<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 05 May 2013 11:15:51 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-05-05T11:15:51Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: sniper rifles are a joke, no chance against a skilled quickscoper! perk needed to stop 1 shot kills!</title>
      <link>http://community.activision.com/message/414407388?tstart=0#414407388</link>
      <description>&lt;!-- [DocumentBodyStart:b274478b-5293-4085-8c11-614135cb053e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'd rather be quickscoped 100 times in one game by a bolt action sniper rifle than be killed once by some unskilled spray sniping noob moron.. If you get quickscoped by any bolt action sniper rifle, you know you just got outplayed, whereas if you get spray sniped - the only thing you got was outdonked.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It won't happen, but they really REALLY need to take semi auto sniper rifles out of the game.or at best&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b274478b-5293-4085-8c11-614135cb053e] --&gt;</description>
      <pubDate>Sun, 05 May 2013 11:14:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414407388?tstart=0#414407388</guid>
      <dc:date>2013-05-05T11:14:46Z</dc:date>
      <clearspace:dateToText>2 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dashboarding Is Killing this game.</title>
      <link>http://community.activision.com/message/414400245?tstart=0#414400245</link>
      <description>&lt;!-- [DocumentBodyStart:f3224c9e-7a80-480d-865c-1bee0d6f454a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;dashboarders technically already have their "deranking" because whatever XP they've earn't during the game or challenges completed aren't counted, so effectively they have to earn the xp/challenges again.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've calmed my dashboarding down a fair bit, it used to be 4 or 5 times a night, when I knew I was the host.... For all those crybabies that think dashboarders do it to protect stats, i'd agree that a lot of them are for that reason (personally i'd rather keep the XP/Headshots/Challenges these days..) but there is a flaw.. I'm an average player, 1.45 KD at the moment. Hardly worth "protecting" and i've never cared about KD - it's all about levelling up and challenges for me and sacrifice whatever i've earnt whenever I do dashboard. However from a gameplay point of view, I have to see just how bad the lag is when hosting (and I pull host a lot, mainly to players outside the UK, which is just awful)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My threshold is this... I'll take random 10 deaths in a row, or about 5 in a row if i'm getting silly amounts of hitmarkers only to be one shotted with an SMG in core with no red screen - a regular occurence for me when i'm hosting.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The last time I dashboarded was a follows (just to give context just how bad hosting is)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Hydro - pretty poor map in my opinion, but i'll play it... Went 52 and 19 in HC KC - was not host..&lt;/p&gt;&lt;p&gt;Hydro voted in again next map, went 0 and 9 as the host before I thought screw this, shot round corners, through concrete walls and so on..&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If i'm host and winning gun fights, then i'll stay regardless of score, because some games that you host, you do actually seem to be balanced with others players connections - that's the tipper for me, if you don't win gun fights where you're firing first and directly on them as a host, but lose gun fights constantly then the game should and will end because i'm at an unfair disadvantage, &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If i'm not the host, i'll stay in the lobby because I know my 0 and 9 for example is purely down to me being slow/bad whatever. If i'm the host, then sorry the game will end out of protest at Treyarchs abismal matchmaking (as said, putting players hundreds of miles away in my lobby) I'll take all the probation they want, it's not a detterant.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And on a final side note - if you penalise hosts any more than they are already, people with good internet/ping rates will just stop playing the game - so you think lag is bad now, just wait til you get a host who has a 2 bar LOL. But that's where CoD is heading, so yanno. Whatever!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f3224c9e-7a80-480d-865c-1bee0d6f454a] --&gt;</description>
      <pubDate>Fri, 03 May 2013 02:10:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414400245?tstart=0#414400245</guid>
      <dc:date>2013-05-03T02:10:03Z</dc:date>
      <clearspace:dateToText>2 weeks, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Double XP again?</title>
      <link>http://community.activision.com/message/414345226?tstart=0#414345226</link>
