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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 18 Jan 2013 18:19:23 GMT</pubDate>
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    <dc:date>2013-01-18T18:19:23Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: I'm good at this game, I know I am... but here's why I'm hardly ever doing well lately...</title>
      <link>http://community.activision.com/message/413942294?tstart=0#413942294</link>
      <description>&lt;!-- [DocumentBodyStart:38f625b9-2602-4a95-8df8-d15c8db3f40d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Completely agree, don't waste my time getting angry with it anymore. Playing K/C as I get the most point per game, once prestige master I will put this crap to bed. Shame... I loved Black ops but this is game is just garbage. It is written into the code to give random wins to players you have fired 20+ rounds into them, don't care what anyone says.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:38f625b9-2602-4a95-8df8-d15c8db3f40d] --&gt;</description>
      <pubDate>Fri, 18 Jan 2013 18:19:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413942294?tstart=0#413942294</guid>
      <dc:date>2013-01-18T18:19:23Z</dc:date>
      <clearspace:dateToText>4 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Spawn Trapping</title>
      <link>http://community.activision.com/message/413735585?tstart=0#413735585</link>
      <description>&lt;!-- [DocumentBodyStart:f1fb8505-d7b7-462a-b764-abe2d172fffb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Totally agree, the spawn system is garbage, another issue is that you can put your aggressive score streaks on the spawns. So you get trapped in and then missiles start to fall, a stealth chopper is put on the spawn etc fraggin joke!!!!!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f1fb8505-d7b7-462a-b764-abe2d172fffb] --&gt;</description>
      <pubDate>Fri, 14 Dec 2012 18:04:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413735585?tstart=0#413735585</guid>
      <dc:date>2012-12-14T18:04:31Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: I did research so as to not be categorized as Spam.</title>
      <link>http://community.activision.com/message/413735581?tstart=0#413735581</link>
      <description>&lt;!-- [DocumentBodyStart:7208de9c-42be-446e-8e8e-a94e2682e3c9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;A small amount? Just listen in any public game, everyone mentions the same issues. One game you have a Stella connection and can kill, the next your easily a second behind everyone else. Mainly noticeable in ground war. Just watch the kill cam when your having a bad game, its nothing like what you saw and reacted to. This game is still hit and miss at the minute.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7208de9c-42be-446e-8e8e-a94e2682e3c9] --&gt;</description>
      <pubDate>Fri, 14 Dec 2012 17:59:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413735581?tstart=0#413735581</guid>
      <dc:date>2012-12-14T17:59:45Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: how to make emblem transparent ?</title>
      <link>http://community.activision.com/message/413735580?tstart=0#413735580</link>
      <description>&lt;!-- [DocumentBodyStart:371f9045-85c6-40a8-af38-6be4a265e2ac] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;All I did was to select an item, make it small and then drag it over to the far left, off the side of the emblem creator. This then technically means you have an emblem, its just off the screen so it is not displayed.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:371f9045-85c6-40a8-af38-6be4a265e2ac] --&gt;</description>
      <pubDate>Fri, 14 Dec 2012 17:54:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413735580?tstart=0#413735580</guid>
      <dc:date>2012-12-14T17:54:38Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Lag Comp - What is your PING?</title>
      <link>http://community.activision.com/message/413595432?tstart=0#413595432</link>
      <description>&lt;!-- [DocumentBodyStart:d817b6f9-a033-466f-921b-ed177a3eba51] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Good advice mate however for those of us that just want to pick up the game and play the only option is to wait for Treyarch to resolve the matchmaking lobbies. Local lobbies would mean local hosts and better connection, reduced lag. Blops had the option for local search only, why not Blops 2? Every lobby I get into is European, makes playing strategic pointless, no way of organising, updating player locations etc. Please Treyarch, sort out the matchmaking.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d817b6f9-a033-466f-921b-ed177a3eba51] --&gt;</description>
      <pubDate>Wed, 21 Nov 2012 21:11:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413595432?tstart=0#413595432</guid>
