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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sat, 06 Oct 2012 12:32:15 GMT</pubDate>
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    <dc:date>2012-10-06T12:32:15Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Breach &amp; Destroy, Sabotage Pro, Team Elimination, Hostages</title>
      <link>http://community.activision.com/message/105009705?tstart=0#105009705</link>
      <description>&lt;!-- [DocumentBodyStart:f558cbcb-ce24-43bb-9640-ee20d8479461] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Heres some private game mode options we could use for the black ops 2:.&lt;br/&gt; &lt;br/&gt; Breach &amp;amp; Destroy: The map would have a single target placed in the defending teams spawn point with multiple area's in the level to breach for access to target. For example, imagine the Kowloon wager match version of the map. You would be able to breach the doors (that normally block off the map) with C4 to gain access to the target. Offensive team starts with a bomb in their spawn with C4 locked as their equipment and needs to blow breach points to reach the target. Team B spawns at the target and can either open breach points via switches or jump/climb over breach walls to get the jump on the offensive team. Or simply hang around and defend the plant site. Scoring would be just like Search &amp;amp; Destroy, 3-4 minutes should be the round time and a 45 second timer on the bomb.&lt;br/&gt; &lt;br/&gt; Sabotage Pro: Spawns and bomb placement would be set up like traditional Sabotage. Respawning would be off and the BOMB icon above the player carrying it would be removed. Bomb icon would return if player carrying it is killed. Planting and destroying the base wins the round, or defusing a planted bomb wins the round. Scoring, round time, side switch and bomb timer would be just like Search &amp;amp; Destroy.&lt;br/&gt; &lt;br/&gt; Team Elimination: Really simple here, Team Deathmatch with respawning off and first to 4 rounds won, wins. must eliminate entire team. if at least 1 man survives the round would be a draw. a tiebreaker round could invovle sudden death. first team to score a kill wins. &lt;br/&gt; &lt;br/&gt; Hostages: Each map would have 2 extraction points. One near the preventing teams spawn and the other somewhere near the middle of the map. Extracting team starts with 2 (AI controlled) hostages and must get at least one of the hostages extracted to win the round. Getting a hostage to an extraction site would start a 30 second timer. During this time you must defend the hostage while a chopper is en route. when the timer expires, the chopper will arrive and pick up the hostage(s). The team preventing the extraction must do so till timer runs out or kill both hostages to win the round. 3-4 minutes per round, team switch every 3 rounds, and first to 4 wins. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f558cbcb-ce24-43bb-9640-ee20d8479461] --&gt;</description>
      <pubDate>Fri, 08 Apr 2011 00:34:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105009705?tstart=0#105009705</guid>
      <dc:date>2011-04-08T00:34:50Z</dc:date>
      <clearspace:dateToText>7 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: New game mode..  a SOCOM style  demolition mode?</title>
      <link>http://community.activision.com/message/205639505?tstart=0#205639505</link>
      <description>&lt;!-- [DocumentBodyStart:c4b951e1-3ee8-41d0-8d9a-9df87bc8d6b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;yes. and breach and suppression. and if they add vips or hostages extract and escort.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c4b951e1-3ee8-41d0-8d9a-9df87bc8d6b2] --&gt;</description>
      <pubDate>Wed, 16 May 2012 20:53:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205639505?tstart=0#205639505</guid>
      <dc:date>2012-05-16T20:53:14Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Round Based Game Modes</title>
      <link>http://community.activision.com/message/205611059?tstart=0#205611059</link>
