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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Mon, 19 Nov 2012 05:38:50 GMT</pubDate>
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    <dc:date>2012-11-19T05:38:50Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: SOUNDS SUCK</title>
      <link>http://community.activision.com/message/413570397?tstart=0#413570397</link>
      <description>&lt;!-- [DocumentBodyStart:74f3aad3-e791-4555-8b28-b51c9cc84c36] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Uh oh.&amp;#160; you will get mocked for comparing it to real life.&amp;#160; I agree with you though, except MW3 sucks too.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:74f3aad3-e791-4555-8b28-b51c9cc84c36] --&gt;</description>
      <pubDate>Mon, 19 Nov 2012 05:38:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413570397?tstart=0#413570397</guid>
      <dc:date>2012-11-19T05:38:50Z</dc:date>
      <clearspace:dateToText>6 months, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How to solve the problem with campers...</title>
      <link>http://community.activision.com/message/205622876?tstart=0#205622876</link>
      <description>&lt;!-- [DocumentBodyStart:f1ec0438-caba-43ce-ba31-36cc5969c808] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Here is a solution to stop them.&amp;#160; Create an account on a forum and complain about how people do not play the way you want them to.&amp;#160; Wait that won't work either.&amp;#160; It is a legit playstyle.&amp;#160; I do not know who came up with the idea that you had to run around like an idiot all the time.&amp;#160; This is not Sonic the Hedgehog.&amp;#160; It is a war game with strategic points to hold if you so choose.&amp;#160; They give you a nade and a launcher.&amp;#160; Toss a flash, then a nade.&amp;#160; Problem solved.&amp;#160; Or you could communicate with teammates and come at him from multiple angles.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f1ec0438-caba-43ce-ba31-36cc5969c808] --&gt;</description>
      <pubDate>Thu, 10 May 2012 05:43:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205622876?tstart=0#205622876</guid>
      <dc:date>2012-05-10T05:43:27Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Hardcore -- 3 TK kick, Ricochet... or something new?</title>
      <link>http://community.activision.com/message/205622752?tstart=0#205622752</link>
      <description>&lt;!-- [DocumentBodyStart:a23b0f3b-80db-4db1-8ede-a015cd8e47fe] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;nicedrewishfela wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My issue with #3... Don't give a team-killing idiot Ricochet (For accidental or careless team killers it would actually not be such a bad idea, but the intentional team killer it could be a disaster). The intentional team killer is out to infuriate others and make their game miserable. If allowed to stay in the match, they can create all sorts of havok like pinning others into corners, destroying equipment, or even just giving away teammate positions through blind fire and other shenanigans. Better to kick them.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;You named the problem in your first sentence.&amp;#160; There is no way to differentiate between an intentional and purposeful team killer.&amp;#160; The benefit of turning their game into Ricochet would be that they would stop teamkilling and most likely leave on their own.&amp;#160; To have them not get kicked would allow accidental team killers to remain on their team and not have to make the whole team back out and research for a lobby.&amp;#160; Some peole have said that they should remain as a spectator in the lobby.&amp;#160; This sounds good, but would still be a way for intentional team killer sto screw with the team by putting them at a disadvantage.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only time I have ever been pinned in a corner was when I stopped a booster on my team.&amp;#160; It really is not an issue.&amp;#160; As far as them remaining to destroy equipment, you should not be allowed to do so in the first place.&amp;#160; This is wher MW3 got it wrong.&amp;#160; To top it off they reward you for doing so and counting it towards your pointstreak.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a23b0f3b-80db-4db1-8ede-a015cd8e47fe] --&gt;</description>
      <pubDate>Thu, 10 May 2012 05:30:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205622752?tstart=0#205622752</guid>
      <dc:date>2012-05-10T05:30:19Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Hardcore -- 3 TK kick, Ricochet... or something new?</title>
      <link>http://community.activision.com/message/205621908?tstart=0#205621908</link>
