<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 23 May 2013 22:32:59 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-05-23T22:32:59Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: The Placebo Pistol Nerf</title>
      <link>http://community.activision.com/message/414466230?tstart=0#414466230</link>
      <description>&lt;!-- [DocumentBodyStart:738cdfcc-36a0-4306-9ef2-984e658ecf81] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Or shotgun on a sniper.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or SMG on an assault rifle.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or SMG on a sniper.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or SMG on an LMG.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or LMG on an SMG.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or shotgun on an AR.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Pistols are for emergencies, and with snipers, LMGs and some assault rifles-- for close quarters and mobility.&lt;/p&gt;&lt;p&gt;Second primaries are for a pre-planned strategy of switching weapons in a given situation to be able to fulfil two playstyles.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I cannot count the times I have been saved by my Five-Seven when I would've died without it -- or with a second primary.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:738cdfcc-36a0-4306-9ef2-984e658ecf81] --&gt;</description>
      <pubDate>Thu, 23 May 2013 21:11:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414466230?tstart=0#414466230</guid>
      <dc:date>2013-05-23T21:11:18Z</dc:date>
      <clearspace:dateToText>5 hours, 16 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The Placebo Pistol Nerf</title>
      <link>http://community.activision.com/message/414465935?tstart=0#414465935</link>
      <description>&lt;!-- [DocumentBodyStart:8d219d9b-0750-4b19-96b0-de309d618c69] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Pistol advantages at the moment over overkill secondaries:&lt;/p&gt;&lt;p&gt;-Switches so fast that you will win an encounter where both of you switch to your secondary if your opponent doesn't have a pistol&lt;/p&gt;&lt;p&gt;-Has high movement speed while actually allowing you to kill targets on a reasonable range, allowing you to sprint and run faster when you carry a heavy primary weapon on your back.&lt;/p&gt;&lt;p&gt;-Has fast reload speeds&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Overall -- if I had to choose between an SMG secondary without spending a point on overkill and Five-Seven, I would always choose the Five-Seven&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8d219d9b-0750-4b19-96b0-de309d618c69] --&gt;</description>
      <pubDate>Thu, 23 May 2013 20:24:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414465935?tstart=0#414465935</guid>
      <dc:date>2013-05-23T20:24:58Z</dc:date>
      <clearspace:dateToText>6 hours, 50 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414463946?tstart=0#414463946</link>
      <description>&lt;!-- [DocumentBodyStart:5bca2bc8-24b7-45b4-a174-c4d3b20756ed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deamonomic wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;adw1983 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deamonomic wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;im talking about the moment from where the gun kicks back till the time I get my hit marker for being on target. back till the time I get my hit marker for being on target. here is a delay there that EVERYONE has. but host seems to have it less.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; so in other words in black ops 2 hit markers online are not instant. this has caused problems for the game because sometimes you will fire a shot on target, get off target and fire another bullet at the exact same moment as the hit marker is showing up.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;thats not lag because it happens even in offline matches VS bots&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;sorry had to play find the word&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;note to anywho who did care, that video has been delayed like the rewrite. this time the lag mosnters took out my sony vegas production save file. poof. luckily i still have the tons of different things available. just need to assemble.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's worse:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you get 0.20 seconds to get hit-detection -- keep in mind that the position of the enemy you see may be 0.20 seconds later than his actual position on top of that.