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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 14 Sep 2012 03:18:47 GMT</pubDate>
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    <dc:date>2012-09-14T03:18:47Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Besides zombies what will make this game exciting?</title>
      <link>http://community.activision.com/message/413373265?tstart=0#413373265</link>
      <description>&lt;!-- [DocumentBodyStart:a98a458b-9b32-42d8-9bf4-2fea51bcb954] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Still planning to get the game, but I just don't see what makes this game exciting besides zombies and the campaign. I played every 3arch and IW released since COD4, but I noticed a tread for myself whenever I played between 3arch's and IW's COD, I switch back to IW. Whatever 3arch creates it's not a significant difference. They only thing that made me happy about BO was they removed One Man army. They could of increased the time to like 30-45 seconds but whatever. However, after playing BO I just got bored, and went to MW2 because BO just felt so bland. I'm surprised that I prefered to play with the bullshit OMA and deal with it. Whenever I kill those OMA players it felt like a challenge and rewarding when I killed them. Even for COD4 and WaW I played both, but WaW just didn't feel right so I went back to COD4. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Just by looking at the information for BO2 on the COD wikia is just depressing. Hopefully it's all speculation, but seeing how they are catering the "run and gun" players is kind of pathetic. They made ghost or whatever only useful when the player is moving which I have to say is kind of stupid, and they made all these sights for blind players or players who can't check their corners. I hate camping, but it's a legitimate strategy. It's looked down upon, but it's really the players' fault for not being cautious. Hell the only thing they really changed is just the custom classes, but it's just going to be the same just about every perk is just the same. They didn't every create new perks; they just removed some and now they are "attachments". I can't imagine players using all perk and pistol class in every match unless they want to troll.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a98a458b-9b32-42d8-9bf4-2fea51bcb954] --&gt;</description>
      <pubDate>Fri, 14 Sep 2012 03:18:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413373265?tstart=0#413373265</guid>
      <dc:date>2012-09-14T03:18:47Z</dc:date>
      <clearspace:dateToText>8 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why IW NEVER touched the ACR or MP7</title>
      <link>http://community.activision.com/message/413354949?tstart=0#413354949</link>
      <description>&lt;!-- [DocumentBodyStart:6c3ec65e-4b94-4822-b81f-8d8487e461a2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My M4 says otherwise.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6c3ec65e-4b94-4822-b81f-8d8487e461a2] --&gt;</description>
      <pubDate>Sat, 01 Sep 2012 04:12:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413354949?tstart=0#413354949</guid>
      <dc:date>2012-09-01T04:12:14Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Which of the 2 do you think is more efficient? Stability or kick?</title>
      <link>http://community.activision.com/message/413327196?tstart=0#413327196</link>
      <description>&lt;!-- [DocumentBodyStart:455f4687-b370-4413-a8ff-617e8e09fa83] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I would say Focus is the best proficiency when it comes using a gun with a low rate of fire.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:455f4687-b370-4413-a8ff-617e8e09fa83] --&gt;</description>
      <pubDate>Fri, 17 Aug 2012 05:48:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413327196?tstart=0#413327196</guid>
      <dc:date>2012-08-17T05:48:54Z</dc:date>
      <clearspace:dateToText>9 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Shouldn't Sitrep Pro cancel out Dead Silence, but not void it?</title>
      <link>http://community.activision.com/message/413305501?tstart=0#413305501</link>
      <description>&lt;!-- [DocumentBodyStart:d285add1-5b9c-4587-8cfe-4dd0b2183af9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If you look at Sitrep pro vs. Dead Silence right now it's like 2 + -1 = 1 shouldn't it be 1 + -1 = 0? Shouldn't there be a compromise between those 2 perks? Should the sounds of footsteps be the same as your teammates when the player is using Sitrep pro or regular footsteps?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d285add1-5b9c-4587-8cfe-4dd0b2183af9] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 21:48:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413305501?tstart=0#413305501</guid>
      <dc:date>2012-08-07T21:48:04Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What happened to the weapon rebalance update?</title>
      <link>http://community.activision.com/message/413280253?tstart=0#413280253</link>
      <description>&lt;!-- [DocumentBodyStart:eca2439d-0ab9-49b5-b64e-1094503ecfc7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Weird. Wasn't sure if I just got used to the MP5 or they buffed it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:eca2439d-0ab9-49b5-b64e-1094503ecfc7] --&gt;</description>
