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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 22 Mar 2013 01:06:39 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-03-22T01:06:39Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Buy class set 2?</title>
      <link>http://community.activision.com/message/414237392?tstart=0#414237392</link>
      <description>&lt;!-- [DocumentBodyStart:2b853f37-991a-4677-b75d-31d67d44340c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i found it useful but a little bit excesive, i mean 100 custom classes are a lot.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;i have a set for every game type now so if im going to play domination i chose my domination set, if im going to play kill confirmed or team deatchmach i i chose my sets for it and so on. i also made a set for hardcore and one of the reasons i didnt played it it is because i had to change my classes for it&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2b853f37-991a-4677-b75d-31d67d44340c] --&gt;</description>
      <pubDate>Fri, 22 Mar 2013 01:06:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414237392?tstart=0#414237392</guid>
      <dc:date>2013-03-22T01:06:39Z</dc:date>
      <clearspace:dateToText>2 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What you think to toughness perk</title>
      <link>http://community.activision.com/message/414235993?tstart=0#414235993</link>
      <description>&lt;!-- [DocumentBodyStart:371844d4-9bf7-4995-8acb-46d03d56db0c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i think it is a great perk, my only complaint is that it redices flinch to much for snipers, i cant count how many times i shot first on an sniper getting 2 or 3 hitmarkers and then bam! instant kill because even if he was getting shot hes aim did not flinched enough, and the same thing has happened when i go sniping, they are shoting at me and i kill them first because i did not flinched.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;i think it shoud have less efect on sniper rifles for balancing it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:371844d4-9bf7-4995-8acb-46d03d56db0c] --&gt;</description>
      <pubDate>Thu, 21 Mar 2013 18:47:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414235993?tstart=0#414235993</guid>
      <dc:date>2013-03-21T18:47:50Z</dc:date>
      <clearspace:dateToText>2 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Next CoD should go away from Scorestreaks, back to MW3's point streaks</title>
      <link>http://community.activision.com/message/414229546?tstart=0#414229546</link>
      <description>&lt;!-- [DocumentBodyStart:5a2c6cc3-1374-49c5-ad2e-61924d0c6a95] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i understand what you say somewhat, they made this so there is an incentive to play the objetive. i suppose maybe they should give even more points (like 500 or so) for capturing a flag (or a headquarter) &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;BUT the points should be divided BETWEN the players making the capture so the team dont grow overpowered streacks to fast and there is a big reward for those daredevils that survive or go for objetives alone.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;well that is an idea, i suppose...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5a2c6cc3-1374-49c5-ad2e-61924d0c6a95] --&gt;</description>
      <pubDate>Tue, 19 Mar 2013 23:30:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414229546?tstart=0#414229546</guid>
      <dc:date>2013-03-19T23:30:10Z</dc:date>
      <clearspace:dateToText>3 months, 5 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The KSG almost as bad as the spas on MW2</title>
      <link>http://community.activision.com/message/414088706?tstart=0#414088706</link>
      <description>&lt;!-- [DocumentBodyStart:f7236066-c9a4-4b7c-912a-ce0535924c94] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;it works as it means to be, a long range presission shotgun, its a hard to master weapon, and with lag compensation becomes even harder to use (most of the time you shot center mass and you dont get even a hit) &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;the remington is quite more lieliable than the ksg for most of the players.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;so no, the ksg doent need a change, in fact i will dare to say it needs a buff on hipfire to compensate for the horrendous lag compensation.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f7236066-c9a4-4b7c-912a-ce0535924c94] --&gt;</description>
      <pubDate>Wed, 13 Feb 2013 20:32:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414088706?tstart=0#414088706</guid>
      <dc:date>2013-02-13T20:32:03Z</dc:date>
      <clearspace:dateToText>4 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Lightning Strike problems?</title>
      <link>http://community.activision.com/message/414008472?tstart=0#414008472</link>
      <description>&lt;!-- [DocumentBodyStart:69281e37-ad0c-4970-a16f-86622dce17a8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;it has happend to me, so i suppose it is a glitch, well hope they repair it fast.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:69281e37-ad0c-4970-a16f-86622dce17a8] --&gt;</description>