      <dc:date>2012-11-21T21:11:04Z</dc:date>
      <clearspace:dateToText>6 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Lag Comp - What is your PING?</title>
      <link>http://community.activision.com/message/413595331?tstart=0#413595331</link>
      <description>&lt;!-- [DocumentBodyStart:e2ed7712-9644-4484-bacf-525ee53e0c7f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This game lags so much, never experienced anything like this before. I fire at enemies running past or away from me and they keep going, constant hit markers and no deaths, every game is the same. This is why so many people use SMG's, the fire rate over comes the delay. I love the FAL yet it is pointless even trying to get it out of the armory. I knife people and die instantly, watch the kill cam and my character is no where near where my display showed him. Blops was awesome and this game makes me feel detached from my character. I also seem to constantly get European lobbies, so no point switching my mic on, not impressed at the minute.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e2ed7712-9644-4484-bacf-525ee53e0c7f] --&gt;</description>
      <pubDate>Wed, 21 Nov 2012 21:00:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413595331?tstart=0#413595331</guid>
      <dc:date>2012-11-21T21:00:47Z</dc:date>
      <clearspace:dateToText>6 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Issues that are ruining the game for me</title>
      <link>http://community.activision.com/message/413583061?tstart=0#413583061</link>
      <description>&lt;!-- [DocumentBodyStart:a1367b97-e0e3-43d6-9fad-269c7b407567] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Missed off the match making, complete joke. Mega unfair teams and being a UK gamer (Devon) I always get put into European lobbies, always. Can't speak French or German so no point playing. Again I like to play strategic and talk to my team mates. I think the only way the devs will ever get round this will be to subtitles in the game lol.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a1367b97-e0e3-43d6-9fad-269c7b407567] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 12:21:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413583061?tstart=0#413583061</guid>
      <dc:date>2012-11-20T12:21:52Z</dc:date>
      <clearspace:dateToText>6 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Issues that are ruining the game for me</title>
      <link>http://community.activision.com/message/413583059?tstart=0#413583059</link>
      <description>&lt;!-- [DocumentBodyStart:0c747810-6f5d-46dc-ae39-4fd5155f3419] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have just been back to Blops to see if its just me going mad or if there are problems with the game. Its not me, all my friends and clan team mates on the PS3 are experiencing the following.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1. The sound is amazing, explosions sound sweet etc however it is impossible to hear enemy players, even with the awareness perk.&lt;/p&gt;&lt;p&gt;I use Astro A40 and have had no issues in all the other titles. No matter what setting in audio options I choose, I can not hear enemies moving around. Now, is this because they want to make a fair game to those just using TV speakers or is it justify to those who paid for the official turtle beach blops2 headphones. If I paid for the tangos etc and couldn't hear enemy movement I would be suicidal. This is by far the worst title in the franchise for hearing enemies. Anyone using the official Black Ops 2 Turtle beach headphones please comment on your experiences with this.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2. Spawns..... not very good especially on hijack etc. The spawn kills are endless and if you get put against a decent team who are organized, you can face certain death repeatedly before you get out of the spawn area. Enemies spawn next to you, directly in front of you, you can kill and enemy and next they are shooting you in the back. This is definitely on par with MW3 for the spawn issues.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3. connection.... I forever seem to be a second or so behind other players. I see enemies first, fire, fire a bit more and then its as if they notice me and kill me straight away. I always watch the kill cam and 9/10 my character has not even fired or I'm facing the other way. This happens in every game. The only weapons that seem to reduce this effect are SMG's, I feel this is down to the fire rate over coming the delay however if like me you love the FAL, then this problem makes the game hateful. How can what I am seeing be so different to what the opposing player is seeing. Now I know the haters will state that this is me being rubbish etc again this list has been compiled by all of my friends and team mates, this is what we, as a small community are experiencing. