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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 24 Jun 2011 19:39:31 GMT</pubDate>
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    <dc:date>2011-06-24T19:39:31Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Where i think COD went wrong.(what do you think?)</title>
      <link>http://community.activision.com/message/105462900?tstart=0#105462900</link>
      <description>&lt;!-- [DocumentBodyStart:4e56eedb-23ba-490b-a8e3-22f505fcfa22] --&gt;&lt;div class="jive-rendered-content"&gt;I actually don't think COD went too badly wrong (apart from the latency issues with black ops and what not). I think the reason why people have a bad taste in their mouth is because they're just getting bored of the series. I'm part of the new COD generation, and the first COD game I played seriously was black ops (played mw a little bit before), and honestly, I got really into black ops (apart from my rages for the lag and what not). Then, when I tried to play mw2, and mw, for some reason, I didn't feel the same rush I did when I started BO. Now, I'm starting to lose the flavour I felt tasted when I played black ops, but even so, I'd still rate it my favourite COD game, and I think it's simply because it was the first one I played; it gave me a new gaming experience I enjoyed. However after MW, the gaming experience is more or less the same, apart from the extra additions. So yeah, I think people who started to play COD when MW came in, probably favour that COD more, while those who started at WaW, will likely favour that, and same with mw2 and black ops. And this is pretty much how it works for any series of games; if you don't bring something new and exciting to the table, and just release a similar game, then people won't feel like they enjoy it as much. People like MW, because of course, it started the COD revelation; WaW brought the zombie mode to the table, and modern warfare 2 brought a new engine, and more killstreaks and such. I think those additions allowed COD gamers to enjoy up to MW2 (but not enjoy it as much as the first mw). Then Black Ops comes out, and nothing new is really presented; pretty much only better balancing. Apart from the lag, I think that's the reason why Black Ops isn't amazing to some; because it presents the exact same things as the last few titles have.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4e56eedb-23ba-490b-a8e3-22f505fcfa22] --&gt;</description>
      <pubDate>Fri, 24 Jun 2011 19:39:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105462900?tstart=0#105462900</guid>
      <dc:date>2011-06-24T19:39:31Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Looking for allies that love to play  zombies!</title>
      <link>http://community.activision.com/message/105453110?tstart=0#105453110</link>
      <description>&lt;!-- [DocumentBodyStart:1678500b-8503-4171-80f3-e154b1a5e929] --&gt;&lt;div class="jive-rendered-content"&gt;I'd like to get into playing some more zombies. I quit zombies for a while now cuz it got so boring with just kino. But now I'm itching to get this zombie crave out of my system, and I don't want to play solo. So yeah, if you have a mic, then I'll add you as well.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1678500b-8503-4171-80f3-e154b1a5e929] --&gt;</description>
      <pubDate>Thu, 23 Jun 2011 12:28:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105453110?tstart=0#105453110</guid>
      <dc:date>2011-06-23T12:28:29Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: How many 15th Prestige (LEGIT) are on the Wii?</title>
      <link>http://community.activision.com/message/105453096?tstart=0#105453096</link>
      <description>&lt;!-- [DocumentBodyStart:bcde4b0c-c873-475d-8fb8-bd88309d61ea] --&gt;&lt;div class="jive-rendered-content"&gt;yeah, I'm 15/50 too. And I'm pretty much legit. I will admit, I did accidentally get caught in an xp lobby once. It was domination, and as soon as I saw the huge ass score appear, I dipped. But really, it only gave me 5 levels (was at level 45 at the time, and it just bumped me up to the 50), and seeing as I've been 15/50 for over a month or two now, I'd say I would have gotten here either way.&lt;br/&gt;
&lt;br/&gt;
Anyways, the easiest way I can tell if someone is a hacker is to just look at their profile. If they've only been playing for like 3 days, then they definitely hacked it. Also, if they're kdr is crap, then they hacked. If they're kdr is insane, then they hacked. Any combat record that looks normal likely means the person is legit.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bcde4b0c-c873-475d-8fb8-bd88309d61ea] --&gt;</description>
      <pubDate>Thu, 23 Jun 2011 12:24:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105453096?tstart=0#105453096</guid>
      <dc:date>2011-06-23T12:24:06Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Classic Controller Pro Overpowered?</title>
      <link>http://community.activision.com/message/105451990?tstart=0#105451990</link>
      <description>&lt;!-- [DocumentBodyStart:2e746a58-1927-4cb6-bb7f-6367a0e0ab50] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;i betrayed xbox wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Classic Controller Pro:&lt;br/&gt;
Better scoped sniping but harder ACOG sniping.&lt;br/&gt;
More accuracy but less mobility.&lt;br/&gt;
Stronger aim assist makes it easier to hit someone in the body but harder to get headshots.&lt;br/&gt;
Easier to ADS but harder to spray.&lt;br/&gt;
Less flexibility when aiming.&lt;br/&gt;
Recoil is tougher to deal with.&lt;br/&gt;
&lt;br/&gt;
Wiimote:&lt;br/&gt;
Better ACOG sniping but harder scoped sniping.&lt;br/&gt;
More mobility but less accuracy&lt;br/&gt;
Weaker aim assist makes it easier to get headshots but harder to hit someone in the body.&lt;br/&gt;
Harder to ADS but easier to spray.&lt;br/&gt;
More flexibility when aiming.&lt;br/&gt;
Recoil is easier to deal with.&lt;br/&gt;
&lt;br/&gt;
I fail to see how one has an advantage over the other. They're balanced. &lt;img ___jive_emoticon_name="plain" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/plain.gif"/&gt; &lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;pauly01 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;When you're on one side of a room and the ccp knifer has just walked in and knifes you from there, thats a lunge. you can only do that with a ccp.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
