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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 23 May 2013 14:50:39 GMT</pubDate>
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    <dc:date>2013-05-23T14:50:39Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: I've been treyarched yet again</title>
      <link>http://community.activision.com/message/414464875?tstart=0#414464875</link>
      <description>&lt;!-- [DocumentBodyStart:63af37f8-ac82-4e30-a74e-041aa4bdd64d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Someone needs to coin the term "treyarched"&amp;#160; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:63af37f8-ac82-4e30-a74e-041aa4bdd64d] --&gt;</description>
      <pubDate>Thu, 23 May 2013 14:50:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464875?tstart=0#414464875</guid>
      <dc:date>2013-05-23T14:50:39Z</dc:date>
      <clearspace:dateToText>2 days, 11 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Can 1 person have 2 blundergats?</title>
      <link>http://community.activision.com/message/414464872?tstart=0#414464872</link>
      <description>&lt;!-- [DocumentBodyStart:9466611d-6a89-41a0-8f94-8f80623692c5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Also, just in case you didn't know.&amp;#160; If you are playing with more then one person, each and every one of you can have a blunder gat.&amp;#160; What you need to do is, the first person grabs the BG out of the box, then that person goes into after life mode while someone sits there and revives them to prolong their afterlife.&amp;#160; A second person will then hit the box and acquire another BG.&amp;#160; Rinse and repeat, both the first and second players with the BG's go into after life while someone hits the box.&amp;#160; Rinse and repeat until everyone has a BG, then some lucky fellow can even get a 5th BG if you do the skulls.&amp;#160; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This is awesome if you are going to get into high rounds with more then 1 other player.&amp;#160; I think the game doesn't recognize that you have the BG when you are in after life mode, so it makes it available again in the box.&amp;#160; Awesome trick if everyone wants a BG.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9466611d-6a89-41a0-8f94-8f80623692c5] --&gt;</description>
      <pubDate>Thu, 23 May 2013 14:49:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464872?tstart=0#414464872</guid>
      <dc:date>2013-05-23T14:49:45Z</dc:date>
      <clearspace:dateToText>2 days, 11 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Mob of the dead question....</title>
      <link>http://community.activision.com/message/414464870?tstart=0#414464870</link>
      <description>&lt;!-- [DocumentBodyStart:e2773fbb-f1b8-446f-ae29-eb4151d18ce2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I say if you are doing the EE, the quicker it is over the better.&amp;#160; When I first did it, my team accomplished everything and ended the game on round 13.&amp;#160; What's the point of trying to get really far, and then just ending the game???&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As I've seen other suggest, make sure to save a walker or 2 each and every round to ensure that you are completing ever step possible during that round.&amp;#160; Happy Hunting!!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e2773fbb-f1b8-446f-ae29-eb4151d18ce2] --&gt;</description>
      <pubDate>Thu, 23 May 2013 14:44:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464870?tstart=0#414464870</guid>
      <dc:date>2013-05-23T14:44:25Z</dc:date>
      <clearspace:dateToText>2 days, 11 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Can 1 person have 2 blundergats?</title>
      <link>http://community.activision.com/message/414464867?tstart=0#414464867</link>
      <description>&lt;!-- [DocumentBodyStart:e10269dd-be3f-49b6-86b2-bfdb7b33fff8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yes you can.&amp;#160; Make sure to grab the one from the box first, then upgrade it to the acid gat.&amp;#160; You CANNOT have 2 blundergats, but you can have a blundergat and an acid gat.&amp;#160; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e10269dd-be3f-49b6-86b2-bfdb7b33fff8] --&gt;</description>
      <pubDate>Thu, 23 May 2013 14:41:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464867?tstart=0#414464867</guid>
      <dc:date>2013-05-23T14:41:02Z</dc:date>
      <clearspace:dateToText>2 days, 11 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Redeemer Glitch</title>
      <link>http://community.activision.com/message/414464562?tstart=0#414464562</link>