      <pubDate>Tue, 29 Jan 2013 22:20:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414008472?tstart=0#414008472</guid>
      <dc:date>2013-01-29T22:20:04Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dual Band vs. Target Finder</title>
      <link>http://community.activision.com/message/413972099?tstart=0#413972099</link>
      <description>&lt;!-- [DocumentBodyStart:278aa89b-4827-4534-b805-ee2bec7482ee] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;dual band is a little more jumpy and i think it haves more zoom than target finder, but the reason i use it more is because it can look trough smoke, and target finder cant.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:278aa89b-4827-4534-b805-ee2bec7482ee] --&gt;</description>
      <pubDate>Wed, 23 Jan 2013 22:56:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413972099?tstart=0#413972099</guid>
      <dc:date>2013-01-23T22:56:09Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Best scorestreak combinations?</title>
      <link>http://community.activision.com/message/413962309?tstart=0#413962309</link>
      <description>&lt;!-- [DocumentBodyStart:09df0f51-ec13-4bbd-a36d-880e032254dc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;as i play moshpit i tend to use hellstorm-Lightning-Sentry gun, im a heavy objetive player but im kinda careless so i die a lot, high scorestreaks are out of my reach.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:09df0f51-ec13-4bbd-a36d-880e032254dc] --&gt;</description>
      <pubDate>Mon, 21 Jan 2013 22:50:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413962309?tstart=0#413962309</guid>
      <dc:date>2013-01-21T22:50:25Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Quick and Simple Poll</title>
      <link>http://community.activision.com/message/413962175?tstart=0#413962175</link>
      <description>&lt;!-- [DocumentBodyStart:68d12345-a5ef-4acb-88fc-2a9732737591] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;1-KSG&lt;/p&gt;&lt;p&gt;2-PDW&lt;/p&gt;&lt;p&gt;3-Yes, i would like to be back to the COD4 system where gunfinghts feelt fair.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:68d12345-a5ef-4acb-88fc-2a9732737591] --&gt;</description>
      <pubDate>Mon, 21 Jan 2013 22:19:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413962175?tstart=0#413962175</guid>
      <dc:date>2013-01-21T22:19:28Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: whats the point of prestiging?</title>
      <link>http://community.activision.com/message/413961940?tstart=0#413961940</link>
      <description>&lt;!-- [DocumentBodyStart:47fbdbb2-53c7-4adb-86be-ba2138a66741] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;for me there was no reason to prestige on past cods (well MW3 had some motivation with the extra custom calsses and stuff, i know black ops had that too but with the poor gun and perk diveristy it was pointless to have more classes)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;but this COD is the one with the more motivation to prestige, as you cant have everything unles you do get to master.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;also this is the one where ui had found faster to prestige and it haves the best reward system, as you dont lose your weapon progress.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:47fbdbb2-53c7-4adb-86be-ba2138a66741] --&gt;</description>
      <pubDate>Mon, 21 Jan 2013 21:42:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413961940?tstart=0#413961940</guid>
      <dc:date>2013-01-21T21:42:07Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Can I get some help with the KSG?</title>
      <link>http://community.activision.com/message/413960413?tstart=0#413960413</link>
      <description>&lt;!-- [DocumentBodyStart:e0c74630-3106-43a0-aa24-b942f3dfd4bd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i used the KSG a lot with long barrel but i started to get better results with the silencer, somewhat i stayed alive longer, just remember that this shotgun is less forgiving when you miss, so you need a more careful approach and flanking manouvers, search for medium range fights and medim sigght lines, close rooms and corners are not good for this weapon.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e0c74630-3106-43a0-aa24-b942f3dfd4bd] --&gt;</description>
      <pubDate>Mon, 21 Jan 2013 17:55:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413960413?tstart=0#413960413</guid>
      <dc:date>2013-01-21T17:55:21Z</dc:date>
      <clearspace:dateToText>4 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: SNIPERS ARE NOT A CLOSE RANGE WEAPONs</title>
      <link>http://community.activision.com/message/413937358?tstart=0#413937358</link>
      <description>&lt;!-- [DocumentBodyStart:15015147-165e-4b46-8043-60a89fadf378] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As much as i hate being quickscoped, i have to admit you are right.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have to say it might be somewhat easyer in this game as i find more quickscopers here than in BO or MW3, but still hard enough for me, i cannot do it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;anoying, yes, i wish the snipers where harder to use when on the move and easyer when stationary, yes, but whatever, if a guy manages to quickscope me, i deserve it as any fair death on this game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15015147-165e-4b46-8043-60a89fadf378] --&gt;</description>
