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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 28 Apr 2013 15:01:40 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-04-28T15:01:40Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: IMPACT: New zombies map idea</title>
      <link>http://community.activision.com/message/414382212?tstart=0#414382212</link>
      <description>&lt;!-- [DocumentBodyStart:76c9c131-90d2-4036-9b92-009a574249b1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The best maps start out with a gameplan, draw it out on a piece of paper and go from there. I could even help you if you're having trouble with the tools. The hardest part is the imaginative part and is what makes maps unique, building the structures and placing the objects is easy as pie once you know what everything does.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:76c9c131-90d2-4036-9b92-009a574249b1] --&gt;</description>
      <pubDate>Sun, 28 Apr 2013 15:01:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414382212?tstart=0#414382212</guid>
      <dc:date>2013-04-28T15:01:40Z</dc:date>
      <clearspace:dateToText>3 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: IMPACT: New zombies map idea</title>
      <link>http://community.activision.com/message/414382165?tstart=0#414382165</link>
      <description>&lt;!-- [DocumentBodyStart:3176c23b-d581-4d28-8757-dd9913f59f4a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You should get into custom zombie mapping, everything you mentioned seems easy enough besides porting the jet gun and reskinning it. Who cares what people want, you can have a buyable raygun and even buyable ammo if you want. You're not the only one who likes the raygun enough to want it as a wall weapon.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you dedicate a few hours of your time each day you could have the layout of this map done in about a month. It's funny when people think you have to compete with treyarch standards for the map to be enjoyable, look at Tranzit and the amount of people that were unhappy with it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've just implemented a Kino style teleporter to my map, it leads to a sniper tower with PAP and a buyable Barrett. The UGX mod also allowed me to have the Thundergun, and Winters Howl in my WaW map. Some people won't be happy with those features, but in the end it's for my own enjoyment.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3176c23b-d581-4d28-8757-dd9913f59f4a] --&gt;</description>
      <pubDate>Sun, 28 Apr 2013 14:52:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414382165?tstart=0#414382165</guid>
      <dc:date>2013-04-28T14:52:19Z</dc:date>
      <clearspace:dateToText>3 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Any New Maps OTW?</title>
      <link>http://community.activision.com/message/414330484?tstart=0#414330484</link>
      <description>&lt;!-- [DocumentBodyStart:0e79b4fe-6f41-4869-b922-a126576c6404] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hey, that's what people call me for short. The answer is...no.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0e79b4fe-6f41-4869-b922-a126576c6404] --&gt;</description>
      <pubDate>Sun, 14 Apr 2013 01:33:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414330484?tstart=0#414330484</guid>
      <dc:date>2013-04-14T01:33:59Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Finally started getting Swarms.</title>
      <link>http://community.activision.com/message/414052391?tstart=0#414052391</link>
      <description>&lt;!-- [DocumentBodyStart:6edee47f-4373-430d-8379-3e5684ab2e27] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah, some people will back out even if they hear that the enemy has a VSAT. I'm not sure if it's just that I'm on PS3, but whenever a high scorestreak gets put up only half of the lobby seems to quit lol. If the host sucks, nobody seems to rejoin...otherwise new players will keep coming in.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6edee47f-4373-430d-8379-3e5684ab2e27] --&gt;</description>
      <pubDate>Tue, 05 Feb 2013 23:23:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414052391?tstart=0#414052391</guid>
      <dc:date>2013-02-05T23:23:53Z</dc:date>
      <clearspace:dateToText>3 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Finally started getting Swarms.</title>
      <link>http://community.activision.com/message/414051771?tstart=0#414051771</link>
      <description>&lt;!-- [DocumentBodyStart:fb33efd0-a9ae-4659-8038-d3b7ec896b01] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;True, lag is not good. This game hasn't been that bad for me though, I don't have the fastest internet so I'm never host but I always have a 4 bar connection. If the playing field (lag) isn't even, then it's nearly impossible to win gunfights unless you shoot them in the side or the back. That's where the VSAT comes in handy, it allows you to still kill the enemy even if your bullets aren't registering. It's probably the greatest scorestreak of all time and makes the game that much more enjoyable.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fb33efd0-a9ae-4659-8038-d3b7ec896b01] --&gt;</description>
      <pubDate>Tue, 05 Feb 2013 21:23:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414051771?tstart=0#414051771</guid>