      <description>&lt;!-- [DocumentBodyStart:f420b6ce-e5e9-4e74-b6ba-d7b4536121e6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ricochet is only good on paper.(Search is the only game that needs it).&amp;#160;&amp;#160; 3 Kill kick is better but still not good.&amp;#160; I share the same idea of killstreaks not counting towards team kills.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Here are a few ideas.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1)&amp;#160; If you team kill, you lose points.&lt;/p&gt;&lt;p&gt;2)&amp;#160; The victim does not lose a killstreak, or count as a death on the leaderboards.&lt;/p&gt;&lt;p&gt;3)&amp;#160; If you team kill 3 times in a game you get ricochet the rest of the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f420b6ce-e5e9-4e74-b6ba-d7b4536121e6] --&gt;</description>
      <pubDate>Wed, 09 May 2012 23:55:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205621908?tstart=0#205621908</guid>
      <dc:date>2012-05-09T23:55:26Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: OFFICIAL - Petition List (Daily Updates)</title>
      <link>http://community.activision.com/message/205619836?tstart=0#205619836</link>
      <description>&lt;!-- [DocumentBodyStart:04b9ce60-065c-49f2-b203-eb5c0cac3b28] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What do you mean by Bidimensional maps? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; I like your list for the most part.&amp;#160; Certain tubes are ok.&amp;#160; You should only get 2 shots though.&amp;#160; I think if you equip something like an m320 glm, then you should not be able to equip a under barrel launcher.&amp;#160; 2 is sufficient to weed out snipers.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I would also like to add that you should not be able to destroy friendly equipment.&amp;#160; For some reason, MW3 allows you to and on to top it off, they reward you for doing so.&amp;#160; IW really screwed the pooch on that one.&amp;#160; KC should also not award you 250 pts for catching your own red tags, 500 is enough.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I am not sure how hard it would be to code something in that prevents head glitching.&amp;#160;&amp;#160; I do not think it is too much to ask to be able to see a barrel and the proper body parts required to make a shot.&amp;#160; IE, arms and the gun.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Another idea would be to remove the names above the players heads.&amp;#160; Maybe have a color dot designated to each player and you can call out the color to give direction.&amp;#160; I cannot tell you how many times I have been killed because I cannot see past the billboard on top of teammates heads.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Party up in game as in W@W.&amp;#160; That was a great idea that has not been used since.&amp;#160; It was nice to join a friends game and then party up without having to back out of the lobby.&amp;#160; Each time you have to back out you increase your chance of playing the same map again.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I liked the cash system in Black Ops.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I would like different camo available as a prestige award.&amp;#160; Maybe a chrome or nickle plated.&amp;#160; Make this available to any weapon you choose.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:04b9ce60-065c-49f2-b203-eb5c0cac3b28] --&gt;</description>
      <pubDate>Wed, 09 May 2012 05:49:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205619836?tstart=0#205619836</guid>
      <dc:date>2012-05-09T05:49:48Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: For those who chase dots...</title>
      <link>http://community.activision.com/message/205619834?tstart=0#205619834</link>
      <description>&lt;!-- [DocumentBodyStart:60944c37-1a7e-49fe-a350-19290dfe7970] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I see what you did there...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:60944c37-1a7e-49fe-a350-19290dfe7970] --&gt;</description>
      <pubDate>Wed, 09 May 2012 05:36:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205619834?tstart=0#205619834</guid>
      <dc:date>2012-05-09T05:36:00Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: NO SUPPORT IN BO2</title>
      <link>http://community.activision.com/message/205616930?tstart=0#205616930</link>
      <description>&lt;!-- [DocumentBodyStart:f7faa918-465e-469e-8a7c-627222defe0e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree that welfare streaks, or Support streaks should not include lethals.&amp;#160; It should only consist of supportive rewards.&amp;#160; An Emp would clasify as support in my eyes.&amp;#160;&amp;#160; I do not mind an EMP remaining as a support reward.&amp;#160; I am also ok with getting lethals in a care drop as support, just make it harder to obtain.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f7faa918-465e-469e-8a7c-627222defe0e] --&gt;</description>
