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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Mon, 11 Jun 2012 20:01:51 GMT</pubDate>
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    <dc:date>2012-06-11T20:01:51Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>A MUST READ! #8 OF "BEST CLASSES ON MW3, PERIOD!"</title>
      <link>http://community.activision.com/message/205666674?tstart=0#205666674</link>
      <description>&lt;!-- [DocumentBodyStart:fb58adb2-bc6b-4f76-9a0d-2c1f0cac171a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What's up! RIPGhostnRoach back once more to give you another, "BEST CLASS ON MW3, PERIOD!" As always, there are no substatutions. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Alright I'm bringing you the SMG Support Loadout. Meant for Medium to Short Range Maps, this class is the best in Supporting your team and accommodating everyone with everything you need to survive CQC. Good for any game mode. Let's do this,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- MP7, Focus, Silencer&lt;/p&gt;&lt;p&gt;Secondary- Five Seven, Akimbo&lt;/p&gt;&lt;p&gt;Lethal- Bouncing Betty&lt;/p&gt;&lt;p&gt;Tactical- Flashbangs&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Recon Pro&lt;/p&gt;&lt;p&gt;Perk 2- Assassin Pro&lt;/p&gt;&lt;p&gt;Perk 3- Sit. Rep. Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Martyrdom&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Support&lt;/p&gt;&lt;p&gt;12 kills- Advance UAV&lt;/p&gt;&lt;p&gt;14 kills- Stealth Bomber&lt;/p&gt;&lt;p&gt;18 kills- Recon Juggernaut &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So, this Class is the best in team support. This allows you to have the drop on the enemy, while denying any operatunity of them having the drop on you and your team. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The MP7 is simply the best weapon for CQC in this fashion of team based game modes and heavy support. With vertually no recoil and an upwards profile, providing you greater chances of getting headshots, this weapon doesn't ever need Kick as it's Proficiency. In CQC wanting to stay on target is key to survival and in gaining your strike chain. The Silencer keeps you hidden due to naturally, on smaller maps, coming up as a red dot in an enemies mini-map more often. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Secondaries are very important in CQC. Five Seven's Akimbo'd provides you the best in stopping power and ammo capacity. Due to not using Sleight of Hand, Pistols take not nearly as much time to unholster then Machine Pistols.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A Bouncing Betty is extremely deadly on Medium to Small Range maps. They create a lethal area in 360 degrees and will go off and kill in all directions. The smaller the Map the higher the chance it is that a tango will come into contact with your Betty. Even if said enemy escapes death but is damaged by your deployed Betty, Recon takes effect. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Flashbangs are key in this class because of the Perk Recon. Explotions from these cause hit markers that make all enemies effected to show up on your, and your teammates, mini-map as the Blackbird did on Black Ops. but for a shorter amount of time (even shorter if respected enemy is using Dead Silence). This is extremely powerful as the enemy more then luckily has no idea they are being pinged unless they are killed by you and views the kill cam in which they will see what Perks your using. Pro'd makes enemies show up after being shot. Something that some may not know is that Flashbangs are better then Stun Grenades when using it with Recon. A Stun Grenade has to bounce on the ground once, in short distance, and come in contact with a flat surface, at extreme distances, in order to go off. This can be used very strategically but Flashbangs explode in the air and have a larger AoE (Area of Effect). Called an "Air Burst," when this happens the explosion creates a "spherical effect." This allows you to throw a Flashbangs into the air and allow it to air burst and grant you hit markers on enemies around cover that you would have more then likely missed if said Flashbang exploded on the floor or, otherwise, not in the air.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perks, my favorite:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Recon Pro. YES!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Assassin Pro for the fact of the small Maps you would use this Loadout on. You have more of a chance of being seen on a small map if the enemies deploy a UAV then compared to larger maps. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And lastly, Sit. Rep. Pro due to having a greater chance of seeing enemy traps and hearing enemy movement loader more often on smaller maps then on lager maps. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The reason why I use Martyrdom is due to Recon. Chance are that an enemy will be alarmed at a live Grenade falling off your person and run to escape certain death. However, on a smaller map, the chances are good your live Grenade will at least get a hit marker on said enemy. This allows Recon to take effect. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Alright! The Support Shrike Chain in this Loadout is pretty much the best out of all the Killstreaks under the list of Support. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In 12 kills you'll get the AUAV, right. Save it until,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In 14 kills you get the Stealth Bomber. Now this Killstreak is better on smaller maps, in my opinion, due to the smaller area in which the explosives will have an effect. The larger the map the more space in which enemies can get out of the path. On smaller maps the enemy has only so much space on which to dodge. Furthermore, the Steath Bomber's payload is dropped quicker compared to larger maps due to the "spawn" of the Stealth Bomber itself. Activating the AUAV after being granted the Stealth Bomber is key in getting an accurate place of your Bomber's payload. &lt;/p&gt;&lt;p&gt;If you are able to pull of a Multi-kill, which has a greater chance to happen more often on smaller maps then larger ones, grants you,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Recon Juggernaut at 18 kills. Extreme bullet and explosive resistance, Riot Shield, USP .45, Scavenger, a Smoke Grenade, and a pulse which works similar to a Portable Radar. This Killstreak is best on smaller maps, and I dear anyone to prove me wrong. The reason is due to three things: the Juggernaut's mobility, weapons, and radial distance in which the pulse travels. All these prove that this Juggarnaut is best on small maps. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Yea. When I say no subs. that's what I mean. Hit me back with what you think but, please, please, please, read all I have posted and understand all key points. Resent comments have proven to me that this is being missed, with answers on "why" within the discussion. Play fair but create classes that are not fair. Like mine :-)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fb58adb2-bc6b-4f76-9a0d-2c1f0cac171a] --&gt;</description>
      <pubDate>Mon, 28 May 2012 14:23:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205666674?tstart=0#205666674</guid>
      <dc:date>2012-05-28T14:23:06Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>A MUST READ! #9 of "BEST CLASS ON MW3, PERIOD!"</title>
      <link>http://community.activision.com/message/205669432?tstart=0#205669432</link>
      <description>&lt;!-- [DocumentBodyStart:20096db9-fbe9-4180-beea-29ffe1b5475b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;div id="yiv127911411yui_3_2_0_20_133830845482746"&gt;What up?! RIPGhostnRoach on da page, here again to give you another, "BEST CLASS ON MW3, PERIOD!" No subs. Alright!&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; Your in luck!! I'm starting to run out of things to post, Hahahahaha! But seriously, I do&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; have a few tricks up my sleeve. This next class is my Ace for CQC&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;. This next class is not to be taken for granted; if so it will take your head off! The Shotgun Loadout for CQC. Recom&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;m&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;ended for Medium to Short Range (CQC) maps and for all game modes.&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; Don't be afraid,&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_133830845482770"&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778191"&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;Primary- AA-&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;12, Focus, Silencer (or Striker, same)&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_133830845482773"&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;Secondary- MP9, Silencer (or &lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;Five Seven, Akimbo; if not running&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; Ter1&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;)&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_133830845482776"&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;Lethal- Bouncing Betty (no subs.)&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_133830845482779"&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;Tactical- Portable Radar (no subs.)&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_133830845482784"&gt;&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;Perk 1- Scavenger Pro&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_133830845482789"&gt;Perk 2- Assassin Pro&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_1338308454827193"&gt;Perk 3- Dead Silence Pro&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_1338308454827264"&gt; &lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_20_1338308454827269"&gt;Deathstreak- Martyrdom (Final Stand)&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_1338308620055106"&gt; &lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_1338308620055108"&gt;Strike Package- Specialist&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_1338308620055191"&gt;Ter1- Slei&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;ght of Hand Pro (or &lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;Extreme Conditioning Pro;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; if running second Secondary&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;)&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_1338308620055286"&gt;Ter2- Sit. Rep. Pro&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_1338308620055360"&gt;Ter3- Steady Aim Pro&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_1338308620055441"&gt;Ok, this is my favorite Loadout for maps like "Sea Town," "Dome," and "Arkade&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;n;" in that&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; order,&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; from chances of it excelling,&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; from greatest to least. This Loadout &lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;gives you everything you need for CQC and keeps you out of every fray so you don't die as often as people do on CQC maps. &lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200551986"&gt; &lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200551988"&gt;The reason why I&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; use the AA-12 is for the only reason why the gun is good: Full Auto! Even thou&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;gh the Silencer on this weapon further decreases&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; it's range to almost nothing, your only ever&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; going to use the AA-12 in situations were you and the enemy are "nose to nose&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;"; and with Focus, full-auto, and this&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt; situation you can't, and hardly ever will&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;, lose. &lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778257"&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200555161"&gt;The MP9 is pretty much beast and in the majo&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;rity of my posts. It really is the most versatile Machine Pistol on the game, PERIOOO&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt;OD!!!!