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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sat, 26 May 2012 15:27:25 GMT</pubDate>
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    <dc:date>2012-05-26T15:27:25Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: EPIC CHANGES FOR THE EXCITEDLY ANTICIPATED ZOMBIES ON BLACK OPS 2</title>
      <link>http://community.activision.com/message/205662746?tstart=0#205662746</link>
      <description>&lt;!-- [DocumentBodyStart:b8d363b2-2e3d-437a-b92e-a81ae5977478] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;1- joining in the middle of a game is a stupid idea, you could join on round 92, what are you going to do, run around with a pistol doing nothing, and people would use it to boost round scores.&lt;/p&gt;&lt;p&gt;2-perk idea good, if it happened, you would loose if after you go down but keep the other perks&lt;/p&gt;&lt;p style="text-align: center;"&gt;3- the agent, the zipline, and the bear are all stupid ideas, that's when treyarch goes bankrupt and zipper interactive buys rights. This is worse than the guy who said Hitler should be in future NAZI zombies maps. &lt;/p&gt;&lt;p&gt; FACEPLAM &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b8d363b2-2e3d-437a-b92e-a81ae5977478] --&gt;</description>
      <pubDate>Sat, 26 May 2012 15:27:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205662746?tstart=0#205662746</guid>
      <dc:date>2012-05-26T15:27:25Z</dc:date>
      <clearspace:dateToText>11 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: BO2 CLAN for ZOMBIES</title>
      <link>http://community.activision.com/message/205662622?tstart=0#205662622</link>
      <description>&lt;!-- [DocumentBodyStart:df2c7089-edd2-49b0-bc25-2719d46adb90] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;TO REVENGE978- remeber people might be lying, you don't want that 8 year old kid with a mic who cries and complains. just a TIP&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:df2c7089-edd2-49b0-bc25-2719d46adb90] --&gt;</description>
      <pubDate>Sat, 26 May 2012 15:16:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205662622?tstart=0#205662622</guid>
      <dc:date>2012-05-26T15:16:25Z</dc:date>
      <clearspace:dateToText>11 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>15</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>TREYARCH is going to put us on our toes and the edge of our seats.READ</title>
      <link>http://community.activision.com/message/205662618?tstart=0#205662618</link>
      <description>&lt;!-- [DocumentBodyStart:d91e1635-eb21-4a08-b383-dc21b59388a0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've been thinking, there are a lot of vids of zombies and other stuff, and people forget that treyarch could be watching. They see that people develop strategies that work out in every map other. They want us to be addicted to it, so the only way is that they make maps harder, when you loose and you don't want to quit you keep playing. So who knows, from looking into BO zombies, maybe they'll change things way differently, just like the multiplayer engine thing, the ideas of different modes, ect.They want us to keep guessing, people who follow&amp;#160; the story can't know what to wxpect, people who play and know how zombies work can also expect something different.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d91e1635-eb21-4a08-b383-dc21b59388a0] --&gt;</description>
      <pubDate>Sat, 26 May 2012 15:10:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205662618?tstart=0#205662618</guid>
      <dc:date>2012-05-26T15:10:12Z</dc:date>
      <clearspace:dateToText>11 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Since this is Nazi Zombies......</title>
      <link>http://community.activision.com/message/205662615?tstart=0#205662615</link>
      <description>&lt;!-- [DocumentBodyStart:13c2fcc0-5712-42a9-aec6-499b4098f9ed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You have to remember the story, Hitler would have nothing to do with it, in the story he is never mentioned. Your idea is for the first zombies map(forgot name) in WaW zombies. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:13c2fcc0-5712-42a9-aec6-499b4098f9ed] --&gt;</description>
      <pubDate>Sat, 26 May 2012 15:00:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205662615?tstart=0#205662615</guid>
      <dc:date>2012-05-26T15:00:28Z</dc:date>
      <clearspace:dateToText>11 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dogs, Monkeys, and the Mystery Man.</title>
      <link>http://community.activision.com/message/205662614?tstart=0#205662614</link>
