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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 13 Jan 2012 06:37:59 GMT</pubDate>
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    <dc:date>2012-01-13T06:37:59Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: How can a beginner find a match where he's not playing against career pros???</title>
      <link>http://community.activision.com/message/205307652?tstart=0#205307652</link>
      <description>&lt;!-- [DocumentBodyStart:bd15176e-dbba-4b65-b30e-d904fb770d35] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The guy who said Spec Ops Survivor was dead on.&amp;#160; Play that, learn the layou of the maps, then try to reconcile that with what you've already experienced in-game playing the multiplayer part.&amp;#160; I learned a ton playing S&amp;amp;amp;D and spectating other players, too.&amp;#160; Where to flash, where people camp.&amp;#160; Just tactics in general.&amp;#160; I still learn a lot playing HC S&amp;amp;amp;D, and I've been playing for years.&amp;#160; You can also get good ideas for load outs, too.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bd15176e-dbba-4b65-b30e-d904fb770d35] --&gt;</description>
      <pubDate>Fri, 13 Jan 2012 06:37:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205307652?tstart=0#205307652</guid>
      <dc:date>2012-01-13T06:37:59Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: My fix for lag compensation</title>
      <link>http://community.activision.com/message/106052579?tstart=0#106052579</link>
      <description>&lt;!-- [DocumentBodyStart:112f081f-37ac-4e06-a42f-43b9b2d07440] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Pretty sure this guy has no idea that there is any difference between data transfer speed and bandwith.&amp;#160; Any further discussion is wasted effort.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:112f081f-37ac-4e06-a42f-43b9b2d07440] --&gt;</description>
      <pubDate>Fri, 02 Dec 2011 04:49:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106052579?tstart=0#106052579</guid>
      <dc:date>2011-12-02T04:49:26Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Team Killed Really? Bring back ricochet in Hardcore gametypes!</title>
      <link>http://community.activision.com/message/106021211?tstart=0#106021211</link>
      <description>&lt;!-- [DocumentBodyStart:7c4e44fc-d48f-48e1-8254-09052fbcd962] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No.&amp;#160; Ricochet sucks hard.&amp;#160; That being said, something has to be done about the spawn team killers in HC Search.&amp;#160; I play that almost exclusively, and it has been ruined by the greifers.&amp;#160; I guess I should say "played," because it takes a half hour to find a game without at this point.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7c4e44fc-d48f-48e1-8254-09052fbcd962] --&gt;</description>
      <pubDate>Thu, 24 Nov 2011 19:44:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106021211?tstart=0#106021211</guid>
      <dc:date>2011-11-24T19:44:12Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Is it me or is hearing enemy footsteps difficult in this game.</title>
      <link>http://community.activision.com/message/105989985?tstart=0#105989985</link>
      <description>&lt;!-- [DocumentBodyStart:cb06cf89-8da9-43bc-9370-5ccb7c4bb1ed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No.&amp;#160; Just, no.&amp;#160; I have a premium surround sound system.&amp;#160; I can hear the last two footsteps of people approaching me and that's it.&amp;#160; They come out of my front speakers even if the person is behind me.&amp;#160; I can put on my highest-of-the-high-end Turtle Beaches on.&amp;#160; Same thing.&amp;#160; I thought Black Ops' audio was bad...&amp;#160; Actually, it is.&amp;#160; This is equally bad, if not worse though.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cb06cf89-8da9-43bc-9370-5ccb7c4bb1ed] --&gt;</description>
      <pubDate>Fri, 18 Nov 2011 04:01:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105989985?tstart=0#105989985</guid>
      <dc:date>2011-11-18T04:01:02Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Trying to Understand the Lag Problem</title>
      <link>http://community.activision.com/message/105983340?tstart=0#105983340</link>
      <description>&lt;!-- [DocumentBodyStart:5e5fec5a-5c0e-4579-991c-9f46c8966c92] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is very far off-base.&amp;#160; ~700kbps is more than adequate for online gaming.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5e5fec5a-5c0e-4579-991c-9f46c8966c92] --&gt;</description>
      <pubDate>Thu, 17 Nov 2011 00:13:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105983340?tstart=0#105983340</guid>
      <dc:date>2011-11-17T00:13:55Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Small ? to Devs about Gun Sounds..</title>
      <link>http://community.activision.com/message/104944548?tstart=0#104944548</link>
      <description>&lt;!-- [DocumentBodyStart:5e717b5c-9ac0-4844-a705-2438d1d4b8f9] --&gt;&lt;div class="jive-rendered-content"&gt;Coming from a sound engineer, the best way to have a gun sound like it was fired outside is to make a recording of a gun fired outside.&amp;#160; This is self explanatory.&amp;#160; The guns in Black Ops do not sound like they were recorded outside.&amp;#160; Some of them don't even sound like guns, really.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5e717b5c-9ac0-4844-a705-2438d1d4b8f9] --&gt;</description>
      <pubDate>Sat, 26 Mar 2011 06:35:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104944548?tstart=0#104944548</guid>
      <dc:date>2011-03-26T06:35:53Z</dc:date>
      <clearspace:dateToText>2 years, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: To prestige or not to prestige</title>
      <link>http://community.activision.com/message/104847422?tstart=0#104847422</link>
      <description>&lt;!-- [DocumentBodyStart:656870b8-9c3c-4fe5-8f37-c0aa8988a378] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Goldmember1661 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It actually changes throughout each prestige for me, no the experience isnt different, I just try different playing styles to keep the game interesting. And many people may not realize it but through each prestige they change their strategies as well. &lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
This is exactly what I do.&amp;#160; Right now, I'm on my 5th prestige.&amp;#160; For each prestige I've picked 2 of each perk, a couple of each weapon class, different equipment, etc. to ensure something new each time.&amp;#160; Considering that all attachments, perks, and equipment are available from the start, I see no reason not to prestige.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:656870b8-9c3c-4fe5-8f37-c0aa8988a378] --&gt;</description>
      <pubDate>Wed, 09 Mar 2011 09:35:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104847422?tstart=0#104847422</guid>
      <dc:date>2011-03-09T09:35:12Z</dc:date>
      <clearspace:dateToText>2 years, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Quickscoping with Steady Aim Pro</title>
      <link>http://community.activision.com/message/104847309?tstart=0#104847309</link>
      <description>&lt;!-- [DocumentBodyStart:2dbb5bc0-3348-436e-9f79-fac8b8ab15f9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;asasa wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;steady aim [and pro] have no effect on anything but hipfire. It does not remove the moving --&amp;gt; ADS delay. &lt;br/&gt;
&lt;br/&gt;
To be accurate, you must stop moving during or before ADSing.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
This is false.&amp;#160; Steady Aim Pro does the exact same thing as Lightweight Pro in MW2.&amp;#160; It allows for quick aim after sprinting, enabling you to go from a sprint to ADS in the same time as if you were not running.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2dbb5bc0-3348-436e-9f79-fac8b8ab15f9] --&gt;</description>
      <pubDate>Wed, 09 Mar 2011 08:37:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104847309?tstart=0#104847309</guid>
      <dc:date>2011-03-09T08:37:52Z</dc:date>
      <clearspace:dateToText>2 years, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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