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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Wed, 30 Nov 2011 13:47:54 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2011-11-30T13:47:54Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Ranked FFA Dedis... Completely legit.</title>
      <link>http://community.activision.com/message/106045182?tstart=0#106045182</link>
      <description>&lt;!-- [DocumentBodyStart:d02db1b8-f6d6-4116-ab93-b998adc1a900] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It would indeed be at their detriment to provide PC Community with a way to rank on Dedicated server as upcoming DLC maps will likely be "cracked" just like they were on AlterIWNet. The Lobby system is clearly what IW/SH want to push forward for PC with Dedicated Servers put in there in an attempt to level with BF3... &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A total fail so far and not for lack of demand, over 1700 Servers (not including passworded servers) but none full and populated servers fit on one page of Steam Server Browser:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://imageshack.us/photo/my-images/708/steammw3servers.jpg/"&gt;http://imageshack.us/photo/my-images/708/steammw3servers.jpg/&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d02db1b8-f6d6-4116-ab93-b998adc1a900] --&gt;</description>
      <pubDate>Wed, 30 Nov 2011 13:47:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106045182?tstart=0#106045182</guid>
      <dc:date>2011-11-30T13:47:54Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: New patch makes "CPU performance" Error Permanent</title>
      <link>http://community.activision.com/message/106011302?tstart=0#106011302</link>
      <description>&lt;!-- [DocumentBodyStart:cdc6e25d-420c-4e90-9a61-07800421a5a4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Current fix for me is to lower to 12 player slots... Where prior to last 2 patch i could run 18 slots no bother.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I also tried to set sv_maxclients "18" once the server is up, then do a start_map_rotate. The Value is registered but the server remains at 12 slots &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/sad.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Of course ZERO support so far on anything Dedicated Server related from IW/SH. Thanks guys!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cdc6e25d-420c-4e90-9a61-07800421a5a4] --&gt;</description>
      <pubDate>Tue, 22 Nov 2011 12:06:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106011302?tstart=0#106011302</guid>
      <dc:date>2011-11-22T12:06:16Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dedicated Server Issues</title>
      <link>http://community.activision.com/message/105937200?tstart=0#105937200</link>
      <description>&lt;!-- [DocumentBodyStart:7cbf5c00-a2ce-45f8-ae0d-2295b83713d6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This Steam.dll solution doesnt work. If it starts to work, its pure luck. Just like the CPU and Bandwidth Limit message its intermittent, random errors.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7cbf5c00-a2ce-45f8-ae0d-2295b83713d6] --&gt;</description>
      <pubDate>Tue, 08 Nov 2011 17:29:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105937200?tstart=0#105937200</guid>
      <dc:date>2011-11-08T17:29:07Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dedicated Server Issues</title>
      <link>http://community.activision.com/message/105937199?tstart=0#105937199</link>
      <description>&lt;!-- [DocumentBodyStart:48629dbf-f6c4-4a2c-9a90-43823ce94b89] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The Steam.dll solution does not work. This shows that just like the Bandwidth or CPU limit message, all are random, not happening at all times.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:48629dbf-f6c4-4a2c-9a90-43823ce94b89] --&gt;</description>
      <pubDate>Tue, 08 Nov 2011 17:27:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105937199?tstart=0#105937199</guid>
      <dc:date>2011-11-08T17:27:50Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dedicated Server Issues</title>
      <link>http://community.activision.com/message/105937183?tstart=0#105937183</link>
      <description>&lt;!-- [DocumentBodyStart:4897f9e3-5078-4379-85be-cacff504e05f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;For the size problem, you can reduce the server files to 7.7GB, here are the files required:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://wiki.modsrepository.com/index.php/Call_of_Duty_8:_Unranked_Server_Files"&gt;http://wiki.modsrepository.com/index.php/Call_of_Duty_8:_Unranked_Server_Files&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4897f9e3-5078-4379-85be-cacff504e05f] --&gt;</description>
      <pubDate>Tue, 08 Nov 2011 17:25:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105937183?tstart=0#105937183</guid>
      <dc:date>2011-11-08T17:25:20Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Official Wishlist for the PC-version of MW3</title>
      <link>http://community.activision.com/message/6244?tstart=0#6244</link>
