<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 13 Apr 2012 05:18:45 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-04-13T05:18:45Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Official poll, Will you re up your ELITE subscription?</title>
      <link>http://community.activision.com/message/205555701?tstart=0#205555701</link>
      <description>&lt;!-- [DocumentBodyStart:a7110dd2-8eca-4405-b771-347052742e07] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No, I will not reup my elite subscription, because it is a giant waste of money.&amp;#160; The elite playlists suck, and the maps are uninspired and terrible (to be fair, that's consistent with the base MW3).&amp;#160; Also, the elite features aren't much to write home about.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's a giant waste of money.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a7110dd2-8eca-4405-b771-347052742e07] --&gt;</description>
      <pubDate>Fri, 13 Apr 2012 05:18:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205555701?tstart=0#205555701</guid>
      <dc:date>2012-04-13T05:18:45Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Should the "Support" role of the match, earn the better rewards?</title>
      <link>http://community.activision.com/message/205527759?tstart=0#205527759</link>
      <description>&lt;!-- [DocumentBodyStart:8bd4d361-cf26-4d67-958a-44eaaafe28c6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Okay, hang on. Since when does Support = objective? This is a heavy misconception, an extreme example of hyperbole. Just because someone runs Assault or Specialist doesn't mean they're a selfish nolife non-objective player.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And no, Support should absolutely NOT get better rewards than Assault players. That is frankly one of the worst ideas I've ever heard, it would be extremely gamebreaking and it would cause this game to become even more unbalanced. In fact, compare the amount of Stealth Bombers you see in a game to the amount of AC-130s you see. That right there should tell you why the best rewards should never go to Support.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The foundation of Assault/Support are pretty clear. Assault players go to hurt the enemy team, while Support players try to help their own team. This has &lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;nothing&lt;/strong&gt;&lt;/span&gt; to do with playing the objective. Yes, it's geared more towards Objective players, but thath doesn't mean you guys are getting "scraps".&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As it stands right now, the game is rightly balanced between getting kills and getting objectives. The difference is, the community is so mindtwisted into just farming for kills thanks to the days of Nuke camping and Noobtubing that nobody wants to do it in fear of death.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Yes to objective stats....&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;@adw1983: Assault also doesn't mean camping. I run assault pretty much 99% of the time. And 95% of the time (obv. made up percentages but you get the idea) I'm not camping one bit...I run around these maps like a madman. The names should not fit a playstyle, it should fit its role (Assault = killing, Support = helping).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That's also why Stealth Bomber is an absolute atrocity in Support. It's so gamebreaking.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8bd4d361-cf26-4d67-958a-44eaaafe28c6] --&gt;</description>
      <pubDate>Sat, 31 Mar 2012 16:12:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205527759?tstart=0#205527759</guid>
      <dc:date>2012-03-31T16:12:59Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Fourzerotwo Resigns!</title>
      <link>http://community.activision.com/message/205515499?tstart=0#205515499</link>
      <description>&lt;!-- [DocumentBodyStart:cc11b217-1821-43c5-8127-3e344620ae70] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Can't say we lost anything important here.&amp;#160; I thought he handled the hate well but I don't think he took many suggestions to heart.&amp;#160; I think the developers in general need to be less proud and own up to their mistakes.&amp;#160; Like Final Stand and Dead Man's Hand.&amp;#160; At least tweak them so they're less annoying.&amp;#160; But instead they stick to their guns and they aren't very good positions.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only fallout I see from this is me unfollowing him and moving on to the next one, if there will be.&amp;#160; Hell, if they're smart, they'll start using these forums for feedback and not twitter....&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cc11b217-1821-43c5-8127-3e344620ae70] --&gt;</description>
