<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 12 Apr 2013 17:27:55 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-04-12T17:27:55Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Question for legit master prestige players.</title>
      <link>http://community.activision.com/message/414324673?tstart=0#414324673</link>
      <description>&lt;!-- [DocumentBodyStart:3843f7b6-f03b-4b96-8d1e-a2a29263ece3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't see myself ever actually using the diamond camos once I've earned them all, and there's no way I'm paying extra for DLC camos either.&amp;#160; I just want to grind out all the challenges to earn those camos.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3843f7b6-f03b-4b96-8d1e-a2a29263ece3] --&gt;</description>
      <pubDate>Fri, 12 Apr 2013 17:27:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414324673?tstart=0#414324673</guid>
      <dc:date>2013-04-12T17:27:55Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Having no success</title>
      <link>http://community.activision.com/message/414322709?tstart=0#414322709</link>
      <description>&lt;!-- [DocumentBodyStart:5568be1b-2bb3-4200-a9b7-77c3a12c9f3f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Theater mode&lt;/strong&gt;&lt;/span&gt;.&amp;#160; At the very least you should pick one or two games out of every session and replay them in theater, both from your own perspective and from that of other players in the lobby (particularly the good ones).&amp;#160; It will take some time, but you &lt;strong&gt;will&lt;/strong&gt; identify the mistakes you're making and (eventually) learn to avoid making them on the fly.&amp;#160; And yes, you are making mistakes (we all do). &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Having a better player review your footage is an option as well, but for most of us being told we need to do something differently isn't as effective as seeing it for ourselves.&amp;#160; That, plus many of the better players struggle to put into words exactly what they do to succeed: it does become second nature after a while.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The struggle for many beginning players in CoD often lies in understanding that at its root, this is not a game of lightning-fast reflexes and deadly accurate aim: it's about knowing traffic flows on the different maps &amp;amp; game modes, predicting enemy spawns &amp;amp; movement, and learning which fights to avoid and whcih to press home on.&amp;#160; In the end, that's going to take some time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5568be1b-2bb3-4200-a9b7-77c3a12c9f3f] --&gt;</description>
      <pubDate>Fri, 12 Apr 2013 08:40:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414322709?tstart=0#414322709</guid>
      <dc:date>2013-04-12T08:40:33Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Ok, I might sound like a whining kid, but...</title>
      <link>http://community.activision.com/message/414319735?tstart=0#414319735</link>
      <description>&lt;!-- [DocumentBodyStart:de1dc276-1249-4416-a576-2c36d5a718b5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As far as I can see everything is spelled correctly, you actually used sentence structure which made it possible to read your post, and there were no ****s, ALL CAPS, OMG WTFs, or huge bolded fonts.&amp;#160; So, no...you did not make a fool of yourself. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:de1dc276-1249-4416-a576-2c36d5a718b5] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 18:55:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414319735?tstart=0#414319735</guid>
      <dc:date>2013-04-11T18:55:05Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dual Band and Zoom?</title>
      <link>http://community.activision.com/message/414319734?tstart=0#414319734</link>
      <description>&lt;!-- [DocumentBodyStart:b6811384-559e-4526-8880-0c3b762279c0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;HaitianCreation wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I mean yes they do take away your peripheral but if you need peripheral on a LMG you're using it wrong.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Disagree.&amp;#160; LMGs are insanely effective when used to cover approach routes at short- or medium ranges, where retaining your peripheral vision is essential if you don't want to be flanked.&amp;#160; If you're using it as a long-range, standoff weapon then yes, your peripheral vision doesn't matter so much...but if you're using it that way, you'd probably be better off equipping a sniper rifle. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As far as your question goes, didn't really read the other responses but the obvious answer is that the TF is unlocked so much earlier than the variable zoom or dual band.&amp;#160; People see/hear about how "good" the TF is, slap it on their weapon as soon as it's unlocked, and then never bother to try anything else.&amp;#160; These are the same people who have 15k kills with a single weapon &amp;amp; run the same perk loadout on every class.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b6811384-559e-4526-8880-0c3b762279c0] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 18:50:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414319734?tstart=0#414319734</guid>
