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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 07 Feb 2013 18:55:14 GMT</pubDate>
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    <dc:date>2013-02-07T18:55:14Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: the next time treyarch release a map</title>
      <link>http://community.activision.com/message/414061165?tstart=0#414061165</link>
      <description>&lt;!-- [DocumentBodyStart:fccabfdc-4301-4c88-8e3a-0ca6baf6044e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;While usually i would disagree, I do think that die rise has some problems regarding the verticality; too many times have I tried to navigate the sliding parts of the map, like the shaft down to the an94/buddha room, or the mystery box room, and found that the game simply downs me or flings me off the map when there is nothing that can be done to stop it from happening.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I will however say that some of your supposed qualms are simply secrets, which is part of what zombies are about. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fccabfdc-4301-4c88-8e3a-0ca6baf6044e] --&gt;</description>
      <pubDate>Thu, 07 Feb 2013 18:55:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414061165?tstart=0#414061165</guid>
      <dc:date>2013-02-07T18:55:14Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Player changed name to.... a bug or cheat or what?</title>
      <link>http://community.activision.com/message/414061160?tstart=0#414061160</link>
      <description>&lt;!-- [DocumentBodyStart:abc1df50-9979-437a-8d6f-9847f6c83909] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The renamed announcement comes from the host leaving and the matchmaking immediately adding someone new in.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:abc1df50-9979-437a-8d6f-9847f6c83909] --&gt;</description>
      <pubDate>Thu, 07 Feb 2013 18:46:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414061160?tstart=0#414061160</guid>
      <dc:date>2013-02-07T18:46:12Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: does season pass come with Nuketown 2025 for ps3</title>
      <link>http://community.activision.com/message/414061156?tstart=0#414061156</link>
      <description>&lt;!-- [DocumentBodyStart:74913118-e4df-4fdb-a30e-027d360bd5a4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Nuketown 2025 was a bonus for the first wave of games sold, as of now there is no way to get the map unless you get a hold of a code.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Treyarch MAY add it as a bonus to the season pass like they did with nuketown zombies, but as of now nothing is confirmed, and treyarch havent announced that.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:74913118-e4df-4fdb-a30e-027d360bd5a4] --&gt;</description>
      <pubDate>Thu, 07 Feb 2013 18:44:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414061156?tstart=0#414061156</guid>
      <dc:date>2013-02-07T18:44:03Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Any one else think the new maps are super fun</title>
      <link>http://community.activision.com/message/414013580?tstart=0#414013580</link>
      <description>&lt;!-- [DocumentBodyStart:34f3b368-679c-49fd-ab40-cca8a63124a3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I enjoy three of the four maps, and thats saying something; usually i only enjoy one, maybe two maps from a pack, but these seem much better designed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Hydro, downhill and mirage are great, grind isn't; reminds me too much of stadium from black ops 1.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:34f3b368-679c-49fd-ab40-cca8a63124a3] --&gt;</description>
      <pubDate>Wed, 30 Jan 2013 15:08:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414013580?tstart=0#414013580</guid>
      <dc:date>2013-01-30T15:08:48Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: $15 for a map pack is atrocious.</title>
      <link>http://community.activision.com/message/414013576?tstart=0#414013576</link>
      <description>&lt;!-- [DocumentBodyStart:28d01f2b-f5ff-4f91-ae9e-83b29812112c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;People really will moan about anything nowadays;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Waw had 3 maps and a zombies map, this map pack had 4 maps, a zombies map, a weapon and a new game mode; I'd say that justifies what amounts to &amp;#163;2.50 extra to pay.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As i say everytime this comes up, you have no obligation to buy the map pack, so if you don't like paying what amounts to a train ticket in price then don't buy it, end of.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:28d01f2b-f5ff-4f91-ae9e-83b29812112c] --&gt;</description>
      <pubDate>Wed, 30 Jan 2013 15:01:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414013576?tstart=0#414013576</guid>
      <dc:date>2013-01-30T15:01:19Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: "RED INSTA-KILL"</title>
      <link>http://community.activision.com/message/413994703?tstart=0#413994703</link>
      <description>&lt;!-- [DocumentBodyStart:53893651-55a2-418d-9919-a5942a9a616d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;NGTzombies posted a vid stating that in order to get it, you must physically pick up an instakill, not kill any zombies while it is on&lt;span style="font-size: 10pt;"&gt;, then pick up another one to get the red instakill.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Remember ONLY the person who picked it up both times and follows those steps will get it.&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:53893651-55a2-418d-9919-a5942a9a616d] --&gt;</description>
      <pubDate>Sun, 27 Jan 2013 23:34:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413994703?tstart=0#413994703</guid>
      <dc:date>2013-01-27T23:34:00Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: DIE RISE BANK THEORY</title>
      <link>http://community.activision.com/message/413990978?tstart=0#413990978</link>
