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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 21 May 2013 04:52:15 GMT</pubDate>
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    <dc:date>2013-05-21T04:52:15Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Business related decisions.</title>
      <link>http://community.activision.com/message/414457141?tstart=0#414457141</link>
      <description>&lt;!-- [DocumentBodyStart:d359cac1-0787-4356-88b5-2657bae818a3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Some games today still don't allow prone in multiplayer, becuase they are aware of the dropshot.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d359cac1-0787-4356-88b5-2657bae818a3] --&gt;</description>
      <pubDate>Tue, 21 May 2013 04:52:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457141?tstart=0#414457141</guid>
      <dc:date>2013-05-21T04:52:15Z</dc:date>
      <clearspace:dateToText>5 hours, 29 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Business Related Decisions.</title>
      <link>http://community.activision.com/message/414456976?tstart=0#414456976</link>
      <description>&lt;!-- [DocumentBodyStart:7f31363f-dae0-4cac-baaa-07ff11ad8bdd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Throughout the years of Call of Duty, I realized something.&amp;#160; Since the game is becoming so popular, there are features that I hate the most that are still present within the games.&amp;#160; Despite their flaws and how they upset the balance and flow of multiplayer, their ever growing popularity allow those features to remain alive and well.&amp;#160; Here are some examples of what I believe are those same upsetting features:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Quickscoping &lt;/span&gt;- A trend that started in COD4 and became popular in MW2.&amp;#160; Inspired kids to look cool and raised the bar on Call of Duty's popularity.&amp;#160; However, this ultimately destroyed the balance of the sniper rifle by making it a one hit kill weapon at ANY RANGE.&amp;#160; So why keep it?&amp;#160; More profit can be made based on its popularity, and since Call of Duty grows ever so popular, more methods of acquiring dough have to be performed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Dropshotting &lt;/span&gt;- Again, a popular feature in Call of Duty.&amp;#160; A (near) exploit that looks cool that is advertised among the pros, despite it being an extremely cheap method of play.&amp;#160; We never liked how people could "blopshot" with Second Chance, yet dropshotting is exactly the same thing--only with more health, deadlier weapons, and it can easily be performed at any time.&amp;#160; Hell, even modded controllers were made to allow a one button dropshot.&amp;#160; Don't believe me?&amp;#160; Google it!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Reward System&lt;/span&gt; - Let's face it, the reward system isn't going to dramatically change any time soon.&amp;#160; The whole idea of Call of Duty's reward system is to amass a large killstreak without dying.&amp;#160; It's been that way from COD4 to Black Ops 1, and it hasn't changed much even during MW3 and Black Ops 2.&amp;#160; Objective players are the minority, while Slaying and K/D is more demanding.&amp;#160; Why?&amp;#160; Again, it's based on popularity, which the franchise needs to offer in order to become a growing success.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So you basically get the idea.&amp;#160; When a game becomes more popular to the point where making a profit is more important, the ideas of balance and equality are thrown out of the window.&amp;#160; Until I can hear from a developer denying everything I said, I will continue to believe that Activision is continuing to tighten the leash around the developers.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;P.S. - I definitely want to know why quickscoping was left untouched in Black Ops 2, considering the devs were entirely against it in Black Ops 1.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7f31363f-dae0-4cac-baaa-07ff11ad8bdd] --&gt;</description>
      <pubDate>Tue, 21 May 2013 03:40:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414456976?tstart=0#414456976</guid>
      <dc:date>2013-05-21T03:40:29Z</dc:date>
      <clearspace:dateToText>5 hours, 30 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Business related decisions.</title>
      <link>http://community.activision.com/message/414457016?tstart=0#414457016</link>
      <description>&lt;!-- [DocumentBodyStart:fb8cf093-96df-4e68-842d-41bed81a2370] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I understand what you're saying, and that's what I'm upset about--and that being popularity overriding balance. The feedback that I mentioned was to balance the game. However, If that feedback goes against the popular feature, then the feedback is taken out of the equation--even if the feedback was a great idea while the popular feature is completely unbalanced.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's like saying steroids should be legal in sports. Despite it being immoral and completely wrong, it would end up being legal should it be popular enough to allow the companies to bring in A LOT more profit. I know it's far fetched, but you get the concept I hope.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fb8cf093-96df-4e68-842d-41bed81a2370] --&gt;</description>