      <dc:date>2013-04-11T18:50:48Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: where is my agr?</title>
      <link>http://community.activision.com/message/414318852?tstart=0#414318852</link>
      <description>&lt;!-- [DocumentBodyStart:3312dbaf-8d94-48b9-8be8-c8d4da31ac90] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Three possibilities jump immediately to mind:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ol&gt;&lt;li style="text-align: start;"&gt;It dropped on a non-playable surface &amp;amp; thus never spawned.&amp;#160; It's just like a care package that way: if the crate drops on top of a wall, or roof, or boulder, you've just wasted the score streak.&lt;/li&gt;&lt;li style="text-align: start;"&gt;The heli which carries it in to the map was shot down before it made the drop.&amp;#160; Very rare for this to happen with no SAM turret in the game, but it's possible.&lt;/li&gt;&lt;li style="text-align: start;"&gt;It was destroyed immediately after spawning and the game never got around to telling you that.&amp;#160; All it takes is one well-placed C4 and the AGR becomes a pile of scrap.&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3312dbaf-8d94-48b9-8be8-c8d4da31ac90] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 15:25:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414318852?tstart=0#414318852</guid>
      <dc:date>2013-04-11T15:25:18Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Hallelujah!</title>
      <link>http://community.activision.com/message/414318700?tstart=0#414318700</link>
      <description>&lt;!-- [DocumentBodyStart:b2e44d37-ff58-4555-81f3-fd4dbfcc6945] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;xProtectYaNeck wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I really wonder where the immense hate for this gun comes from.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It is &lt;strong&gt;extremely&lt;/strong&gt; inconsistent.&amp;#160; I had a (very) few games where I could do no wrong with the SVU, where I was picking up double- and triple-kills everywhere &amp;amp; it seemed like every shot dropped a guy instantly.&amp;#160; But then it would take the subway back over to Hit Marker City, or start shooting through people, and where I couldn't wait to check to see how close I was to finishing the camo challenges the instant the match was over.&amp;#160; It's a weapon which is very dependant on connection, and with the way that seems to jump all over the place from minute to minute it makes for a frustrating weapon.&amp;#160; Give me the FAL any day when I want to use a weapon like the FAL. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b2e44d37-ff58-4555-81f3-fd4dbfcc6945] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 15:19:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414318700?tstart=0#414318700</guid>
      <dc:date>2013-04-11T15:19:54Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How much XP for...</title>
      <link>http://community.activision.com/message/414317867?tstart=0#414317867</link>
      <description>&lt;!-- [DocumentBodyStart:182c9444-bec6-4615-aee8-02af78b4d3b9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That's how much XP you earn for the playercards, which can only be earned once per account.&amp;#160; I believe the OP was talking about the medals themselves.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:182c9444-bec6-4615-aee8-02af78b4d3b9] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 08:24:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317867?tstart=0#414317867</guid>
      <dc:date>2013-04-11T08:24:16Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: can you help me with a explosive class</title>
      <link>http://community.activision.com/message/414317866?tstart=0#414317866</link>
      <description>&lt;!-- [DocumentBodyStart:aedb576e-3e8b-4f72-9d2c-00392f59361f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Not really much need for Danger Close if you're going to be running Scavenger as well.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aedb576e-3e8b-4f72-9d2c-00392f59361f] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 08:16:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317866?tstart=0#414317866</guid>
      <dc:date>2013-04-11T08:16:36Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Which game mode do you think shows a players true skill?</title>
      <link>http://community.activision.com/message/414317865?tstart=0#414317865</link>
      <description>&lt;!-- [DocumentBodyStart:e183d85e-8927-49e9-a95c-ab3df4a90086] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Beyond the most rudimentary levels of hand-eye coordination and relexes, nothing about this game requires any real "skill", regardless of the mode you play.&amp;#160; It does require a good deal of knowledge in order to be successful, and different modes certainly do require different wisdoms.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But if you pinned me down and absolutely forced me to pick one, it would be competitive S&amp;amp;D.&amp;#160; While it's still not truly skill-based, the way the game is set up tends to be much less forgiving of any mistakes made.&amp;#160; It also gets bonus points for being the only game mode in which real-world military tactics would be preferable to halo jumps &amp;amp; quickscoping.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e183d85e-8927-49e9-a95c-ab3df4a90086] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 08:11:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317865?tstart=0#414317865</guid>
