<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sat, 09 Mar 2013 23:04:48 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-03-09T23:04:48Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Is the local reset glitch fixed yet?</title>
      <link>http://community.activision.com/message/414190785?tstart=0#414190785</link>
      <description>&lt;!-- [DocumentBodyStart:0817914f-8bde-4f66-a5ad-900d40f070fc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As of right now I don't think it's fixed. My buddy jumped into local and got reset about a week ago.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0817914f-8bde-4f66-a5ad-900d40f070fc] --&gt;</description>
      <pubDate>Sat, 09 Mar 2013 23:04:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414190785?tstart=0#414190785</guid>
      <dc:date>2013-03-09T23:04:48Z</dc:date>
      <clearspace:dateToText>2 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Error modifying session</title>
      <link>http://community.activision.com/message/414106694?tstart=0#414106694</link>
      <description>&lt;!-- [DocumentBodyStart:2674f11e-874e-43d8-9879-7ed4f02f84c4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Error modifying session was happening all day. I think it has something to do with the map pack. When everyone in our party has the map pack we keep getting the error. There was a point tonight where it happen 15 time in a row&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2674f11e-874e-43d8-9879-7ed4f02f84c4] --&gt;</description>
      <pubDate>Mon, 18 Feb 2013 01:26:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414106694?tstart=0#414106694</guid>
      <dc:date>2013-02-18T01:26:30Z</dc:date>
      <clearspace:dateToText>3 months, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Enlisted in clan op whiteout actually enlisting</title>
      <link>http://community.activision.com/message/414076284?tstart=0#414076284</link>
      <description>&lt;!-- [DocumentBodyStart:3a82b5eb-1fd0-4833-9b74-07b60457366a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Anyone else getting enlisted in the Sunday TDM clan op without physically enlisting in it. I am a clan leader and for the past two weeks my clan was enlisted in the Sunday op without me doing anything. Happened last week and thought I accidentally enlisted. This week I watched it and Sunday afternoon I was enlisted without me confirming it. To any clan leaders out there is this happening to you?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3a82b5eb-1fd0-4833-9b74-07b60457366a] --&gt;</description>
      <pubDate>Mon, 11 Feb 2013 02:02:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414076284?tstart=0#414076284</guid>
      <dc:date>2013-02-11T02:02:58Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Do you think the new dlc weapon the 'Peacekeeper' is a bit overpowered?</title>
      <link>http://community.activision.com/message/414017557?tstart=0#414017557</link>
      <description>&lt;!-- [DocumentBodyStart:5f014f36-8ebd-49b3-ad5a-39d15f4d5be2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's actually a 4-6 shot kill, it lacks in close quarters and excels at medium range. The peacekeeper has a slow rate of fire and will get outgunned by other smgs in tight areas.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5f014f36-8ebd-49b3-ad5a-39d15f4d5be2] --&gt;</description>
      <pubDate>Thu, 31 Jan 2013 00:20:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414017557?tstart=0#414017557</guid>
      <dc:date>2013-01-31T00:20:31Z</dc:date>
      <clearspace:dateToText>3 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I Never Received the Content From My Dragonfire Challenge Coin... Any Help?</title>
      <link>http://community.activision.com/message/413958819?tstart=0#413958819</link>
      <description>&lt;!-- [DocumentBodyStart:8775371f-3283-4cb9-8a5e-266447855ded] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Did you log into your elite profile first?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8775371f-3283-4cb9-8a5e-266447855ded] --&gt;</description>
      <pubDate>Mon, 21 Jan 2013 10:59:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413958819?tstart=0#413958819</guid>
      <dc:date>2013-01-21T10:59:43Z</dc:date>
      <clearspace:dateToText>4 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I Never Received the Content From My Dragonfire Challenge Coin... Any Help?</title>
      <link>http://community.activision.com/message/413958264?tstart=0#413958264</link>
      <description>&lt;!-- [DocumentBodyStart:b04d4f3a-81f0-4de0-b7ba-01fde5a38ad3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Enter the code on the coin here&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="https://profile.callofduty.com/blackops2ce/"&gt;https://profile.callofduty.com/blackops2ce/&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b04d4f3a-81f0-4de0-b7ba-01fde5a38ad3] --&gt;</description>
      <pubDate>Mon, 21 Jan 2013 05:18:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413958264?tstart=0#413958264</guid>
