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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
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    <language>en</language>
    <pubDate>Wed, 15 Feb 2012 03:22:57 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-02-15T03:22:57Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: ⌈Black Ops 2⌋ Ideal Perk System</title>
      <link>http://community.activision.com/message/205406007?tstart=0#205406007</link>
      <description>&lt;!-- [DocumentBodyStart:743417c3-dcf8-46ad-857b-04acb1438622] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;ok ok ok how is it now ? im a lil nifty on some but o well&lt;/p&gt;&lt;p&gt;but cmon tell me if there arent at least 2 perks that would like&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:743417c3-dcf8-46ad-857b-04acb1438622] --&gt;</description>
      <pubDate>Wed, 15 Feb 2012 01:23:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205406007?tstart=0#205406007</guid>
      <dc:date>2012-02-15T01:23:42Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: ⌈Black Ops 2⌋ Ideal Perk System</title>
      <link>http://community.activision.com/message/205403765?tstart=0#205403765</link>
      <description>&lt;!-- [DocumentBodyStart:8dd90537-2bee-4806-8181-ff16a7340201] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;perk ideas;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;stuntman:&amp;#160; no fall damage&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:shoot while dolphin diving, jump farther&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;marathon: sprint for a longer distance&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: sprint for an even longer distance, reload while sprinting(press reload button again to cancel reload)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;juggernaut: less flinch when shot at&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: faster health regeneration after combat&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;eagle eye:spot enemy names from longer distances&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:hold breath longer, less sway while aiming downsight, spot sun glint off of other sniper scopes occasionally&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;adrenaline: move faster when trying to escape death&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:move faster when damaged by enemies or stunned&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Double up: have 1 extra lethal and tactical grenade&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: have double equipment(excluding jammers and motion sensors)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Lightweight:move faster&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: climb all obstacles faster(ladders included), crawl faster when prone,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;tactician: complete&amp;#160; allobjectives faster, capture flags 1.5x faster when SOLO capping&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:silent objective captures and plants,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;field focus: be much more aware of where shots are coming from when being fired at, be aware if cars and barrels are about to explode&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: know where tactical and lethal grenades came from,delay cars and barrel explosions,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;ninja:quite footsteps,reduce effects of field focus and detective&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:silent equipment usage,louder enemy footsteps,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;backstabber: no skull icon when enemies are stabbed in the back, eavesdrop on enemy team&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: no skull icon when enemies die, enemies still appear on radar for other enemies shortly after dying&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;beserker: gain 3 selected perks until next kill or death when player gets "double kills" or higher&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: keep 3 perks gained and faster movement speed until next 2 kills or death,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;chemical warfare: immune to nova gas, nova gas does double amount of damage(too much?)&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: reduce effects of tactical grenades, nova gas effect last 1.5x longer, tactical grenades do 1.5x more damage&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Hardline: 1 less point required for pointstreaks&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: select 3 pointstreaks player will never get in care packages, reroll care packages(only care packages), every 2 assists counts as 1 point towards your next pointstreak&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;lying in wait: booby trap pickable guns(idk how,any ideas?...maybe nova gas? i dont think booby trapping guns should be an instant kill so i think nova gas is good, it can kill lol),&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: booby trap all care packages,hack enemy equipment&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;engineer: detect enemy equipment,no items of yours can be booby trapped or hacked&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: equipment cant be jammed,turrets and other machinery have 1.5x armor(health),heartbeat and motion sensors still catch ghost pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;contractor: choose 2 pointstreaks under 10 with the same point requirement&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: see all enemy pointreaks as they are being used, use pointstreaks faster&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;ghost:invisible to&amp;#160; UAV&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:no