      <description>&lt;!-- [DocumentBodyStart:c9f3cc8e-7573-4ee8-aad9-9eb216c8bcda] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="color: #ff6600; font-size: 14pt;"&gt;WE NEED PUNKBUSTER AND PBbans.com&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff6600; font-size: 14pt;"&gt;(and mods, Rcon Support too)&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c9f3cc8e-7573-4ee8-aad9-9eb216c8bcda] --&gt;</description>
      <pubDate>Fri, 23 Sep 2011 09:25:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/6244?tstart=0#6244</guid>
      <dc:date>2011-09-23T09:25:40Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Possible WWII weapons mod?</title>
      <link>http://community.activision.com/message/105831964?tstart=0#105831964</link>
      <description>&lt;!-- [DocumentBodyStart:874c1034-51ae-421c-95ba-8cca72aa694a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Devil ficko wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;as the Rezurrection DLC is nearing release for PC, I'm assuming the classic maps will have, the "classic" WaW weapons too.&lt;br/&gt;
my question is; will it be possible to port the weapons to multiplayer and make a WWII weapons mod?&lt;br/&gt;
&lt;br/&gt;
i'm not a modder, I'd just want to play the mod&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Its been done already as some WW2 were in SP:&lt;br/&gt;
&lt;br/&gt;
http://www.itsmods.com/forum/Thread-World-War-2-Mod-Beta-1-0.html&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:874c1034-51ae-421c-95ba-8cca72aa694a] --&gt;</description>
      <pubDate>Thu, 15 Sep 2011 15:03:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105831964?tstart=0#105831964</guid>
      <dc:date>2011-09-15T15:03:40Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>For PCDev: Vehicle limitation in BO?</title>
      <link>http://community.activision.com/message/105826622?tstart=0#105826622</link>
      <description>&lt;!-- [DocumentBodyStart:2932a2e6-e528-46b6-b549-4f50d5207073] --&gt;&lt;div class="jive-rendered-content"&gt;To PCdev,&lt;br/&gt;
&lt;br/&gt;
I done a quick test of spawning a jeep willys into BO as a Vehicle and it works. There are however a number of things which looks to be hardcoded and would like to have confirmation before I invest more time into it &lt;img ___jive_emoticon_name="happy" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/happy.gif"/&gt;&lt;br/&gt;
&lt;br/&gt;
- Forward movement is binded to Fire button, i see in the vehicle file that i can bind controls but thats for Console Only right? I just need to know if i can bind forward key on it. Oh and reverse wont work.&lt;br/&gt;
- As in CODWAW, the driver is not visible. I tried to remove the self ghost() code from _vehicles.gsc but with no effect. Is driver invisible hardcoded and not reversible?&lt;br/&gt;
- I dont see a physics_collmaps folder in BO and so my vehicle has no collision, is that dealt with differently now in BO?&lt;br/&gt;
- Am I right in saying that DDef arent used anymore for Vehicles? Just pristine and death models in Vehicle file?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2932a2e6-e528-46b6-b549-4f50d5207073] --&gt;</description>
      <pubDate>Tue, 13 Sep 2011 11:36:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105826622?tstart=0#105826622</guid>
      <dc:date>2011-09-13T11:36:33Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Anyone here ever use Milkshape 3D?</title>
      <link>http://community.activision.com/message/105791797?tstart=0#105791797</link>
      <description>&lt;!-- [DocumentBodyStart:2f7376d6-28b4-4177-ba0c-0f56cfeacbe8] --&gt;&lt;div class="jive-rendered-content"&gt;Nothing is never trully gone out on the Interwebs!&lt;br/&gt;
&lt;br/&gt;
http://web.archive.org/web/20050331005331/http://www.iwnation.com/Forums/index. php?showtopic=6203&lt;br/&gt;
&lt;br/&gt;
Then:&lt;br/&gt;
&lt;br/&gt;
http://web.archive.org/web/20050329175159/http://www.tim-jacobs.pwp.blueyonder. co.uk/codtut/newcodmodels.html&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2f7376d6-28b4-4177-ba0c-0f56cfeacbe8] --&gt;</description>
      <pubDate>Thu, 01 Sep 2011 22:57:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105791797?tstart=0#105791797</guid>
      <dc:date>2011-09-01T22:57:51Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Mod runs but error on client...</title>
      <link>http://community.activision.com/message/105530736?tstart=0#105530736</link>
      <description>&lt;!-- [DocumentBodyStart:f4159103-9264-45da-a7e6-9280ed7fdc6b] --&gt;&lt;div class="jive-rendered-content"&gt;Im not sure but it is possible that by using a new mp/StatsTable.csv you are in fact doubling the number of Materials...&lt;br/&gt;
&lt;br/&gt;
In CODWAW we used a mod_ignore to include any redundant assets to avoid materials/images limit, it could be the same here. Try without the new stringtable if at all possible (i know its hard since your new weapons probably need to be in there)..&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f4159103-9264-45da-a7e6-9280ed7fdc6b] --&gt;</description>
      <pubDate>Thu, 07 Jul 2011 19:45:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105530736?tstart=0#105530736</guid>
      <dc:date>2011-07-07T19:45:45Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Mod runs but error on client...</title>
