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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Wed, 21 Nov 2012 16:56:45 GMT</pubDate>
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    <dc:date>2012-11-21T16:56:45Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Concerning the UAV spam</title>
      <link>http://community.activision.com/message/413593338?tstart=0#413593338</link>
      <description>&lt;!-- [DocumentBodyStart:95f3b929-705c-4deb-8ad9-9891f8a01093] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree with the original poster, but I think it's just how everyone evolved and the community has evolved since COD4/WaW. The reality is, I think a lot of this is more mental than anything. This game is so fast paced and the spawns are so dynamic, the orange dot watchers will always lose. If you can "free yourself" from the obsession over the fact that a UAV is up and just play the game, you'll be amazed at how effective you'll be. If you're watching in front of you and the opponent is chasing dots on his mini map you will usually win when you meet up head to head.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The original poster is exactly right though. Absolutely everyone had a 3 kill UAV in COD4/WaW and it was just part of the game and people rarely ever used UAV Jammer. And there were no CUAVs and you couldn't shoot them down! It was just part of the game and it's what we fell in love with. To be honest, the pace of this game reminds me of COD4 because of the UAVs and the map size. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:95f3b929-705c-4deb-8ad9-9891f8a01093] --&gt;</description>
      <pubDate>Wed, 21 Nov 2012 16:56:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413593338?tstart=0#413593338</guid>
      <dc:date>2012-11-21T16:56:45Z</dc:date>
      <clearspace:dateToText>6 months, 21 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: They banned my xbox but it was worth it!!!</title>
      <link>http://community.activision.com/message/413488289?tstart=0#413488289</link>
      <description>&lt;!-- [DocumentBodyStart:6004eb27-f699-47b4-a9ec-f9add77e3836] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well, I find this hard to believe because it is almost unprecedented. It is "very early" though, as some have said. That certainly could put a bullseye on anyone this early. It's another thing when it's this Friday, and thousands more are playing. I've personally had access to both MW3 and Black Ops and started playing when the servers came on, which was about 3-4 days early. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;People referencing the halo 4 bans, that was a few weeks ago and yes, those were totally leaked and pirated copies. Not legitimate, packaged retail discs. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lastly, check this out. As you know, Halo 4 officially launches tomorrow. However, even last Friday the developer tweeted this, which was retweeted by Xbox Support, which is how I saw it:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Some folks playing Halo 4 today were banned in-game on accident. Technical glitch. We're working on the fix and so sorry for the error.&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A short time later, they tweeted this: &lt;em&gt;The banning issue was resolved at 6PM and pre-release traffic has returned to normal. Apologies again for the inconvenience.&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So there you go, even people playing Halo 4 early were "accidently" banned 4 days early and the developer apologized and fixed it. Then stated "pre-release traffic has returned to normal." &lt;em&gt;&lt;br/&gt;&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6004eb27-f699-47b4-a9ec-f9add77e3836] --&gt;</description>
      <pubDate>Mon, 05 Nov 2012 15:46:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413488289?tstart=0#413488289</guid>
      <dc:date>2012-11-05T15:46:48Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Level Progression</title>
      <link>http://community.activision.com/message/413361535?tstart=0#413361535</link>
      <description>&lt;!-- [DocumentBodyStart:25ef6d04-6ad4-467b-b28c-10acfffe5447] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I sort of feel like others in that I don't fully understand the entire system and there are many things we don't know about, like some of the equipment and how certain things affect gameplay. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have a few random thoughts if it helps. In the One of Swords podcast&amp;#160; you (Vahn) say that when you Prestige, you can choose to take one item with you. Is this like a Prestige token? For example, let's say Ghost unlocks at level 20 and I choose to use an unlock token and unlock it at that time. When I Prestige at 55, can I choose Ghost as my "one item" to take with and does that mean it will be available at level 4 (Create A Class unlock) after I Prestige the first time? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If I understand this correctly, I think it will be somewhat irrelevant as to when things unlock. There are always going to be people that lock in a certain way and never Prestige no matter what, and some that will Prestige and take those "clutch" or valuable items with. Therefore, I feel it's ultimately irrelevant. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Wildcards, however, are really awesome and maybe should unlock higher. The ability to double up a Perk Tier or run 3 attachments is awesome and should require a higher level. Then again, many won't Prestige and many will just choose to take that Wildcard as their Prestige item (assuming they can) and it all goes back to my irrelevancy of unlock levels.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:25ef6d04-6ad4-467b-b28c-10acfffe5447] --&gt;</description>