&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200555628"&gt;Anyways, (clears throut), your AA-12 doesn't have the range to reach out and touch those enemies at extreme range. However, using this Loadout on the smallest maps on the game, there isn't a real example of extreme range. So, any real EXtreme range&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; can be covered by your MP9, even with the Silencer attachment, and at great effectiveness. The MP9 has average damage (&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;bested by the Scorpion),&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; little to no recoil with a "circular" profile, above average Clip Size, and a very fast rate of fire; making it the ideal Secondary weapon for a Shotgun Class. The reason why I don't recommend MP9 Akimbo is you want your ADS to be able to reach any range effectively&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;.&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200557546"&gt; &lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200557548"&gt;As a Lethal, the Boucing Betty gets a "Duuuuuh!"&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200557715"&gt;As well as the Protable Radar, due to the maps being CQC (Small)&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200557894"&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200557896"&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;Time for my Element, Perks and why:&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200559058"&gt; &lt;/div&gt;&lt;div id="yiv127911411yui_3_2_0_23_13383086200559060"&gt;Scavenger Pro, this time doesn't get a "go figure." This Perk in Perk 1 is irreplaceable due to it's Pro. The AA-12 and the MP9 both come with moderate ammo starting out, after every spawn, and their respected rates of fire are extremelly high, expelling ammo at a alarming rate, and, in some cases, leaving you "armless." This Perk works so well in this Loadout.&lt;/div&gt;&lt;div id="yui_3_2_0_15_133831788477868"&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_133831788477870"&gt;Assassin Pro for the fact that smaller maps mean more chances of the enemy locating you on their mini-maps when they deploy a UAV or AUAV. With it's Pro, being able to resist enemy EMPs is best too due to the map being small, you'll always want to know when enemies fire "loud" weapons and are close by.&lt;/div&gt;&lt;div id="yui_3_2_0_15_133831788477874"&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_133831788477876"&gt;Dead Silence, however, gets a "Duuuuh!" Without it you are creating&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; foot steps within range of enemy hearing&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; more often and more frequently on smaller maps then larger maps, giving the enemy more chances to hear and kill you.&lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778104"&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778106"&gt;As a Deathstreak, Martyrdom is a great one only for the fact of tight quarters. What would also excel in CQC is Final Stand due to this simple logic; The closer the target when entering Final Stand, the larger the target is&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;, the easier it is to take the tar&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;ge&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;t out&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;.&lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778108"&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778110"&gt;Strike Package is Specialist. &lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778114"&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778209"&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;Ter1 is also irreplaceable. In two kills you'll get Sleight of Hand&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;, so after every spawn&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;, switching to your MP9 to bust out two kills is recommended. As &lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;well as blazing fast reloads with a clip feed AA-12 and MP9, the Pro is even more valuable then the latter, allowing you to switch from your AA-12 to your MP9 and back again faster then on average. Considering that your MP9 switches slower then Akimbo Five Sevens (recommended if not running Slei&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;ght of Hand in Ter1; if so recommend Extreme Conditioning), you need this Perk to bridge that gap. This makes you the King at CQC at only TWO KILLS!!!&lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778129"&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778131"&gt;After four kills- Sit. Rep. Pro. This is key to seeing enemy traps due to the maps being small means more chances of traps killing you if not careful; which you really can't be considering it's CQC and there is no time for "Stop, Drop, and Role!" Being able to see traps through walls; you may as well call this Loadout "Super Man!" This Perk is ridiculous, which is defined as d&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;eserving or inviting derision or mockery; absurd. Seriously! Being able to see trap through walls AND Hear enemy foots steps LOADER! "Super Hearing" just like "Super Man."&lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778139"&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778141"&gt;Steady Aim, after 6 kills, is basically &lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;insult to injury also defined a&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;s t&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;o treat with gross insensitivity, insolence, or contemptuous rudeness.&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; Focus is pretty much the best Proficiency for this Shotgun and for Steady Aim use&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;, in this Loadout&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;. When even firing from the hip and, at the same time, being assualted by a tango at close range, you flinch; causing even your hip fires to be WAY off (ironically more so&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; then ADS flinching). Focus makes it to were&lt;var id="yiv127911411yui-ie-cursor"&gt;&lt;/var&gt; you to flinch less allowing you to keep your hip fire, while having increased hip fire&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; accuracy&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;, while doing so. Increased ADS speed out of srinting is always nice too.&lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778165"&gt; &lt;/div&gt;&lt;div id="yui_3_2_0_15_1338317884778167"&gt;Alright. I hope you guys injoyed this as much as I did revealing &lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;my methods. I hope you find use of it until I can join the fight again and slap you with these Loadouts; so don't say I didn't warn you. Comments, please. Dislikes, always welcome;&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; as long as you don't contradict&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; yourself. Until next time. Next Loadout (cuz I just&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; remembered) THE BEST RIOT&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; SHIELD CLASS, EVER, PEROID! AND THIS NEXT ONE I REAL&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;LY DARE SOMEONE TO PROVE ME WRONG. If you guys thought I was good with&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt; firearms&lt;var id="yui-ie-cursor"&gt;&lt;/var&gt;..........&lt;/div&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:20096db9-fbe9-4180-beea-29ffe1b5475b] --&gt;</description>
      <pubDate>Tue, 29 May 2012 20:11:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205669432?tstart=0#205669432</guid>
      <dc:date>2012-05-29T20:11:24Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>A MUST READ SPECIAL EDITION of, "BEST CLASS ON MW3, PERIOD" #2</title>
      <link>http://community.activision.com/message/205693071?tstart=0#205693071</link>
      <description>&lt;!-- [DocumentBodyStart:5e2e26ef-eed0-4c4d-9432-0aafc07712d9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ok, Part 2 of a Special Edition of the,"BEST CLASS ON MW3, PERIOD." I bring to you another Riot Shield Class, this one, taking the role of a Supporter. With weapons, equipment, Perks, and the Strike Package set to Support, this class offers everything you need to Support your team and survive.&lt;/p&gt;&lt;p&gt;Let's do it,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- Riot Shield with Melee&lt;/p&gt;&lt;p&gt;Secondary- .44 Mag. Akimbo'd (or Tactical Knife)&lt;/p&gt;&lt;p&gt;Lethal- C4&lt;/p&gt;&lt;p&gt;Tactical- Flashbang&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Recon Pro&lt;/p&gt;&lt;p&gt;Perk 2- Quick Draw Pro&lt;/p&gt;&lt;p&gt;Perk 3- Sit. Rep. Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Martyrdom&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Support&lt;/p&gt;&lt;p&gt;3 kills- UAV&lt;/p&gt;&lt;p&gt;5 kills- Ballistic Vest &lt;/p&gt;&lt;p&gt;8 kills- SAM Turret&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This class works very well on game modes like TDM and KC. Recommended for Medium to Short (CQC) Range maps.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;On this class, unlike the last Riot Shield Class, the use of your Riot Shield is needed so using Melee on the Shield is highly recommended. Increasing your mobility is not needed due to wanting to stay with your team and watch their backs, wanting increased Melee attacks is best. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;.44 Mag. Akimbo'd are very useful on this class due to not using Sleight of Hand Pro. The Pistols, even while Akimbo'd, are drawn remarkably fast and are deadly accurate even without Steady Aim. With 12 shot you can kill up to four enemies at close range with three shots a piece. The reload time is manageable. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As a Lethal, C4 makes for a good support choice, being able to kill multiple enemies and being lethal even when fired at. Pro'd Quick Draw helps with the deployment. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Flashbangs is what makes this Class. Paired with Recon, you accetually become a walking means of causing a "Black Bird" effect on any enemy within range of your Flashbang; less time if enemy is using Dead Silence. The key is to through the Flashbang through the air, not allowing it to hit the ground. In doing so, you create a "spherical" effect as the Flashbang explodes in the air exposing enemies that are even behind cover or otherwise "unflashable," if you will, in the first place. If you could just focus on doing this and actually making the right moves for maximum results, you would support your team like no other and everything else would be second rate. Picture this: you start out by throwing a Flashbang in the air right where you know there's a good chance to be an enemy there, like at the start of a match. The Flashbang is deployed quickly as well as the recovery of your Riot Shield bring it to it's ready position. You get three hit markers and they are "pinged" on you and your team's mini-map. Your team focuses on those pings, moving to intercept, taking them out. Coming around the a corner with two or three friendlies behind you, using you as mobile cover, you toss your last Flashbang exposing two other enemies. After recovering their sight ,but still pinged, they open fire on you, hitting your shield, then are killed by your friendlies. While friendlies plant the bomb, you round another corner and you get the jump on a tango's back. Switching to your .44 Mags, you fire three shots and take 'um out.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Recon Pro later allows you to paint enemies with bullet damage. Also while giving up Sleight of Hand Pro using a Handgun is appropriate. Considering Handguns have the fastest draw speed, more so if it's one Handgun, the .44 Mag. with the Tactical Knife is equipped amazingly fast. Even Akimbo, Handguns on MW3 have a faster draw rate then on CoD Black Ops. Desert Eagel Akimbo is ad deadly as a .44 Mag. with Tac. Knife, in draw speed and lethality. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Quick Draw works well with the .44 Mag. with the Tactical Knife, enabling increased ADS, but not at when Akimbo'd (sort of half the perk, for exp; recover speeds after using equipment with Akimbo'd weapons. Being able to deploy equipment faster is very useful. Flashbangs are slow as too is C4 so this helps their effectiveness greatly. &lt;/p&gt;&lt;p&gt;C&lt;/p&gt;&lt;p&gt;Sit. Rep. Pro is very useful on this Loadout. Giving up Blast Shield Pro. this helps by making enemy equipment and turrets glow red, even through cover and objects. This helps you completely avoid these obstacles while communicating with team members of the danger. Also, utilizing this class on CQC maps, hearing enemy footstep loader while lowering the volume of how loud your's and your team's foot steps appear to sound. This gives you an even greater chance to make out enemy movement sound effects over you and your team's movement sound effects. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;UAV increases your Support role by using a UAV after using your Tacticals up,&amp;#160; exposing enemy positions more times and for longer. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ballistic Vest are great for this class and your teammates with equip them too. Being able to restist bullets and minor explosions with a Riot Shield AND a Balistic Vest is best. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;To cover all possibilities, a SAM Turrets is your last Support Streak. Not having Blind Eye, a SAM Turrets work very well. This also helps your team. Your don't have any way of shotting enemy air support like UAVs and Helicopters that would otherwise devastate you; and also your team.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also, this Support Streak is very low; highest at 8. This class could get you 8 kills and even more during one match. You could reset your kill streak and win them over again in one match. Combined with Recon and Flashbangs is impeccable. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That's that Loadout. Any questions, comments? One other Riot Shield class coming soon.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5e2e26ef-eed0-4c4d-9432-0aafc07712d9] --&gt;</description>