      <dc:date>2013-01-21T05:18:31Z</dc:date>
      <clearspace:dateToText>4 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I am 37 years old. Why am I here?</title>
      <link>http://community.activision.com/message/413914638?tstart=0#413914638</link>
      <description>&lt;!-- [DocumentBodyStart:b2dfe61d-5a39-4233-a7c0-294593943cbe] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Same here, I'm 36 and my first system was a Atari 2600. I remember when my friends dad bought a intelevision. When you slid the plactic card over the number pad controller depending on the game. That was high tech Back in the day.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b2dfe61d-5a39-4233-a7c0-294593943cbe] --&gt;</description>
      <pubDate>Mon, 14 Jan 2013 04:10:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413914638?tstart=0#413914638</guid>
      <dc:date>2013-01-14T04:10:50Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: People's Thoughts On Domination?</title>
      <link>http://community.activision.com/message/413907844?tstart=0#413907844</link>
      <description>&lt;!-- [DocumentBodyStart:e54e62bf-9077-4b72-8b06-a22a4340e862] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I started a thread in the xbox forum with a similar view.&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://community.callofduty.com/message/413892247#413892247"&gt;http://community.callofduty.com/message/413892247#413892247&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e54e62bf-9077-4b72-8b06-a22a4340e862] --&gt;</description>
      <pubDate>Sun, 13 Jan 2013 03:11:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413907844?tstart=0#413907844</guid>
      <dc:date>2013-01-13T03:11:50Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Treyarch Fix this problem!</title>
      <link>http://community.activision.com/message/413907401?tstart=0#413907401</link>
      <description>&lt;!-- [DocumentBodyStart:49cfd7ae-e280-4243-8057-91561b2af062] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I get the same thing happen to me with c4. Blow it up at the other players chest and not even get a hit marker. Happens all the time&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:49cfd7ae-e280-4243-8057-91561b2af062] --&gt;</description>
      <pubDate>Sun, 13 Jan 2013 01:58:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413907401?tstart=0#413907401</guid>
      <dc:date>2013-01-13T01:58:38Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Version 23.446.21 makes me furious...does it for you?</title>
      <link>http://community.activision.com/message/413907395?tstart=0#413907395</link>
      <description>&lt;!-- [DocumentBodyStart:4a3c215f-1076-49fd-ab1f-d1855db46fe6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've been getting the same thing with the .21 update. When searching for games it automatically says 0 matches found and does not run the normal search. I have to back out and try 4 or 5 times to find a game. When i do get in a game host selection is poor and sync is way off. Lot of the matches the host shows 4 bar and everyone in lobby is 3 bar with a couple fluctuating to 4 bar. I have a open nat 40 down 8up and ping sub 50 ms across the country. The game was almost unplayable at launch and started showing signs of getting better with the updates and hotfixes. The game was far from being in sync a week ago, but since the last hotfix it feels like launch week. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4a3c215f-1076-49fd-ab1f-d1855db46fe6] --&gt;</description>
      <pubDate>Sun, 13 Jan 2013 01:50:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413907395?tstart=0#413907395</guid>
      <dc:date>2013-01-13T01:50:27Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Version 23.446.21 makes me furious...does it for you?</title>
      <link>http://community.activision.com/message/413905426?tstart=0#413905426</link>
      <description>&lt;!-- [DocumentBodyStart:1833024c-42de-4e21-9e72-cec1e425dc4e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree the last version hot fix has made the game revert to terrible. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1833024c-42de-4e21-9e72-cec1e425dc4e] --&gt;</description>
      <pubDate>Sat, 12 Jan 2013 20:18:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413905426?tstart=0#413905426</guid>
      <dc:date>2013-01-12T20:18:52Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Newest Hot fix....something good to say actually...</title>
      <link>http://community.activision.com/message/413894588?tstart=0#413894588</link>
      <description>&lt;!-- [DocumentBodyStart:7c29d3bf-f412-466a-8c9e-103da1479e46] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't know if the hot fix had anything to do with connection, but sync feels worse then the week prior.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7c29d3bf-f412-466a-8c9e-103da1479e46] --&gt;</description>
      <pubDate>Fri, 11 Jan 2013 01:02:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413894588?tstart=0#413894588</guid>