      <link>http://community.activision.com/message/105528963?tstart=0#105528963</link>
      <description>&lt;!-- [DocumentBodyStart:d82a4b6a-ea07-4bbd-a2ed-ab15bcb4c1b0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;chiblue wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;zeroy wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Did you add many xmodels or materials in your mod.ff? If so you could be over the limit.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
I don't have any xmodels or materials in the mod,&amp;#160; only changes are Script and menus...&amp;#160; infact the IWD is empty...&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Ok, what is the content of your mod.csv (zone file)? Also, which map and gametype did you try on the server?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d82a4b6a-ea07-4bbd-a2ed-ab15bcb4c1b0] --&gt;</description>
      <pubDate>Thu, 07 Jul 2011 13:01:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105528963?tstart=0#105528963</guid>
      <dc:date>2011-07-07T13:01:58Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Modified Menu linker has stopped working</title>
      <link>http://community.activision.com/message/105528930?tstart=0#105528930</link>
      <description>&lt;!-- [DocumentBodyStart:5a804b50-c61f-45ab-8753-323aeec22178] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;chiblue wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I found the problem,&amp;#160; I have added a new attachment to the weapons in the attachment csv files,&amp;#160; there must be an internal check on the number of attachments which raises another question how do I get around this?&amp;#160;&amp;#160; &lt;img ___jive_emoticon_name="confused" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/confused.gif"/&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
It really depends on how you added the attachment, check syntax etc....&lt;br/&gt;
&lt;br/&gt;
I see there are already 72 Attachments in the CSV, if thats the limit then perhaps replace an existing one?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5a804b50-c61f-45ab-8753-323aeec22178] --&gt;</description>
      <pubDate>Thu, 07 Jul 2011 12:54:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105528930?tstart=0#105528930</guid>
      <dc:date>2011-07-07T12:54:38Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Bugs in delivered mod menus</title>
      <link>http://community.activision.com/message/105528922?tstart=0#105528922</link>
      <description>&lt;!-- [DocumentBodyStart:35862002-c555-4ef7-8d8c-468ab4b8f8b3] --&gt;&lt;div class="jive-rendered-content"&gt;For the missing stringtables check my other post on the forum where you posted code to get the .csv.&lt;br/&gt;
&lt;br/&gt;
For the compile error, could you post your mod.csv and exact compile error?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:35862002-c555-4ef7-8d8c-468ab4b8f8b3] --&gt;</description>
      <pubDate>Thu, 07 Jul 2011 12:52:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105528922?tstart=0#105528922</guid>
      <dc:date>2011-07-07T12:52:08Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Mod runs but error on client...</title>
      <link>http://community.activision.com/message/105528912?tstart=0#105528912</link>
      <description>&lt;!-- [DocumentBodyStart:0784db16-509d-4df1-b0a7-c1874a6b0d55] --&gt;&lt;div class="jive-rendered-content"&gt;Did you add many xmodels or materials in your mod.ff? If so you could be over the limit.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0784db16-509d-4df1-b0a7-c1874a6b0d55] --&gt;</description>
      <pubDate>Thu, 07 Jul 2011 12:50:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105528912?tstart=0#105528912</guid>
      <dc:date>2011-07-07T12:50:35Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Extracting the statsTable.csv</title>
      <link>http://community.activision.com/message/105528906?tstart=0#105528906</link>
      <description>&lt;!-- [DocumentBodyStart:94d4eadd-c3fc-41dd-adfb-2ad75d314dd2] --&gt;&lt;div class="jive-rendered-content"&gt;Good stuff thanks. We however already have all the extra .csv not with modtools, check 1.3 full version:&lt;br/&gt;
&lt;br/&gt;
http://wiki.modsrepository.com/index.php/Call_of_Duty_7:_Rawfiles_Rips&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:94d4eadd-c3fc-41dd-adfb-2ad75d314dd2] --&gt;</description>
      <pubDate>Thu, 07 Jul 2011 12:49:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105528906?tstart=0#105528906</guid>
      <dc:date>2011-07-07T12:49:22Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Map Editor</title>
      <link>http://community.activision.com/message/105513668?tstart=0#105513668</link>
      <description>&lt;!-- [DocumentBodyStart:b5c13408-14df-4391-945b-4f1279855aed] --&gt;&lt;div class="jive-rendered-content"&gt;Treyarch are using new tools for Animations and i suspect for lighting as well. As for Radiant I think the problem lies within the compiler and lighting/ shaders specifically. The lighting in BO is considerably higher quality with many changes which could mean that the compiler runs on much higher Hardware or multiple servers configuration which would make the all thing hard to scale down for us to use. To me it makes sense at least and so i dont believe in any of these DLC conspiracy theory. At this point we all have various opinion on the matter, i choose to believe PCDev and his team when it comes to Radiant, that they are hard at work so we can get it.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b5c13408-14df-4391-945b-4f1279855aed] --&gt;</description>
