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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 30 Oct 2011 22:24:59 GMT</pubDate>
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    <dc:date>2011-10-30T22:24:59Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: How does 'Unlock Gear' In Prestige shop work?</title>
      <link>http://community.activision.com/message/105909722?tstart=0#105909722</link>
      <description>&lt;!-- [DocumentBodyStart:3371d5bb-6210-484e-aa2b-f26d8b78d59d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm guessing for the prestige. And correct me if I'm wrong, but do you get a token every time you prestige?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3371d5bb-6210-484e-aa2b-f26d8b78d59d] --&gt;</description>
      <pubDate>Sun, 30 Oct 2011 22:24:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105909722?tstart=0#105909722</guid>
      <dc:date>2011-10-30T22:24:59Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: Parents getting charged w/ crime 4 buying "M" rated games</title>
      <link>http://community.activision.com/message/103575872?tstart=0#103575872</link>
      <description>&lt;!-- [DocumentBodyStart:87d1845a-2436-406c-badd-1959ec93f2ae] --&gt;&lt;div class="jive-rendered-content"&gt;The fool who sold them the game &lt;img ___jive_emoticon_name="wink" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/wink.gif"/&gt;&lt;br/&gt;
....He did sell it right? lmao &lt;img ___jive_emoticon_name="happy" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/happy.gif"/&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:87d1845a-2436-406c-badd-1959ec93f2ae] --&gt;</description>
      <pubDate>Tue, 26 Oct 2010 22:09:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103575872?tstart=0#103575872</guid>
      <dc:date>2010-10-26T22:09:39Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Known flaws of the COD series</title>
      <link>http://community.activision.com/message/103083125?tstart=0#103083125</link>
      <description>&lt;!-- [DocumentBodyStart:4f89d913-9f18-42e0-9ef8-309dbe5e71bc] --&gt;&lt;div class="jive-rendered-content"&gt;Well guys we all know Killstreaks are confirmed via MP Teaser. But in my opinion killstreaks made the game what it was. Like without killstreaks people wouldn't play it that much. People that I play with that are hardcore gamers go for kills and high K/D Ratios, therefore KillStreaks helped them and probably all of us out. For example the UAV, how would we know where the enemy would be at in a match of Search &amp;amp; Destroy. Without the UAV people would be lost, therefor without Killstreaks MW2 would be lost. So in my opinion Killstreaks is a good thing. Another thing I saw here was Hitmarkers. Yes sniping with stopping power should be a one shot kill, but in real life, the first bullet doesn't always kill. If you shoot someone with the M4A1 once it doesn't immediately kill. So even though Hitmarkers get me mad they should stay. And Commando is out of the game, as I heard of, but I would be thrilled in Treyarch made new Perks along with Killstreaks.&lt;br/&gt;
-Incredbel-&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4f89d913-9f18-42e0-9ef8-309dbe5e71bc] --&gt;</description>
      <pubDate>Sat, 14 Aug 2010 17:48:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103083125?tstart=0#103083125</guid>
      <dc:date>2010-08-14T17:48:44Z</dc:date>
      <clearspace:dateToText>2 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103040448?tstart=0#103040448</link>
      <description>&lt;!-- [DocumentBodyStart:c5eead2d-3304-4a77-92b1-1c27bb81dd15] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Mix3d Nuts wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ok, well first, I don't get why people say MW2 is "terrible"..it's really not. But then again thats just my opinion.&lt;br/&gt;
&lt;br/&gt;
Second...Ahh! People make no sense with all these perk suggestions (sometimes; no offense)&lt;br/&gt;
&lt;br/&gt;
Alright, back to topic. Hopefully Treyarch will see this &lt;img ___jive_emoticon_name="wink" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/wink.gif"/&gt;&lt;br/&gt;
&lt;br/&gt;
I haven't really played much of WaW so I won't be referencing from it, much.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;&lt;span style="font-size:150%;"&gt;What I think should stay:&lt;/span&gt;&lt;/strong&gt;&lt;br/&gt;