      <dc:date>2013-02-05T21:23:36Z</dc:date>
      <clearspace:dateToText>3 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Finally started getting Swarms.</title>
      <link>http://community.activision.com/message/414051614?tstart=0#414051614</link>
      <description>&lt;!-- [DocumentBodyStart:e09f909a-5c8b-420f-a598-0aa965340a30] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's not that it's OP, its the looks and the ammo capacity. The PDW is 2x better IMO, the MP7 just looks awesome with diamond camo and 40 rounds per clip is perfect. MW3 was also my first COD, so the MP7 really hits home and I feel good using it. I think feeling good while playing the game has a lot to do with how well you perform.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e09f909a-5c8b-420f-a598-0aa965340a30] --&gt;</description>
      <pubDate>Tue, 05 Feb 2013 20:32:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414051614?tstart=0#414051614</guid>
      <dc:date>2013-02-05T20:32:52Z</dc:date>
      <clearspace:dateToText>3 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Finally started getting Swarms.</title>
      <link>http://community.activision.com/message/414051426?tstart=0#414051426</link>
      <description>&lt;!-- [DocumentBodyStart:125e498d-d9d0-4271-8b77-c56d56bfaa03] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This thread might make me sound like a noob to some, but I finally have a good system down and thought I'd share. I'm prestige 9 right now, and used my last two tokens on the Orbital VSAT and Swarm. I played last night and during the last hour I got 3 Swarms on 6v6 domination (Overflow, Plaza, and Slums). The key is to get 2-3 captures, and about 6 kills. Once you have a VSAT it's easy mode, and you can rush like a maniac while getting multi-kills with C4 and an SMG.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; I use a trophy system since grenades are spammed like crazy, and it's easy points. I always throw a trophy down on B if I have one, it'll sometimes get 100+ points (one detected projectile could destroy two projectiles, and cause damage assist or kill an enemy). A trophy system also encourages people to jump on flags if they aren't using Flak Jacket or Tactical Mask. Having a sniper rifle is good too, since it's the most effective way to hold the enemy back when the map is under control.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This is my class setup:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Wild cards: Perk 1 greed, Overkill&lt;/p&gt;&lt;p&gt;Primary: MP7, silencer&lt;/p&gt;&lt;p&gt;Secondary: Sniper rifle (Any sniper rifle will work)&lt;/p&gt;&lt;p&gt;Perk 1: Flak Jacket, Ghost&lt;/p&gt;&lt;p&gt;Perk 2: Scavenger&lt;/p&gt;&lt;p&gt;Perk 3: None&lt;/p&gt;&lt;p&gt;Tactical: Trophy System&lt;/p&gt;&lt;p&gt;Lethal: C4&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Scorestreaks:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1st: Orbital VSAT&lt;/p&gt;&lt;p&gt;2nd: Lodestar (Any 12+ scorestreak works)&lt;/p&gt;&lt;p&gt;3rd: Swarm&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you struggle to get your VSAT then try my setup, it won't dissapoint on Domination.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:125e498d-d9d0-4271-8b77-c56d56bfaa03] --&gt;</description>
      <pubDate>Tue, 05 Feb 2013 20:17:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414051426?tstart=0#414051426</guid>
      <dc:date>2013-02-05T20:17:39Z</dc:date>
      <clearspace:dateToText>3 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>17</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: 'The Worm' Detailed setup!</title>
      <link>http://community.activision.com/message/414051150?tstart=0#414051150</link>
      <description>&lt;!-- [DocumentBodyStart:5771b052-a38a-40e4-8a06-be21bbc50bdb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The Worm is hilarious, I generally don't run into players that camp that hard though. An easy way to defeat hardcore campers is to use a Black Hat to hack the Trophy System and then throw an EMP grenade. Then you can throw your C4 to get the kill, the player will probably quit since his strategy won't work against you.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I haven't been able to test this new theory but, if 'The Worm' used the EMP scorestreak it might counter the Black Hat PDA so people couldn't hack his trophy. This could allow him to keep camping and possibly earn another EMP scorestreak which will improve his game tremendously.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5771b052-a38a-40e4-8a06-be21bbc50bdb] --&gt;</description>
      <pubDate>Tue, 05 Feb 2013 19:08:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414051150?tstart=0#414051150</guid>
      <dc:date>2013-02-05T19:08:47Z</dc:date>
      <clearspace:dateToText>3 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Did you know...? (a message to 98% of the CoD community...)</title>
      <link>http://community.activision.com/message/414029141?tstart=0#414029141</link>
      <description>&lt;!-- [DocumentBodyStart:01c276d0-aca6-4f3a-afb8-36d92c2de25a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah, it's the 50 round clip...saves you a point for something else. I've been using the MP7 alot more than any other gun, it looks better than the diamond PDW and 10 less bullets isn't a big deal. I don't use any other attachment than the silencer, 40 bullets can go a long way if you're accurate.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:01c276d0-aca6-4f3a-afb8-36d92c2de25a] --&gt;</description>