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4. UAV spamming, Jesus give it a break. At least with the SAM turret you could balance it out but this game makes you have to take a launcher as a secondary just to resolve this issue. Counter-UAV is 600 points WTF, make it level with the UAV (350) so those of use that want to disable it can as easily as it can be used.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5. The knife, complete waste of time, wish I could remove it from the game. Only works on a small percentage of attempts, usually people sniping or stationary campers. I remeber the issues with MW2 and commando but this is garbage. Never works, my character lunges into the enemy and guess what, I die. Watch the kill cam and often the character either has not stabbed at all or I've completely missed. This is clearly linked to the connection issues.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;6. Silencers, again linked to the connection. Using a silencer makes no negative impact on your weapon whatsoever. I get snipped with silenced SMGs just about every game. It improves accuracy by reducing recoil, regardless of what the little squares state, it makes no difference to the fire rate or damage and combined with the fact that you have no way of hearing the enemies moving, it is now the most used load out in the game, from my experience. People raged about noob tubes but seem happy to play against complete teams running with this load out..... &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Please don't think that this is a rage, I want the devs to see the issues and to iron them out. I understand the whole Activision servers stuff etc however the connection/delay is so bad I feel detached from the game. My character responds exactly how I want but my game is running behind everyone else's.This is a game breaker and forces me to sit back and camp, this is the only way of securing a kill. The sound issue is equally as frustrating. How can Blops 2 even enter the MLG if you cant hear the enemy. Save you money and buy cheap &amp;#163;49 headphones for voice chat. You have no benefit at all buying decent headphones. Yes the sound engine is sweet however I'm not bothered about hearing my gun fire, or the sound of the explosions. I want to hear the enemy.&lt;/p&gt;&lt;p&gt;If anything can be done, even if you have to tweak the awareness perk, please do. Some of use want to play strategic, not all players run and gun.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Please comment if you have had any similar problems.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0c747810-6f5d-46dc-ae39-4fd5155f3419] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 12:15:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413583059?tstart=0#413583059</guid>
      <dc:date>2012-11-20T12:15:41Z</dc:date>
      <clearspace:dateToText>6 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Automatic Assault Rifles</title>
      <link>http://community.activision.com/message/413304598?tstart=0#413304598</link>
      <description>&lt;!-- [DocumentBodyStart:6dfc0492-021c-4662-8537-d9202cf4baed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My opinion is based on 551 hours on MW3, if my opinion differs from yours it doesn't make me an idiot.&lt;/p&gt;&lt;p&gt;All you have done is negated anything you might have to say by acting like a troll.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6dfc0492-021c-4662-8537-d9202cf4baed] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 16:43:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304598?tstart=0#413304598</guid>
      <dc:date>2012-08-07T16:43:57Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Automatic Assault Rifles</title>
      <link>http://community.activision.com/message/413304597?tstart=0#413304597</link>
      <description>&lt;!-- [DocumentBodyStart:c76cd143-402b-4a33-8d77-0f4fefcf11e7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My opinion is based on 551 hours on MW3, if my opinion differs from yours it doesn't make me an idiot.&lt;/p&gt;&lt;p&gt;All you have done is negated anything you might have to say by acting like a troll.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c76cd143-402b-4a33-8d77-0f4fefcf11e7] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 16:43:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304597?tstart=0#413304597</guid>
      <dc:date>2012-08-07T16:43:12Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Automatic Assault Rifles</title>
      <link>http://community.activision.com/message/413304340?tstart=0#413304340</link>
