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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 27 Dec 2012 18:12:24 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-12-27T18:12:24Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Who else finds the challenges menu WAY too inconvinient to use?</title>
      <link>http://community.activision.com/message/413802146?tstart=0#413802146</link>
      <description>&lt;!-- [DocumentBodyStart:42aa26d5-afee-474a-a388-2ee7a470684f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm with you. Tho whole Barracks section is a mess, with challenges being the worst. They tried to make it too fancy, and you have to progress through one too many steps to finally get the info you are after. I can live with it, its not a game breaker, but it is certainly less convinient than previous versions.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:42aa26d5-afee-474a-a388-2ee7a470684f] --&gt;</description>
      <pubDate>Thu, 27 Dec 2012 18:12:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413802146?tstart=0#413802146</guid>
      <dc:date>2012-12-27T18:12:24Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Question regarding weapon XP and challenges</title>
      <link>http://community.activision.com/message/413802142?tstart=0#413802142</link>
      <description>&lt;!-- [DocumentBodyStart:be8a8ea4-1345-487b-9fae-a88a6d5c24e8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm searching fot the answer for this too. I find it silly that after all these games, challenges are still locked until you are at the rank that unlocks that weapon. If you are allowed to pickup any weapon that gets dropped, regardless of your rank, you should get credit towards your challenges at least. I thought they would have corrected this when they finally went with the idea of not restarting all your challege progress upon Prestiging. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:be8a8ea4-1345-487b-9fae-a88a6d5c24e8] --&gt;</description>
      <pubDate>Thu, 27 Dec 2012 18:06:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413802142?tstart=0#413802142</guid>
      <dc:date>2012-12-27T18:06:24Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Ghost - What Do You Think?</title>
      <link>http://community.activision.com/message/413339551?tstart=0#413339551</link>
      <description>&lt;!-- [DocumentBodyStart:338c5e64-97f8-4d64-a986-52a556e99653] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I didn't have a problem with a Ghost/Blind Eye perk blocking the UAV, wether you are stationary or moving. But I didn't like when it became an all inclusive perk that blocked everything. Make it just the UAV, and let it be countered by higher tier&amp;#160; Spy Plane or SR71. The perk shouldn't block sentry guns, thermal scanners, hearbeat sensors, prevent your fired weapon from showing up, block portable radars, disable EMPS, or anything else you can think of that might be tied to it. Separate those things into other perks that way you are forced to choose one or the idea.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In my mind, perks should only grant small advantages that can be tailored to ones playstyle. They shouldn't be thise powerful, all inclusive perks that can change a game. They also shouldn't be so powerful that it seems like everyone uses the same ones and you are at a disadvantage if you don't use them too. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:338c5e64-97f8-4d64-a986-52a556e99653] --&gt;</description>
      <pubDate>Thu, 23 Aug 2012 20:18:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413339551?tstart=0#413339551</guid>
      <dc:date>2012-08-23T20:18:27Z</dc:date>
      <clearspace:dateToText>9 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re-title this forum to "Website Feedback/suggestions" please</title>
      <link>http://community.activision.com/message/413339411?tstart=0#413339411</link>
      <description>&lt;!-- [DocumentBodyStart:aaa8523b-0d16-44f1-8349-55b24a17272f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I see multiple postings from mod telling people that this forum is for website feedback only. It would probably help if this forum was titled "Website feedback/suggestions" and there was another forum added for "Game feedback/suggestions". Obviously the current setup has been creating plenty of confusuon for awhile. It seems that when people want to make feedback and suggestions for the game, they feel it belongs in a section labeled feedback/suggestions and not in genereal discussion. It would probably help the devs plenty of random thread conversations are separated from legitimate game feedback.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aaa8523b-0d16-44f1-8349-55b24a17272f] --&gt;</description>