      <dc:date>2013-01-11T01:02:50Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Todays Clan Challenge</title>
      <link>http://community.activision.com/message/413894582?tstart=0#413894582</link>
      <description>&lt;!-- [DocumentBodyStart:51248cc4-2d5a-42e1-9bb1-3165676acbcd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I finished this challenge earlier today. You need to be in the radius of your flag and kill the attacker or kill the attacker that's in the radius of your flag. They dont need to be carrying the flag just in the radius. You'll get 125 score and it will pop up I believe flag attacker. You have to keep count yourself or wait till elite updates the totals.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:51248cc4-2d5a-42e1-9bb1-3165676acbcd] --&gt;</description>
      <pubDate>Fri, 11 Jan 2013 01:00:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413894582?tstart=0#413894582</guid>
      <dc:date>2013-01-11T01:00:08Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Domination Timer Needs Change</title>
      <link>http://community.activision.com/message/413892247?tstart=0#413892247</link>
      <description>&lt;!-- [DocumentBodyStart:7ec5d729-ad65-434e-b1bd-13722add6f75] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I also put in the effort to cap the flags the first and second round regardless of how much of a lead i have after the first round. Its flawed when you are up by so many points after the first round that your entire team could hide in the corner and let the other team trip cap the rest of the game and still have no chance to win. Its domination, not domination for the first round and TDM the second. It gets boring when the game stops being domination and could just play tdm or kill confirm then. The game turns into a short 5 min 1st round match. If your up enough after the first round then the 200 points should win you the game at the end not the the timer expiring. If you dominate the team and sew it up in the first round whats the point of the second round? Then the competition ends its all sewn up and the result is final. Takes the fun out of it&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7ec5d729-ad65-434e-b1bd-13722add6f75] --&gt;</description>
      <pubDate>Thu, 10 Jan 2013 19:01:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413892247?tstart=0#413892247</guid>
      <dc:date>2013-01-10T19:01:51Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Domination Timer Needs Change</title>
      <link>http://community.activision.com/message/413890904?tstart=0#413890904</link>
      <description>&lt;!-- [DocumentBodyStart:a90ebcb2-4fcf-4a29-a93b-37aff3c85a9f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I get the points you made and agree they try to make it like competitive gaming. It makes sense they keep it like this for league play only. For pub matches they need to make some tweaks. In competitive gaming its based off off of best of three where its not solely hanging on one game. In pub matches it rides on that one game you play. Domination is my groups favorite game type and was always the second most popular playlist in all cods next to TDM. They changed it to much and took out one of the best parts. Coming from a large deficit for the win. Now getting thrown into a match that has already in progress and not have a chance to come back mathematically. Also at a certain point if your up after the first round the winning team doesn't have to worry about owning flags because the timer will run out in the second round. Then domination changes to TDM because you can do the math seeing as 1 flag equals 1 point ever 5 secs. I believe people leave the game more often and your left with 2 people on the losing team. Because there is no chance of winning regardless of what you do. In competitive gaming you have a full team that will go to the finish line win loss or draw. In pub matches people will leave the game if they die 3 times in a row. There are two many variables in pub matches that don't happen in competitive gaming. If I have a team that's losing bad in the first round because three people dash and the teams are lop sided and three more join in and play because they want to win. I want the chance to come back and the people that get thrown in mid game need that chance also to try and turn the game around. Right now it's to rigid with the second round timer for pub matches and it needs to be tweaked.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a90ebcb2-4fcf-4a29-a93b-37aff3c85a9f] --&gt;</description>
      <pubDate>Thu, 10 Jan 2013 13:37:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413890904?tstart=0#413890904</guid>
      <dc:date>2013-01-10T13:37:14Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Domination Timer Needs Change</title>
      <link>http://community.activision.com/message/413889828?tstart=0#413889828</link>