      <pubDate>Fri, 27 Jul 2012 03:44:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413280253?tstart=0#413280253</guid>
      <dc:date>2012-07-27T03:44:41Z</dc:date>
      <clearspace:dateToText>10 months, 14 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Nitpick: What Scavenger Pro should've been...</title>
      <link>http://community.activision.com/message/413280219?tstart=0#413280219</link>
      <description>&lt;!-- [DocumentBodyStart:be9c2305-024d-4857-89aa-b1d3190d4cd1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Noobtubes are complete garbage in MW3. It takes more skill to get a OHK with a noob tube by itself compared to quickscoping. It becomes useless after spending 2 shots just to kill someome compared to the masterkey.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:be9c2305-024d-4857-89aa-b1d3190d4cd1] --&gt;</description>
      <pubDate>Fri, 27 Jul 2012 03:39:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413280219?tstart=0#413280219</guid>
      <dc:date>2012-07-27T03:39:40Z</dc:date>
      <clearspace:dateToText>10 months, 14 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why bolt action snipers over semi automatic?</title>
      <link>http://community.activision.com/message/413280214?tstart=0#413280214</link>
      <description>&lt;!-- [DocumentBodyStart:8344ba04-89fa-46e5-867f-5eeb891d3b3d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Till you get a hit marker or you miss.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Only difference between bolt and semi is semi can pull off more kills than a bolt action within a short time span. Maybe mobility, but maps are pretty small so they really don't make a difference.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8344ba04-89fa-46e5-867f-5eeb891d3b3d] --&gt;</description>
      <pubDate>Fri, 27 Jul 2012 03:34:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413280214?tstart=0#413280214</guid>
      <dc:date>2012-07-27T03:34:44Z</dc:date>
      <clearspace:dateToText>10 months, 14 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Remove Support killstreaks from Non-objective game modes.</title>
      <link>http://community.activision.com/message/413271495?tstart=0#413271495</link>
      <description>&lt;!-- [DocumentBodyStart:f55162db-2570-49e9-b06f-b220388315c4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The point of the support point streak was to encourage teamwork not objectives.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f55162db-2570-49e9-b06f-b220388315c4] --&gt;</description>
      <pubDate>Mon, 23 Jul 2012 16:52:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413271495?tstart=0#413271495</guid>
      <dc:date>2012-07-23T16:52:53Z</dc:date>
      <clearspace:dateToText>10 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Thoughts on complainers</title>
      <link>http://community.activision.com/message/413258083?tstart=0#413258083</link>
      <description>&lt;!-- [DocumentBodyStart:694bb297-39fb-41c5-909f-8081fca5d7c4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Only complain about this game is the lag compensation that's it. COD4 and MW2 had it down it was just the matter of the host's connection was crappy or not which is not the game's fault it's their connection.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:694bb297-39fb-41c5-909f-8081fca5d7c4] --&gt;</description>
      <pubDate>Wed, 18 Jul 2012 09:24:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413258083?tstart=0#413258083</guid>
      <dc:date>2012-07-18T09:24:06Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Petition M16 - BUFF</title>
      <link>http://community.activision.com/message/413248113?tstart=0#413248113</link>
      <description>&lt;!-- [DocumentBodyStart:84d23cb4-6893-4638-b9ff-f70d5c84ae55] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I always wondered if they increased the maximum damage of the m16 and reduce the damage of the type 95 because the type 95 can outgun the m16.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:84d23cb4-6893-4638-b9ff-f70d5c84ae55] --&gt;</description>
      <pubDate>Sat, 14 Jul 2012 21:34:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413248113?tstart=0#413248113</guid>
      <dc:date>2012-07-14T21:34:02Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 &amp; Elite failed the community?</title>
      <link>http://community.activision.com/message/205754142?tstart=0#205754142</link>
      <description>&lt;!-- [DocumentBodyStart:f7448e78-aff7-4f1b-ad40-30bedb676b56] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;COD4 only released 1 map pack and those maps were crap besides broadcast. I never touched any of DLC from WaW. MW2's DLC were fine, but it was hard to enjoy when there's to many players abusing OMA. BO regret buying the first DLC not even worth it. The only thing I enjoyed out of MW3 DLC is some spec ops and overwatch rest ar bleeh.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f7448e78-aff7-4f1b-ad40-30bedb676b56] --&gt;</description>
