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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Wed, 05 Dec 2012 01:40:38 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-12-05T01:40:38Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Campaign Mode Error Keeps Freezing Up My Console</title>
      <link>http://community.activision.com/message/413673135?tstart=0#413673135</link>
      <description>&lt;!-- [DocumentBodyStart:b78901b0-ca0d-4455-87a8-c94d0480bc62] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have had a few times where my console has frozen during not only the campaign (usually between scenes) but also in the menus. Latest issue I had was when it froze right after the scene on completing the campaign on Veteran. Luckily it registered as completed and saved my score and I still got my achievements&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b78901b0-ca0d-4455-87a8-c94d0480bc62] --&gt;</description>
      <pubDate>Wed, 05 Dec 2012 01:40:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413673135?tstart=0#413673135</guid>
      <dc:date>2012-12-05T01:40:38Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Meteor on Magic mode?</title>
      <link>http://community.activision.com/message/413666275?tstart=0#413666275</link>
      <description>&lt;!-- [DocumentBodyStart:f332a783-4168-41d4-aab3-d355dc402560] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yea this is the piece of meat. If you throw it at someone and hit them, all the zombies will only be attracted to that person.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f332a783-4168-41d4-aab3-d355dc402560] --&gt;</description>
      <pubDate>Mon, 03 Dec 2012 23:10:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413666275?tstart=0#413666275</guid>
      <dc:date>2012-12-03T23:10:26Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Worst Ways to die anyone ??</title>
      <link>http://community.activision.com/message/413638231?tstart=0#413638231</link>
      <description>&lt;!-- [DocumentBodyStart:28abbdbc-b92d-4e12-a525-78da85f20a60] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Having Juggernog and dying from 1 slap from 5 different zombies at the same time...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or my personal worst getting trapped by a can of soda on the floor.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:28abbdbc-b92d-4e12-a525-78da85f20a60] --&gt;</description>
      <pubDate>Thu, 29 Nov 2012 01:24:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413638231?tstart=0#413638231</guid>
      <dc:date>2012-11-29T01:24:15Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How to make Call of Duty fun again! Tried and tested method</title>
      <link>http://community.activision.com/message/413631839?tstart=0#413631839</link>
      <description>&lt;!-- [DocumentBodyStart:8cbd197d-030c-45e7-b24a-070bdc13c3e4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have to say that this was a good post. I indeed believe that more people should play for fun. In saying that also, it is hard to have fun in some games. I don't mind when I get outgunned or when someone outsmarts me or even gets a lucky shot or two but there are some games where I just cannot get a kill no matter what I do. These are the games I get very raged up about so I have learnt that when that is happening I just need to take a step back and either (A) concentrate on talking with my friends instead or (B) go play campaign or zombies (which is awesome).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8cbd197d-030c-45e7-b24a-070bdc13c3e4] --&gt;</description>
      <pubDate>Tue, 27 Nov 2012 22:26:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413631839?tstart=0#413631839</guid>
      <dc:date>2012-11-27T22:26:19Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: UAV/Ghost and the serious imbalance</title>
      <link>http://community.activision.com/message/413598054?tstart=0#413598054</link>
      <description>&lt;!-- [DocumentBodyStart:b8ad8130-a60a-4765-9bf0-ebccf51abf59] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Probably the most simple solution for this would be to slow the sweep recurrance (how often) of the UAV. This way it could possibly be more balanced as a low point killstreak and also would give the opportunity to both sides of the playing field. The UAV was designed to give a rough estimate as to a players position. You should be able to move far enough in between sweeps that people can't pinpoint your precise position but still have a general idea of where you are/going&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b8ad8130-a60a-4765-9bf0-ebccf51abf59] --&gt;</description>
      <pubDate>Thu, 22 Nov 2012 04:48:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413598054?tstart=0#413598054</guid>
      <dc:date>2012-11-22T04:48:13Z</dc:date>
      <clearspace:dateToText>6 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: HERES  major glitch in zombies tranzit</title>
      <link>http://community.activision.com/message/413568542?tstart=0#413568542</link>
      <description>&lt;!-- [DocumentBodyStart:9e5da97e-7eaf-4b96-9d91-861effe2b8ca] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You do realise there are multiple spawn points for the majority of the buildibles&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9e5da97e-7eaf-4b96-9d91-861effe2b8ca] --&gt;</description>
      <pubDate>Mon, 19 Nov 2012 00:41:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413568542?tstart=0#413568542</guid>