shadow,invisible to heartbeat sensors and motion sensors&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;deep impact:deeper bullet penetration&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:increase flinch on enemies, more damage on aircraft and vehicles&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;retaliation: reveal position of the enemy that killed you last for a short time(not on the radar but like in mw3 where there is a target dot over the enemies head,for like 2 seconds)&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: reveal the position of enemies for a short time that killed your teammates within a radius of yourself, enemies cant view killcam for "payback" kills(so if u get a payback the enemy cant see the killcam)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;recon:explosions mark enemies on mini map&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:bullet damage marks enemies on mini map, detect throwing knives on mini map&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;detective: spot recent enemy footsteps on ground&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: effect works better&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;quickdraw: ads faster&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:use equipment faster, acces or use pointstreaks faster&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;this idea isnt a perk but what if the wheather on the maps changed. like it could be night time, day time, raining,snowing if it snows in that area.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;these are my ideas &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;of course keep the perks like sleight of hand, ghost(dont over power it again :/) and flack jacket etc.&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;maybe some things should be switched around here&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8dd90537-2bee-4806-8181-ff16a7340201] --&gt;</description>
      <pubDate>Tue, 14 Feb 2012 05:40:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205403765?tstart=0#205403765</guid>
      <dc:date>2012-02-14T05:40:53Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perk Suggestions for "Black Ops 2"</title>
      <link>http://community.activision.com/message/205403585?tstart=0#205403585</link>
      <description>&lt;!-- [DocumentBodyStart:2dec7b4f-94d5-4df4-8a3f-a95b2fc31999] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;perk ideas;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;stuntman:&amp;#160; no fall damage&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:shoot while dolphin diving, jump farther&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;marathon: sprint for a longer distance&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: sprint for an even longer distance, reload while sprinting(press reload button again to cancel reload)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;juggernaut: less flinch when shot at&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: faster health regeneration after combat&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;eagle eye:spot enemy names from longer distances&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:hold breath longer, less sway while aiming downsight, spot sun glint off of other sniper scopes occasionally&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;adrenaline: move faster when trying to escape death&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:move faster when damaged by enemies or stunned&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Double up: have 1 extra lethal and tactical grenade&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: have double equipment(excluding jammers and motion sensors)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Lightweight:move faster&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: climb all obstacles faster(ladders included), crawl faster when prone,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;tactician: complete&amp;#160; allobjectives faster, capture flags 1.5x faster when SOLO capping&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:silent objective captures and plants,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;field focus: be much more aware of where shots are coming from when being fired at, be aware if cars and barrels are about to explode&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: know where tactical and lethal grenades came from,delay cars and barrel explosions,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;ninja:quite footsteps,reduce effects of field focus and detective&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:silent equipment usage,louder enemy footsteps,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;backstabber: no skull icon when enemies are stabbed in the back, eavesdrop on enemy team&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: no skull icon when enemies die, enemies still appear on radar for other enemies shortly after dying&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;beserker: gain 3 selected perks until next kill or death when player gets "double kills" or higher&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: keep 3 perks gained and faster movement speed until next 2 kills or death,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;chemical warfare: immune to nova gas, nova gas does double amount of damage(too much?)