      <pubDate>Tue, 21 May 2013 04:30:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457016?tstart=0#414457016</guid>
      <dc:date>2013-05-21T04:30:46Z</dc:date>
      <clearspace:dateToText>5 hours, 48 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Business related decisions.</title>
      <link>http://community.activision.com/message/414456981?tstart=0#414456981</link>
      <description>&lt;!-- [DocumentBodyStart:11bded91-250e-49ee-a4dc-695d4d432ebc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Feedback is kinda meaningless.&amp;#160; Think about it--MW2 had deathstreaks, and we responded by saying we HATED deathstreaks.&amp;#160; What happened in MW3?&amp;#160; They brought deathstreaks back...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In MW2, players demanded that quickscoping be nerfed, so Black Ops 1 delivered.&amp;#160; That was a short lived victory, because MW3 and Black Ops 2 brought it back again.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Growing popularity &amp;gt; Feedback&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:11bded91-250e-49ee-a4dc-695d4d432ebc] --&gt;</description>
      <pubDate>Tue, 21 May 2013 03:52:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414456981?tstart=0#414456981</guid>
      <dc:date>2013-05-21T03:52:35Z</dc:date>
      <clearspace:dateToText>6 hours, 29 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Ok, I'll bite</title>
      <link>http://community.activision.com/message/414452002?tstart=0#414452002</link>
      <description>&lt;!-- [DocumentBodyStart:68230934-4394-4e4c-b2d2-9953520d87d5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;How to get rid of lag:&amp;#160; Tell everyone in the world that their crappy connection isn't good enough and that they should upgrade their internet.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Problem:&amp;#160; People are too poor or too lazy.&amp;#160; Some even prefer a bad connection to gain some sort of advantage or to troll the lobby.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:68230934-4394-4e4c-b2d2-9953520d87d5] --&gt;</description>
      <pubDate>Sun, 19 May 2013 17:30:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414452002?tstart=0#414452002</guid>
      <dc:date>2013-05-19T17:30:08Z</dc:date>
      <clearspace:dateToText>1 day, 16 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Custom Class Bugs in Custom Games</title>
      <link>http://community.activision.com/message/414451873?tstart=0#414451873</link>
      <description>&lt;!-- [DocumentBodyStart:45a7a379-c2ca-449e-8710-971258358610] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's a minor glitch involving custom classes.&amp;#160; Let's start with a scenario:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I used all of my 10 points on the following class:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;MK48&lt;/p&gt;&lt;p&gt;Quickdraw&lt;/p&gt;&lt;p&gt;Suppressor&lt;/p&gt;&lt;p&gt;Stock&lt;/p&gt;&lt;p&gt;Primary Gunfighter&lt;/p&gt;&lt;p&gt;Kap-40&lt;/p&gt;&lt;p&gt;Suppressor&lt;/p&gt;&lt;p&gt;Dexterity&lt;/p&gt;&lt;p&gt;Dead Silence&lt;/p&gt;&lt;p&gt;Perk 3 Greed&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Yet when I start a match, I somehow have a frag grenade?&amp;#160; So I thought that restricting all lethals would solve the problem, but nothing happened.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The pre-made classes are even weirder.&amp;#160; Not only are they still getting frag grenades (fortunately replacing the starting lethal equipment), but they are also able to use perks (except flak jacket), tacticals, and launchers.&amp;#160; In addition, bots&lt;span style="font-size: 10pt;"&gt; don't care what you restrict.&amp;#160; They do what they want!&amp;#160; lol&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Is this some glitch that cannot be fixed?&amp;#160; Was it left in the game intentionally to remedy other problems that occurred during development?&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:45a7a379-c2ca-449e-8710-971258358610] --&gt;</description>
      <pubDate>Sun, 19 May 2013 16:39:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414451873?tstart=0#414451873</guid>
      <dc:date>2013-05-19T16:39:07Z</dc:date>
      <clearspace:dateToText>1 day, 17 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Quickscoping and all the hate towards it...</title>
      <link>http://community.activision.com/message/414450143?tstart=0#414450143</link>
      <description>&lt;!-- [DocumentBodyStart:019065c6-6eb7-4022-90d3-638c8c312d65] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;When speaking of opinions,&amp;#160; I have always offered a good counter argument while never insulting you or said you cried about something.&amp;#160; Keep the maturity level high, please.&lt;/p&gt;&lt;p&gt; &lt;br/&gt;~RUGGED SAVIOR&amp;#160;&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:019065c6-6eb7-4022-90d3-638c8c312d65] --&gt;</description>
