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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Wed, 06 Mar 2013 07:09:12 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-03-06T07:09:12Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Restructure Hard Wired and Tactical Mask.</title>
      <link>http://community.activision.com/message/414178024?tstart=0#414178024</link>
      <description>&lt;!-- [DocumentBodyStart:4166a102-16a6-4c89-827c-679ab68c740f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'd like to see Hard Wired provide an immunity to Orbital VSATs. Currently Orbital VSATs are quite easy to achieve, especially when using a UAV and a CUAV beforehand. Orbital VSATs almost guarantee that one team will be winning all of their gunfights whilst it's up in the air. The only ways to counter a VSAT is the EMP scorestreak, the EMP grenades and the CUAV. Anyone who has a VSAT active as well as Hard Wired has an uncounterable scorestreak active, so making Hard Wired users immune to VSATs would provide a permanent counter.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4166a102-16a6-4c89-827c-679ab68c740f] --&gt;</description>
      <pubDate>Wed, 06 Mar 2013 07:09:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414178024?tstart=0#414178024</guid>
      <dc:date>2013-03-06T07:09:12Z</dc:date>
      <clearspace:dateToText>2 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: 11-11-13 back to the basics...  mw4</title>
      <link>http://community.activision.com/message/414131732?tstart=0#414131732</link>
      <description>&lt;!-- [DocumentBodyStart:14873995-45b6-4bb0-9a38-114d417ef773] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;"Back to basics". They said pretty much the same thing about Modern Warfare 3 when it was being marketed, that it would be very similar to the original Modern Warfare title. It was, in actuality, more similar to Modern Warfare 2, having copied much of Modern Warfare 2's content, but your character's movements and overall gameplay experience was a bastardisation of Modern Warfare 1 and 2, and I don't feel it worked well.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Seeing as Modern Warfare 3 neither delivered on the promise of playing similarly to Modern Warfare, nor did it offer anything innovative/new, I find it quite difficult to believe that a fourth Modern Warfare title could live up to the quality of the first two Modern Warfare titles, or take the series in a positive direction.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:14873995-45b6-4bb0-9a38-114d417ef773] --&gt;</description>
      <pubDate>Sat, 23 Feb 2013 13:34:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414131732?tstart=0#414131732</guid>
      <dc:date>2013-02-23T13:34:11Z</dc:date>
      <clearspace:dateToText>3 months, 6 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Screwed by the system?</title>
      <link>http://community.activision.com/message/413952341?tstart=0#413952341</link>
      <description>&lt;!-- [DocumentBodyStart:e55349e7-e481-4cb5-af99-b8852e114307] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It may have been caused by a host migration. I don't know how the game records matches, but back when my brother earned his only M.O.A.B. on Modern Warfare 3, a host migration occurred just after halfway through the match, and the recent game only showed the first half of the match.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;(My brother was a bit upset at that.)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e55349e7-e481-4cb5-af99-b8852e114307] --&gt;</description>
      <pubDate>Sun, 20 Jan 2013 07:48:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413952341?tstart=0#413952341</guid>
      <dc:date>2013-01-20T07:48:24Z</dc:date>
      <clearspace:dateToText>4 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What do you hate about Black ops 2</title>
      <link>http://community.activision.com/message/413931777?tstart=0#413931777</link>
      <description>&lt;!-- [DocumentBodyStart:9e0363e1-6024-4222-8d64-88f8a9c9c273] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The map design. I don't know how Treyarch didn't foresee SMGs becoming lasers in this game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9e0363e1-6024-4222-8d64-88f8a9c9c273] --&gt;</description>
      <pubDate>Thu, 17 Jan 2013 00:06:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413931777?tstart=0#413931777</guid>
      <dc:date>2013-01-17T00:06:29Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I am a AR user and....</title>
      <link>http://community.activision.com/message/413851582?tstart=0#413851582</link>
      <description>&lt;!-- [DocumentBodyStart:71347097-2ec0-49d3-9735-4c02e3168dac] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sadly, the SMR is quite inferior to the FAL. I'm not sure whether the FAL needs a tiny nerf or if the SMR needs a tiny buff, because the FAL outclasses the SMR in pretty much everything.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:71347097-2ec0-49d3-9735-4c02e3168dac] --&gt;</description>
      <pubDate>Sat, 05 Jan 2013 09:48:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413851582?tstart=0#413851582</guid>
      <dc:date>2013-01-05T09:48:51Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Black ops needs final update (specifically killstreaks)</title>
      <link>http://community.activision.com/message/413369318?tstart=0#413369318</link>