&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: reduce effects of tactical grenades, nova gas effect last 1.5x longer, tactical grenades do 1.5x more damage&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Hardline: 1 less point required for pointstreaks&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: select 3 pointstreaks player will never get in care packages, reroll care packages(only care packages), every 2 assists counts as 1 point towards your next pointstreak&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;lying in wait: booby trap pickable guns(idk how,any ideas?...maybe nova gas? i dont think booby trapping guns should be an instant kill so i think nova gas is good, it can kill lol),&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: booby trap all care packages,hack enemy equipment&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;engineer: detect enemy equipment,no items of yours can be booby trapped or hacked&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: equipment cant be jammed,turrets and other machinery have 1.5x armor(health),heartbeat and motion sensors still catch ghost pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;contractor: choose 2 pointstreaks under 10 with the same point requirement&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: see all enemy pointreaks as they are being used, use pointstreaks faster&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;ghost:invisible to&amp;#160; UAV&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:no shadow,invisible to heartbeat sensors and motion sensors&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;deep impact:deeper bullet penetration&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:increase flinch on enemies, more damage on aircraft and vehicles&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;retaliation: reveal position of the enemy that killed you last for a short time(not on the radar but like in mw3 where there is a target dot over the enemies head,for like 2 seconds)&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: reveal the position of enemies for a short time that killed your teammates within a radius of yourself, enemies cant view killcam for "payback" kills(so if u get a payback the enemy cant see the killcam)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;recon:explosions mark enemies on mini map&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:bullet damage marks enemies on mini map, detect throwing knives on mini map&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;detective: spot recent enemy footsteps on ground&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: effect works better&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;quickdraw: ads faster&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:use equipment faster, acces or use pointstreaks faster&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;this idea isnt a perk but what if the wheather on the maps changed. like it could be night time, day time,thick fog, raining,snowing if it snows in that area.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;these are my ideas &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;of course keep the perks like sleight of hand, ghost(dont over power it again :/) and flack jacket etc.&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;maybe some things should be switched around here&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2dec7b4f-94d5-4df4-8a3f-a95b2fc31999] --&gt;</description>
      <pubDate>Tue, 14 Feb 2012 05:05:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205403585?tstart=0#205403585</guid>
      <dc:date>2012-02-14T05:05:34Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205339246?tstart=0#205339246</link>
      <description>&lt;!-- [DocumentBodyStart:21b8bb62-f21d-422d-b80a-8cc46bcefbd8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;perk ideas;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;stuntman:&amp;#160; no fall damage&lt;/p&gt;&lt;p&gt;pro:shoot while dolphin diving, jump farther &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;marathon: sprint for a longer distance&lt;/p&gt;&lt;p&gt;pro: sprint for an even longer distance, reload while sprinting(press reload button again to cancel reload)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;juggernaut: less flinch when shot at&lt;/p&gt;&lt;p&gt;pro: faster health regeneration after combat&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;eagle eye:spot enemy names from longer distances&lt;/p&gt;&lt;p&gt;pro:hold breath longer, less sway while aiming downsight, spot sun glint off of other sniper scopes occasionally&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;adrenaline: move faster when trying to escape death&lt;/p&gt;&lt;p&gt;pro:move faster when damaged by enemies or stunned&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Double up: have 1 extra lethal and tactical grenade&lt;/p&gt;&lt;p&gt;pro: have double equipment(excluding jammers and motion sensors)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lightweight:move faster&lt;/p&gt;&lt;p&gt;pro: climb all obstacles faster(ladders included), crawl faster when prone,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;tactician: complete&amp;#160; allobjectives faster, capture flags 1.5x faster when SOLO capping&lt;/p&gt;&lt;p&gt;pro:silent objective captures and plants,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;field focus: be much more aware of where shots are coming from when being fired at, be aware if cars and barrels are about to explode&lt;/p&gt;&lt;p&gt;pro: know where tactical and lethal grenades came from,delay cars and barrel explosions,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;ninja:quite footsteps,reduce effects of field focus and detective&lt;/p&gt;&lt;p&gt;pro:silent equipment usage,louder enemy footsteps, &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;backstabber: no skull icon when enemies are stabbed in the back, eavesdrop on enemy team&lt;/p&gt;&lt;p&gt;pro: no skull icon when enemies die, enemies still appear on radar for other enemies shortly after dying&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;beserker: gain 3 selected perks until next kill or death when player gets "double kills" or higher&lt;/p&gt;&lt;p&gt;pro: keep 3 perks gained and faster movement speed until next 2 kills or death,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;chemical warfare: immune to nova gas, nova gas does double amount of damage(too much?)