      <description>&lt;!-- [DocumentBodyStart:bdecdfb0-a469-4a6d-8e7b-cc3d483c1d9a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think it was the map design on Blops that made it a better multiplayer experience. You had the smaller maps for the SMGs and then maps like array, which was one of my all time favs. I am confident that the maps will continue to be the key with Blops 2. &lt;/p&gt;&lt;p&gt;I also hope that weapon proficiencies don't re-appear, I see them as a waste of memory.&lt;/p&gt;&lt;p&gt;Blops had better weapons, killstreaks and maps. Fingers crossed they maintain these standards.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bdecdfb0-a469-4a6d-8e7b-cc3d483c1d9a] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 15:23:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304340?tstart=0#413304340</guid>
      <dc:date>2012-08-07T15:23:06Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Automatic Assault Rifles</title>
      <link>http://community.activision.com/message/413304332?tstart=0#413304332</link>
      <description>&lt;!-- [DocumentBodyStart:2b750b45-a434-492f-a682-5605621f001b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What game have you been playing?&lt;/p&gt;&lt;p&gt;I would argue that unless you can quick scope or you enjoy running the OP shotties..... that this game was made for SMGs. &lt;/p&gt;&lt;p&gt;Everyone in Blops used the ak74u and moaned that the famas was OP just because It was the first decent weapon you unlocked, so of cause people used it alot. &lt;/p&gt;&lt;p&gt;MW3 is designed for SMGs. The maps are tiny and with the connection/lag you have to use them for their rate of fire.&lt;/p&gt;&lt;p&gt;I can get the same distance kills with MP7 that I can with any of the AR whilst maintain my CQ level.&lt;/p&gt;&lt;p&gt;I can only assume that you have been owed by an ACR recently, hence the post.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2b750b45-a434-492f-a682-5605621f001b] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 14:56:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304332?tstart=0#413304332</guid>
      <dc:date>2012-08-07T14:56:38Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: How to prevent camping like or dislike</title>
      <link>http://community.activision.com/message/413304189?tstart=0#413304189</link>
      <description>&lt;!-- [DocumentBodyStart:76d964b5-605e-4c77-8d8e-d04b42a8397f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As long as you play the objective then camping a flag etc is fine, IMO. The blindeye,assassin,dead silent warriors that kill whore for their own killstreaks really get me down, I tend to ignore objective based games because of this.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:76d964b5-605e-4c77-8d8e-d04b42a8397f] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 14:44:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304189?tstart=0#413304189</guid>
      <dc:date>2012-08-07T14:44:25Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make grenade launchers take skill</title>
      <link>http://community.activision.com/message/413304182?tstart=0#413304182</link>
      <description>&lt;!-- [DocumentBodyStart:63f72ce5-5c03-4131-b88a-a93e05da2088] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Does Treyarch really need to even touch noob tubes. Blops didn't suffer half as much as MW2 especially with OMA. MW3 has piss poor noob tubes and blast shield doesn't make any difference.&amp;#160; &lt;/p&gt;&lt;p&gt;I would argue the javalin spammers are worse.&lt;/p&gt;&lt;p&gt;If you get noob tubed then unlucky, why change what has already been nerfed to the point of useless.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:63f72ce5-5c03-4131-b88a-a93e05da2088] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 14:36:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304182?tstart=0#413304182</guid>
      <dc:date>2012-08-07T14:36:16Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: How to prevent camping like or dislike</title>
      <link>http://community.activision.com/message/413304180?tstart=0#413304180</link>
      <description>&lt;!-- [DocumentBodyStart:59db46d4-3202-401d-969b-e68cecf1ad74] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;And this would be the most boring game ever played and ever made, great idea.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:59db46d4-3202-401d-969b-e68cecf1ad74] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 14:20:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304180?tstart=0#413304180</guid>
      <dc:date>2012-08-07T14:20:12Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: nuke/M.O.A.B. safe spots</title>
      <link>http://community.activision.com/message/413304178?tstart=0#413304178</link>