      <description>&lt;!-- [DocumentBodyStart:9cb39d24-7083-452d-a2cc-35580396cc8a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;time to max prestige those guns for more xp then.. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9cb39d24-7083-452d-a2cc-35580396cc8a] --&gt;</description>
      <pubDate>Wed, 17 Apr 2013 12:49:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414345226?tstart=0#414345226</guid>
      <dc:date>2013-04-17T12:49:35Z</dc:date>
      <clearspace:dateToText>1 month, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: hardcore problems please read</title>
      <link>http://community.activision.com/message/414345223?tstart=0#414345223</link>
      <description>&lt;!-- [DocumentBodyStart:b1cdd9f8-7a78-409e-936d-df81c437d6bf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;why do I get the whiff of a booster here. I'm probably wrong...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If I am.. Killstreaks continuing if a team player kills you is absolutely wrong and should never be implemented.. Do you know just how bad this will make hardcore, which is currently already being ruined by countless boosters? If I see boosters, I kill them both too, so why should my "team" mate be rewarded for not losing his streak..&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b1cdd9f8-7a78-409e-936d-df81c437d6bf] --&gt;</description>
      <pubDate>Wed, 17 Apr 2013 12:40:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414345223?tstart=0#414345223</guid>
      <dc:date>2013-04-17T12:40:15Z</dc:date>
      <clearspace:dateToText>1 month, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Bring Back Chaos Moshpit!</title>
      <link>http://community.activision.com/message/414318316?tstart=0#414318316</link>
      <description>&lt;!-- [DocumentBodyStart:e3b6bfc5-1d57-4bb8-b8e5-3c75dffaa2d3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;there was good reason actually.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Nuketown is available to everyone now so we don't need the playlist. Chaos moshpit was only created when treyarch had to back down over removing nuketown from all playlists, when the game first came out - effectively making preordering the game pointless.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Remember it was a bonus playlist, not an actual playlist, so it was inevitable that it would be removed at some point.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e3b6bfc5-1d57-4bb8-b8e5-3c75dffaa2d3] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 12:36:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414318316?tstart=0#414318316</guid>
      <dc:date>2013-04-11T12:36:52Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The reason Chaos moshpit has been removed!</title>
      <link>http://community.activision.com/message/414318315?tstart=0#414318315</link>
      <description>&lt;!-- [DocumentBodyStart:7cc60194-d0e9-4385-a1ce-e72712e627b0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The ACTUAL reason chaos moshpit was removed has nothing do with DLC coming out next week, or that there's no room on the game (where on earth did you get that made up excuse??)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The reason is that nuketown is available to everyone now, not just those who preordered - and now it's available in most playlists, chaos moshpit is no longer needed. I've also heard that a small army of bandits also claimed that chaos moshpit was unfair when it came to ranking up (in that it was eaiser/quicker) than in other game modes&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Remember, that playlist was ONLY created when Treyarch had to step back and admit they'd made a mistake over Nuketown 2025 when the game first came out and that no one could play it outside of bonus double xp weekends (in other words, there was no point in preordering and Treyarch got rightfully called out)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7cc60194-d0e9-4385-a1ce-e72712e627b0] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 12:31:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414318315?tstart=0#414318315</guid>
      <dc:date>2013-04-11T12:31:26Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: I do not want to download Nuketown 2025</title>
      <link>http://community.activision.com/message/414317099?tstart=0#414317099</link>
      <description>&lt;!-- [DocumentBodyStart:94bf2cb9-554a-4a87-aa11-f72677d01b9b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I hate Hijacked and Mirage, but more often than not, those maps get picked when the vote comes up, so yeah - you back out and move to another lobby, simple.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:94bf2cb9-554a-4a87-aa11-f72677d01b9b] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 02:15:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317099?tstart=0#414317099</guid>
      <dc:date>2013-04-11T02:15:04Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Bonus Mode/Chaos Moshpit</title>
      <link>http://community.activision.com/message/414317097?tstart=0#414317097</link>