      <dc:date>2013-04-11T08:11:45Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Hallelujah!</title>
      <link>http://community.activision.com/message/414317864?tstart=0#414317864</link>
      <description>&lt;!-- [DocumentBodyStart:c0ca7fb4-e553-4dbc-8063-a3c56071a539] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Finally...after 1,772 kills, 403 headshots, and more swear words than most of you have heard in your entire lives, the SVU-AS is done.&amp;#160; Fini.&amp;#160; Has ceased to be relevant.&amp;#160; No longer in my repertoire (spell check is getting a workout in this post).&amp;#160; I will never use this gun again for as long as I may live; I don't care if they make it shoot artillery shells and replace the hand grip with boobs--I'm done with it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I could write a book with all the wtf moments this weapon gave me.&amp;#160; How you can double-tap the trigger at a stationary target and somehow miss one of the shots, how the SVU manages to warp space-time so that it's possible to kill an enemy &lt;em&gt;behind&lt;/em&gt; your intended target while the first guy kills you, how shooting somebody in the freaking head with this sniper rifle is not a head shot (even when literally standing directly in front of them with the barrel resting on their forehead--that happened tonight), how it's somehow capable of landing three hit markers on a single enemy standing in the open, and so much more.&amp;#160; I may have "missed" numerous shots with the SVU, but I can assure that I won't miss it for one second.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And yes, I know I could have earned the mastery card a hell of a lot faster in Hard Core, but that would be taking the easy way out.&amp;#160; I stayed in Core for the S12, I'm (slowly) slogging my way through the M1216 in Core, and I did the SVU in Core as well.&amp;#160; It's what I do.&amp;#160; I am very hard core when it comes to playing Core.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This post really doesn't require replies or acknowledgment of any sort, I just felt that I had to bid this piece of crap farewell in a fitting fashion.&amp;#160; Since I'm fairly certain we will never see any DLC which allows us to shove a weapon up David Vonderhaar's cornhole, this will have to do.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Although I would gladly pay $2 for such an option.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c0ca7fb4-e553-4dbc-8063-a3c56071a539] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 08:00:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317864?tstart=0#414317864</guid>
      <dc:date>2013-04-11T08:00:32Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: XP Question</title>
      <link>http://community.activision.com/message/414317305?tstart=0#414317305</link>
      <description>&lt;!-- [DocumentBodyStart:a63e9c56-3cbe-4369-85bd-d1146a47ac40] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It will. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you want to knock out a quick prestige or two, get to the Kryptek camo on a few weapons &amp;amp; then stop until the double XP kicks in...those late camo unlocks are &lt;strong&gt;huge&lt;/strong&gt; XP bonuses, even more so if you can finish the mastery cards at the same time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a63e9c56-3cbe-4369-85bd-d1146a47ac40] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 03:52:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317305?tstart=0#414317305</guid>
      <dc:date>2013-04-11T03:52:25Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: XP Question</title>
      <link>http://community.activision.com/message/414317297?tstart=0#414317297</link>
      <description>&lt;!-- [DocumentBodyStart:87b22c4c-9730-4049-b211-c41c4e43504c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That tweet was from a month before BO2's release. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If challenge XP doesn't double as well, then I've been riding one hell of an ongoing glitch since the game was released.&amp;#160; Unless 80,000 XP for a single match Dom match sounds right to you. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:87b22c4c-9730-4049-b211-c41c4e43504c] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 03:22:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317297?tstart=0#414317297</guid>
      <dc:date>2013-04-11T03:22:22Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Msmc? suggestions</title>
      <link>http://community.activision.com/message/414317296?tstart=0#414317296</link>