      <description>&lt;!-- [DocumentBodyStart:dc6b148d-384a-4d7d-8293-2eff4780bdac] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hey RL!&amp;#160; The sound you are looking for sounds like when you are coming out of purgatory mode, that sort of WOOSHING sound, IDK how to better explain it.&amp;#160; That is the same noise you will hear to indicate you have killed enough z's and can move to the next step.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dc6b148d-384a-4d7d-8293-2eff4780bdac] --&gt;</description>
      <pubDate>Thu, 23 May 2013 12:00:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414464562?tstart=0#414464562</guid>
      <dc:date>2013-05-23T12:00:12Z</dc:date>
      <clearspace:dateToText>2 days, 14 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Do You Want The Old Maps Back?Agree or Disagree?</title>
      <link>http://community.activision.com/message/414461373?tstart=0#414461373</link>
      <description>&lt;!-- [DocumentBodyStart:4f43fb5e-0e1f-4b45-94b5-0654a6a6ab44] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;IF&lt;/strong&gt;&lt;/span&gt;they gave them to you for free, since you have already dl'd them in the past, then yes I would agree to having&amp;#160; the old maps on this title.&amp;#160; If they think they can suck more money out of us by just re-imaging old shyte, then they will not make a fool of me.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4f43fb5e-0e1f-4b45-94b5-0654a6a6ab44] --&gt;</description>
      <pubDate>Wed, 22 May 2013 12:18:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461373?tstart=0#414461373</guid>
      <dc:date>2013-05-22T12:18:51Z</dc:date>
      <clearspace:dateToText>3 days, 13 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: getting upset cuss BS</title>
      <link>http://community.activision.com/message/414461371?tstart=0#414461371</link>
      <description>&lt;!-- [DocumentBodyStart:b3743cd0-f141-47eb-95bf-02691427ad16] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Oh man, there are better things out there to complain about.&amp;#160; The nuke helps you more then it hurts.&amp;#160; I love it because it helps get through the rounds faster.&amp;#160; The faster I can get into the 30's and beyond, the more I am in my comfort zone.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b3743cd0-f141-47eb-95bf-02691427ad16] --&gt;</description>
      <pubDate>Wed, 22 May 2013 12:16:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461371?tstart=0#414461371</guid>
      <dc:date>2013-05-22T12:16:54Z</dc:date>
      <clearspace:dateToText>3 days, 13 hours ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: The Shotgun Rank</title>
      <link>http://community.activision.com/message/414461370?tstart=0#414461370</link>
      <description>&lt;!-- [DocumentBodyStart:16a68211-5ab6-4242-bab4-6086d2d1c241] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Couldn't agree more ydaj... &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&amp;#160; I was stuck on my knife emblem, as I said, since the game came out.&amp;#160; That didn't stop me from achieving them and I have over 1300 downs.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now that being said, it did take me a lot longer to achieve the Shotgun rank which is exactly the point that Soldier missed out on.&amp;#160; The grind to get your shoties it part of the experience, and just b/c someone creates a new account to play maps he already knows does not mean they deserve the shotgun rank.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Those that truly deserve it have not sat in a glitch FOR ANY REASON WHAT SO EVER.&amp;#160; They have not created a new account because they think they took too many downs when they were first learning the maps.&amp;#160; They have not created a second account in order to boost any stat what so ever to help their first account.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The people who truly deserve it have earned it.&amp;#160; Ground away level after lever of never ending z's while taking very little or no downs.&amp;#160; Always being a team player, reviving people even if it means you might go down.&amp;#160; Opening the door even when it will take you down to 0 points.&amp;#160; A true sacrifice of yourself is what it takes.&amp;#160; It's a shame that most people just take the easy way out...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:16a68211-5ab6-4242-bab4-6086d2d1c241] --&gt;</description>
      <pubDate>Wed, 22 May 2013 12:14:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461370?tstart=0#414461370</guid>
      <dc:date>2013-05-22T12:14:29Z</dc:date>
      <clearspace:dateToText>3 days, 13 hours ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: problems on mob of the dead. parts, golden spork, and hells redeemer, free blundergat</title>