      <pubDate>Fri, 08 Jun 2012 22:23:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205693071?tstart=0#205693071</guid>
      <dc:date>2012-06-08T22:23:55Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>A MUST READ SPECIAL EDITION of, "BEST CLASS ON MW3, PERIOD!" # 1</title>
      <link>http://community.activision.com/message/205678063?tstart=0#205678063</link>
      <description>&lt;!-- [DocumentBodyStart:f6defb10-c202-46fa-98f0-ec483b883449] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yea, yea, yea! RIPGhostnRoach here with a three part, Special Edition of the "BEST CLASS ON MW3, PERIOD!" I had been running out of ideas and remembered a few Loadouts that I will now be adding to my collection, for your viewing pleasure. Due to not very many people using these classes, for any reason at all, I've decided to give you my Riot Shield Classes. The first one is my best one. All Classes recommended on Medium to Short Range (CQC) maps. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- Riot Shield with Speed&lt;/p&gt;&lt;p&gt;Secondary- Scorpion, Akimbo&lt;/p&gt;&lt;p&gt;Lethal- Bouncing Betty &lt;/p&gt;&lt;p&gt;Tactical- Portable Radar&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Sleight of Hand Pro&lt;/p&gt;&lt;p&gt;Perk 2- Blast Shield Pro&lt;/p&gt;&lt;p&gt;Perk 3- Steady Aim Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Hollow Points&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Specialist (oh yea)&lt;/p&gt;&lt;p&gt;Ter1- Extreme Conditioning Pro&lt;/p&gt;&lt;p&gt;Ter2- Blind Eye Pro&lt;/p&gt;&lt;p&gt;Ter3- Assassin Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ok, so.&lt;/p&gt;&lt;p&gt;The Riot Shield works out pretty good with the Specialist Strike Package. If you look at it, making your class stronger with more perks is better and worth it more then Assault or Support Strike Package. Here's how it works.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You want to give your Riot Shield class as much protection as possible. You would only ever use your Riot Shield for pure protection from bullets and explosives. Speed is the best of the two Proficiency giving you a lighter step to close the gap on enemies for your Akimbo'd Scorpions. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Scorpion, in respect of stats anyways, is the best Machine Pistol on the game. Every weapon has Pros and Cons. This weapon has superior damage, range, and rate of fire. With a moderate clip size, no real iron sight, and an erratic side to side, quick, upwards recoil profile, this Machine Pistol is really one of the worse (Second to the FMJ) to use without Akimbo (with the MP9 being the best). With Akimbo, however, they become the best ones on the game. With the absents of a recoil, high rate of fire (second to the FMGay, assuming this name while Akimbo'd), and a moderate clip size, these are the best guns for the Roit Shield Class. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Bouncing Betty and Portable Radar are mainly for watching your back since its always open. The Betty can watch an area that is not being protected by your team- mates or you and will at least provide you with a early warning system, with it making a "ping" noise when an enemy gets to close ( if enemy is using Stalker Pro ). The Portable Radar is also a early warning system but in a 360 degree area that your teammates can view as well (for those respected enemies not using Assassin).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perks! :D&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sleight of Hand is Key! This allows you to not only reload faster, which is ok, but it also allows you to switch from your Secondary weapon and back to your Primary faster. This is accentual and invaluable. Your Riot Shield is kinda heavy, so, this makes it timely to replace it from your Secondary as well as pulling out Akimbo Scorpions. The faster reload on your Akimbo Scorpions is always nice too. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Blast Shield is just as important as Sleight of Hand. This enables you to resist explosions, accentually, allowing you to become a Tank. Normally, when a tango sees you coming at them head on, they panic and fire their entire clip into your Shield. XP! Next they throw whatever explosives they have at finding out this doesn't work. Finally, they attempt to move in for a knife kill (honestly the worst thing that they can do exspectually if using the Melee Proficiency). This is when you pull out the Scorpions and take him out. The Pro version is insult to injury, resisting flashs and stuns. This is important due to using the Riot Shield, you don't want to stay blinded or immobilized for too long. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Steady Aim is also on the same level as the Perks before it. Giving you increased hip fire accuracy and the Pro allowing you to recover your weapons faster after sprinting, these work very well with the Scorpions as well as the Riot Shield. Steady Aim allows you to assault enemies at farther range then most Akimbo'd weapons and the recovery allows you to prepare your Shield faster then normal out of a sprint. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;With your Strike Package at Specialist, this allows your Riot Shield to become stronger and stronger. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ter1 is Extreme Conditioning and is a must have at only two kills. This is useful, allowing you to not only close the gap between you and the enemy but to also be able to escape and have enough endurance to do so. This Perk Pro'd is very useful as well, making it easier to hurdle obsticles faster, meaning, the faster your Shield is at the ready. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ter2 is Blind Eye. This is because you don't want to be taken out by enemy Predator Missile or Attack Helicopter. The reason why Blind Eye is before Assassin is because automated enemy assault streak will kill you faster then a human controlled enemy, and, you have all the means of defending yourself from human controlled enemies; while never, ever, having the means of defending yourself from automated enemy assault streaks. Pro'd, your Akimbo'd Scorpions may be able to destroy a enemy Attack Helicopter, especially if you've obtained the Specialist Bonus, have acquired Scavenger, and have maxed your ammo out.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ter3 is Assassin and, at this point, makes you pretty unstoppable. Undetected by enemy UAV and resisting enemy EMPs give you an advantage over your enemy; even when they bring these streaks online.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That's it about that Loadout. I'll be putting up the rest of my Riot Shield Loadouts on here and those will be one with Support Streaks and the other with Assault Streaks, both having different Perks and equipment. Until next time. Let 'Um Have It!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f6defb10-c202-46fa-98f0-ec483b883449] --&gt;</description>
      <pubDate>Sat, 02 Jun 2012 16:36:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205678063?tstart=0#205678063</guid>
      <dc:date>2012-06-02T16:36:37Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>A MUST READ! #7 OF "BEST CLASSES ON MW3, PERIOD!</title>
      <link>http://community.activision.com/message/205661802?tstart=0#205661802</link>
      <description>&lt;!-- [DocumentBodyStart:a37dfdb8-1aba-4fe6-a94d-c37040098dd6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yes, RIPGhostnRoach, again, bring you Part 7 of my, "BEST CLASSES ON MW3, PERIOD!" And like the rest, no substitutions.&amp;#160; Now it's time for the Assault Rifle Support Strike Package.&lt;/p&gt;&lt;p&gt;This class is recommended for Long to Medium Range Maps. This class provides all that you need to support yourself and your team for the win. Great on most game mode.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- ACR, Focus Proficiency, ACOG&lt;/p&gt;&lt;p&gt;Secondary- Stinger&lt;/p&gt;&lt;p&gt;Lethal- Throwing Knife (no subs.)&lt;/p&gt;&lt;p&gt;Tactical- Trophy System (no subs.)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Scavenger Pro&lt;/p&gt;&lt;p&gt;Perk 2- Quick Draw Pro&lt;/p&gt;&lt;p&gt;Perk 3- Stalker Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Juiced (no subs.)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Support&lt;/p&gt;&lt;p&gt;5 kills- Bullistic Vest&lt;/p&gt;&lt;p&gt;10 kills- Recon Drone&lt;/p&gt;&lt;p&gt;18 kills- EMP&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This Loadout is absolutly beast on game modes like TDM, KC, and even Ground War TDM and KC; moderate on CF or DOM though there are better Classes. The whole time you are supporting yourself with XP, the means of taking it to the enemy, while supporting your team to the max. So,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The ACR is King when it comes to using the ACOG Scope. The SCAR-L has superiour Range were the ACR is lacking, making up for it with a little more damage then the SCAR-L. Adding the ACOG Scope to the ACR should be illegal!! It makes this weapon kill so fast, allows you to see enemies at extreme range, as if they were right there in your face, and, due to the Assault Rifle having little to no recoil, you will stay on target even at extreme range going full auto.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Stinger Missile System is for destroying any Enemy Air Support like UAVs, Attack Helicopters, etc; in support of your Stike Chain, while at the same time helping your team.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Throwing Knife, I personally love, due to the chance of being caught in the middle of a reload, of either weapon, due to not using Slieghts of Hand. This allows you to automatically cancel the reload and kill the tango. I only use the Throwing Knife for two reasons: when a tango isn't paying attention, due to your weapon being load giving up your possition and reload cancels. These methods has saved me too many times to count. Pro'd Quick Draw will have them not knowing what happend.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Taking the Trophy System along is due to not having Blind Eye as your first Perk and can actually save you and your surrounding teammates from enemy Predator Missiles; even enemy Stealth Bombers! Destroying an enemy Predator Missile, however, is the only Assault Reward that is destroyable that counts towards your Strike Chain. This is invaluable considering how many people prefer the Predator Missile to do their dirty work. In game modes on GW like CF or Domination, the Trophy System excels in helping stem enemy grenade spam (up to two) at key points. Imagine your whole team with TSs and never getting Flashbanged, Stunned, C4'd, etc, at all, to see the enemy then advancing with no upper hand on your front line.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;SCAVENGER PRO!!! RIGHT!!!