I honestly never got a "across the room" knife lunge ever. It might just be lag like Darkshadow was saying.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Actually, I personally have a few things that I strongly disagree with, and this is from my experience with ccp and wiimote.&lt;br/&gt;
&lt;br/&gt;
wiimote in my opinion has waaay better accuracy than classic. Reason being is because I find that the classic controller has more stiff camera movements, when compared to the ps360. And once you get used to using the wiiremote, the precision you can have with it is almost identical to the precision you can have when using a mouse. In order to be precise with the classic for long range shots, you have to literally tilt the stick maybe 5 degrees to one side (depending on your sensitivity).&lt;br/&gt;
&lt;br/&gt;
The other thing I disagree with is the ADS. I do not see how ADSing on the wiiremote is any different than on the classic controller. You're literally using the exact same finger you would use for bother controllers, and the only other button that finger ever clicks for the wii remote is the crouch/prone button, which really doesn't affect the performance at all, even if you're trying to drop shot someone, because you can easily hipfire, with the help of the hip fire dot on the wii remote.&lt;br/&gt;
&lt;br/&gt;
And one thing I would like to add is that it's much easier to turn around with ccp than the wiimote.&lt;br/&gt;
&lt;br/&gt;
Still, I agree with you that they're both equally powered. They have their advantages and disadvantages, and anybody can get equally good scores with either. It all depends on your preferred style of play. I remember I used to be an avid wiimote user, and then one I decided to buy the CCP to try it out. First time I used it, I detested it. I got the crappiest scores ever, and I couldn't do anything. But determined to get used to the controller, as I had dished out quite a bit of cash for it, I decided to stick to it. Eventually I got considerably good at using the ccp, but the only problem now is that I've become so used to using it, that I'm having trouble using the old fashioned wiimote now, not only because of the controls and what not, but also because you have to have a different play style when using the ccp and wiimote, so that you can accommodate for the disadvantages both controllers have, and take advantage of their pros.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2e746a58-1927-4cb6-bb7f-6367a0e0ab50] --&gt;</description>
      <pubDate>Thu, 23 Jun 2011 04:23:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105451990?tstart=0#105451990</guid>
      <dc:date>2011-06-23T04:23:13Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A Wii Player's Guide to Capture the Flag</title>
      <link>http://community.activision.com/message/105448886?tstart=0#105448886</link>
      <description>&lt;!-- [DocumentBodyStart:60f780dd-cac9-4eae-8a89-4316ce11e787] --&gt;&lt;div class="jive-rendered-content"&gt;great guide. One thing I would like to mention is that Claymores work beautifully on offense (actually, more beautifully on offense than defense imo. On offense, as you have said, you're first going to want to survey the area before make an attack on the flag. What I usually find myself doing when I'm surveying the flag is putting a claymore on a route that I plan to take when I grab the flag. That way, when I run out of there with the flag, anybody who is chasing me will get tagged by my claymore. And even if they have hacker on or something, and know the claymore is there, they're going to be forced to slow down to either destroy the claymore, stun it, or go around it; either way, it gives you a precious few seconds to hit the flag.&lt;br/&gt;
&lt;br/&gt;
Also for offense, I think you should add a part about running the flag. What I personally think is most important when running with the flag is to run into your defense; in other words, take a route where most of your teammates are located at. This not only gives you some team protection when you're running with the flag, but it also ensures that there will be no enemies spawning on your path to the flag, as the presence of your teammates will force the enemy to spawn on the other side.&lt;br/&gt;
&lt;br/&gt;
Lastly, for the offence tip, I agree with you in the fact that you want to get in and out of there as fast as possible, I think it's also very important for you to remain very cautious as you're moving with the flag, especially if you find that most of you're teammates are located elsewhere on the map. The reason being is because anybody who happened to die just before you picked up the flag (such as when you're killing defenders), may very easily spawn near you as you blaze through, and it just results in an easy kill for them. So yeah, haste is definitely good, but haste should never outweigh caution.&lt;br/&gt;
&lt;br/&gt;
Just my own opinions. This guide is still amazing, and very in depth.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:60f780dd-cac9-4eae-8a89-4316ce11e787] --&gt;</description>
      <pubDate>Wed, 22 Jun 2011 18:29:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105448886?tstart=0#105448886</guid>
      <dc:date>2011-06-22T18:29:24Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: ACOG AND CCP HATERS!</title>
      <link>http://community.activision.com/message/105448720?tstart=0#105448720</link>
      <description>&lt;!-- [DocumentBodyStart:95c47526-fa39-4b01-8a69-de17901e98a2] --&gt;&lt;div class="jive-rendered-content"&gt;Lol, well I'm fine with an acog scope, as long as it's not on a sniper. I mean, snipers really powerful weapons, but the scope is supposed to force you to play more defensively with it. But if you stick an acog scope on it, then it's pretty much a shotgun that can kill at any range (except really close range). Now you may argue that people drag scope with regular scopes anyway. That's true, but it's still very difficult to do so (and you need lots of practice), where as with an acog on a sniper, it takes the skill out of it. But acogs on other weapons is completely fine with me (in fact, I only see it as being a downside). However, if you're gonna use an acog sniper rifle, that's fine with me (I won't complain about it). It's just in the bad of my head, I'll probably be thinking that you aren't capable of truly using a sniper rifle, unless you prove me otherwise.&lt;br/&gt;
&lt;br/&gt;