      <link>http://community.activision.com/message/414457867?tstart=0#414457867</link>
      <description>&lt;!-- [DocumentBodyStart:a3ae306c-9788-47ab-b06c-418457fa49c0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think you are just missing some steps.&amp;#160; Many of these things you describe have steps before them that must be done.&amp;#160; Just keep trying, watch the videos again to ensure you are doing everything correctly.&amp;#160; I've played more then 20 games now on MOTD and I've never experience a single shocker other then getting downed by my own claymores.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a3ae306c-9788-47ab-b06c-418457fa49c0] --&gt;</description>
      <pubDate>Tue, 21 May 2013 13:16:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457867?tstart=0#414457867</guid>
      <dc:date>2013-05-21T13:16:29Z</dc:date>
      <clearspace:dateToText>4 days, 12 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: annoying in zombies!</title>
      <link>http://community.activision.com/message/414457861?tstart=0#414457861</link>
      <description>&lt;!-- [DocumentBodyStart:e3f065e1-8005-4af5-b1c1-828b2acd8355] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's an epidemic!&amp;#160; Try playing a game on Nuketown... HA, it won't happen because generally everyone is gone before round 10 if jugg doesn't drop...&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e3f065e1-8005-4af5-b1c1-828b2acd8355] --&gt;</description>
      <pubDate>Tue, 21 May 2013 12:55:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457861?tstart=0#414457861</guid>
      <dc:date>2013-05-21T12:55:39Z</dc:date>
      <clearspace:dateToText>4 days, 13 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Claymores downing player in Mob of the Dead</title>
      <link>http://community.activision.com/message/414457858?tstart=0#414457858</link>
      <description>&lt;!-- [DocumentBodyStart:ff7b24e9-c112-47c1-8ccb-df739a1a49aa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Definitely appreciate it.&amp;#160; But before this map, this has never happened.&amp;#160; I try to always keep a corner or a room where I am not running stock full of claymores..you know just in case.&amp;#160; So I use those rooms as my "run away" rooms.&amp;#160; If I am getting hit and start to feel like I am getting over whelmed, or if I am red and need to escape from the zombies chasing me, I have always been able to escape into those areas and survive, no matter which direction the claymores we facing.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I generally aim the claymores to face inside, that way no stray z's accidentally cause them to go off.&amp;#160;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now, IMO, claymores are useless on that map.&amp;#160; They were a good bailout, now it's nearly a death trap.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ff7b24e9-c112-47c1-8ccb-df739a1a49aa] --&gt;</description>
      <pubDate>Tue, 21 May 2013 12:53:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457858?tstart=0#414457858</guid>
      <dc:date>2013-05-21T12:53:50Z</dc:date>
      <clearspace:dateToText>4 days, 13 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: The Shotgun Rank</title>
      <link>http://community.activision.com/message/414457765?tstart=0#414457765</link>
      <description>&lt;!-- [DocumentBodyStart:39670325-9813-4ea0-bc25-73df51baf8c2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Blah, creating a new account doesn't count in my book.&amp;#160; I was stuck at the knife with skull emblem since the game got released.&amp;#160; I did a TON of exploring on Tranzit, took TONS of downs to help people get the quick revive perk, thought at one point that the perk Tombstone had something to do with something, so took even more downs there.&amp;#160; Got the new Die rise maps and probably racked up over 200 downs getting used to jumping across the gaps and the falls.&amp;#160; Creating a new account is taking the easy road out.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;All I did was keep pushing for those high round games, getting my k/d up each and every game.&amp;#160; Ensure that I was achieving at least a 300/1 down ratio in my games.&amp;#160; Before you knew it, BAM, got my shotties.&amp;#160; That was playing mostly SOLO, custom games as well.&amp;#160; So, you can achieve it on SOLO, and playing Custom Games.&amp;#160;&amp;#160; My buddy even got his on EASY mode playing only custom games.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:39670325-9813-4ea0-bc25-73df51baf8c2] --&gt;</description>
      <pubDate>Tue, 21 May 2013 12:44:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457765?tstart=0#414457765</guid>