      <description>&lt;!-- [DocumentBodyStart:2080eaf1-76ea-4d6b-9ed0-a896566d1640] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;...Reason being, Black Ops was originally developed for the XBOX 360, and then ported terribly to the PS3 and PC versions. The PS3 version is quite inferior, and if I remember correctly, it doesn't even reach 60 FPS.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2080eaf1-76ea-4d6b-9ed0-a896566d1640] --&gt;</description>
      <pubDate>Tue, 11 Sep 2012 15:42:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413369318?tstart=0#413369318</guid>
      <dc:date>2012-09-11T15:42:55Z</dc:date>
      <clearspace:dateToText>8 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A  Noobish Sniper Question</title>
      <link>http://community.activision.com/message/413356823?tstart=0#413356823</link>
      <description>&lt;!-- [DocumentBodyStart:ab2b2bac-6b5c-467d-9b11-16a12a459d1a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In Black Ops, sniping is designed to discourage quickscoping. The developers of the game decided that it was an unfair use of a sniper rifle, etc. etc. The point is, they implemented several mechanics into the game to discourage quickscoping. One of these mechanics came to be known as "the random bullet timer" or something similar, which meant that &lt;strong&gt;up until a certain amount of time after aiming down a sniper scope, the bullet would fire as if you hipfired the sniper rifle&lt;/strong&gt;.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ab2b2bac-6b5c-467d-9b11-16a12a459d1a] --&gt;</description>
      <pubDate>Sun, 02 Sep 2012 16:10:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413356823?tstart=0#413356823</guid>
      <dc:date>2012-09-02T16:10:58Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Random Blaring Noise Through The TV whlie playing MW3</title>
      <link>http://community.activision.com/message/413337300?tstart=0#413337300</link>
      <description>&lt;!-- [DocumentBodyStart:5351c3ec-2d37-441c-8a2b-a8f027161032] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;At least it's consistent.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5351c3ec-2d37-441c-8a2b-a8f027161032] --&gt;</description>
      <pubDate>Wed, 22 Aug 2012 15:32:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413337300?tstart=0#413337300</guid>
      <dc:date>2012-08-22T15:32:43Z</dc:date>
      <clearspace:dateToText>9 months, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: People Playing for K/D in Objective Games Instead of Winning</title>
      <link>http://community.activision.com/message/413337298?tstart=0#413337298</link>
      <description>&lt;!-- [DocumentBodyStart:74617c9f-a0b9-402e-b2f6-ea0e2ea1aac2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'll tell you what. If you can guarantee that I'll get one or two decent random players in my team, I'll go for the objective more often. I play for the objective when I can acually get the objective, not when I'm guaranteed to die trying.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:74617c9f-a0b9-402e-b2f6-ea0e2ea1aac2] --&gt;</description>
      <pubDate>Wed, 22 Aug 2012 15:31:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413337298?tstart=0#413337298</guid>
      <dc:date>2012-08-22T15:31:20Z</dc:date>
      <clearspace:dateToText>9 months, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Terminal needs to be terminated</title>
      <link>http://community.activision.com/message/413334777?tstart=0#413334777</link>
      <description>&lt;!-- [DocumentBodyStart:ab021d71-0be7-4bb2-befd-c8976dc91927] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;robsstang wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I really wish they had asked the community to vote for which map from MW2 they wanted back - I would have voted "Afghan" all day - much better map than "Terminal".&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I was still excited to get "Terminal" back - but people are camping it worse than they did in MW2 - hopefully people will move around more once they get used to it again.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;As long as Rust wasn't in the running. That map was nothing but quickscoping. Otherwise, I completely agree with this.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ab021d71-0be7-4bb2-befd-c8976dc91927] --&gt;</description>
      <pubDate>Tue, 21 Aug 2012 03:04:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413334777?tstart=0#413334777</guid>
      <dc:date>2012-08-21T03:04:26Z</dc:date>
      <clearspace:dateToText>9 months, 6 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Terminal's Release into MW3</title>
      <link>http://community.activision.com/message/413331582?tstart=0#413331582</link>
      <description>&lt;!-- [DocumentBodyStart:a2d7d6b4-afb9-4392-83af-07e0dedaae65] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The map brings back some good memories. but that's it, for me. The spawns are horrendous, if playing Domination, and to be honest, after about 35 days played on MW2, I don't see the appeal to the map anymore.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm pretty sure the fact that it's appearing frequently in the map voting, is intentional, at least for a week or so, until the hype dies down. It was free, which is nice, but I doubt anyone who played MW2 would have payed for it (on its own, that is).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a2d7d6b4-afb9-4392-83af-07e0dedaae65] --&gt;</description>
      <pubDate>Sun, 19 Aug 2012 14:52:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413331582?tstart=0#413331582</guid>
      <dc:date>2012-08-19T14:52:35Z</dc:date>
