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  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Mon, 15 Nov 2010 13:22:18 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2010-11-15T13:22:18Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: ***Zombies weapons confirmed list***Spoilers**</title>
      <link>http://community.activision.com/message/103831829?tstart=0#103831829</link>
      <description>&lt;!-- [DocumentBodyStart:d5ae0150-6c4f-4719-bdd0-edd1f763dddc] --&gt;&lt;div class="jive-rendered-content"&gt;Ballistic knife and drago whatever are in there&lt;br/&gt;
M16 is 3 round burst, but may be full auto with the PAP&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d5ae0150-6c4f-4719-bdd0-edd1f763dddc] --&gt;</description>
      <pubDate>Mon, 15 Nov 2010 13:22:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103831829?tstart=0#103831829</guid>
      <dc:date>2010-11-15T13:22:18Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>I finnally got the musical easteregg!</title>
      <link>http://community.activision.com/message/103831704?tstart=0#103831704</link>
      <description>&lt;!-- [DocumentBodyStart:7a5976d1-be48-436d-8f4c-aad23193eec8] --&gt;&lt;div class="jive-rendered-content"&gt;I can't find anything anywhere on were to get it so ill put it here.&lt;br/&gt;
&lt;br/&gt;
Objects: Meteor shards&lt;br/&gt;
Number: 3&lt;br/&gt;
&lt;br/&gt;
First Shard: In the room you first start in. Go towards the door on the bottom floor that leads to the amphitheater, but stop before the zombie entrance window. Look to the right, and its on a standing pedestal&lt;br/&gt;
&lt;br/&gt;
Second: In the dressing room. If you were to enter the room from the amphitheater you would go in, take a right down the first hall, then another one right after and end up in a small room with a knocked over tray in the corner. The shard is next to the tray on the ground.&lt;br/&gt;
&lt;br/&gt;
Third: In the room overlooking the alleyway. Go to the window facing into the alleyway, than go right to the zombie window, and look right, were the shelves are. The meteor shard is on them.&lt;br/&gt;
&lt;br/&gt;
I'll post various other eggs when I get home from college.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7a5976d1-be48-436d-8f4c-aad23193eec8] --&gt;</description>
      <pubDate>Mon, 15 Nov 2010 13:04:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103831704?tstart=0#103831704</guid>
      <dc:date>2010-11-15T13:04:36Z</dc:date>
      <clearspace:dateToText>2 years, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Any web page that has all confirmed data?</title>
      <link>http://community.activision.com/message/102853119?tstart=0#102853119</link>
      <description>&lt;!-- [DocumentBodyStart:121dbc8d-e143-4da2-8fa3-b1d54b8bef13] --&gt;&lt;div class="jive-rendered-content"&gt;Is there a website that has all confirmed Call of Duty info on it by chance?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:121dbc8d-e143-4da2-8fa3-b1d54b8bef13] --&gt;</description>
      <pubDate>Tue, 22 Jun 2010 01:39:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102853119?tstart=0#102853119</guid>
      <dc:date>2010-06-22T01:39:32Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: TREYARCH PLEASE WATCH THIS ViDEO!!!</title>
      <link>http://community.activision.com/message/102853054?tstart=0#102853054</link>
      <description>&lt;!-- [DocumentBodyStart:07861872-d15e-4389-90c4-4525b3b301f2] --&gt;&lt;div class="jive-rendered-content"&gt;Just remove damage enhancing perks, as well as Juggernaut. Make the perks utility based.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:07861872-d15e-4389-90c4-4525b3b301f2] --&gt;</description>
      <pubDate>Tue, 22 Jun 2010 01:04:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102853054?tstart=0#102853054</guid>
      <dc:date>2010-06-22T01:04:50Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Juggernaut- a calm, mature discussion</title>
      <link>http://community.activision.com/message/102852982?tstart=0#102852982</link>
      <description>&lt;!-- [DocumentBodyStart:4f716b21-0ea2-4723-9c25-4ed9901dcc07] --&gt;&lt;div class="jive-rendered-content"&gt;Better Idea, get rid of all perks that are not somehow utility based. So jugger, Stopping Powed, Fireworks... get rid of those.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4f716b21-0ea2-4723-9c25-4ed9901dcc07] --&gt;</description>
      <pubDate>Tue, 22 Jun 2010 00:41:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102852982?tstart=0#102852982</guid>
      <dc:date>2010-06-22T00:41:07Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: My personal Plee for Blackops Multiplayer</title>
      <link>http://community.activision.com/message/102850648?tstart=0#102850648</link>