As for the CCP, I am a ccp user myself, and honestly, I can see why some people may complain about it. I mean, we have aim assist, which can help loads, and we also have the commando lunge that's already integrated into the game. However, there are tons of perks that the wii remote has over the CCP, with the first one being hipfire (and ads for the matter). With the wi-remote, you're capable of shooting people you aren't directly looking at. That seriously gives you a huge advantage in a gun fight; you're able to be more flexible, can aim in many different ways. Plus, the dot for the hipfire lets you be extremely accurate when firing from the hip, even if you are firing at a target that is some distance away from you. I remember when I used the wii remote, I could easily dominate many games (in BO) with the dual makarovs, with a score of like 40-6 or something. But with the CCP, I'll be lucky if I manage to get a 2 kdr. My other point is that with the wii remote you can be 500x more accurate, ONCE you get used to aiming with the wii remote. Honestly, once you do become accustomed to using the wii remote, it essentially has the accuracy of a mouse, and for those of you that don't know this, a mouse will dominate over an analogue stick any day of the week. It's already been proven when some random game had brought I think the xbox community, or the ps3 (can't remember which) with the PC community into one fps multiplayer game; the PCs ended up dominating. So yeah, you can be much more accurate and precise when aiming with the wii remote. For example, I remember when I had the wii remote on, in the map Array, I could easily take out the snipers perched on the tower with my famas from within the circle building in the middle. But with the CCP, I'd have to pretty much spray, and try and make the tiniest adjustments with my thumb to accommodate for the person's movement; but in the end, I usually don't even get the kill.&lt;br/&gt;
&lt;br/&gt;
So yeah, I think CCP and wii remote both have their own advantages over the other, so I don't see why anybody should be complaining about either.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:95c47526-fa39-4b01-8a69-de17901e98a2] --&gt;</description>
      <pubDate>Wed, 22 Jun 2011 18:07:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105448720?tstart=0#105448720</guid>
      <dc:date>2011-06-22T18:07:20Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Interesting Glitch? (Not ground-breaking)</title>
      <link>http://community.activision.com/message/105448602?tstart=0#105448602</link>
      <description>&lt;!-- [DocumentBodyStart:3dabb56a-d731-4c54-9a07-b091d9d0406a] --&gt;&lt;div class="jive-rendered-content"&gt;Now mind you, this glitch is not one that will change the way the game plays (like glitching into a rock or something), but it's just a funny little glitch that my friend had found when he was playing in a match one day. Basically what happened to him was he was using the dual HS10, and then he heard and saw someone else on the opposite team shooting a gun that sounded like the HS10 shots, except for the fact that it seemed like he had an infinite amount of bullets (instead of 4), and he was shooting each shot at insane speeds (as if he was using a modded controller). At first he thought the guy was hacking, but then he noticed that other people on the opposite team also seemed to have this "hack".&lt;br/&gt;
&lt;br/&gt;
Well it turned out to be a glitch; the people on the other team were actually just using dual wield weapons, and the glitch is that when you have a dual-wield weapon in hand (primary or secondary), and another person has a different dual-wield weapon, the sound of the bullets, and look of them that come from the gun will sound exactly like yours.&lt;br/&gt;
&lt;br/&gt;
Here's an example if you didn't get that. Let's say you have a dual hs10 in your hand, and someone else has dual kiparis. When the other person shoots his dual kiparis, the bullets he shoots out will look exactly like the hs10 shotgun bullets, and the sound of the bullets will also sound exactly like the hs10 bullets. That's the reason why my person thought he saw someone using some infinite shooting hack with the hs10; cuz the person was actually using a fully-auto dual wield weapon (like the dual kiparis), except since he had the dual hs10s in hand, the bullets looked and sounded like the hs10 shots.&lt;br/&gt;
&lt;br/&gt;
It's not really a game-breaking glitch or anything, but it's just a fun little thing we found when we tested it for ourselves. Listening to a fully auto hs10 gun is pretty funny. And yeah, it works with any guns, including the secondary weapons, like dual asp, makarovs, pythons (very fun ^^), etc.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3dabb56a-d731-4c54-9a07-b091d9d0406a] --&gt;</description>
      <pubDate>Wed, 22 Jun 2011 17:52:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105448602?tstart=0#105448602</guid>
      <dc:date>2011-06-22T17:52:27Z</dc:date>
      <clearspace:dateToText>1 year, 11 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: What was your luckiest kill ever?</title>
      <link>http://community.activision.com/message/105165418?tstart=0#105165418</link>
      <description>&lt;!-- [DocumentBodyStart:5ba500e8-288b-45e0-a321-3068e677f41e] --&gt;&lt;div class="jive-rendered-content"&gt;I've had a few lucky moments. One was in array in HQ on top of the big tower. If you don't already know this, when the HQ is under the tower, you can actually cap the HQ from the top of the tower. So I capped the HQ there, and after my teammates all died, I through some c4 down there, and got a 5 man kill.&lt;br/&gt;
&lt;br/&gt;
But an even luckier one was another hq game in firing range. I joined the game late, threw a random semtex into the hq and got a 5 man kill. Then, to make things better, I threw another semtext (warlord pro) into the long tunnel, cuz I saw some enemies spawning back there, and I got another 5 man kill. I was able to pick up another 2 kills before dieing, but unfortunately, I wasn't running dogs at the time &lt;img ___jive_emoticon_name="sad" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/sad.gif"/&gt;&lt;br/&gt;
&lt;br/&gt;
I have friends that have had even luckier kills than me though. One was in demolition on array. We planted the bomb at B, and there was like 15 seconds left, and all of our team had just respawned on the other side. One of my friends through his sam turret onto the bomb from far away, and got a 4 man kill from the falling package...&lt;br/&gt;
&lt;br/&gt;
Another epic moment was when my friend on nuketown shot a ballistic knife from one house to the other, and hit a semtex as the enemy was throwing it, and got a double kill off that. Seriously wish there was theatre mode to see it T_T.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5ba500e8-288b-45e0-a321-3068e677f41e] --&gt;</description>