      <description>&lt;!-- [DocumentBodyStart:c27d4c76-99bc-4021-ad06-0258d6aa1a2c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;nuketown 2025 is now available in most playlists, so they don't need chaos moshpit anymore. That playlist was only created because of the stink people caused when Nuketown wasn't available at all after the first double xp weekend, when the game was released.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;now as nuketown is available to everyone, not just those that preordered BO2, there's no need for the playlist any more. I think some of it is also down to the "unfairness" to those people who didn't want to play close quarters/small maps all the time - taking them longer to earn XP and rank up playing normal game modes.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c27d4c76-99bc-4021-ad06-0258d6aa1a2c] --&gt;</description>
      <pubDate>Thu, 11 Apr 2013 02:11:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414317097?tstart=0#414317097</guid>
      <dc:date>2013-04-11T02:11:13Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Lag - Solutions?</title>
      <link>http://community.activision.com/message/414305452?tstart=0#414305452</link>
      <description>&lt;!-- [DocumentBodyStart:e45f5c57-3b3f-48c9-8bd3-9847a1e3ff49] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You guys are all moaning about lag being the ONLY issue, and that it's your internet's fault not Treyarch (or any developer for that matter) whilst about 5% correct there's of course, the bigger picture.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The main blame actually, for this game, does indeed fall on Treyarch. Apart from the appalling lag compensation coding, the bigger issue is matchmaking - and just how broken it is.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm rarely put into a lobby (even with search settings set at best) where everyone in the lobby is from the same country as me, the UK. So I end up playing with people hundreds and hundreds of miles away from me, so of course there's going to be lag even with a super low ping like mine, which is 7-11ms. whilst poor matchmaking like this continues nothing will change, and there's nothing you can do about it. It's just the same for American's, they'll throw you into lobbies where people are hundreds and hundreds of miles away from you.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I can see why they do it, I mean, people in these countries where there are less people who own the game would barely find a lobby if matchmaking was country specific.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;However this conspiracy about something coded in to the game to balance everybody out (I forget what it's called, but the jist of it was that you could go on a 9-10 killstreak say, and then go on a 7-8 death streak) I actually believe is in there too, &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Bottom line is, we all have to suffer. This game has me raging more than any other - so much so, that I will not be buying another Call of Duty made by Treyarch as they do seem to be the worse of 2 evils. Sure my &amp;#163;80 won't dent there profits in the slightest, thats not the issue, I'll just take my money elsewhere! I don't enjoy CoD nowhere near as much as I did back in the "good ol days" I popped MW2 back in the other day, and with the 2 modders in the game and the Tryhard trickshot players from the gutter in there, went 30 and 4 on free for all, and ended up with 2 "1v1 me" messages&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e45f5c57-3b3f-48c9-8bd3-9847a1e3ff49] --&gt;</description>
      <pubDate>Mon, 08 Apr 2013 11:01:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414305452?tstart=0#414305452</guid>
      <dc:date>2013-04-08T11:01:22Z</dc:date>
      <clearspace:dateToText>1 month, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: add more hardcore game types please</title>
      <link>http://community.activision.com/message/414222861?tstart=0#414222861</link>
      <description>&lt;!-- [DocumentBodyStart:e4a34903-3f42-41c4-bc93-2904e2211d6a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I reckon (and wouldn't be surprised if i'm actually spot on with this) that the only reason they won't add more hardcore game modes is because they know that most people would stop playing core because of the shitty hit detection and lag issues.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I don't play core any more, i'm sick of 9-10 hitmarkers only to be instakilled. My games in core would be lucky to get maybe 4 or 5 more kills that deaths. I play hardcore now and my scores reflect the potential I knew I had in me! lol&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There's bad times on hardcore, sure, the one shot instakill from nowhere, and no idea where it came from because there's no radar or killcam. But mostly, it runs fine - good hit detection, guns work how they're supposed to...