      <description>&lt;!-- [DocumentBodyStart:6b6a0986-b2d0-45ad-8d80-421d137b6448] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Search and Destroy is the only game mode I really enjoy playing on COD. There is a huge community of gamers out there that only enjoy round based gameplay over respawn, respawn, respawn. Probably why S&amp;amp;D is always the 3rd most played mode of all. Here's some non respawn modes we'd love to see added to Black ops 2.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Sabotage Pro: Only 2 changes here. Remove BOMB icon from player carrying the bomb until its dropped or planted, and make a defusal a win.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Breach &amp;amp; Destroy: Just like S&amp;amp;D but with only 1 plant site and multiple doors, barriers, etc to be breached before approaching target site. (ex. the barriers used to shrink maps in wager matches could easily function as breach points)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Team Elimination: Simply remove respawn from TDM and add rounds.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Escort/Extraction: This would involve adding AI hostages to be extracted or escorted to 1 of 2 points on a map to win. The opposing team would need to prevent this.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Also, removing ALL perks and killstreaks, adding a couple extra rounds and maybe another minute to the timer would make these modes EXTREMELY competitive. This would bring a huge group of gamers to COD who avoid it simply because of the respawn factor. I'm not saying replace the respawn modes with these, just an addition to the roster would be nice. maybe just create a "competitive mode" search option when searching for games. Thanks for reading! &lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6b6a0986-b2d0-45ad-8d80-421d137b6448] --&gt;</description>
      <pubDate>Sun, 06 May 2012 06:06:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205611059?tstart=0#205611059</guid>
      <dc:date>2012-05-06T06:06:09Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Round Based Game Modes</title>
      <link>http://community.activision.com/message/205611058?tstart=0#205611058</link>
      <description>&lt;!-- [DocumentBodyStart:a9df3a9b-d9b7-4fe3-8b45-443cdd347208] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Search and Destroy is the only game mode I really enjoy playing on COD. There is a huge community of gamers out there that only enjoy round based gameplay over respawn, respawn, respawn. Probably why S&amp;amp;D is always the 3rd most played mode of all. Here's some non respawn modes we'd love to see added to Black ops 2.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Sabotage Pro: Only 2 changes here. Remove BOMB icon from player carrying the bomb until its dropped or planted, and make a defusal a win.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Breach &amp;amp; Destroy: Just like S&amp;amp;D but with only 1 plant site and multiple doors, barriers, etc to be breached before approaching target site. (ex. the barriers used to shrink maps in wager matches could easily function as breach points)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Team Elimination: Simply remove respawn from TDM and add rounds.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Escort/Extraction: This would involve adding AI hostages to be extracted or escorted to 1 of 2 points on a map to win. The opposing team would need to prevent this.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Also, removing ALL perks and killstreaks, adding a couple extra rounds and maybe another minute to the timer would make these modes EXTREMELY competitive. This would bring a huge group of gamers to COD who avoid it simply because of the respawn factor. I'm not saying replace the respawn modes with these, just an addition to the roster would be nice. maybe just create a "competitive mode" search option when searching for games. Thanks for reading! &lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a9df3a9b-d9b7-4fe3-8b45-443cdd347208] --&gt;</description>
      <pubDate>Sun, 06 May 2012 06:05:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205611058?tstart=0#205611058</guid>
      <dc:date>2012-05-06T06:05:27Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Round Based Game Modes</title>