      <pubDate>Thu, 17 Jan 2013 22:11:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413937358?tstart=0#413937358</guid>
      <dc:date>2013-01-17T22:11:56Z</dc:date>
      <clearspace:dateToText>5 months, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: After Ban and Reset</title>
      <link>http://community.activision.com/message/413936300?tstart=0#413936300</link>
      <description>&lt;!-- [DocumentBodyStart:f6f30946-c5d3-4145-a485-20e662b7390a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hmm good question... i dont know i hope you don't, i hope those 10k deaths are a permanent brand, but try it, who knows? maybe you start clean, maybe you losse some time again starting over with your deaths there still. hey!!! you can boost your way up to find it!!!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It amuses me how you brag about people making fun of you K/D ratio and then you ''teaching them a lesson'' if you are such a good player why you neede to cheat in the first place? &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f6f30946-c5d3-4145-a485-20e662b7390a] --&gt;</description>
      <pubDate>Thu, 17 Jan 2013 20:06:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413936300?tstart=0#413936300</guid>
      <dc:date>2013-01-17T20:06:10Z</dc:date>
      <clearspace:dateToText>5 months, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why don't 3arc and infinity ward share their innovations?</title>
      <link>http://community.activision.com/message/413917481?tstart=0#413917481</link>
      <description>&lt;!-- [DocumentBodyStart:2cab30cc-6498-4f96-b5c0-a27996ea9388] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i think the only thing i miss form MW3 is that you can have a diferent set of streaks for each of your classes.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;i would agree that facepaint was cool and it should have been included in this game (or maybe furter customisation on your player model) but its not big deal, i love the pick teen sistem and the weapon prestige concept, and i love even more that when you prestige and get the level for your weapon the weapon unlocks are there still.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;for me is the nicest more fun cod to date after of course COD4&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2cab30cc-6498-4f96-b5c0-a27996ea9388] --&gt;</description>
      <pubDate>Mon, 14 Jan 2013 19:03:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413917481?tstart=0#413917481</guid>
      <dc:date>2013-01-14T19:03:38Z</dc:date>
      <clearspace:dateToText>5 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Is there a reason for the lack of Fast Mags on LMGs?</title>
      <link>http://community.activision.com/message/413900393?tstart=0#413900393</link>
      <description>&lt;!-- [DocumentBodyStart:807f4436-6c6e-4ae2-a94e-5da351e8a269] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;excuse me but the post is about the LMG's the PDW is a SMG with a big magazine, it has its role in the game and surely its not the same role of a LMG.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So i dont' see the connection.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:807f4436-6c6e-4ae2-a94e-5da351e8a269] --&gt;</description>
      <pubDate>Fri, 11 Jan 2013 22:13:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413900393?tstart=0#413900393</guid>
      <dc:date>2013-01-11T22:13:01Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Is there a reason for the lack of Fast Mags on LMGs?</title>
      <link>http://community.activision.com/message/413900052?tstart=0#413900052</link>
      <description>&lt;!-- [DocumentBodyStart:67e4507f-8d66-4e20-8685-9f24a51c27aa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;awensering to the original question... i think they done it because the massive firepower you can unload with a LMG, sometimes you can lock down an entire area if you use it correctly, and if it is hard to flank you, opposition would be quite screwed, the only chance they have is the time you take to reload your gun. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;in simple words, i think that it is so you cannot abuse of a constant stream of bullets.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:67e4507f-8d66-4e20-8685-9f24a51c27aa] --&gt;</description>
      <pubDate>Fri, 11 Jan 2013 21:20:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413900052?tstart=0#413900052</guid>
      <dc:date>2013-01-11T21:20:11Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: The Peacekeeper will be overused as ****</title>
      <link>http://community.activision.com/message/413894178?tstart=0#413894178</link>
      <description>&lt;!-- [DocumentBodyStart:cc45e571-a1a4-4f6b-8f4b-b2059412ed77] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;oh you mean campcore? sure ill get there someday...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cc45e571-a1a4-4f6b-8f4b-b2059412ed77] --&gt;</description>
      <pubDate>Thu, 10 Jan 2013 23:50:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413894178?tstart=0#413894178</guid>
      <dc:date>2013-01-10T23:50:25Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Dream COD</title>
