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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 13 Jan 2013 23:28:36 GMT</pubDate>
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    <dc:date>2013-01-13T23:28:36Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Can you pick up the Peacekeeper SMG off the ground if you don't have the map pack?</title>
      <link>http://community.activision.com/message/413913332?tstart=0#413913332</link>
      <description>&lt;!-- [DocumentBodyStart:0fcb6af4-72cb-40ec-b25c-e266078c6077] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I dont think you'd be in the same game as someone without the map pack. When you first try to find a game it checks that the other people have the same DLC as you. Though if this is anything like the last COD, there will be a DLC only playlist for a while which will further prevent non-DLC users from being in the same game... though even after that period it wont be an issue. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0fcb6af4-72cb-40ec-b25c-e266078c6077] --&gt;</description>
      <pubDate>Sun, 13 Jan 2013 23:28:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413913332?tstart=0#413913332</guid>
      <dc:date>2013-01-13T23:28:36Z</dc:date>
      <clearspace:dateToText>4 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Finishing Moves Titles Whilst Playing Domination</title>
      <link>http://community.activision.com/message/205525154?tstart=0#205525154</link>
      <description>&lt;!-- [DocumentBodyStart:c7ac5047-afa6-43d9-b53c-f22ebc3b139b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You kind of answered your own question. DOMINATION is an objective game, kills don't efect whether the team wins or not. So there is no game WINNING kill, it just happens to be the FINAL kill by someone on the winning team. It's entirely possible the other team could have killed 10 players since the last kill by someone on your team, but it'll still show your team's last kill. If you watch any of the PASSIVE AGGRESSION videos, when they win the game there isn't even a final kill cam, since they didn't have any kills, but they still win the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.youtube.com/watch?v=1OX-dBncE1A&amp;amp;feature=plcp&amp;amp;context=C490ef3dVDvjVQa1PpcFO4YuxKAVJYxs67pdJVstwMkz1AqhEm9uE%3D"&gt;http://www.youtube.com/watch?v=1OX-dBncE1A&amp;amp;feature=plcp&amp;amp;context=C490ef3dVDvjVQa1 PpcFO4YuxKAVJYxs67pdJVstwMkz1AqhEm9uE%3D&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c7ac5047-afa6-43d9-b53c-f22ebc3b139b] --&gt;</description>
      <pubDate>Fri, 30 Mar 2012 15:40:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205525154?tstart=0#205525154</guid>
      <dc:date>2012-03-30T15:40:05Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I love the Airdrop Trap</title>
      <link>http://community.activision.com/message/205517338?tstart=0#205517338</link>
      <description>&lt;!-- [DocumentBodyStart:225176b9-53d3-4ab4-b4b7-72b7aa697a24] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I love when people like you get a false sense of security. I've stolen lots of good care packages because people think they are safe. I run sitrep on almost all my classes (because I like the PRO effect), but there's the added bonus of knowing which pacakges are bogus and which are filled with goodies... &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:225176b9-53d3-4ab4-b4b7-72b7aa697a24] --&gt;</description>
      <pubDate>Tue, 27 Mar 2012 17:07:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205517338?tstart=0#205517338</guid>
      <dc:date>2012-03-27T17:07:48Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Rage quitting</title>
      <link>http://community.activision.com/message/205505592?tstart=0#205505592</link>
      <description>&lt;!-- [DocumentBodyStart:2d0a91ec-6d92-498e-8cde-d736343766a3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Rage quitting is one thing, dashboarding is another, and leaving the game because this game's connections are garbage is yet another. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You can't win them all. I don't have a problem losing, but when I quit a game I do it within the first minute of the game because you know if the connection is crap or not pretty quick. At that point I simply back out of the game. Sometimes there's a host migration, sometimes there isn't, but I'm not going to kill the game for the others. I'll take the loss, I don't care about stats. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've never dashboarded. That's just uncalled for. If the phone rings, either back out of the game or just take a few deaths. If your stats matter that much to you, let the call go to voicemail. I'll tell you right now, if the phone rings the middle of a game, I let it ring. They can wait less than 10 minutes till the game is over.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If we're deep into the game and I'm losing, but it's a fair game I'll stick it out, even if I was to quit I dont see why people dashboard, you have to restart the game and relogin in all over, that takes too long. Unless you knew you didn't want to play anymore, but it's still a lame thing to do. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2d0a91ec-6d92-498e-8cde-d736343766a3] --&gt;</description>