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's almost like core is the harder game to play, but in reality the only thing making it difficult are the 9-10 shitmarkers you give, only to be oneshotted due to lag and great (sarcasm) matchmaking.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;However I do have a second thought, and again I'm pretty sure I'm right with this... Notice how the only game modes available on hardcore aren't "Spawn trappable" game modes. Personally I think HC objective based game types would suck because of spawn trapping. It's frustrating enough in core, let alone your health being minimum and no radar. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only mode i'd like to see added is HC FFA.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e4a34903-3f42-41c4-bc93-2904e2211d6a] --&gt;</description>
      <pubDate>Mon, 18 Mar 2013 04:31:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414222861?tstart=0#414222861</guid>
      <dc:date>2013-03-18T04:31:54Z</dc:date>
      <clearspace:dateToText>2 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why Havent They Fixed the lag issues?</title>
      <link>http://community.activision.com/message/414222859?tstart=0#414222859</link>
      <description>&lt;!-- [DocumentBodyStart:bab6a47e-d54c-4b5e-a0db-eafc4935eedc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Unfotunately, Treyarch, or any game developer for that matter cannot fix "lag issues". Obviously because no game developer is responsible for your internet connection. The only thing they can fix is matchmaking, so that you're put in lobbies with players with similar connection/ping to you..&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;However, the 4 people in countries like Germany, Netherlands, France and Italy that own this game kicked up a stink that they weren't getting into any lobbies, so treyarch thought it would be a good (slow hand clap) idea to match them with people hundreds of miles away in lobbies from the UK or Asia lol - and then everyone wonders why lag increases.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Unfortunately there's nothing we can do to change this so, you have to like it and lump it and carry on. &lt;/p&gt;&lt;p&gt;Issues such as ridiculously poor matchmaking basically mean that all the hard work Treyarch and other game developers put into stats, actually makes stats irrelevant and meaningless - I mean, if your KD is negative because you were constantly put into lobbies where you were put on the losing team with swarms and dogs flying about - how is taking 15 instant deaths, and a loss an accurate representation of your stats/gameplay?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bab6a47e-d54c-4b5e-a0db-eafc4935eedc] --&gt;</description>
      <pubDate>Mon, 18 Mar 2013 04:17:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414222859?tstart=0#414222859</guid>
      <dc:date>2013-03-18T04:17:41Z</dc:date>
      <clearspace:dateToText>2 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why do people fuss over boosters so much?</title>
      <link>http://community.activision.com/message/414197424?tstart=0#414197424</link>
      <description>&lt;!-- [DocumentBodyStart:fdd49400-47f8-4beb-b2e0-abaa8669981d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Slow handclap for who is now the biggest moron on the forum (You've taken my place lol)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you solely believe that modders, hackers, and boosters do not ruin games, then perhaps you yourself should not be playing video games at all.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;What's all this [QUOTE] &lt;/p&gt;&lt;p&gt;They cannot ruin your game. For there is no YOUR game, it is their game too. You can just leave the lobby if it upsets you so much becuase you are taking the stats too serious or it would not matter what they do in the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; - Correct me if i'm wrong, but are boosters not the people caring about their stats more? Surely the urge to rank up quick, and have a completely false high KD supercedes any of your comments about legitimate players caring for their stats. The biggest stat on the game "master prestige" is all a booster is caring about, so your arguement is flawed and invalid.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also modders, hackers and boosters do ruin games - otherwise people wouldn't complain about them - and there wouldn't be a "REPORT BOOSTERS/CHEATERS" option not only on the game, but on XBOX dashboard itself lol - again, your arguement is flawed which makes your opinion invalid.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fdd49400-47f8-4beb-b2e0-abaa8669981d] --&gt;</description>
      <pubDate>Mon, 11 Mar 2013 20:49:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414197424?tstart=0#414197424</guid>
      <dc:date>2013-03-11T20:49:57Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why do people fuss over boosters so much?</title>
      <link>http://community.activision.com/message/414195661?tstart=0#414195661</link>