      <description>&lt;!-- [DocumentBodyStart:9b4ebfbb-4aaa-483f-9f52-c7b383af4076] --&gt;&lt;div class="jive-rendered-content"&gt;Why is it OK to kill something that is a Nazi, but not a Communist? How is it politically correct to kill one group of people, but not the other? The logic behind such statements it self isn't politically correct. And you guys might be surprised to realize that, believe it or not, Nazis are still around. They even run for presidency as a third party in the USA. Your whole logic of "They are not here, so it is OK" is flawed.&lt;br/&gt;
&lt;br/&gt;
Also, Communists are not of a specific region or area, just as Nazis are not. Thusly, your argument also is severely lacking here.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9b4ebfbb-4aaa-483f-9f52-c7b383af4076] --&gt;</description>
      <pubDate>Mon, 21 Jun 2010 12:23:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102850648?tstart=0#102850648</guid>
      <dc:date>2010-06-21T12:23:07Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: My personal Plee for Blackops Multiplayer</title>
      <link>http://community.activision.com/message/102849531?tstart=0#102849531</link>
      <description>&lt;!-- [DocumentBodyStart:df50d5b6-2f6a-4824-b4cc-bd4a47772e9e] --&gt;&lt;div class="jive-rendered-content"&gt;If that was true soldiers would have slandered issue Sub machine guns, rather then M16's, and hopefully in the future SCAR's.&lt;br/&gt;
&lt;br/&gt;
Every gun type in real life has a role. Sub machine guns are ment to be small and light, for quick reaction in close quarters, while not focusing on going very far or having to much penetration to avid friendly fire.&lt;br/&gt;
&lt;br/&gt;
Rifles are ment for ranges greater then what close quarters have, but not so far that you are fighting a sniper war.&lt;br/&gt;
&lt;br/&gt;
Snipers rifles are more for Hunting down someone/thing, or guarding by scaring off the enemy, and scouting.&lt;br/&gt;
&lt;br/&gt;
Anyway more to the point submachine guns are not the big bad gun you falsely think they are, the majority of soldiers in the world use Rifles for a standard weapon. Also, I thought this would be common sense, but simply spraying is not a good option for the scenarios SMG's are used in. Innocent people are not in the video games, but you can damn well bet they are in real life.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Unrealated Note: I will try to right out a full topic tommarow, after I get some sleep.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:df50d5b6-2f6a-4824-b4cc-bd4a47772e9e] --&gt;</description>
      <pubDate>Mon, 21 Jun 2010 01:54:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102849531?tstart=0#102849531</guid>
      <dc:date>2010-06-21T01:54:47Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MoH - think it is worth it over this?</title>
      <link>http://community.activision.com/message/102849400?tstart=0#102849400</link>
      <description>&lt;!-- [DocumentBodyStart:9e2f2ea7-1644-4c69-b1cc-f048f771635e] --&gt;&lt;div class="jive-rendered-content"&gt;You are in the beta, in which case I will inform you that everything in the game is subject to change, and many glitches will be in it.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9e2f2ea7-1644-4c69-b1cc-f048f771635e] --&gt;</description>
      <pubDate>Mon, 21 Jun 2010 01:17:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102849400?tstart=0#102849400</guid>
      <dc:date>2010-06-21T01:17:28Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Only for ps3:black ops</title>
      <link>http://community.activision.com/message/102849349?tstart=0#102849349</link>
      <description>&lt;!-- [DocumentBodyStart:78101dd8-25ee-4132-a996-71b6e4b65add] --&gt;&lt;div class="jive-rendered-content"&gt;To be fully honest it is unfortunately Sony's fault. Look at the bright side though, we get Little Big Planet 2, which will rock the hell out of anything on the 360, the New MoH looks to be a good version of MW,Killzone 3, 3D games, and sooner or later a Resistance 3. So Xbox is **** outa luck, they only get Gear 3, and a few map packs sooner.&lt;br/&gt;
&lt;br/&gt;
Oh and if you like Assassins creed the PS3 version &amp;gt; Xbox360.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:78101dd8-25ee-4132-a996-71b6e4b65add] --&gt;</description>
      <pubDate>Mon, 21 Jun 2010 01:00:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102849349?tstart=0#102849349</guid>
      <dc:date>2010-06-21T01:00:49Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why rap?</title>
      <link>http://community.activision.com/message/102849326?tstart=0#102849326</link>
      <description>&lt;!-- [DocumentBodyStart:5ee953ab-d346-4cc5-a225-d966b8345ee6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;banni08 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;