      <link>http://community.activision.com/message/205611057?tstart=0#205611057</link>
      <description>&lt;!-- [DocumentBodyStart:758f5890-a6ac-4d38-9f56-dcc14f83b1cc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Search and Destroy is the only game mode I really enjoy playing on COD. There is a huge community of gamers out there that only enjoy round based gameplay over respawn, respawn, respawn. Probably why S&amp;amp;D is always the 3rd most played mode of all. Here's some non respawn modes we'd love to see added to Black ops 2.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Sabotage Pro: Only 2 changes here. Remove BOMB icon from player carrying the bomb until its dropped or planted, and make a defusal a win.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Breach &amp;amp; Destroy: Just like S&amp;amp;D but with only 1 plant site and multiple doors, barriers, etc to be breached before approaching target site. (ex. the barriers used to shrink maps in wager matches could easily function as breach points)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Team Elimination: Simply remove respawn from TDM and add rounds.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Escort/Extraction: This would involve adding AI hostages to be extracted or escorted to 1 of 2 points on a map to win. The opposing team would need to prevent this.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #5b5b5b; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; text-align: -webkit-auto; background-color: #ffffff;"&gt;Also, removing ALL perks and killstreaks, adding a couple extra rounds and maybe another minute to the timer would make these modes EXTREMELY competitive. This would bring a huge group of gamers to COD who avoid it simply because of the respawn factor. I'm not saying replace the respawn modes with these, just an addition to the roster would be nice. maybe just create a "competitive mode" search option when searching for games. Thanks for reading! &lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:758f5890-a6ac-4d38-9f56-dcc14f83b1cc] --&gt;</description>
      <pubDate>Sun, 06 May 2012 06:01:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205611057?tstart=0#205611057</guid>
      <dc:date>2012-05-06T06:01:40Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Black Ops - How to annoy people tutorial.</title>
      <link>http://community.activision.com/message/105083097?tstart=0#105083097</link>
      <description>&lt;!-- [DocumentBodyStart:34ad76ed-8749-4404-9933-53324eb64c40] --&gt;&lt;div class="jive-rendered-content"&gt;dont forget, to do all this you have to meet certain requirements:&lt;br/&gt;
&lt;br/&gt;
1. no interaction with the opposite sex &lt;br/&gt;
2. no friends&lt;br/&gt;
3. family hates you&lt;br/&gt;
4. excessive amounts of free time due to lack of life&lt;br/&gt;
5. small appendages &lt;br/&gt;
&lt;br/&gt;
meet these requirements and you can be a waste of life too.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:34ad76ed-8749-4404-9933-53324eb64c40] --&gt;</description>
      <pubDate>Thu, 21 Apr 2011 20:37:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105083097?tstart=0#105083097</guid>
      <dc:date>2011-04-21T20:37:04Z</dc:date>
      <clearspace:dateToText>2 years, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Please add Game mode "War"</title>
      <link>http://community.activision.com/message/105010075?tstart=0#105010075</link>
      <description>&lt;!-- [DocumentBodyStart:a6ec3f00-019d-4f5e-afa9-1fcd13b3bbeb] --&gt;&lt;div class="jive-rendered-content"&gt;describe "war" for those that dont play WoW.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a6ec3f00-019d-4f5e-afa9-1fcd13b3bbeb] --&gt;</description>
      <pubDate>Fri, 08 Apr 2011 01:35:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105010075?tstart=0#105010075</guid>
      <dc:date>2011-04-08T01:35:10Z</dc:date>
      <clearspace:dateToText>2 years, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Breach &amp; Destroy, Sabotage Pro, Team Elimination, Hostages</title>
      <link>http://community.activision.com/message/105009710?tstart=0#105009710</link>