      <pubDate>Wed, 05 Sep 2012 18:15:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413361535?tstart=0#413361535</guid>
      <dc:date>2012-09-05T18:15:43Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Dead Silence vs Awarness</title>
      <link>http://community.activision.com/message/413361531?tstart=0#413361531</link>
      <description>&lt;!-- [DocumentBodyStart:59f1af49-d4af-4c8c-8838-b0465019efc0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I personally like this and feel it's a good compromise. My fear was that Awareness would cancel out Dead Silence, which is ridiculous. You could essentially have a situation in which everyone is using Dead Silence &amp;amp; Awareness with the Greed card and everyone may as well be using nothing in their 3rd Tier. I personally also benefit from using Dead Silence simply due to the fact it drowns out my footsteps, which allows me to better hear what's going on around me. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ultimately, based on Vahn's second post in this thread, "soundwhores" may once again be disappointed as they were in Black Ops with the sound mixing. We're all hoping for the MW2 Sitrep Pro elephant footsteps, which will likely never happen again. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As Vahn has stated, there shouldn't be anything that's black &amp;amp; white and I like that philosophy. Not everything needs a counter. Game balance, Equipment balance, Perk balance, etc, is not always about having a counter, but giving other things value. For example, Marathon or Extreme Conditioning. There's no counter for these, but they're made valuable by other desirable 3rd Teir Perks. If you're playing CTF, for example, and everyone is running Marthon Pro, what adavantage do you have? That's why, despite the hatred, Second Chance in Black Ops, made things like Marathon and Tac Mask Pro valuable. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:59f1af49-d4af-4c8c-8838-b0465019efc0] --&gt;</description>
      <pubDate>Wed, 05 Sep 2012 17:05:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413361531?tstart=0#413361531</guid>
      <dc:date>2012-09-05T17:05:04Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Ninja pro should counter other Ninja and Ninja pro users. ????</title>
      <link>http://community.activision.com/message/413318335?tstart=0#413318335</link>
      <description>&lt;!-- [DocumentBodyStart:a729381b-cd5e-4def-8212-975410b36004] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I did not agree with IW's change to Sitrep Pro and I honestly feel the reason they did it was to curb some of the overuse of Stalker. Essentially an attempt to better balance the 3rd Tier.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk balance in the game doesn't mean everything should have a counter. Some perks exist so that others are valuable. If there are counters to everything, why have any perks? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm confident that we won't see the same thing in Black Ops 2. We may have a perk that enhances sounds of enemies and/or lowers ambient sound and may possibly cancel out a silent footsteps perk, but it won't ALSO see enemy equipment.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a729381b-cd5e-4def-8212-975410b36004] --&gt;</description>
      <pubDate>Mon, 13 Aug 2012 20:23:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413318335?tstart=0#413318335</guid>
      <dc:date>2012-08-13T20:23:51Z</dc:date>
      <clearspace:dateToText>9 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Some type of ranking confirmed by Vahn</title>
      <link>http://community.activision.com/message/413304994?tstart=0#413304994</link>
      <description>&lt;!-- [DocumentBodyStart:fc5b7565-79bb-4c84-8d58-46d318f72f87] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Right after the trailer was revealed, Vahn tweeted: &lt;/p&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=";"&gt;::: The person below this Tweet is unranked in &lt;a class="jive-link-external-small" href="http://search.twitter.com/search?q=#BlackOps2MP"&gt;#BlackOps2MP&lt;/a&gt; &amp;amp; needs 4 more placement matches. :::&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fc5b7565-79bb-4c84-8d58-46d318f72f87] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 18:55:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304994?tstart=0#413304994</guid>
      <dc:date>2012-08-07T18:55:30Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Custom Playercards?</title>
      <link>http://community.activision.com/message/413304992?tstart=0#413304992</link>