      <pubDate>Tue, 08 May 2012 07:38:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205616930?tstart=0#205616930</guid>
      <dc:date>2012-05-08T07:38:48Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>One more thing...</title>
      <link>http://community.activision.com/message/205616929?tstart=0#205616929</link>
      <description>&lt;!-- [DocumentBodyStart:275b9be9-9461-4766-a4be-ba98026e8639] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Why is it that they still have not figured how to prevent head glitching?&amp;#160; This is one thing that I would like to see fixed.&amp;#160; For those that do not know what head glitching is, it is when you are shot by someone that you can only see the top of their head.&amp;#160; If you can be shot you should be able to see the head of the opponent as well as their shoulders and most importantly the gun.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I tested out a few scenarios last night on Seatown.&amp;#160; I had a teammate stand behind some sandbags by the red house and all I could see was his head.&amp;#160; I went to where he was and watched as he shot.&amp;#160; The bullets appeared to come from a foot below the line of sight that he had.&amp;#160; You could even see the marks on the bags on the exit side.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I am not sure exactly what would have to be done to repair this in future games, but would like to see it worked on.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:275b9be9-9461-4766-a4be-ba98026e8639] --&gt;</description>
      <pubDate>Tue, 08 May 2012 07:32:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205616929?tstart=0#205616929</guid>
      <dc:date>2012-05-08T07:32:36Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: reasons to prestige in blops 2</title>
      <link>http://community.activision.com/message/205615944?tstart=0#205615944</link>
      <description>&lt;!-- [DocumentBodyStart:f5be46de-9964-4d58-b3af-e7c6c3112db0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I sort of get why they have prestiging.&amp;#160; I just think that it is just another thing for people to complain about when a person chooses not to hit the button.&amp;#160; There has yet to be a huge benefit to prestige in any of the games.&amp;#160; Whoopie....! I get an emblem.&amp;#160; I think that something like a cool camo is a possible perk.&amp;#160; Maybe allow you to gold, chrome, or nickle plate your guns if you prestige.&amp;#160; I want something tangible to make me hit the button.&amp;#160; I finally chose to climb the ranks in MW3 due to the use of tokens to save certain items.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f5be46de-9964-4d58-b3af-e7c6c3112db0] --&gt;</description>
      <pubDate>Mon, 07 May 2012 21:50:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615944?tstart=0#205615944</guid>
      <dc:date>2012-05-07T21:50:52Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: My Ideal Gametype</title>
      <link>http://community.activision.com/message/205615821?tstart=0#205615821</link>
      <description>&lt;!-- [DocumentBodyStart:14667a53-3b18-4c57-b0af-84d89c0caf46] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I still like the use of attachments and killstreaks.&amp;#160; I am just tired of people complaining about ghost.&amp;#160; If they remove ghost, then they should remove UAVs.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:14667a53-3b18-4c57-b0af-84d89c0caf46] --&gt;</description>
      <pubDate>Mon, 07 May 2012 21:44:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615821?tstart=0#205615821</guid>
      <dc:date>2012-05-07T21:44:29Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Hardened/prestige edition?</title>
      <link>http://community.activision.com/message/205615819?tstart=0#205615819</link>
      <description>&lt;!-- [DocumentBodyStart:3bd3ac0c-681a-4baa-a9b3-fac1e56c60ee] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree you saved $10 buying the hardened edition, but what if you stopped playing the game because it sucked?&amp;#160; They still got your money.&amp;#160; It is like buying a gallon of milk for $3 when a half gallon is $2.&amp;#160; You are getting the better deal per volume only if you use it all.&amp;#160; For MW3 I only needed a half gallon, but wasted the extra money and ended up with a pig. A $40 waste if you ask me.&amp;#160; If I had only bought the basic game I would have realized this and been able to sell it for a small loss.&amp;#160; Instead I speant an extra $40 that I can not recoup by selling the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The dissappointment goes further when the maps are not able to be played due to poorly executed ideas, ie Elite.&amp;#160; It took how long for it to work in any sort of manner that could be thought of as correct???&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I am just saying that I would like some sort of confirmation on the fine print to be able to justify the added and upfront costs. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Fool me once shame on you, fool me twice, shame on me.....&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3bd3ac0c-681a-4baa-a9b3-fac1e56c60ee] --&gt;</description>