      <description>&lt;!-- [DocumentBodyStart:b37e7965-39ad-4672-8e33-eb21e947737d] --&gt;&lt;div class="jive-rendered-content"&gt;Heres some game modes you could create for the next COD. Or possibly implement on blops somehow (and I know the latter is highly unlikely).&lt;br/&gt;
&lt;br/&gt;
Breach &amp;amp; Destroy: The map would have a single target placed in the defending teams spawn point with multiple area's in the level to breach for access to target. For example, imagine the Kowloon wager match version of the map. You would be able to breach the doors (that normally block off the map) with C4 to gain access to the target. Offensive team starts with a bomb in their spawn with C4 locked as their equipment and needs to blow breach points to reach the target. Team B spawns at the target and can either open breach points via switches or jump/climb over breach walls to get the jump on the offensive team. Or simply hang around and defend the plant site. Scoring would be just like Search &amp;amp; Destroy, 3-4 minutes should be the round time and a 45 second timer on the bomb.&lt;br/&gt;
&lt;br/&gt;
Sabotage Pro: Spawns and bomb placement would be set up like traditional Sabotage. Respawning would be off and the BOMB icon above the player carrying it would be removed. Bomb icon would return if player carrying it is killed. Planting and destroying the base wins the round, or defusing a planted bomb wins the round. Scoring, round time, side switch and bomb timer would be just like Search &amp;amp; Destroy.&lt;br/&gt;
&lt;br/&gt;
Team Elimination: Really simple here, Team Deathmatch with respawning off and first to 4 rounds won, wins. Team with the most kills wins the round.&lt;br/&gt;
&lt;br/&gt;
Hostages: Each map would have 2 extraction points. One near the preventing teams spawn and the other somewhere near the middle of the map. Extracting team starts with 2 (AI controlled) hostages and must get at least one of the hostages extracted to win the round. Getting a hostage to an extraction site would start a 30 second timer. During this time you must defend the hostage while a chopper is en route. when the timer expires, the chopper will arrive and pick up the hostage(s). The team preventing the extraction must do so till timer runs out or kill both hostages to win the round. 3-4 minutes per round, team switch every 3 rounds, and first to 4 rounds won, wins.&lt;br/&gt;
&lt;br/&gt;
You could pick up a lot of hardcore tactical gamers with these game modes (and clan support couldn't hurt either). Some other changes for these modes would be nice too. Removing killstreaks and perks would be ideal. The ability to choose between 4v4, 6v6, or 9v9 would be great. And playing in 3rd person with ADS on the aim button rather than OTS would be the icing on the cake. 3rd person is just my preferred shooter, but I'd play these modes in 1st person on a black and white TV with no volume if they were released. reply if you'd like to see these modes in the next COD.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b37e7965-39ad-4672-8e33-eb21e947737d] --&gt;</description>
      <pubDate>Fri, 08 Apr 2011 00:35:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105009710?tstart=0#105009710</guid>
      <dc:date>2011-04-08T00:35:31Z</dc:date>
      <clearspace:dateToText>2 years, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Breach &amp; Destroy, Sabotage Pro, Team Elimination, Hostages</title>
      <link>http://community.activision.com/message/105009690?tstart=0#105009690</link>
      <description>&lt;!-- [DocumentBodyStart:6524a656-c43b-4fa3-aa13-ddf4a5481859] --&gt;&lt;div class="jive-rendered-content"&gt;a clan only server would also be awesome too.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6524a656-c43b-4fa3-aa13-ddf4a5481859] --&gt;</description>
      <pubDate>Fri, 08 Apr 2011 00:32:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105009690?tstart=0#105009690</guid>
      <dc:date>2011-04-08T00:32:21Z</dc:date>
      <clearspace:dateToText>2 years, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What do you run with?</title>
      <link>http://community.activision.com/message/104958695?tstart=0#104958695</link>