      <pubDate>Sun, 19 May 2013 03:07:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414450143?tstart=0#414450143</guid>
      <dc:date>2013-05-19T03:07:37Z</dc:date>
      <clearspace:dateToText>2 days, 7 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Quickscoping and all the hate towards it...</title>
      <link>http://community.activision.com/message/414450135?tstart=0#414450135</link>
      <description>&lt;!-- [DocumentBodyStart:2a61fa81-abf1-4289-bbcf-eec48ae372c1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;But there's still the &lt;strong&gt;issue of weapon balance&lt;/strong&gt; here.&amp;#160; Snipers are not supposed to have such a high success rate when it comes to close range engagements.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;When I played Black Ops 1, the &lt;strong&gt;multiplayer barely had quickscopers due to the "bobble sway" &lt;/strong&gt;that I mentioned before in order to reduce the run-n-gun effectiveness.&amp;#160; As a result, when I was actually killed by sniper rifles, it was more often done so via hardscoping, which I have no problem with.&amp;#160; Even if there were highly skilled players who could manage to quickscope in Black Ops 1, the amount of those skilled quickscopers were minimal compared to MW2, MW3, and Black Ops II.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;With the way things are now, snipers at close range have a high chance to kill due to the lack of the quickscoping patch that was applied to Black Ops 1.&amp;#160; Saying that it's OK for snipers to have high close range effectiveness is like saying &lt;strong&gt;all &lt;/strong&gt;shotguns should be able to snipe players from across the map.&amp;#160; If snipers cannot follow the rules of balance, then why should shotguns? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;*BTW, I am aware of Battlefield shotguns having this ability, but let's not get side tracked.*&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Here's a video of what developers talked about in Black Ops 1 regarding quickscoping:&amp;#160; Skip to 1:50&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;&lt;iframe frameborder="0" height="350" src="http://www.youtube.com/embed/H9XH9TFiV9w?wmode=transparent" width="425"&gt;

&lt;/iframe&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2a61fa81-abf1-4289-bbcf-eec48ae372c1] --&gt;</description>
      <pubDate>Sun, 19 May 2013 02:33:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414450135?tstart=0#414450135</guid>
      <dc:date>2013-05-19T02:33:31Z</dc:date>
      <clearspace:dateToText>2 days, 7 hours ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
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      <title>Re: Quickscoping and all the hate towards it...</title>
      <link>http://community.activision.com/message/414449747?tstart=0#414449747</link>
      <description>&lt;!-- [DocumentBodyStart:534ba269-5646-4f6e-a03c-30a650696d3f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In regards to weapons killing the quickscoper before he or she can take the shot, you also have to consider the opponent's accuracy and distance.&amp;#160; All the quickscoper needs from their opponent is one little slip up or missed shot, and it's over before you know it.&amp;#160; And toughness does make a difference, and it's worth the point spent on equipping it--even for snipers.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I agree, the arcade action of the game is fast and demanding, but this doesn't mean a sniper's balance should be thrown aside for the sake of adapting to the demanding action.&amp;#160; That's like saying Batman should start killing people because of the changes that have occurred in the world.&amp;#160; If a sniper should be swept by the rapid flow of the current match, they would come prepared via sidearm or second primary via overkill.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In other words: Find a spot.&amp;#160; Snipe, snipe.&amp;#160; Re-locate while blasting.&amp;#160; Find another spot. Snipe, snipe.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:534ba269-5646-4f6e-a03c-30a650696d3f] --&gt;</description>
      <pubDate>Sat, 18 May 2013 23:50:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414449747?tstart=0#414449747</guid>
      <dc:date>2013-05-18T23:50:10Z</dc:date>
      <clearspace:dateToText>2 days, 10 hours ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
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      <title>Re: Quickscoping and all the hate towards it...</title>
      <link>http://community.activision.com/message/414449534?tstart=0#414449534</link>