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 2 is very important considering that ACOG's further decrease your weapon's respected ADS speed. Quick Draw pretty much make the time it takes "from the ready" to looking into the ACOG seem like no time at all. This allows you to not give up your ability to take out tangos at Medium Range and closer, however, at CQC hip firing the ACR is recommended. Your Stinger takes quite awhile to ADS as well. This perk allows you to ADS right away giving you less time to lock on when time is needed anyways (without utilizing Blind Eye's Pro). Quick Draw's Pro allows you to deploy your TS at blazing speeds and throwing your knife in a blink of an eye, leaving your victom stund in disbelief.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 3, once again, is key to winning "heads up fights." When coming in contact with a tango, ADS (if not in ADS already which is recommended). Then, strafe to your right or left while assualting your opponent. To continue to move forward towards your opponent is pointless, virtually presenting yourself as a "stationary target". Moving very fast to your right or left throws their thinking prosses off, and going to prone after strafing can further provent you from being killed and not winning the fight. Delayed enemy traps is always good.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now this Strike Chain is pretty much the best on the game when it comes to Long to Medium Range Maps and team Support.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;At 5 kills, Bullistic Vest. Protection! XP! O.K!&lt;/p&gt;&lt;p&gt;Five more kills, at 10, the Recon Drone. This toy is impeccable! There is nothing better, and NO the Advance UAV is not better then the Recon Drone because the AUAV doesn't pick up enemies with Assassin Pro. The Recon Drone does by allowing you to tag them regardless of Perk use and represents them as a moving red dot, just like a UAV dot. While using an AUAV with the Recon Drone gives you the Blackbird effect from Black Ops.&amp;#160; This is the best because it gives "live" intell to your teammates and gives you 20 points of XP for each Tag and Assit Kill. Furthermore, everytime your teammates kill a tango, you can tag them over and over and over again. Flare capiable and very small makes this drone very hard to destroy if you know how to use it right. Learning how to fly this thing is key. This allows you to discover short cuts that only the Recon Drone can use as well as trajectory and speed in which to nail your mark without bumping into anything. It also last for a comfortable amount of time, one min; enough time to even tag the entire enemy team six or more times.&lt;/p&gt;&lt;p&gt;Eight more kills, at 18, EMP, enough said, right? I've been able to pull of three of these in one match. This reward is devastating.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak is Juiced for the simple fact that your running an AR Loadout and needing to get back into action after being killed four times in a row is accentual.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Next up- Support SMG Loadout. Also, I guess I really don't care for replies. As long as you all are ready this to the very end; thats all I care about. But still if you have any comments or input, feel free. God Bless and just have fun; but don't get killed for no reason, o.k? Amature mistakes sting harder then the death.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a37dfdb8-1aba-4fe6-a94d-c37040098dd6] --&gt;</description>
      <pubDate>Sat, 26 May 2012 02:16:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205661802?tstart=0#205661802</guid>
      <dc:date>2012-05-26T02:16:16Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>A MUST READ! #6 OF "BEST CLASSES ON MW3, PERIOD!</title>
      <link>http://community.activision.com/message/205656566?tstart=0#205656566</link>
      <description>&lt;!-- [DocumentBodyStart:21ee7a58-4cb3-49df-940d-92d6d01429bb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yea, again, RIPGhostnRoach here. So I've been getting a lot of "views." Way more then I thought would be possible. However I'm getting absolutely no replies. It's more then likely because of the header I'm using is the reason for so many views. I'm wondering if anybody is actually reading these or just clicking on it because it says,"A MUST READ..." So before I post another one of my,"BEST CLASS ON MW3, PERIOD," I really want everyone that actually reads these to leave a reply on what you like and dislike about all the Loadouts I put up so far. They all take about five minutes each to read. Some feed back would be appreciate. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anyways, since I got over 50 views on my PART 5 and not one person requested anything, I'm going to continue as planned. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Since PART 5 covered Assault Rifle, Assault Strike Package, this entry will cover SMG Assault Strike Package. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Recommended for Medium to Short Range (CQC) Maps and good for any game mode. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- MP7 w/ Focus Proficiency, Silencer&lt;/p&gt;&lt;p&gt;Secondary- Five Seven, Silencer&lt;/p&gt;&lt;p&gt;Lethal- Bouncing Betty &lt;/p&gt;&lt;p&gt;Tactical- Portable Radar&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Scavenger Pro&lt;/p&gt;&lt;p&gt;Perk 2- Assassin Pro&lt;/p&gt;&lt;p&gt;Perk 3- Sit. Rep. Pro &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Assault&lt;/p&gt;&lt;p&gt;5 kills- Predator Missile&lt;/p&gt;&lt;p&gt;7 kills- Attack Helicopter &lt;/p&gt;&lt;p&gt;10 kills- Attack Drone &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Final Stand&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So, the MP7 with Focus and Silencer Attackment is the best. The SMG has little to no recoil with an upwards profile that has an above average of helping you get headshots. The Focus, again, is due to running Assault Strike Package. You don't want to allow anything to knock you off target. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As a Secondary, the Five Seven, Silencer, I bring along to keep me hidden ever futher and for a last resort if I run out of ammo with the MP7. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For Lethal the Bouncing Betty is devastating on Medium to Short Range maps and on maps that have more CQC situation then others. This would be one of those easy kills towards your Strike Chain. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Portable Radar is King on Small maps like "Bootleg," and "Mission." With the radiation of the Radar always "fixed," it's naturally better to use on smaller maps then on larger maps due to it covering more field on smaller maps then on larger ones.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The first Perk is Scavenger Pro. RIGHT!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 2, Assassin Pro, due to the small maps, you have more of a chance to having your exacted position figured out, by Enemy UAVs and Portable Radars, versus on large maps. Also, in the event there is an Enemy EMP, you won't be effected by it and still have your mini-map to use along with your Protable Radar. Furthermore, you'll be able to still see enemies as red dots if they fire load weapons. Small maps means more chances to spot enemy exact position. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Last Perk- Sit. Rep. Pro excels on CQC maps. On such maps, you have a greater over chance of detecting enemy equipment and hear enemy movement loader (if said enemy isn't using Dead Silence) more often. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Assault Chain that I picked is tailor made for very small maps. Five kills in a row without dying and you get a Predator Missile. On small maps you naturally have a greater chance to get double kills due to the small space. After two kills you be rewarded,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Attack Helicopter is better used on small maps due to plenty of cover. The Attack Helicopter flies high while the Pavelow "paves low," fling very close to the ground. Pave Lows excel on large maps where there is a lack of cover and high buildings. All your Attack Helicopter has to do is kill three tangos and you'll have,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Attack Drone is the ultimate CQC Assault Streak that is achievable. It's hard to destroy and EMP Grenades don't&amp;#160; work on it (unless they patched it, which they should cuz it makes no sence). With a .30cal Machine gun, a Rocket Launcher, and a camera that puts a red square around tangos not using Blind Eye, this is the best way to destroy the enemy team.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak is Final Stand in support of your Strike Chain. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Leave replies please. Tell me what you think. Next posts- Assault Rifle Support Package Loadout.&amp;#160;&amp;#160; After that- SMG Support Package Loadout. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:21ee7a58-4cb3-49df-940d-92d6d01429bb] --&gt;</description>
      <pubDate>Wed, 23 May 2012 22:29:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205656566?tstart=0#205656566</guid>
      <dc:date>2012-05-23T22:29:51Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>A MUST READ! #5 OF "BEST CLASSES ON MW3, PERIOD!</title>
      <link>http://community.activision.com/message/205655764?tstart=0#205655764</link>
      <description>&lt;!-- [DocumentBodyStart:21aef579-ce05-41fd-80ba-c7b545c083d5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's me, RIPGhostnRoach, again bringin' to you A-NOTHER,"BEST CLASS ON MW3, PERIOD!" No substitutions. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So by now you can tell from my four previous entries that I favor the Specialist Strike Package. However I wouldn't be a Pro if I never mastered the others, Assault and Support Strike Package(s). The next few "Loadouts" will be tailor made for Assault and Support Strike Package. I think its only fair if I start with everyone's favorite weapon: the Assault Rifle. This class I recommend to use on Long to Medium Range maps. &lt;/p&gt;&lt;p&gt;Here we go. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- SCAR-L or ACR w/ Focus Proficiency, Silencer&lt;/p&gt;&lt;p&gt;Secondary- Stinger&lt;/p&gt;&lt;p&gt;Lethal- Throwing Knife (no subs.)&lt;/p&gt;&lt;p&gt;Tactical- Trophy System (no subs.)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Scavenger Pro &lt;/p&gt;&lt;p&gt;Perk 2- Quick Draw Pro&lt;/p&gt;&lt;p&gt;Perk 3- Stalker Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Assault Strike Package&lt;/p&gt;&lt;p&gt;5 kills- Predator Missile&lt;/p&gt;&lt;p&gt;9 kills- Reaper&lt;/p&gt;&lt;p&gt;12 kills- AC130&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Final Stand&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This is a fairly good Class and almost works like my first "Loadout" I posted. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The SCAR-L and the ACR are very good weapons. The reason why I put the Focus Proficiency on instead of Kick is because your working toward your Assault Streak and you don't want to flinch too hard to cause you to be inaccurate and lose gun fights. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Stinger as a Secondary works well by destroying enemy UAVs (because your not using Assassin) and other Enemy Air Support that may hinder you and your team from racking up higher kill streaks. For every Enemy Air Suppory you shoot down adds to your strike chain, getting you one or two steps closer to a Predator Missile. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For your Lethal, the Throwing Knife works very well with this Loadout. Since you won't have the help from Slieght of Hand, your reload speeds with both weapons will be of their respected speeds. In the event that you are caught in the middle of reloading either weapon by an incoming tango, you can cancel the reload and take the target out by taking aim and throwing your knife. This has saved me too many times to be replaced. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As for Tactical, the Trophy System is irreplaceable as well and is the most important aspect in this Loadout. Due to being a prime target for Enemy Predator Missiles, deploying your TS (and doing so in a blink of an eye thanks to Quick Draw Pro'd) allows you to destroy the missile and remain unharmed. It is advised to be below the TS to avoid all damage. Doing this adds to your strike chain one point getting you another step closer to your Reaper.