      <dc:date>2013-05-21T12:44:26Z</dc:date>
      <clearspace:dateToText>4 days, 13 hours ago</clearspace:dateToText>
      <clearspace:replyCount>80</clearspace:replyCount>
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      <title>Re: Claymores downing player in Mob of the Dead</title>
      <link>http://community.activision.com/message/414457760?tstart=0#414457760</link>
      <description>&lt;!-- [DocumentBodyStart:a1a71438-4161-48ab-8ba2-f88f3ded3d99] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is a new phenom in MOTD.&amp;#160; It happened to me yesterday and I was completely miffed.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have never EVER been downed by using a claymore, even when I am one hit away from going down.&amp;#160; My claymore stashed have saved my a$$ many of times from going down.&amp;#160; I'm not sure why they changed this now.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I was on the bridge yesterday and I had stayed for a few rounds.&amp;#160; So the next round, 5 of the warden guys spawned on me.&amp;#160; I was running back to my claymore stash to take care of the last 2 and happened to get hit a couple of times before I got back there, a zombie was with me as well and set off my chain of claymores, then I was down...&amp;#160; WTF?!?!&amp;#160; Nothing hit me from behind, it was solely the claymores that did that last part of damage. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've always known grenades and M&amp;amp;S to do damage, never calymores.&amp;#160; Why the change now?&amp;#160; Maybe it is because we are in hell??&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a1a71438-4161-48ab-8ba2-f88f3ded3d99] --&gt;</description>
      <pubDate>Tue, 21 May 2013 12:35:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457760?tstart=0#414457760</guid>
      <dc:date>2013-05-21T12:35:35Z</dc:date>
      <clearspace:dateToText>4 days, 13 hours ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Zombies Achievements Lost</title>
      <link>http://community.activision.com/message/414457758?tstart=0#414457758</link>
      <description>&lt;!-- [DocumentBodyStart:e1bdbc0c-fa29-439c-8f38-5277f5e7a1bc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Those trophies are the easiet to acheive.&amp;#160; Simply play one round of MOTD and you are sure to get them back.&amp;#160; No need to try and get them back any other way.&amp;#160; happy Hunting!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e1bdbc0c-fa29-439c-8f38-5277f5e7a1bc] --&gt;</description>
      <pubDate>Tue, 21 May 2013 12:29:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457758?tstart=0#414457758</guid>
      <dc:date>2013-05-21T12:29:20Z</dc:date>
      <clearspace:dateToText>4 days, 13 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Redeemer Glitch</title>
      <link>http://community.activision.com/message/414457753?tstart=0#414457753</link>
      <description>&lt;!-- [DocumentBodyStart:90efd5b0-5dc4-4fc2-83b9-63c5d6798c16] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree with getting kills at the prison first, then going over and getting kills at the bridge.&amp;#160; It seems every time I just go straight to the bridge after getting my retriever, I don't end up getting the redeemer. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:90efd5b0-5dc4-4fc2-83b9-63c5d6798c16] --&gt;</description>
      <pubDate>Tue, 21 May 2013 12:22:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457753?tstart=0#414457753</guid>
      <dc:date>2013-05-21T12:22:41Z</dc:date>
      <clearspace:dateToText>4 days, 13 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Zombie Partners?</title>
      <link>http://community.activision.com/message/414438524?tstart=0#414438524</link>
      <description>&lt;!-- [DocumentBodyStart:39e60e1d-1364-4d88-b92a-fbb0d306cf3c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;PS3 or xBOX??&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:39e60e1d-1364-4d88-b92a-fbb0d306cf3c] --&gt;</description>
      <pubDate>Wed, 15 May 2013 11:55:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414438524?tstart=0#414438524</guid>
      <dc:date>2013-05-15T11:55:47Z</dc:date>
      <clearspace:dateToText>1 week, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: My Grief secret settings shared. How I dominate on Xbox!</title>
      <link>http://community.activision.com/message/414421078?tstart=0#414421078</link>