      <description>&lt;!-- [DocumentBodyStart:7a3404f0-74e4-47ee-9efd-1f20fbe7736c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree they don't necassarily look "as custom." Possibly just placeholders for the trailer, but a couple noteworthy things: If you look at :24 on the left side of the screen you'll see a player's card (Min2theMax, or something like that) and his emblem is exactly like DJVahn's at the start of the trailer. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7a3404f0-74e4-47ee-9efd-1f20fbe7736c] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 18:52:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304992?tstart=0#413304992</guid>
      <dc:date>2012-08-07T18:52:04Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Stealth Bomber, Akimbo FMG9  = O.P, Assassin Users = No Mini Map &amp; Please, May us PS3 Users have A Hitmarker sound back?</title>
      <link>http://community.activision.com/message/106045356?tstart=0#106045356</link>
      <description>&lt;!-- [DocumentBodyStart:ea8e070a-6194-4dc7-a01a-1ab77ec6ac11] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Here's the problem with Assassin. First of all, UAV spam alone is what forces Assassin. If there was a Perk that ONLY hid you from Portable Radar, and countered the affects of CUAV and EMP and it took up a Perk slot, no one would use it. IW's answer was, "We split up the benefits of Ghost Pro so it's balanced." This answer is flawed (and a FAIL) because Blind Eye is by far the least used Perk in the game. Showing the bizarre psychology that people will die from a Predator or Helicopter without even thinking about it, yet they're terrified to show up on a UAV. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think Assassin would be ok as is in this game IF a UAV didn't exist in the Assault Package. And especially at a 2 kill with hardline. People seem to think it's Support that's spamming UAVs, but that's not the case. It's the Assault people running Hardline and not making it through their Killstreaks and truly spamming a UAV nearly every 2 kills, which forces the need to run Assassin. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;After putting over 80 hours now into this game, I think it would be perfect without a Perk that hid you from UAV. The only counter to a UAV should be the ability to shoot it down and a Counter UAV. At this point in the history of the game (since COD4), the UAV has become a huge part of the game. In COD4, a UAV would go up, and you didn't think about it. You couldn't even shoot it down. There was one counter and it was a perk called UAV Jammer, yet 99% of players ran either Stopping Power or Juggernaut. Why? Why weren't people afraid of showing up on radar back then? It was a part of the game, it kept it fast paced, and we all loved it. IW seemed to want to keep the "spirit" of COD4's "gun on gun" gameplay in MW3, but they continue to cater to this psychology of fear from being on a mini map.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ea8e070a-6194-4dc7-a01a-1ab77ec6ac11] --&gt;</description>
      <pubDate>Wed, 30 Nov 2011 15:50:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106045356?tstart=0#106045356</guid>
      <dc:date>2011-11-30T15:50:16Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Unofficial Knife Feedback Thread</title>
      <link>http://community.activision.com/message/106039509?tstart=0#106039509</link>
      <description>&lt;!-- [DocumentBodyStart:60c2e700-e9f5-4e85-938f-8365533fafd7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm fine with the knife as is since everyone has it and I feel that makes it equal and balanced. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;However, based on your choices, I would be fine with something like 3 or similar to Battlefield 3. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or, as another early post mentioned something similar, maybe 2 hits from the front (or lessen damage so that only a player that's damaged will die from a front melee) and full knife effect if you sneak up behind someone. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:60c2e700-e9f5-4e85-938f-8365533fafd7] --&gt;</description>
      <pubDate>Tue, 29 Nov 2011 04:04:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106039509?tstart=0#106039509</guid>
      <dc:date>2011-11-29T04:04:14Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Ghost/Assassin is a problem... AGAIN</title>
      <link>http://community.activision.com/message/105998025?tstart=0#105998025</link>
      <description>&lt;!-- [DocumentBodyStart:d80ff4ec-22de-4dcc-9108-aacb8b53a65c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is exactly the problem. It isn't Assassin, necessarily, it's the amount of UAV spam that forces it. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Number 1: UAV should absolutely not be in Assault. If they insist, it should be a 4 kill streak. The problem is Hardline Assault users spamming it. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Number 2: The reality is, this game is fast paced. There should really be no Perk that makes you invisible on UAV if you're going to make the UAV such a prominent part of the game. It's contradictory. The counters to a UAV should be the ability to shoot it down and the ability to put up a counter.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d80ff4ec-22de-4dcc-9108-aacb8b53a65c] --&gt;</description>