      <link>http://community.activision.com/message/413328907?tstart=0#413328907</link>
      <description>&lt;!-- [DocumentBodyStart:13c71aeb-1161-4f15-875e-3ba57348ba4c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Good day all.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Some time ago i was thinking about what i would like to see on a COD tittle someday, and before i knew how BOPS2 is going to change the class build system i made what i think would be a good list of stuff that i might enjoy or would like. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;ill post ir here so i can hear some opinions, i know its not perfect but i tried to make it so it was balanced. i addes a 4th tier for perks as i think that would give more flexibility to the builds, i also added some new concepts that might need to be explained so any doubths pleas tell me.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Here we go.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;PERKS.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;Tier1. Weapon Interaction and performance.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Sleight of Hand:&lt;/strong&gt; 50% faster reload. 50% faster weapon swap. &lt;strong&gt;Pro: &lt;/strong&gt;50% faster equipment deploys. 50% faster grenades throw. 50% ADS (Except for sniper rifles).&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Marksman: &lt;/strong&gt;Hold your breath for 50% more time. &lt;strong&gt;Pro:&lt;/strong&gt; Show the silhouette of an enemy you are directly aiming at.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Warlord: &lt;/strong&gt;One extra attachment for your primary weapon. &lt;strong&gt;Pro: &lt;/strong&gt;One extra attachment for your secondary weapon.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Steady Aim: &lt;/strong&gt;Reduces bullet spread by 20% when firing from the hip (except for shotguns). &lt;strong&gt;Pro: &lt;/strong&gt;Reduces the recovery time for your weapon after running by 50%.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Recon: &lt;/strong&gt;Enemies damaged by your explosives are shown on your team&amp;rsquo;s radar for 10 seconds. &lt;strong&gt;Pro:&lt;/strong&gt; Enemies damaged by your shots are shown on your team&amp;rsquo;s radar for 10 seconds.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;Tier2. Resistance and evasion.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ghost: &lt;/strong&gt;Undetectable to UAV as long as you are not moving (But no to advanced UAV). &lt;strong&gt;Pro: &lt;/strong&gt;Undetectable to UAV as long as you are not running (But no to advanced UAV).&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Flak Jacket: &lt;/strong&gt;Reduce the damage received by explosives by 40%. &lt;strong&gt;Pro:&lt;/strong&gt; Reduce the flinch when you are hit by bullets or explosives by 20%.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Camouflage: &lt;/strong&gt;Undetectable to helicopters and player controlled point streaks as long as you are not moving. &lt;strong&gt;Pro:&lt;/strong&gt; No red name, red crosshairs or silhouette when an enemy player aims at you.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Alertness: &lt;/strong&gt;50% louder footsteps &lt;strong&gt;Pro: &lt;/strong&gt;Enemies shooting with silenced weapons within 20 meters from you are shown on your radar.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Tactical Mask: &lt;/strong&gt;Cuts down the effect of flash grenades and stun grenades by 50% &lt;strong&gt;Pro:&lt;/strong&gt; when marked with recon cuts down the time you are shown on the enemies&amp;rsquo; radar by 80%.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;Tier3. Mobility and environment interaction.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Hacker: &lt;/strong&gt;Enemy equipment and explosives are shown glowing orange on your screen even through walls. &lt;strong&gt;Pro: &lt;/strong&gt;Take control of enemy equipment, sentries and explosives. Bobby traps enemy care packages.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Lightweight: &lt;/strong&gt;5% faster movement. &lt;strong&gt;Pro:&lt;/strong&gt; 50% faster climbing and vaulting. Fall damage reduced by 40%&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ninja: &lt;/strong&gt;Your footsteps sound is reduced by 80% &lt;strong&gt;Pro: &lt;/strong&gt;Your footsteps sound is reduced by 100%. Undetectable to motion sensors.&lt;/p&gt;&lt;p&gt;&lt;strong&gt; Stalker:&lt;/strong&gt; Cuts down the movement penalty when aiming by 50%. &lt;strong&gt;Pro: &lt;/strong&gt;Cuts down the movement penalty when crouching or prone by 50%.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Extreme Conditioning: &lt;/strong&gt;50% longer sprinting time &lt;strong&gt;Pro:&lt;/strong&gt; Cuts down the recovery time between sprints by 40%.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;Tier4. Equipment and grenades.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Scavenger: &lt;/strong&gt;Pick up ammo from dead bodies.&amp;#160; &lt;strong&gt;Pro: &lt;/strong&gt;Pick up tactical and lethal grenades from dead bodies (as long as the player was using the same type of grenades as you).