      <dc:date>2012-11-19T00:41:16Z</dc:date>
      <clearspace:dateToText>7 months, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: SmartGlass on xbox?</title>
      <link>http://community.activision.com/message/413456571?tstart=0#413456571</link>
      <description>&lt;!-- [DocumentBodyStart:10a6815b-e417-40d4-a8e3-84453229989b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;A minimap with all locations of zombies, allies, box, etc... would be super useful&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:10a6815b-e417-40d4-a8e3-84453229989b] --&gt;</description>
      <pubDate>Thu, 25 Oct 2012 03:41:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413456571?tstart=0#413456571</guid>
      <dc:date>2012-10-25T03:41:39Z</dc:date>
      <clearspace:dateToText>7 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Pick 10 Simulator</title>
      <link>http://community.activision.com/message/413423330?tstart=0#413423330</link>
      <description>&lt;!-- [DocumentBodyStart:5e9a5b94-da74-4222-8092-7c0ed567cb08] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There is a fan made one. It has some flaws but you get the basic jist of things&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://callofduty.4players.de/index.php?page=Custom&amp;amp;pageID=157"&gt;http://callofduty.4players.de/index.php?page=Custom&amp;amp;pageID=157&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5e9a5b94-da74-4222-8092-7c0ed567cb08] --&gt;</description>
      <pubDate>Thu, 11 Oct 2012 03:54:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413423330?tstart=0#413423330</guid>
      <dc:date>2012-10-11T03:54:06Z</dc:date>
      <clearspace:dateToText>8 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand</title>
      <link>http://community.activision.com/message/413423329?tstart=0#413423329</link>
      <description>&lt;!-- [DocumentBodyStart:da4a6d97-41d5-48d0-922b-798ec2e5691e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;From what I recall, perks will only affect the player and not the weapons at all. Attachments will affect the gun it is attached to. Seems pretty fair to me in theory&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:da4a6d97-41d5-48d0-922b-798ec2e5691e] --&gt;</description>
      <pubDate>Thu, 11 Oct 2012 03:51:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413423329?tstart=0#413423329</guid>
      <dc:date>2012-10-11T03:51:34Z</dc:date>
      <clearspace:dateToText>8 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand</title>
      <link>http://community.activision.com/message/413423327?tstart=0#413423327</link>
      <description>&lt;!-- [DocumentBodyStart:b8b736bf-0116-4991-8897-ac615c76c725] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yea something like that. All I remember is there is all these attachments with different names that do what some perks did.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b8b736bf-0116-4991-8897-ac615c76c725] --&gt;</description>
      <pubDate>Thu, 11 Oct 2012 03:44:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413423327?tstart=0#413423327</guid>
      <dc:date>2012-10-11T03:44:01Z</dc:date>
      <clearspace:dateToText>8 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand</title>
      <link>http://community.activision.com/message/413423323?tstart=0#413423323</link>
      <description>&lt;!-- [DocumentBodyStart:27bae129-412c-4ab7-b298-6282ce5895ed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;SImple answer is No there will not be a Slight of Hand perk but there will be an attachment called (I think Fast Hands) which will allow you to reload your weapon Quicker&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:27bae129-412c-4ab7-b298-6282ce5895ed] --&gt;</description>
      <pubDate>Thu, 11 Oct 2012 03:09:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413423323?tstart=0#413423323</guid>
      <dc:date>2012-10-11T03:09:09Z</dc:date>
      <clearspace:dateToText>8 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Enemy RC car inbound!</title>
      <link>http://community.activision.com/message/413423322?tstart=0#413423322</link>
      <description>&lt;!-- [DocumentBodyStart:63af47dd-b052-4ede-ac19-fea38d5f2fa1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree that they were difficult to shoot, most probably because of their rediculously small hitbox and the fact you had to aim in front of where the car actually was. If they make them a little bit easier to shoot I won't mind them because I didn't feel as though they were too hard to get away from. You could hear them from a fairly large distance which always seemed to give me enough time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:63af47dd-b052-4ede-ac19-fea38d5f2fa1] --&gt;</description>
      <pubDate>Thu, 11 Oct 2012 03:04:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413423322?tstart=0#413423322</guid>
      <dc:date>2012-10-11T03:04:18Z</dc:date>
      <clearspace:dateToText>8 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What are you gonna do on BO2 when you first get it?</title>
      <link>http://community.activision.com/message/413421173?tstart=0#413421173</link>
      <description>&lt;!-- [DocumentBodyStart:b4c5dd01-2e21-4a10-b96e-25ae4d654186] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have organised with friends to have a midnight game of zombies. Might play a couple of MP matches before or after depending on circumstances. When I wake up I will probably play campaign or maybe MP but it will depend if friends are on or not. I took 2 weeks off work, one for Halo &amp;amp; one for COD so I'm pretty psyched&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b4c5dd01-2e21-4a10-b96e-25ae4d654186] --&gt;</description>