      <pubDate>Fri, 01 Feb 2013 19:11:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414029141?tstart=0#414029141</guid>
      <dc:date>2013-02-01T19:11:20Z</dc:date>
      <clearspace:dateToText>3 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Theories on How to Get PHD Flopper</title>
      <link>http://community.activision.com/message/414021947?tstart=0#414021947</link>
      <description>&lt;!-- [DocumentBodyStart:4957e281-4ee4-4406-a276-f562e6c98d9a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm starting to think PHD Flopper is going to be rewarded as a persistent perk, the machine is just there as a reminder. People have seen the green mist without knowing what they unlocked, you guys should try to do explosive things to try and unlock it. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A theory I have is to buy Who's Who, cook a frag grenade and suicidally kill some zombies. When you revive yourself you might get a green mist, like how Persistent Jug works. The effect of Persistent PHD Flopper might be reduced explosive damage to yourself, or maybe dolphin diving on some zombies from a higher level will give you the red insta-kill effect instead of a nuke.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;At this point in time it makes more sense that it is going to be a persistent perk, since the "Shafted" achievement has already been unlocked.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4957e281-4ee4-4406-a276-f562e6c98d9a] --&gt;</description>
      <pubDate>Thu, 31 Jan 2013 17:07:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414021947?tstart=0#414021947</guid>
      <dc:date>2013-01-31T17:07:22Z</dc:date>
      <clearspace:dateToText>3 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Place all Ph.D Flopper theories here.</title>
      <link>http://community.activision.com/message/414007894?tstart=0#414007894</link>
      <description>&lt;!-- [DocumentBodyStart:beb3c4be-88c9-44a8-891d-a218cba7427d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm hoping PHD Flopper can be accessed using a buildable, like how the PAP room on Green Run was opened. Nobody has found any secret areas yet, so there has to be at least one.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:beb3c4be-88c9-44a8-891d-a218cba7427d] --&gt;</description>
      <pubDate>Tue, 29 Jan 2013 21:01:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414007894?tstart=0#414007894</guid>
      <dc:date>2013-01-29T21:01:45Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Scorestreak kills not counting</title>
      <link>http://community.activision.com/message/414002538?tstart=0#414002538</link>
      <description>&lt;!-- [DocumentBodyStart:ea05d134-aeb7-4977-923d-83ceed717ee0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The scorestreak that you got from the care packages doesn't count, the care package counter is the only one that changes.&amp;#160; I don't use care packages, I don't even think you can unlock new calling cards using their scorestreak. If you want to unlock new things, I suggest you move onto predetermined scorestreaks once you have experienced all of them.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ea05d134-aeb7-4977-923d-83ceed717ee0] --&gt;</description>
      <pubDate>Tue, 29 Jan 2013 03:37:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414002538?tstart=0#414002538</guid>
      <dc:date>2013-01-29T03:37:04Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Facing the dragon    achievment   A enemy or boss perhaps?</title>
      <link>http://community.activision.com/message/414000863?tstart=0#414000863</link>
      <description>&lt;!-- [DocumentBodyStart:3bad0d6c-f3c7-48a3-801a-502f4cfa050c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Maybe it's some kind of fog creature like the denizens, or another boss. We'll see...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3bad0d6c-f3c7-48a3-801a-502f4cfa050c] --&gt;</description>
      <pubDate>Mon, 28 Jan 2013 22:56:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414000863?tstart=0#414000863</guid>
      <dc:date>2013-01-28T22:56:49Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Possible Hackers on Black Ops 2 (Video)</title>
      <link>http://community.activision.com/message/414000607?tstart=0#414000607</link>
      <description>&lt;!-- [DocumentBodyStart:ce92f5a9-7a79-494c-ba08-e731d6404ab5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;One out of every two lobbies has a glitched prestige master on it. I always check their combat record, any prestige master with &amp;lt;7 days played is a fake. If that's the case I hope they're on the other team since they usually suck.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ce92f5a9-7a79-494c-ba08-e731d6404ab5] --&gt;</description>
      <pubDate>Mon, 28 Jan 2013 22:30:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414000607?tstart=0#414000607</guid>
      <dc:date>2013-01-28T22:30:21Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why did they patch 8 man tranzit?</title>