      <description>&lt;!-- [DocumentBodyStart:659fd392-cfdd-4430-9ef6-02e8a02a3d58] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I hope there isn't more things like george or the pentagon thief, they get annoying after a while and so do special zombies like nova gas zombies, that zombie in Shangra La that screams and runs after you, and the moon guy that teleports you somewhere else, stupid.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:659fd392-cfdd-4430-9ef6-02e8a02a3d58] --&gt;</description>
      <pubDate>Sat, 26 May 2012 14:56:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205662614?tstart=0#205662614</guid>
      <dc:date>2012-05-26T14:56:54Z</dc:date>
      <clearspace:dateToText>11 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>4 NEW CHARACTERS OR 8 NEW CHARACTERS? Will treyarch trash the original four and give us new players like in Call of the Dead, or will they add extra 4 characters?</title>
      <link>http://community.activision.com/message/205660326?tstart=0#205660326</link>
      <description>&lt;!-- [DocumentBodyStart:e0d82ce9-7c22-4625-8c12-9bc19f889c20] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Personally, I rather have the original characters, I don't know about richtofen since what happened in moon. Some people think the women on the poster holding a skull is Sam grown up. That's stupid because she took richtofen's body, basically she's possessing it. Maybe the reason there would be a character expansion is because richtofen is not sam, sam had targets on multiple people, but richtofen plans on rulling the world basically, so maybe that means other people will respond.Sam was a little girl, richtofen is this psyco who wants to rule with his powerful army. So people said 8 players means harder and bigger maps. Maybe that's why they(treyarch) are doing that so you can see the change when richtofen is in charge instead of same. People have been saying that the next map will be paris, but moon took it's place to make an epic finally, not for me, the easter egg at the end was really confusing. Paris has catacombs that people say is the perfect lay out for a zombie map. Either way, I hope the original characters still are in BO2, i can get why they might be dead, but I still will be playing zombies.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e0d82ce9-7c22-4625-8c12-9bc19f889c20] --&gt;</description>
      <pubDate>Fri, 25 May 2012 13:32:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205660326?tstart=0#205660326</guid>
      <dc:date>2012-05-25T13:32:43Z</dc:date>
      <clearspace:dateToText>12 months, 8 hours ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Could BLack ops 2 blow MW3 out of the water? POST ZOMBIES IDEAS AS WELL!!</title>
      <link>http://community.activision.com/message/205660322?tstart=0#205660322</link>
      <description>&lt;!-- [DocumentBodyStart:bad1cc76-f36d-4012-8b59-0eeef721b1ce] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;it would be awesome but i somehow end up with little kids and noobs online, and I hate the anti gravity thing, sometimes i keep moving get caught in a corner and die from zombies.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bad1cc76-f36d-4012-8b59-0eeef721b1ce] --&gt;</description>
      <pubDate>Fri, 25 May 2012 13:19:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205660322?tstart=0#205660322</guid>
      <dc:date>2012-05-25T13:19:11Z</dc:date>
      <clearspace:dateToText>12 months, 8 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Could BLack ops 2 blow MW3 out of the water? POST ZOMBIES IDEAS AS WELL!!</title>
      <link>http://community.activision.com/message/205659194?tstart=0#205659194</link>
      <description>&lt;!-- [DocumentBodyStart:745f6a9b-c9f2-4a67-9d2d-d961e80978ec] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I did this purposly to see people's reactions&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:745f6a9b-c9f2-4a67-9d2d-d961e80978ec] --&gt;</description>
      <pubDate>Thu, 24 May 2012 23:23:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205659194?tstart=0#205659194</guid>
      <dc:date>2012-05-24T23:23:55Z</dc:date>
      <clearspace:dateToText>12 months, 22 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Dont u think 8 player zombies will be boring?</title>
      <link>http://community.activision.com/message/205653956?tstart=0#205653956</link>
      <description>&lt;!-- [DocumentBodyStart:edc23274-c46f-486d-b634-474ca1eec16d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Could BE like Verucktt, splitting the team into 2. Who knows but i think it's awesome.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:edc23274-c46f-486d-b634-474ca1eec16d] --&gt;</description>
      <pubDate>Tue, 22 May 2012 23:04:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205653956?tstart=0#205653956</guid>
      <dc:date>2012-05-22T23:04:23Z</dc:date>
      <clearspace:dateToText>12 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: We Need Attachment Machine</title>