&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Bandolier: &lt;/strong&gt;One extra tactical and lethal grenade. &lt;strong&gt;Pro: &lt;/strong&gt;One extra rocket or grenade for launchers.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Concealment: &lt;/strong&gt;Your equipment, explosives and sentries are undetectable by hacker. &lt;strong&gt;Pro: &lt;/strong&gt;Your sentries are invisible on enemy radar when they shoot. Your care packages are invisible on enemy radar.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Overkill: &lt;/strong&gt;One primary weapon instead of your secondary weapon. &lt;strong&gt;Pro:&lt;/strong&gt; Doubles your starting ammo.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Saboteur: &lt;/strong&gt;Your damage caused by your lethal grenades disables enemy equipment and sentries for 5 seconds. &lt;strong&gt;Pro: &lt;/strong&gt;Your tactical grenades disable enemy equipment and sentries by 50% longer.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;WEAPONS AND EQUIPMENT.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;Primary weapons.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;-Assault rifles.&lt;/strong&gt; (Mobility: 90%. ADS: -10%. Penetration: Medium. Spread: Medium)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Description: &lt;/strong&gt;All around balanced weapons, stronger in medium to long ranges, most attachments available, different fire modes, medium magazines, well for most play styles.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optics:&lt;/strong&gt; Red dot / A-Cog / Thermal / Hybrid (takes your equipment slot)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ammo:&lt;/strong&gt; Extended magazines / Piercer&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Under barrel:&lt;/strong&gt; Silencer / Grenade launcher (takes your equipment slot) / Shotgun (takes your equipment slot)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;-Sub-machineguns.&lt;/strong&gt; (Mobility: 100%. ADS: -0%. Penetration: Low. Spread: tight)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Description: &lt;/strong&gt;Best suited for close quarters, stronger in short to medium ranges, small magazines, well for aggressive and mobile play styles.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optics:&lt;/strong&gt; Red dot / A-Cog &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ammo:&lt;/strong&gt; Extended magazines / Piercer / Rapid fire.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Under barrel:&lt;/strong&gt; Silencer / Tactical light (takes your equipment slot)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;-Light machineguns.&lt;/strong&gt; (Mobility: 80%. ADS: -20%. Penetration: High. Spread: medium)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Description: &lt;/strong&gt;Best suited for medium range firefights, large magazines, great to hold objectives or push back, full damage to vehicles and sentries, well for defensive and slow phased play styles.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optics:&lt;/strong&gt; Red dot / A-Cog / Thermal&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ammo:&lt;/strong&gt; Extended magazines / Piercer&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Under barrel:&lt;/strong&gt; Silencer / Grip / Bipod (takes your equipment slot)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;-Shotguns. &lt;/strong&gt; (Mobility: 100%. ADS: +20%. Penetration: Low. Spread: medium)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Description: &lt;/strong&gt;Best suited for&lt;strong&gt; &lt;/strong&gt;close quarters and tight spaces, very strong in short range, one hit kill potential within effective range, well for aggressive and mobile play styles.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optics:&lt;/strong&gt; Red dot / A-cog &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ammo:&lt;/strong&gt; Extended magazines / Slugs&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Under barrel:&lt;/strong&gt; Silencer / Grip / Long cannon / Tactical light&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;-Sniper rifles.&lt;/strong&gt; (Mobility: 90%. ADS: -20%. Penetration: high. Spread: wide)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optics:&lt;/strong&gt; A-cog / Thermal / Variable&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ammo: &lt;/strong&gt;Extended magazines / Piercer&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Under barrel:&lt;/strong&gt; Silencer &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt;"&gt;&lt;strong&gt;&lt;span lang="EN-US"&gt;Secondary weapons.&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt;"&gt;&lt;strong&gt;&lt;span lang="EN-US"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;-Pistols:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt; (&lt;/span&gt;Mobility: 100%. ADS: +50%. Penetration: low. Spread: tight&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;Description: &lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;Best suited as side arms and auxiliary weapons, well for aggressive and mobile play styles, well as a backup for non close quarters play stiles.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ammo:&lt;/strong&gt; Extended magazines /piercer&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Under barrel: &lt;/strong&gt;Silencer / Tactical light&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;-Launchers &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;-Specials&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 16.0pt;"&gt;Grenades.