      <pubDate>Thu, 23 Aug 2012 19:22:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413339411?tstart=0#413339411</guid>
      <dc:date>2012-08-23T19:22:11Z</dc:date>
      <clearspace:dateToText>9 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Scorestreak loadout/Create-a-class idea.</title>
      <link>http://community.activision.com/message/413337958?tstart=0#413337958</link>
      <description>&lt;!-- [DocumentBodyStart:28729842-3d65-4f8b-bef2-6c42c6bffced] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;EDIT: My apolgies if this idea has already been brought up, I didn't even think to search first.I just had a thought and started typing away.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So as I was browsing the bits of new information, I saw there was mention that the Scorestreaks will not have a separte setup for each create-a-class slot. &lt;/p&gt;&lt;p&gt;Personally I like the idea of having multiple Killstreak/Scorestreak loadouts. My uses for items selected change depending on the Create-a-class loadout I have, or depending on how the match plays out.&amp;#160; Now I am aware that the scorestreak reward method will be like Black Ops 1 where the counter resets at death. I'm cool with that idea. My idea is really about the application of choosing and setting up scorestreaks and how they relate to the create-a-class.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;First looking at previous setups...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;COD4 &amp;amp; WAW- 3,5,7 Kill based reward structure with zero custom options. &lt;/p&gt;&lt;p&gt;MW2 &amp;amp; Black Ops- Create-a-class separate from Killstreaks. Killstreak rewards are unlockable and you can custome choose your loadout. The loadout is the same for all classes.&lt;/p&gt;&lt;p&gt;MW3- Each create-a-class loadout has its own killstreak loadout. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;From what I understand, those at Treyarch feel the MW3 design will not work well with the new Black Ops 2 "pick 10" create-a-class system. My idea is closer to the MW3/BO design but with one advancement. Keep the scorestreaks separate form the create-a-class. Then give us for example, 5 scorestreak loadout slots. Then before a match when we choose our create-a-class loadout, we can choose a different scorestreak loadout. The first slot would always be the default at the start of a match unless or until a different one is chosen. Then in middle of a match, just like when you change your create-a-class loadout, you could change a scorestreak loadout. To me this is the best of both worlds. You allow for more customization options, but you don't tie the scorestreaks directly to the create-a-class. But you still have the ability in match to change scorestreak loadouts depending on how the match turns out, and your choice of classes. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:28729842-3d65-4f8b-bef2-6c42c6bffced] --&gt;</description>
      <pubDate>Wed, 22 Aug 2012 21:06:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413337958?tstart=0#413337958</guid>
      <dc:date>2012-08-22T21:06:16Z</dc:date>
      <clearspace:dateToText>9 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: osprey gunner care package?</title>
      <link>http://community.activision.com/message/205410968?tstart=0#205410968</link>
      <description>&lt;!-- [DocumentBodyStart:725d6b8a-599a-47bc-9ff0-2df29288e03a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I rarely get them.I got once twice one night. But its still mostly low level stuff and some of the better stuff sprinkled it. I'm not too worried about anything people get in&amp;#160; package. I always have a class ready for air defense. If people make an effort to shoot stuff down and not just rely on somebody else to do it then none of the air support is a big deal.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:725d6b8a-599a-47bc-9ff0-2df29288e03a] --&gt;</description>
      <pubDate>Fri, 17 Feb 2012 03:44:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205410968?tstart=0#205410968</guid>
      <dc:date>2012-02-17T03:44:38Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Modern Warfare 3 Steals Modern Warfare 2 Unreleased Map "Vertigo"</title>
      <link>http://community.activision.com/message/205410781?tstart=0#205410781</link>