      <description>&lt;!-- [DocumentBodyStart:6f4aa5b6-f8eb-4294-9eef-701edf57b99e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My argument against quickscoping isn't about the skill or lack of skill to quickscope. It's about &lt;strong&gt;preserving the balance of the weapon itself&lt;/strong&gt;.&amp;#160; A sniper's balance is to be highly effective long range weapons, while suffering at closer ranges.&amp;#160; But with quickscoping, this logic is flawed or non-existent.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In addition, as I previously stated in an earlier page, quickscoping is effective due to how non-snipers/shotguns take a few shots to kill an opponent, thus giving the quickscoper enough time to place a single shot while taking damage.&amp;#160; Since most quickscopers use "toughness", the damage flinch is hardly an inconvenience, and accuracy is preserved.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Black Ops 1 "bobble sway", as I like to call it, was that moment where the crosshairs of the sniper scope go from being all over the place, to steady in half a second or less.&amp;#160; As a result, this gimped the sniper's ability to quickscope effectively compared to MW2, MW3, and BOII.&amp;#160; Either in a late patch or applied to a future Call of Duty title, quickscoping should be gimped to where the bobble sway returns, in addition to the bobble sway itself becoming stronger should the user scope in while moving or standing.&amp;#160; In addition, after the bobble sway goes away, the sniper's initial sway is dramatically reduced.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In other words, nerf the quickscoping, and buff the hardscoping.&amp;#160; Preserve the weapon's balance by giving it more meaning to snipe effectively the way it was intended.&amp;#160; I'm not saying close range kills with a sniper should be impossible (hell, I get lucky sometimes), but it should definitely be more difficult compared to what I see today.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6f4aa5b6-f8eb-4294-9eef-701edf57b99e] --&gt;</description>
      <pubDate>Sat, 18 May 2013 22:03:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414449534?tstart=0#414449534</guid>
      <dc:date>2013-05-18T22:03:37Z</dc:date>
      <clearspace:dateToText>2 days, 12 hours ago</clearspace:dateToText>
      <clearspace:replyCount>11</clearspace:replyCount>
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      <title>Re: Let us choose from Scorestreak classes</title>
      <link>http://community.activision.com/message/414448820?tstart=0#414448820</link>
      <description>&lt;!-- [DocumentBodyStart:5a64ecdb-080b-487c-acc5-c8bf09ac50cc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think that "Scorestreak Classes" should have been like custom weapon classes that switch upon the next life.&amp;#160; For example:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Press start and you'll see this menu:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Choose Class&lt;/p&gt;&lt;p&gt;&amp;gt;Choose Scorestreak Class&amp;lt;&lt;/p&gt;&lt;p&gt;Options&lt;/p&gt;&lt;p&gt;Quit/End Game&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;When selecting the "Choose Scorestreak Class", There will be five classes (with custom names) available containing 3 scorestreaks each.&amp;#160; Selecting the class will bring up the text that reads, "Your Scorestreak class with change the next time you spawn".&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That's how I would've done it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5a64ecdb-080b-487c-acc5-c8bf09ac50cc] --&gt;</description>
      <pubDate>Sat, 18 May 2013 18:42:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414448820?tstart=0#414448820</guid>
      <dc:date>2013-05-18T18:42:57Z</dc:date>
      <clearspace:dateToText>2 days, 15 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Quickscoping and all the hate towards it...</title>
      <link>http://community.activision.com/message/414447831?tstart=0#414447831</link>
      <description>&lt;!-- [DocumentBodyStart:96dd8491-6b21-48ae-991c-89b28c9decb2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Responding to &lt;strong&gt;mdub&lt;/strong&gt;, I have to agree with the Black Ops II version of Ghost being a bad idea.&amp;#160; When I utilized a sniper class in MW3 and Black Ops 1, I would often choose stealth perks so I don't become an easy target.&amp;#160; With Black Ops 2, now I have to constantly move in order to prevent UAV detection, which &lt;strong&gt;negatively effects sniping&lt;/strong&gt;.&amp;#160; The &lt;strong&gt;change to Ghost was intended to prevent or reduce camping&lt;/strong&gt;, but the devs forgot about how it would effect snipers (or hardscopers as this generation calls them).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;To &lt;strong&gt;FalconR6&lt;/strong&gt;, maps provide all sorts of areas where weapons can excel.&amp;#160; In specific sniper areas, &lt;strong&gt;clutter is a requirement in order to balance the effectiveness of the sniper&lt;/strong&gt; itself.&amp;#160; Take Brecourt--err, Wasteland (MW2) for example.&amp;#160; That map was almost entirely open with minimal clutter, which allowed snipers to reign supreme.&amp;#160; Players who decided to use other weapons in that map were hopelessly outmatched if snipers decided to post themselves in the outer areas, which is why the bunker and trenches were so crowded.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:96dd8491-6b21-48ae-991c-89b28c9decb2] --&gt;</description>