      <pubDate>Sun, 01 May 2011 16:02:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105165418?tstart=0#105165418</guid>
      <dc:date>2011-05-01T16:02:45Z</dc:date>
      <clearspace:dateToText>2 years, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Domination... Triple Cap.</title>
      <link>http://community.activision.com/message/105165342?tstart=0#105165342</link>
      <description>&lt;!-- [DocumentBodyStart:5b392d1b-2ba3-4066-848b-cc61b5b736db] --&gt;&lt;div class="jive-rendered-content"&gt;Well here's my perspective. Triple capping is completely fine if you "play it strategically" (for those of you who are saying that double capping is strategic). Double capping is good, don't get me wrong, and it can arguably be easier to get the win that way, but Triple capping can be just as effective, if you can do it properly.&lt;br/&gt;
&lt;br/&gt;
Some of you say that triple capping will cause the spawns to be sporadic and random. Well, from my experience, the spawns really aren't as random as being exaggerated in this thread. Spawns are quite simple; the enemy starts to spawn where ever your teammates aren't at. So if you're playing with a bunch of randoms, and you see most of your teammates on flag A and B.. well you know where to find the enemies, now don't you?&lt;br/&gt;
&lt;br/&gt;
And if you're playing with randoms, all that means is that you have to adapt your playing style to compliment your team. If your team is just going straight for the caps, then what do you do? Go around the objectives, and start killing people, to give your teammates the opportunity to cap it. If your teammates are getting trapped at one flag, what do you do? Make your way out of that flag, and around to the enemy's far side flag. Flank the enemies that are holding up the B side flag, and force them to retreat back to their flag, which will give your teammates the opportunity to get to B.&lt;br/&gt;
&lt;br/&gt;
Also, whenever I have triple capped flags, I rarely ever suddenly lose 2+ flags from doing it. I won't lie, it has happened once in a blue moon, but the amount of times it happens is so minuscule, that I can't be bothered to care. Usually what happens for me is if we do cap all 3 flags, and the enemy starts taking the flag we were holding at the beginning, I usually let me teammates rush to that flag, and I hang back and watch over B. That way, we will always keep two flags.&lt;br/&gt;
&lt;br/&gt;
Lastly, it is possible to defend three flags effectively, but it's really only possible in a party. Just have a some people defending each flag. If the people defending it die, one or two of the teammates defending the previous flags should go and try to defend the flag that's being taken, while the people who just died defend the other flags. I've been able to keep all three flags against clans, who have had 2 win loss ratios before, but that is also partially cuz my allies have beast k/ds.&lt;br/&gt;
&lt;br/&gt;
Anyways, basically what I'm trying to say is, triple capping isn't all that bad. It has it's ups and downs, and it can be done. But, what's more important than triple capping in any game, is to adapt your playing style to fit your teammates. If you can do that, then whatever flags your team has won't make too big of a difference. And if your team is just absolutely horrid...... well you wouldn't be able to get or keep a double cap anyways :o&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5b392d1b-2ba3-4066-848b-cc61b5b736db] --&gt;</description>
      <pubDate>Sun, 01 May 2011 15:46:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105165342?tstart=0#105165342</guid>
      <dc:date>2011-05-01T15:46:57Z</dc:date>
      <clearspace:dateToText>2 years, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Best game: Killing and KDR</title>
      <link>http://community.activision.com/message/104870391?tstart=0#104870391</link>
      <description>&lt;!-- [DocumentBodyStart:f67b9ea7-0fc1-498c-8afc-01540f99f929] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;MITCH!!!! wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;ummmmm this is a waste of space GTFO&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
no actually your post is a waste of space.&lt;br/&gt;
&lt;br/&gt;
Anyways, my stats aren't as great as yours. My best kills was like 64-18 on nuketown domination i think, and my best kdr was 30-0 on hanoi tdm (got a death machine from a care package, and my teammates kept calling in spy planes, while the enemy team didn't have any ghost users)&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f67b9ea7-0fc1-498c-8afc-01540f99f929] --&gt;</description>
      <pubDate>Sun, 13 Mar 2011 02:11:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104870391?tstart=0#104870391</guid>
      <dc:date>2011-03-13T02:11:48Z</dc:date>
      <clearspace:dateToText>2 years, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: What's your funniest headset experience?</title>
      <link>http://community.activision.com/message/104870375?tstart=0#104870375</link>
      <description>&lt;!-- [DocumentBodyStart:ad0e866f-34d5-4a95-bed4-ac20fb61ade7] --&gt;&lt;div class="jive-rendered-content"&gt;Well this is sort of a headset experience. Basically, we were in demolition on array, we had the bomb planted at B (the one that's close to the big crane on the defender's side), and our entire team died and spawned at the other side, while the enemy was getting ready to defuse the bomb. Some guy on our team was like "throw all your grenades". For the lolz, my friend threw a sam turret package that he earned across the map towards the bomb, and he wiped out the entire enemy team with the falling package........... we ended up getting the win because of that package xD&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ad0e866f-34d5-4a95-bed4-ac20fb61ade7] --&gt;</description>
      <pubDate>Sun, 13 Mar 2011 02:08:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104870375?tstart=0#104870375</guid>
      <dc:date>2011-03-13T02:08:10Z</dc:date>
      <clearspace:dateToText>2 years, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Hey Treyarch: Host is still screwed</title>
      <link>http://community.activision.com/message/104609681?tstart=0#104609681</link>