      <description>&lt;!-- [DocumentBodyStart:2729c8fa-ce3e-43e5-bc04-db6dc8b35371] --&gt;&lt;div class="jive-rendered-content"&gt;on 5th prestige and im done. 8 classes is enough. &lt;br/&gt;
&lt;br/&gt;
RnG (run n gun)&lt;br/&gt;
spectre/ex mag&lt;br/&gt;
xbow&lt;br/&gt;
semtex/flash/clay&lt;br/&gt;
LW/SA/MA&lt;br/&gt;
&lt;br/&gt;
RnGg (run n gun ghost)&lt;br/&gt;
spectre/silencer/grip&lt;br/&gt;
xbow&lt;br/&gt;
semtex/flash/clay&lt;br/&gt;
GH/WA/MA&lt;br/&gt;
&lt;br/&gt;
RnGgl (run n gun w/GL)&lt;br/&gt;
ak74u/GL&lt;br/&gt;
RPG&lt;br/&gt;
semtex/flash/clay&lt;br/&gt;
FJ/SoH/MA&lt;br/&gt;
&lt;br/&gt;
Ghost/Anti Aircraft (for choppers/spyplanes)&lt;br/&gt;
Galil/suppresor&lt;br/&gt;
strela&lt;br/&gt;
semtex/smoke/clay&lt;br/&gt;
GH/SoH/NI&lt;br/&gt;
&lt;br/&gt;
HHH (hardline, hardened, hacker)&lt;br/&gt;
Galil/ ex mag&lt;br/&gt;
xbow&lt;br/&gt;
semtex/flash/clay&lt;br/&gt;
HL/HD/HA&lt;br/&gt;
&lt;br/&gt;
Snipe&lt;br/&gt;
psg/ex mag&lt;br/&gt;
cz/ex mag&lt;br/&gt;
semtex/flash/clay&lt;br/&gt;
GH/SC/NI&lt;br/&gt;
&lt;br/&gt;
S&amp;amp;D &lt;br/&gt;
galil/suppressor/ex mag&lt;br/&gt;
xbow&lt;br/&gt;
semtex/flash/clay&lt;br/&gt;
FJ/WA/NI&lt;br/&gt;
&lt;br/&gt;
--- (alternating class)&lt;br/&gt;
currently:&lt;br/&gt;
spas/suppressor&lt;br/&gt;
xbow&lt;br/&gt;
semtex/flash/clay&lt;br/&gt;
FJ/SA/MA&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
i&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2729c8fa-ce3e-43e5-bc04-db6dc8b35371] --&gt;</description>
      <pubDate>Tue, 29 Mar 2011 03:08:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104958695?tstart=0#104958695</guid>
      <dc:date>2011-03-29T03:08:23Z</dc:date>
      <clearspace:dateToText>2 years, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Breach &amp; Destroy, Sabotage Pro, Team Elimination, Hostages</title>
      <link>http://community.activision.com/message/104958308?tstart=0#104958308</link>
      <description>&lt;!-- [DocumentBodyStart:b6ad6284-4de4-4431-a08f-7db11da437a3] --&gt;&lt;div class="jive-rendered-content"&gt;all we have now is s&amp;amp;d. the other games are fun for killing time and warming up. but nothing competes with having 1 life per round. it forces you to play smart, and not just mindlessly run around and get killed repeatedly.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b6ad6284-4de4-4431-a08f-7db11da437a3] --&gt;</description>
      <pubDate>Tue, 29 Mar 2011 01:03:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104958308?tstart=0#104958308</guid>
      <dc:date>2011-03-29T01:03:14Z</dc:date>
      <clearspace:dateToText>2 years, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Breach &amp; Destroy, Sabotage Pro, Team Elimination, Hostages</title>
      <link>http://community.activision.com/message/104923125?tstart=0#104923125</link>
      <description>&lt;!-- [DocumentBodyStart:bea2bda7-221f-4745-9f28-cb06c05fdc11] --&gt;&lt;div class="jive-rendered-content"&gt;Heres some game modes you could create for the next COD. Or possibly implement on blops somehow (and I know the latter is highly unlikely).&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Breach &amp;amp; Destroy&lt;/span&gt;&lt;/strong&gt;: The map would have a single target placed in the defending teams spawn point with multiple area's in the level to breach for access to target. For example, imagine the Kowloon wager match version of the map. You would be able to breach the doors (that normally block off the map) with C4 to gain access to the target. Offensive team starts with a bomb in their spawn with C4 locked as their equipment and needs to blow breach points to reach the target. Team B spawns at the target and can either open breach points via switches or jump/climb over breach walls to get the jump on the offensive team. Or simply hang around and defend the plant site. Scoring would be just like Search &amp;amp; Destroy, 3-4 minutes should be the round time and a 45 second timer on the bomb.&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Sabotage Pro&lt;/span&gt;&lt;/strong&gt;: Spawns and bomb placement would be set up like traditional Sabotage. Respawning would be off and the BOMB icon above the player carrying it would be removed. Bomb icon would return if player carrying it is killed. Planting and destroying the base wins the round, or defusing a planted bomb wins the round. Scoring, round time, side switch and bomb timer would be just like Search &amp;amp; Destroy.