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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 15 Jun 2012 03:07:37 GMT</pubDate>
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    <dc:date>2012-06-15T03:07:37Z</dc:date>
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    <item>
      <title>A couple things I would like to see return from BO</title>
      <link>http://community.activision.com/message/205708813?tstart=0#205708813</link>
      <description>&lt;!-- [DocumentBodyStart:bd27ce31-7bb3-4b93-902e-cfb05aa79877] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;First thing is the "create your own emblem" option. I probably had thee most fun building up my emblem. Layer by layer until my "masterpiece" was finally finished. I loved seeing some other people's creations as well. Let me tell you, some of you got CREATIVE. Bring it back.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Second would be Dolly Cam in the theater mode. I know a lot of people were overwhelmed by the camera placements, speeds, and etc, but given ELITE is up and running, we can see some quality videos come out of this. (As a side note, 30 second uploads is still kind of a bummer, but I suppose it does elimiate people churning out craptacular vids. Minor gripe.)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;One thing I do NOT want to see return is the face camos. Pretty useless in terms of multiplayer. I'd rather see 3arch polish out some other aspects of the game with this time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bd27ce31-7bb3-4b93-902e-cfb05aa79877] --&gt;</description>
      <pubDate>Fri, 15 Jun 2012 03:07:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205708813?tstart=0#205708813</guid>
      <dc:date>2012-06-15T03:07:37Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
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    <item>
      <title>Re: How knifing should be in Black Ops 2</title>
      <link>http://community.activision.com/message/205614045?tstart=0#205614045</link>
      <description>&lt;!-- [DocumentBodyStart:2cd40946-8c7d-42f6-b836-176262a3070e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;"Panic Knifing" never seemed to be a problem to me. I figured if I was that close (and we both were aware of each others presence) then its a crapshoot. Almost like a joust. Someone may get lucky, but that's the risk squaring up with an enemy. When it comes to the BF3 knife- it is extremely slow and would almost certainly be irrelevant in the faster paced matches of cod&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2cd40946-8c7d-42f6-b836-176262a3070e] --&gt;</description>
      <pubDate>Mon, 07 May 2012 03:37:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205614045?tstart=0#205614045</guid>
      <dc:date>2012-05-07T03:37:46Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Multiplayer changes that SHOULD be looked into</title>
      <link>http://community.activision.com/message/205610805?tstart=0#205610805</link>
      <description>&lt;!-- [DocumentBodyStart:e1fe79d0-52a0-4c02-9469-ce11bfc7e213] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well said vims. I think UAVs in the support package would be the best way to combat against its overuse. I also have to agree with a couple previous posts in that most players are inertly dependent on enemy blips on the radar. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e1fe79d0-52a0-4c02-9469-ce11bfc7e213] --&gt;</description>
      <pubDate>Sun, 06 May 2012 04:26:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205610805?tstart=0#205610805</guid>
      <dc:date>2012-05-06T04:26:06Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Multiplayer changes that SHOULD be looked into</title>
      <link>http://community.activision.com/message/205610407?tstart=0#205610407</link>
      <description>&lt;!-- [DocumentBodyStart:dd26f651-4b9c-42f1-b2aa-a8e6f01dd4c8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;(These a mostly based off of the MW3 multiplayer since it is the most recent COD game)&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;1. SPAWNS. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;This seems to be the most unanimous complaint the community has thus far. How many times have you had your streak end due to an oppponent spawning behind you? Whats worse is that you may have just killed this opponent seconds before. "Instantaneous revenge kill?" Sadly enough, this happens far more often than any of us would like. We know that spawn locations are a hard thing to "get right" for a variety of reasons, however, this needs to be addressed nonetheless. &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;2. UAVs&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Currently, the UAV is set at 3 kills on the killstreak list. The UAV will most certainly be the first killstreak to be called during a match (potentially within the first few seconds.) This may be sound like an exaggeration, but I think a UAV being called every 30 seconds of a match (on either side) is about the norm. The ASSASSIN perk is almost the only way to combat against this. Granted, some players dont use ASSASSIN and do just fine. Yet, the question still remains, are players being forced into using certain perks? Perks should be used to accent a player's playstyle and there should also be another perk which is equally negating in its effects. Killstreaks and Perks are two different aspects of the game. When they affect each other this drastically, then it is almost guaranteed that other perks in that slot will not be played as often. &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;And last but not least, &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;3. GRENADES&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;(Before I begin, this is a personal rant. My opinion alone.)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;I know this is just a game.... And i know that if grenades were to kill as easily as they do in real life, then it would not be as fun. Grenades would be the most feared items in the whole game if this were the case. However, too many times have I thrown a semtex or grenade in the "perfect" location and opponents can easily avoid being killed by slighty moving out of the central kill-zone. As of MW3, the circumference is as follows (55(130)55). This is for both the semtex and the frag. In the first black ops, it was (55(200)55) for the semtex and (75(200)75) for the frag. Regardless of the numbers, the grenades do very minimal damage to those not directly in the blast radius. Its not a big gripe, but I would like to see black ops 2 adjust this a bit for accuracy's sake. &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;These are my suggestions for Black Ops 2. Thanks to everyone for taking the time out to read this post. Whether you agree or disagree, please comment below. &lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dd26f651-4b9c-42f1-b2aa-a8e6f01dd4c8] --&gt;</description>
      <pubDate>Sun, 06 May 2012 01:17:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205610407?tstart=0#205610407</guid>
      <dc:date>2012-05-06T01:17:01Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
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