      <pubDate>Sat, 19 Nov 2011 19:46:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105998025?tstart=0#105998025</guid>
      <dc:date>2011-11-19T19:46:30Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: is there gonna be tactical nukes in mw3</title>
      <link>http://community.activision.com/message/105913303?tstart=0#105913303</link>
      <description>&lt;!-- [DocumentBodyStart:97817b9a-ddde-4da0-85ba-6c8a2d4117f1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yep, there is MOAB, which is essentially a Nuke, but not game ending. It just kills everyone on the enemy team and gives an EMP type of effect afterwards. It's been 100% confirmed via leaked video that continues to get taken down, but most feel that it's something only available in private matches. It's also been said that it's "hidden" as a 4th killstreak in MP as a 25 kill streak, but the streak has to be achieved by gun only, no killstreak rewards. I find the private match thing more likely. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:97817b9a-ddde-4da0-85ba-6c8a2d4117f1] --&gt;</description>
      <pubDate>Tue, 01 Nov 2011 04:21:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105913303?tstart=0#105913303</guid>
      <dc:date>2011-11-01T04:21:31Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Sitrep pro now counters silent footsteps</title>
      <link>http://community.activision.com/message/44446?tstart=0#44446</link>
      <description>&lt;!-- [DocumentBodyStart:94fada0b-924b-4fc2-a0d3-014823fa720f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Per 402's twitter, sitrep pro now cancels out dead silence.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I dont know how everyone feels about this, but i think it's pretty crappy and essentially makes dead silence useless and makes sitrep pro OP. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:94fada0b-924b-4fc2-a0d3-014823fa720f] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 02:38:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/44446?tstart=0#44446</guid>
      <dc:date>2011-10-21T02:38:59Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>17</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Sources point to 2013 launch for 'Xbox Next'</title>
      <link>http://community.activision.com/message/43772?tstart=0#43772</link>
      <description>&lt;!-- [DocumentBodyStart:a5dbd292-4f53-40ce-91ab-40d844532444] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That is ridiculous. You really think they'd tip their hat to Sony and everyone else now for a 2013 launch? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There are hints coming out. Xbox employees have posted info on Linked In, etc about working on the next gen Xbox. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Certainly more and more info will begin to leak out, but I would expect an "official" announcement at E3 (May/June) with a Holiday release. For which year though is the question. A 2012 E3 Announcement could happen with a holiday 2012 launch. Although, that could very well be 2013.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a5dbd292-4f53-40ce-91ab-40d844532444] --&gt;</description>
      <pubDate>Thu, 20 Oct 2011 19:51:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/43772?tstart=0#43772</guid>
      <dc:date>2011-10-20T19:51:14Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>In-game Scoreboard &amp; Objective stats ISSUE</title>
      <link>http://community.activision.com/message/38619?tstart=0#38619</link>
      <description>&lt;!-- [DocumentBodyStart:95f2c357-b0eb-433b-9d28-36e62ffbf8ad] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;When they remained tightlipped it's usually because they know we're not going to like the answer. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In my opinion, if IW goes back to Kills and Deaths only in a Domination type scoreboard, it is a major step backwards and an epic failure. Yet another way to encourage kill-farming and K/D whores in objective games and not reward people that actually play the objective. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:95f2c357-b0eb-433b-9d28-36e62ffbf8ad] --&gt;</description>
      <pubDate>Mon, 17 Oct 2011 03:07:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/38619?tstart=0#38619</guid>
      <dc:date>2011-10-17T03:07:31Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Commando may be gone, but panic knifing is back and worse than ever....</title>
      <link>http://community.activision.com/message/36891?tstart=0#36891</link>
      <description>&lt;!-- [DocumentBodyStart:91965868-47c7-47bc-a787-512d851634a5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'll never understand knife complaints for a couple reasons. First of all, everyone has the knife. It's not like you have to give something up to have the ability to quickly melee kill someone. Secondly, the whole "panic knifing" complaint is a joke because you're basically complaining about someone having better reflexes than you. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:91965868-47c7-47bc-a787-512d851634a5] --&gt;</description>