&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Team Elimination&lt;/span&gt;&lt;/strong&gt;: Really simple here, Team Deathmatch with respawning off and first to 4 rounds won, wins. Team with the most kills wins the round.&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Hostages&lt;/span&gt;&lt;/strong&gt;: Each map would have 2 extraction points. One near the preventing teams spawn and the other somewhere near the middle of the map. Extracting team starts with 2 (AI controlled) hostages and must get at least one of the hostages extracted to win the round. Getting a hostage to an extraction site would start a 30 second timer. During this time you must defend the hostage while a chopper is en route. when the timer expires, the chopper will arrive and pick up the hostage(s). The team preventing the extraction must do so till timer runs out or kill both hostages to win the round. 3-4 minutes per round, team switch every 3 rounds, and first to 4 rounds won, wins.&lt;br/&gt;
&lt;br/&gt;
You could pick up a lot of hardcore tactical gamers with these game modes (and clan support couldn't hurt either). Some other changes for these modes would be nice too. Removing killstreaks and perks would be ideal. The ability to choose between 4v4, 6v6, or 9v9 would be great. And playing in 3rd person with ADS on the aim button rather than OTS would be the icing on the cake. 3rd person is just my preferred shooter, but I'd play these modes in 1st person on a black and white TV with no volume if they were released. reply if you'd like to see these modes in the next COD (or now on BLOPS).&lt;br/&gt;
&lt;br/&gt;
Thanks for reading!&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bea2bda7-221f-4745-9f28-cb06c05fdc11] --&gt;</description>
      <pubDate>Tue, 22 Mar 2011 03:39:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104923125?tstart=0#104923125</guid>
      <dc:date>2011-03-22T03:39:52Z</dc:date>
      <clearspace:dateToText>2 years, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>12</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: ** New MW2 Title: Welcome Back</title>
      <link>http://community.activision.com/message/104020330?tstart=0#104020330</link>
      <description>&lt;!-- [DocumentBodyStart:832678a9-d6c8-477f-ac63-50e52ec78969] --&gt;&lt;div class="jive-rendered-content"&gt;mw2 is finally running great because 3/4 of the former population is on blops. i play between 12-8am. i see very little lag and ive only froze once in the past 3 weeks. occasionally a game takes forever to start but thats only when im searching local only.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:832678a9-d6c8-477f-ac63-50e52ec78969] --&gt;</description>
      <pubDate>Fri, 03 Dec 2010 04:34:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104020330?tstart=0#104020330</guid>
      <dc:date>2010-12-03T04:34:38Z</dc:date>
      <clearspace:dateToText>2 years, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Game Mode: Tortoise Vs Hare</title>
      <link>http://community.activision.com/message/103963715?tstart=0#103963715</link>
      <description>&lt;!-- [DocumentBodyStart:c8bac358-6d7d-4e12-8fe9-07f18b5e5c4c] --&gt;&lt;div class="jive-rendered-content"&gt;fast &amp;amp; weak vs slow &amp;amp; strong. directions:&lt;br/&gt;
&lt;br/&gt;
standard game options (change to your liking)&lt;br/&gt;
create 2 custom classes for each team. (all perks set to pro)&lt;br/&gt;
&lt;br/&gt;
hare setup 1&lt;br/&gt;
ak47/gl&lt;br/&gt;
rpg&lt;br/&gt;
tomahawk&lt;br/&gt;
smoke&lt;br/&gt;
none&lt;br/&gt;
lightweight&lt;br/&gt;
sleight of hand&lt;br/&gt;
marathon&lt;br/&gt;
&lt;br/&gt;
hare setup 2&lt;br/&gt;
skorpion/grip&lt;br/&gt;
crossbow&lt;br/&gt;
semtex&lt;br/&gt;
smoke&lt;br/&gt;
none&lt;br/&gt;
lightweight&lt;br/&gt;
slight of hand&lt;br/&gt;
marathon&lt;br/&gt;
&lt;br/&gt;
health:100%&lt;br/&gt;
regen: very fast&lt;br/&gt;
vamp: none&lt;br/&gt;
movement: very fast&lt;br/&gt;
sprint speed: fast&lt;br/&gt;
damage: increased&lt;br/&gt;
explosive: increased&lt;br/&gt;
&lt;br/&gt;
tortoise class 1&lt;br/&gt;