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk Time! &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Scavenger Pro is for obvious reason. Sometimes you won't get the triple kill or multi-kill from your Predator Missile you need to get a Reaper so having a virtually infinite amount of ammo is key. Starting out with extra mags. keeps you from having to go for the "little blue pack" and exposing ones self. Maybe your thinking, why not use Blind Eye Pro? With this class, you want to be seen by Enemy Predator Missiles for the extra point to your strike chain and, even though Blind Eye helps you deal more damage to Air Support and Sentries, having extra mags. is basically allowing you to make up for the lack of damage with extra bullets to lay on a target. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Quick Draw is very important to this class. Even though Hardline would do very well, Quick Draw allows you to win most "heads up" fights with faster ADS then normal. The most important part though is the fact that the Pro'd effect allows you recover from using equipment. This is invaluable due to the Trophy System deploying almost too slow to destroy Enemy Predator Missile's in time. It also makes you throw your knife even faster and recover from the throw faster; allowing you be able to reload with no delay due to the weight of the respected weapon.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Stalker Pro for all the same reasons as my first entry; to be able to live in ADS. With a combination of Quick Draw and Stalker Pro, this makes you extremely hard to kill. When in a "heads up" fight, a tango is moving towards you as you are towards him. ADS with blazing speeds (if not already in ADS) to take aim and then STRAFE TO YOUR LEFT OR RIGHT! NEVER ADS AND STAY MOVING TOWARDS YOUR TARGET! This is an amateur move and the habit needs to be broken right away. When continuing to move forward in "heads up" fights, your giving your enemy a virtually stationary target. Yea, your not actually stationary but, don't tell him that. You need to make yourself harder to kill by at least "drop shooting" at close ranges but, at Medium to Longer Ranges, you need to use the strafing power of Stalker. It will save your tale over and over again. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Alright: Assault Strike Package &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This is a pretty basic set-up and is used by some because it's really good.&amp;#160; In 5 kills you get you PM. It is advised to seek cover, deploy it, and try as hard as you can to get a double kill. To do this in the best way, don't use the PM's afterburner until two or more targets are in close proximity to each other. Using the afterburner right out the gate doesn't work all the time, making it extremely hard to steer the missile to multiple targets. Instead, take your time. Case the area the few seconds you have. Then, when you see two enemies heading closer to each other, hit the afterburner to meet them right when they do and- Double Kill- 150 Points. After shooting down two Enemy UAVs, denying two Enemy Predator Missiles with both your TS projectile's, and killing one tango, you get your Predator Missile. If your lucky and you get a quad-kill,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Reaper is your next Killstreak in your Strike Chain. Nine kills without dying gets you, in my opinion, the most devastating Assault Streak to have EVER see the light of CoD! This thing is a F***ing Monster! Unlimited "Paint" Guided Missiles, above average damage, and flare capable, this thing may as well be called,"God's Wrath". At this point all you have to do is get three kills (WHAT?!!!) to be awarded,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The AC130 is "Lord of the Sky". Extremely hard to shoot down, flare capable, this thing is a fly fortress. 80mm Howitzer Cannon, 40mm fully automatic Grenade Launcher and, the Legendary, 30 mm GAU-8/A Avenger Gatling gun. Enough said. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;These killstreaks are for Large maps that have wide open kill zones and very little cover; for example Interchange or Village. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Death Streak is Final Stand for the sake of surviving for your Strike Chain.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I hope you got everything and I will be posting about&amp;#160; more, Assault Rifle Support, SMG Assault, SMG Support, and Sniper Support Strike Packages. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now I would know if you read this all if you reply what one would you like me to post. If you let me know which one, I'll post it ASAP.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:21aef579-ce05-41fd-80ba-c7b545c083d5] --&gt;</description>
      <pubDate>Wed, 23 May 2012 17:48:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205655764?tstart=0#205655764</guid>
      <dc:date>2012-05-23T17:48:09Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>A MUST READ! #4 OF "BEST CLASSES ON MW3, PERIOD!</title>
      <link>http://community.activision.com/message/205653299?tstart=0#205653299</link>
      <description>&lt;!-- [DocumentBodyStart:07e2a539-d8f3-41be-b38a-0a82995e21cf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Once again, RIPGhostnRoach here to give you ANOTHER,"BEST CLASS(s) ON MW3, PERIOD! Like the three previous discussions, there are no substitution. These are "the best," and this time I'll be giving you my LMG "Loadout." This Loadout is designed for Long to Medium Range Maps and, specifically, for Ground War. This class is unstoppable and really is not even fair but, the more unfair, the better. Here goes. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- MG36 or MK46 w/ Attachment Proficiency, Silencer, Grip&lt;/p&gt;&lt;p&gt;Secondary- Desert Eagle, Akimbo (Five Seven Silencer) (.44 Mag Tactical Knife) (XM25) (M320 GLM)&lt;/p&gt;&lt;p&gt;Lethal- Throwing Knife (ANY)&lt;/p&gt;&lt;p&gt;Tactical- Portable Radar (Tactical Insertion) &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Blind Eye Pro&lt;/p&gt;&lt;p&gt;Perk 2- Blast Shield Pro (Quick Draw Pro)&lt;/p&gt;&lt;p&gt;Perk 3- Stalker Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Specialist&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ter1- Sit. Rep. Pro&lt;/p&gt;&lt;p&gt;Ter2- Extreme Conditioning Pro&lt;/p&gt;&lt;p&gt;Ter3- Scavenger Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Juiced (Final Stand)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So, this is just one class. The other ( ) are other choices I made depending on Game Mode, Map, or how I'm feeling. However the words outside the ( ) is the basic class with the exception of the Primary Weapon choice. There're two things different from the MG36 and MK46 and they are opposites. The MG36 deals more damage while the MK46 has a faster firing rate. Also the MG36's "iron sight" is a little obscured compared to the very smooth, very easy to place on targets iron sight of the MK46. Besides that, both weapons with Attachment Proficiency, Silencer, Grip, are very versatile. The weird thing about the LMGs is that WITH the KICK Proficiency and WITHOUT the GRIP attached, the bullet spread is worse then WITHOUT KICK and WITH the GRIP. Naturally Kick with Grip makes the spread even less but, restricts you from choosing the Silencer as a second Attachment. Silencer AND Grip is simply the best. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The reason for all the secondaries is due to what game mode your playing. In FFA, TDM, KC, etc., Handguns as secondaries are the best; excpecally Akimbo Handguns and this is do to the LMGs having the second to worst hip fire spread (second to Sniper Rifles) furthermore, it's not worth taking on Steady Aim due to more important Perks worth taking. It's easier to bring a Secondary, even easier to throw a knife, that makes up for your LMG's below average hip fire spread then to take on a Perk that does it for you. Even though not having to switch weapons, which naturally takes more time, is nice, but, it's really not worth giving up a better Perk; the time it takes to unholster two Desert Eagles is tolerably. While I'm on the subject: the reason why I have Desert Eagles Akimbo'd and the .44 Mag.'s with a Tactical Knife INSTEAD of Akimbo'd (Due to the .44 Mag.'s having the best low hip fire spread WITHOUT Steady Aim) is simple. The Desert Eagle has THE WORST recoil on the while game; out of any other weapon! The .44 Mag. has little to no recoil and can stay on target after three shots in a row (killing targets at extreme ranges) and basically zero recoil after two shot (killing at CQC to Medium Range). Switching the Attachments on the Desert Eagle is not recommended if NOT using it on CQC Maps. The .44 Mag. is best with either Attachment. The Launchers on this Class excel in Modes like Drop Zone and Demolition. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For Lethal you can choose whatever you like in the respected game mode. On all the game modes I prefer the Throwing Knife. This is due to not taking on Slieght of Hand because a LMG's mag. is comfortably large enough to require less reloads. This is why- in the event were you take cover to reload your LMG and a tango sees you do this and comes around the corner but 3 feet in your face. If your good at the Knife, you WILL win this conflict almost every time; trust me, it happens more often then you think. Even with Handguns for Secondary, there is no other faster killing tool on this game then the Throwing Knife. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For Tactical, the Protable Radar and Tactical Insertion work best but, anything else works fine; these two are just the best. The Portable Radar is given, however, the Tactical Insertions is just that, a "tactically assertive" move. LMGs are heavy (second to Luanchers) in movement speed. The Tactical Insertion can help you bridge gaps between you and the enemy over a large map. Placing a Tac. Insert. somewhere in the middle of the map or close by an enemy spawn will save you time and keep you killing more. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ok. The Perks. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Blind Eye Pro is the best thing about this class. The LMG deals such great damage and has vertically little to no bullet fall off (even with a Silencer). This makes you a walking AA Battery, allowing you to take out EUAVs as if they it were a flock of birds and an Osprey as if it were a toy helicopter. Keeping you hidden for enemy air support is great too. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Out of all the Perk2's Blast Shield is the best choice. This works hand in hand with Blind Eye in the event your too close to a fellow teammate without Blind Eye when a Enemy Predator Missile comes for them or your on the outskirts of one of the enemy bomb runs. Pro'd allows you to recover faster from the blinding effect of Flashbangs and the immobilizing effect of Stun Grenades but doesn't restrict your "up, down, left, right" movement (unfortunately your "movement speed" is still impaired and you can't sprint but, you do recover from the effect faster then normal). However, Quick Draw Pro is a very good perk to have due to the ADS speeds of LMGs being so slow (second to Launchers). This also allows you to use your equipment faster but, most essential, is after it recovers your LMG faster then normal. This will save your life so many times. Although, I don't use Quick Draw Pro on MY Class thanks to this next Perk. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Stalker allows me to live in ADS (all the same reasons as my first entry about the AR Loadout). Never having to leave ADS means I don't need a Perk that puts me into it faster. This makes it to where if a tango isn't doing the same, they will not win. Also, most important, your overall movement speed of a LMG is FASTER moving in ADS then at the ready. What I do is that once I run out of sprint, I go right into ADS. I promise you, with committing to this strategy, you will naturally be the fastest moving LMG Operator on the entire map! Stalker Pro helps out, more so to LMG classes due to the below average mobility, by delaying enemy traps, giving you the time needed to get out of the way. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now for the best part, the Specialist Strike Package. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ter1 is so important for one major reason: your not using Assassin. Sit. Rep. as your first reward allows you to see where Portable Radars are and, since you have above average bullet penetration, you'll be able to destroy them, along with other enemy equipment and traps, by shooting them through the cover. Pro'd allows you to hear enemy movement (of those enemies NOT using Dead Silence) loader over your own footsteps and makes it to were you and your team's footstep sound effects quitter (not to be confused with Dead Silence to were your footstep are actually quite to enemy ears, meaning the enemy will hear you and your teammates footsteps as normal). This makes it extremely easy to stay aware and hear enemy movement before you even see them. Speaking of "extreme,"&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Extreme Conditioning is Ter2's reward. This is very important because LMGs are the second ranked weapon (second to Launchers) that have the slowest sprint duration. This extends your duration, naturally, increasing the distance you can cover before running out of sprint. This combined with Tac. Insert. and Stalker's first effect makes you the most mobile force on the map. Pro'd is very useful, for LMGs are heavy, making it easier and faster to hurdle over obstacles.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now, I run Scaveger in Ter3 because I'm using most of my ammo destroying enemy air support. By six kills, I'll&amp;#160; be hurting for ammo, although my Secondary will protect me until eight kills to be granted the Specialist Bonus, granting me Scavenger. For me it's not worth relying on just my side arm to get Scavenger in the Specialist Bonus. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I choose Juiced as my Deathstreak for the fact that the LMG is heavy so your mobility is slow. Spawning with Juiced gives you that extra edge to get back into the game. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As always, I hope you enjoyed this. All I ask is that, if you read through this, to please leave a comment and your opinion on how these classes are. I haven't been getting to many on my last three so, please, go read all of them and comment and ill be sure to answer your comments ASAP. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:07e2a539-d8f3-41be-b38a-0a82995e21cf] --&gt;</description>