      <pubDate>Mon, 07 May 2012 21:37:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615819?tstart=0#205615819</guid>
      <dc:date>2012-05-07T21:37:07Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: What Black Ops perks should stay in Black Ops 2?</title>
      <link>http://community.activision.com/message/205615816?tstart=0#205615816</link>
      <description>&lt;!-- [DocumentBodyStart:f71fc4b3-c53f-4cea-8034-3cdf9617812e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I am just saying that I would like the fake perks to go away, like marathon, quickdraw, lightweight.&amp;#160; The perks that come in the form of masks, vests, bullet penetration are fine.&amp;#160; I also enjoy the killstreak rewards.&amp;#160; I would just like to eliminate the things that give super human ability.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f71fc4b3-c53f-4cea-8034-3cdf9617812e] --&gt;</description>
      <pubDate>Mon, 07 May 2012 21:24:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615816?tstart=0#205615816</guid>
      <dc:date>2012-05-07T21:24:30Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: reasons to prestige in blops 2</title>
      <link>http://community.activision.com/message/205615294?tstart=0#205615294</link>
      <description>&lt;!-- [DocumentBodyStart:7eca38f4-b704-457a-96fa-a6a8c61796fb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What if there is no prestiging, just a constant ranking up to unlock items?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7eca38f4-b704-457a-96fa-a6a8c61796fb] --&gt;</description>
      <pubDate>Mon, 07 May 2012 17:22:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615294?tstart=0#205615294</guid>
      <dc:date>2012-05-07T17:22:49Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: campers</title>
      <link>http://community.activision.com/message/205615292?tstart=0#205615292</link>
      <description>&lt;!-- [DocumentBodyStart:52da4f1b-ef7d-4193-a926-19c219129eef] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Some things you just can't make up.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:52da4f1b-ef7d-4193-a926-19c219129eef] --&gt;</description>
      <pubDate>Mon, 07 May 2012 17:19:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615292?tstart=0#205615292</guid>
      <dc:date>2012-05-07T17:19:32Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: My Ideal Gametype</title>
      <link>http://community.activision.com/message/205615289?tstart=0#205615289</link>
      <description>&lt;!-- [DocumentBodyStart:8c818fb7-277e-47b3-ac2a-9eaf899f97ec] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Remove all perks and leave the game to skill.&amp;#160; Make a uav harder to get and if you want to remain invisible you have to use cover so you are not seen by it.&amp;#160; I would be all for getting rid of the uav all together.&amp;#160; I think this game is too fast of a pass personally and it takes away most of the teamwork I used to love.&amp;#160; People are all running around like ants in a rainstorm and don't pay any regard to their team and a team strategy.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8c818fb7-277e-47b3-ac2a-9eaf899f97ec] --&gt;</description>
      <pubDate>Mon, 07 May 2012 17:17:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615289?tstart=0#205615289</guid>
      <dc:date>2012-05-07T17:17:30Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Night and inclement weather maps would be cool...</title>
      <link>http://community.activision.com/message/205615286?tstart=0#205615286</link>
      <description>&lt;!-- [DocumentBodyStart:9bb55e8b-3c76-48e3-b1b1-1088fcc50958] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It would be cool if they would have maps with changing weather and times.&amp;#160; Something like in Madden where it may be rainy or snowing.&amp;#160; Maybe the wind is blowing and creating dust storms.&amp;#160; I don't know how hard it would be to implement into the code of the game as I am not a programmer.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9bb55e8b-3c76-48e3-b1b1-1088fcc50958] --&gt;</description>
      <pubDate>Mon, 07 May 2012 17:13:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615286?tstart=0#205615286</guid>
      <dc:date>2012-05-07T17:13:26Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: reasons to prestige in blops 2</title>
      <link>http://community.activision.com/message/205615192?tstart=0#205615192</link>
