<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 11 Jan 2013 03:25:38 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-01-11T03:25:38Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Possible Use for the Nav Card?</title>
      <link>http://community.activision.com/message/413895512?tstart=0#413895512</link>
      <description>&lt;!-- [DocumentBodyStart:d2255b81-6e06-499b-b3f7-5bc168572304] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sorry man, didn't see that. I was refuting his statement about basic times tables and calculus, but I didn't know you had posted the same thing a few minutes ago. Sorry again for that.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d2255b81-6e06-499b-b3f7-5bc168572304] --&gt;</description>
      <pubDate>Fri, 11 Jan 2013 03:25:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413895512?tstart=0#413895512</guid>
      <dc:date>2013-01-11T03:25:38Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Possible Use for the Nav Card?</title>
      <link>http://community.activision.com/message/413895473?tstart=0#413895473</link>
      <description>&lt;!-- [DocumentBodyStart:cf90b186-5412-4a64-962c-f2758b832846] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Or its possible that I've got better things to do, and I know that eventually people will figure this out; wether it be from an epiphany, or the developers finally tell us. It was just something I had thought about, and I felt like sharing it to possibly spark someone's thoughts.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cf90b186-5412-4a64-962c-f2758b832846] --&gt;</description>
      <pubDate>Fri, 11 Jan 2013 03:19:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413895473?tstart=0#413895473</guid>
      <dc:date>2013-01-11T03:19:48Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Possible Use for the Nav Card?</title>
      <link>http://community.activision.com/message/413895266?tstart=0#413895266</link>
      <description>&lt;!-- [DocumentBodyStart:cc365e00-1aae-4881-babb-b9be7ae14bc0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There is a moment where the bus driver says there was an error in an alternate route (Or something like that). Is it possible that the nav card is short for navigation card, and you can use it on the bus driver to fix the navigation error? Many people are curious about a possible additional portion of the map, so why not try that out? I'm to lazy to do the entire easter egg, so maybe someone should try to discover something with using the nav card on the bus driver. Just a thought. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cc365e00-1aae-4881-babb-b9be7ae14bc0] --&gt;</description>
      <pubDate>Fri, 11 Jan 2013 03:08:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413895266?tstart=0#413895266</guid>
      <dc:date>2013-01-11T03:08:09Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>**CUSTOMIZATION in Zombies**/ Ranking System!!!</title>
      <link>http://community.activision.com/message/205617467?tstart=0#205617467</link>
      <description>&lt;!-- [DocumentBodyStart:de019fe4-c9a8-472e-82f2-d52848d1dde5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ranking up in zombies is something I've wanted to do since WaW. I always thought, the only thing you get from playing zombies is the entertainment and bragging rights i guess... you never unlocked new things, or ranked up. The only thing that has kind of destroyed the idea of ranking up is that there is nothing to unlock. Unlocking weapons would be kinda stupid, but what about maps... stay with me here, what I mean is you can unlock things like traps and buildings, etc. to use to make a custom zombies map. You can unlock like different types of zombies (napalm, screechers, etc.) and set when they first appear for your map, and unlock sandbag walls or decorations for the actual map. Then you can upload those maps to the community maps section, and share it with the rest of the world. Treyarch could kind of do a weekly favorite of theirs from the community maps, which will not only give us ideas for new maps we can make, but also Treyarch as well. This will make Zombies way more interactive with the community, and also make it more purposeful to play. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Leave a comment below! I want to hear your opinion as well.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:de019fe4-c9a8-472e-82f2-d52848d1dde5] --&gt;</description>
      <pubDate>Tue, 08 May 2012 13:22:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205617467?tstart=0#205617467</guid>
      <dc:date>2012-05-08T13:22:24Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Storyline Prediction</title>
      <link>http://community.activision.com/message/205616183?tstart=0#205616183</link>