      <pubDate>Mon, 02 Jul 2012 00:42:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205754142?tstart=0#205754142</guid>
      <dc:date>2012-07-02T00:42:17Z</dc:date>
      <clearspace:dateToText>10 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: So I finally broke down and did it..</title>
      <link>http://community.activision.com/message/205694988?tstart=0#205694988</link>
      <description>&lt;!-- [DocumentBodyStart:bc9eae05-2c6d-4004-a8c4-cb2f79b71456] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I like the UMP better. I too have a MP7 class, but I prefer the UMP. Only time I ever use the MP7 is when someone is camping around with a portable radar.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bc9eae05-2c6d-4004-a8c4-cb2f79b71456] --&gt;</description>
      <pubDate>Sat, 09 Jun 2012 20:21:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205694988?tstart=0#205694988</guid>
      <dc:date>2012-06-09T20:21:23Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Do We Know What The Perks Are Yet?</title>
      <link>http://community.activision.com/message/205694388?tstart=0#205694388</link>
      <description>&lt;!-- [DocumentBodyStart:c31792ce-943f-441e-8bb0-5266753b0945] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Lets look and compare COD4 to WaW and MW2 to BO.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;COD4 perks and WaW's equivalent&lt;/p&gt;&lt;p&gt;Tier 1 (Blue perk)&lt;/p&gt;&lt;p&gt;C4 x2=Satchel Charge x2&lt;/p&gt;&lt;p&gt;Special Grenades x3=same thing&lt;/p&gt;&lt;p&gt;RPG x2=M9A1 Bazooka x2&lt;/p&gt;&lt;p&gt;Bomb Squad=same thing&lt;/p&gt;&lt;p&gt;Claymore x2=Bouncing Betty x2&lt;/p&gt;&lt;p&gt;Bandolier=same thing&lt;/p&gt;&lt;p&gt;Frag x3=Frag x2 only reduced by 1&lt;/p&gt;&lt;p&gt;Only perk that's not from COD4 is the flamethrower&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tier 2 (Red perk)&lt;/p&gt;&lt;p&gt;Stopping Power=same thing&lt;/p&gt;&lt;p&gt;Juggernaut=same thing, but they split it into two calling the other flak jacket&lt;/p&gt;&lt;p&gt;Sleight of hand=same thing&lt;/p&gt;&lt;p&gt;Double tap=same thing&lt;/p&gt;&lt;p&gt;Overkill=same thing&lt;/p&gt;&lt;p&gt;UAV Jammer=Camouflage&lt;/p&gt;&lt;p&gt;Sonic boom=Fireworks&lt;/p&gt;&lt;p&gt;Only 2 perks not from COD4 is Shades and Gas Mask&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tier 3 (Yellow perk)&lt;/p&gt;&lt;p&gt;Deep Impact=same thing&lt;/p&gt;&lt;p&gt;Extreme Conditioning=same thing&lt;/p&gt;&lt;p&gt;Steady aim=same thing&lt;/p&gt;&lt;p&gt;Last stand=Second Chance, but the person can be revived&lt;/p&gt;&lt;p&gt;Martyrdom=same thing&lt;/p&gt;&lt;p&gt;Dead silence=same thing&lt;/p&gt;&lt;p&gt;Iron lungs=same thing&lt;/p&gt;&lt;p&gt;COD4 had Eavesdrop which wasn't used in WaW while WaW has Toss back, Fireproof and &lt;/p&gt;&lt;p&gt;Reconnaissance&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So only a few perks Treyarch created, and the rest are a complete carbon copy of Infinityward's perks.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Between MW2 and BO I'm not going to list it because it's pretty obvious since they copied "pro" perks and mix and match perks from MW2 into BO. Only a few perks Treyarch actually created.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you haven't noticed there is no significant change between Treyarch's version of COD to Infinityward. Treyarch only created a new campaign and zombies that's about it. For multiplayer they just patch whatever Infinityward did wrong which isn't a big difference.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c31792ce-943f-441e-8bb0-5266753b0945] --&gt;</description>
      <pubDate>Sat, 09 Jun 2012 15:12:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205694388?tstart=0#205694388</guid>
      <dc:date>2012-06-09T15:12:19Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A very simple way to balance guns</title>
      <link>http://community.activision.com/message/205694384?tstart=0#205694384</link>
      <description>&lt;!-- [DocumentBodyStart:c014d1ec-ecdd-41e3-b478-870755f1bcc8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Kind of a stupid idea to have ALL the guns with the same statisical value. It's like all the guns are the same and the only difference is their design.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c014d1ec-ecdd-41e3-b478-870755f1bcc8] --&gt;</description>
      <pubDate>Sat, 09 Jun 2012 14:40:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205694384?tstart=0#205694384</guid>
      <dc:date>2012-06-09T14:40:24Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Do not bring back cheapscoping!!!</title>
      <link>http://community.activision.com/message/205692943?tstart=0#205692943</link>
      <description>&lt;!-- [DocumentBodyStart:052d4d76-3e75-49a4-a36a-0531e734681b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have no idea why people ***** about quickscoping. Majority of them suck anyway.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:052d4d76-3e75-49a4-a36a-0531e734681b] --&gt;</description>
      <pubDate>Fri, 08 Jun 2012 21:38:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205692943?tstart=0#205692943</guid>
      <dc:date>2012-06-08T21:38:19Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Do We Know What The Perks Are Yet?</title>