&lt;br/&gt;
Cos nothing can beat eminem.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Haystak.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5ee953ab-d346-4cc5-a225-d966b8345ee6] --&gt;</description>
      <pubDate>Mon, 21 Jun 2010 00:54:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102849326?tstart=0#102849326</guid>
      <dc:date>2010-06-21T00:54:17Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>My personal Plee for Blackops Multiplayer</title>
      <link>http://community.activision.com/message/102849209?tstart=0#102849209</link>
      <description>&lt;!-- [DocumentBodyStart:119549f3-5cb6-497d-8f49-6320752eb91f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;span style="font-size:150%;"&gt;I was ganna make this well made, and lengthy, but when I looked at the preview and started reading it myself, I noticed that the formatting options allowed on here were simply not enough to make it an easy read, and keep my own eyes from hurting. I'll make this short, sweet, and to the point. Also, I made text larger because my eyes are just killing me today.&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#bb981d;"&gt;Problem 1] I do not hate the Idea of vehicles, but quite honestly tanks were horribly done in World at war. The perks, even though simple in nature, were horrifically overpowering, and tanks could easily, and effortlessly get 10+kills before abandoning by paying only a moderate amount of attention to your surroundings.&lt;br/&gt;
&lt;br/&gt;
Solution 1] Remove all vehicle enhancing perks. Bring back the entering and exiting animations. Add hijacking. Decrease Armor. Add counter vehicles. Old Call of Duty 3 maneuver, were you throw a grenade in the turret and laugh.&lt;br/&gt;
&lt;/span&gt;&lt;br/&gt;
Problem 2] Perks like stopping power. They easily dominate over other perks, and make the game to quick and mindless. there is no reason multiplayer firefights can't have length and depth to them.&lt;br/&gt;
&lt;br/&gt;
Solution 2] Remove Damage Enhancing perks, and focus more on things that are utility, and fun, such as Last Stand, or Reconnaissance.&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#bb981d;"&gt;Problem 3] Sub Machine Guns seemed to dominate multiplayer, specifically, the MP40. You made no clear attempts to ever bring this into balancing this problem.&lt;br/&gt;
&lt;br/&gt;
Solution 3] Balance guns. It isn't so much about trade-offs in the guns, as much as it is about making sure every gun can suit a play style, and that one does not reign supreme over all.&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
Problem 4] Guns had to much range. Submachine guns seemed to have just has much range as rifles, which is an obvious problem.&lt;br/&gt;
&lt;br/&gt;
Solution 4] Keep some boundaries set up. I.E. Submachine guns can only shoot X yards, were as Rifles can Shoot Y yards, were Y &amp;gt; X.&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#bb981d;"&gt;Zombies] The only solution is Commi Zombies. Anyone else agree? Honestly, my big appeal to Nazi Zombies was that it was so simple, yet required you to stratagize, and plan ahead, without doing the stupid Left 4 Dead mutant superman zombie stuff.&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
----&lt;br/&gt;
&lt;br/&gt;
Well, I had more but I'm having a brain fart. I am curious to see if anyone agrees with any of my views, and which ones, so please respond to that. All I ask is that you do your best to mind grammar and punctuation, though 100% is obviously not needed. If English is not your first language, do not kill your self over trying to perfect your post. Just give us a heads up and do your best to get your point across.&lt;br/&gt;
&lt;br/&gt;
And as always, keep things civil.&lt;/span&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:119549f3-5cb6-497d-8f49-6320752eb91f] --&gt;</description>
      <pubDate>Mon, 21 Jun 2010 00:05:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102849209?tstart=0#102849209</guid>
      <dc:date>2010-06-21T00:05:23Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:replyCount>27</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>My personal Plee for Blackops Multiplayer</title>
      <link>http://community.activision.com/message/102849200?tstart=0#102849200</link>
      <description>&lt;!-- [DocumentBodyStart:c56e29af-9759-4b18-a495-0d89204b72ee] --&gt;&lt;div class="jive-rendered-content"&gt;I was ganna make this well made, and lengthy, but when I looked at the preview and started reading it myself, I noticed that the formatting options allowed on here were simply not enough to make it an easy read, and keep my own eyes from hurting. I'll make this short, sweet, and to the point.&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#bb981d;"&gt;Problem 1] I do not hate the Idea of vehicles, but quite honestly tanks were horribly done in World at war. The perks, even though simple in nature, were horrifically overpowering, and tanks could easily, and effortlessly get 10+kills before abandoning by paying only a moderate amount of attention to your surroundings.&lt;br/&gt;