&lt;/p&gt;&lt;p&gt;pro: reduce effects of tactical grenades, nova gas effect last 1.5x longer, tactical grenades do 1.5x more damage&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Hardline: 1 less point required for pointstreaks&lt;/p&gt;&lt;p&gt;pro: select 3 pointstreaks player will never get in care packages, reroll care packages(only care packages), every 2 assists counts as 1 point towards your next pointstreak&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;lying in wait: booby trap pickable guns(idk how,any ideas?...maybe nova gas? i dont think booby trapping guns should be an instant kill so i think nova gas is good, it can kill lol),&lt;/p&gt;&lt;p&gt;pro: booby trap all care packages,hack enemy equipment&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;engineer: detect enemy equipment,no items of yours can be booby trapped or hacked&lt;/p&gt;&lt;p&gt;pro: equipment cant be jammed,turrets and other machinery have 1.5x armor(health),heartbeat and motion sensors still catch ghost pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;contractor: choose 2 pointstreaks under 10 with the same point requirement&lt;/p&gt;&lt;p&gt;pro: see all enemy pointreaks as they are being used, use pointstreaks faster&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;ghost:invisible to&amp;#160; UAV &lt;/p&gt;&lt;p&gt;pro:no shadow,invisible to heartbeat sensors and motion sensors&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;deep impact:deeper bullet penetration&lt;/p&gt;&lt;p&gt;pro:increase flinch on enemies, more damage on aircraft and vehicles&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;retaliation: reveal position of the enemy that killed you last for a short time(not on the radar but like in mw3 where there is a target dot over the enemies head,for like 2 seconds)&lt;/p&gt;&lt;p&gt;pro: reveal the position of enemies for a short time that killed your teammates within a radius of yourself, enemies cant view killcam for "payback" kills(so if u get a payback the enemy cant see the killcam)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;recon:explosions mark enemies on mini map&lt;/p&gt;&lt;p&gt;pro:bullet damage marks enemies on mini map, detect throwing knives on mini map&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;detective: spot recent enemy footsteps on ground&lt;/p&gt;&lt;p&gt;pro: effect works better&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;quickdraw: ads faster&lt;/p&gt;&lt;p&gt;pro:use equipment faster, acces or use pointstreaks faster&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;this idea isnt a perk but what if the wheather on the maps changed. like it could be night time, day time, raining,snowing if it snows in that area. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;btw i dont take credit for that idea and the perk tactician. these ideas have been around for a while. at the perk tactician i changed it a lttle idk what it was originally so hope u liked my perks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;these are my ideas &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt; &lt;/p&gt;&lt;p&gt;of course keep the perks like sleight of hand, ghost(dont over power it again :/) and flack jacket etc.&lt;/p&gt;&lt;p&gt;maybe some things should be switched around here&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:21b8bb62-f21d-422d-b80a-8cc46bcefbd8] --&gt;</description>
      <pubDate>Tue, 24 Jan 2012 06:17:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205339246?tstart=0#205339246</guid>
      <dc:date>2012-01-24T06:17:22Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: ⌈Black Ops 2⌋ Ideal Perk System</title>
      <link>http://community.activision.com/message/205405913?tstart=0#205405913</link>
      <description>&lt;!-- [DocumentBodyStart:c91c7ed0-66e6-4e95-861e-8627862ad0d1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i would luv that i have thought of that before and i think that it would b a lot better that way &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c91c7ed0-66e6-4e95-861e-8627862ad0d1] --&gt;</description>
      <pubDate>Wed, 15 Feb 2012 00:55:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205405913?tstart=0#205405913</guid>
      <dc:date>2012-02-15T00:55:34Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: ⌈Black Ops 2⌋ Ideal Perk System</title>
      <link>http://community.activision.com/message/205405912?tstart=0#205405912</link>
      <description>&lt;!-- [DocumentBodyStart:e352e52c-74fc-4be4-8b7b-80ec8697c0a5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;ur right let me fix these then tell me what u think plz &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt; i only wanted that playing dead perk because i like to ninja diffuse but i knew it was ridiculous &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e352e52c-74fc-4be4-8b7b-80ec8697c0a5] --&gt;</description>
      <pubDate>Wed, 15 Feb 2012 00:53:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205405912?tstart=0#205405912</guid>
      <dc:date>2012-02-15T00:53:59Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Anyone else sick of playing with teammates who have sawdust for brains?</title>
      <link>http://community.activision.com/message/205402228?tstart=0#205402228</link>
      <description>&lt;!-- [DocumentBodyStart:a3b71cae-6bf3-40d4-8a5e-13a17900d321] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;lol there should be a gamemode where only people with a kdr or win lose ratio above 1 can play&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a3b71cae-6bf3-40d4-8a5e-13a17900d321] --&gt;</description>
