from a distance, like on Carrier, when they really wouldn't be able to see me otherwise. In those cases though I just think of it as a buffed marksman perk from MW3. I just deal with it. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ef771dec-6b26-47d3-a99b-88b847f48fc6] --&gt;</description>
      <pubDate>Sat, 20 Apr 2013 13:09:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414356677?tstart=0#414356677</guid>
      <dc:date>2013-04-20T13:09:33Z</dc:date>
      <clearspace:dateToText>1 month, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>10</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Disconnected from XBox Live</title>
      <link>http://community.activision.com/message/414354235?tstart=0#414354235</link>
      <description>&lt;!-- [DocumentBodyStart:c0c59df5-9139-4830-af92-a7f628be21ee] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Is there a way that someone can intentionally cause you to get kicked from XBox Live? I finished a TDM match on Carrier at 27-1. I got the final kill. As the final kill cam was rolling on our screens I got kicked from XBox live. I checked my Internet and it was still up. I couldn't pick my name on my dashboard to sign back in. I had to shut my XBox off and then could connect again. I didn't get any errors other than the initial one that I lost connection to Live. I just thought it was kinda strange that it would happen when I had a great game at the very end. I have never lost connection like that before. I've lost connection to host, host migration, etc., but never just got straight up kicked from XBox Live completely like that. Just curious because I know people can DDos you, but I thought that would be associated with an error message saying Denial of Service. It was probably just a coincidence, but thought I'd ask around. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c0c59df5-9139-4830-af92-a7f628be21ee] --&gt;</description>
      <pubDate>Fri, 19 Apr 2013 18:38:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414354235?tstart=0#414354235</guid>
      <dc:date>2013-04-19T18:38:42Z</dc:date>
      <clearspace:dateToText>1 month, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: New Patch Created New Problems</title>
      <link>http://community.activision.com/message/414329565?tstart=0#414329565</link>
      <description>&lt;!-- [DocumentBodyStart:f51ddf8d-5307-40e2-805d-d1e211464b66] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This doesn't sound like a patch issue. I have seen issues like this before where you spawn or join a game and have no gun in your hand. I will say that since the last patch I've noticed some minor weird screen shaking going on. It looks like when you're lagging, but it's not. It's real strange. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f51ddf8d-5307-40e2-805d-d1e211464b66] --&gt;</description>
      <pubDate>Sat, 13 Apr 2013 21:28:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414329565?tstart=0#414329565</guid>
      <dc:date>2013-04-13T21:28:45Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Here we are AGAIN with another FAILed Double XP weekend brought to you by Treyarch!!!</title>
      <link>http://community.activision.com/message/414329513?tstart=0#414329513</link>
      <description>&lt;!-- [DocumentBodyStart:4a6a1e8f-5d8b-4f5d-a065-ba9f923fcb08] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As others have said it's not Activision or Treyarch's fault. XBox Live is down. If it was an issue with Treyarch then you would be able to sign into XBox live, but not connect to the BO2 servers when you start the game. You're probably mad because you can't get your double XP in a game that you are mad at the developer about. How about you try going outside for a while or put in a single player game until it's fixed. Just a thought. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4a6a1e8f-5d8b-4f5d-a065-ba9f923fcb08] --&gt;</description>
      <pubDate>Sat, 13 Apr 2013 21:14:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414329513?tstart=0#414329513</guid>
      <dc:date>2013-04-13T21:14:24Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Black Ops 2 has gone down hill.</title>
      <link>http://community.activision.com/message/414329511?tstart=0#414329511</link>
      <description>&lt;!-- [DocumentBodyStart:91af66cd-ced9-4450-b1c7-c99e59ca3d8c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That's not exactly evidence of a lag switch. First of all he has to be host. If he was a lag switcher and it went through a host migration then he would have been kicked from the game. This happens all the time to me. After a host migration sometimes the other person gets that quicker jump than you as the match restarts. If the entire lobby except this guy was lagging to 1 bar prior to the host migration then maybe he was lag switching, but just because something funny happened after a host migration doesn't mean he was cheating. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;What circumstances lead you to believe that someone is using a modded controller? Keep in mind people can choose select fire on several guns and that may seem like a lag switch. I know a lot of people do use the Scuff controller. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm not being all fanboy for BO2 or Treyarch, just saying the problems you are talking about are not quite as bad as it seems. Lag compensation, reconnecting to party, spawning, etc. now those are issues. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:91af66cd-ced9-4450-b1c7-c99e59ca3d8c] --&gt;</description>