fn fal/masterkey&lt;br/&gt;
crossbow&lt;br/&gt;
semtex&lt;br/&gt;
flash&lt;br/&gt;
claymore&lt;br/&gt;
scavenger&lt;br/&gt;
steady aim&lt;br/&gt;
second chance&lt;br/&gt;
&lt;br/&gt;
tortoise class 2&lt;br/&gt;
spas&lt;br/&gt;
crossbow&lt;br/&gt;
semtex&lt;br/&gt;
flash&lt;br/&gt;
claymore&lt;br/&gt;
scavenger&lt;br/&gt;
steady aim&lt;br/&gt;
second chance&lt;br/&gt;
&lt;br/&gt;
health: 500%&lt;br/&gt;
regen: normal&lt;br/&gt;
vamp: none&lt;br/&gt;
movement: slow&lt;br/&gt;
sprint speed: normal&lt;br/&gt;
damage: double&lt;br/&gt;
explosive: maximum&lt;br/&gt;
&lt;br/&gt;
hares take about 1-2 shots to kill but are extremely quick. tortoises are slow but very powerful and take 6-8 shots, or 3 rpg's/gl's, or 1 tomahawk to kill. hares should stick together to take down tortoises, or go solo and stick and move. tortoises should stick together to watch each other backs and revive each other. this mode is best played on cracked. villa, array, and havana also work well. enjoy.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c8bac358-6d7d-4e12-8fe9-07f18b5e5c4c] --&gt;</description>
      <pubDate>Thu, 25 Nov 2010 04:51:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103963715?tstart=0#103963715</guid>
      <dc:date>2010-11-25T04:51:08Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: More Non-Respawn Games</title>
      <link>http://community.activision.com/message/103564812?tstart=0#103564812</link>
      <description>&lt;!-- [DocumentBodyStart:d61b7b94-0a6c-4366-872c-a5ab702d8a03] --&gt;&lt;div class="jive-rendered-content"&gt;yes 3rd person is not for everyone. and in mw2 it seemed tacked on (albeit a great addition). but if you started on 3rd person, mw's 1st person binocular vision can be frustrating. and people camp regardless of camera view. once youve played third person you know how to take out corner campers, nades. it was easier in socom because after people died you could just walk over their body to pick up nades and ammo. you need scavenger or OMA to get more nades in mw. 3rd person is just a cream dream for us socom ghosts. im content playin 1st person with more round based modes. &lt;img ___jive_emoticon_name="devil" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/devil.gif"/&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d61b7b94-0a6c-4366-872c-a5ab702d8a03] --&gt;</description>
      <pubDate>Tue, 26 Oct 2010 03:03:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103564812?tstart=0#103564812</guid>
      <dc:date>2010-10-26T03:03:06Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How quickscoping and no-scoping work</title>
      <link>http://community.activision.com/message/103519332?tstart=0#103519332</link>
      <description>&lt;!-- [DocumentBodyStart:8c557d99-1e7b-401d-b4f3-50d705c9de8d] --&gt;&lt;div class="jive-rendered-content"&gt;"You are right about no scoping, but shooting at the exact time the crosshairs reset is incredible hard. This means if someone can do it constantly its a skill".&lt;br/&gt;
&lt;br/&gt;
wow. its incredibly easy. point x'hairs near someone, hit aim then fire sequentially. sure its a skill, like 3 card monty.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8c557d99-1e7b-401d-b4f3-50d705c9de8d] --&gt;</description>
      <pubDate>Fri, 22 Oct 2010 00:36:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103519332?tstart=0#103519332</guid>
      <dc:date>2010-10-22T00:36:57Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: More Non-Respawn Games</title>
      <link>http://community.activision.com/message/103519239?tstart=0#103519239</link>
      <description>&lt;!-- [DocumentBodyStart:4a41a491-8322-4d75-965d-341300c93f8a] --&gt;&lt;div class="jive-rendered-content"&gt;this all may be for nothing though. itll take a lot to get new modes into an already developed game. reply if you agree anyway.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4a41a491-8322-4d75-965d-341300c93f8a] --&gt;</description>
      <pubDate>Fri, 22 Oct 2010 00:27:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103519239?tstart=0#103519239</guid>
      <dc:date>2010-10-22T00:27:24Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: N00bt00bing</title>