      <pubDate>Mon, 04 Jul 2011 09:54:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105513668?tstart=0#105513668</guid>
      <dc:date>2011-07-04T09:54:23Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How do I set up parts of models :/</title>
      <link>http://community.activision.com/message/105513658?tstart=0#105513658</link>
      <description>&lt;!-- [DocumentBodyStart:b2bce07d-4543-45bb-9746-312755a66525] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;lost4468 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I got it working thanks to SparkyMcSparks, now I have another problem.&amp;#160; The wheels on my vehicle have collision when I spawn it, so I can't even go over surfaces a few cm high :/.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Im unsure how it works for BlackOps as i only tried to spawn an RC-XD stock but in WAW you need a physic collmap as well as a standard collmap for your vehicle. Also did you copy the vehicle file on RC-XD or created a new one from scratch? Again, from WAW there are many required tags to place on vehicle model for the engine to recognize and run it properly. Again best bet is Stock Vehicle from WAW i think. &lt;br/&gt;
&lt;br/&gt;
I hope we get a few more land vehicle in a Modtool update as we only have boats/helo right now.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b2bce07d-4543-45bb-9746-312755a66525] --&gt;</description>
      <pubDate>Mon, 04 Jul 2011 09:47:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105513658?tstart=0#105513658</guid>
      <dc:date>2011-07-04T09:47:58Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Stock Localized Strings missing</title>
      <link>http://community.activision.com/message/105495363?tstart=0#105495363</link>
      <description>&lt;!-- [DocumentBodyStart:ea9b5c80-6283-497e-9797-07dbfc3b9bf9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;lost4468 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I could extract them if you like but they will be in one big .str file.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Ah thanks but im sure Treyarch can include those in an update...&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ea9b5c80-6283-497e-9797-07dbfc3b9bf9] --&gt;</description>
      <pubDate>Thu, 30 Jun 2011 09:37:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105495363?tstart=0#105495363</guid>
      <dc:date>2011-06-30T09:37:40Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Modified Menu linker has stopped working</title>
      <link>http://community.activision.com/message/105495352?tstart=0#105495352</link>
      <description>&lt;!-- [DocumentBodyStart:d3f54dab-f203-4cfd-b8a8-d84847843fa1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Dante2010 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;it is in some ways better than using launcher, because it compresses the mod.ff fileto a smaller size than launcher does because it uses the batch command to -compress -cleanup mod (which makes it smaller).&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
You can now use those commands in Launcher too using the "Custom Linker Option" Field.&lt;br/&gt;
&lt;br/&gt;
&lt;pre class="jive-pre"&gt;&lt;code class="jive-code"&gt;&lt;br/&gt;
args: -nopause -language english -moddir mp_test mod -compress -cleanup mod&lt;br/&gt;
NOTE: language=english&lt;br/&gt;
NOTE: baselang=english (streaming language) [automatically chosen as no -baselang provided] &lt;br/&gt;
Fastfile 1 of 2, "mod": [ver. 473] process...PIMP (enabled)&lt;br/&gt;
link...compress...save...done.&lt;br/&gt;
Fastfile 2 of 2, "mod": [ver. 473] process...link...compress...save...done.&lt;br/&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d3f54dab-f203-4cfd-b8a8-d84847843fa1] --&gt;</description>
      <pubDate>Thu, 30 Jun 2011 09:33:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105495352?tstart=0#105495352</guid>
      <dc:date>2011-06-30T09:33:22Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: how to modify the weapons?</title>
      <link>http://community.activision.com/message/105495337?tstart=0#105495337</link>
      <description>&lt;!-- [DocumentBodyStart:1444c9e0-6752-4eb6-bf3c-5a506f7ecd9f] --&gt;&lt;div class="jive-rendered-content"&gt;For COD4 but most is valid still for BO....&lt;br/&gt;
&lt;br/&gt;
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Weapons_Modding&lt;br/&gt;
&lt;br/&gt;
I recommend using Asset Manager to modify the Stock weapons over a Text Editor, its a lot easier to be honest!&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1444c9e0-6752-4eb6-bf3c-5a506f7ecd9f] --&gt;</description>
      <pubDate>Thu, 30 Jun 2011 09:29:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105495337?tstart=0#105495337</guid>
      <dc:date>2011-06-30T09:29:02Z</dc:date>
      <clearspace:dateToText>1 year, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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