      <description>&lt;!-- [DocumentBodyStart:aaa53758-1df0-4bca-ba6d-cc16a9b7bfda] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The story ended in the 70's and now we jump to 2025... what happened between then? Also what should we expect from the story? This is my prediction.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; The last hint to the storyline we got from Black Ops was when, after the easter egg on Moon, you go back to Earth and everything has an eerie RED tint. This never really caught my attention, until now. The poster released by Treyarch of the girl also has a red tint to it. Also the entire story seemed like it was a secret to the rest of the world, and nobody knew about it. Now in the poster, the girl looks like she is a citizen on a pile of debris, which leads me to believe that the giant explosion on the Earth in Moon caused an apocalyptic scenario, causing zombies to roam free and starting the new story of our new 8 characters. These 8 characters will be a diverse group that will try and find clues to our original 4 characters which will continue the story. &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; This also gives the idea of more suburban maps. All of our maps have been isolated areas like the Moon (where nobody else is) and ShangriLa (where nobody knows if it even exists). Now there my be a chance we get a map called Downtown New York or Los Angeles. &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; I like the idea of a map right outside of a big city, and at the end of each round, you have the option to go into the city. Kinda like going back to Earth in "Moon". &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; This is just one of the thousands of possibilities they could go with, and after Moon's ending, I had no clue where they could go next with it. Now with the extended time frame, there are thousands. I just hope they go with something scary. I want zombies that will scare the **** out of me. Not dumb*** monkeys. Gimme a freaky tint to the map (ex: Der Riese blue tint) and some eerie background sounds. It's the little things in the map that make it fantastic.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Post your own ideas and thoughts, I'd love to hear them!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aaa53758-1df0-4bca-ba6d-cc16a9b7bfda] --&gt;</description>
      <pubDate>Mon, 07 May 2012 23:44:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205616183?tstart=0#205616183</guid>
      <dc:date>2012-05-07T23:44:46Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Upcoming Zombies Info???</title>
      <link>http://community.activision.com/message/205612359?tstart=0#205612359</link>
      <description>&lt;!-- [DocumentBodyStart:6614237c-2c0b-49a1-a421-17ce45c3fec4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In the classified dashboard of this website, there are still like 6 pictures that are classified. Could these be zombies pictures????&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If so, does this mean there will be an official zombies trailer? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Please respond with info/thoughts. Thanks!!!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6614237c-2c0b-49a1-a421-17ce45c3fec4] --&gt;</description>
      <pubDate>Sun, 06 May 2012 18:24:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205612359?tstart=0#205612359</guid>
      <dc:date>2012-05-06T18:24:15Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: 8 Player Zombies...Good or bad?</title>
      <link>http://community.activision.com/message/205611934?tstart=0#205611934</link>
      <description>&lt;!-- [DocumentBodyStart:5a01f109-9035-4057-9de4-ec14893fd905] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So my vote is Good.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5a01f109-9035-4057-9de4-ec14893fd905] --&gt;</description>
      <pubDate>Sun, 06 May 2012 15:48:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205611934?tstart=0#205611934</guid>
      <dc:date>2012-05-06T15:48:32Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: 8 Player Zombies...Good or bad?</title>
      <link>http://community.activision.com/message/205611932?tstart=0#205611932</link>
      <description>&lt;!-- [DocumentBodyStart:c26505c7-7242-40fa-b71f-e35a98f60887] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It will only be good if they use the 8 players as a tool in zombies. Like they have to make something in the game that couldnt be done before only because there werent enough players before. If they just make a map designed for 4 people then throw in 8, then no. It's like putting 8 people in Der Riese or something... not good. If they use the opportunity well then yes. If not, then it could ruin zombies entirely.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c26505c7-7242-40fa-b71f-e35a98f60887] --&gt;</description>
      <pubDate>Sun, 06 May 2012 15:47:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205611932?tstart=0#205611932</guid>
      <dc:date>2012-05-06T15:47:16Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Zombies Maps and Customization</title>
      <link>http://community.activision.com/message/205611931?tstart=0#205611931</link>