      <pubDate>Mon, 13 Feb 2012 18:51:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205402228?tstart=0#205402228</guid>
      <dc:date>2012-02-13T18:51:46Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why I quit Mw3 after a week.</title>
      <link>http://community.activision.com/message/205386873?tstart=0#205386873</link>
      <description>&lt;!-- [DocumentBodyStart:0f241326-a842-4375-90b8-7b6f1ffc5ba2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;am i the only who doesnt see a lot of cheaters? like really? stop exaggerating. i think i have seen like 1 or 2 cheaters in mw3 and they probably got banned. As for the glitches though like in out post i saw that like 10 times but it was soon patched. ive never heard anyone say that there are a lot of cheaters in the newest cod. there are a lot of cheaters in the old cods if thats what u are talking about&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0f241326-a842-4375-90b8-7b6f1ffc5ba2] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 04:04:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386873?tstart=0#205386873</guid>
      <dc:date>2012-02-08T04:04:09Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *** Official Petition -  bring Drop Zone back thread -- 2/5/2012 ***</title>
      <link>http://community.activision.com/message/205386870?tstart=0#205386870</link>
      <description>&lt;!-- [DocumentBodyStart:73d2a9a9-c92d-471a-91a9-d9c319091ea2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i think they should bring drop zone back and never get rid of any of the community gamemodes after that. whyd they remove? shouldve just left it and add infected&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:73d2a9a9-c92d-471a-91a9-d9c319091ea2] --&gt;</description>
      <pubDate>Wed, 08 Feb 2012 03:53:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205386870?tstart=0#205386870</guid>
      <dc:date>2012-02-08T03:53:15Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Wish List for the Next Treyarch Game</title>
      <link>http://community.activision.com/message/205383376?tstart=0#205383376</link>
      <description>&lt;!-- [DocumentBodyStart:86f62eba-6c02-48ad-ae35-8f29a1809c66] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i want new perks! i have come up with a lot &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;perk ideas;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;stuntman: recover from dolphin diving faster, no fall damage&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:shoot while dolphin diving, dolphin dive farther, jump higher, throw back enemy frags safetly&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;marathon: sprint for a longer distance&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: sprint for an even longer distance, reload while sprinting(press reload button again to cancel reload)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;juggernaut: less flinch when shot at&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: faster health regeneration after combat&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;eagle eye:spot enemy names from longer distances&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:hold breath longer, less sway while aiming downsight, spot sun glint off of other sniper scopes occasionally&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;^^^ this is a sniper perk, why not have a shotgun and machine gun perk?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;adrenaline:pump shotguns faster, rechamber snipers faster, move faster temporarily when trying to escape death&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:move faster for 3 seconds after spawining like juiced from mw3 but for 3 seconds(excluding search and destroy), when "last man standing" in search and destroy increase movement speed by 5%&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;keep stalker from mw3 for machine guns&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Double up: have 1 extra lethal and tactical grenade&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: have double equipment(excluding jammers and motion sensors)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;lifeless imitation: play dead(dont want this perk to be complained about so continue reading)&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;downside:takes extra time to pull&amp;#160; out weapon after playing dead, can only play dead for 15 seconds at a time&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:no name or red crosshairs when targeted,play dead before death&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Lightweight:move faster&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: climb all obstacles faster(ladders included), crawl faster when prone, pick up guns and use equipment faster&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;tactician: complete objectives faster, capture flags 1.5x faster when solo capping(will work if all players capturing flag in dom have tactician)&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:silent objective captures and plants,capture flags from a larger radius&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;field focus: be aware if cars and barrels are about to explode, be much more aware of where shots are coming from when being fired at&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: know where tactical and lethal grenades came from,delay cars and barrel explosions,detect if an enemy is trying to play dead&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;ninja:quite footsteps,reduce effects of field focus and counter ninja pro&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:silent equipment usage,louder enemy footsteps, spot recent enemy footsteps on ground(very recent)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;backstabber:eavesdrop on enemy team,when enemies are killed player can impersonate enemies appearence by getting enemies uniform(will not appear on radar as friendly),no skull icon when enemies are stabbed in the back&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:take uniform faster,no skull icon when enemies die, pause and rewind killcams&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;beserker: gain 3 selected perks until next kill or death when player gets "double kills" or higher&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: keep 3 perks gained and faster movement speed until next 2 kills or death,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;chemical warfare: immune to nova gas, nova gas does double amount of damage(too much?)