&lt;br/&gt;
Scavenger - It makes sense that you can get ammo from a dead body, they do that in real life.&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; **I think they can improve this by balancing out what you can or can't restock. I don't think you should be able to restock on equipments if the player you just killed didn't have that said equipment**&lt;br/&gt;
&lt;br/&gt;
Scavenger Pro (Bandolier?) - I think its fair to have extra ammo while sacrificing another perk.&lt;br/&gt;
&lt;br/&gt;
Sleight of Hand - Makes sense, in real life some people have a much ability to reload weapons much faster than others.&lt;br/&gt;
&lt;br/&gt;
Sleight of Hand Pro - I'm "if'y" about this one, but just like sleight of hand, people will have better reaction time than others.&lt;br/&gt;
&lt;br/&gt;
Bling - Nothing unbalanced about this perk. (As long as it stays if the same perk field of SoH and Scavenger)&lt;br/&gt;
&lt;br/&gt;
Bling Pro - I think they should just merge this with regular Bling, I mean why not?&lt;br/&gt;
&lt;br/&gt;
Cold Blooded - I think this a good perk, not necessarily unbalanced in my eyes.&lt;br/&gt;
&lt;br/&gt;
Cold Blooded Pro - Should be merged with Cold Blooded..it's ridiculous when your name pops up above you when your trying to hide. (Yes, snipers camp, it's what they are made for)&lt;br/&gt;
&lt;br/&gt;
Danger Close - It's simple. Danger Close never increased the radius of explosives, just the kill radius. And considering that there are pyro's out there and bomb experts who know how to make an explosion deadlier than this is a legit perk to have.&lt;br/&gt;
&lt;br/&gt;
Steady Aim - It's a pretty balanced perk&lt;br/&gt;
&lt;br/&gt;
Steady Aim Pro - Balanced.&lt;br/&gt;
&lt;br/&gt;
Scrambler - This perk is good if it was in the same category as Cold Blooded..but I mean there are better perks to make, but if theres space, I think it's a fine perk.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;&lt;span style="font-size:150%;"&gt;What I think should go:&lt;/span&gt;&lt;/strong&gt;&lt;br/&gt;
&lt;br/&gt;
Stopping Power - Don't get me wrong, I love this perk, but it's not always about what you like or not, it's about what's fair. Also I think the game should be more about where you aim, so if you want to kill faster aim at the chest or head. Which would be fair all around. Sniper's would actually need to pay attention to where they're aiming at, as well as everyone else.&lt;br/&gt;
&lt;br/&gt;
Juggernaut - Please, don't add this to the game. The main reason I didn't want stopping power is because you would need Juggernaut to cancel it out, which in turn will unbalance the whole game.&lt;br/&gt;
&lt;br/&gt;
Last Stand/Pro - I find it super unbalanced, just cause it's extremely unrealistic. If you were to get hit enough times to die, you would not have the strength to pull out a gun, hold it up, aim and fire exactly where you want it. &lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; **It would be nice to do this perk over. Let's say instead of being able to shoot, your just in a "dying state", and in this state your enemy won't be able to tell if your dead or not unless they actually used the "Double Tap" Tip from Zombieland and finished you off. If they don't, a teammate, in this case a medic, would be able to revive you.&amp;#160; &lt;br/&gt;
&lt;br/&gt;
One Man Army/Pro - Now we all hate "noob tubers" who sit in a corner and camp it out. But the perk itself I don't hate. Since the game will definitely have grenade launchers then I don't want this perk in the game, unless!&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; **You guys make it so that there's a limit to how many times you can restock. The good thing about this is now you can have extra claymore's, and other things. Hmm, come to think of it, why not just merge this with Scavenger Pro (Bandolier), but do not allow access to unlimited ammo.&lt;br/&gt;
&lt;br/&gt;
Marathon/Pro - Everyone get's tired, period. No one should be able to run forever&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; **Just make it like Extreme Conditioning, and also merge Marathon Pro with it&lt;br/&gt;
&lt;br/&gt;