      <pubDate>Thu, 22 Mar 2012 14:01:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205505592?tstart=0#205505592</guid>
      <dc:date>2012-03-22T14:01:02Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Strict NAT and im playing like a god?</title>
      <link>http://community.activision.com/message/205505590?tstart=0#205505590</link>
      <description>&lt;!-- [DocumentBodyStart:f61311d6-acb7-4b43-b766-66b866d16ea4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Your NAT type "should" have no effect on your connections once thier are actually made. The NAT will make finding matches difficult and might prevent voice from working. It might make it hard for you to join friend's games, but once it establishes your connection, the NAT has no effect on the data that manages to get through. Now, having the strict NAT might prevent you from making connections to certain hosts and indirectly it might help by limiting the types of other players you connect to, which might explain why you're playing so well. Frankly if it makes the game more playable then I'm all for it. This game has been so hit or miss. Some games are great and others are just a mess. I don't get the traditional rubber banding type of lag that often (though it does happen), but the invisible lag of bad hit registration and "insta-kills" happen all the time for me. My W/L is really bad because I back out of so many games. I don't back out just because i'm losing, I know within 3 gun fights if things aren't solid. If I'm 0-3, I know something's not right. I don't have a problem losing a gunfight, but shooting a guy who's back is turned to me and is standing still only to get turned on and one-shotted is not right. Im a rusher type, I simply cannot be campy, I don't have it in me, but being the rusher requires good connections more than camping does. I would imagine that's why everyone complains about campers in this game. I bet many people camp because it's more reliable. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f61311d6-acb7-4b43-b766-66b866d16ea4] --&gt;</description>
      <pubDate>Thu, 22 Mar 2012 13:54:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205505590?tstart=0#205505590</guid>
      <dc:date>2012-03-22T13:54:09Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: THE TRUTH ABOUT ELITE</title>
      <link>http://community.activision.com/message/205500804?tstart=0#205500804</link>
      <description>&lt;!-- [DocumentBodyStart:5571de4f-4017-4b18-947e-d7a981014e22] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They should have called it "Pre-Purchase DLC for a Discount and Get It Earlier", but that doesn't have the same ring to it. I totally get that the Elite as a serverice is a broken mess, but as far as I'm concerned it's all bonus crap I'll never use. I got it for the DLC discount, which pays for itself. Black Ops had all the stat stacking I needed built into the game, Elite doesn't even need to exist. I just like the DLC, so for someone like me, I have no problem with Elite. If you bought Elite with the expectation of Clan Ops and Stats then I feel for you. I will have no problem buying the next COD (particularly since it'll be a TreyArch game. They have a good history of support) and I'll renew my elite. Then again I got elite because I went to CODXP, so I MORE than got my money's worth. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5571de4f-4017-4b18-947e-d7a981014e22] --&gt;</description>
      <pubDate>Tue, 20 Mar 2012 14:26:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205500804?tstart=0#205500804</guid>
      <dc:date>2012-03-20T14:26:15Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Please allow Scavenger to refill Stinger missiles</title>
      <link>http://community.activision.com/message/205500726?tstart=0#205500726</link>
      <description>&lt;!-- [DocumentBodyStart:3161f4ae-056e-4f57-880e-70ca53be83fd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I hate to bring up REALISM, but stinger missiles are big and heavy (the launcher being the heaviest component). Two of them would be pretty encumbering as it is. With scavenger, I can understand picking up ammo. Most likely the dead player would be carrying some sort of standard NATO rounds. The chances of them carrying a stinger are less likely. It would be interesting (though probably would suck) if scavenger only scavenged what that person had on them. Though that could be good if they had grenades remaining, even more interesting if they had DIFFERENT grenades that you could stick pick up. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3161f4ae-056e-4f57-880e-70ca53be83fd] --&gt;</description>
      <pubDate>Tue, 20 Mar 2012 14:17:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205500726?tstart=0#205500726</guid>
      <dc:date>2012-03-20T14:17:03Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Damn this is annoying me, is it a lot or alot...</title>