&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: reduce effects of tactical grenades, nova gas effect last 1.5x longer, tactical grenades do 1.5x more damage&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Hardline: 1 less point required for pointstreaks&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: select 3 pointstreaks player will never get in care packages, reroll care packages(only care packages), every 2 assists counts as 1 point towards your next pointstreak&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;lying in wait: booby trap pickable guns(idk how,any ideas?...maybe nova gas? i dont think booby trapping guns should be an instant kill so i think nova gas is good, it can kill lol),&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: booby trap all care packages,hack enemy equipment&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;engineer: detect enemy equipment,no items of yours can be booby trapped or hacked&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: equipment cant be jammed,turrets and other machinery have 1.5x armor(health),heartbeat and motion sensors still catch ghost pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;contractor: choose 2 pointstreaks under 10 with the same point requirement&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: see all enemy pointreaks as they are being used, use pointstreaks faster&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;ghost:invisible to&amp;#160; UAV&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:no shadow,invisible to heartbeat sensors and motion sensors&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;deep impact:deeper bullet penetration&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:increase flinch on enemies, more damage on aircraft and vehicles&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;weapon master: have 2 primary weapons&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro:choose 2 for one weapon, knife 2 enemies at the same time&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;retaliation: reveal position of the enemy that killed you last for a short time(not on the radar but like in mw3 where there is a target dot over the enemies head)&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;pro: reveal the position of enemies for a short time that killed your teammates within a radius of yourself, enemies cant view killcam for "payback" kills(so if u get a payback the enemy cant see the killcam)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;this idea isnt a perk but what if the wheather on the maps changed. like it could be night time, day time, raining,snowing if it snows in that area.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;btw i dont take credit for that idea and the perk tactician. these ideas have been around for a while. at the perk tactician i changed it a lttle idk what it was originally so hope u liked my perks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;these are my ideas &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;of course keep the perks like sleight of hand, ghost(dont over power it again :/) and flack jacket etc.&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;maybe some things should be switched around here&lt;/p&gt;&lt;p&gt;i have posted this an another forum btw&lt;/p&gt;&lt;p&gt;tell me what u guys think&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:86f62eba-6c02-48ad-ae35-8f29a1809c66] --&gt;</description>
      <pubDate>Tue, 07 Feb 2012 02:02:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205383376?tstart=0#205383376</guid>
      <dc:date>2012-02-07T02:02:39Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205354279?tstart=0#205354279</link>
      <description>&lt;!-- [DocumentBodyStart:2b272152-ff9f-49c1-abc9-a0a98e208d76] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;how about no second chance at all &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&amp;#160; majority of the community hates it including me :/&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2b272152-ff9f-49c1-abc9-a0a98e208d76] --&gt;</description>
      <pubDate>Sat, 28 Jan 2012 05:47:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205354279?tstart=0#205354279</guid>
      <dc:date>2012-01-28T05:47:30Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205347096?tstart=0#205347096</link>
      <description>&lt;!-- [DocumentBodyStart:0bb0c360-3f3c-4d62-b5a9-c75db1c9019f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;aha &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt; which ones are your favorites?? &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0bb0c360-3f3c-4d62-b5a9-c75db1c9019f] --&gt;</description>
      <pubDate>Thu, 26 Jan 2012 03:21:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205347096?tstart=0#205347096</guid>
      <dc:date>2012-01-26T03:21:54Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205346821?tstart=0#205346821</link>