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That is a full fledged 0.40 second delay right there:&lt;/p&gt;&lt;p&gt;You see him 0.20 seconds after where he is.&lt;/p&gt;&lt;p&gt;You can't hit him before 0.20 seconds after you've fired your gun -- while he may already have killed you before you saw him on your screen:&lt;/p&gt;&lt;p&gt;A 0.20 second hit-detection delay does mean that he has 0.20 seconds to kill you, and if he's 0.20 seconds in front of what you see on your screen...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Of course, any disadvantage is based on his delays -- but also on his actions:&lt;/p&gt;&lt;p&gt;If he rounds a corner and then immediately fire -- he will not round the corner before the same delay as he has delayed hit-detection:&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;0.00: He rounds the corner on his screen.&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;0.10: He rounds the corner serverside&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;0.20: He fires on his screen&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;0.30: He continue to fire&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;0.30: He appears on your screen&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;0.40: He has fired enough shots to kill you on his screen.&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;0.40: He gets hit-detection for his first shots.&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;0.40: You start firing just as he starts to fire on your screen&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;... &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;... But does it matter at all what you do?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;where are you getting this from? and please... not the instinct reply... I dont think this topic can take it XD it will likely burst into flames&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I mean what indication do you have that the player model is off by 200 miliseconds?&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I can't help but replying on instinct, so:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's math.&lt;/p&gt;&lt;p&gt;For you to get 0.20 seconds to get hit-detection -- it must take 0.20 seconds from you perform your actions until the host has confirmed that you did what you did and your game world is updated.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The game uses server hit-prediction:&lt;/p&gt;&lt;p&gt;You fire your gun, the server confirms or denies you the hit, and then reports back to you -- and you get hit-detection only when the server has confirmed a hit.&lt;/p&gt;&lt;p&gt;IF we get hit-detection in 0.037 seconds at times -- it means we MUST HAVE less than 37 ping to the host.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Just to round that: 40 ms ping response time (ping) + 160 ms delay = 200ms total time from shot fired to hit-detection -- in the cases where we have 0.20 second hit-detection delays.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Do you agree?&lt;/p&gt;&lt;p&gt;If you agree -- I can continue in the next post.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I instinctively reply in the most constructive manner the post deserves.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5bca2bc8-24b7-45b4-a174-c4d3b20756ed] --&gt;</description>
      <pubDate>Thu, 23 May 2013 06:55:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463946?tstart=0#414463946</guid>
      <dc:date>2013-05-23T06:55:43Z</dc:date>
      <clearspace:dateToText>16 hours, 47 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The missing dimension in Black Ops 2: Orientation by sound</title>
      <link>http://community.activision.com/message/414464313?tstart=0#414464313</link>
      <description>&lt;!-- [DocumentBodyStart:34fc76d2-5c78-4e60-a106-7f15d4c2a426] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Back when I lived with my brother, I had to play with the sound so low I could not hear footsteps when playing on consoles on TV.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But then I bought my own house for my family, and could play with sound on consoles again in MW2.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Good times.&lt;/p&gt;&lt;p&gt;Then I bought a headset, and had jolly good times.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now this game feels like back in the day, playing with the sound so low I only can hear gunshots.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I cannot count the number of times I've been shot from the side or from behind by enemies who I simply could not hear, with supercrunch on and the volume so high that it almost hurst.&lt;/p&gt;&lt;p&gt;Sprinting enemies, while nothing else of interest happens around ingame or in the real world -- and BAM -- I'm dead.&lt;/p&gt;&lt;p&gt;Shot from 3 feet away by a sprinting enemy without dead silence.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:34fc76d2-5c78-4e60-a106-7f15d4c2a426] --&gt;</description>
