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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
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    <pubDate>Tue, 13 Dec 2011 22:57:48 GMT</pubDate>
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    <dc:date>2011-12-13T22:57:48Z</dc:date>
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      <title>Re: Modern Warfare 3 Title Update and Hot Fix Notes</title>
      <link>http://community.activision.com/message/106094228?tstart=0#106094228</link>
      <description>&lt;!-- [DocumentBodyStart:126fadff-69ab-49db-8e47-10be3450d118] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Add to the hot-fix list "Adjusted Akimbo Scorpion hip fire spread (NERF)." I'm not quite sure why bowling chose not to mention this in his notes.&amp;#160; Beyond this though, I cannot possibly understand why increasing the hipfire spread of the Scorpions was even a concern while the current overpowered deathstreaks are around.&amp;#160; Final stand is absolutely outrageous, and needs to be patched.&amp;#160; It is beyond unfair.&amp;#160; The current deathstreak system does not improve players' ability, it simply justifies and rewards poor play.&amp;#160; Dead man's hand does nothing to make a bad player better.&amp;#160; There is absolutely no way to argue/justify that it does.&amp;#160; All dead man's hand does is make a player think, "Oh, it's no big deal if I die over and over, cuz I get to blow people up anyways!"&amp;#160; This leads to players not only not improving, but even getting worse.&amp;#160; Deathstreaks do nothing but infuriate good players who actually EARNED their kills.&amp;#160; There's no reason I should go 15-0, shoot a guy four times with my striker, and have him drop to the floor and explode with more explosive radius than any other explosive in the game.&amp;#160; Bowling made the argument that "Final stand is not a perk like last stand, so it's not as bad."&amp;#160; It is many, many times worse.&amp;#160; Final stand players have more health, can use their primary, and have an automatic drop shot right down to the on-the-floor position.&amp;#160; It's not fair, plain and simple.&amp;#160; Maybe make efforts to develope productive deathstreaks, say, when the person spawns, they get one sweep of an advanced uav.&amp;#160; Beyond the selectable deathstreaks, you've already put into the game a very brief spawn protection period where the players do not show up on radar and have resistance to explosives every time they spawn in.&amp;#160; This in conjunction with the deathstreak I meantioned previously along with copycat, juiced, revenge, and maybe even hollowpoint would create an environment in which bad players could recieve a bit of assistance to perhaps improve their game, but it would not be at the unjust detriment of good players who are actually earning their kills.&amp;#160; Just my two cents.&amp;#160; As I have no clout at all, this may mean nothing to you, but let it be heard.&amp;#160; Changes to address this problem would make your game much more enjoyable.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:126fadff-69ab-49db-8e47-10be3450d118] --&gt;</description>
      <pubDate>Tue, 13 Dec 2011 22:57:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106094228?tstart=0#106094228</guid>
      <dc:date>2011-12-13T22:57:48Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
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    <item>
      <title>Re: Unofficial Knife Feedback Thread</title>
      <link>http://community.activision.com/message/106039542?tstart=0#106039542</link>
      <description>&lt;!-- [DocumentBodyStart:fa3b27fc-5650-4915-ad43-7a17946aa99f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sounds like you just want a remastered COD 4...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also:&lt;/p&gt;&lt;p&gt;Consider this, make the knife do just as much damage as the "knifer" has health.&amp;#160; For example, if I shoot a guy twice, he won't be able to get a lucky knife off on me and one hit k.o. me.&amp;#160; This would all but elminate panic knifing, yet still allow the knife to be used as a stealth device if you sneak up behind someone, without the need to introduce new controls for pulling the knife out to kill people.&amp;#160; I feel as though this would remedy if not all, the vast majority of the problems of knifing.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fa3b27fc-5650-4915-ad43-7a17946aa99f] --&gt;</description>
      <pubDate>Tue, 29 Nov 2011 04:15:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106039542?tstart=0#106039542</guid>
      <dc:date>2011-11-29T04:15:00Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
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    <item>
      <title>Re: Unofficial Knife Feedback Thread</title>
      <link>http://community.activision.com/message/106039461?tstart=0#106039461</link>
      <description>&lt;!-- [DocumentBodyStart:32989b73-579f-4a1c-a857-095fa2d3658c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Consider this, make the knife do just as much damage as the "knifer" has health.&amp;#160; For example, if I shoot a guy twice, he won't be able to get a lucky knife off on me and one hit k.o. me.&amp;#160; This would all but elminate panic knifing, yet still allow the knife to be used as a stealth device if you sneak up behind someone, without the need to introduce new controls for pulling the knife out to kill people.&amp;#160; I feel as though this would remedy if not all, the vast majority of the problems of knifing.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:32989b73-579f-4a1c-a857-095fa2d3658c] --&gt;</description>
      <pubDate>Tue, 29 Nov 2011 04:09:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106039461?tstart=0#106039461</guid>
      <dc:date>2011-11-29T04:09:20Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
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