      <pubDate>Mon, 26 Mar 2012 23:04:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205515499?tstart=0#205515499</guid>
      <dc:date>2012-03-26T23:04:27Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Struggling to Understand- Why do People Use the Same Guns?</title>
      <link>http://community.activision.com/message/205512733?tstart=0#205512733</link>
      <description>&lt;!-- [DocumentBodyStart:4c25b07d-3229-4972-be07-6d1c09716492] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Because I like to use guns that are consistent (hard to find in MW3, to be honest). For me the consistent guns are the G36C, ACR, Type 95, UMP, PP90, MP7, FMG9 Akimbos, and USAS. Sometimes M4 and SCAR, but not as often.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Other than that, the other guns are either really pathetic (every single shotgun in the game, what the **** was Infinity Ward thinking?!?!?!?!??!?), really boring (every single sniper in the game! Why do people think this is a good playstyle?), really outclassed (every single LMG in the game!), or just useless (every rocket launcher in the game besides Stinger).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That's why I use the same guns all the time. Because they work.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4c25b07d-3229-4972-be07-6d1c09716492] --&gt;</description>
      <pubDate>Sun, 25 Mar 2012 16:28:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205512733?tstart=0#205512733</guid>
      <dc:date>2012-03-25T16:28:10Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Black ops 2 killstreaks and perks (my style)</title>
      <link>http://community.activision.com/message/205495350?tstart=0#205495350</link>
      <description>&lt;!-- [DocumentBodyStart:2894d8e4-a6ca-4b7f-8132-b158dbef294d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'd return it to MW2 style (no support), but specialist can stay.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4 - UAV&lt;/p&gt;&lt;p&gt;4 - CUAV&lt;/p&gt;&lt;p&gt;4 - Care Package&lt;/p&gt;&lt;p&gt;5 - 2 Dummy Care Packages&lt;/p&gt;&lt;p&gt;5 - Predator&lt;/p&gt;&lt;p&gt;5 - Sentry Gun (no care package drop)&lt;/p&gt;&lt;p&gt;6 - Airstrike&lt;/p&gt;&lt;p&gt;6 - Strafe Run&lt;/p&gt;&lt;p&gt;6 - Mortar Strike&lt;/p&gt;&lt;p&gt;7 - Harrier&lt;/p&gt;&lt;p&gt;7 - Helicopter (MW3-style)&lt;/p&gt;&lt;p&gt;7 - Advanced UAV (Detects Stealth Perks)&lt;/p&gt;&lt;p&gt;9 - Stealth Bomber&lt;/p&gt;&lt;p&gt;9 - Reaper&lt;/p&gt;&lt;p&gt;9 - Assault Drone&lt;/p&gt;&lt;p&gt;9 - Recon Drone&lt;/p&gt;&lt;p&gt;11 - Pave Low&lt;/p&gt;&lt;p&gt;11 - AC-130&lt;/p&gt;&lt;p&gt;11 - Chopper Gunner&lt;/p&gt;&lt;p&gt;25 (gun-only) - MOAB&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1 point per kill&lt;/p&gt;&lt;p&gt;2 points per flag capture&lt;/p&gt;&lt;p&gt;3 points per S&amp;amp;D bomb defuse/destruction&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2894d8e4-a6ca-4b7f-8132-b158dbef294d] --&gt;</description>
      <pubDate>Sun, 18 Mar 2012 00:43:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205495350?tstart=0#205495350</guid>
      <dc:date>2012-03-18T00:43:49Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How Infinity Ward can improve Infected:</title>
      <link>http://community.activision.com/message/205495333?tstart=0#205495333</link>
      <description>&lt;!-- [DocumentBodyStart:306f1323-38a2-444e-a454-ba2db7dcfe61] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I love these ideas but realistically they will never get done.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;How they can actually improve it is by removing TKs after 8 infected players.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:306f1323-38a2-444e-a454-ba2db7dcfe61] --&gt;</description>
      <pubDate>Sun, 18 Mar 2012 00:20:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205495333?tstart=0#205495333</guid>
      <dc:date>2012-03-18T00:20:52Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Damage Buff for LMGs in recent hotfix????</title>
      <link>http://community.activision.com/message/205495330?tstart=0#205495330</link>
      <description>&lt;!-- [DocumentBodyStart:8582fd54-9417-4321-ba45-927b6729a306] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;iframe frameborder="0" height="350" src="http://www.youtube.com/embed/4ZEpe1pLTLQ?wmode=transparent" width="425"&gt;

&lt;/iframe&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8582fd54-9417-4321-ba45-927b6729a306] --&gt;</description>