      <pubDate>Thu, 23 May 2013 10:16:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464313?tstart=0#414464313</guid>
      <dc:date>2013-05-23T10:16:25Z</dc:date>
      <clearspace:dateToText>17 hours, 33 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>The missing dimension in Black Ops 2: Orientation by sound</title>
      <link>http://community.activision.com/message/414464261?tstart=0#414464261</link>
      <description>&lt;!-- [DocumentBodyStart:5d1a645a-f17c-43a9-a0f9-0a9c18d4672e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;[Pretend I said something very, very technical about footsteps not being audible and why that takes away from the game experience because it denies you situational awareness.]&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Therefore - footsteps should be loud by default, so loud that people can hear footsteps on their TVs.&lt;/p&gt;&lt;p&gt;To make the advantage of headsets lower -- cut the footstep sounds off sharply:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1 meter: 100%&lt;/p&gt;&lt;p&gt;3 meters: 97%&lt;/p&gt;&lt;p&gt;5 meters: 95%&lt;/p&gt;&lt;p&gt;7 meters: 70%&lt;/p&gt;&lt;p&gt;10 meters: 25%&lt;/p&gt;&lt;p&gt;12 meters: 0%&lt;/p&gt;&lt;p&gt;15 meters: 0% (-25%)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Awareness:&lt;/p&gt;&lt;p&gt;5 meters: 100% (a slight disadvantage)&lt;/p&gt;&lt;p&gt;7 meters: 97%&lt;/p&gt;&lt;p&gt;10 meters: 95%&lt;/p&gt;&lt;p&gt;12 meters: 70%&lt;/p&gt;&lt;p&gt;15 meters: 25%&lt;/p&gt;&lt;p&gt;17 meters: 0%&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Dead Silence:&lt;/p&gt;&lt;p&gt;1 meter: 97%&lt;/p&gt;&lt;p&gt;2 meters: 95%&lt;/p&gt;&lt;p&gt;4 meters: 70%&lt;/p&gt;&lt;p&gt;6 meters: 25%&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Crouching or walking without the Stock attachment reduces the sound of walking dramatically -- and has always allowed you to walk around undetected in all games.&lt;/p&gt;&lt;p&gt;Only people who run and sprint are audible to everyone.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sneaking around would become a skill and tactic, once again -- and not what you do every time you sprint around on the outskirts of the map, by defauly, because you're inaudible to everyone anyway.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5d1a645a-f17c-43a9-a0f9-0a9c18d4672e] --&gt;</description>
      <pubDate>Thu, 23 May 2013 08:04:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464261?tstart=0#414464261</guid>
      <dc:date>2013-05-23T08:04:41Z</dc:date>
      <clearspace:dateToText>19 hours, 45 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Probation for others choices?</title>
      <link>http://community.activision.com/message/414464249?tstart=0#414464249</link>
      <description>&lt;!-- [DocumentBodyStart:d45a6db7-f3a9-4cc2-834e-b3b856fb1aea] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think he's talking about hosts dashboarding.&lt;/p&gt;&lt;p&gt;The entire lobby gets probation -- according to those who have experienced it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have no firsthand experience because I've only played two or three league games ever.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d45a6db7-f3a9-4cc2-834e-b3b856fb1aea] --&gt;</description>
      <pubDate>Thu, 23 May 2013 07:15:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464249?tstart=0#414464249</guid>
      <dc:date>2013-05-23T07:15:38Z</dc:date>
      <clearspace:dateToText>20 hours, 34 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: maps not showing up for 2 weeks or more!  weird!</title>
      <link>http://community.activision.com/message/414464248?tstart=0#414464248</link>
      <description>&lt;!-- [DocumentBodyStart:965ce901-d699-4438-9e01-7b1a70893e29] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I bought the peacekeeper about 3 weeks ago.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have not played that snow map that came with it more than once -- and I'm not even sure if that was in a private match against bots or versus actual players.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Only one single time after buying the Peacekeeper.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:965ce901-d699-4438-9e01-7b1a70893e29] --&gt;</description>
      <pubDate>Thu, 23 May 2013 07:12:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464248?tstart=0#414464248</guid>