      <description>&lt;!-- [DocumentBodyStart:6b417eb2-0d1d-4aef-a66e-25be0b74e996] --&gt;&lt;div class="jive-rendered-content"&gt;yeah, he's pretty much right, although it could've been said much better. Anybody who tries to defend treyarch by saying that it could just be their connection needs to slap themselves across the face. I'm fairly certain that very few people, if any, had absolutely any connection problems with MWR. Now, why is it that black ops is having all these problems? Simple. Although I love treyarch, and what they've done with the game, unfortunately, they are extremely horrible at doing all the hosting-related things in COD. This same issue, along with the party hosting issues that plagues black ops, were also very present during WaW. Unfortunately, they just don't have as much "skill" (I should probably say workers with the skill) as infinity ward when it comes to creating good hosting systems, and having an amazing game engine. I doubt it will be getting a whole lot better than this. Sadly, we're probably going to have to deal with constant connection/party issues whenever 3arc releases any future COD games.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6b417eb2-0d1d-4aef-a66e-25be0b74e996] --&gt;</description>
      <pubDate>Sat, 05 Feb 2011 06:14:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104609681?tstart=0#104609681</guid>
      <dc:date>2011-02-05T06:14:51Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Top 6 reasons why tubing cannot be considered noob</title>
      <link>http://community.activision.com/message/104609637?tstart=0#104609637</link>
      <description>&lt;!-- [DocumentBodyStart:7c448146-571f-41c2-bf4d-aebaae60a8fc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Old_Man_Mossy wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;pauly01 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Masinini wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;These don't bust the myth of the Noob-tube. The Noob-tube is not named a noob-tube just because it;s a grenade laucnher. it has been giving that nickname because bad players have abused it. We blame the launcher, because we are otherwise just one more person complainging about noobs. &lt;br/&gt;
&lt;br/&gt;
Also, I don't know about you guys, but the nickname "Noobtube" is a standard cod term now. It wont go away, and is now a force of habit. But there hasn't been much complainging of noobtubes, due to the fact that there not in use much now. That's why people complain about the Famas and Aug. And I would like to take this moment to point out that I did call that noobtube use would decline before black ops came out. theres just too good balance, and so much customization that it was inevitable.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Well put.. &lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Very true, in real war there are no newbs cause the complainers-by definition of what makes something newb on a vid game-are dead.&lt;br/&gt;
&lt;br/&gt;
People complain about what kills them the most. I see no difference between the china lake and an underbarrel, noone hate on the C-lake though....it's said it requires skill to use.( I do okay with it though....and I'm not Paulie Pro-pipe) &lt;br/&gt;
&lt;br/&gt;
No what gets the hate on Ops is the famas and Aug...people just don't like losing.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Actually, there is a huge difference between underbarrel and china lake. That difference being the ability to fire. With a china lake, when you hip fire, you're forced to waste around maybe 1-2 seconds aiming down your sights in order to get your shot off, where as an underbarrel will get the shot off instantly. What does this mean? It means that you cannot run around and just shoot anything that moves with the china lake; you have to play more reserved and defensively, because running head on into someone with a gun, while the delay in your firing time is like 1 second is practically suicide. Plus, if you miss the first shot, even with sleight of hand pro on, that pump is still not as quick as it could be. Also, the china lake takes the slot of your secondary weapon.&lt;br/&gt;
&lt;br/&gt;
Now, on to underbarrels. With "noobtubers" you can play with them defensively, or extremely aggressively. Some of you may say "well if you get too close, your GL is not gonna explode. Well, when you get real close to an enemy, all you really have to do is pierce them, which only takes one shot, and considering the fact that your close to a person, it wouldn't be that hard to get your reticle on some part of his body fairly quickly. Plus, most of the time, when you're rushing on most maps with the underbarrel attachement, chances are, you're going to meet enemies on the opposite team with a decent sized gap between you two, which easily gives you the advantage. And with sleight of hand pro, even missing the first shot isn't too much of a problem. And if you miss the second shot, for whatever reason, you still have a full clip of ammo waiting to be fired, which you auto-switches to almost instantly, while the enemy is out of ammo and needs to reload. And although the noobtubes replace every attachment, it does not replace the secondary weapon slot like the china lake does.&lt;br/&gt;
&lt;br/&gt;
But I think there's a very easy way of making these grenade launchers less "noobier". All they really have to do is make the grenade launchers fire in a similar fashion to the china lake, where you have to wait about a second or so to aim down the sights before you can fire. This will force players to use this attachment as a more defensive weapon, and more tactically, instead of using it while running around like headless chickens. Or, if not this, then I think they need to restrict these GL in some way, such that they must be used much more defensively. That does not mean to nerf their power, or range, or anything like that. Those aspects of the weapon are fine. It's just the ability to use this attachment so aggressively that needs to be fixed, and forcing it to fire like the china lake should fix that.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7c448146-571f-41c2-bf4d-aebaae60a8fc] --&gt;</description>
      <pubDate>Sat, 05 Feb 2011 06:05:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104609637?tstart=0#104609637</guid>
      <dc:date>2011-02-05T06:05:23Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: How about an Exclusive map for Wii?</title>
      <link>http://community.activision.com/message/104586170?tstart=0#104586170</link>
      <description>&lt;!-- [DocumentBodyStart:fe1920ec-e13c-4030-83d9-69d317785f96] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;DudeSean wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm not getting my hopes up. I'm not stupid. But I figured if there was any chance of it happening, it would help if people at least expressed want for it.&lt;br/&gt;
