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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 28 Oct 2011 02:41:01 GMT</pubDate>
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    <dc:date>2011-10-28T02:41:01Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: I Dont Know What To Title This..</title>
      <link>http://community.activision.com/message/105904467?tstart=0#105904467</link>
      <description>&lt;!-- [DocumentBodyStart:2019d01e-c470-4d5d-a51d-19f7d229d0c9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Survival is just great because everyone can have what they want. In Zombies, only 1 person was the "tank" with the wonder weapon, but in Survival, you choose what you want. Also, teamwork has to be involved since if 1 teammate dies, the game ends, so you WILL get revived and not just ditched like in Zombies. Finally...offline progression and the ability to earn exp through missions as well is what really takes the cake. No need to have internet connection to rank up.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2019d01e-c470-4d5d-a51d-19f7d229d0c9] --&gt;</description>
      <pubDate>Fri, 28 Oct 2011 02:41:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105904467?tstart=0#105904467</guid>
      <dc:date>2011-10-28T02:41:01Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: What are you excited most for in multiplayer and what worries you?</title>
      <link>http://community.activision.com/message/105904465?tstart=0#105904465</link>
      <description>&lt;!-- [DocumentBodyStart:88a7550e-081e-47bd-8dd2-94ccf7c174c3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Me personally, I'm super stoked for the Survival mode. I'm a big fan of wave based games and so this will be a great option for me when I get bored of MP. Liking the new perk structure and the Quickdraw ADS time seems reasonable. Looking forward to the proficiencies, weapon progession and new killstreaks too.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only thing that worries me is the community. People complain too much these days and I think that the devs will end up nerfing something that doesn't need to be nerfed, like the snipers in Black Ops, or the AK-74u in Black Ops.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:88a7550e-081e-47bd-8dd2-94ccf7c174c3] --&gt;</description>
      <pubDate>Fri, 28 Oct 2011 02:37:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105904465?tstart=0#105904465</guid>
      <dc:date>2011-10-28T02:37:07Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Quickscoping Question</title>
      <link>http://community.activision.com/message/105904463?tstart=0#105904463</link>
      <description>&lt;!-- [DocumentBodyStart:c372b7bf-2cdd-4960-82de-5cf4c7c1d131] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Lol the ignorance in this forum is nuts. Let's begin. First, there is no "intended" way for the game to be played, using an LMG is no less of an intended way to play than using an AR, in this case, quickscoping is no less of an intended way to play than running around spraying. Second, the ADS time in MW3 has been reduced(Quickdraw compared to SoH pro). Third, it isn't supposedly returning to MW3, it has already been confirmed. FINALLY, there is no such thing as a "quickscoping" class. One can quickscope using Marathon, Stopping power and Sitrep if they choose to and do just as well or better than someone using the typical SoH,Stopping power, Steady aim set-up. Not calling you ignorant, just the forum in general.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c372b7bf-2cdd-4960-82de-5cf4c7c1d131] --&gt;</description>
      <pubDate>Fri, 28 Oct 2011 02:34:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105904463?tstart=0#105904463</guid>
      <dc:date>2011-10-28T02:34:33Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: Quick Scope</title>
      <link>http://community.activision.com/message/105904427?tstart=0#105904427</link>
      <description>&lt;!-- [DocumentBodyStart:ace16fd8-f4e3-490e-92ad-b932701dae48] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Lol just wanted to let you know dJam that I quickscope in Blackops(only if necessary) and I DO NOT enable aim assist. The aim assist function helps SLIGHTLY as it does with any other gun. The fact that it is a sniper rifle doesn't change the strength of the aim assist. Don't act like the aim assist is a lock on function.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; And if you were to "Limit mobility to slower than a riot shielder and disable quickdraw" that would kill snipers again like it did in Black Ops and everyone will once again return to MW2. SNIPERS CANNOT BE BALANCED IN COD. I put that in caps so you read it. The maps are simply too small and within days of playing the game, any camping sniper spots will be known and as soon as you get a kill, you will get naded out or sniped by the people you previously killed. And the mobility of the sniper is fine, it's definitely not faster than an AR. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; If you get killed by a sniper who took more than one shot to kill you, it's your own fault since the sniper rifles will either be bolt action, take 2 shots usually, or have a high recoil which requires time to readjust. any other gun can kill just as fast as a sniper. You can fire off 4 bullets on a sniper much faster than it takes a sniper to ADS and find you in the center of their crosshairs.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ace16fd8-f4e3-490e-92ad-b932701dae48] --&gt;</description>