      <dc:date>2013-05-23T07:12:07Z</dc:date>
      <clearspace:dateToText>20 hours, 36 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Show off that custom emblem!</title>
      <link>http://community.activision.com/message/414464247?tstart=0#414464247</link>
      <description>&lt;!-- [DocumentBodyStart:b738434c-32df-4476-9336-dd47d02cd249] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bkblazer wrote:&lt;/p&gt;&lt;!--[CodeBlockStart:dd775563-a90c-4bf0-a25a-a3901066ca4a]--&gt;&lt;span&gt;&lt;a href="http://imageshack.us/photo/my-images/203/935bkblazer.jpg/" target="_blank"&gt;&lt;img border="0" src="http://img203.imageshack.us/img203/4830/935bkblazer.jpg"/&gt;&lt;/a&gt;&lt;br/&gt;Uploaded with &lt;a class="jive-link-external-small" href="http://imageshack.us" target="_blank"&gt;ImageShack.us&lt;/a&gt;&lt;/span&gt;&lt;!--[CodeBlockEnd:dd775563-a90c-4bf0-a25a-a3901066ca4a]--&gt;
&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;
&lt;p&gt;unfortunately this emblem needs a black background to get the proper effect.&lt;/p&gt;
&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Fixed that for you...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And by the gods -- INFINITYWARD:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;YOU HAVE BETTER HAVE CUSTOM EMBLEMS IN GHOST!!!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b738434c-32df-4476-9336-dd47d02cd249] --&gt;</description>
      <pubDate>Thu, 23 May 2013 07:05:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464247?tstart=0#414464247</guid>
      <dc:date>2013-05-23T07:05:29Z</dc:date>
      <clearspace:dateToText>20 hours, 39 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414463941?tstart=0#414463941</link>
      <description>&lt;!-- [DocumentBodyStart:254a0c69-dd64-4803-a5a6-8477b9bc7777] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deamonomic wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;im talking about the moment from where the gun kicks back till the time I get my hit marker for being on target. back till the time I get my hit marker for being on target. here is a delay there that EVERYONE has. but host seems to have it less.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; so in other words in black ops 2 hit markers online are not instant. this has caused problems for the game because sometimes you will fire a shot on target, get off target and fire another bullet at the exact same moment as the hit marker is showing up.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;thats not lag because it happens even in offline matches VS bots&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;sorry had to play find the word&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;note to anywho who did care, that video has been delayed like the rewrite. this time the lag mosnters took out my sony vegas production save file. poof. luckily i still have the tons of different things available. just need to assemble.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's worse:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you get 0.20 seconds to get hit-detection -- keep in mind that the position of the enemy you see may be 0.20 seconds later than his actual position on top of that.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That is a full fledged 0.40 second delay right there:&lt;/p&gt;&lt;p&gt;You see him 0.20 seconds after where he is.&lt;/p&gt;&lt;p&gt;You can't hit him before 0.20 seconds after you've fired your gun -- while he may already have killed you before you saw him on your screen:&lt;/p&gt;&lt;p&gt;A 0.20 second hit-detection delay does mean that he has 0.20 seconds to kill you, and if he's 0.20 seconds in front of what you see on your screen...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Of course, any disadvantage is based on his delays -- but also on his actions:&lt;/p&gt;&lt;p&gt;If he rounds a corner and then immediately fire -- he will not round the corner before the same delay as he has delayed hit-detection:&lt;/p&gt;&lt;p&gt;0.00: He rounds the corner on his screen.&lt;/p&gt;&lt;p&gt;0.10: He rounds the corner serverside&lt;/p&gt;&lt;p&gt;0.20: He fires on his screen&lt;/p&gt;&lt;p&gt;0.30: He continue to fire&lt;/p&gt;&lt;p&gt;0.30: He appears on your screen&lt;/p&gt;&lt;p&gt;0.40: He has fired enough shots to kill you on his screen.&lt;/p&gt;&lt;p&gt;0.40: He gets hit-detection for his first shots.&lt;/p&gt;&lt;p&gt;0.40: You start firing just as he starts to fire on your screen&lt;/p&gt;&lt;p&gt;... &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;... But does it matter at all what you do?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:254a0c69-dd64-4803-a5a6-8477b9bc7777] --&gt;</description>
