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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 26 Jul 2012 02:13:49 GMT</pubDate>
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    <dc:date>2012-07-26T02:13:49Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Competitive themed game mode idea..</title>
      <link>http://community.activision.com/message/413277509?tstart=0#413277509</link>
      <description>&lt;!-- [DocumentBodyStart:68678e18-5c73-4fce-9062-bc063bcb627c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't know that you understood.. I mean the game type is meant for 4v4 but could be made into a 6v6 gamemode though it may need some modifcations for more the 4v4. Also, that might be real life, but it isn't in cod, which is what makes it exciting to me.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:68678e18-5c73-4fce-9062-bc063bcb627c] --&gt;</description>
      <pubDate>Thu, 26 Jul 2012 02:13:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413277509?tstart=0#413277509</guid>
      <dc:date>2012-07-26T02:13:49Z</dc:date>
      <clearspace:dateToText>9 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Attention Seasoned CoDHQ Forumites, Newcomers, Treyarch Development Staff..</title>
      <link>http://community.activision.com/message/413276158?tstart=0#413276158</link>
      <description>&lt;!-- [DocumentBodyStart:8e10cd38-462a-4aba-adf5-c35617151f23] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Initially the delay in DLC was VERY upsetting. Especially this year concerning the whole Elite scandal. I know there is no no chance to avoid that considering the renewel of the contract. However, I will admit that my focus and main enjoyment is what comes with the game. If the two games run identically, e.g. Frame rate, graphics, overall performance, etc.. I can honestly say I will overlook that. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My main priority is the releasing of patches. One thing I really hope they strive for is releasing the patches simultaneously. I understand that the patch process is different for each console. It doesn't need to be exact, but I really don't want to see large patch delays on one system(EITHER system). If the problem is console oriented, that is fine. Further more, I really would like each issue to be dealt with A.S.A.P. There is likely a reason why the combine the patches into one large update. Perhaps it has to do with the people permitting the patches, but if at all possible, I don't want the mentality to be "Wait until we have a fix for everything, before we fix it". &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Gameplay wise, and this took a while to realize, Black Ops was fantastic. People will complain about certain weapons having issues, and while to some degree it was true, there were far less game breaking glitches, more competitive balancing, and overall some very innovative things that were implimented. I hope a similar balancing is achieved. I think every game needs some things to be a bit more powerful then others or the game get's bland. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Regarding search prefrence and locality. Personally speaking, I never had issues getting into a game. In fact I am guessing almost noones issue is with that, but I have heard a few. The lag that occured when playing with certain groups of people could be problematic and being host did often prove a massive disadvantage, something completely different then Mw2, though I have maybe pulled host.. 5 times ever? I think this mainly just needs tweaking. Things did start to get better towards the end of Black Ops. I cannot say the same of Mw3, though I have heard things are in the works still.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now.. this could possibily be seen as unfair because it would not be implimented on the Xbox, but perhaps some sort of a party feature where people in party(Invited people) could turn on an option that simulates party chat. Infact, I almost think this could be implimented on the Xbox as well. It would be quicker then creating a party, and easier to turn of and on. I understand it is not Activisions fault for Sony not implementing that, but it really would help.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8e10cd38-462a-4aba-adf5-c35617151f23] --&gt;</description>
      <pubDate>Wed, 25 Jul 2012 13:55:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413276158?tstart=0#413276158</guid>
      <dc:date>2012-07-25T13:55:53Z</dc:date>
      <clearspace:dateToText>9 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Attention Seasoned CoDHQ Forumites, Newcomers, Treyarch Development Staff..</title>
      <link>http://community.activision.com/message/413276004?tstart=0#413276004</link>
      <description>&lt;!-- [DocumentBodyStart:92a19de8-0eed-4597-a356-3de8e008fb15] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I know. I read the other post. My other account can't post for some reason right now, so I was pointed in the direction by Foxhound to just make another account. I have been on here for almost 3 years. The post was quite hateful, and no this post is does not seem hateful, though there is some miscommunication. I was simply wondering if you had a good place to start. Luckily Robbie started.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:92a19de8-0eed-4597-a356-3de8e008fb15] --&gt;</description>
      <pubDate>Wed, 25 Jul 2012 13:33:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413276004?tstart=0#413276004</guid>
      <dc:date>2012-07-25T13:33:33Z</dc:date>
      <clearspace:dateToText>9 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Attention Seasoned CoDHQ Forumites, Newcomers, Treyarch Development Staff..</title>