      <pubDate>Wed, 10 Oct 2012 03:14:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413421173?tstart=0#413421173</guid>
      <dc:date>2012-10-10T03:14:49Z</dc:date>
      <clearspace:dateToText>8 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: No pornographic player cards please</title>
      <link>http://community.activision.com/message/413416912?tstart=0#413416912</link>
      <description>&lt;!-- [DocumentBodyStart:56375136-dd00-49ed-a2db-649b8aab22c6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;ilikeguns wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Where the point when overly precious people need to be ignored? when they claim offense at 2 apples and a banana on a little square emblem in an adult game. The word "immature" keeps coming up, again who the hell cares? If someone wants to be immature it should be their right to, its a crappy little [icture for christ sakes.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Really people stop saying "oh but so and so might get offended"...who cares? I certainly don't. Its about time these people that fain offence are simply told to get lost. Its like giving in to muslims acting offended over a cartoon.. who the hell cares if they are "offended", &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anyone who agrees with censorship of apples and bananas and fakes offense: &lt;a class="jive-link-external-small" href="http://www.youtube.com/watch?v=43V6wA4Y75Q"&gt;http://www.youtube.com/watch?v=43V6wA4Y75Q&lt;/a&gt; harden the &lt;a class="" href="http://community.activision.com/mailto:f@ck"&gt;f@ck&lt;/a&gt; up.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;1) It's not so much about getting offended by things but rather it shouldn't be in there. Yes it is immature but guess what the game is rated mature. Why should I or anyone else have to endure immature things in a mature game. If I wanted immature themes to pop up I would go play or watch a kids cartoon game/show.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2) Maybe people should as you say, soften the hell up. Society these days...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:56375136-dd00-49ed-a2db-649b8aab22c6] --&gt;</description>
      <pubDate>Mon, 08 Oct 2012 09:45:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413416912?tstart=0#413416912</guid>
      <dc:date>2012-10-08T09:45:43Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: No pornographic player cards please</title>
      <link>http://community.activision.com/message/413416414?tstart=0#413416414</link>
      <description>&lt;!-- [DocumentBodyStart:ea9b9340-9591-4fd5-a606-a527786bb2e7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span class="mceitemhidden"&gt;Damn Mac you beat me to the whole &lt;/span&gt;&lt;span class="mceitemhiddenspellword"&gt;Hentai&lt;/span&gt;&lt;span class="mceitemhidden"&gt; thing. Oh well. First I would like to point out that it has been stated that the emblems will be moderated and there will be a report offensive emblem feature.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now to my points.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span class="mceitemhidden"&gt;For arguments sakes imagine this scenario. An adult goes out and buys a game that is rated &lt;/span&gt;&lt;span class="mceitemhiddenspellword"&gt;M&lt;/span&gt;&lt;span class="mceitemhidden"&gt; and the reason for that rating is listed as being violence. This person is ok with experiencing violence in a game so they buy this game. After some playing of the game they see what is a sexual scene in this game. The game rating did not cover sexual themes so they are not pleased with this as they are not comfortable experiencing sexuality, even though it is "cartoon" and not real.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span class="mceitemhidden"&gt;Scenario B - An adult goes out and buy a game that is rated &lt;/span&gt;&lt;span class="mceitemhiddenspellword"&gt;M&lt;/span&gt;&lt;span class="mceitemhidden"&gt; and the reason for that rating is listed as sexual scenes/themes. This person is ok with experiencing sexuality in a game so they buy the game. After some playing of the game they see that there is a scene where a man is beating a woman whilst (etc...). The game rating did not cover violence so they are not pleased with this as they are not comfortable experiencing violence, even though it is "cartoon" and not real.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In the above situation both people would have the right to not be happy with something they experienced. I am a 22 yo Male who is happily married. I do not want to experience sexual images in a game that does not state that there should be. I know it says that a user experience may change with online play but, the game is not designed with sexuality intended to be in it. If the game did have sexuality intended to be in it, that would be a different story. I would either (A) accept the sexuality in the game OR (B) stop playing the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The next point I would like to make is what Mac said earlier. Hentai is anime porn essentially. It is cartoony in its nature but in essence it is the same as real porn because of the nature of the theme. The biggest difference with something like this being in the game is that we are playing &amp;ldquo;violence&amp;#8221; not &amp;ldquo;sexuality&amp;#8221;. If I wanted to play a game that has sexual themes in it I would buy one. If I wanted to see sexual imagery, guess what, I wouldn&amp;rsquo;t buy a violent shooter. I would go online and look for it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lastly I would like to say that most people do deal with it, hence the reason they still play. Many people however wish to not deal with it at all. The argument that it is rated for adults so that sort of material is ok is total stretch. Just because something is rated the under the same category does not mean it is the same.