      <pubDate>Thu, 23 May 2013 05:57:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463941?tstart=0#414463941</guid>
      <dc:date>2013-05-23T05:57:02Z</dc:date>
      <clearspace:dateToText>21 hours, 31 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Whats the best weapon after the last patch?</title>
      <link>http://community.activision.com/message/414463205?tstart=0#414463205</link>
      <description>&lt;!-- [DocumentBodyStart:4d4de4be-2026-47e4-b661-aba94dadaab7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;AR:&lt;/p&gt;&lt;p&gt;-M8&lt;/p&gt;&lt;p&gt;-FAL&lt;/p&gt;&lt;p&gt;-AN-94&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;SMG:&lt;/p&gt;&lt;p&gt;-Vector&lt;/p&gt;&lt;p&gt;-Skorpion EVO&lt;/p&gt;&lt;p&gt;-MSMC&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Pistol:&lt;/p&gt;&lt;p&gt;-KAP-40&lt;/p&gt;&lt;p&gt;-BR23&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4d4de4be-2026-47e4-b661-aba94dadaab7] --&gt;</description>
      <pubDate>Thu, 23 May 2013 00:21:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463205?tstart=0#414463205</guid>
      <dc:date>2013-05-23T00:21:47Z</dc:date>
      <clearspace:dateToText>1 day, 3 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Xbox One Controller Design</title>
      <link>http://community.activision.com/message/414463201?tstart=0#414463201</link>
      <description>&lt;!-- [DocumentBodyStart:e8da6f35-a7e4-41f0-836f-0197cc107b08] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yep longer sticks, smaller dead zones AND better accelleration patterns -- and the controllers can be considered "good".&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e8da6f35-a7e4-41f0-836f-0197cc107b08] --&gt;</description>
      <pubDate>Wed, 22 May 2013 23:45:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463201?tstart=0#414463201</guid>
      <dc:date>2013-05-22T23:45:38Z</dc:date>
      <clearspace:dateToText>1 day, 4 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Xbox One Controller Design</title>
      <link>http://community.activision.com/message/414463200?tstart=0#414463200</link>
      <description>&lt;!-- [DocumentBodyStart:8379daf6-a0c1-402c-aa60-09a6a1937c63] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Moving my right stick up a lot would bother me -- because that requires more strain than simply extending my thumb like I do on the left stick.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The left stick is not ideal for aiming because your thumb is almost extended.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8379daf6-a0c1-402c-aa60-09a6a1937c63] --&gt;</description>
      <pubDate>Wed, 22 May 2013 23:44:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463200?tstart=0#414463200</guid>
      <dc:date>2013-05-22T23:44:09Z</dc:date>
      <clearspace:dateToText>1 day, 4 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Xbox One Controller Design</title>
      <link>http://community.activision.com/message/414463039?tstart=0#414463039</link>
      <description>&lt;!-- [DocumentBodyStart:7bd5caaf-bf78-4d7c-b7a6-cbe9de3bf7af] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Actually...&lt;/p&gt;&lt;p&gt;Because most of us move with the left stick, I like it up high -- makes it easier to run forward.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If it was down on level with the other stick, you would strain your thumb to move forward.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Likewise, you move the right stick mostly left and right.&lt;/p&gt;&lt;p&gt;If that stick was higher -- you would again strain your thumb.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The 360 controller has very good ergonomy for FPS games.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7bd5caaf-bf78-4d7c-b7a6-cbe9de3bf7af] --&gt;</description>
      <pubDate>Wed, 22 May 2013 23:14:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463039?tstart=0#414463039</guid>
      <dc:date>2013-05-22T23:14:33Z</dc:date>
      <clearspace:dateToText>1 day, 4 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414461623?tstart=0#414461623</link>
      <description>&lt;!-- [DocumentBodyStart:88cb1460-78e3-4aa6-86ac-7e5a6b1ec203] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If that is the case, that nobody said what I quoted about lag compensation -- but said it about killcams, then I have been mislead.&lt;/p&gt;&lt;p&gt;I'm removing the allegations.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Do you have a link to the quote in context?&lt;/p&gt;&lt;p&gt;I've not seen it myself and google stopped being my friend years ago with their "&lt;em&gt;personalized searches&lt;/em&gt;" that makes it absolutely impossible to find anything you don't already deal with online every single day or that isn't trending.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:88cb1460-78e3-4aa6-86ac-7e5a6b1ec203] --&gt;</description>