      <description>&lt;!-- [DocumentBodyStart:8157f598-9ec2-4a65-9e6e-9597ff61946c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;First, linking youtube vids is against the rules.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Second, he was a dev, they have the ability to add as many points as they like, usually in order to check if buying stuff works etc, it doesn't mean anything.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8157f598-9ec2-4a65-9e6e-9597ff61946c] --&gt;</description>
      <pubDate>Sun, 27 Jan 2013 14:15:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413990978?tstart=0#413990978</guid>
      <dc:date>2013-01-27T14:15:52Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: is there more to nuketown than just the three songs ???</title>
      <link>http://community.activision.com/message/413990977?tstart=0#413990977</link>
      <description>&lt;!-- [DocumentBodyStart:fc7deb56-e565-49ad-9ac8-98b18fc79f22] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Actually no, you can't; there are sections of the forum for a reason. Disregarding the rules like that will just get your posts removed and end up getting you banned.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fc7deb56-e565-49ad-9ac8-98b18fc79f22] --&gt;</description>
      <pubDate>Sun, 27 Jan 2013 14:12:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413990977?tstart=0#413990977</guid>
      <dc:date>2013-01-27T14:12:43Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: They're using a multiplayer engine for Zombies but are being extremely lazy about it</title>
      <link>http://community.activision.com/message/413990975?tstart=0#413990975</link>
      <description>&lt;!-- [DocumentBodyStart:e67fecce-c5f1-48a5-825e-9efada99df3b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The reason is that eight players makes it too slow; sure it may be more fun to begin with, but it is almost impossible to stack any amount of points up.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e67fecce-c5f1-48a5-825e-9efada99df3b] --&gt;</description>
      <pubDate>Sun, 27 Jan 2013 14:11:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413990975?tstart=0#413990975</guid>
      <dc:date>2013-01-27T14:11:37Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: is there more to nuketown than just the three songs ???</title>
      <link>http://community.activision.com/message/413990974?tstart=0#413990974</link>
      <description>&lt;!-- [DocumentBodyStart:87caa40c-6281-43b7-9340-0112548a318d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Green run is simply the name of a secret facility in America; Treyrach like linking names of real world secrets and conspiracies to zombies.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:87caa40c-6281-43b7-9340-0112548a318d] --&gt;</description>
      <pubDate>Sun, 27 Jan 2013 14:09:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413990974?tstart=0#413990974</guid>
      <dc:date>2013-01-27T14:09:52Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: is there more to nuketown than just the three songs ???</title>
      <link>http://community.activision.com/message/413990973?tstart=0#413990973</link>
      <description>&lt;!-- [DocumentBodyStart:30bb1ce0-f38d-474c-8a84-de27eb51daeb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'd say there is something else there, i mean, just look at the fact that marlton is there in the bunker!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:30bb1ce0-f38d-474c-8a84-de27eb51daeb] --&gt;</description>
      <pubDate>Sun, 27 Jan 2013 14:07:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413990973?tstart=0#413990973</guid>
      <dc:date>2013-01-27T14:07:59Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Worst COD game to date?</title>
      <link>http://community.activision.com/message/413990931?tstart=0#413990931</link>
      <description>&lt;!-- [DocumentBodyStart:51e79fc1-267e-4f78-a679-baedebebd0b9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Worst game to date still goes to MW3. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If Black Ops 2s matchmaking is sorted then it just may be the best, but for now it's ok.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:51e79fc1-267e-4f78-a679-baedebebd0b9] --&gt;</description>
      <pubDate>Sun, 27 Jan 2013 13:56:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413990931?tstart=0#413990931</guid>
      <dc:date>2013-01-27T13:56:18Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: proof or red insta kill and how to get it</title>
      <link>http://community.activision.com/message/413990930?tstart=0#413990930</link>
      <description>&lt;!-- [DocumentBodyStart:68aeafc2-17ff-4fc2-9d2c-bb65b5877b3a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I can attest to this being real; I was playing with my friend who has no idea about any of the easter eggs etc (he just plays for fun) and he commented on his instakill being red and not being able to get downed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The strange thing is that I was the one who picked up the instakill, and i never got the red version......&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:68aeafc2-17ff-4fc2-9d2c-bb65b5877b3a] --&gt;</description>
      <pubDate>Sun, 27 Jan 2013 13:54:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413990930?tstart=0#413990930</guid>
      <dc:date>2013-01-27T13:54:33Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What really needs to be nerfed and buffed on BO2</title>
      <link>http://community.activision.com/message/413979981?tstart=0#413979981</link>
      <description>&lt;!-- [DocumentBodyStart:1bcd51f8-6647-4a5c-8d34-d9d8acbd4dd2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This happens every year; people don't like this or that and want it nerfed, problem is though that said gun ends up getting over nerfed and made redundant, causing people to latch on to the next best thing, starting an endless loop.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Stop nerfing, and instead just buff all the rubbish guns to the same level, that will be much more balanced IMO&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1bcd51f8-6647-4a5c-8d34-d9d8acbd4dd2] --&gt;</description>