      <description>&lt;!-- [DocumentBodyStart:ab8bf936-4a63-4465-b893-7492527cafb0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The Domination timer needs to be removed in the second round. I understand about the two rounds giving both teams the same chance by flipping the spawn (even though i prefer the old Dom setup). The second round should not have a timer and the team that wins is the one that hits 200. I hate getting thrown into games that are in the second round and have no chance of coming back for the win because the timer. If i have a couple guys in my party that are capable of coming from behind for the win give me the chance to do so. David Vanderhaar said they were debating on taking out the timer or extending the time in the second round on twitter. I havent heard anything since, but hope someone from treyarch reads this.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ab8bf936-4a63-4465-b893-7492527cafb0] --&gt;</description>
      <pubDate>Thu, 10 Jan 2013 06:39:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413889828?tstart=0#413889828</guid>
      <dc:date>2013-01-10T06:39:48Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>18</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Trip cap challenge for domination...</title>
      <link>http://community.activision.com/message/413761623?tstart=0#413761623</link>
      <description>&lt;!-- [DocumentBodyStart:2472d3f5-fc10-42ab-a86b-4669f67926ee] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Did it twice for friends that didn't have it. Once on meltdown and the other time on raid. For us it seemed easier on a larger map then the smaller ones. Small maps the other team spawn on top of you. With lager map it seems you can hold them off better.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2472d3f5-fc10-42ab-a86b-4669f67926ee] --&gt;</description>
      <pubDate>Wed, 19 Dec 2012 02:06:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413761623?tstart=0#413761623</guid>
      <dc:date>2012-12-19T02:06:05Z</dc:date>
      <clearspace:dateToText>5 months, 6 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Trip cap challenge for domination...</title>
      <link>http://community.activision.com/message/413761620?tstart=0#413761620</link>
      <description>&lt;!-- [DocumentBodyStart:0ee33cf9-5360-44a7-b291-ac56c1ee46e0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It took a bit of time to do, but I got it done with a full party. You need to try and get it done in the first half of the game. Best strategy we used is post two on C, two on A and two floating B. when someone died the floater would shift. Need a clear communication and eye that radar.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0ee33cf9-5360-44a7-b291-ac56c1ee46e0] --&gt;</description>
      <pubDate>Wed, 19 Dec 2012 02:01:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413761620?tstart=0#413761620</guid>
      <dc:date>2012-12-19T02:01:10Z</dc:date>
      <clearspace:dateToText>5 months, 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: FN FAL firing messed up.</title>
      <link>http://community.activision.com/message/413759562?tstart=0#413759562</link>
      <description>&lt;!-- [DocumentBodyStart:bf88dabd-7d04-4f47-b13b-d97006fe2c70] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Don't tap to fast and tap with a rhythm. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bf88dabd-7d04-4f47-b13b-d97006fe2c70] --&gt;</description>
      <pubDate>Tue, 18 Dec 2012 19:24:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413759562?tstart=0#413759562</guid>
      <dc:date>2012-12-18T19:24:27Z</dc:date>
      <clearspace:dateToText>5 months, 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Skill Based Matchmaking Problem</title>
      <link>http://community.activision.com/message/413629726?tstart=0#413629726</link>
      <description>&lt;!-- [DocumentBodyStart:25f0f890-60ed-4c8b-ae50-69a640db9108] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Biggest problem so far with the matchmaking is when your in a party with team members of various skill. Vahnderhaar&amp;#160; has said matchmaking goes off the party leader. I have a k/d and SPM twice that of half my party of 6 most of the time. I have played with the same guys for years and some no matter how hard they try don't put up big numbers. That's cool because we play to have fun and enjoy hanging out. Now with the skill based matchmaking and sync issues the guys that aren't as good just get wiped and have no chance if I or another teammate with higher skill host party. Not fair to them so we have them host the party so they can at least have a fighting chance. There are to many holes and variables in this skill based matchmaking to work properly and wasn't fully thought through. That being said connection is taking the biggest hit because of this. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:25f0f890-60ed-4c8b-ae50-69a640db9108] --&gt;</description>
      <pubDate>Tue, 27 Nov 2012 15:25:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413629726?tstart=0#413629726</guid>
      <dc:date>2012-11-27T15:25:36Z</dc:date>
      <clearspace:dateToText>5 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