      <pubDate>Sat, 18 May 2013 12:34:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414447831?tstart=0#414447831</guid>
      <dc:date>2013-05-18T12:34:04Z</dc:date>
      <clearspace:dateToText>2 days, 21 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Quickscoping and all the hate towards it...</title>
      <link>http://community.activision.com/message/414447054?tstart=0#414447054</link>
      <description>&lt;!-- [DocumentBodyStart:147a5208-5797-4ee6-9461-657fd468875a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Can you explain in better detail why there's no problem with quickscoping?&amp;#160; Just saying nothing is wrong with it or talking about K/D doesn't exactly make it a great counter argument.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:147a5208-5797-4ee6-9461-657fd468875a] --&gt;</description>
      <pubDate>Sat, 18 May 2013 03:42:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414447054?tstart=0#414447054</guid>
      <dc:date>2013-05-18T03:42:26Z</dc:date>
      <clearspace:dateToText>3 days, 6 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: teamkilling issues (FIXED)</title>
      <link>http://community.activision.com/message/414446890?tstart=0#414446890</link>
      <description>&lt;!-- [DocumentBodyStart:d3344914-e227-4c7b-bc9f-a0b24ebfde2a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What happens when i plant betties and claymores, only to have teammates destroy them so they can be killed from the explosion?&amp;#160; I get kicked.&amp;#160; You can try to avoid team kills as much as possible, but with the fast arcade paced action with trolling teammates on the side, it's almost impossible to avoid a few team kills, which is why probation is a considerably hated epidemic.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d3344914-e227-4c7b-bc9f-a0b24ebfde2a] --&gt;</description>
      <pubDate>Sat, 18 May 2013 01:53:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414446890?tstart=0#414446890</guid>
      <dc:date>2013-05-18T01:53:44Z</dc:date>
      <clearspace:dateToText>3 days, 8 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: To all the "Good Players"</title>
      <link>http://community.activision.com/message/414446889?tstart=0#414446889</link>
      <description>&lt;!-- [DocumentBodyStart:64767f6b-1dc5-4495-a716-fcc6d559eb3c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I guess my awesome pony emblems can be considered game breaking as well.&amp;#160; Damn my artistic skills.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:64767f6b-1dc5-4495-a716-fcc6d559eb3c] --&gt;</description>
      <pubDate>Sat, 18 May 2013 01:49:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414446889?tstart=0#414446889</guid>
      <dc:date>2013-05-18T01:49:52Z</dc:date>
      <clearspace:dateToText>3 days, 8 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Quickscoping and all the hate towards it...</title>
      <link>http://community.activision.com/message/414446888?tstart=0#414446888</link>
      <description>&lt;!-- [DocumentBodyStart:e80ce7a5-7c29-4427-8fb9-b670c68e7f5f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is what I responded with on YouTube:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;span class="content" style="margin: 0 0 0 60px; font-size: 12.727272033691406px;"&gt;&lt;/span&gt;&amp;#160;&lt;/p&gt;&lt;p class="comment-text" dir="ltr" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;span class="content" style="margin: 0 0 0 60px; font-size: 12.727272033691406px;"&gt;&lt;span class="metadata" style="font-size: 11px; color: #999999;"&gt;&lt;span class="time" dir="ltr" style="margin: 0 0.5em; font-size: 11px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;#160;&lt;/p&gt;&lt;p class="comment-text" dir="ltr" style="font-size: 13px;"&gt;&lt;span style="margin: 0 0 6px; font-size: 12.727272033691406px;"&gt;Quickscoping destroys the concept of a balanced sniper, which is to have﻿ a large disadvantage at closer ranges. Black Ops 1 did a decent job to nerf this ability by adding a "&lt;strong&gt;bobble sway&lt;/strong&gt;" when scoping in during the first half second, and it should have been re-introduced and improved upon in Black Ops II.&amp;#160; &lt;/span&gt;&lt;span style="margin: 6px 0; font-size: 12.727272033691406px;"&gt;I've asked Vonderhaar via Twitter why quickscoping was allowed in Black Ops II, but I've yet to get an answer. My guess is that&lt;strong&gt; keeping QS was a business related decision to produce more profit&lt;/strong&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p class="comment-text" dir="ltr" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="comment-text" dir="ltr" style="font-size: 13px;"&gt;&lt;span style="font-size: 12.800000190734863px; margin: 6px 0;"&gt;In addition, you are correct in regards to how other weapons fare against a sniper. Yes a sniper may take longer to aim, but the &lt;strong&gt;compensation occurs with other non-shotgun/sniper weapons' taking 2-5 shots to kill&lt;/strong&gt; a target. As a result, it &lt;strong&gt;gives a quickscoper plenty of time﻿ to place a clean shot while taking damage&lt;/strong&gt; (with no flinch should they use toughness).&lt;/span&gt;&lt;/p&gt;&lt;p class="comment-text" dir="ltr" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="comment-text" dir="ltr" style="font-size: 13px;"&gt;&lt;span style="font-size: 12.800000190734863px; margin: 6px 0;"&gt;~RUGGED SAVIOR&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e80ce7a5-7c29-4427-8fb9-b670c68e7f5f] --&gt;</description>