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;-Lethal:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt; Frag / Semtex / C4 / Throwing knife / Claymore. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;-Tactical:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt; Stun/ Flash / EMP / Smoke / Decoy&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong style="font-size: 16.0pt;"&gt;Equipment.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;Tactical insertion / Thermal Goggles / Motion sensor / Jammer&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span lang="EN-US" style="font-size: 12.0pt;"&gt;Tell me what you think.&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:13c71aeb-1161-4f15-875e-3ba57348ba4c] --&gt;</description>
      <pubDate>Sat, 18 Aug 2012 00:26:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413328907?tstart=0#413328907</guid>
      <dc:date>2012-08-18T00:26:12Z</dc:date>
      <clearspace:dateToText>10 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: What is the point?</title>
      <link>http://community.activision.com/message/413288097?tstart=0#413288097</link>
      <description>&lt;!-- [DocumentBodyStart:88babc7e-3eb3-4715-a4e8-807272ca3bf7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;all the truth here.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;sadly you can not do much about this players, they have some mental problems so they find amusing to go in to a game and do nothing but **** the things for everyone else.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;i suggest to report them or file a complain and then move on, hoping to never to find them again.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:88babc7e-3eb3-4715-a4e8-807272ca3bf7] --&gt;</description>
      <pubDate>Mon, 30 Jul 2012 22:28:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413288097?tstart=0#413288097</guid>
      <dc:date>2012-07-30T22:28:05Z</dc:date>
      <clearspace:dateToText>10 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Severe disadvantage</title>
      <link>http://community.activision.com/message/205669538?tstart=0#205669538</link>
      <description>&lt;!-- [DocumentBodyStart:d396478b-89a9-4489-a253-dcb6a14636d4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i understand, but you can do it without being forced to use certain weapons the striker is good but not as powerfull as much people thinks, same for the type 95. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;against striker users stay more in the open, they usually run and gun so check the routes they take and ambush them at long range, most shotguns have better one hit kill range than the striker and you can kill the striker user with one shot when he may need 2 or 3, when they camp with a shotgun just try to avoid them, its hard to try to enter a close space against a shotgun, ignore them and they will not make points.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;just try to enjoy the game and adapt a little, im sure youll do good.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d396478b-89a9-4489-a253-dcb6a14636d4] --&gt;</description>
      <pubDate>Tue, 29 May 2012 21:37:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205669538?tstart=0#205669538</guid>
      <dc:date>2012-05-29T21:37:33Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Severe disadvantage</title>
      <link>http://community.activision.com/message/205669527?tstart=0#205669527</link>
      <description>&lt;!-- [DocumentBodyStart:b2588c69-118f-4fae-9203-2f3949284ac5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;you need to change your tactics then ^_^ some weaposn are harder to master than others depending on your playstyle.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Assault rifles are "easy" because they are the all around standard wepons for middle range, and most of the time thats the distance you find the enemy. they can short burts for long range and hipfire spray for close so thats why they are so dominant.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sub machineguns are like smaller versions for that playstyle, just less powerfull at long range and better handing up close, so that why they are an easy choice for a lot of players.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But you can beat them with other wepons if you play them as they are intended to be, of cousre if you try to use a niper rifle like a shotgun youll loose most of the time (unless you have a lot of practice with quickscooping) and you cant run and gun with a LMG as easy as with a SMG.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So analyse your tactics and what role are you playing and use the weapons accordingly to that role.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b2588c69-118f-4fae-9203-2f3949284ac5] --&gt;</description>
      <pubDate>Tue, 29 May 2012 20:21:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205669527?tstart=0#205669527</guid>
      <dc:date>2012-05-29T20:21:33Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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