      <pubDate>Fri, 28 Oct 2011 02:29:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105904427?tstart=0#105904427</guid>
      <dc:date>2011-10-28T02:29:02Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MW3 M4 Users.......</title>
      <link>http://community.activision.com/message/105903396?tstart=0#105903396</link>
      <description>&lt;!-- [DocumentBodyStart:e632adb9-0246-4447-a524-c12fb1f45b24] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;LMFAO at everyone who said certain guns take more skill than others. It's not that some guns are better than others, it's that some guns are worse than others. You can argue all you want, but that's the facts. The F2000 does around the same damage as the M4A1 does, but has far more recoil and has too high of a fire rate leading you to run out of ammo too quickly. When you use common sense...you choose a gun that is harder to handle and drops someone in the same amount of bullets and is difficult to control at longer ranges, or you choose a gun that is easier to handle and can snipe people easily from a difference. So once again...F2000 or M4?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e632adb9-0246-4447-a524-c12fb1f45b24] --&gt;</description>
      <pubDate>Thu, 27 Oct 2011 22:33:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105903396?tstart=0#105903396</guid>
      <dc:date>2011-10-27T22:33:53Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Sniper Discussion - Leave your opinion</title>
      <link>http://community.activision.com/message/44060?tstart=0#44060</link>
      <description>&lt;!-- [DocumentBodyStart:1c53a8d0-fef9-4162-81f5-47c9b1b12d26] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; Before this topic goes any further, I want to make the distinction between 3 types of quickscoping. There is quickscoping the tool, the playstyle and the hobby. The tool is when you use it in only dire situations, as in if you don't take that chance you die because you don't have time to hide, run or swap to your secondary. The playstyle is when you ONLY quickscope and never do traditional sniping. Usually accompanied with slurs against traditional snipers. Finally, there is the hobby where people like Muzzafuzza, zzirGrizz and others do flashy spins or button combinations to make entertaining videos. ALL 3 of these things aren't wrong, since using it as a tool is just like knifing, using it as a playstyle is no different than Run n' Gunning and using it as a hobby is something they are entitled to do because they spent their own money on the game. &lt;/p&gt;&lt;p&gt;&lt;br/&gt;Solutions to people who are annoyed with these people on their team: Play with a party. If you are competitive, form a party because pub games are definitely not for competitive people. The party option is there for a reason.&lt;/p&gt;&lt;p&gt;Solution to people who are annoyed with these people on the opposite team: Use an accurate rifle with an ACOG scope. Gives you the extra range needed to kill snipers from distance. If you feel like you cannot kill them no matter much, put on your own sniping class. Nothing is stopping you from using the same class that they are. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1c53a8d0-fef9-4162-81f5-47c9b1b12d26] --&gt;</description>
      <pubDate>Thu, 20 Oct 2011 22:41:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/44060?tstart=0#44060</guid>
      <dc:date>2011-10-20T22:41:12Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Petition to remove aim assist from sniper rifles</title>
      <link>http://community.activision.com/message/42712?tstart=0#42712</link>
      <description>&lt;!-- [DocumentBodyStart:9b18b6b6-6cca-442c-b500-e2a23fe04fe5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; This post is so full of fail. I sniped in Black Ops and often quickscoped and managed decent scores, better than the average player, and I DO NOT USE AIM ASSIST. Quickscoping isn't 98% aim assist. If it were so I would NEVER miss a shot. Also, people wouldn't suck at it as much as some do. In other words, don't blame aim assist for your quickscoping frustrations and don't make up percentage statistics.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9b18b6b6-6cca-442c-b500-e2a23fe04fe5] --&gt;</description>
      <pubDate>Thu, 20 Oct 2011 00:43:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/42712?tstart=0#42712</guid>
      <dc:date>2011-10-20T00:43:42Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Sniper Discussion - Leave your opinion</title>
      <link>http://community.activision.com/message/40825?tstart=0#40825</link>