&lt;br/&gt;
Solution 1] Remove all vehicle enhancing perks. Bring back the entering and exiting animations. Add hijacking. Decrease Armor. Add counter vehicles. Old Call of Duty 3 maneuver, were you throw a grenade in the turret and laugh.&lt;br/&gt;
&lt;/span&gt;&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;Problem 2] Perks like stopping power. They easily dominate over other perks, and make the game to quick and mindless. there is no reason multiplayer firefights can't have length and depth to them.&lt;br/&gt;
&lt;br/&gt;
Solution 2] Remove Damage Enhancing perks, and focus more on things that are utility, and fun, such as Last Stand, or Reconnaissance. &lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#bb981d;"&gt;Problem 3] Sub Machine Guns seemed to dominate multiplayer, specifically, the MP40. You made no clear attempts to ever bring this into balancing this problem.&lt;br/&gt;
&lt;br/&gt;
Solution 3] Balance guns. It isn't so much about trade-offs in the guns, as much as it is about making sure every gun can suit a play style, and that one does not reign supreme over all.&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;Problem 4] Guns had to much range. Submachine guns seemed to have just has much range as rifles, which is an obvious problem.&lt;br/&gt;
&lt;br/&gt;
Solution 4] Keep some boundaries set up. I.E. Submachine guns can only shoot X yards, were as Rifles can Shoot Y yards, were Y &amp;gt; X.&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
Zombies] The only solution is Commi Zombies. Anyone else agree? Honestly, my big appeal to Nazi Zombies was that it was so simple, yet required you to stratagize, and plan ahead, without doing the stupid Left 4 Dead mutant superman zombie stuff.&lt;br/&gt;
&lt;br/&gt;
----&lt;br/&gt;
&lt;br/&gt;
Well, I had more but I'm having a brain fart. I am curious to see if anyone agrees with any of my views, and which ones, so please respond to that. All I ask is that you do your best to mind grammar and punctuation, though 100% is obviously not needed. If English is not your first language, do not kill your self over trying to perfect your post. Just give us a heads up and do your best to get your point across.&lt;br/&gt;
&lt;br/&gt;
And as always, keep things civil.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c56e29af-9759-4b18-a495-0d89204b72ee] --&gt;</description>
      <pubDate>Mon, 21 Jun 2010 00:03:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102849200?tstart=0#102849200</guid>
      <dc:date>2010-06-21T00:03:38Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Prestige Unlocks</title>
      <link>http://community.activision.com/message/102849043?tstart=0#102849043</link>
      <description>&lt;!-- [DocumentBodyStart:3128f295-0fa3-4d05-88ca-216c774d9253] --&gt;&lt;div class="jive-rendered-content"&gt;1)Cosmetic things, such as special weapon looks. (Different variation of the standard camo, for example.)&lt;br/&gt;
&lt;br/&gt;
2)Faster, and larger XP gains per prestige. The big reason I rarely Prestiged in WaW was simply, I got all the weapons at my disposal, I personally did not need the extra classes, so why lose everything for a minor convenience at a painfully slow rate.&lt;br/&gt;
&lt;br/&gt;
3)Custom classes right off the bat.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3128f295-0fa3-4d05-88ca-216c774d9253] --&gt;</description>
      <pubDate>Sun, 20 Jun 2010 23:04:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102849043?tstart=0#102849043</guid>
      <dc:date>2010-06-20T23:04:11Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks they should delete</title>
      <link>http://community.activision.com/message/102849029?tstart=0#102849029</link>
      <description>&lt;!-- [DocumentBodyStart:8eefa118-b193-44f0-adb2-fc406cf1cb70] --&gt;&lt;div class="jive-rendered-content"&gt;Anything that increases the damage of weapons should be removed. It really stupid when everyone is dieing of a single bullet, or explosion, when everything has a grenade launcher attachment, and is full auto. -.-&lt;br/&gt;
&lt;br/&gt;
Firefights should last a little longer, and be more in depth.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8eefa118-b193-44f0-adb2-fc406cf1cb70] --&gt;</description>
      <pubDate>Sun, 20 Jun 2010 22:58:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102849029?tstart=0#102849029</guid>
      <dc:date>2010-06-20T22:58:27Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post here if you have a k/d of 1.1 or higher!</title>