      <link>http://community.activision.com/message/205500721?tstart=0#205500721</link>
      <description>&lt;!-- [DocumentBodyStart:ec94df06-0bd3-43cb-9c3d-4f63282a343a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Spelling should matter MORE on the internet, particularly on a message board, since (not "sence", that's another one that drives me nuts) it's all about reading and writing your opinions. Typos are one thing, I get it, sometimes you make a mistake, we all do. There's a difference between a typo and not knowing the correct word. You don't save any significant time by typing "alot" instead of "a lot". It's hard to really take anyone seriously that has a poor grasp of the English language. It makes you come across as uneducated. I might understand if you're typing on an old-school nokia cell phone, using the number pad, but with modern phones you get a real keyboard, use it. Stop using "it's a forum" as an excuse for bad language skills. If you don't spend the time to keep your typing skills up to par you're going to develop bad habits in your professional life. There's even a spell check in the response tool. Use it. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ec94df06-0bd3-43cb-9c3d-4f63282a343a] --&gt;</description>
      <pubDate>Tue, 20 Mar 2012 14:07:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205500721?tstart=0#205500721</guid>
      <dc:date>2012-03-20T14:07:48Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: afew new reward and attachment idea's</title>
      <link>http://community.activision.com/message/205498995?tstart=0#205498995</link>
      <description>&lt;!-- [DocumentBodyStart:11c396dc-c425-4c88-8e54-8a7dbbc7318b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ok, I'll bite:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's unfortunate that the developers dont really read these posts, though I dont blame them. It must be hard to sift through all the garbage to get to anything useful. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I can't say I support all of your ideas, but I do like some of them. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think the whole COD series could use destructive environments. That would really change the way the game is played. Don't know if it'd be a good thing or not, but definately different. You could no longer camp behind a paper bag and be bullet proof like you can now. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Your bunker buster shouldn't be needed. It seems silly that an umbrella can stop a predator missile. Detructable environments would eliinate the need for that bunker buster. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- I like the idea of the slug ammo as an attachment (It's currently a profficiency, which is really what DAMAGE is) Though with slugs you'd have to be more accurate since there's no spread. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Bipods would be a great attachment, they even existed in the single player games, dont know why they dont make it into multi&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Things like BOXLESS ammo is kind of weird. Where would you be storing all of these BELTS? Seems like it would be more a hinderance with belts draped all over you. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:11c396dc-c425-4c88-8e54-8a7dbbc7318b] --&gt;</description>
      <pubDate>Mon, 19 Mar 2012 20:00:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205498995?tstart=0#205498995</guid>
      <dc:date>2012-03-19T20:00:12Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: I'm a team player.  But am I overshadowed, due to a lower KDR?</title>
      <link>http://community.activision.com/message/205473981?tstart=0#205473981</link>
      <description>&lt;!-- [DocumentBodyStart:c8b06020-8383-4260-bb74-9a6e25a9b0e6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My goal is to get a high score at the end of the match. I've gone 0-30 in Drop Zone and still been at the top of the scoreboard. Though, like you, I'm all about the objective and winning the match. My KDR is only 1.1, but I dont care at all... I will rock the riotshield and rack up points but my KDR will suffer because of it. I wish games like domination would show the caps in the scoreboards. It would certainly explain why I went 20-10 and had more points than the guy that went 40-2. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm on Xbox, hit me up and we'll run around capping points and racking up the points... &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Santa Ana Slim&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c8b06020-8383-4260-bb74-9a6e25a9b0e6] --&gt;</description>
      <pubDate>Thu, 08 Mar 2012 23:22:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205473981?tstart=0#205473981</guid>
      <dc:date>2012-03-08T23:22:06Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Team Defender</title>
      <link>http://community.activision.com/message/205467293?tstart=0#205467293</link>