      <pubDate>Sat, 15 Oct 2011 20:54:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/36891?tstart=0#36891</guid>
      <dc:date>2011-10-15T20:54:15Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Mountain Dew Combat Card Trade Lists!</title>
      <link>http://community.activision.com/message/33977?tstart=0#33977</link>
      <description>&lt;!-- [DocumentBodyStart:3d11d861-0ce7-4e45-a4ab-c30ebe1fa09f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ok, so what's deal with the guys on the leaderboards with over 50 hours of double XP accumulated? I thought the cap was 24 hours??&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3d11d861-0ce7-4e45-a4ab-c30ebe1fa09f] --&gt;</description>
      <pubDate>Thu, 13 Oct 2011 18:24:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/33977?tstart=0#33977</guid>
      <dc:date>2011-10-13T18:24:00Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>3 steps forward, 5 steps back.</title>
      <link>http://community.activision.com/message/27925?tstart=0#27925</link>
      <description>&lt;!-- [DocumentBodyStart:6e6ac8a2-80bf-4825-9a97-e476bc71be62] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Personally, my favorite weapon is the Galil and I get killed often by Galils, AUGs, and MP5Ks. Not to mention snipers.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If your argument holds water, then essentially you're saying there should be 1 Assualt Rifle, 1 Sub-Machine Gun, 1 Sniper, etc. No diversity whatsoever. That's boring. So what if there's a "go to" weapon that is preferred over others in the community? I'm not really sure what that means when people complain about 1 weapon being overpowered. Should there be 6 or 7 Assault rifles that are exactly the same, but with different skins? Everyone complained about the AK74U, Treyarch finally nerfed it, now nobody uses it. Is that what you want? Nerf the Famas so no one uses it then create another go to weapon? &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6e6ac8a2-80bf-4825-9a97-e476bc71be62] --&gt;</description>
      <pubDate>Sun, 09 Oct 2011 21:30:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/27925?tstart=0#27925</guid>
      <dc:date>2011-10-09T21:30:07Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>They ran out of Hardened Editions FFFFFFFF</title>
      <link>http://community.activision.com/message/27923?tstart=0#27923</link>
      <description>&lt;!-- [DocumentBodyStart:8914cdba-4ccd-4b03-bd8a-d42942674d49] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It seems as if Gamestop may have sold out of their allotment but as others stated, Best Buy has not, nor has Amazon.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm also fairly confident that on launch day you'll be able to walk into stores like Wal-Mart and pick up the Hardened. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8914cdba-4ccd-4b03-bd8a-d42942674d49] --&gt;</description>
      <pubDate>Sun, 09 Oct 2011 21:14:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/27923?tstart=0#27923</guid>
      <dc:date>2011-10-09T21:14:21Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>MW3 scoreboards - The death of objective stats?</title>
      <link>http://community.activision.com/message/19078?tstart=0#19078</link>
      <description>&lt;!-- [DocumentBodyStart:c44aac22-7637-4edf-9577-5f70b04aa380] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i agree, this will be an epic fail if caps, defends, etc, are not on the mw3 leaderboards. this is a given in my opinion and i also feel that score per minute should also be the new standard. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;im concerned because it wasnt in the game at xp and in the elite beta, k/d seems to be the prominent stat and recent games in your elite career, despite obj. stats them being in black ops, are not shown in elite.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;total garbage&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c44aac22-7637-4edf-9577-5f70b04aa380] --&gt;</description>
      <pubDate>Fri, 30 Sep 2011 21:20:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/19078?tstart=0#19078</guid>
      <dc:date>2011-09-30T21:20:55Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Why can't we have an MLG 4v4 public gametype in MW3</title>
      <link>http://community.activision.com/message/18198?tstart=0#18198</link>
      <description>&lt;!-- [DocumentBodyStart:ff70c300-45f7-4a2d-a6d1-9982d17a03ae] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Because no one will play it. Just like "Barebones" etc. The overall majority of the community does not play niche game types like that. Therefore, people in general stay further away from them because there are so few people in the playlists. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ff70c300-45f7-4a2d-a6d1-9982d17a03ae] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 22:00:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18198?tstart=0#18198</guid>
      <dc:date>2011-09-29T22:00:43Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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