      <description>&lt;!-- [DocumentBodyStart:f1a4ecdc-9ba6-4522-b3f0-3585f8eb80b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; Lol I'm not complaining about quickscoping, I do it, and I do mind when others do it. I don't find it overpowered whatsoever, but I do understand the complaints of others. Being killed at close ranges with a sniper is unfair, especially if it happens more than once. HOWEVER, that it usually only because the quickscoper killing them over and over is GOOD at what they do, because an average quickscoper cannot get constant kills at close ranges, no matter how "good" they say they are.&amp;#160; I DO think that people are just complaining too much in general about the game and they will always complain until the game is perfect(which is impossible). &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f1a4ecdc-9ba6-4522-b3f0-3585f8eb80b2] --&gt;</description>
      <pubDate>Tue, 18 Oct 2011 21:00:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/40825?tstart=0#40825</guid>
      <dc:date>2011-10-18T21:00:15Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Quickscoping is going be overpower</title>
      <link>http://community.activision.com/message/37887?tstart=0#37887</link>
      <description>&lt;!-- [DocumentBodyStart:f2ec1c71-3391-492c-9ff0-cd53238c6b74] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Okay, I see this too much, so I'm gonna end it. Quickscoping is a tactic in the game, like any other. Quickscoping takes the advantages of a snipers 1hk lethality and brings it to medium range battles. Notice how I said medium range. This is because most "quickscopers" CANNOT quickscope close range unless they are EXTREMELY good at quickscoping, or they got lucky. Quickscoping is no different than Run n' Gunnin'. You think people run around like madmen in real life? Doesn't happen. So you cannot argue realism. Also, you complain it takes advantage of the aim assist in the game. If that were true, only people who use aim assist can do well, but I don't and still do well. Finally..you can't remove quickscoping from the game without punishing the rest of the snipers. Take a look at what Black Ops did. You literally only see a sniper every 3-5 games because they made sniping completely useless and broke the system of where you aim is where your bullet will go.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;TL;DR: Quickscoping is the same as any other tactic like Run n' Gunnin' or camping. Quickscoping is unrealistic yes, but so is everything else about the game. You can't remove quickscoping without removing the snipers entirely or destroying the sniper class and punishing other snipers. You cannot remove one part of the game just because 1 PART of the community doesn't like it. If it was the entire community who doesn't like it, go ahead, but as far as I'm concerned a MAJORITY of the community enjoys quickscoping as a playstyle AND tool.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f2ec1c71-3391-492c-9ff0-cd53238c6b74] --&gt;</description>
      <pubDate>Sun, 16 Oct 2011 17:57:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/37887?tstart=0#37887</guid>
      <dc:date>2011-10-16T17:57:49Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Is no-scoping going to be easy?</title>
      <link>http://community.activision.com/message/37850?tstart=0#37850</link>
      <description>&lt;!-- [DocumentBodyStart:af364e08-c516-4cfe-ae5f-a4fab591cdca] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There's no such thing as "easy" no scoping. In COD4, people claimed that there were certain combinations that could tighten up the crosshairs just before a shot, but even then, those were EXTREMELY unreliable. The only thing in no scoping is luck. No matter what you do with your controller, no scoping will always be based on luck. Unless there is a video of someone playing an entire game no scoping, and never misses, then I'll believe it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:af364e08-c516-4cfe-ae5f-a4fab591cdca] --&gt;</description>
      <pubDate>Sun, 16 Oct 2011 17:50:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/37850?tstart=0#37850</guid>
      <dc:date>2011-10-16T17:50:52Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>FAVORITE WEAPON TYPE FOR SURVIVAL</title>
      <link>http://community.activision.com/message/36850?tstart=0#36850</link>
      <description>&lt;!-- [DocumentBodyStart:9cc575ab-64f4-4589-bd42-6fddd596f634] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; The most useful(if you are skilled with it) will be the snipers stacked with quickdraw for the fast ADS and lethal 1hk from long ranges.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9cc575ab-64f4-4589-bd42-6fddd596f634] --&gt;</description>
      <pubDate>Sat, 15 Oct 2011 20:16:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/36850?tstart=0#36850</guid>
      <dc:date>2011-10-15T20:16:34Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Questions About Survival Weapons and Perks</title>
      <link>http://community.activision.com/message/36166?tstart=0#36166</link>
      <description>&lt;!-- [DocumentBodyStart:85e29661-6231-44b4-83ed-765e2e25fccf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; Thanks for the answer, and do you have a source for the choice about perks? Also, there was a limit in Zombies(4, or all in some cases).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:85e29661-6231-44b4-83ed-765e2e25fccf] --&gt;</description>