      <description>&lt;!-- [DocumentBodyStart:5e753bc9-4e26-4f3d-88f9-80ab897bb0b0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm surprised nobody has mentioned this by now. This whole Vertigo map thing is old news. That picture of "Vertigo" is part of a faked video that was supposedly leaking a MW2 map pack #3 but as it turned out that was actually a picture taken from Army of Two :The 40th Day multiplayer map called Vertigo. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If anything IW copied from Army of Two but does it really matter? Rarely does anyone come up with something 100%. Inspiration is always taked from somewhere else and paired with original ideas.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5e753bc9-4e26-4f3d-88f9-80ab897bb0b0] --&gt;</description>
      <pubDate>Fri, 17 Feb 2012 02:18:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205410781?tstart=0#205410781</guid>
      <dc:date>2012-02-17T02:18:34Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Kill Streak question</title>
      <link>http://community.activision.com/message/205287185?tstart=0#205287185</link>
      <description>&lt;!-- [DocumentBodyStart:c9fa0bff-1bec-4428-a856-d0d813e9f696] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I just noticed this today? When the heck did this start happening? I swear it never happened to me before. I had a 3,5, and 7 setup and went through 15 stright kills before I used anything. Used one of each and then saw I had nothing left. I don't see what the point of this is. I can get 7 kills, die, get 7 more and&amp;#160; or just get 14 straight. Either way I could have earned the same amount of killstreaks. I'm being penalized for being good, not getting killed, and not using my killstreaks. I'll remember that next time and just use my stuff, earn easy kills, extending my killstreak so it rollsover and gets me more rewards faster. Silly design.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c9fa0bff-1bec-4428-a856-d0d813e9f696] --&gt;</description>
      <pubDate>Fri, 06 Jan 2012 04:14:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205287185?tstart=0#205287185</guid>
      <dc:date>2012-01-06T04:14:00Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Kill Streak question</title>
      <link>http://community.activision.com/message/205287182?tstart=0#205287182</link>
      <description>&lt;!-- [DocumentBodyStart:b3436ccc-257c-401e-9652-3a1b93c4e617] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I just noticed this today? When the heck did this start happening? I swear it never happened to me before. I had a 3,5, and 7 setup and went through 15 stright kills before I used anything. Used one of each and then saw I had nothing left. I don't see what the point of this is. I can get 7 kills, die, get 7 more and&amp;#160; or just get 14 straight. Either way I could have earned the same amount of killstreaks. I'm being penalized for being good, not getting killed, and not using my killstreaks. I'll remember that next time and just use my stuff, earn easy kills, extending my killstreak so it rollsover and gets me more rewards faster. Silly design.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b3436ccc-257c-401e-9652-3a1b93c4e617] --&gt;</description>
      <pubDate>Fri, 06 Jan 2012 04:13:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205287182?tstart=0#205287182</guid>
      <dc:date>2012-01-06T04:13:13Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Kill Streak question</title>
      <link>http://community.activision.com/message/205287181?tstart=0#205287181</link>
      <description>&lt;!-- [DocumentBodyStart:65e81e50-0387-4a28-a2c6-debd9d30c383] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I just noticed this today? When the heck did this start happening? I swear it never happened to me before. I had a 3,5, and 7 setup and went through 15 stright kills before I used anything. Used one of each and then saw I had nothing left. I don't see what the point of this is. I can get 7 kills, die, get 7 more and&amp;#160; or just get 14 straight. Either way I could have earned the same amount of killstreaks. I'm being penalized for being good, not getting killed, and not using my killstreaks. I'll remember that next time and just use my stuff, earn easy kills, extending my killstreak so it rollsover and gets me more rewards faster. Silly design.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:65e81e50-0387-4a28-a2c6-debd9d30c383] --&gt;</description>
      <pubDate>Fri, 06 Jan 2012 04:11:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205287181?tstart=0#205287181</guid>
      <dc:date>2012-01-06T04:11:40Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Kill Streak question</title>
      <link>http://community.activision.com/message/205287180?tstart=0#205287180</link>