      <pubDate>Tue, 22 May 2012 18:57:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205653299?tstart=0#205653299</guid>
      <dc:date>2012-05-22T18:57:19Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
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      <title>A MUST READ! #3 OF "BEST CLASSES ON MW3, PERIOD!</title>
      <link>http://community.activision.com/message/205646325?tstart=0#205646325</link>
      <description>&lt;!-- [DocumentBodyStart:ffd6cf20-81fc-43b6-848b-f5e939c6eda7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;RIPGhostnRoach, back again, here to give you another one of a few of my,"BEST CLASS(s) on MW3, PERIOD". This next class is for the Sniper Elite. I think that the Sniper should be the deadliest Operator on the battle field and with this Loadout, you will be. This class is recomended for Long to Medium Range Maps, however, allows you to jump in and out of the fray of CQC and excel. Here goes,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- L118A w/ Kick Proficiency, Variable Zoom (MSR w/ Kick Proficiency, Heartbeat Sensor) (Barrett .50cal w/ Speed Proficiency, Silencer) &lt;/p&gt;&lt;p&gt;Secondary- MP9, Silencer (MP9, Silencer) (Five Seven, Silencer)&lt;/p&gt;&lt;p&gt;Lethal- Bouncing Betty &lt;/p&gt;&lt;p&gt;Tactical- Portable Radar (Tactical Insertion)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Slieght of Hand Pro (Extreme Conditioning w/ Barrett) &lt;/p&gt;&lt;p&gt;Perk 2- Assassin Pro&lt;/p&gt;&lt;p&gt;Perk 3- Dead Silence Pro (Sit. Rep. Pro)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Specialist&lt;/p&gt;&lt;p&gt;Ter1- Blind Eye Pro&lt;/p&gt;&lt;p&gt;Ter2- Quick Draw Pro&lt;/p&gt;&lt;p&gt;Ter3- Marksmen Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Final Stand (All the Way)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Alright. The ( ) is a different Loadout so I'll explain those first. The MSR has the best Range so using anything else but the Variable Zoom works great for this weapon. Using the Heartbeat Sensor on the MSR is becuase this weapon is very versatile. All of the other Attachments are ok, but replacing the Protable Radar with the Tactical Insertion makes the Heartbeat Sensor on this weapon invaluable. The Barrett .50cal has an above average chance of killing, even at extreme Range, with one shot to the chest and head with the Silencer Attachment. The other Rifles are not recomended using the Silencer due to them being Bolt-Action while increasing bullet drop off. The Barrett makes up for this by dealing the most damage out of all the Sniper Rifles. Being semi-automatic means even if you hit them once, you'll have time to take aim again, fairly quickly, and take out your target. Even with the Speed Proficiency the Barrett is slow moving through the battle field in attempts to "purch snipe" or even move around and snipe. Using Extreme Conditioning fixes this by increasing the duration in which you can sprint. From slowest to quickest movement speed, Launchers to Handguns, Snipers being in second place, your movement speed is critical to surviving long enough to "purch". Also, while being granted all this extra movement with the Barrett, using Dead Silence Pro is crucial given that you now have increased movement, naturally, increased chances of making noise more frequently. As a Secondary, the MP9 takes a little while to bring up verses the Five Seven being ready in under a second. Replacing the MP9 with the Five Seven/Silencer on the Barrett .50cal Loadout is due to using Extreme Conditioning instead of Slieght of Hand's Pro'd effect. Using the Five Seven with a Silencer is highly recomended. Sit. Rep. Pro is also a really good Perk giving the player added situational awareness. You can also see enemy equipment through your scope at long ranges, allowing you to penetrate cover and destroy it. Pro'd makes enemy movement loader adding to situation awareness. Say if your Portable Radar isn't detecting a tango due to Assassin, but it is not using Dead Silence, you would hear him abnormally well. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Bouncing Betty for Lethal is critical for purching snipers. The Betty protects you in a 360 degree radius unlike the Claymore that only covers one to two walk ways. Even though the Claymore is more lethal then the Betty, I feel that the Betty is more effective. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Caring a Portable Radar is very important because it detects enemies not using Assassin. It even allows you to know of enemies in its radius while looking through your scope due to the difference in beeping noise the closer the tango gets to the center of the Radar itself. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1 is Slieght of Hand Pro and is the most important Perk of this Loadout. Being able to reload blazing fast and allowing you to switch back and forth your weapons. This is what allows you to excel in Long Range to CQC. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 2 is Assassin Pro just to keep yourself hidden when the enemy gets a radar, along with all the other benefits. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 3 is Dead Silence Pro due to the fact you do not want to be heard as you move around at all. Also, falling from purches or other high places, you won't take any damage, becoming harder to kill. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Specialist "Ters" on this class are very important and probably shouldn't be changed at all. Blind Eye is up first and is accentual to this class. After two kills you become completely undetectable allowing you to move freely across the map. Getting two kills should be rather easy using the Portable Radar or Heartbeat Sensor (depending on the Loadout). After that you should be good to seek and destroy. Either at extreme range or CQC, this class allows you to eliminate enemy combatants in their own elements. In four kills your granted Quick Draw Pro. This allows you to ADS blazing fast either with scoped sniper rifle and Secondary, furthermore, deployment of Betty and Portable Radar (also Tac. Insertion which is quite awesome and invaluable) while wasting no time at all. This allows you to "deploy and forget," move, take aim, and execute. In six kills, Marksmen Pro is yours; allowing you to see target's names from extreme ranges (if not using Assissin PRO) (especially the two or four enemies you pissed off) coming at you and giving you more breath to aim at harder, further moving targets. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;One thing that I love about using Final Stand as the Deathstreak on this class is that if your purched and someone attempts to kill you, if not a headshot, you'll fall to the ground behind cover. Moving away from cover is highly recommended to avoid enemy bullet penetration kills. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Used on the right maps, with the right strategy in mind, and knowing all the great camping spots, this class is beast in Long Range to Medium Range and is a force to be reckoned with. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I hope you guys are enjoying these as much as I enjoy posting them for you. I've been getting over one thousand views a post and counting. If you have any ideas or objections, please, leave a comment.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ffd6cf20-81fc-43b6-848b-f5e939c6eda7] --&gt;</description>
      <pubDate>Sat, 19 May 2012 22:46:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205646325?tstart=0#205646325</guid>
      <dc:date>2012-05-19T22:46:42Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>A MUST READ! #1 OF "BEST CLASSES ON MW3, PERIOD!</title>
      <link>http://community.activision.com/message/205615026?tstart=0#205615026</link>
      <description>&lt;!-- [DocumentBodyStart:82c8fa0a-7b20-4d06-930c-9f4bfd9093c0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ok, I go by Ghost or Roach on Xbox 360, and I have put together a series of classes that, in my opinion are the best on CoD MW3, EVER! I will be putting up, first, what I call "Ter1 Operator" because that's what it makes you feel like when you play with this "Loadout." I don't want to keep you waiting so I'll just tell you this: I play the game with a strategy that consist of class creation that becomes a "Loadout," weapons, Proficiency, attachment(s), equipment, Perks, Death Streaks, and Strike Package. I go further by playing with certain "Loadouts" on certain levels and those are broken into three categories- Long Range to Medium, Medium Range to Short Range, lastly, CQC or "Close Quarters Combat," (Very small maps) SO with that said, here we go.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;First of many I will put up over the next few days is called "Ter1 Operator" inspired by the Elite Men of all the Armed Forces of the world. These men are the epitome of "Hard Core." They live in ADS, are the stealthiest in all the world, and never get caught in the field. This class is designed to make you play, react, and feel like so, as these Elite Men are every day. Here goes.