      <pubDate>Sat, 15 Oct 2011 02:02:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/36166?tstart=0#36166</guid>
      <dc:date>2011-10-15T02:02:43Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Questions About Survival Weapons and Perks</title>
      <link>http://community.activision.com/message/35951?tstart=0#35951</link>
      <description>&lt;!-- [DocumentBodyStart:b73c89e5-f573-4dbd-94db-f4ea4ec10f84] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; So if you didn't know about the perks, you get them from an airdrop package. Now my question is do you choose what perk, or is it random? Also, is there a limit to the amount of perks equipped? &lt;/p&gt;&lt;p&gt;&lt;br/&gt;And I am curious about how the Sniper Rifles were unlocked at level 80(highest level) in the weapon armory. Was that just to limit the weapons in the Spec-Ops build, or was that intentional and in the game? I&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b73c89e5-f573-4dbd-94db-f4ea4ec10f84] --&gt;</description>
      <pubDate>Fri, 14 Oct 2011 22:12:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/35951?tstart=0#35951</guid>
      <dc:date>2011-10-14T22:12:49Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
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      <title>Anyone know what is going on in the prestige shop?</title>
      <link>http://community.activision.com/message/34808?tstart=0#34808</link>
      <description>&lt;!-- [DocumentBodyStart:a4871f9c-448b-4092-a508-7a8ced51673b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; Alright, well this is what I've gathered from various places(don't ask for sources, or if they are true).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-Prestige shop points can be saved throughout the prestiges, ie: you can spend 2 points in 1 prestige if you saved one from the previous prestige.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;-Prestige shop is the ONLY way to earn extra classes(confirmed on RB's twitter a long time ago)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-Reset stats MIGHT not reset time played on leaderboards.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-Reset stats DOES NOT reset the prestige itself.&lt;/p&gt;&lt;p&gt;-An option is to choose to carry over ONE weapon(keeping all unlocks for said gun)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-An option is to have double exp for your character. Alternatively, another option is for double GUN exp. Both have a specific length of time active.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;-You have an option to unlock "gear". No hints as to what "gear" is.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-You have an option to unlock challenges and titles+emblems.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That's essentially it in a nutshell. ALL of these things are confirmed except the reset time played. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a4871f9c-448b-4092-a508-7a8ced51673b] --&gt;</description>
      <pubDate>Fri, 14 Oct 2011 02:20:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/34808?tstart=0#34808</guid>
      <dc:date>2011-10-14T02:20:53Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
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      <title>Sniper Discussion - Leave your opinion</title>
      <link>http://community.activision.com/message/34807?tstart=0#34807</link>
      <description>&lt;!-- [DocumentBodyStart:e18a6a07-46e8-470d-869f-e38be28cf8ec] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; Wow I never thought of reducing sway the longer the scope is raised. That should be implemented. Would eliminate a lot of quickscoping and make traditional sniping more used. However..maps would have to be a lot larger for traditional sniping.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e18a6a07-46e8-470d-869f-e38be28cf8ec] --&gt;</description>
      <pubDate>Fri, 14 Oct 2011 02:12:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/34807?tstart=0#34807</guid>
      <dc:date>2011-10-14T02:12:48Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Sniper Discussion - Leave your opinion</title>
      <link>http://community.activision.com/message/34716?tstart=0#34716</link>
      <description>&lt;!-- [DocumentBodyStart:54c48c8a-5cd1-44a0-826d-d45b532e54f5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; Well I wanted a fresh opinion since I just joined and all the other threads are too long/old to chime in on.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:54c48c8a-5cd1-44a0-826d-d45b532e54f5] --&gt;</description>
      <pubDate>Fri, 14 Oct 2011 01:13:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/34716?tstart=0#34716</guid>
      <dc:date>2011-10-14T01:13:23Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Sniper Discussion - Leave your opinion</title>
      <link>http://community.activision.com/message/34612?tstart=0#34612</link>