      <pubDate>Sat, 18 May 2013 01:46:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414446888?tstart=0#414446888</guid>
      <dc:date>2013-05-18T01:46:04Z</dc:date>
      <clearspace:dateToText>3 days, 8 hours ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Quickscoping and all the hate towards it...</title>
      <link>http://community.activision.com/message/414446886?tstart=0#414446886</link>
      <description>&lt;!-- [DocumentBodyStart:051fa769-8d20-4cdb-9b20-85fd79646822] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If that happened, snipers would become useless and nobody would use them.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:051fa769-8d20-4cdb-9b20-85fd79646822] --&gt;</description>
      <pubDate>Sat, 18 May 2013 01:42:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414446886?tstart=0#414446886</guid>
      <dc:date>2013-05-18T01:42:47Z</dc:date>
      <clearspace:dateToText>3 days, 8 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: y do so many people use LMG's now?</title>
      <link>http://community.activision.com/message/414444941?tstart=0#414444941</link>
      <description>&lt;!-- [DocumentBodyStart:8e02d744-8bbb-48a8-8106-e30b3e66a490] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;LMGs are meant for defending areas and providing suppressive fire, but they suffer greatly in regards to slowing the user's movement down, in addition to the longer ADS time.&amp;#160; You have your positive and negative rolled into a weapon, which is balanced out.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;In addition, skill is defined by taking advantage of the weapon's abilities and excelling as a result.&amp;#160; Something that isn't skillful includes running into the same LMG &lt;/span&gt;killzone&lt;span style="font-size: 10pt;"&gt; over and over, yet somehow complaining about it and calling that enemy player out.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8e02d744-8bbb-48a8-8106-e30b3e66a490] --&gt;</description>
      <pubDate>Fri, 17 May 2013 14:35:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414444941?tstart=0#414444941</guid>
      <dc:date>2013-05-17T14:35:41Z</dc:date>
      <clearspace:dateToText>3 days, 19 hours ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>What is considered an embarrassing death and/or defeat?</title>
      <link>http://community.activision.com/message/414441753?tstart=0#414441753</link>
      <description>&lt;!-- [DocumentBodyStart:836f0671-14c4-4a38-a979-91a0cd6ea9cc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I feel embarrassed when a little kid actually manages to kill me with a 360 quickscope after the thousands of failed attempts.&amp;#160; In regards to what others feel, I suppose being killed by a someone (me) with a "Pony" clan tag and emblem is embarrassing enough. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:836f0671-14c4-4a38-a979-91a0cd6ea9cc] --&gt;</description>
      <pubDate>Thu, 16 May 2013 13:22:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414441753?tstart=0#414441753</guid>
      <dc:date>2013-05-16T13:22:49Z</dc:date>
      <clearspace:dateToText>4 days, 20 hours ago</clearspace:dateToText>
      <clearspace:replyCount>23</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Quick Scoping has completely ruined the Online Experience</title>
      <link>http://community.activision.com/message/414439258?tstart=0#414439258</link>
      <description>&lt;!-- [DocumentBodyStart:6b026d6e-583b-4103-b66c-6a362c2d42fa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Quickscoping, the Scorestreak system, and the OP pistols are what I don't like.&amp;#160; Other than that, LMGs, target finders, lightweight, and diamond camo aren't that bad, although shock charges are a bit annoying.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Overall, despite some things I don't agree upon, Black Ops 2 is definitely way better than most other COD titles out there in regards to multiplayer--and EVERY COD is better than MW2's multiplayer.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;~RUGGED SAVIOR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6b026d6e-583b-4103-b66c-6a362c2d42fa] --&gt;</description>
      <pubDate>Wed, 15 May 2013 17:12:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414439258?tstart=0#414439258</guid>
      <dc:date>2013-05-15T17:12:41Z</dc:date>
      <clearspace:dateToText>5 days, 17 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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