      <pubDate>Wed, 22 May 2013 13:54:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461623?tstart=0#414461623</guid>
      <dc:date>2013-05-22T13:54:28Z</dc:date>
      <clearspace:dateToText>1 day, 13 hours ago</clearspace:dateToText>
      <clearspace:replyCount>30</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414461481?tstart=0#414461481</link>
      <description>&lt;!-- [DocumentBodyStart:4328dce1-9d5a-42f2-8547-5912dc9c03fe] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;"It's all in your heads".&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That is not you, Maccabi, I'm quoting -- and I'll refrain from saying who it was because I believe those of you who should know, already knows who said that, and I don't want to rip up that debate again -- but...&lt;/p&gt;&lt;p&gt;What was said, was said.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And to end the argument with the kukk:&lt;/p&gt;&lt;p&gt;There's an IXP here too -- &lt;a class="jive-link-external-small" href="https://www.euro-ix.net/europe"&gt;https://www.euro-ix.net/europe&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4328dce1-9d5a-42f2-8547-5912dc9c03fe] --&gt;</description>
      <pubDate>Wed, 22 May 2013 13:22:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461481?tstart=0#414461481</guid>
      <dc:date>2013-05-22T13:22:03Z</dc:date>
      <clearspace:dateToText>1 day, 14 hours ago</clearspace:dateToText>
      <clearspace:replyCount>33</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414461477?tstart=0#414461477</link>
      <description>&lt;!-- [DocumentBodyStart:16391dd0-0374-4238-818e-3aa7174fc527] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;And so it begins.&lt;/p&gt;&lt;p&gt;What is your ping.net test to Maidenhead in GB and Frankfurt in Germany?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:16391dd0-0374-4238-818e-3aa7174fc527] --&gt;</description>
      <pubDate>Wed, 22 May 2013 13:09:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461477?tstart=0#414461477</guid>
      <dc:date>2013-05-22T13:09:05Z</dc:date>
      <clearspace:dateToText>1 day, 14 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414461475?tstart=0#414461475</link>
      <description>&lt;!-- [DocumentBodyStart:d981c204-8395-4938-9d38-affbe7d822a2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;span style="font-family: helvetica, arial, sans-serif; font-size: 12.222222328186035px; background-color: #cdcdcd;"&gt;You live in a coastal town (there is nothing but water on one side of the city) that is surrounded by mountains (a grand total of 7, is it?) Just to get to you from other major cities you have to cross mountains OR come through a 25 kilometer long tunnel! Do you seriously not see that this effects how your connection is going to be when playing with people in England, France, Spain, etc.? It's obvious.&lt;/span&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I provided the ping to the only game I have installed with dedicated servers with my connection to the server in france, using the ingame FPS function:&lt;/p&gt;&lt;p&gt;63 ping.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I provided pingtests to 4 european server locations in addition to the screenshot from inside Diablo II with /FPS enabled.&lt;/p&gt;&lt;p&gt;For reference:&lt;/p&gt;&lt;p&gt;GB: 60 ping&lt;/p&gt;&lt;p&gt;Sweeden: 46 ping&lt;/p&gt;&lt;p&gt;Oslo: 12 ping&lt;/p&gt;&lt;p&gt;Germany: 46 ping&lt;/p&gt;&lt;p&gt;Ingame Diablo II ping to the game servers in france: 63 ms&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;&lt;span style="font-family: helvetica, arial, sans-serif; font-size: 12.222222328186035px; background-color: #cdcdcd;"&gt;Maccabi wrote:&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: helvetica, arial, sans-serif; font-size: 12.222222328186035px; background-color: #cdcdcd;"&gt;well there you go then no-one has ever denied if you are close to a dedi you have lower pings . so why have you once again jumped all over my posts .&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Can anyone else tell him how "&lt;em&gt;as far away as possible&lt;/em&gt;" is not "&lt;em&gt;close to a dedi&lt;/em&gt;"??&lt;/p&gt;&lt;p&gt;I give up.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I ping 63 ingame to france in Diablo II -- 1000 miles away.&lt;/p&gt;&lt;p&gt;That's not "&lt;em&gt;close to a dedi&lt;/em&gt;".&lt;/p&gt;&lt;p&gt;That's "&lt;em&gt;as far away as a dedicated server can be from you on your continent.&lt;/em&gt;"&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d981c204-8395-4938-9d38-affbe7d822a2] --&gt;</description>