      <link>http://community.activision.com/message/205653878?tstart=0#205653878</link>
      <description>&lt;!-- [DocumentBodyStart:f9fe3bea-cfdf-4fad-b86a-12eb95f04ee5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is what I've been telling people, it's a great idea, except for the suppressor( like the first comment said) but to upgrade your guns more would be awesome than rather pack-a-punching. Something that they could have is like upgrading the bullet damage on your gun, NO RANKS EXCEPT FOR THE LEADERBOARD, and there will be new futuristic guns, which is the whole THEME of BO 2&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f9fe3bea-cfdf-4fad-b86a-12eb95f04ee5] --&gt;</description>
      <pubDate>Tue, 22 May 2012 22:55:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205653878?tstart=0#205653878</guid>
      <dc:date>2012-05-22T22:55:11Z</dc:date>
      <clearspace:dateToText>12 months, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>10</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Could BLack ops 2 blow MW3 out of the water? POST ZOMBIES IDEAS AS WELL!!</title>
      <link>http://community.activision.com/message/205653877?tstart=0#205653877</link>
      <description>&lt;!-- [DocumentBodyStart:ce9ef580-75e4-4910-b912-a109cedbcb74] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Personally, I hate MW3, Survival mode is easy, all the other game modes too. Multiplayer gets boring quick, and the gameplay is just like BO 1, which was bad(Tomahawk to the Toe, Stupid) What Treyarch is doing is smart, they saw BF3's engine and saw what people wanted. a NEW NON-CHEAP, AWESOME ENGINE, which is what they are doing, starting from scratch, hopefully they learned from MOON and other mistakes that were terrible. POST WHAT YOU THINK&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ce9ef580-75e4-4910-b912-a109cedbcb74] --&gt;</description>
      <pubDate>Tue, 22 May 2012 22:49:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205653877?tstart=0#205653877</guid>
      <dc:date>2012-05-22T22:49:44Z</dc:date>
      <clearspace:dateToText>12 months, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: *OFFICIAL* Black Ops II Zombies Ideas!</title>
      <link>http://community.activision.com/message/205653875?tstart=0#205653875</link>
      <description>&lt;!-- [DocumentBodyStart:83bce493-89c6-46d0-baf6-d021c0bd6975] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well I'm sure what would be a good idea would be attachments, like things like grenade launchers, anything treyarch can come up with to kill zombies. Scopes, anything, just one short amount of time to do so. Basically I think it would be cool if you could upgrade your guns to an even better level than just pack-a punching.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:83bce493-89c6-46d0-baf6-d021c0bd6975] --&gt;</description>
      <pubDate>Tue, 22 May 2012 22:42:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205653875?tstart=0#205653875</guid>
      <dc:date>2012-05-22T22:42:31Z</dc:date>
      <clearspace:dateToText>12 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *OFFICIAL* Black Ops II Zombies Ideas!</title>
      <link>http://community.activision.com/message/205653873?tstart=0#205653873</link>
      <description>&lt;!-- [DocumentBodyStart:6c7fc324-a91e-466c-97a3-5f7e2ec5fcfb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;it's funny you say that, I use to have this TV that you could plug in earphones, like the ones for the iphones, well I use them to play zombies on KINO DER TOTEN and When i went up to this window are heard like this girl screaming and crying(no lie) It's already there it's just you can't hear it, so they should fix that becaused that sound scared me so much.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6c7fc324-a91e-466c-97a3-5f7e2ec5fcfb] --&gt;</description>
      <pubDate>Tue, 22 May 2012 22:37:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205653873?tstart=0#205653873</guid>
      <dc:date>2012-05-22T22:37:51Z</dc:date>
      <clearspace:dateToText>12 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Easter Eggs on this website!</title>
      <link>http://community.activision.com/message/205637555?tstart=0#205637555</link>
      <description>&lt;!-- [DocumentBodyStart:b626913f-449c-4c64-a5cd-4eeaed689bb4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well I looked above the screen and saw classified dashboard, click it see trailers and other things like a box with the words TATICUS or these numbers that look like coordinates to a place. This is just like the BO 1 poster that had a phone number that would take you to this answer machine or something that made the noise the mysterybox made. Respond if you found something.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b626913f-449c-4c64-a5cd-4eeaed689bb4] --&gt;</description>