      <link>http://community.activision.com/message/413995295?tstart=0#413995295</link>
      <description>&lt;!-- [DocumentBodyStart:1d6b53b2-8179-47aa-b61f-b555d1a11f2a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They could definitely do it, the skins from Grief would work. If we keep pushing the issue maybe we'll see it introduced around the 4th DLC drop.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1d6b53b2-8179-47aa-b61f-b555d1a11f2a] --&gt;</description>
      <pubDate>Mon, 28 Jan 2013 01:21:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413995295?tstart=0#413995295</guid>
      <dc:date>2013-01-28T01:21:21Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Does anyone else feel like they're getting matched with bad players?</title>
      <link>http://community.activision.com/message/413983803?tstart=0#413983803</link>
      <description>&lt;!-- [DocumentBodyStart:2f961e36-3a5f-47d4-a43a-0330b4a7ff5b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah, I'm always complaining about my team. Most of the time my team just posts up waiting for people to run into the open, 99% of the time they are using a TF. Cover fire&amp;#160; does not win games, it's all about putting your life on the line until victory. It's funny though, sometimes I'll go 10-0 capture killing people on B by myself and my teammates are just looking through a window somewhere lol.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2f961e36-3a5f-47d4-a43a-0330b4a7ff5b] --&gt;</description>
      <pubDate>Sat, 26 Jan 2013 04:39:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413983803?tstart=0#413983803</guid>
      <dc:date>2013-01-26T04:39:41Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: is it cheating to kill a enemy after they move barely out of their spawn</title>
      <link>http://community.activision.com/message/413983667?tstart=0#413983667</link>
      <description>&lt;!-- [DocumentBodyStart:a294262d-049d-442a-99a5-a33a642d0e45] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Either spawn trap, or be spawn trapped. It's the way it will always be, and these close quarters maps aren't helping the situation. If you continue to flip spawns and you have a camper on your team, then the enemy might not have any spawns. Who doesn't want to predict where the enemy is going to be? I hate getting shot in the back...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a294262d-049d-442a-99a5-a33a642d0e45] --&gt;</description>
      <pubDate>Sat, 26 Jan 2013 04:09:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413983667?tstart=0#413983667</guid>
      <dc:date>2013-01-26T04:09:32Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Epic/lucky lock-on rocket has the hots for me</title>
      <link>http://community.activision.com/message/413983056?tstart=0#413983056</link>
      <description>&lt;!-- [DocumentBodyStart:e99b0a5b-bbb6-4879-819c-7f94a9d0ae53] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Lol, at least that guy can say "Yeah, I got a kill with the FHJ one time". I don't know what posessed the rocket to do a complete 180, but it could have taken the chopper out if it didn't change direction for the second time to kill you. Thanks for the share lol.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e99b0a5b-bbb6-4879-819c-7f94a9d0ae53] --&gt;</description>
      <pubDate>Sat, 26 Jan 2013 02:00:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413983056?tstart=0#413983056</guid>
      <dc:date>2013-01-26T02:00:42Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why are Terrorists attacking a skate park?</title>
      <link>http://community.activision.com/message/413982159?tstart=0#413982159</link>
      <description>&lt;!-- [DocumentBodyStart:60086358-555d-4d45-885d-798354a078dd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Two of my favorite games collide, THPS and COD. The RC-XD could be hilarious on this map, hit a jump into B and kaboom!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:60086358-555d-4d45-885d-798354a078dd] --&gt;</description>
      <pubDate>Fri, 25 Jan 2013 23:30:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413982159?tstart=0#413982159</guid>
      <dc:date>2013-01-25T23:30:48Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: EMP nades should not destroy sentry guns or guardians</title>
      <link>http://community.activision.com/message/413976830?tstart=0#413976830</link>
      <description>&lt;!-- [DocumentBodyStart:ac3b6d81-064e-48ba-a1a2-c311f8e5ee86] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Tacticals are worth more than kills, they can directly counter somebody using Danger Close or a Sentry/Guardian, which is lethal in objective based modes. I wish more of my teammates used tacticals, an extra trophy on B would be nice. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If anybody is on PS3 and hates losing, send me a request. I hate being on B while taking out multiple enemies before I die 1ms from the cap. PSN: offthewall2112&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ac3b6d81-064e-48ba-a1a2-c311f8e5ee86] --&gt;</description>
      <pubDate>Thu, 24 Jan 2013 22:41:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413976830?tstart=0#413976830</guid>
      <dc:date>2013-01-24T22:41:27Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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