      <pubDate>Sat, 13 Apr 2013 21:10:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414329511?tstart=0#414329511</guid>
      <dc:date>2013-04-13T21:10:01Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Cheaters, Hackers, Modders, etc</title>
      <link>http://community.activision.com/message/414321454?tstart=0#414321454</link>
      <description>&lt;!-- [DocumentBodyStart:c65b7679-cc5f-42b1-949b-b5086f2917a5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There are no aim bots on console. There have been lag switchers but they are not as prevelant as they were in black ops 1 because people are quick to report them. It's too obvious when a person is lag switching. Activision/Treyarch are quick to perma ban people for lag switching so you don't see many people doing it. As far as cheating goes the only ones I've seen are posted by Thunder402, but I've never personally ran into any. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Before you claim someone is a cheater, hacker, lag switcher, stop and take a quick look at the leaderboard. Does everyone have random connections? Are they stable? It could just be a bad host. Lag switching is easy to spot because everyone but the host will go to 1 bar and freeze in place. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Before you claim aimbot think about aim assist and the fact that people have really good headsets. I can turn on someone just from hearing footsteps coming up behind me. That doesn't mean it's an aimbot. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c65b7679-cc5f-42b1-949b-b5086f2917a5] --&gt;</description>
      <pubDate>Fri, 12 Apr 2013 00:57:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414321454?tstart=0#414321454</guid>
      <dc:date>2013-04-12T00:57:34Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: 3.02 K:D Ratio</title>
      <link>http://community.activision.com/message/414293001?tstart=0#414293001</link>
      <description>&lt;!-- [DocumentBodyStart:27bea73b-df06-4e45-a553-c49469b4cafc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;9-38 0 caps 0 defends? That's brutal. At least cap the first flag of each round. 3.02 k/d makes me think that person either boosted or based on the results from that match you posted is as non-objective of a player as it gets. There are those that care nothing but k/d in this game and it's truly sad. I honestly don't see a whole lot of high k/d numbers in this game like previous games. I think it has a lot to do with how the connection goes. You can wreck the other teams for several games in a row then hit that bad run of several games where your bullets fail to register, you get the drop on guys and lose the gun battle..yada yada. This game should be about fun, but some people really take it seriously as if it will get them somewhere outside the gaming world. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:27bea73b-df06-4e45-a553-c49469b4cafc] --&gt;</description>
      <pubDate>Fri, 05 Apr 2013 13:37:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414293001?tstart=0#414293001</guid>
      <dc:date>2013-04-05T13:37:36Z</dc:date>
      <clearspace:dateToText>1 month, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: SMG's Could Use A LITTLE Buff</title>
      <link>http://community.activision.com/message/414268596?tstart=0#414268596</link>
      <description>&lt;!-- [DocumentBodyStart:00c61a83-383b-4d18-8681-d2207a6b60ae] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're kidding with this post, right? They've already buffed LMGs. Just add target finder and head glitch like most players do with LMGs and you'll be all set. Lately the new thing I think is to add variable zoom or thermal scope. I don't think there's a lot of recoil with those attachments so try that out. LMGs are definitely not underpowered. You just can't expect to rush as fast with them and expect to win close range gun fights. They are meant to be used when stationary, really. personally I'd like to see more recoil on LMGs considering the weight of toting them around, how large the bullets are, etc. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:00c61a83-383b-4d18-8681-d2207a6b60ae] --&gt;</description>
      <pubDate>Sat, 30 Mar 2013 15:14:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414268596?tstart=0#414268596</guid>
      <dc:date>2013-03-30T15:14:09Z</dc:date>
      <clearspace:dateToText>1 month, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A break from the negative</title>
      <link>http://community.activision.com/message/414265363?tstart=0#414265363</link>
      <description>&lt;!-- [DocumentBodyStart:6762f500-c31a-4212-854b-ef81925157b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I like the extra classes too, however I wish you could toggle between them in game. Once you have one selected in create a class you're locked in until you get back to the menu to change it. I setup some go to setups in each class set if the class set I have up isn't doing the job. Still be nice to be able to toggle between them in game. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6762f500-c31a-4212-854b-ef81925157b2] --&gt;</description>
      <pubDate>Fri, 29 Mar 2013 16:17:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414265363?tstart=0#414265363</guid>
      <dc:date>2013-03-29T16:17:12Z</dc:date>
      <clearspace:dateToText>1 month, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Least favorite map</title>
      <link>http://community.activision.com/message/414240451?tstart=0#414240451</link>