      <pubDate>Fri, 25 Jan 2013 15:44:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413979981?tstart=0#413979981</guid>
      <dc:date>2013-01-25T15:44:10Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: EMP nades should not destroy sentry guns or guardians</title>
      <link>http://community.activision.com/message/413979978?tstart=0#413979978</link>
      <description>&lt;!-- [DocumentBodyStart:6ff70327-9caa-4898-bbd5-8cec75265ec7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;*facepalm* are you kidding me? that is the reason for having emp grenades! they destroy ELECTRICAL equipment.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Just stop being so annoyed that all of a sudden your turrets are easier to take down, that is the trade off for no longer being able to knife them, deal with it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6ff70327-9caa-4898-bbd5-8cec75265ec7] --&gt;</description>
      <pubDate>Fri, 25 Jan 2013 15:41:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413979978?tstart=0#413979978</guid>
      <dc:date>2013-01-25T15:41:25Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: EU Matchmaking is it good enough?</title>
      <link>http://community.activision.com/message/413979565?tstart=0#413979565</link>
      <description>&lt;!-- [DocumentBodyStart:93351807-1dee-47ba-b506-9558acf5cbdb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;To be brutally honest, no, it isn't; sometimes it feels as if Treyarch think Europe is a single country the way the matchmaking seems to work.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Many a time have i been put into lobbies with people from all over Europe, and thats with search set to best.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:93351807-1dee-47ba-b506-9558acf5cbdb] --&gt;</description>
      <pubDate>Fri, 25 Jan 2013 14:48:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413979565?tstart=0#413979565</guid>
      <dc:date>2013-01-25T14:48:12Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Am I The Only One Who Doesn't Like HUGE MAPS like Green Runs Tranzit Mode</title>
      <link>http://community.activision.com/message/413979561?tstart=0#413979561</link>
      <description>&lt;!-- [DocumentBodyStart:3d9726dc-6abf-411d-8ec8-8f662c53b255] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well, I for one think that tranzit was just the change cod zombies needed; the older confined maps may have been fun for the hardcore players, but i for one hated the idea of getting cornered every five minutes.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tranzit for me is the most fun zombies map i have played since shi no numa, due to the wide open scale of it. Nothing has got the adrenaline flowing more than missing that damn bus and being trapped for a round or two in an area I hate, thats what the black ops maps were missing.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also, why is everyone afraid of the fog? I can easily run the entire course with the bowie knife or galvaknuckles; the denziens are annoying, but easy to deal with.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3d9726dc-6abf-411d-8ec8-8f662c53b255] --&gt;</description>
      <pubDate>Fri, 25 Jan 2013 14:34:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413979561?tstart=0#413979561</guid>
      <dc:date>2013-01-25T14:34:46Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: black ops 2: Is this even COD?</title>
      <link>http://community.activision.com/message/413955617?tstart=0#413955617</link>
      <description>&lt;!-- [DocumentBodyStart:091c99e6-24e6-45f8-9466-89a0b9d307d4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If the matchmaking was fixed I truly believe this game would be the perfect CoD; it has it's moments at being great, but the connections at times are far worse than anything MW3 threw at us.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:091c99e6-24e6-45f8-9466-89a0b9d307d4] --&gt;</description>
      <pubDate>Sun, 20 Jan 2013 20:24:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413955617?tstart=0#413955617</guid>
      <dc:date>2013-01-20T20:24:49Z</dc:date>
      <clearspace:dateToText>5 months, 4 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: LAUNDR-O-MAT DOORS, Can we open them?</title>
      <link>http://community.activision.com/message/413955613?tstart=0#413955613</link>
      <description>&lt;!-- [DocumentBodyStart:4f9d1022-7649-48c6-ad3e-2f3cbb2630a3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hasn't NGTzombies already debunked the laundromat theory? He had a game where they were indeed open, but there was no way thorugh them, and there were no textures past the back door.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Even if it wasn't done "properly" surely the lack of textures debunks this?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4f9d1022-7649-48c6-ad3e-2f3cbb2630a3] --&gt;</description>
      <pubDate>Sun, 20 Jan 2013 20:20:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413955613?tstart=0#413955613</guid>
      <dc:date>2013-01-20T20:20:10Z</dc:date>
      <clearspace:dateToText>5 months, 4 hours ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Should Hip firing be a perk?</title>
      <link>http://community.activision.com/message/413935551?tstart=0#413935551</link>
      <description>&lt;!-- [DocumentBodyStart:23e9bc1c-16a7-44d4-8fff-fdab6523d06c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It makes more sense being an attachment, as thats what a laser sight helps with; fact is that Treyarch did a good job seperating things that affect the weapon to what affects the player, and this is what it should have always been.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:23e9bc1c-16a7-44d4-8fff-fdab6523d06c] --&gt;</description>
      <pubDate>Thu, 17 Jan 2013 18:05:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413935551?tstart=0#413935551</guid>
      <dc:date>2013-01-17T18:05:36Z</dc:date>
      <clearspace:dateToText>5 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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