      <description>&lt;!-- [DocumentBodyStart:a2839c49-f737-465d-bfd5-7a591dbfe0bd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What if the guns that you received were the same as those attained through regular play?&amp;#160; By the same, I mean attribute wise.&amp;#160;&amp;#160; Just make them look cooler.&amp;#160; So you would get a reskinned M4, as an example.&amp;#160; Another idea may be to allow you to gain the ability to add attachments to the gun.&amp;#160; I still like the idea of the money system that Black Ops had to unlock weapons and attachments.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only guns that I have ever said were OP were akimbo or the XM25.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a2839c49-f737-465d-bfd5-7a591dbfe0bd] --&gt;</description>
      <pubDate>Mon, 07 May 2012 17:08:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615192?tstart=0#205615192</guid>
      <dc:date>2012-05-07T17:08:09Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>My Ideas for Black ops 2</title>
      <link>http://community.activision.com/message/205614384?tstart=0#205614384</link>
      <description>&lt;!-- [DocumentBodyStart:e70b183b-2a97-43d5-a70b-c843c6a57979] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;1)&amp;#160; Please bring back Kill confirmed.&amp;#160; This was the only thing good about MW3 besides a few of the maps.&amp;#160; &lt;/p&gt;&lt;p&gt;2)&amp;#160; Remove Tac inserting.&amp;#160; All it does is promote boosting and serve to make the game a cluster ****.&lt;/p&gt;&lt;p&gt;3)&amp;#160; Please remove Ricochet except for search and destroy.&amp;#160; It is annoying to die because your teammates cannot stop themselves from running in your line of fire or try to catch your grenades.&lt;/p&gt;&lt;p&gt;4)&amp;#160; Do not allow destruction of friendly equipment in HC.&amp;#160; &lt;/p&gt;&lt;p&gt;5)&amp;#160; Do not have launchers like the xm25.&amp;#160; &lt;/p&gt;&lt;p&gt;6)&amp;#160; Bring back the party up option from W@W.&amp;#160; That was a great feature.&lt;/p&gt;&lt;p&gt;7)&amp;#160; Bring back different pointstreak classes like in MW3, but make the way you earn them be the same, start them over when you die.&amp;#160; No more welfare perks.&lt;/p&gt;&lt;p&gt;8)&amp;#160; Remove quickscoping.&amp;#160; There is no reason to have a sniper rifle act like an smg.&lt;/p&gt;&lt;p&gt;9)&amp;#160; Allow the new maps to be played upon completion.&amp;#160; Waiting for months to play them in rotation is horrible.&amp;#160; &lt;/p&gt;&lt;p&gt;10)&amp;#160; Bring back the cash system to unlock weapons.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e70b183b-2a97-43d5-a70b-c843c6a57979] --&gt;</description>
      <pubDate>Mon, 07 May 2012 07:21:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205614384?tstart=0#205614384</guid>
      <dc:date>2012-05-07T07:21:30Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Hardened/prestige edition?</title>
      <link>http://community.activision.com/message/205615184?tstart=0#205615184</link>
      <description>&lt;!-- [DocumentBodyStart:8d042fd0-15d0-4d71-960c-2ba5d18e2c2e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If they pull the same crap as IW with the hardned edition, I surely will pass.&amp;#160; Having to wait for the maps to play them 3 months after they are downloaded is crap.&amp;#160; I do not like mosh pit, I do not like search, I do not like HQ.&amp;#160; I play HCKC.&amp;#160; That is what I play.&amp;#160;&amp;#160;&amp;#160; They should just release the maps to everyone and if you buy the upgraded game you get other perks.&amp;#160; Things like a different gun, or uniform, or a discount versus buying the maps early.&amp;#160;&amp;#160; What good is geting the maps early if you cannot play them????&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8d042fd0-15d0-4d71-960c-2ba5d18e2c2e] --&gt;</description>
      <pubDate>Mon, 07 May 2012 16:55:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615184?tstart=0#205615184</guid>
      <dc:date>2012-05-07T16:55:58Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: TI in KC</title>
      <link>http://community.activision.com/message/205615182?tstart=0#205615182</link>
      <description>&lt;!-- [DocumentBodyStart:f50a046d-fec0-41fe-af5e-a39776d9bf2b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It is not really getting owned when I go, say 24 - 8 and the TI user goes 12 - 24.&amp;#160; The annoying part is that he has gotten 3 to 5k points for dieing so much.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I agree with Gath_Immortal, take away the huge sum of points for collecting your own tags. It should only be worth 50. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f50a046d-fec0-41fe-af5e-a39776d9bf2b] --&gt;</description>
      <pubDate>Mon, 07 May 2012 16:48:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615182?tstart=0#205615182</guid>
      <dc:date>2012-05-07T16:48:29Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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