      <description>&lt;!-- [DocumentBodyStart:091a7102-6bb2-4eff-9b6d-28de08d2705e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I just noticed this today? When the heck did this start happening? I swear it never happened to me before. I had a 3,5, and 7 setup and went through 15 stright kills before I used anything. Used one of each and then saw I had nothing left. I don't see what the point of this is. I can get 7 kills, die, get 7 more and&amp;#160; or just get 14 straight. Either way I could have earned the same amount of killstreaks. I'm being penalized for being good, not getting killed, and not using my killstreaks. I'll remember that next time and just use my stuff, earn easy kills, extending my killstreak so it rollsover and gets me more rewards faster. Silly design.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:091a7102-6bb2-4eff-9b6d-28de08d2705e] --&gt;</description>
      <pubDate>Fri, 06 Jan 2012 04:10:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205287180?tstart=0#205287180</guid>
      <dc:date>2012-01-06T04:10:48Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Petition - Don't drop Drop Zone!</title>
      <link>http://community.activision.com/message/205276351?tstart=0#205276351</link>
      <description>&lt;!-- [DocumentBodyStart:ce1631bb-8ecf-43d0-9477-c0d1aa91beba] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;To me that doesn't sound like they are going to replace it. Rather just allowing time for Drop Zone to get plenty of attention before adding something new.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ce1631bb-8ecf-43d0-9477-c0d1aa91beba] --&gt;</description>
      <pubDate>Mon, 02 Jan 2012 03:44:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205276351?tstart=0#205276351</guid>
      <dc:date>2012-01-02T03:44:53Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Packages falling out of map on Radiation.</title>
      <link>http://community.activision.com/message/104535326?tstart=0#104535326</link>
      <description>&lt;!-- [DocumentBodyStart:292ec341-3973-4b38-9a19-535f96aa19d3] --&gt;&lt;div class="jive-rendered-content"&gt;It didn't bounce over a wall, it hit the ground and went through the boundary of the map. The spot was fine, the exploit was not.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:292ec341-3973-4b38-9a19-535f96aa19d3] --&gt;</description>
      <pubDate>Sat, 29 Jan 2011 18:37:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104535326?tstart=0#104535326</guid>
      <dc:date>2011-01-29T18:37:21Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Packages falling out of map on Radiation.</title>
      <link>http://community.activision.com/message/104535239?tstart=0#104535239</link>
      <description>&lt;!-- [DocumentBodyStart:a1c8b146-bf06-4d6a-99a1-ab76744d0ed2] --&gt;&lt;div class="jive-rendered-content"&gt;I was just playing on Radiation and had a care package bounce outside of the map. I was in the C1 block by the two large gate doors. I called in a sentry gun package and then a care&amp;#160; package. The sentry gun lands first. It hits the corner of a container on the way down, hits the ground and passes right through one of the doors.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a1c8b146-bf06-4d6a-99a1-ab76744d0ed2] --&gt;</description>
      <pubDate>Sat, 29 Jan 2011 18:27:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104535239?tstart=0#104535239</guid>
      <dc:date>2011-01-29T18:27:17Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Custom class/clan tag errors when using split screen</title>
      <link>http://community.activision.com/message/104501664?tstart=0#104501664</link>
      <description>&lt;!-- [DocumentBodyStart:3ce3e8da-b3a1-4d2d-ac72-cefb5573b12c] --&gt;&lt;div class="jive-rendered-content"&gt;Whenever my friends and I play Black Ops using split screen, we are constantly running into the problem of our clan tags being switched as well as custom classes and custom playercards being screwed up.We always carry our profiles on memory sticks and always chose our own memory stick as the device to save to.&amp;#160; It always changes one of the persons clan tag to the other persons clan tag permanently until you get home and change it back. It does some screwy stuff with custom classes too. Sometimes it gives one person the other persons class...sometimes it just renames the other persons classes. Most of the time its just one person getting the other persons class names. Once my friend had all my classes and names for a match. And then on the next match he had all his classes, but still with my class names. We looked at the custom playercard one time, and as we were looking at it it kept bouncing all the unlocked layers from one persons to the other. There doesn't seem to be any consistent patter to whats going on. There are 4 of us total, but usually just two playing split screen at one of the persons houses. No matter what the situation, it seems that all the custom options seem to go nuts when playing split screen. You never know which way its going to be. The only thing that doesn't change are our choice of killstreaks.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3ce3e8da-b3a1-4d2d-ac72-cefb5573b12c] --&gt;</description>