      <link>http://community.activision.com/message/102493566?tstart=0#102493566</link>
      <description>&lt;!-- [DocumentBodyStart:d2fe676f-d3a6-42e9-af5d-649ba783f2b1] --&gt;&lt;div class="jive-rendered-content"&gt;1.54 or 1.55 usually fluctuates between those two.&lt;br/&gt;
Oh and I don't use the MP40 unless I'm outa ammo and its the only gun around.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d2fe676f-d3a6-42e9-af5d-649ba783f2b1] --&gt;</description>
      <pubDate>Wed, 07 Oct 2009 23:05:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102493566?tstart=0#102493566</guid>
      <dc:date>2009-10-07T23:05:49Z</dc:date>
      <clearspace:dateToText>3 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Will There Be A Map Pack 4?</title>
      <link>http://community.activision.com/message/102493553?tstart=0#102493553</link>
      <description>&lt;!-- [DocumentBodyStart:ac675312-7044-4c80-8a4b-b0a11ff8d025] --&gt;&lt;div class="jive-rendered-content"&gt;screw a 4th map pack I rather have a WaW 2. MW is nothing more then full auto weps out the ass, holding a trigger and pointing.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ac675312-7044-4c80-8a4b-b0a11ff8d025] --&gt;</description>
      <pubDate>Wed, 07 Oct 2009 23:02:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102493553?tstart=0#102493553</guid>
      <dc:date>2009-10-07T23:02:59Z</dc:date>
      <clearspace:dateToText>3 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>No scopes, how do you do em?</title>
      <link>http://community.activision.com/message/102493235?tstart=0#102493235</link>
      <description>&lt;!-- [DocumentBodyStart:c824e891-202e-4572-9884-a3c1cdd495e9] --&gt;&lt;div class="jive-rendered-content"&gt;I keep seeing these montages of no scopes with sniper rifles. I don't get how they do it. In all honesty, whenever I fire one without scoping, it is liable to go back words for all I know.&lt;br/&gt;
&lt;br/&gt;
how is it done?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c824e891-202e-4572-9884-a3c1cdd495e9] --&gt;</description>
      <pubDate>Wed, 07 Oct 2009 21:56:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102493235?tstart=0#102493235</guid>
      <dc:date>2009-10-07T21:56:44Z</dc:date>
      <clearspace:dateToText>3 years, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>36</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Semi-Auto and Bolt Action Only Lobby (Public)</title>
      <link>http://community.activision.com/message/102492525?tstart=0#102492525</link>
      <description>&lt;!-- [DocumentBodyStart:f858b2d8-fd4d-464c-9fda-bb93a16236a2] --&gt;&lt;div class="jive-rendered-content"&gt;Just get rid of MP40 and the spray n' pray shooting will decrease by half. MP40 should be removed if they don't want to bring it down to par with every other gun.&lt;br/&gt;
&lt;br/&gt;
Oh and I support this to, if there would be more then deathmatch to it.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f858b2d8-fd4d-464c-9fda-bb93a16236a2] --&gt;</description>
      <pubDate>Wed, 07 Oct 2009 19:34:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102492525?tstart=0#102492525</guid>
      <dc:date>2009-10-07T19:34:45Z</dc:date>
      <clearspace:dateToText>3 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MAP PACK 4 CONFIRMED!!!!</title>
      <link>http://community.activision.com/message/102492482?tstart=0#102492482</link>
      <description>&lt;!-- [DocumentBodyStart:37617eed-6e67-46ee-a4cd-72803cb75b78] --&gt;&lt;div class="jive-rendered-content"&gt;So many people getting trolled so hard in here. It's really sad.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:37617eed-6e67-46ee-a4cd-72803cb75b78] --&gt;</description>
      <pubDate>Wed, 07 Oct 2009 19:26:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102492482?tstart=0#102492482</guid>
      <dc:date>2009-10-07T19:26:26Z</dc:date>
      <clearspace:dateToText>3 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Your most luckiest kills</title>
      <link>http://community.activision.com/message/102482739?tstart=0#102482739</link>
      <description>&lt;!-- [DocumentBodyStart:bd66d9d9-7cf6-40b9-8109-ff1cebdb9736] --&gt;&lt;div class="jive-rendered-content"&gt;3 kills with one Arisaka shot. didn't even know the other two were there. First three kills of the tie breaker round in Ground War&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bd66d9d9-7cf6-40b9-8109-ff1cebdb9736] --&gt;</description>
      <pubDate>Mon, 05 Oct 2009 21:12:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102482739?tstart=0#102482739</guid>
      <dc:date>2009-10-05T21:12:28Z</dc:date>
      <clearspace:dateToText>3 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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