      <link>http://community.activision.com/message/413275507?tstart=0#413275507</link>
      <description>&lt;!-- [DocumentBodyStart:799458e3-6993-470c-8c42-ebaf105412ff] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Attention Newcomers was said. Not, Newcommers state opinions. Anyway, is there anywhere particular that you want to start?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:799458e3-6993-470c-8c42-ebaf105412ff] --&gt;</description>
      <pubDate>Wed, 25 Jul 2012 04:02:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413275507?tstart=0#413275507</guid>
      <dc:date>2012-07-25T04:02:48Z</dc:date>
      <clearspace:dateToText>9 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Attention Seasoned CoDHQ Forumites, Newcomers, Treyarch Development Staff..</title>
      <link>http://community.activision.com/message/413275342?tstart=0#413275342</link>
      <description>&lt;!-- [DocumentBodyStart:6acb1293-179f-40b4-aefa-080f73a36601] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Are you looking only for CODHQ vets? What about opinions of those that have played Call of Duty for a very long time and have seen the best and worst of the series? I only ask. If the answer is no, I will just observe. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6acb1293-179f-40b4-aefa-080f73a36601] --&gt;</description>
      <pubDate>Wed, 25 Jul 2012 03:01:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413275342?tstart=0#413275342</guid>
      <dc:date>2012-07-25T03:01:23Z</dc:date>
      <clearspace:dateToText>9 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Little things I want to see in blops2 &amp; things I don’t want to see</title>
      <link>http://community.activision.com/message/413275006?tstart=0#413275006</link>
      <description>&lt;!-- [DocumentBodyStart:4c77731f-07e5-4b15-a302-5c3b6fa0ae3e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't agree. The lunge is too silly right now. I understand that you probably mean that it would be fine if it wasn't for the lunge, but as it is now, it is silly.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4c77731f-07e5-4b15-a302-5c3b6fa0ae3e] --&gt;</description>
      <pubDate>Tue, 24 Jul 2012 22:49:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413275006?tstart=0#413275006</guid>
      <dc:date>2012-07-24T22:49:09Z</dc:date>
      <clearspace:dateToText>9 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Little things I want to see in blops2 &amp; things I don’t want to see</title>
      <link>http://community.activision.com/message/413274659?tstart=0#413274659</link>
      <description>&lt;!-- [DocumentBodyStart:27e3daeb-a637-4609-9d18-8dccc0d9ec87] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That is actually pretty fantastic. I agree with pretty much everything but the KC point streak idea. Great post!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:27e3daeb-a637-4609-9d18-8dccc0d9ec87] --&gt;</description>
      <pubDate>Tue, 24 Jul 2012 20:05:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413274659?tstart=0#413274659</guid>
      <dc:date>2012-07-24T20:05:20Z</dc:date>
      <clearspace:dateToText>9 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Competitive themed game mode idea..</title>
      <link>http://community.activision.com/message/413274587?tstart=0#413274587</link>
      <description>&lt;!-- [DocumentBodyStart:77531dc5-9855-48c0-93d1-803e70a104c1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Oh, and the inspiration if you couldn't guess was a combination of CTF and Search and Destroy mixed with Dodgeball.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:77531dc5-9855-48c0-93d1-803e70a104c1] --&gt;</description>
      <pubDate>Tue, 24 Jul 2012 19:45:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413274587?tstart=0#413274587</guid>
      <dc:date>2012-07-24T19:45:17Z</dc:date>
      <clearspace:dateToText>9 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Competitive themed game mode idea..</title>
      <link>http://community.activision.com/message/413274586?tstart=0#413274586</link>
      <description>&lt;!-- [DocumentBodyStart:f462739d-508d-42b3-acff-ce9242be376d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is a game mode idea that I thought about. I chose Nuketown as it's the only top map that I could use that would be in Black Ops 2(That I know of). Also, I imagine certain things would be tweaked for those who do not really enjoy competitive gaming. This could easily be 6v6(though on Nuke town that would be very hectic. The flag locations are just estimates/examples. I will leave the fine tuning to the pros, but basically I was wondering what everyone thought and what kind of tweaks/flaws everyone thinks the game mode has. I didn't cover everything, so any questions I will try and answer. Alright, tear into me.&lt;br/&gt;&lt;a class="jive-link-external-small" href="http://twitpic.com/abc5uc/full"&gt;http://twitpic.com/abc5uc/full&lt;br/&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f462739d-508d-42b3-acff-ce9242be376d] --&gt;</description>
      <pubDate>Tue, 24 Jul 2012 19:38:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413274586?tstart=0#413274586</guid>
      <dc:date>2012-07-24T19:38:44Z</dc:date>
      <clearspace:dateToText>9 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Technical issues + "camping" community = half the game we all really want...</title>
      <link>http://community.activision.com/message/413263084?tstart=0#413263084</link>