      <pubDate>Sun, 18 Mar 2012 00:19:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205495330?tstart=0#205495330</guid>
      <dc:date>2012-03-18T00:19:18Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: PETITION TO TAKE TKNIFES OUT OF INFECTION</title>
      <link>http://community.activision.com/message/205491408?tstart=0#205491408</link>
      <description>&lt;!-- [DocumentBodyStart:e9cb618f-c014-4390-a4aa-ca5917d2e55f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Remove throwing knives after 8 infected. If one leaves, give them back. Infected fixed (imo).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e9cb618f-c014-4390-a4aa-ca5917d2e55f] --&gt;</description>
      <pubDate>Fri, 16 Mar 2012 05:19:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205491408?tstart=0#205491408</guid>
      <dc:date>2012-03-16T05:19:36Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Lunge Knifing</title>
      <link>http://community.activision.com/message/205491407?tstart=0#205491407</link>
      <description>&lt;!-- [DocumentBodyStart:51fde10f-a823-416a-a213-6b3473d525a9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Lmao, FPS and lag are two different things.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anywho, yeah, didn't you know? Commando is back, just not in spirit. But damn, was it worse in MW2. It was twice the range of the "lunge" in MW3.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;However, knifing in this game seems to be incredibly inaccurate if you swipe someone's side...but if you knife a guy straight on, you'll charge toward him like usain bolt/michael myers. Anyone else see the problem with this picture? Shouldn't it be opposite?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:51fde10f-a823-416a-a213-6b3473d525a9] --&gt;</description>
      <pubDate>Fri, 16 Mar 2012 05:18:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205491407?tstart=0#205491407</guid>
      <dc:date>2012-03-16T05:18:17Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Best Throwing Knife Ever!</title>
      <link>http://community.activision.com/message/205491519?tstart=0#205491519</link>
      <description>&lt;!-- [DocumentBodyStart:cc9101a7-f189-4c26-a723-a45d8a3b288f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Lmao, what did I just watch? Flying commando? God damn, this game's broken.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Thanks for the chuckle, hockeykid. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cc9101a7-f189-4c26-a723-a45d8a3b288f] --&gt;</description>
      <pubDate>Fri, 16 Mar 2012 05:15:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205491519?tstart=0#205491519</guid>
      <dc:date>2012-03-16T05:15:35Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: People are still b**ching over throwing knives in Infected.....</title>
      <link>http://community.activision.com/message/205485741?tstart=0#205485741</link>
      <description>&lt;!-- [DocumentBodyStart:71f197a1-3a84-45bc-a688-c03fced7e103] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Quite honestly, after 8 infected kills, why -should- they have throwing knives? Not only is it incredibly annoying to have to dodge a few knives flying around, but after the infected get a numbers advantage it's just not fun to play target dummy and have to avoid projectiles. After 8 kills, the infected shouldn't get throwing knives, because they don't need them, plain and simple. I haven't seen one spot infected couldn't get to in the current ruleset. Not one spot. And if they have a numbers advantage, plus TIs, there is no reason why they shouldn't get to the survivors.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Does anyone think Infected is balanced in its current state? It's pretty much a lottery. Is the infected going to spawn behind you? Will his throwing knive hit your foot off a random lucky bounce? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I get it. Infected 1-7 need the throwing knife in order to trim survivor numbers. But after that, they have more than enough people to form a concentrated attack on the survivors. If the humans bunch up, good for them? They're using tactics, they can win the fight. Most of the time, that's not the case, and they're just dead meat for 12-14 throwing knives that cannot be stopped.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There is only one exception to this I can find. Any spots that ladders can only reach should be removed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Infected's ruleset should be tweaked to allow for three setups: Initial Infected, Strong Infected (1-7), and Regular Infected (8-17).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Oh, and if all humans die, Final Human, Strong Infected, and Initial Infected should get the win. Regular Infected lose.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:71f197a1-3a84-45bc-a688-c03fced7e103] --&gt;</description>