      <pubDate>Wed, 26 Jan 2011 23:40:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104501664?tstart=0#104501664</guid>
      <dc:date>2011-01-26T23:40:38Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: gknova0 will be back up at 8:00!!</title>
      <link>http://community.activision.com/message/103086729?tstart=0#103086729</link>
      <description>&lt;!-- [DocumentBodyStart:b9413aa6-0959-4533-976c-b023bf2f6302] --&gt;&lt;div class="jive-rendered-content"&gt;Its back up. It says "Deadline Missed" at the bottom and the emblem on the chest pocket has changed.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b9413aa6-0959-4533-976c-b023bf2f6302] --&gt;</description>
      <pubDate>Sat, 14 Aug 2010 23:46:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103086729?tstart=0#103086729</guid>
      <dc:date>2010-08-14T23:46:29Z</dc:date>
      <clearspace:dateToText>2 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Presidential Unit Citation 2</title>
      <link>http://community.activision.com/message/102211349?tstart=0#102211349</link>
      <description>&lt;!-- [DocumentBodyStart:044d543b-8356-40da-a293-ba475d8eb15f] --&gt;&lt;div class="jive-rendered-content"&gt;Are you sure you played during the right times? it was 12-6 PST, not EST.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:044d543b-8356-40da-a293-ba475d8eb15f] --&gt;</description>
      <pubDate>Sun, 16 Aug 2009 05:14:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102211349?tstart=0#102211349</guid>
      <dc:date>2009-08-16T05:14:30Z</dc:date>
      <clearspace:dateToText>3 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: best and worst PaPed guns</title>
      <link>http://community.activision.com/message/102167959?tstart=0#102167959</link>
      <description>&lt;!-- [DocumentBodyStart:2e621548-a6de-43aa-8159-5089fb260af7] --&gt;&lt;div class="jive-rendered-content"&gt;So far I only had the trenchgun, M1 w/ rifle grenades, and Thompson.&amp;#160; I didn't care for the trenchgun. It held alot of rounds, but sucked didn't impress me with firepower. The Thompson was just plain fun to shoot. And me having the M1 with rifle grenades worked out well in our group. The rifle held more rounds and was more powerful, but everytime you reloaded a grenade you had 3 shots before needed a reload. It was great for knocking out swarms at a distance. Also everytime you got a max ammo, your rifle grenade inventory went to 40 instead of 20.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2e621548-a6de-43aa-8159-5089fb260af7] --&gt;</description>
      <pubDate>Tue, 11 Aug 2009 00:50:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102167959?tstart=0#102167959</guid>
      <dc:date>2009-08-11T00:50:19Z</dc:date>
      <clearspace:dateToText>3 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sabotage, dumbest game EVER!</title>
      <link>http://community.activision.com/message/102157092?tstart=0#102157092</link>
      <description>&lt;!-- [DocumentBodyStart:63d8f3e3-08eb-404e-9606-3738bb1d5b08] --&gt;&lt;div class="jive-rendered-content"&gt;I hate playing Sabotage or Search and Destroy. 9 out of 10 times people just turn it into a no respawn deathmatch. It doesn't even matter if you want to play the game with delivering the bomb in mind, if everyone is not playing that way the game is toast. I've played other games where bomb delivery or other objective based games use a respawn...and they are fun. Campers ruin the no-repawn objective games.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:63d8f3e3-08eb-404e-9606-3738bb1d5b08] --&gt;</description>
      <pubDate>Sun, 09 Aug 2009 21:31:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102157092?tstart=0#102157092</guid>
      <dc:date>2009-08-09T21:31:12Z</dc:date>
      <clearspace:dateToText>3 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: what did i miss in Cod MW?</title>
      <link>http://community.activision.com/message/102157004?tstart=0#102157004</link>
      <description>&lt;!-- [DocumentBodyStart:33d72e11-ffad-42b8-8854-090a9da0ea83] --&gt;&lt;div class="jive-rendered-content"&gt;Go get it, its a great game.&amp;#160; And its still one of the top 3 games played on xbl.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:33d72e11-ffad-42b8-8854-090a9da0ea83] --&gt;</description>
      <pubDate>Sun, 09 Aug 2009 21:19:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102157004?tstart=0#102157004</guid>
      <dc:date>2009-08-09T21:19:01Z</dc:date>
      <clearspace:dateToText>3 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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