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary Weapon- Scar-L (ACR) w/ Kick Proficiency, Silencer Attachment&lt;/p&gt;&lt;p&gt;Secondary- MP9 w/ Silencer&lt;/p&gt;&lt;p&gt;Lethal- Throwing Knife (ANY)&lt;/p&gt;&lt;p&gt;Tactical- Portable Radar (ANY)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk1-Blind Eye Pro&lt;/p&gt;&lt;p&gt;Perk2-Assassin Pro&lt;/p&gt;&lt;p&gt;Perk3-Dead Silence Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Death Streak- Final Stand (Juiced)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Specialist&lt;/p&gt;&lt;p&gt;Ter1-Stalker Pro&lt;/p&gt;&lt;p&gt;Ter2-Sleight of Hand Pro&lt;/p&gt;&lt;p&gt;Ter3-Scavenger Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;OK! Let that set in....... This class is God on MW3 and is the reason why I put this up first. I need to get this out to you, public. This class is good for any Game Mode, but, is recommended for Longe Range to Medium Range Maps ONLY. The reason why I chose these weapons and Perks, which creates the "Loadout," is because it is the best, period. I mean you could use the Type 95, but I designed this class with fully automatic fire in mind for the real Ter1 Operator, YOU. The Scar-L, or ACR, have IMPECCABLE Iron Sights and need no attachment for that. The Silencer attachment is key to keep you hidden from Enemy Portable Radar (EPR), Assassin Pro keeps you further hidden from Enemy UAV (EUAV) and allows you to be unaffected by Enemy EMP, Blind Eye makes you undetecable by Enemy Predator Missiles (EPM), Enemy Attack Helicopters (EAH), and Enemy Sentry Guns and Remote Turrets (ESG). Dead Silence is really "insult to injury," because they can't kill you with EPM, can't see you on their UAVs, and now they can't hear your footsteps; which pros, like me, listen to AT ALL TIMES. This makes it to where the enemy HAVE to have "Line of Sight" to kill you (which with flash bangs, you could cancel out). But let me tell you something my clan mate told me about Assassin Pro, you MAY NOT know about. Say EUAV goes up. You could destroy is EASY, thanks to the Pro of Blind Eye, HOWEVER, most enemies become comfortable seeing red dots on their mini-maps, as a result, making the mistake of running around corners (big no, no) or sprinting to close the gap. In this case, try NOT destroying the EUAV to catch these unsuspecting victims in your unrelenting wake. You will get your Specialist Bonus this way FASTER, trruuust me! &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ok, the "Ters" in the Specialist Strike Package. These are very, VERY, important. Ter1-Stalker Pro. This allows you to "live" in ADS after two kills, giving you the walking speed of a SMG, basically, which is SO accentual, I couldn't begin to explain how important this is, but will try. After two kills, Stalker Pro, right. From then on NEVER leave your ADS. Setting your sensitivity to NO LESS the 7 is recommended. Why is this? AR's have the moderate ADS speeds, or, how fast it takes you to ADS from "Stand By" position or from Hip Position; followed by SMG (Shotguns (SG) being the same as SMGs), Machine Pistols, then, finally, Handguns. So, with this strategy, even if an enemy has a Machine Pistol out, being that Handguns are weaker and have low ammo, low rate of fire and range, with Quick Draw, AND Pro'd Steady Aim, they stand NO CHANCE! They would have to ADS, but you already are! Ter2-Sleight of Hand Pro makes you feel like a real Ter1 Operator with increased reload speeds that are blazing fast with ARs. The Pro'd version is accentual due to the fact your toting a Machine Pistol for those times you run out of ammo for your AR, or if you walk into a building where CQC will most likely happen often. The ability to switch to your Machine Pistol in a blink of an eye is key. Without it you may as well say bye bye when running out of ammo in your AR; in this case a Handgun (.44 Mag. or Five Seven) is recommended. Ter3, finally, Scavenger. By this time you have killed six tangos and my be running light on ammo. The reason why its not in Perk 1 slot (Blind Eye Pro being there instead) is due to the fact that IF you die and respond, you never know if an EAH is in the air or the enemy is granted a PM, which happens all the time. It is MORE important to stay hidden at ALL TIMES, so being granted extra ammo is not important. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Death Streak- I bet your thinking,"Why Final Stand, That's so Nooby!" I don't care what you use, Juiced helps out well allowing you to close the gap when you spawn. To be honestly, with this "Loadout," your going to own the battle field, so, your not going to die THAT often to even worry about Death Streaks. The reason for Final Stand is in the event you ARE killed four times in a row, you'll have the chance to retaliate for the sake of your Specialist Ter's and Bones.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I hope I covered everything is this class to your understanding. I will be posting THREE MORE "Best Classes on the game, Period." really soon so if this helped you out at all, stay posted. Please, Please, PLEASE, comment back, and if you think this class sucks, give me your input because your ideas will only make me stronger. Trust, this class IS God on MW3 because I'm almost 13th Prestige, enough said.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:82c8fa0a-7b20-4d06-930c-9f4bfd9093c0] --&gt;</description>
      <pubDate>Mon, 07 May 2012 16:01:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615026?tstart=0#205615026</guid>
      <dc:date>2012-05-07T16:01:13Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: ANOTHER MUST READ!!! PART 8 OF "BEST CLASS ON MW3, PERIOD!!!"</title>
      <link>http://community.activision.com/message/205668638?tstart=0#205668638</link>
      <description>&lt;!-- [DocumentBodyStart:c3e26f96-679f-47cf-87ab-956e133e6acd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Wow. I have to say I never expected this. My Loadouts are good, but I never thought they'd work out better then someone else set up. Thanks for the reply. Oh and yea I have like 6 more I'm posting really soon. I'll tag you. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c3e26f96-679f-47cf-87ab-956e133e6acd] --&gt;</description>
      <pubDate>Tue, 29 May 2012 14:15:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205668638?tstart=0#205668638</guid>
      <dc:date>2012-05-29T14:15:55Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: MUST READ # 7!!! BEST CLASSES ON MW3, PERIOD!!!</title>
      <link>http://community.activision.com/message/205665298?tstart=0#205665298</link>
      <description>&lt;!-- [DocumentBodyStart:75fb8e2e-6d28-4a51-88d6-4520ed4032f2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Once again your right, however, your missing key points.&amp;#160; Advise: if you think negative you think it into existence. Like the old saying,"If you say you can't, you won't. So, with this class, your getting Recon Drones all day. Your providing Ballistic Vest to your team making them and yourself (at least) harder to kill. The ACOG is because I'm only using this Loadout for Long Range to Medium Range Maps. Quick Draw helps your ADS even with an ACOG; I don't even understand what you meant about that; it just works better it's like no time at all. Ok so I only use the Trophy System on enemy Predator Missiles adding to my strike chain, which I'm sure you missed judging on what you said about the Recon Drone. If I'm destroying enemy Predator Missiles, two every spawn, destroying enemy UAV with my Stinger, also up to two every spawn, while the whole time racking up kills, Recon Drones all day. You said,"and running quickdraw is also pointless as your going to be slower with an acog sight or holo..." Contradiction 1; "mb you need to learn about the logistics of the game before trying to make these things? as most of this is a little bit of a n00b trying it on. Not having a dig but its silly..." Contradiction 2, and,"QD has a time limit," Contradiction 3; what?! It's not called "Slow Draw." Using an ACOG and Quick Draw makes sence if the ACOG further slows your ADS.&amp;#160; Ok, I run Scavenger because I'm not about to run out of ammo and my secondary is a Stinger after "spamming" my "quick sticky." I also said I only use the Throwing Knife for "cancel reload" kill an enemy. I'm not throwing it for any reason. And about your specialist, quick draw being first. I would win those fights because I'm already IN ADS while you have to enter it regardless of having Quick Draw or not. Having Quick Draw was to utilize it's Pro for the TS and ADSing the Stinger. Being able to ADS an ACOGed AR is given. Maybe you should have read the whole discussion before becoming opinionated.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:75fb8e2e-6d28-4a51-88d6-4520ed4032f2] --&gt;</description>
      <pubDate>Sun, 27 May 2012 20:26:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205665298?tstart=0#205665298</guid>
      <dc:date>2012-05-27T20:26:28Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: MUST READ # 7!!! BEST CLASSES ON MW3, PERIOD!!!</title>
      <link>http://community.activision.com/message/205663786?tstart=0#205663786</link>
      <description>&lt;!-- [DocumentBodyStart:e8ae276e-20b6-493a-ac32-5cc6b37eab99] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Your right about everything you said. However, I think you missed my key points: this Loadout is meant for Long to Medium Range Maps. Chances of having your sight obscured at Long to Medium Ranges are slim to none. Secondly, having Quick Draw enables you to ADS, even with an ACOG Scope, blazing fast. Thirdly, even though, in the event of an Enemy EMP, you could loose the use of your ACOG. It's as easy as simply using the middle of the empty scope. Chances are, with you giving your team Bullestic Vests, giving your team live intel on the field of enemy movement with the Recon Drone, no one enemy is going to be able to get enough kills to deploy an EMP; let alone being EMP'd themselves. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e8ae276e-20b6-493a-ac32-5cc6b37eab99] --&gt;</description>
      <pubDate>Sun, 27 May 2012 02:30:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205663786?tstart=0#205663786</guid>
      <dc:date>2012-05-27T02:30:53Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
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      <title>A MUST ANSWER! Why am I not getting replies?</title>
      <link>http://community.activision.com/message/205660483?tstart=0#205660483</link>
      <description>&lt;!-- [DocumentBodyStart:5cc97914-ae02-4c67-8433-d09108635aa6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So, RIPGhostnRoach here, asking, "Why am I getting no replies?" Not that it truly matters. I'm glad I even have as many views as I do because I thought that no one would even care to click and view it. Although I know that viewing it is different from actually reading it to the last period. I believe that of the 200 plus people that viewed them, that ONE person would have replied, "they're garbage." Not even a comment on any of the four or so I put up with all of them having over 200 views. I just want to know, is it to much to read? Or is it so good, when you read it, you just have to get of your computer and play with that class right away? Please tell me the truth. At least you'll comment on here for the points.&amp;#160;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5cc97914-ae02-4c67-8433-d09108635aa6] --&gt;</description>
      <pubDate>Fri, 25 May 2012 14:24:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205660483?tstart=0#205660483</guid>
      <dc:date>2012-05-25T14:24:51Z</dc:date>
      <clearspace:dateToText>11 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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      <title>Re: Part 2 OF BEST CLASSE(s) ON MW3, PERIOD!</title>
      <link>http://community.activision.com/message/205626568?tstart=0#205626568</link>
      <description>&lt;!-- [DocumentBodyStart:ac87e46d-ad7f-4f27-8706-0c025a47e045] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hehe, yea. It doesn't bother me. They just prove to me how ignorant and uneducated they are. They probably didn't have a family or something. I feel sorry for them really. To talk this mess on a blog site about something I'm right about, regardless what they say. All these people with their high k/ds I would mash on relentlessly with these classes on here. Lol&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ac87e46d-ad7f-4f27-8706-0c025a47e045] --&gt;</description>
      <pubDate>Fri, 11 May 2012 18:17:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205626568?tstart=0#205626568</guid>
      <dc:date>2012-05-11T18:17:15Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>A MUST READ!!!!!!!!! Part 2 OF BEST CLASS(s)ON MW3, PERIOD!</title>
      <link>http://community.activision.com/message/205621491?tstart=0#205621491</link>