      <clearspace:dateToText>9 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: IW, why no love for the CM901?</title>
      <link>http://community.activision.com/message/413330025?tstart=0#413330025</link>
      <description>&lt;!-- [DocumentBodyStart:8eb3c92f-1865-4160-b750-a6f50334956f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You know, I've been thinking that the CM901 was the closest thing to the TAR-21 of the game, since it was released. The underbarrel glitch was great for the weapon, even if it made the SCAR-L and the AK47 useless (to me).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'd love for the underbarrel glitch to return as the standard (like it did with the Extended Mags glitch with Shotguns, for the USAS 12). Right now, though, the closest thing to the TAR-21, is the G36C, but I personally don't care for the completely vertical recoil (It's too damn high. See what I did there?).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The CM901 either needs a buff, or it may as well not have been included in the Multiplayer, because it really is that bad.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8eb3c92f-1865-4160-b750-a6f50334956f] --&gt;</description>
      <pubDate>Sat, 18 Aug 2012 16:35:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413330025?tstart=0#413330025</guid>
      <dc:date>2012-08-18T16:35:54Z</dc:date>
      <clearspace:dateToText>9 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Usas 12</title>
      <link>http://community.activision.com/message/413315702?tstart=0#413315702</link>
      <description>&lt;!-- [DocumentBodyStart:f5740081-351a-4e48-a406-9cb624b603b4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This may be a bit late, but I've found that Range on the USAS 12 is the better Proficiency. The USAS 12 already has a high damage, due to having a high pellet count per-shell fired. That is just me, and like the others have said, it's whatever works for you. The general consensus, though, is that Range and Damage are the best options for a Shotgun.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f5740081-351a-4e48-a406-9cb624b603b4] --&gt;</description>
      <pubDate>Sun, 12 Aug 2012 14:05:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413315702?tstart=0#413315702</guid>
      <dc:date>2012-08-12T14:05:02Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: So my ratio has dropped a lot lately. Wanna know why?</title>
      <link>http://community.activision.com/message/413315698?tstart=0#413315698</link>
      <description>&lt;!-- [DocumentBodyStart:dc0f78be-bcce-480f-8c26-4fea4985db6f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I use nothing but Quickdraw Pro as my second Perk. I've played against teams with all, or almost all players using Assasin Pro, and I've never had any issues related directly to them. What annoys me is that my team seems to have great difficulty in handling them (don't you hate crappy team-mates?).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I play MW3 in pretty much all of my spare time (I may be addicted, because it's not nearly as fun as I found MW2), so I know the maps very well. Aiming when approaching the most commonly visited corners seems to be what works for me, even if it's now become a subconcious action.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also, I've found that campers using Assassin tend to use Portable Radars a lot. SitRep Pro helps to identify if one such camper is hiding nearby, so it's not just for sound-whoring as everyone seems to be suggesting.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dc0f78be-bcce-480f-8c26-4fea4985db6f] --&gt;</description>
      <pubDate>Sun, 12 Aug 2012 13:59:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413315698?tstart=0#413315698</guid>
      <dc:date>2012-08-12T13:59:44Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Isn't it funny how...</title>
      <link>http://community.activision.com/message/413315619?tstart=0#413315619</link>
      <description>&lt;!-- [DocumentBodyStart:f3b706ff-e816-46be-ab61-64a209da20ba] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think the buff to the M16A4 is the first real achievement in all of their hotfixes and title updates. I've finally been able to do well with it, and earned the Gold Camo for it, two days after the patch. Really happy with what they've done to it; it can now properly compete with the Type 95. On the downside of the patch, overall, the other weapon buffs are barely noticeable to me, so the MP7 and the ACR 6.8 are still the dominant forces in the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also, it seems that the weapon buffings has caused me to disconnect from about 45% of my games, upon completing them, with the message "Server connection timed out.". It's a bit annoying, but it might just be me.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They need to do something to the Model 1887, the AA-12, the PM9 and the MG36, I feel. These weapons are near useless in my hands, and I've rarely seen anyone else use them.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f3b706ff-e816-46be-ab61-64a209da20ba] --&gt;</description>
      <pubDate>Sun, 12 Aug 2012 13:45:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413315619?tstart=0#413315619</guid>
      <dc:date>2012-08-12T13:45:18Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: To the people saying "go back to CoD4"</title>
      <link>http://community.activision.com/message/205505652?tstart=0#205505652</link>