      <link>http://community.activision.com/message/103519192?tstart=0#103519192</link>
      <description>&lt;!-- [DocumentBodyStart:0c6b6899-d9cd-427e-8c9b-ab98ad86da32] --&gt;&lt;div class="jive-rendered-content"&gt;as someone who started thier online experience with socom i understand the hatred toward gl's. but mw is no socom. any game you can drop a nuke, call a predator, stealth bomber, ac130, chopper gunner, ect, youve got no reason to cry about rockets or gl's. yes, the kids who cant hit the broad side of a barn with a cannon are talentless. but to use them precisely is a skill. do you think when a company is designing a game the dept thats in charge of rockets and gl's are called noobs all day at work? if anything i hate getting quick sniped more than gl'd. at least gl's dont exploit the auto-aim system. seriously, let the hate go and make yourself a OMA danger close GL class and have fun!&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0c6b6899-d9cd-427e-8c9b-ab98ad86da32] --&gt;</description>
      <pubDate>Fri, 22 Oct 2010 00:21:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103519192?tstart=0#103519192</guid>
      <dc:date>2010-10-22T00:21:44Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Not many people play COD on PS3?</title>
      <link>http://community.activision.com/message/103519005?tstart=0#103519005</link>
      <description>&lt;!-- [DocumentBodyStart:d7a4acba-1d4a-4334-a027-74f3bee7a0b3] --&gt;&lt;div class="jive-rendered-content"&gt;theres usually 300k-500k on mw2 during evenings. even nights see as many 200k.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d7a4acba-1d4a-4334-a027-74f3bee7a0b3] --&gt;</description>
      <pubDate>Fri, 22 Oct 2010 00:04:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103519005?tstart=0#103519005</guid>
      <dc:date>2010-10-22T00:04:35Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Killstreaks affect killstreaks?</title>
      <link>http://community.activision.com/message/103518967?tstart=0#103518967</link>
      <description>&lt;!-- [DocumentBodyStart:ded8d4c7-d8db-4879-8220-e296b36bdf40] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;tcb23 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Please PLEASE PLEASE! Dont troll and get mad on this post. This is just to share opinions and make good points. Well, I personlly think that it is not a good idea for Killstreaks in Call of Duty: Black Ops to not add onto other Killstreaks. Its almost pointless to have them. Just so your can get kills? I love getting killstreaks in MW2 and I find it so much more satisfying and full filling to use my killstreaks to get more killstreaks. Its so fun using them and I really would hate to get a killstreak then have to run around the map killing people with my gun just so I can have my fun with the next killstreak. Plus its going to take even longer to get killstreaks.. and not to mention the frustration that comes with that &amp;gt;.&amp;lt;. So overall in my opinion.. they should switch it back. Like in Modern Wafare 2. It would just make the game more fun and it would players wanting to play more to get killstreaks. (at least I want to get killstreaks) I hope they might reconsider. &lt;img ___jive_emoticon_name="grin" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/grin.gif"/&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
&amp;#160; &lt;br/&gt;
&lt;br/&gt;
i disagree. all you have to do to get 20+ kills in a game is get 5 kills in a row, call in a predator, get your harrier, get chopper gunner. too simple. nothin personal, but how is sitting in place and getting auto kills fun? youll still get them in care packages. id love to see more non-spawn modes without killstreaks or perks. but i doubt itll happen. just getting the different modes for wager matches was probably a major fight to get them put in the game.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ded8d4c7-d8db-4879-8220-e296b36bdf40] --&gt;</description>
      <pubDate>Thu, 21 Oct 2010 23:59:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103518967?tstart=0#103518967</guid>
      <dc:date>2010-10-21T23:59:59Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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