      <description>&lt;!-- [DocumentBodyStart:b88e885c-4fcc-4c88-8ca5-d4ce8d6c5eb1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I never did get why so many people liked the MSMC, but I managed to grind out the gold camo on it despite absolutely hating the gun.&amp;#160; My own observations:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li style="text-align: start;"&gt;Suppressor is a terrible attachment on the MSMC.&amp;#160; It already kills slower than most every other SMG, so there's really no sense in taking away the slight range advantage it has.&lt;/li&gt;&lt;li style="text-align: start;"&gt;Long barrel is kinda meh.&amp;#160; It does emphasize the one strength the MSMC has, but I didn't really notice that much of a difference in game.&amp;#160; And after the patches, the added recoil made it tougher to kill from range anyway.&lt;/li&gt;&lt;li style="text-align: start;"&gt;Quickdraw is always a good attachment on SMGs, particularly when combined with Dexterity and a fairly aggressive play style.&lt;/li&gt;&lt;li style="text-align: start;"&gt;I also preferred fast mags over extended clip, but if you don't have Scavenger available then you'll probably do better to get the extra ammo EC comes with.&lt;/li&gt;&lt;li style="text-align: start;"&gt;Laser sight all the way.&amp;#160; On any SMG, really.&lt;/li&gt;&lt;/ul&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;As far as tips go, just do better with it than I did.&amp;#160; Shouldn't be too difficult. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b88e885c-4fcc-4c88-8ca5-d4ce8d6c5eb1] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 03:19:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317296?tstart=0#414317296</guid>
      <dc:date>2013-04-11T03:19:45Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Vector - no attachments or perks - Any suggestions?</title>
      <link>http://community.activision.com/message/414317295?tstart=0#414317295</link>
      <description>&lt;!-- [DocumentBodyStart:a65db776-900d-4721-8194-e2ced5a32861] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I found the Vector to be one of the easier SMGs to knock out the no perks/no attachments kills.&amp;#160; There's obviously some personal preference stuff involved, but what worked for me was Ground War (my usual game anyway), and only using it in games on Yemen, Meltdown, and Plaza.&amp;#160; On Yemen you obviously have to stick to the shorter sightlines, while on Meltdown occupying the reactor room always works well for SMG challenges.&amp;#160; Plaza you'll want to stay near the middle of the map, either on the disco side or the store across B Dom.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It &lt;em&gt;can&lt;/em&gt; be used on other maps, but I found those three to be the easiest/least aggravating.&amp;#160; Just like with the Skorpion, the key is to make your engagements as close as possible.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a65db776-900d-4721-8194-e2ced5a32861] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 03:13:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317295?tstart=0#414317295</guid>
      <dc:date>2013-04-11T03:13:46Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: XP Question</title>
      <link>http://community.activision.com/message/414317292?tstart=0#414317292</link>
      <description>&lt;!-- [DocumentBodyStart:d560e6a1-2aba-4812-b2d2-a1a03ea3ff68] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;oli216 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;yes you do get double xp for challenges. at the end to the game when you get the report of challenges completed, it has the normal xp written underneath it (it is a standard picture for the challenge, so doesn't change for double xp weekends). when you look at the total score for the game (the orange bar), you will have got double xp for the challenges&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d560e6a1-2aba-4812-b2d2-a1a03ea3ff68] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 03:08:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317292?tstart=0#414317292</guid>
      <dc:date>2013-04-11T03:08:48Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Getting OHKs with the SVU</title>
      <link>http://community.activision.com/message/414312215?tstart=0#414312215</link>
      <description>&lt;!-- [DocumentBodyStart:a05f4f77-d058-42e6-ac3d-ddb222acf47c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm not worried about that at all (I die all the time to one shot in Core, ty lag).&amp;#160; I'm worried about killing all my teammates because I'm not used to making sure they aren't in the line of fire before I pull the trigger. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/laugh.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a05f4f77-d058-42e6-ac3d-ddb222acf47c] --&gt;</description>
      <pubDate>Wed, 10 Apr 2013 01:43:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414312215?tstart=0#414312215</guid>
      <dc:date>2013-04-10T01:43:45Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Getting OHKs with the SVU</title>
      <link>http://community.activision.com/message/414311925?tstart=0#414311925</link>