      <pubDate>Tue, 13 Mar 2012 23:16:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205485741?tstart=0#205485741</guid>
      <dc:date>2012-03-13T23:16:06Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why do people get so angry, when they become Infected?</title>
      <link>http://community.activision.com/message/205481327?tstart=0#205481327</link>
      <description>&lt;!-- [DocumentBodyStart:a3d643c0-d707-40c8-bec8-81e96562e03b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Also because playing as the infected isn't much fun.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But then again, neither is the human team so yeah, K/D stuffs.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Doesn't matter much, though. The throwing knives practically home in on you. Infected is pretty much fundamentally broken.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a3d643c0-d707-40c8-bec8-81e96562e03b] --&gt;</description>
      <pubDate>Mon, 12 Mar 2012 13:01:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205481327?tstart=0#205481327</guid>
      <dc:date>2012-03-12T13:01:20Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: XM25 - Semi Automatic Grenade Launcher: Alternative fire sets explode distance for projectiles.</title>
      <link>http://community.activision.com/message/205480791?tstart=0#205480791</link>
      <description>&lt;!-- [DocumentBodyStart:82606a80-8b5e-41b0-a9f3-595c8c92fc97] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Probably still gets hitmarkers.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:82606a80-8b5e-41b0-a9f3-595c8c92fc97] --&gt;</description>
      <pubDate>Mon, 12 Mar 2012 04:36:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205480791?tstart=0#205480791</guid>
      <dc:date>2012-03-12T04:36:00Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Anyone here have a good KDR who is..</title>
      <link>http://community.activision.com/message/205480786?tstart=0#205480786</link>
      <description>&lt;!-- [DocumentBodyStart:8199f4f2-4885-45c1-8e9e-167b885c22ae] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Xbox...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3.38 K/D&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I regularly use "good" guns like the Type and ACR, but often use other weapons like the UMP, Model (omg, the grind to get damage nearly made me cry...), USAS, SCAR, and others. I like to change that "fun" class up.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8199f4f2-4885-45c1-8e9e-167b885c22ae] --&gt;</description>
      <pubDate>Mon, 12 Mar 2012 02:34:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205480786?tstart=0#205480786</guid>
      <dc:date>2012-03-12T02:34:07Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I'm a team player.  But am I overshadowed, due to a lower KDR?</title>
      <link>http://community.activision.com/message/205476793?tstart=0#205476793</link>
      <description>&lt;!-- [DocumentBodyStart:5e9e5894-2faa-4a71-b1f6-55f02003aefa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've also never seen a clan that rejects someone for having less than a 1.5 K/D before...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Who would be overshadowing you anyway?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5e9e5894-2faa-4a71-b1f6-55f02003aefa] --&gt;</description>
      <pubDate>Sat, 10 Mar 2012 06:12:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205476793?tstart=0#205476793</guid>
      <dc:date>2012-03-10T06:12:09Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun balance thread</title>
      <link>http://community.activision.com/message/205476791?tstart=0#205476791</link>
      <description>&lt;!-- [DocumentBodyStart:a81e38af-2209-4ca0-8d5a-67139ba13408] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Um FiveD0l1aFtL0ng.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;SPAS-12: Just buff this thing's close range damage, and increase the range on its maximum damage.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;USAS: fine.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Model 1887: This thing needs to have REALLY high close range damage. Should never get hitmarkers at close range. Like, 85 damage per pellet at 5 meters. Then, at 15 meters, 30 per pellet, 20 at 40 and that's it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Rest are fine.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a81e38af-2209-4ca0-8d5a-67139ba13408] --&gt;</description>