      <pubDate>Wed, 16 May 2012 02:13:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205637555?tstart=0#205637555</guid>
      <dc:date>2012-05-16T02:13:13Z</dc:date>
      <clearspace:dateToText>1 year, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: The Zombies Story, How will it continue in moon? Respond if you have ideas.</title>
      <link>http://community.activision.com/message/205637489?tstart=0#205637489</link>
      <description>&lt;!-- [DocumentBodyStart:ef946bae-d541-440b-a86a-d12eff96e6d0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree but the original characters can't go, it will be like call of the dead. People, including me, were disapointed.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ef946bae-d541-440b-a86a-d12eff96e6d0] --&gt;</description>
      <pubDate>Wed, 16 May 2012 00:54:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205637489?tstart=0#205637489</guid>
      <dc:date>2012-05-16T00:54:57Z</dc:date>
      <clearspace:dateToText>1 year, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: The Zombies Story, How will it continue in moon? Respond if you have ideas.</title>
      <link>http://community.activision.com/message/205637287?tstart=0#205637287</link>
      <description>&lt;!-- [DocumentBodyStart:d0c5ceb6-a173-4513-8b57-0d0131d2834c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Your the first to tell me this, i'll check on this.Thanks&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d0c5ceb6-a173-4513-8b57-0d0131d2834c] --&gt;</description>
      <pubDate>Wed, 16 May 2012 00:35:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205637287?tstart=0#205637287</guid>
      <dc:date>2012-05-16T00:35:04Z</dc:date>
      <clearspace:dateToText>1 year, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>The Zombies Story, How will it continue in moon? Respond if you have ideas.</title>
      <link>http://community.activision.com/message/205630866?tstart=0#205630866</link>
      <description>&lt;!-- [DocumentBodyStart:41dc22a6-dc17-436e-810c-f9dd16356020] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well those who played moon know that it was a terrible story, blowing up the earth, just like Dempsy said we came all this way for this(something like that he said) I think Treyarch did that to set us off, they already know there's people out there on the story. What could happen next might be that you play on that floating chunk of Earth. Yet we all have to remember a pattern we see in zombies, when they teleport to go to a place, they go to that place in the future which is why Richtofen brings it up in Kino in the audio in the beginning. So moon and Area 51 were both, 95% sure, were in the future. Which is why when they get there it has been already attacked. 5% is that the teleporter finally works. This could tie in with BO II, it now has a futuristic theme, so maybe Treyarch can introduce some new futuristic guns. And remember sam is no longer in control, crazy richtofen is now in control, which means zobies will be tough. Treyarch has announced&amp;#160; that there willl be 8 player zombies, which means it's gonna be tough, 8 players would make this game easy, so they have to amp it up alot. And now there's a new engine for the game, who knows what to expect. Respond with some ideas.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:41dc22a6-dc17-436e-810c-f9dd16356020] --&gt;</description>
      <pubDate>Sun, 13 May 2012 17:28:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205630866?tstart=0#205630866</guid>
      <dc:date>2012-05-13T17:28:31Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>15</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: how frank woods survived!</title>
      <link>http://community.activision.com/message/205630823?tstart=0#205630823</link>
      <description>&lt;!-- [DocumentBodyStart:da9ef210-2520-4fcc-b2c5-c17bdd9efe96] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well after he jumps out the&amp;#160; you see him in a shadow talking to you and then it changes to the guy mason sees, Forgot his name, so if he has no legs, how did he get up there to check on mason, still your theory makes more sense, it's just that part in Black Ops 1 that confuses me, oh and that computer on black ops 1 already tells you that woods survived, i forgot where, but it gives very small details, you can youtube it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:da9ef210-2520-4fcc-b2c5-c17bdd9efe96] --&gt;</description>
      <pubDate>Sun, 13 May 2012 17:14:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205630823?tstart=0#205630823</guid>
      <dc:date>2012-05-13T17:14:47Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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