      <description>&lt;!-- [DocumentBodyStart:7b0cc0a2-afdb-4088-863e-9c111e29ff54] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If you think the answer is to use it for a &lt;strong&gt;long&lt;/strong&gt; time, then you're right. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I finally finished the OHKs the other night.&amp;#160; It took me about 1525 kills to get them, though...the good news is that the final challenges are relatively easy (except maybe the 10 bloodthirstys, but once I can go back to using perks &amp;amp; attachments I don't see that taking too long).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7b0cc0a2-afdb-4088-863e-9c111e29ff54] --&gt;</description>
      <pubDate>Wed, 10 Apr 2013 00:07:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414311925?tstart=0#414311925</guid>
      <dc:date>2013-04-10T00:07:56Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: 3 questions</title>
      <link>http://community.activision.com/message/414311816?tstart=0#414311816</link>
      <description>&lt;!-- [DocumentBodyStart:e49b6dd9-07b5-4946-9601-61888cec3b8e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;1) If you don't know the answer, you probably shouldn't be rushing.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2) Easiest way to die less in TDM is not to rush.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3) Understand what the weapon you're using is designed for, and then choose the one which best fits whatever you intend to do in that match.&amp;#160; Shotguns are for down &amp;amp; dirty, CQC action.&amp;#160; SMGs are for CQC &amp;amp; short-range action.&amp;#160; ARs are decent at any range, but not the best at any.&amp;#160; LMGs are beast at medium ranges, good at long range, and suck at short.&amp;#160; Snipers suck at short range, are decent at mid-range, and rule at long ranges.&amp;#160; There's a little variance within each category, but that generally holds true for each weapon in a class.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e49b6dd9-07b5-4946-9601-61888cec3b8e] --&gt;</description>
      <pubDate>Wed, 10 Apr 2013 00:04:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414311816?tstart=0#414311816</guid>
      <dc:date>2013-04-10T00:04:08Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positives????</title>
      <link>http://community.activision.com/message/414309750?tstart=0#414309750</link>
      <description>&lt;!-- [DocumentBodyStart:5585e575-22e5-46df-b618-e0b3a778659c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The two most obvious ones have already been mentioned: the Pick 10 system, which it seems almost everyone prefers over the old way, and the weapon balancing--for the first time I can recall, there is no one "best" weapon in the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There's a lot of other things which I prefer, but which are also more subjective:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li style="text-align: start;"&gt;the new attachment system which goes along with pick 10 gives you much more ability to customize your weapons to fit in better with your own preferred playstyle.&lt;/li&gt;&lt;li style="text-align: start;"&gt;The maps, while smaller &amp;amp; with far more headglitches, are at least more colorful and enjoyable to look at.&lt;/li&gt;&lt;li style="text-align: start;"&gt;The unlock system actually makes prestiging worthwhile for the first time ever, while the permanent unlocks &amp;amp; lack of "pro" perks make doing so more bearable.&lt;/li&gt;&lt;li style="text-align: start;"&gt;Going to scorestreaks instead of killstreaks provides a far greater opportunity for objective players to earn high streaks, and provides much greater incentive toward being a team player.&lt;/li&gt;&lt;li style="text-align: start;"&gt;The Hardpoint game mode, while not my particular favorite, has generally been well-accepted by the community.&lt;/li&gt;&lt;li style="text-align: start;"&gt;The robust challenges make for a much more interesting (and longer lasting) metagame.&lt;/li&gt;&lt;/ul&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;Basically, it's what I've been saying since the beginning: BO2 is a beautifully designed &amp;amp; very well thought out game, it's just that the execution of those ideas leaves a lot to be desired.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5585e575-22e5-46df-b618-e0b3a778659c] --&gt;</description>
      <pubDate>Tue, 09 Apr 2013 13:59:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414309750?tstart=0#414309750</guid>
      <dc:date>2013-04-09T13:59:53Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: anyone else agree that the magnum/python should be bought back?</title>
      <link>http://community.activision.com/message/414309748?tstart=0#414309748</link>
      <description>&lt;!-- [DocumentBodyStart:aa19a65e-af36-4397-b58a-0533cfae2445] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They should bring back the Magnum, but instead of gold you should get Clint Eastwood camo when you've completed all the weapon challenges.&amp;#160; Young Clint Eastwood camo, I mean, not the old, senile, having-conversations-with-empty-chairs Clint Eastwood.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aa19a65e-af36-4397-b58a-0533cfae2445] --&gt;</description>
      <pubDate>Tue, 09 Apr 2013 13:45:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414309748?tstart=0#414309748</guid>
      <dc:date>2013-04-09T13:45:33Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