Lightweight/Pro - The way it is now, it's broken. Mainly due to lag issues (the good old I see you before you can see me), but also cause you can't run faster if your still carry the same amount of ammo, and equipments as others. Well I mean you could, but not significantly.&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ** Redo this perk so that you would have to sacrifice some ammo and equipment, so that you would actually be "lightweight". And maybe merge Lightweight pro with SoH&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Perks that I am not sure about:&lt;br/&gt;
&lt;br/&gt;
Ninja Pro - I love this perk, but like I said, I'm not sure. It's true, it would be more skill to know when to Crouch/Prone, but you can argue that some people are just good with being quiet (ninja trained &lt;img ___jive_emoticon_name="wink" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/wink.gif"/&gt; Ninja &amp;gt; Pirate) But what ever you do with this perk if fine.&lt;br/&gt;
&lt;br/&gt;
SitRep/Pro - The Pro version I can see being in the game if Ninja Pro is, as long as it actually cancels Ninja Pro, otherwise, toss it to the curb. SitRep itself, I'm not sure about. I mean I'm not a war crazy dude, and I don't know if there actually are gadgets that tell you if there are explosives nearby so do what ever with this perk.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Alright, well that's my two cents, I actually gotta go, got a date with my girl tonight, yay! (trust me, its rare lol)...I would of loved to stay and give my opinion on the WaW perks, but like I said, I'm Out! Reply please!&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
I agree with you, but in WaW I liked Second Chance only because you can revive your teammates. Since I played in Squads a lot I find it very useful and it realistic to help someone up (somewhat a Medic maybe the'll have a defibrillator because in the Teaser trailer at the end you hear it what the Doctor says I think We must bring him back, or something like that.) Great Post btw!!!&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c5eead2d-3304-4a77-92b1-1c27bb81dd15] --&gt;</description>
      <pubDate>Tue, 10 Aug 2010 00:57:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103040448?tstart=0#103040448</guid>
      <dc:date>2010-08-10T00:57:27Z</dc:date>
      <clearspace:dateToText>2 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Beta Date?</title>
      <link>http://community.activision.com/message/103040219?tstart=0#103040219</link>
      <description>&lt;!-- [DocumentBodyStart:758b93d8-6543-4847-b7e9-c0232810461b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;XbrokenbonezX wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you are like me you just saw the black ops multiplayer trailer and just jizzed in your pants. And if you saw the end it said and quote. &lt;blockquote class="jive-quote"&gt;&lt;p&gt;Full multiplayer reavel September 1st.&lt;/p&gt;&lt;/blockquote&gt; Now most people just think this will just be another trailer. But a &lt;strong&gt;FULL&lt;/strong&gt; multiplayer reavel in a trailer? I don't think so. So just putting this out there, September 1st might equal balck ops beta realese.&lt;/p&gt;&lt;/blockquote&gt; &lt;br/&gt;
&lt;br/&gt;
Yeah I was thinking the same exact thing. Hopefully were right.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:758b93d8-6543-4847-b7e9-c0232810461b] --&gt;</description>
      <pubDate>Tue, 10 Aug 2010 00:37:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103040219?tstart=0#103040219</guid>
      <dc:date>2010-08-10T00:37:50Z</dc:date>
      <clearspace:dateToText>2 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Gamertags: Post em!</title>
      <link>http://community.activision.com/message/103040026?tstart=0#103040026</link>
      <description>&lt;!-- [DocumentBodyStart:b66b8adf-07a9-4afc-ab44-48563d4ebc00] --&gt;&lt;div class="jive-rendered-content"&gt;Gamertag: Incredbel&lt;br/&gt;
About: Love FPS games. Loved CoD WaW, and excited about Black Ops =D&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b66b8adf-07a9-4afc-ab44-48563d4ebc00] --&gt;</description>
      <pubDate>Tue, 10 Aug 2010 00:20:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103040026?tstart=0#103040026</guid>
      <dc:date>2010-08-10T00:20:15Z</dc:date>
      <clearspace:dateToText>2 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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