Why do you care about the PS3 / 360 users complaining? How is that anywhere close to a valid excuse as to why the Wii shouldn't get something exclusive? I don't know if you've read this message board at all, but there's quite a few people complaining about the Wii's lack of content. You don't think that Wii users should get SOMETHING to compensate for that?&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
it's not that we care about the PS360 players complaining. It's that Activision cares. the market from the PS3, 360, and PC INDIVIDUALLY, are likely greater than the market from the wii (not sure about the PC version, but definitely the ps3/360). This is a game for us, but is only a business for them. They will try and make their bigger market happy. So when those PS360 players start complaining about exclusive content coming to the wii, you can bet your money that Activision is gonna make sure they get the content too. Plus, I'm pretty sure (though I'm not 100% sure) that the contract Activision has with Microsoft ensures that any content they make for the other versions must also be made for the xbox (don't hold me to that though).&lt;br/&gt;
&lt;br/&gt;
Of course we should get something to compensate, but fact is, Activision isn't going to just give us an exclusive dlc map, when they can instead, widen their market by providing that same dlc to all the other systems.&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;MomsKirbyOk wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There is already things exclusive to Wii. Take weapon turning for an example. Oh wait, another exclusive..you can move your gun away from the middle of your screen.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
I wouldn't call that an exclusive. The reason we have to have that pointer thing that can move on the screen, and not be forced to stay in the same spot is because it'd be extremely hard to control your character's movement with the wii remote when your reticle is stuck in the center of the screen the whole time. So they had to make the reticle like this to make the game playable with the wii remote. And if you play with CCP, then you'll notice that the reticle and stuff looks exactly like it does when playing the other versions. So that part of the game isn't an exclusive.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fe1920ec-e13c-4030-83d9-69d317785f96] --&gt;</description>
      <pubDate>Thu, 03 Feb 2011 01:30:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104586170?tstart=0#104586170</guid>
      <dc:date>2011-02-03T01:30:02Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Things you know other players dont seem to</title>
      <link>http://community.activision.com/message/104564172?tstart=0#104564172</link>
      <description>&lt;!-- [DocumentBodyStart:6f5de6c4-893f-41ba-b0b1-0a8210e8ae3c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;DiZzLe Ma NiZzLe wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Pro tip: You+Flak Jacket=Bye bye claymore and random nade deaths. Best first perk, **** ghost every time i use it i get blown up by a claymore. Only a noob needs ghost, u only need 1 class for air support takedown. Just put on Flak Jacket, Hardened, and Hacker and you will never die from equipment or explosives again. And yes im not dumb by saying use hacker i was pointing this to everyone not you, i can read that you like using marathon. just pointing that out so there is no confusion and unwanted hate messages.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
well, while you're avoiding claymores and explosives with your flak jacket, I'll be avoiding choppers, sentry guns, dogs, with my ghost pro &lt;img ___jive_emoticon_name="happy" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/happy.gif"/&gt;. And as an added plus, I'll likely stakeout an objective within bushes, and know that players won't be able to see my name. Flak Jacket is a great perk and all, but honestly, I'd much rather have ghost pro. Reason being is because first off, it keeps you off spy planes. You may think it may not matter much, but it does. When that enemy spy plane goes up, I can almost guarantee that every single player on that enemy team is going to rely on that radar to see where the enemy is, and how they should move. Even if they only rely on it a little, I can bet you that they won't be as alert when they see all these red dots on the other side of the map.&amp;#160; Plus, I think it's far more useful to be off the targeting radar of all those annoying killstreaks, like dogs, chopper, and sentry guns. Like, I remember one game in demolition, the enemy planted the bomb, and called in dogs. With those dogs, it made it impossible for any of my team to diffuse. Knowing that, the enemy players just focused on killing us, and didn't bother to look too much at the bomb. But I had ghost pro on, so I was able to diffuse it without getting killed by the dogs.&lt;br/&gt;
&lt;br/&gt;
Anyways, don't get me wrong, flak jacket is an amazing perk. Probably the second best in the 1st tier (I'm sort of split between it and scavenger, but I guess it mainly depends on your weapon). But the thing is, you can easily avoid claymores and what not by not only having on hacker, but also by checking corners a little properly. Be a little more cautious when you're going around corners that are known to have claymores. For example, the upstairs rooms in nuketown are big claymore spots. Another one would be the staircase of the building in Grid that leads to bomb B from the offense side in demolition. You'd be surprised at what a little bit of caution can accomplish. And, even if you happen to get killed by a claymore in a certain spot during a game, all you have to do is make note of it, and avoid the area, or be more cautious if you decide to through it.&lt;br/&gt;
&lt;br/&gt;
But yeah, that's just my opinion. Plus, flak jacket pro is pretty useless, especially considering how difficult it is to get. I mean, napalms are extremely easy to avoid, and the only time I can see anybody having enough time to even hit the plus button in time to throw a grenade back is if someone doesn't cook a grenade enough, or a noob just throws one without cooking it. Other than those extremely rare occasions, flak jacket pro is quite useless, yet is arguably one of the hardest pro perks to get.&lt;br/&gt;
&lt;br/&gt;
I'm not trying to hate on the flak jacket or anything, but I just see that flak jacket can easily be compensated by other perks and the player's skill, while ghost pro just cannot be replaced, making it a much better tier 1 perk imo.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6f5de6c4-893f-41ba-b0b1-0a8210e8ae3c] --&gt;</description>