      <description>&lt;!-- [DocumentBodyStart:27c585ee-0952-4f39-8ee0-5ff2fc670fa8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Aftermath. That map is like if Interchange and Downturn from MW3 got busy and had a baby Aftermath would be their child. Next would be Hijacked. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:27c585ee-0952-4f39-8ee0-5ff2fc670fa8] --&gt;</description>
      <pubDate>Fri, 22 Mar 2013 22:19:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414240451?tstart=0#414240451</guid>
      <dc:date>2013-03-22T22:19:47Z</dc:date>
      <clearspace:dateToText>2 months, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: TREYARCH, You have more people playing BOP 1 and COD MW3 than BOPS 2!  Why is this?</title>
      <link>http://community.activision.com/message/414236577?tstart=0#414236577</link>
      <description>&lt;!-- [DocumentBodyStart:508e110e-8deb-456c-92ad-cd4bff500427] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Up until recently my friends list used to have at least 15-25 people signed in playing BO2 at night. Now it's down to 8-10 people. They are playing MW3, Crysis 3, and in my case have moved on and back to BF3. BO2 is boring and dealing with lag compensation just isn't worth the headache anymore. The developers just want to keep listening to people complaining about OP weapons and want to add more camos, etc. instead of addressing the actual game mechanics. Lag comp has always been there. Hell these are the same complaints I saw in the forums during the original black ops. It's just seemed to get worse with each game. People just say if you don't like it then move on, well I think people finally are. I have, anyway. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:508e110e-8deb-456c-92ad-cd4bff500427] --&gt;</description>
      <pubDate>Thu, 21 Mar 2013 21:18:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414236577?tstart=0#414236577</guid>
      <dc:date>2013-03-21T21:18:33Z</dc:date>
      <clearspace:dateToText>2 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why EMP grenades have no place in this Call of Duty.</title>
      <link>http://community.activision.com/message/414186888?tstart=0#414186888</link>
      <description>&lt;!-- [DocumentBodyStart:3409a249-fe05-4104-a72e-3298835db06d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm glad we have the EMP in Black Ops II specifically. If not, Treyarch gave players all the necessary tools to camp it up everywhere. Bouncing betties, shock charges, claymores, all refillable with scavenger. Can you imagine not having EMP? I mean you still have black hat and other counters, but it's nice to be able to toss an EMP before you enter a building and taking out stuff that would probably get you killed. I'm really more irritated that they allow scavenger to refill betties, claymores and shock charges. Reminds me of MW2 when you could sit in a room with a claymore. Let it kill someone run down pick up the scavenger pack and then set another one down. I'm guilty of doing that at the time. I was a noob. Now I laugh and toss my EMP in and run in and hopefully gun whoever is hiding in there down. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3409a249-fe05-4104-a72e-3298835db06d] --&gt;</description>
      <pubDate>Fri, 08 Mar 2013 19:19:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414186888?tstart=0#414186888</guid>
      <dc:date>2013-03-08T19:19:40Z</dc:date>
      <clearspace:dateToText>2 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Does this happen to anyone else?</title>
      <link>http://community.activision.com/message/413985870?tstart=0#413985870</link>
      <description>&lt;!-- [DocumentBodyStart:ae07482f-157a-4cc4-a0bb-3b7301c01b6a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It happens all the time. I find it's because they are using FMJ, lag compensation making you think you are around the corner when in fact you're not on their screen, or just the fact that it seems like every material in this game is like paper and penetrable no matter what. The biggest problem I have is lag comp and the penetrable surfaces. I've been shot through 2 solid walls of concrete plenty of times. I've taken bullet damage on hiJacked right when I spawn from someone shooting in the center of the map. the bullets are going from there through the building area to the spawn. That makes no sense to me. That happens, but of course when someone is head glitching behind an object I get hit markers and they don't drop. Oh well it's a game I guess so it's not comparible to real life scenarios.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ae07482f-157a-4cc4-a0bb-3b7301c01b6a] --&gt;</description>
      <pubDate>Sat, 26 Jan 2013 16:59:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413985870?tstart=0#413985870</guid>
      <dc:date>2013-01-26T16:59:39Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: KIllcams in Theatre MODE!</title>
      <link>http://community.activision.com/message/413985709?tstart=0#413985709</link>
      <description>&lt;!-- [DocumentBodyStart:c18a46af-55b1-4def-a1a4-e78bb7faa70a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I completely agree. I have an Elgato for recording, but having theater mode with the kill cam included would be nice. It would keep me from having to record my friends stuff every time haha. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c18a46af-55b1-4def-a1a4-e78bb7faa70a] --&gt;</description>
      <pubDate>Sat, 26 Jan 2013 16:49:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413985709?tstart=0#413985709</guid>
      <dc:date>2013-01-26T16:49:44Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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