      <description>&lt;!-- [DocumentBodyStart:d28fcd69-71ed-48b7-a78f-fb5cf3bbbad8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="background-color: #000000; font-size: 12px; font-family: HelveticaNeueLTStd65Medium, Helvetica, Arial; color: #ffffff;"&gt;&lt;strong&gt;I posted this in another thread as a comment... thought I should make it a discussion as well.&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-size: 12px; font-family: HelveticaNeueLTStd65Medium, Helvetica, Arial; color: #ffffff;"&gt;&lt;strong&gt;I remember when Der Riese came out, and it was awsome, scary, action packed entertainment. Many people agree when I say Der Riese was the best map, but what are the things that the newer maps have lacked? One thing is the fear factor. I remember getting a crawler and just walking around the map, and it was fricken creepy. The fly trap easter egg was the weirdest thing, mainly because nobody knows what it does, and the whole night time atmosphere was creepy. Also the design of the map is fantastic. It's somewhat big, but very open; unlike ShangriLa where it's fricken huge but its got very tight corners. Der Riese was so fun because you could go on the catwalk and look down and snipe incomming zombies. The Black Ops maps got progressively worse, because they got rid of camping spots... wait... shouldnt multiplayer maps be doing that? Zombies is all about holding down and controling an area, not running in circles!!! The catwalk on Der Riese was the best, because it felt like you were holding your area and recking ****!&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-size: 12px; font-family: HelveticaNeueLTStd65Medium, Helvetica, Arial; color: #ffffff;"&gt;&lt;strong&gt;Once features from older maps are applied, I think there should be a bit of a customization to the map. Nothing drastic, just things like setting up a base camp on the map, making strategic placement of sandbag walls, or even setting down an armoury or something. I want it to feel like I'm really trying to survive in an apocalyptic world.&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-size: 12px; font-family: HelveticaNeueLTStd65Medium, Helvetica, Arial; color: #ffffff;"&gt;&lt;strong&gt;FINAL PRODUCT IDEA: Have a map on the outskirts of a big city. Make it huge!!! but with few doors to unlock. Make it very open and flat, and dark like Der Riese. Next, have the starting room very empty but with some size to it (I'll come back to this). After every round, you have the choice to either start the next round, or go scavange in the city. If nobody picks anything after 12-15 seconds, it will just start the next round. Scavanging is risky, it's kinda like going back to earth on "Moon". There will be progressively more zombies but you will have the chance to find guns, tools, etc. Then to get back everyone has to make it back to the highway out, and back to the map. Once you're back the round starts immediatly.&lt;/strong&gt;&lt;/p&gt;&lt;p style="background-color: #000000; font-size: 12px; font-family: HelveticaNeueLTStd65Medium, Helvetica, Arial; color: #ffffff;"&gt;&lt;strong&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Back to the starting room. Also after a round ends, you have the option to upgrade your starting room. You can buy weapon slots on the wall, which just makes the gun's chalk outline appear on the wall, it doesnt give you the gun. You can make sandbag walls, which zombies can climb over, it just takes some time for them. You can buy the PaP Machine, which opens it up. There are so many possibilites, and with 8 people at once, it could be pretty epic.&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-size: 12px; font-family: HelveticaNeueLTStd65Medium, Helvetica, Arial; color: #ffffff;"&gt;&lt;strong&gt;Customization is one thing in zombies that could be pretty cool, and open even more possibilities.&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-size: 12px; font-family: HelveticaNeueLTStd65Medium, Helvetica, Arial; color: #ffffff;"&gt;&lt;strong&gt;Please respond!&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d28fcd69-71ed-48b7-a78f-fb5cf3bbbad8] --&gt;</description>
      <pubDate>Sun, 06 May 2012 15:43:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205611931?tstart=0#205611931</guid>
      <dc:date>2012-05-06T15:43:42Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *OFFICIAL* Black Ops II Zombies Ideas!</title>
      <link>http://community.activision.com/message/205611930?tstart=0#205611930</link>
      <description>&lt;!-- [DocumentBodyStart:15092a1a-2937-4601-ba80-3494a9d0da32] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I remember when Der Riese came out, and it was awsome, scary, action packed entertainment. Many people agree when I say Der Riese was the best map, but what are the things that the newer maps have lacked? One thing is the fear factor. I remember getting a crawler and just walking around the map, and it was fricken creepy. The fly trap easter egg was the weirdest thing, mainly because nobody knows what it does, and the whole night time atmosphere was creepy. Also the design of the map is fantastic. It's somewhat big, but very open; unlike ShangriLa where it's fricken huge but its got very tight corners. Der Riese was so fun because you could go on the catwalk and look down and snipe incomming zombies. The Black Ops maps got progressively worse, because they got rid of camping spots... wait... shouldnt multiplayer maps be doing that? Zombies is all about holding down and controling an area, not running in circles!!! The catwalk on Der Riese was the best, because it felt like you were holding your area and recking ****! &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Once features from older maps are applied, I think there should be a bit of a customization to the map. Nothing drastic, just things like setting up a base camp on the map, making strategic placement of sandbag walls, or even setting down an armoury or something. I want it to feel like I'm really trying to survive in an apocalyptic world. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;FINAL PRODUCT IDEA: Have a map on the outskirts of a big city. Make it huge!!! but with few doors to unlock. Make it very open and flat, and dark like Der Riese. Next, have the starting room very empty but with some size to it (I'll come back to this). After every round, you have the choice to either start the next round, or go scavange in the city. If nobody picks anything after 12-15 seconds, it will just start the next round. Scavanging is risky, it's kinda like going back to earth on "Moon". There will be progressively more zombies but you will have the chance to find guns, tools, etc. Then to get back everyone has to make it back to the highway out, and back to the map. Once you're back the round starts immediatly. &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Back to the starting room. Also after a round ends, you have the option to upgrade your starting room. You can buy weapon slots on the wall, which just makes the gun's chalk outline appear on the wall, it doesnt give you the gun. You can make sandbag walls, which zombies can climb over, it just takes some time for them. You can buy the PaP Machine, which opens it up. There are so many possibilites, and with 8 people at once, it could be pretty epic. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Customization is one thing in zombies that could be pretty cool, and open even more possibilities. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Please respond!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15092a1a-2937-4601-ba80-3494a9d0da32] --&gt;</description>
      <pubDate>Sun, 06 May 2012 15:41:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205611930?tstart=0#205611930</guid>
      <dc:date>2012-05-06T15:41:19Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Amaze Gaming is Recruiting! A Clan For All Types of Gamers.</title>
      <link>http://community.activision.com/message/205493482?tstart=0#205493482</link>
      <description>&lt;!-- [DocumentBodyStart:1495944e-439a-48b1-86f0-e0bc473e4a22] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;bump&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1495944e-439a-48b1-86f0-e0bc473e4a22] --&gt;</description>
      <pubDate>Sat, 17 Mar 2012 01:25:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205493482?tstart=0#205493482</guid>
      <dc:date>2012-03-17T01:25:16Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How do I rank up my clan??!!</title>
      <link>http://community.activision.com/message/205493475?tstart=0#205493475</link>
      <description>&lt;!-- [DocumentBodyStart:a6c797cf-b5df-4371-8142-f23b3e0e5daa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Clan Operations are a feature that is extremely useful, but is no longer operational. They have become rumors now. There were about 5 clan operations, then they just stopped making more. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;One explination for your friends clans not knowing how they leveled up is founder xp. Founders are given 500xp for free to use towards their clan, however they can only use it once. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;*IF YOU ARE ON PS3*...&lt;/p&gt;&lt;p&gt;If you are looking for a clan that is just being established but is already gaining strength, look into amaze gaming. I'll provide some links below. Please talk to me before you start anything.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Amaze Gaming website: &lt;a class="jive-link-external-small" href="http://www.amazegaming.moonfruit.com/"&gt;http://www.amazegaming.moonfruit.com/&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Amaze Gaming Main Forum Thread: &lt;a class="" href="http://community.activision.com/thread/200406494?tstart=0"&gt;http://community.callofduty.com/thread/200406494?tstart=0&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a6c797cf-b5df-4371-8142-f23b3e0e5daa] --&gt;</description>
      <pubDate>Sat, 17 Mar 2012 01:12:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205493475?tstart=0#205493475</guid>
      <dc:date>2012-03-17T01:12:58Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Amaze Gaming is Recruiting! A Clan For All Types of Gamers.</title>
      <link>http://community.activision.com/message/205491167?tstart=0#205491167</link>
      <description>&lt;!-- [DocumentBodyStart:e693fe44-2ba8-4891-b47c-6809b74b2fe3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;bump&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e693fe44-2ba8-4891-b47c-6809b74b2fe3] --&gt;</description>
      <pubDate>Fri, 16 Mar 2012 02:02:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205491167?tstart=0#205491167</guid>
      <dc:date>2012-03-16T02:02:07Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Activision screws PS3 with Overwatch, Black Box and 2 spec ops missions.</title>
      <link>http://community.activision.com/message/205486061?tstart=0#205486061</link>
      <description>&lt;!-- [DocumentBodyStart:a0566d32-83e7-4994-bbe9-96e6c4386b14] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;He isn't mad because we get it a month late, he's mad because were getting it 7 days after the 30 day limit. This is just ridiculous! The Call of Duty series could be amazing, but the people who "work" to make it better, listen to the community, and do their job, are just hiring hookers, buying drugs, and sitting on their ass, getting payed hundreds of thousands of dollars just to lie to the community for 3 days. (Robert Bowling)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a0566d32-83e7-4994-bbe9-96e6c4386b14] --&gt;</description>