      <description>&lt;!-- [DocumentBodyStart:66d2539e-2fb1-4b04-9fa8-5f19cf17e6ae] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;All right, guys, it's RIPGhostnRoach here again with the second part of my "Best Classes on MW3, Period." There is no substitutions. These classes have been well thought out, however, still give you room to customize and do as you please. If you didn't read my last Discussion about my AR class for Long Range to Medium Range, I recommend AT LEAST reading that one first, then coming back to this one after.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;All righty then, this next "Loadout" is for the SMG enthusiast and is designed for Medium Range to Short Range Maps. First things first: SMGs are the best on this game, I feel, due to their mobility, firing rate, clip size, ADS speeds AND movement while in ADS, hip fire accuracy, reload speeds, and, without a Silencer, kills any where between 3 to 5 hits. What some people don't know about SMGs is that their movement speed, while your SMG is in Stand By, is about the same while in ADS; therefor using Stalker is not necesary. Other perks like Sit Rep Pro and Dead Silence are invaluable due to the fact that playing on smaller Maps means smaller spaces and more chances to detect enemy traps, more of the chance to hear enemy footsteps louder, as well as being&lt;/p&gt;&lt;p&gt;unheard by enemies, more frequenlty. Furthermore, Perks like Sleight of Hand and Quick Draw are not important and, basically, over powers your SMG and giving up other perks that make your class and strategy impecable.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Here goes. This class is ment to keep you hidden, kill fast, frequently, and without care of whats going on around you.This class, like all other classes I'll be posting, ARE the best on MW3, Period.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary- UMP45 (MP7)&lt;/p&gt;&lt;p&gt;Secondary- Five Seven (.44 Mag. Akimbo)&lt;/p&gt;&lt;p&gt;Lethal- Bouncing Betty (Semtex)&lt;/p&gt;&lt;p&gt;Tactical- Portable Radar (Flashbangs)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 1- Scavenger Pro (Recon Pro)&lt;/p&gt;&lt;p&gt;Perk 2- Assassin Pro&lt;/p&gt;&lt;p&gt;Perk 3- Dead Silence Pro&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Package- Specialist&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ter1- Sit Rep Pro&lt;/p&gt;&lt;p&gt;Ter2- Blast Shield Pro&lt;/p&gt;&lt;p&gt;Ter3- Blind Eye Pro (Scavenger Pro)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Deathstreak- Final Stand (Martadom)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;ok, first thing is I have those other words in () to explain that there are two classes in this post and all you would have to do is switch those things out with what's in the (). I'll explain that class first. This class is monstrous. It is recommended to play with this class on Medium to Short Range Maps due to using the Silencer attachment. Recon Pro, Assassin Pro, Dead Silence Pro, Sit Rep Pro, and Blast Shield excell on Small Maps. This is due to the fact that the events that associate with these perks happen even more often the maps bigger then the smaller ones. With Flashbangs and a small map, you have a greater chance of getting hit markers on enemies in this small space. Flashbangs have a greater range of effect then Stun Grenades and will increase your chances of getting hit markers further outside of Stun Grenades range. Semtex then Bouncing Betty is recommended due to the Betty killing the enemy rather then causing damage and painting them on you're and friendlies mini-maps (only if you haven't Pro'd Recon). Martadom works the same way by at least painting the enemy that fleas your fallen grenade. Having Recon as Perk one has a drawback: making you wait until you acquire your Specialist Bones to be granted Scavenger. This Loadout would be most useful on modes were dying often isn't a big deal. The following helps you sustain. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The UMP45 is beast, however, the MP7 is, in my opinion, a better killing machine. Due to the UMP45's random recoil profile it makes it hard to stay on targets far in range; even with Kick Proficiency. The MP7 has little to no recoil, even without Kick, and has an upward recoil profile, allowing you to score head shots more often then the UMP45. The MP7 is recommended to be used with the Focus Proficiency.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As a Secondary, the Five Seven with a Silencer keeps you hidden and has the greatest ammo size mag. with little to no recoil only suffering from a minor damage fall off. Making up for this with ammo capacity, I personally have been able to pull of several multi-kills on the map "Arkaden," in dramatic fashion. Instead, the .44 Mag. Akimbo makes for excellent sidearms due to their great power, range, and very low hip fire spread, even without the use of Steady Aim. The draw back is you only have 12 bullets all together (I'm not complaining) rather then 24 shots with the Five Sevens Akimbo.&amp;#160; Handguns naturally have greater draw speeds then any other sidearm, and draw back speeds, then any other weapon on on the game; with the exception of the Throwing Knife, making it the fastest killing tool ever!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Bouncing Betty, in my opinion, is better then the Claymore due to it covering it's area 360 degrease; unlike the Claymore that watches a certain direction. The trade of is that the Claymore is more lethal then the Betty but is also more visible then the Betty. The Portable Radar excells on smaller maps covering a greater area. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The reason why I don't use Sleight of Hand, Quick Draw, Steady Aim, or Stalker Pro on SMGs, ever, is because they basically do all those things anyways. SMGs have above average Reload Speeds, Movement Speeds while in ADS, and even ADS out of sprinting with already above average Hip Fire Spread. If you rather, I would play Sleight of Hand, Quick Draw, Stalker Pro, followed by Blind Eye, Assassin, then Dead Silence Pro. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Having Scavenger Pro, first instead of Blind Eye Pro, in the Specialist Ters, is easy: for the extra ammo on the start and after spawning.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 2, Assassin Pro, is due to the enemies mini-map being able to cover more of the battle field compared to larger maps; where enemy red dots appear closer then on the outline of a mini-map compared to larger maps. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk 3, Dead Silence, is invaluable to this class, due to playing on smaller maps naturally means the enemy has a chance to hear your footstep more frequently. Pro'd is invaluable as well due to the small maps, you have a greater chance of coming in contact with tangos more frequently, meaning, you don't want to take any fall damage ever and get taken out easily. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now the Ters in the Specialist are accentual. In two kills you'll be granted Sit Rep Pro. Why use Stalker Pro on a small map when traps on small maps are even more lethal due to the small spaces you'll have to cover just to get away from a delayed Bouncing Betty or I.M.S.? Instead, with Sit Rep Pro, you'll see were these traps are, what they are, and, due to the map being small, will see then faster and more often then on larger maps. Furthermore, Sit Rep Pro allows you to hear the enemies footstep loader AND more frequently due to the small map. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ter2 now this is important. Blast Shield Pro. Due to playing this class on smaller maps, you naturally have a greater chance of being taken out by spam frags and being stunned or flash more often then on larger maps. By this time you'd already have gotten 4 kills and now have pissed off 4 different enemies or really pissed off two enemies that are now out for blood. This helps you stem off their lethal's and tac's with little to no effort. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I put Blind Eye Pro as Ter3 just to give you the freedom of movement across the battle field just in case you zone becomes too hot. Playing this class on small maps only means you have more chances to take cover in a building compared to larger maps with less cover. Blind Eye Pro in Ter3 allows you to further controll the battle field by destroying EAS easily, granting you not only XP but also allowing you to get one step closer to Specialist Bonus(s) while at the same time helping your team win. It becomes very easy to kill an enemy, loot his dead body for more ammo, and shoot down an EAH. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Final Stand as your Deathstreak works better on smaller maps due to proximity; the closer the enemy is when you enter Final Stand the greater chance of a succesful retaliation.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That's about all I can tell on this Loadout. Tell me what you all think of this one. I'll be on again to give you guys step by step strategy on two more "Best Classes on MW3, Period, the LMG and Sniper Class here soon. So be looking. Out. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:66d2539e-2fb1-4b04-9fa8-5f19cf17e6ae] --&gt;</description>
      <pubDate>Wed, 09 May 2012 20:58:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205621491?tstart=0#205621491</guid>
      <dc:date>2012-05-09T20:58:52Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
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      <title>Re: YOU MUST READ THIS, IT WILL HELP YOU! Best Class(s) on MW3 Hands Down! No Doubt About It"."</title>
      <link>http://community.activision.com/message/205620473?tstart=0#205620473</link>
      <description>&lt;!-- [DocumentBodyStart:15145b18-c3f3-4883-8da2-c856db3bc419] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This post is wrong and there is another post I put up headed,"You must read this. It will change how you play forever," were I've tweaked some things. That one is official. P.s. thanks to the commenters that actual read my post instead of getting thrills out of getting on someone over web post. It would be different out on the streets for some of you. On here those people are nothing to me. In the game you can be anyone. The same people on the streets, face down on the rocks. Shaken not sturd, punk *****$! Hahaha&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15145b18-c3f3-4883-8da2-c856db3bc419] --&gt;</description>
      <pubDate>Wed, 09 May 2012 15:42:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205620473?tstart=0#205620473</guid>
      <dc:date>2012-05-09T15:42:05Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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      <title>Re: THIS IS A MUST READ! PLEASE READ THIS IT WILL CHANGE THE WAY YOU PLAY FOREVER!</title>
      <link>http://community.activision.com/message/205620469?tstart=0#205620469</link>
      <description>&lt;!-- [DocumentBodyStart:97cfd67d-b0a8-4736-a119-0aacc4f0aa52] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Dude seriously, your scaring me. I'm starting to think you want my cock, and I don't role that way. Just stop it and God Bless you. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:97cfd67d-b0a8-4736-a119-0aacc4f0aa52] --&gt;</description>
      <pubDate>Wed, 09 May 2012 15:27:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205620469?tstart=0#205620469</guid>
      <dc:date>2012-05-09T15:27:40Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: THIS IS A MUST READ! PLEASE READ THIS IT WILL CHANGE THE WAY YOU PLAY FOREVER!</title>
      <link>http://community.activision.com/message/205617920?tstart=0#205617920</link>
      <description>&lt;!-- [DocumentBodyStart:b1de917e-8ba9-4154-b720-b6792a6bbde2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ok, yeah. The thing with this class is you could use it for any game mode giving it being HC or not. It just depends because when I'm playing with the clan I role with and we play a lot of Ground War. On kill con. I normally use a class with support to help out my team. But that's the great the greatest thing about this class due to Blind Eye and Assassin Pro you can go through the battle field with little to no worries of enemy support. Buffing yourself with the Specialist Perks I set on this class give you the edge you need to sustain. This class is all about smacking people in the face, for example this ***** replying on here. Good or not, with this class, you would smack him all up and down the battle field with little to no effort. While playing with a class like this but running support I normally change the perks around giving myself the perks to sustain my support streaks like Stalker Pro instead of Dead Silence and Quick Draw instead of Assassin Pro. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b1de917e-8ba9-4154-b720-b6792a6bbde2] --&gt;</description>
      <pubDate>Tue, 08 May 2012 17:00:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205617920?tstart=0#205617920</guid>
      <dc:date>2012-05-08T17:00:19Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
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      <title>Re: THIS IS A MUST READ! PLEASE READ THIS IT WILL CHANGE THE WAY YOU PLAY FOREVER!</title>
      <link>http://community.activision.com/message/205615214?tstart=0#205615214</link>
      <description>&lt;!-- [DocumentBodyStart:68b6fceb-30d4-431e-bef8-7d6a385a7e44] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There is another post on here that has the Stinger as Secondary. That's a latter post and is an error. This post is the real thing. &lt;/p&gt;&lt;p&gt;Oh, and P.s: If you have only something to say about what you believe is wrong or w. e. but not comment on things I'm right about and use it anyway's, not only are you a hypocrite, but save it. I don't care about your insults. These are just ideas for the average player. So save it, or give me a real post. Late!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:68b6fceb-30d4-431e-bef8-7d6a385a7e44] --&gt;</description>
      <pubDate>Mon, 07 May 2012 16:36:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615214?tstart=0#205615214</guid>
      <dc:date>2012-05-07T16:36:41Z</dc:date>
      <clearspace:dateToText>1 year, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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