      <pubDate>Wed, 22 May 2013 12:58:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461475?tstart=0#414461475</guid>
      <dc:date>2013-05-22T12:58:36Z</dc:date>
      <clearspace:dateToText>1 day, 14 hours ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414461389?tstart=0#414461389</link>
      <description>&lt;!-- [DocumentBodyStart:79e771fa-b714-4647-b8e3-1bb78ef280fc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm talking about the pros for a dedicated server -- in case you didn't notice &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plain.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:79e771fa-b714-4647-b8e3-1bb78ef280fc] --&gt;</description>
      <pubDate>Wed, 22 May 2013 12:42:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461389?tstart=0#414461389</guid>
      <dc:date>2013-05-22T12:42:48Z</dc:date>
      <clearspace:dateToText>1 day, 15 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414461386?tstart=0#414461386</link>
      <description>&lt;!-- [DocumentBodyStart:b20747e7-fc7e-4899-b5aa-1e47575cfec9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;maccabi wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;none of that matters its the ping to a host in the actual game thats important.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;doesn't matter what you ping to another game or a dedicated server for speedtests at all.&lt;/p&gt;&lt;p&gt;doesnt matter what you ping to on a game with dedicated servers like diablo, as you dont have the additional ping of the hosts last mile network, and games like diablo run completely different to a twitch shooter like cod where latency plays a very big part.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The fact is though you live in internet terms for regional matchmaking the middle of nowhere, the game matches you further afield simply as there isn't a large pool of players near you.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I love to quote myself, so:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;&lt;span style="font-family: helvetica, arial, sans-serif; font-size: 12.222222328186035px; background-color: #cdcdcd;"&gt;You will dismiss my pingtests to dedicated pingtest servers and my ingame connection to the dedicated servers of other games because your argument is just about "&lt;/span&gt;&lt;span style="background-color: #cdcdcd; font-size: 12.222222328186035px; font-family: helvetica, arial, sans-serif;"&gt;&lt;em&gt;your connection and ping to dedicated servers in other countries don't prove how good dedicated servers are for your ping and connection to dedicated servers.&lt;/em&gt;&lt;/span&gt;&lt;span style="font-family: helvetica, arial, sans-serif; font-size: 12.222222328186035px; background-color: #cdcdcd;"&gt;"&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Thank you for not disappointing me.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Once again, the ping in the actual game of Diablo II with a server located in France -- updated every other second during play; the ping I have while playing:&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://imageshack.us/a/img600/4915/screenshot005kr.jpg" target="_blank"&gt;http://imageshack.us/a/img600/4915/screenshot005kr.jpg&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;&lt;span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif; background-color: #ffffff;"&gt;Maccabi wrote:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif; background-color: #ffffff;"&gt;its the ping to a host in the actual game thats important.&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Oh you &amp;lt;3&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b20747e7-fc7e-4899-b5aa-1e47575cfec9] --&gt;</description>
      <pubDate>Wed, 22 May 2013 12:27:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461386?tstart=0#414461386</guid>
      <dc:date>2013-05-22T12:27:31Z</dc:date>
      <clearspace:dateToText>1 day, 15 hours ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Yet another lag post. Current Discussions</title>
      <link>http://community.activision.com/message/414461383?tstart=0#414461383</link>