      <pubDate>Wed, 14 Mar 2012 00:56:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205486061?tstart=0#205486061</guid>
      <dc:date>2012-03-14T00:56:01Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Amaze Gaming (PS3 clan) Recruiting!</title>
      <link>http://community.activision.com/message/205485983?tstart=0#205485983</link>
      <description>&lt;!-- [DocumentBodyStart:a6f4ac64-187c-4ea4-8cef-31e186f1bd97] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;bump&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a6f4ac64-187c-4ea4-8cef-31e186f1bd97] --&gt;</description>
      <pubDate>Wed, 14 Mar 2012 00:45:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205485983?tstart=0#205485983</guid>
      <dc:date>2012-03-14T00:45:43Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Amaze Gaming is Recruiting! A Clan For All Types of Gamers.</title>
      <link>http://community.activision.com/message/205482934?tstart=0#205482934</link>
      <description>&lt;!-- [DocumentBodyStart:f80e3bcf-c1b0-4351-89fd-6c5d5596cff3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;bump&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f80e3bcf-c1b0-4351-89fd-6c5d5596cff3] --&gt;</description>
      <pubDate>Tue, 13 Mar 2012 02:22:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205482934?tstart=0#205482934</guid>
      <dc:date>2012-03-13T02:22:06Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Amaze Gaming (PS3 clan) Recruiting!</title>
      <link>http://community.activision.com/message/205480800?tstart=0#205480800</link>
      <description>&lt;!-- [DocumentBodyStart:fa835a79-1cae-44ca-823c-59eb52a004ed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;bump&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fa835a79-1cae-44ca-823c-59eb52a004ed] --&gt;</description>
      <pubDate>Mon, 12 Mar 2012 03:04:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205480800?tstart=0#205480800</guid>
      <dc:date>2012-03-12T03:04:47Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Searching for a clan!!!!!!!</title>
      <link>http://community.activision.com/message/205480796?tstart=0#205480796</link>
      <description>&lt;!-- [DocumentBodyStart:8d91f237-1096-468b-890d-423a0d19f38c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;We are PS3 only as well.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8d91f237-1096-468b-890d-423a0d19f38c] --&gt;</description>
      <pubDate>Mon, 12 Mar 2012 02:55:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205480796?tstart=0#205480796</guid>
      <dc:date>2012-03-12T02:55:07Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Searching for a clan!!!!!!!</title>
      <link>http://community.activision.com/message/205480795?tstart=0#205480795</link>
      <description>&lt;!-- [DocumentBodyStart:2e0d4a0e-4563-4d85-b430-305d418891fc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;h1 style="background-color: #000000; color: #ffffff; font-family: helvetica, arial, sans-serif; text-align: center;"&gt;&lt;span style="color: #0000ff; font-size: 18pt;"&gt;&lt;em&gt;&lt;strong&gt;About Amaze Gaming&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 style="background-color: #000000; color: #ffffff; font-family: helvetica, arial, sans-serif;"&gt;&lt;span style="font-size: 10pt; color: #c0c0c0;"&gt;(A)maze (G)aming is a clan for all types of gamers. We plan to be a domiant PSN clan. We are looking for people who play the game correctly. We are a gaming community that appreciates the Call of Duty series. You don't have to be a "hard core" gamer to join. We are both competive and recreational. AG divids its members up into districts/groups. Here you will communicate with the same gamers and build a bond of team work. AG also works with a rank system. As you assess yourself to the clan you will advance up the ranking system. Since we are a newer clan we need members! Joining now could get you a higher ranked position in the clan.&lt;/span&gt;&lt;/h1&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt; color: #c0c0c0;"&gt;website: &lt;a class="jive-link-external-small" href="http://www.amazegaming.moonfruit.com"&gt;http://www.amazegaming.moonfruit.com&lt;/a&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;main forum thread: &lt;a class="" href="http://community.activision.com/thread/200406494?tstart=0"&gt;http://community.callofduty.com/thread/200406494?tstart=0&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2e0d4a0e-4563-4d85-b430-305d418891fc] --&gt;</description>
      <pubDate>Mon, 12 Mar 2012 02:53:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205480795?tstart=0#205480795</guid>
      <dc:date>2012-03-12T02:53:05Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Need a PS3 clan</title>
      <link>http://community.activision.com/message/205480043?tstart=0#205480043</link>
      <description>&lt;!-- [DocumentBodyStart:1f1d0c85-ae6f-4556-9b9d-9d79da8f0844] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Also we do not have an ELITE clan yet. We will have one soon.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1f1d0c85-ae6f-4556-9b9d-9d79da8f0844] --&gt;</description>
      <pubDate>Sun, 11 Mar 2012 20:39:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205480043?tstart=0#205480043</guid>
      <dc:date>2012-03-11T20:39:42Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