      <description>&lt;!-- [DocumentBodyStart:2798320c-8ff3-4ab0-9c63-17b63467b47c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;adw1983 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I don't want to mention the shotguns... but when did CoD ever get shotguns right?&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I want signatures on this forum and for this quote to be mine.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;CoD 4 was probably the most balanced Call of Duty, barring the myriad of Frag Grenades being thrown (not to mention just how many Martyrdom grenades were being dropped).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you look beyond the UMP 45 Silenced, One Man Army, Danger Close and Commando (which may be hard, considering the abundance of them), Modern Warfare 2 was quite balanced. Sure the guns killed really quickly, the thing is that they ALL did.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2798320c-8ff3-4ab0-9c63-17b63467b47c] --&gt;</description>
      <pubDate>Thu, 22 Mar 2012 14:48:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205505652?tstart=0#205505652</guid>
      <dc:date>2012-03-22T14:48:38Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: This is Lag Compensation</title>
      <link>http://community.activision.com/message/205505588?tstart=0#205505588</link>
      <description>&lt;!-- [DocumentBodyStart:27016202-ea38-41dd-a7a5-945c7cb95b90] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What's odd is that most people speaking out about Lag Compensation have some of the best internet connections.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My internet connection is probably average or lower than average for an Australian connection (5 MB down, 384 KB up) and I have exactly the same issues as mentioned in the video. Based on this, you might think that I deserve to get killed in one shot, but playing Modern Warfare 2 yields much better results.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ghandi, or whatever his username is, must have been instructed to stay tight-lipped on the subject, because he's usually quite vocal and supportive.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:27016202-ea38-41dd-a7a5-945c7cb95b90] --&gt;</description>
      <pubDate>Thu, 22 Mar 2012 14:37:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205505588?tstart=0#205505588</guid>
      <dc:date>2012-03-22T14:37:55Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: What have you most regretted spending a token on...</title>
      <link>http://community.activision.com/message/205476563?tstart=0#205476563</link>
      <description>&lt;!-- [DocumentBodyStart:1c9c99bb-fdba-4163-8416-940870fe5c93] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've been lucky enough to have never spent a token on something I didn't want to; I've only unlocked all of the Custom Classes, and the Title/Emblem packages.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've not had the need to unlock any Weapons, etc., as I make a point to become proficient with the starting gear in every Call of Duty game (usually the M4A1), so as to not be at a disadvantage after Prestiging.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I am liking the Trophy System a lot, though, and unlocking it (level 45) is moderately time consuming, so I'm considering it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1c9c99bb-fdba-4163-8416-940870fe5c93] --&gt;</description>
      <pubDate>Sat, 10 Mar 2012 01:41:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205476563?tstart=0#205476563</guid>
      <dc:date>2012-03-10T01:41:12Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Search and Destroy 6 in 1 Predator Missile!</title>
      <link>http://community.activision.com/message/205476560?tstart=0#205476560</link>
      <description>&lt;!-- [DocumentBodyStart:f9f62fd8-7849-4dae-b6b4-4b896e1e53e8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;^ Bickering aside, that was pretty lucky.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They need to do something about the Predator Missile. The Predator Missile is far too useful for a 5 Killstreak, and the Precision Airstrike is barely worth 6 kills. Even though I've been using it religiously since the day I first played Modern Warfare 2 (yes, I said "2"), I'd say the Predator Missile is worth 7 kills straight, and the Precision Airstrike 5 kills; you're almost guaranteed a free kill or two with the Predator Missile. Unless, of course, you're like me and now use no other Equipment than the Trophy System.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f9f62fd8-7849-4dae-b6b4-4b896e1e53e8] --&gt;</description>
      <pubDate>Sat, 10 Mar 2012 01:32:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205476560?tstart=0#205476560</guid>
      <dc:date>2012-03-10T01:32:01Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Thoughts on MK46</title>
      <link>http://community.activision.com/message/205473900?tstart=0#205473900</link>
      <description>&lt;!-- [DocumentBodyStart:c3e92565-cef0-4546-a324-0ea11a015ec6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've earned a MOAB with it. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/mischief.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;To me, it's by far the best Machine Gun available in the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c3e92565-cef0-4546-a324-0ea11a015ec6] --&gt;</description>
      <pubDate>Thu, 08 Mar 2012 22:37:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205473900?tstart=0#205473900</guid>
      <dc:date>2012-03-08T22:37:08Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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