      <pubDate>Tue, 01 Feb 2011 06:22:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104564172?tstart=0#104564172</guid>
      <dc:date>2011-02-01T06:22:37Z</dc:date>
      <clearspace:dateToText>2 years, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: motion sensors/ campers/claymores</title>
      <link>http://community.activision.com/message/104385376?tstart=0#104385376</link>
      <description>&lt;!-- [DocumentBodyStart:ebc8b145-450e-48fc-a888-402ae9a5a6da] --&gt;&lt;div class="jive-rendered-content"&gt;I don't really see what the problem is with campers. I mean, sure camping is annoying, but if your'e a good player, and you get killed by the camper, you'll do one of two things. First you'll either just avoid the area in general. Or, you may go in the area cautiously, and throw flash bangs or concussions around corners, or where you expect a camper to be. Then, whenever you pass by that spot, you should always check that area, because most of the time, campers will return to their spot after their killed.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ebc8b145-450e-48fc-a888-402ae9a5a6da] --&gt;</description>
      <pubDate>Sat, 15 Jan 2011 03:40:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104385376?tstart=0#104385376</guid>
      <dc:date>2011-01-15T03:40:06Z</dc:date>
      <clearspace:dateToText>2 years, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: When you dual weild you usually...</title>
      <link>http://community.activision.com/message/104385229?tstart=0#104385229</link>
      <description>&lt;!-- [DocumentBodyStart:7f3df47d-2099-40f9-87c8-1550c452cc7b] --&gt;&lt;div class="jive-rendered-content"&gt;E) Like the other person said, it really largely depends on the weapon you're using.&lt;br/&gt;
&lt;br/&gt;
Before I start talking about tips, here's a general tip that I think you should do before you start using dual wield. Whenever you're using any weapon (except snipers), and you're fairly close range, practice hip firing. Hip firing is an essential skill. If you become good at hip firing, then you'll become an all around better COD player, because iron sighting at close range will hinder your performance, especially if you're caught off guard.&lt;br/&gt;
&lt;br/&gt;
Oh yeah, and as for steady aim, if you're using nunchuk+remote, then I don't think steady aim will be very useful (maybe with dual shotguns). With the remote, you won't really notice much recoil when you're hip firing with any weapons, except maybe the shotguns, so you're gonna find that your accuracy is gonna remain more or less the same. Now if your using a CCP, then steady aim should be making a difference.&lt;br/&gt;
&lt;br/&gt;
Anyways, I'll first start with dual pistols, because those are my specialties.&lt;br/&gt;
&lt;br/&gt;
Now, if you're going to go full on dual pistols with no primary, you absolutely must have scavenger pro. The reason is because you not only want to make sure you have lots of ammo to spare, but much more importantly, you want to make sure you can refill your tactical grenades as often as possible, because those are like your best friend. Oh, and for your tactical nades, make sure you have concussion. Anyways, when you're using dual pistols, you must play much more cautiously, because you have a severe disadvantage compared to everyone else. Your best friend is gonna be ur tactical grenade. Throw them when you're going to a spot where you suspect an enemy could be in, then take them out. If you see an enemy from a long distance away, what you want to do is throw your concussion at them, and run towards them as fast as you can. Then, to make sure you're safe, throw a second tactical, and finish them off. Oh, and you also want to have sleight of hand, and use both pistols together, because you won't be able to do much damage.&lt;br/&gt;
&lt;br/&gt;
Now as for dual shotguns and smgs, I'm not much of an expert on them, but I'll try and give some advice.&lt;br/&gt;
&lt;br/&gt;
SMGs: Well for this, I would also say that tacticals are very useful. Not because you absolutely have to stun as much as possible, but because when you see an enemy at long ranges, you need to be able slow down their movement so that you can catch up to them and take em out. As for weapon firing, you could do either a or b, depending on how good you are. If you see a target, and you know you can hit them for sure, unload both, because you'll get a faster kill. If you're in a situation where you aren't able to aim as well because you're taken by surprise, or if you just suck at aiming, I'd recommend unloading 1 gun, and then reloading while unloading the next. And I think scavenger pro would be useful, but I guess that's up to your choice of preference.&lt;br/&gt;
&lt;br/&gt;
Shotguns: Well, I've rarely use shotguns in MP, but here's what I think you should do with them. As I've said before, you want tactical grenades and probably scavenger pro, for the reasons I've said before. As for firing the guns, I don't think you should be spraying them like mad, because from what I figure, the recoil on the shotguns are quite powerful, and if you just spam both, your accuracy is probably gonna be just horrid (though I'm no expert that). So I think you may want to either shoot one off, reload while shooting the other, or possibly do alternative fire, so shoot one of them, then shoot the other, etc. Oh, and you want sleight of hand pro, because I'm pretty sure shotguns reload slow (not sure about dual shotguns though).&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7f3df47d-2099-40f9-87c8-1550c452cc7b] --&gt;</description>
      <pubDate>Sat, 15 Jan 2011 03:14:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104385229?tstart=0#104385229</guid>
      <dc:date>2011-01-15T03:14:01Z</dc:date>
      <clearspace:dateToText>2 years, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: need good zombie team</title>
      <link>http://community.activision.com/message/104384935?tstart=0#104384935</link>
      <description>&lt;!-- [DocumentBodyStart:5b73b845-fe8d-41da-a779-7e2a5bcac94d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;AI Sniper16 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;dat4co wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If this was in the zombz forum, the guy would probably get flamed for having a Wii.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