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ea9b9340-9591-4fd5-a606-a527786bb2e7] --&gt;</description>
      <pubDate>Mon, 08 Oct 2012 01:13:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413416414?tstart=0#413416414</guid>
      <dc:date>2012-10-08T01:13:16Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: how many people honestly use the bowie knife??</title>
      <link>http://community.activision.com/message/413415986?tstart=0#413415986</link>
      <description>&lt;!-- [DocumentBodyStart:f3a850cf-1db6-4f00-993c-bedbcae50db3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I buy it if I feel it is going to be cost effective at the time and if I feel confident enough with my teammates to not go down also. Most of the time by the time we get to the bowie knife its about round 6/7 so its not really going to be worth me spending the points. The bowie knife is slower than the original knife and in the long run I make more with the standard knife &amp;amp; a SMG than bowie knife.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f3a850cf-1db6-4f00-993c-bedbcae50db3] --&gt;</description>
      <pubDate>Sun, 07 Oct 2012 22:42:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413415986?tstart=0#413415986</guid>
      <dc:date>2012-10-07T22:42:31Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: SitRep Perk?</title>
      <link>http://community.activision.com/message/413410843?tstart=0#413410843</link>
      <description>&lt;!-- [DocumentBodyStart:a85ff34a-0b60-4c6a-bda3-db3893d0fe56] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Something like making all footsteps lounder (own &amp;amp; friendly)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a85ff34a-0b60-4c6a-bda3-db3893d0fe56] --&gt;</description>
      <pubDate>Fri, 05 Oct 2012 06:23:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413410843?tstart=0#413410843</guid>
      <dc:date>2012-10-05T06:23:36Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: SitRep Perk?</title>
      <link>http://community.activision.com/message/413410697?tstart=0#413410697</link>
      <description>&lt;!-- [DocumentBodyStart:7aaf298a-8cfb-4b93-8626-988b963ed63a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree that Awareness should be gone also, I mean its easy enough to hear the footsteps without it on. At least they should make it so it has a downside to using that perk&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7aaf298a-8cfb-4b93-8626-988b963ed63a] --&gt;</description>
      <pubDate>Fri, 05 Oct 2012 03:50:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413410697?tstart=0#413410697</guid>
      <dc:date>2012-10-05T03:50:07Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Okay this could use a little fixing...</title>
      <link>http://community.activision.com/message/413410695?tstart=0#413410695</link>
      <description>&lt;!-- [DocumentBodyStart:3f18acf8-998f-41f4-98ea-69bfb913c4dc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Online gaming is semi-rated based on the game itself. There is always a disclaimer noting that gameplay experience online may change. Also you can have a censor for the individual. Just look at Gears of War 3 which have a seperate censor for gore and for language. As for people who are swearing online it is easy to mute them so the option has at least been given in that respect to keep the control in the players hands somewhat&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3f18acf8-998f-41f4-98ea-69bfb913c4dc] --&gt;</description>
      <pubDate>Fri, 05 Oct 2012 03:48:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413410695?tstart=0#413410695</guid>
      <dc:date>2012-10-05T03:48:18Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Stats and leaderboards will not be reset for BOPS2 come 11/13/12.  We go thru this each year with COD.  Please read</title>
      <link>http://community.activision.com/message/413410646?tstart=0#413410646</link>
      <description>&lt;!-- [DocumentBodyStart:ba037d46-69ed-49ad-9a23-2855cc564cc1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Actually its not against the rules, TOC or COC to play a copy of a game before it has been released if you obtained it in a legit way. (eg. an employee sold it to you or you got it early in the mail.) It is however illegal to sell a copy early (Obviously pre-ordering is not a "sale") or to make a illegal copy (pirated version).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ba037d46-69ed-49ad-9a23-2855cc564cc1] --&gt;</description>
      <pubDate>Fri, 05 Oct 2012 03:43:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413410646?tstart=0#413410646</guid>
      <dc:date>2012-10-05T03:43:13Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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