      <description>&lt;!-- [DocumentBodyStart:86db08d9-0ae9-4c6e-ba37-d63233594b19] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have heard a couple neat ideas to combat camping. One is a cool down mode for pointstreaks. I really like this idea. You probably get the idea, but basically it is the concept of losing momentum the longer you wait so that it is harder to get to the next pointstreak. Another idea, and I think maybe even combining it with the first is that someone who sits in the same small area for too long shows up on the UAV. The only problem is people will move as little as they can to keep themselves from showing up, and also the fact that people might get punished for something they didn't necessarily do. For example, someone having to put there controller down for a moment. I heard so many good ideas regarding what to do with "Cold Blooded" and "Ghost". I hope in some way, they get implemented. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:86db08d9-0ae9-4c6e-ba37-d63233594b19] --&gt;</description>
      <pubDate>Fri, 20 Jul 2012 02:10:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413263084?tstart=0#413263084</guid>
      <dc:date>2012-07-20T02:10:03Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops 2 Suggestions. (Hopefully David V. Sees this..)</title>
      <link>http://community.activision.com/message/413262791?tstart=0#413262791</link>
      <description>&lt;!-- [DocumentBodyStart:7a30d2a9-f743-47a0-ac7e-efbd059605e8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It would be cool if the AI could learn to play more.. human like. That sounds extremely difficult though.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7a30d2a9-f743-47a0-ac7e-efbd059605e8] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 22:40:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262791?tstart=0#413262791</guid>
      <dc:date>2012-07-19T22:40:35Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Loss of all DLC</title>
      <link>http://community.activision.com/message/413262789?tstart=0#413262789</link>
      <description>&lt;!-- [DocumentBodyStart:05a085c3-32aa-498f-9cf3-70c2c0e8aa2b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This was just posted from Candice and Rubin.&lt;a class="jive-link-external-small" href="http://gyazo.com/120177492c23d718511743758dfa07b9"&gt;http://gyazo.com/120177492c23d718511743758dfa07b9&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:05a085c3-32aa-498f-9cf3-70c2c0e8aa2b] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 22:38:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262789?tstart=0#413262789</guid>
      <dc:date>2012-07-19T22:38:02Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops 2 Suggestions. (Hopefully David V. Sees this..)</title>
      <link>http://community.activision.com/message/413262787?tstart=0#413262787</link>
      <description>&lt;!-- [DocumentBodyStart:299f8829-ce64-44a9-8f16-d75b6282a486] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Should have read this before I posted my last post. You are right on, I think.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:299f8829-ce64-44a9-8f16-d75b6282a486] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 22:36:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262787?tstart=0#413262787</guid>
      <dc:date>2012-07-19T22:36:29Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Black Ops 2 Suggestions. (Hopefully David V. Sees this..)</title>
      <link>http://community.activision.com/message/413262785?tstart=0#413262785</link>
      <description>&lt;!-- [DocumentBodyStart:1c8e78c7-abf8-4f9d-a4e5-5dab982eaef5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;But yes I agree. It would be more fun to play with people on your skill level. I think to be fair, a casual lobby should be added for those that want to ignore skill level and play with whoever.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1c8e78c7-abf8-4f9d-a4e5-5dab982eaef5] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 22:35:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262785?tstart=0#413262785</guid>
      <dc:date>2012-07-19T22:35:54Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops 2 Suggestions. (Hopefully David V. Sees this..)</title>
      <link>http://community.activision.com/message/413262783?tstart=0#413262783</link>
      <description>&lt;!-- [DocumentBodyStart:8158a798-db21-4766-9529-2d3a8da79829] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Maybe some sort of combination of stats.. Win/Loss, prestige, and time played? I know that prestige and time played are practically the same but prestiging could be seen as, I want to play with better players. Though, another problem would joining a friends game who is in a low skill lobby.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8158a798-db21-4766-9529-2d3a8da79829] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 22:34:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262783?tstart=0#413262783</guid>
      <dc:date>2012-07-19T22:34:01Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Bring Faceoff into Black Ops II</title>
      <link>http://community.activision.com/message/413262780?tstart=0#413262780</link>
      <description>&lt;!-- [DocumentBodyStart:80fd8cbf-0f6e-42b7-802e-b81c5bea4b89] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I definitely see Face-Off as something worth keeping. Only if it doesn't reduce the amount of normal multiplayer maps by a lot.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:80fd8cbf-0f6e-42b7-802e-b81c5bea4b89] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 22:15:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262780?tstart=0#413262780</guid>
      <dc:date>2012-07-19T22:15:07Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops 2 Suggestions. (Hopefully David V. Sees this..)</title>