      <description>&lt;!-- [DocumentBodyStart:04b68fdc-5582-432e-9081-95dbc6a67748] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You don't need to go possitive to get points. That's what's wrong with this game. People are too fixated on KDR and can't fathom doing something to help the team win that isn't killing. You get assist points for deflecting bullets, as well as for holding the flag. Take a game like Drop Zone, you don't need a single kill in that game to win, same goes for Domination.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:04b68fdc-5582-432e-9081-95dbc6a67748] --&gt;</description>
      <pubDate>Mon, 05 Mar 2012 20:50:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205467293?tstart=0#205467293</guid>
      <dc:date>2012-03-05T20:50:36Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Drop Zone XP Problem</title>
      <link>http://community.activision.com/message/205452655?tstart=0#205452655</link>
      <description>&lt;!-- [DocumentBodyStart:1368acae-3339-4e89-b46c-0ea8f7dcb706] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I love Drop Zone, it's my go to game type, but there is something kind of wonky about the XP in that game type. First off the game isn't ranked, so there's no leaderboards for it... but there's also no MATCH BONUS. The match bonus shows up at the end, but it seems like all it is are the points you aquired for being in the ZONE. So if you end up with a score of 4000 points, the match bonus might be somthing like 2500, and the 1500 was because you get some kills and headhots and any other additional bonuses... that 2500 is all those +20s you get for being int he zone... kind of lame if you ask me, but in all fairness, I can get 6000xp in that game mode in less time than playing a full match of domination where you may or may not win. You don't seem to get any bonus for winning in Drop Zone.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1368acae-3339-4e89-b46c-0ea8f7dcb706] --&gt;</description>
      <pubDate>Wed, 29 Feb 2012 18:48:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205452655?tstart=0#205452655</guid>
      <dc:date>2012-02-29T18:48:55Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Bann these M3therf4ckin M.O.A.B. Cheaters/Busters!!!!!!</title>
      <link>http://community.activision.com/message/205445652?tstart=0#205445652</link>
      <description>&lt;!-- [DocumentBodyStart:34689260-b231-43db-9021-cee262fff343] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I NEVER see boosters or "lag switchers" in my games. In fact, I've only been MOAB'd twice in any game and they were probably legit. I don't deny that boosters exist, I used to love killing them in MW2, but I never see them. I kind of wish I did. I don't know if it's the time I play or what. I'm in CA and if I play at 9:00 PM on a weeknight, that's midnight on the east coast, so most "kids" would be in bed by that time, and let's be honest, they're the ones who boost the most. Though I would think that I would be playing against local players, so I guess that would still put most "kids" at the tail end of thier gaming time... &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:34689260-b231-43db-9021-cee262fff343] --&gt;</description>
      <pubDate>Mon, 27 Feb 2012 18:00:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205445652?tstart=0#205445652</guid>
      <dc:date>2012-02-27T18:00:38Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Grenade waits for me to move!</title>
      <link>http://community.activision.com/message/205437504?tstart=0#205437504</link>
      <description>&lt;!-- [DocumentBodyStart:1fa01cd8-b822-4050-b433-b2b1ae44d1a1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Maybe it was C4.. I never noticed, but maybe the icon is the same for C4 as it is for Semtex and Frags?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1fa01cd8-b822-4050-b433-b2b1ae44d1a1] --&gt;</description>
      <pubDate>Fri, 24 Feb 2012 20:50:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205437504?tstart=0#205437504</guid>
      <dc:date>2012-02-24T20:50:27Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why don't they make it compulsory that you have to prestige in cod games?</title>
      <link>http://community.activision.com/message/205424858?tstart=0#205424858</link>
      <description>&lt;!-- [DocumentBodyStart:09b7097e-e4e3-4016-9271-a57a2634e735] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It wouldn't be PRESTIGE if they made you do it. It'd just be level 81. They should make each level 10 times harder to get... so to get to level 80 would take as long as 10th prestige level 80. Then PRESTIGING might actually be "prestigious". &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;pres&amp;#183;tige&amp;#8194; &amp;#8194;[pre-steezh, -steej]&amp;#160; &lt;/p&gt;&lt;p&gt;noun&lt;/p&gt;&lt;p&gt;1.&lt;/p&gt;&lt;p&gt;reputation or influence arising from success, achievement, rank, or other favorable attributes.&lt;/p&gt;&lt;p&gt;2.&lt;/p&gt;&lt;p&gt;distinction or reputation attaching to a person or thing and thus possessing a cachet for others or for the public: The new discoth&amp;egrave;que has great prestige with the jet set.&lt;/p&gt;&lt;p&gt;adjective&lt;/p&gt;&lt;p&gt;3.&lt;/p&gt;&lt;p&gt;having or showing success, rank, wealth, etc.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:09b7097e-e4e3-4016-9271-a57a2634e735] --&gt;</description>