      <pubDate>Sat, 10 Mar 2012 05:40:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205476791?tstart=0#205476791</guid>
      <dc:date>2012-03-10T05:40:05Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: You Can Still Prestige After 15th 80</title>
      <link>http://community.activision.com/message/205476727?tstart=0#205476727</link>
      <description>&lt;!-- [DocumentBodyStart:5bae05ab-9b68-4238-8ae1-6d170140f050] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Aero_Stryker wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I hope that they decide not to realease prestiges 16-20, 'cause I hate prestiging.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;If you hate prestiging, then you don't have to prestige when new ones come out. I've been 2 for forever now, because I don't like it. Added options aren't a bad thing.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5bae05ab-9b68-4238-8ae1-6d170140f050] --&gt;</description>
      <pubDate>Sat, 10 Mar 2012 05:16:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205476727?tstart=0#205476727</guid>
      <dc:date>2012-03-10T05:16:33Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I'm a team player.  But am I overshadowed, due to a lower KDR?</title>
      <link>http://community.activision.com/message/205476721?tstart=0#205476721</link>
      <description>&lt;!-- [DocumentBodyStart:9ae971a6-3df2-4728-9a5f-92abe1fc7d05] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Oh, Rugged. There's a big reason why I prefer playing with you over many of my friends. And that's because you are a team player, and you do go for the objectives. Teams need players that sacrifice everything to get the objective. They also need players that get the air support to blow up the objectives. Or the MOABs ^.^.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You're fine, and if you are overshadowed, be thankful you're not playing with them anyway.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9ae971a6-3df2-4728-9a5f-92abe1fc7d05] --&gt;</description>
      <pubDate>Sat, 10 Mar 2012 04:04:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205476721?tstart=0#205476721</guid>
      <dc:date>2012-03-10T04:04:59Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Take Throwing Knifes Out Of Infected!</title>
      <link>http://community.activision.com/message/205472409?tstart=0#205472409</link>
      <description>&lt;!-- [DocumentBodyStart:4b66b33f-ac07-4b63-beca-dca2c26fd9ee] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I dunno. I think Infected would be a bit more balanced if the zombies had more health but no&amp;#160; throwing knives. Right now infected is way too dangerous for a human but way too boring for an infected...I don't know, there needs to be more of a balance. Either way, this game mode got boring fast and should probably be taken out.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4b66b33f-ac07-4b63-beca-dca2c26fd9ee] --&gt;</description>
      <pubDate>Thu, 08 Mar 2012 04:54:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205472409?tstart=0#205472409</guid>
      <dc:date>2012-03-08T04:54:32Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Official Weapon Balance Feedback Thread.</title>
      <link>http://community.activision.com/message/205465543?tstart=0#205465543</link>
      <description>&lt;!-- [DocumentBodyStart:345ffce7-1667-4c6b-a930-812f6fb17f0a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm sticking by my point on the Type 95, and yes, I'm using skill as an argument here, because 3 round bursts are heavily reliant on good aim. I don't think this gun is overpowered because it's working as intended, rewarding players for aiming well and punishing them heavily for missing their shot. M16 is underpowered though, I will say that. It almost never one hits for some reason. And it shoots slooow.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;No, I don't think skill is irrelevant when discussing weapon balance, but only if you're talking about guns that reward you for aiming on target (pretty much snipers and 3 round burst weapons).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:345ffce7-1667-4c6b-a930-812f6fb17f0a] --&gt;</description>
      <pubDate>Mon, 05 Mar 2012 04:00:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205465543?tstart=0#205465543</guid>
      <dc:date>2012-03-05T04:00:39Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