      <link>http://community.activision.com/message/413262777?tstart=0#413262777</link>
      <description>&lt;!-- [DocumentBodyStart:3cce9ace-b0e0-4264-bc9e-7976b5342d29] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I took it as hostile because it seemed hostile. Anyway. I talked about very important things. Controls and some game mechanics are very important. Panic knifing is a game mechanic that has an influence on fun.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There are people with serious disabilities that have difficulty using the standard control setups and beg for custom layouts. There are a ton of left handed players that will gain from trigger swaps.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There has been local matchmaking before. I did not work as well as you might think. Is the concept necessarily flawed? No. But the thing you are missing is the "How to" part. Where is there coding incorrect? I guarentee they strive to get that right. Countless hours likely go into that. Unless you are a programmer the only suggestions you can make are based on in-game mechanics. Like this;&lt;br/&gt; &lt;br/&gt;&lt;/p&gt;&lt;p&gt;How much damage should a knife do?&lt;/p&gt;&lt;p&gt; Should theatre mode be optional?&lt;/p&gt;&lt;p&gt; Should there some sort of editing effect in theatre mode? &lt;br/&gt;Is ___________ a good idea for a game mode?&lt;br/&gt;Is ___________ a new concept in game that people would find to be cool, badass, interesting.. etc..&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; I am not a programmer and I could honestly be wrong, but I don't think you are either(I do apologize if I am wrong). But even if either of us were, there is no telling whether or not we would know how to fix this all, because we haven't even seen the code, and again, they have coders trying to figure this stuff out.&amp;#160; All I am saying is that the problems you presented have already been well stated. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3cce9ace-b0e0-4264-bc9e-7976b5342d29] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 22:13:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262777?tstart=0#413262777</guid>
      <dc:date>2012-07-19T22:13:43Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops 2 Suggestions. (Hopefully David V. Sees this..)</title>
      <link>http://community.activision.com/message/413262161?tstart=0#413262161</link>
      <description>&lt;!-- [DocumentBodyStart:5cd84427-84f7-446a-9b6e-e4bf53e37519] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;We mentioned matchmaking a bit. Obviously before gameplay mechanincs, they work on game quality. Your approach seems a bit hostile. Something I want to note is that while yes, frame sometimes dips, specifically on the Ps3 version, it is still VERY good. Stability? Could you elaborate? Theater is difficult. If you want it on, I can't really see a way that it won't effect the game in atleast a small way. All the things you mentioned are things that everyone wants. You don't suggest those types of things to a DEV. They are very inspecific.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For instance.. How do you want them to fix the connectivity issues? What is your suggestion? Or how should matchmaking be set up?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5cd84427-84f7-446a-9b6e-e4bf53e37519] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 19:37:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262161?tstart=0#413262161</guid>
      <dc:date>2012-07-19T19:37:31Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops 2 Suggestions. (Hopefully David V. Sees this..)</title>
      <link>http://community.activision.com/message/413262147?tstart=0#413262147</link>
      <description>&lt;!-- [DocumentBodyStart:a26096fe-4b3c-48cd-9998-b7e0c56440d9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I had mentioned an idea in the gun topic. I think it would be neat if there was a general group of weapons that everyone unlocks and then faction specific weapons. They would have a practically identical counterpart but be called and look like something else. The only way to unlock the other factions weapons would be to prestige. We can add to that too. Let's say when you prestige you unlock one of the factions weapons. It's not like giving prestige only weapons. Just only letting prestigers get all the weapons.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a26096fe-4b3c-48cd-9998-b7e0c56440d9] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 18:37:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262147?tstart=0#413262147</guid>
      <dc:date>2012-07-19T18:37:01Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops 2 Suggestions. (Hopefully David V. Sees this..)</title>
      <link>http://community.activision.com/message/413262011?tstart=0#413262011</link>
      <description>&lt;!-- [DocumentBodyStart:164bb6ae-760b-4692-b248-8247bbd52504] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think that is a good idea, but I think there is a problem. People wouldn't prestige because they would want to face the less skilled players. I think the game would need to reward players more heavily for prestiging if that were to happen.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:164bb6ae-760b-4692-b248-8247bbd52504] --&gt;</description>
      <pubDate>Thu, 19 Jul 2012 18:32:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413262011?tstart=0#413262011</guid>
      <dc:date>2012-07-19T18:32:42Z</dc:date>
      <clearspace:dateToText>10 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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