      <pubDate>Tue, 21 Feb 2012 17:21:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205424858?tstart=0#205424858</guid>
      <dc:date>2012-02-21T17:21:41Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Type 95 unlock tweak</title>
      <link>http://community.activision.com/message/205421463?tstart=0#205421463</link>
      <description>&lt;!-- [DocumentBodyStart:7af029bb-9778-49ac-a0ca-f75d8af49363] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;We're deep enough into the life cycle of this game that 99% of the player base has reached lvl 80 at least once. If they liked the Type 95 that much, they'd just unlock for the next prestige or stay at lvl 80. Unlocking it later isn't going to change much... frankly I don't care for the gun, but I dont have any problem with people that use it either... I use most of my tokens to unlock stuff, so I'm runnig C4 and an MP7 at lvl 5. That's the beauty of the token system. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7af029bb-9778-49ac-a0ca-f75d8af49363] --&gt;</description>
      <pubDate>Mon, 20 Feb 2012 21:04:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205421463?tstart=0#205421463</guid>
      <dc:date>2012-02-20T21:04:05Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Get a 5 kill streak while on a mounted machine gun</title>
      <link>http://community.activision.com/message/205421182?tstart=0#205421182</link>
      <description>&lt;!-- [DocumentBodyStart:1c218ead-83a0-4818-b3df-e89e7ab6817d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There's a mounted gun on the new Central Park map (Liberation?)... though you think getting sniped on Bakaara is bad... &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I tried it on Drop Zone, since the first zone is right infront of the chopper, but I kept getting flanked by people who had no interest in the objective. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You need to have a couple of buddies covering you back. I think that's the only way ... &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1c218ead-83a0-4818-b3df-e89e7ab6817d] --&gt;</description>
      <pubDate>Mon, 20 Feb 2012 19:32:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205421182?tstart=0#205421182</guid>
      <dc:date>2012-02-20T19:32:39Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MW 3 le meilleurs jeu de tous les Call of duty !</title>
      <link>http://community.activision.com/message/205412947?tstart=0#205412947</link>
      <description>&lt;!-- [DocumentBodyStart:85bc08eb-6f87-4aa3-a9bd-b6ac7786fd80] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't know if it's the BEST, but it's certainly up there. I appreciate the new game modes and the point streak system... it's certainly not this horrible trainwreck that everyone else makes it seem to be. I am one of the few people that enjoy it thoroughly... there are a few issues here and there, but nothing game breaking... &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:85bc08eb-6f87-4aa3-a9bd-b6ac7786fd80] --&gt;</description>
      <pubDate>Fri, 17 Feb 2012 22:56:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205412947?tstart=0#205412947</guid>
      <dc:date>2012-02-17T22:56:44Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Prestige Token question</title>
      <link>http://community.activision.com/message/205407906?tstart=0#205407906</link>
      <description>&lt;!-- [DocumentBodyStart:b4bfd2cc-31e3-4785-8a3e-f586362cc4ce] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You get a token every time you prestige within the game... you can use that token to unlock a number of different things... you get a new token everytime you prestige... &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You ALSO will get tokens for every OTHER COD game you have prestiged in. So you might start MW3 with 4 tokens if you've prestiged at least once in all the other COD games. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b4bfd2cc-31e3-4785-8a3e-f586362cc4ce] --&gt;</description>
      <pubDate>Wed, 15 Feb 2012 21:18:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205407906?tstart=0#205407906</guid>
      <dc:date>2012-02-15T21:18:12Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Is there a problem with finishing moves? Doesn't work on any gametype!!!!</title>
      <link>http://community.activision.com/message/205404593?tstart=0#205404593</link>
      <description>&lt;!-- [DocumentBodyStart:c9e7f29f-5932-49ee-94be-a3a2a2004e8d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You have to have the Challenge unlocked too.. I dont recall the level, but most of the finishing moves challenges arent available until a higher level. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c9e7f29f-5932-49ee-94be-a3a2a2004e8d] --&gt;</description>
      <pubDate>Tue, 14 Feb 2012 17:46:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205404593?tstart=0#205404593</guid>
      <dc:date>2012-02-14T17:46:15Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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