For what? If you havent seen the wii forums in the past 2 days then you would see that multiple people want to switch over to the Wii version.... I post there all the time and never get flamed&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Actually, a lot of people do get flamed there. Especially if you ask about wii zombie maps, people will just tell them to switch over to PS3 or xbox.&lt;br/&gt;
&lt;br/&gt;
Anyways at topic, my highest round was 28 with 2 ppl (never really got higher, though I probably could have). I also have a headbanger set, so if I'm gonna play with you, I want to make sure you guys have headsets too, cuz communication is important &amp;gt;.&amp;lt;. Anyways, I'll post my FC l8r. Make sure you tell me ur name when you add me, because I usually just reject people I don't know.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5b73b845-fe8d-41da-a779-7e2a5bcac94d] --&gt;</description>
      <pubDate>Sat, 15 Jan 2011 02:21:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104384935?tstart=0#104384935</guid>
      <dc:date>2011-01-15T02:21:11Z</dc:date>
      <clearspace:dateToText>2 years, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Will The Wii Version of Black Ops get Five</title>
      <link>http://community.activision.com/message/104384889?tstart=0#104384889</link>
      <description>&lt;!-- [DocumentBodyStart:c6e594f3-3785-40a3-ad55-8821f46e55a8] --&gt;&lt;div class="jive-rendered-content"&gt;well, the reason FIVE didn't come for the wii from what I've heard is because FIVE began late in the production of black ops, and when they finished it, they didn't have enough time to add it into the wii version. Whether we're still going to get it, I have no idea.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c6e594f3-3785-40a3-ad55-8821f46e55a8] --&gt;</description>
      <pubDate>Sat, 15 Jan 2011 02:14:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104384889?tstart=0#104384889</guid>
      <dc:date>2011-01-15T02:14:46Z</dc:date>
      <clearspace:dateToText>2 years, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: any new zombies maps coming to wii??</title>
      <link>http://community.activision.com/message/104376983?tstart=0#104376983</link>
      <description>&lt;!-- [DocumentBodyStart:61feccd7-01a7-499e-a0f8-21de37728f75] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Primetime897 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Eaglet wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;contrary to popular belief the wii really isnt that bad.. i have a wii and a 360 with black ops on both and i enjoy playing the wii when i get tired of the 360...there are hardcore gamers and clans on the wii... and for black ops nintendo has agreed to allow dlc such as zombie maps and add ons..and actually i run into a lot more whiney little kids on 360.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
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There are a lot of annoying kids on 360 and PS3, but the wii is not at all a gaming console. Just like people who use the kinect and PS move all the time are not gamers. yes, they are fun, but they are not true video games. Everyone has their own definition of video games but I believe you have to have a controller for video games and it has to be something in which you use your brain and not so much your body&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
I hate to be rude, but you sir are a very ignorant fellow. I hope you realize that in maybe 10 years time, or possibly a little more, controllers are going to cease to exist. Technology is going to advance whether you want it to or not, and soon, controllers are going to die off. So to say something like "a true video game is something you must have a controller for" is a very stupid statement to say. Hell, like maybe 20 or 30 years ago, the hardcore gamers were playing friggin text games. To us, that sounds ridiculous. Well the same is going to happen to controllers eventually.&lt;br/&gt;
&lt;br/&gt;
Plus, I absolutely hate this stereotype that people have developed about every single game on the wii being complete body-interaction games. This is an immense stereotype that I wish would end now. I've played both on a PS3 controller, and with the wii nunchuk+remote, and I must say, the amount I move my body is so minimal that I might as well be playing a controller. You aim with the wii remote, and it's not like you friggin stand right in front of the censor bar. You just sit down, tilt your remote slightly up in your lap, and then slight movements with your wrists move your aimer. Apart from that, the only other movement that you will ever perform in this game is a slight shake with your nunchuk in order to reload. THAT'S IT. Yes, you can have a wii zapper, which would probably require you to be more interactive (never used one before, so can't be sure), but that doesn't mean that's how you have to play. Plus, if you just suck at aiming with the remote, and long for a controller, you can still connect the classic controller pro, and play with a regular controller similar to the ps360.&lt;br/&gt;
&lt;br/&gt;
So I ask you; with all this in mind, I ask you, HOW is black ops for the wii not a true video game. You can play with a controller if you like. You have nearly all the same content as the other versions. The only content that's truly missing are minor things such as a few kill streaks, and the FIVE map, and few of the extra little unnecessary features that other versions have, such as theater mode. Yes, the wii may not have hardware that can compare to the other consoles, and yes it is meant to be a little bit more interactive but that does not in any way mean that it can't have great games like the other consoles. And trust me, I do love the ps360 much more than the wii for sure, but that doesn't mean that the wii sucks. It just means that they're better.&lt;br/&gt;
&lt;br/&gt;
So all you ps360 people who think that the wii is meant only for old people and young kids, you need to get that stereotype out of your head, because whether you want to believe it or not, there are just as many hardcore gamers on the wii as there are for the other consoles.&lt;br/&gt;
&lt;br/&gt;
/end rage&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:61feccd7-01a7-499e-a0f8-21de37728f75] --&gt;</description>
      <pubDate>Fri, 14 Jan 2011 04:05:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/104376983?tstart=0#104376983</guid>
      <dc:date>2011-01-14T04:05:44Z</dc:date>
      <clearspace:dateToText>2 years, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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