      <description>&lt;!-- [DocumentBodyStart:cb5b1f89-7273-4a57-9a40-407822389448] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Totally agree, it was great that blops didn't have the nuke. Didn't have to keep an eye on the kills to see who on your team was boosting. The moab in mw3 was a better idea not being a game ender.&lt;/p&gt;&lt;p&gt;However I will not miss either and will be disappointed if Treyarch go down this path. Blops had better killstreaks with the right amount of kills required for each of them. To start going down the path of nukes, moabs etc will turn blops 2 into a copy of the crap we currently have.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cb5b1f89-7273-4a57-9a40-407822389448] --&gt;</description>
      <pubDate>Tue, 07 Aug 2012 13:59:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413304178?tstart=0#413304178</guid>
      <dc:date>2012-08-07T13:59:27Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Punishing Non-Prestigers</title>
      <link>http://community.activision.com/message/413302609?tstart=0#413302609</link>
      <description>&lt;!-- [DocumentBodyStart:af732d29-af7e-4f80-8ce0-0314a35239e4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Exactly, why should they provide you with a reason and incentives to prestige? I prestige for the emblems and the feeling of completing the online multiplayer. Prestiging keeps the game entertaining for me, ranking up and unlocking the challenges. When I get to the end the game gets boring and I move on. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:af732d29-af7e-4f80-8ce0-0314a35239e4] --&gt;</description>
      <pubDate>Mon, 06 Aug 2012 19:40:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413302609?tstart=0#413302609</guid>
      <dc:date>2012-08-06T19:40:43Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Punishing Non-Prestigers</title>
      <link>http://community.activision.com/message/413302608?tstart=0#413302608</link>
      <description>&lt;!-- [DocumentBodyStart:026c9c61-09fc-4e47-a043-0f5eac727465] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Exactly, why should they provide you with a reason and incentives to prestige? I prestige for the emblems and the feeling of completing the online multiplayer. Prestiging keeps the game entertaining for me, ranking up and unlocking the challenges. When I get to the end the game gets boring and I move on. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:026c9c61-09fc-4e47-a043-0f5eac727465] --&gt;</description>
      <pubDate>Mon, 06 Aug 2012 19:40:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413302608?tstart=0#413302608</guid>
      <dc:date>2012-08-06T19:40:05Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The most obvious solution to Assassin/Ghost</title>
      <link>http://community.activision.com/message/413302605?tstart=0#413302605</link>
      <description>&lt;!-- [DocumentBodyStart:b688dddd-aa0f-4564-90a3-27484278c64c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;True however why place so many kill streaks and support streaks within a game just to have them all negated by a set of perks which when used has no detrimental effect on your ability to run and gun. Robert Bowling said that the player would&amp;#160; have to give up a great deal in order to run total stealth, this is wrong. The same as silencers make very little to no difference when used against non silenced weapons. I know that I am mostly talking about MW3 however I remember the same discussion with ghost pro and ninja pro.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b688dddd-aa0f-4564-90a3-27484278c64c] --&gt;</description>
      <pubDate>Mon, 06 Aug 2012 19:34:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413302605?tstart=0#413302605</guid>
      <dc:date>2012-08-06T19:34:53Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The most obvious solution to Assassin/Ghost</title>
      <link>http://community.activision.com/message/413302604?tstart=0#413302604</link>
      <description>&lt;!-- [DocumentBodyStart:0f327a0d-d43e-4026-88aa-fd1a401875d6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;True however why place so many kill streaks and support streaks within a game just to have them all negated by a set of perks which when used has no detrimental effect on your ability to run and gun. Robert Bowling said that the player would&amp;#160; have to give up a great deal in order to run total stealth, this is wrong. The same as silencers make very little to no difference when used against non silenced weapons. I know that I am mostly talking about MW3 however I remember the same discussion with ghost pro and ninja pro.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0f327a0d-d43e-4026-88aa-fd1a401875d6] --&gt;</description>
      <pubDate>Mon, 06 Aug 2012 19:31:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413302604?tstart=0#413302604</guid>
      <dc:date>2012-08-06T19:31:33Z</dc:date>
      <clearspace:dateToText>9 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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