      <description>&lt;!-- [DocumentBodyStart:498b9bf7-6298-4ea5-9c9f-aa50eb257cf7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So...this is a post with strategies that perfect your grief gaming??&amp;#160; Because when I read your post it seems to me that your "wonderful strategy" could be applied to &lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;ANY&lt;/strong&gt;&lt;/span&gt; online game, and that is supposed to make me a better player at that game???&amp;#160; Logistically that makes no sense what so ever.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;All you talk about are things on how to improve your input lag and network lag.&amp;#160; There is nothing here that tells me to block doorways with team mates, or even any other little hint for playing the actual game........&amp;#160; Everything I read in your post are strategies to reduce lag, so again, tell me how this is going to make me a better player while playing Grief mode???........&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:498b9bf7-6298-4ea5-9c9f-aa50eb257cf7] --&gt;</description>
      <pubDate>Thu, 09 May 2013 12:50:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414421078?tstart=0#414421078</guid>
      <dc:date>2013-05-09T12:50:52Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: struggling for butcher knife emblem please help</title>
      <link>http://community.activision.com/message/414421000?tstart=0#414421000</link>
      <description>&lt;!-- [DocumentBodyStart:775e6acf-592b-4018-89e4-8182dd4430e6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Play a couple of games one day, but be sure that each subsequent game is better then the last.&amp;#160; So your first game you should try to make it to at least round 30, with 1 or no downs.&amp;#160; Next game get to round 32, next round 33.&amp;#160; Even if you think you can go further, press start and quit the game.&amp;#160; Wait a day in between playing 2-3 games and then get even further then your last round, this will trick the game into thinking you are doing better and better and you will rank up.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I first achieved my kinfe rank while playing Nuketown, got to my high round back then of 32 and died, then bam got my knife.&amp;#160; I'd say my stats were on par to your as well, maybe less downs at that time.&amp;#160; It seems though the high round games are what you are missing in order to rank up.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:775e6acf-592b-4018-89e4-8182dd4430e6] --&gt;</description>
      <pubDate>Thu, 09 May 2013 12:44:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414421000?tstart=0#414421000</guid>
      <dc:date>2013-05-09T12:44:14Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why do shotguns...</title>
      <link>http://community.activision.com/message/414420998?tstart=0#414420998</link>
      <description>&lt;!-- [DocumentBodyStart:ed049c33-0d02-4758-9ad0-85cee3d14fde] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This sums it up perfectly.&amp;#160; EVERYONE dashboards, not just the shotties players.&amp;#160; Been going back and playing Nuketown a ton and NOT ONE GAME that I have played in the last 2 weeks has counted toward the leaderboards.&amp;#160; Someone always backs out, Oh and OP guess what??&amp;#160; I haven't played with a single shotgun player other then my friend, so that would mean that the people backing out are single bone, double bone, skull, and skull w/knife ranked players....&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ed049c33-0d02-4758-9ad0-85cee3d14fde] --&gt;</description>
      <pubDate>Thu, 09 May 2013 12:39:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414420998?tstart=0#414420998</guid>
      <dc:date>2013-05-09T12:39:54Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sick of douchebag players.</title>
      <link>http://community.activision.com/message/414420995?tstart=0#414420995</link>
      <description>&lt;!-- [DocumentBodyStart:93b529ae-a8f4-4987-94b5-c43fd0c283dc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree with a few on here.&amp;#160; The box isn't even worth trying until past round 15 or even as late as 20.&amp;#160; Shoot, sometimes it's not even worth hitting at all.&amp;#160; Especially Die Rise, there are 3 different wall weapons that all dominate even on round 40, which means you can basically ignore the box all game long.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Maybe people are still so ignorant to think that the WW's are in the box??&amp;#160; I haven't played MOTB yet, but every other WW has to be built first, then lost, before it shows up in the box.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:93b529ae-a8f4-4987-94b5-c43fd0c283dc] --&gt;</description>
      <pubDate>Thu, 09 May 2013 12:35:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414420995?tstart=0#414420995</guid>
      <dc:date>2013-05-09T12:35:49Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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