      <description>&lt;!-- [DocumentBodyStart:ce46268a-3227-45f7-a9ad-2200133d2fe2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;How is it "cheapscoping"? I understand that from MW2, it was too easy because the ADS time was too quick and the hitboxes were very lenient, but from MW3, it looks balanced so it wouldn't be "cheap".&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ce46268a-3227-45f7-a9ad-2200133d2fe2] --&gt;</description>
      <pubDate>Thu, 13 Oct 2011 23:41:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/34612?tstart=0#34612</guid>
      <dc:date>2011-10-13T23:41:38Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Are they trying to frustrate people?</title>
      <link>http://community.activision.com/message/34609?tstart=0#34609</link>
      <description>&lt;!-- [DocumentBodyStart:ca408c95-dbf4-4f8d-b626-31ec6c9a84e1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; They can't take something out or gimp it to be useless just because a group of players don't like it. Look at Black Ops and what they did to snipers to make the players that dislike it happy. Everyone who sniped NEVER picked up a sniper because it was useless and it put you at a huge disadvantage to others. In any case, they've made noobtubing precautions to prevent people from getting killed from them as much i.e: trophy system, no scavenger resupply, no OMA, no DC, Flak Jacket perk, etc.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ca408c95-dbf4-4f8d-b626-31ec6c9a84e1] --&gt;</description>
      <pubDate>Thu, 13 Oct 2011 23:39:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/34609?tstart=0#34609</guid>
      <dc:date>2011-10-13T23:39:55Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Quick Scope</title>
      <link>http://community.activision.com/message/34606?tstart=0#34606</link>
      <description>&lt;!-- [DocumentBodyStart:6a15a292-4503-4426-9018-b016fe1b8d38] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; I'm just curious to see why everyone dislikes quickscopers. To clear things up:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1. If quickscoping took advantage of the aim assist, I wouldn't be able to do well quickscoping with aim assist turned off, which I do in Black Ops.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2. With the exception of a lucky no-scope, if a sniper kills you at close range, chances are you are terrible and can't aim, or you should have knifed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3. The amount of skill it takes to snipe and spray are the same: You are using analog sticks and pressing the left and right triggers; you're doing the same thing.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4. Most "quickscopers" use bolt actions, meaning if they miss you and you spot them, they won't have another chance to shoot you, and you can gun the down. If you can't kill them after you find them, hide. If you still die, it's your fault.&lt;/p&gt;&lt;p&gt;5. If you can't beat them, join them. There is nothing preventing you from using the same kit they are. If you think that quickscoping is so overpowered, why don't you use it and go 42 and 1 every game, because from what I know, you won't be able to unless the other team is terrible.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;TL;DR: It's your own fault if you get sniped or quickscoped, UNLESS it's a one in a hundred no scope.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6a15a292-4503-4426-9018-b016fe1b8d38] --&gt;</description>
      <pubDate>Thu, 13 Oct 2011 23:36:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/34606?tstart=0#34606</guid>
      <dc:date>2011-10-13T23:36:46Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Sniper Discussion - Leave your opinion</title>
      <link>http://community.activision.com/message/34568?tstart=0#34568</link>
      <description>&lt;!-- [DocumentBodyStart:048b5e34-939b-4463-8834-5122ca3d1302] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; So I just wanna see where people are all at on this quickscoping vs. sniping vs. sprayer debate.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Let me know if you think snipers should be buffed, nerfed, need to remove SoH and whatnot.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My opinion:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; I think the snipers should stay the same(not from Black Ops, MW2). In MW2, the sniping was fine, with the exception of SoH being too fast. From what I can tell from the sniping gamepaly from XP, the SoH ADS animation is quite slower than MW2's. The sniper damage looks fine as long as it is a torso and higher 1HK. Also, more sway but no wobble animation from Black Ops should be implemented. This way, quickscoping would still require aim since you have to compensate for sway. What do you think?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:048b5e34-939b-4463-8834-5122ca3d1302] --&gt;</description>
      <pubDate>Thu, 13 Oct 2011 23:26:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/34568?tstart=0#34568</guid>
      <dc:date>2011-10-13T23:26:14Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>36</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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