      <description>&lt;!-- [DocumentBodyStart:edcb04af-3f90-472c-9c84-aed9c7d1fe69] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;thx bro i really appreciate the feedback. my main goal is to make perks that are fun to use, not over powered, wont annoy a lot of people, and to promote more people doing objectives and not camping.the playing dead perk might annoy some people and thats y i made a perk that counters it(field focus) the only reason i want a perk that lets u play dead for a lttle bit is because i luv to ninja difuse or follow enemies till they notice in search lol. anyways how can we as a community get activision to see this or start a thread like this? &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:edcb04af-3f90-472c-9c84-aed9c7d1fe69] --&gt;</description>
      <pubDate>Thu, 26 Jan 2012 01:43:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205346821?tstart=0#205346821</guid>
      <dc:date>2012-01-26T01:43:18Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205346659?tstart=0#205346659</link>
      <description>&lt;!-- [DocumentBodyStart:976f98f4-4f0c-4435-86c9-b8fbfd71ccc5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;nice ideas especially the deathstreak one lol. hopefully deathstreaks arent in the next cod&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:976f98f4-4f0c-4435-86c9-b8fbfd71ccc5] --&gt;</description>
      <pubDate>Thu, 26 Jan 2012 00:44:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205346659?tstart=0#205346659</guid>
      <dc:date>2012-01-26T00:44:20Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205346656?tstart=0#205346656</link>
      <description>&lt;!-- [DocumentBodyStart:839561e6-03bf-4047-ba6e-ea46549076b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; dude people would rage over armor...imagine getting an across the map throwing knife on someone with armor and then just get a hitmarker lol. in my opinion they should just take out knifing and instead the players use the butt of their gun to kill the enemy, maybe 2 bashes? if someone really wants to use the knife then it should count as their equipment and their should be NO lunging at all. and first aid is like my juggernaut perk but good ideas i like commander&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:839561e6-03bf-4047-ba6e-ea46549076b2] --&gt;</description>
      <pubDate>Thu, 26 Jan 2012 00:42:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205346656?tstart=0#205346656</guid>
      <dc:date>2012-01-26T00:42:20Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205343819?tstart=0#205343819</link>
      <description>&lt;!-- [DocumentBodyStart:aea2c9fa-a89a-4dc5-bd0c-9b39852a27ad] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;good perk idea &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt; if u guys dont mind can u tell me what perks you would use if u guys would use any from my longass list in the comments, thx&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aea2c9fa-a89a-4dc5-bd0c-9b39852a27ad] --&gt;</description>
      <pubDate>Wed, 25 Jan 2012 07:13:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205343819?tstart=0#205343819</guid>
      <dc:date>2012-01-25T07:13:59Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205343582?tstart=0#205343582</link>
      <description>&lt;!-- [DocumentBodyStart:cde2542e-f11f-4181-88bb-b64ee39a09e8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;thx! i tried to not make anything over powered and i thought of these on christmas break...a lot of extra time. i had fun thinking about these too . and about your idea to take cover behind walls,i think that should be implemented to everyone and btw which perks are your favorite &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cde2542e-f11f-4181-88bb-b64ee39a09e8] --&gt;</description>
      <pubDate>Wed, 25 Jan 2012 05:31:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205343582?tstart=0#205343582</guid>
      <dc:date>2012-01-25T05:31:46Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205343244?tstart=0#205343244</link>
      <description>&lt;!-- [DocumentBodyStart:c3d9673c-65bd-46ed-8883-22d7bc192e6b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;nice idea&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c3d9673c-65bd-46ed-8883-22d7bc192e6b] --&gt;</description>
      <pubDate>Wed, 25 Jan 2012 03:01:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205343244?tstart=0#205343244</guid>
      <dc:date>2012-01-25T03:01:05Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205343063?tstart=0#205343063</link>
      <description>&lt;!-- [DocumentBodyStart:0866a761-1817-4a22-98d6-d228815e349d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i think that u should spawn as far as the enemy as possible without having to use a perk, so its automatic for everyone. and for that perk that u have a mirror that lets u see behind ur back should be a camera spike strapped to your back. and to see the camera spikes view it takes away ur mini map&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0866a761-1817-4a22-98d6-d228815e349d] --&gt;</description>
      <pubDate>Wed, 25 Jan 2012 01:55:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205343063?tstart=0#205343063</guid>
      <dc:date>2012-01-25T01:55:02Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post your perk ideas</title>
      <link>http://community.activision.com/message/205339251?tstart=0#205339251</link>
      <description>&lt;!-- [DocumentBodyStart:7b7eba2c-5746-453a-b75e-80a9782938c9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;tell me what perks u guys would use...if u would use any&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7b7eba2c-5746-453a-b75e-80a9782938c9] --&gt;</description>
      <pubDate>Tue, 24 Jan 2012 06:40:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205339251?tstart=0#205339251</guid>
      <dc:date>2012-01-24T06:40:19Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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