      <link>http://community.activision.com/message/205692939?tstart=0#205692939</link>
      <description>&lt;!-- [DocumentBodyStart:dee7c4d5-8819-489a-9081-5cf930b9fdc0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's safe to say that some or majority of the perks from MW3 will be coming back into BO2.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dee7c4d5-8819-489a-9081-5cf930b9fdc0] --&gt;</description>
      <pubDate>Fri, 08 Jun 2012 21:20:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205692939?tstart=0#205692939</guid>
      <dc:date>2012-06-08T21:20:21Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sitrep has officially ruined Search &amp; Destory :(</title>
      <link>http://community.activision.com/message/205684337?tstart=0#205684337</link>
      <description>&lt;!-- [DocumentBodyStart:2640b0b5-b7cc-4e17-b38e-2a70cb002ff0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Use recon then since sitrep pro users are exposed longer compared to players with deadsilence. However, I do think the footsteps sounds increased by sitrep pro should be reduced when a player is using deadsilence.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2640b0b5-b7cc-4e17-b38e-2a70cb002ff0] --&gt;</description>
      <pubDate>Tue, 05 Jun 2012 15:58:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205684337?tstart=0#205684337</guid>
      <dc:date>2012-06-05T15:58:13Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How MW3 should have been</title>
      <link>http://community.activision.com/message/205647368?tstart=0#205647368</link>
      <description>&lt;!-- [DocumentBodyStart:85296ade-88fa-45d7-aee3-e53a5daed705] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Perks are just stupid. Some of them are completely useless in non-objective games. I mean really Speed is just running 7% faster? Wow I'm running an additional .28 seconds big difference. You don't even understand how the perk formula for the COD series are set up.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tier 1 perks (blue) are usually set up as field/ammunition perks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tier 2 perks (red) usually relies on the gun, but in MW3 majority of the perks besides quickdraw and assassin are completely useless&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tier 3 perks (yellow) usually involves special character abilitiy like being to move silently (Dead Silence) or having the ability to detect enemies at longer rangers (Marksmen).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:85296ade-88fa-45d7-aee3-e53a5daed705] --&gt;</description>
      <pubDate>Sun, 20 May 2012 11:49:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205647368?tstart=0#205647368</guid>
      <dc:date>2012-05-20T11:49:05Z</dc:date>
      <clearspace:dateToText>1 year, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Please Buff MW3 Grenades</title>
      <link>http://community.activision.com/message/205618763?tstart=0#205618763</link>
      <description>&lt;!-- [DocumentBodyStart:dd53796e-9b30-4601-80b5-689bc8e668d5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I would say almost all explosives besides the XM25 should have a buff. COD4 had the strongest grenades and they were great; it was only annoying because of 3xFrags and Martyrdom. Noobtubes actually require skill since they require precise aiming which is pretty stupid. They were for cheap kills. Now they're used for the barely used Recon perk, and flush enemies out if they take cover when they take damage. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dd53796e-9b30-4601-80b5-689bc8e668d5] --&gt;</description>
      <pubDate>Tue, 08 May 2012 22:28:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205618763?tstart=0#205618763</guid>
      <dc:date>2012-05-08T22:28:48Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Akimbos MP's Nerfed again - First Impressions?</title>
      <link>http://community.activision.com/message/205451385?tstart=0#205451385</link>
      <description>&lt;!-- [DocumentBodyStart:a4d6e4c8-e862-4293-818e-f770b4090f39] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Why is it difficult to nerf these akimbo pistols. I'm still annoyed by these guns. This is what they need to do.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-Wider hip spread. Make the hip spread the default size of the akimbo handguns from MW2, MK14, or LMGs without steady aim. Akimbo handguns are fine in MW3.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-Reduce the damage and range of the machine pistols to 20-15 . It's ridiculous they are on par with SMGs. They easily outgun shotguns which are primary weapons. I honestly think machine pistols should out-gun a primary shotgun unless they made shotguns secondaries again.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a4d6e4c8-e862-4293-818e-f770b4090f39] --&gt;</description>
      <pubDate>Wed, 29 Feb 2012 07:43:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205451385?tstart=0#205451385</guid>
      <dc:date>2012-02-29T07:43:45Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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