      <description>&lt;!-- [DocumentBodyStart:2bc7ffda-2736-4fb0-81d8-3f8ad33e02a4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;&lt;span style="font-family: helvetica, arial, sans-serif; font-size: 12.222222328186035px; background-color: #cdcdcd;"&gt;Your internet connection doesnt go as the crow flies, it follows the roads and other services that criss cross norway.&amp;#160; Now my friend in norway lives just south of oslo (the one who manages to play fine).. wierd that one of you in the middle of nowhere has matchmaking issues the one who lives close to the backbones that leave norway to sweden and denmark doesnt...&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Where or in what game do you want me to pingtest to in order to disprove your point?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Diablo 2 gives me 63 ping to France for crying out loud and I live in the second largest city in the country, just for your information.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You will dismiss my pingtests to dedicated pingtest servers and my ingame connection to the dedicated servers of other games is just about &lt;/p&gt;&lt;p&gt;"&lt;em&gt;your connection and ping to dedicated servers in other countries don't prove how good dedicated servers are for your ping and connection to dedicated servers.&lt;/em&gt;"&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I mean...&lt;/p&gt;&lt;p&gt;Does it hurt?&lt;/p&gt;&lt;p&gt;Like... Literally?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Server in france in Diablo II&lt;/p&gt;&lt;p&gt;&lt;span&gt;[IMG]&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://imageshack.us/a/img600/4915/screenshot005kr.jpg" target="_blank"&gt;http://imageshack.us/a/img600/4915/screenshot005kr.jpg&lt;/a&gt;&lt;span&gt;[/IMG]&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;(I already explained how I used netstat to figure out the server I was connected to at the time, and linked the IP-search results for those servers (which identified those servers as Blizzard's, in France).&lt;/p&gt;&lt;p&gt;I can run the game in windowed mode and prove it again and again and again with timestamps everywhere.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Pingtest from my wireless strict NAT laptop to GB:&lt;/p&gt;&lt;p&gt;(My 360 is wired and DMZ)&lt;/p&gt;&lt;p&gt;58 ping&lt;/p&gt;&lt;p&gt;&lt;span&gt;[URL=&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.pingtest.net" target="_blank"&gt;http://www.pingtest.net&lt;/a&gt;&lt;span&gt;][IMG]&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.pingtest.net/result/81548174.png" target="_blank"&gt;http://www.pingtest.net/result/81548174.png&lt;/a&gt;&lt;span&gt;[/IMG][/URL]&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Pingtest from my wireless laptop to Oslo:&lt;/p&gt;&lt;p&gt;12 ping.&lt;/p&gt;&lt;p&gt;&lt;span&gt;[URL=&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.pingtest.net" target="_blank"&gt;http://www.pingtest.net&lt;/a&gt;&lt;span&gt;][IMG]&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.pingtest.net/result/81548221.png" target="_blank"&gt;http://www.pingtest.net/result/81548221.png&lt;/a&gt;&lt;span&gt;[/IMG][/URL]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Freaking 12.&lt;/p&gt;&lt;p&gt;Even I'm impressed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I bet that 12 ping is going to get me killed a lot of times when playing against people in my country!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sweeden -- one logical dedicated server location:&lt;/p&gt;&lt;p&gt;&lt;span&gt;[URL=&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.pingtest.net" target="_blank"&gt;http://www.pingtest.net&lt;/a&gt;&lt;span&gt;][IMG]&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.pingtest.net/result/81548347.png" target="_blank"&gt;http://www.pingtest.net/result/81548347.png&lt;/a&gt;&lt;span&gt;[/IMG][/URL]&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Germany -- another logical dedicated server location:&lt;/p&gt;&lt;p&gt;&lt;span&gt;[URL=&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.pingtest.net" target="_blank"&gt;http://www.pingtest.net&lt;/a&gt;&lt;span&gt;][IMG]&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.pingtest.net/result/81548347.png" target="_blank"&gt;http://www.pingtest.net/result/81548347.png&lt;/a&gt;&lt;span&gt;[/IMG][/URL]&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Gee.&lt;/p&gt;&lt;p&gt;I'm glad the game doesn't have dedicated servers so that I have to suffer up to 60 ping connections in my games!&lt;/p&gt;&lt;p&gt;That would be absolutely horrendous!&lt;/p&gt;&lt;p&gt;But I guess I could allow myself to with sub-60 pings out here between glaciers while you big city players have 10-20 ping to the same servers.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2bc7ffda-2736-4fb0-81d8-3f8ad33e02a4] --&gt;</description>
      <pubDate>Wed, 22 May 2013 12:15:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461383?tstart=0#414461383</guid>
      <dc:date>2013-05-22T12:15:32Z</dc:date>
      <clearspace:dateToText>1 day, 15 hours ago</clearspace:dateToText>
      <clearspace:replyCount>10</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