      <description>&lt;!-- [DocumentBodyStart:01e655a6-bb58-45cd-a822-5fee0d5dc6a9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's none of the above.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;boosters boost to rank up/unlock things quicker - but not because they get there before me, no that's not the problem. The problem is the countless killstreaks in the air for them to get their challenges and XP thus making the game near impossible to play..&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;if people are that bad they gotta boost - and this IS the only reason why people boost. If you're that bad perhaps you shouldn't play call of duty in the first place. Even if you scream "blah blah it's because prestiging takes ages" Yes it does, however again, you're shouting "I'm bad at the game, and because I don't get many kills legit, ranking up takes forever - my impatience is therefore justified"&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There is no legitimate reason to boost, if you boost you're trash and shouldn't be playing a game you're not capable of playing properly.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:01e655a6-bb58-45cd-a822-5fee0d5dc6a9] --&gt;</description>
      <pubDate>Mon, 11 Mar 2013 06:07:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414195661?tstart=0#414195661</guid>
      <dc:date>2013-03-11T06:07:42Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Lag/Connection issues...</title>
      <link>http://community.activision.com/message/414186069?tstart=0#414186069</link>
      <description>&lt;!-- [DocumentBodyStart:eb988a67-a46f-4c4c-a2e9-ad896c94bb6c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Every game and every online lobby has lag of some sort.. You have up to 18 players, all from different areas, all with different and varying pings and connections.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The basic jist of it is this - in online multiplayer, you could have 1000TB down and 40TB up with 1ms ping, your connection is still only as fast as whoever is hosting. If you have a 1ms ping (impossible, but for arguements sake, thats what it is) but the host has a 60ms ping, all your stats are irrevlent because the host can only respond at 60ms!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:eb988a67-a46f-4c4c-a2e9-ad896c94bb6c] --&gt;</description>
      <pubDate>Fri, 08 Mar 2013 16:16:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414186069?tstart=0#414186069</guid>
      <dc:date>2013-03-08T16:16:38Z</dc:date>
      <clearspace:dateToText>2 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Petition: Bring back richochet!</title>
      <link>http://community.activision.com/message/414173771?tstart=0#414173771</link>
      <description>&lt;!-- [DocumentBodyStart:23469cf4-2289-4239-bd99-10228066d612] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The answer is what happens now - 3 team kills and you get kicked out.. The majority of team killing is accidental - whether its a killstreak reward such as a hellstorm/lightning strike where a team player runs into the area you've selected, or a friendly players GT takes just a split second too long to appear so you think it's an enemy and shoot them.. As a lot of people say, it's much better how it is now.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Riccochet was crappy, and if anything trolling was seen more in those game types - just look how trolling exploded onto youtube when people worked out on MW3 how to do it. - I mean, how many troll videos did you see on YT from BO1 or MW2 - none, because Hardcore is Hardcore&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:23469cf4-2289-4239-bd99-10228066d612] --&gt;</description>
      <pubDate>Tue, 05 Mar 2013 02:23:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414173771?tstart=0#414173771</guid>
      <dc:date>2013-03-05T02:23:28Z</dc:date>
      <clearspace:dateToText>2 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Does Probation really work?</title>
      <link>http://community.activision.com/message/414073180?tstart=0#414073180</link>
      <description>&lt;!-- [DocumentBodyStart:eb4a6106-3935-4137-86a1-a5055d86cd9d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're half right, except I don't boast about my stats as they're not worth "boasting" about, I just boast probation doesn't change anyone's mindset on dashboarding&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;@Starbuck - I think you'll find the majority of people complaining about probation are actually people who have been given it unjustly - ie, when a host dashboards, the game counts as a loss for everyone because (again due to poor coding by Treyarch) that it assumed you backed out - when of course you didn't, the host just ended the game!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's so dumb its laughable&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:eb4a6106-3935-4137-86a1-a5055d86cd9d] --&gt;</description>
      <pubDate>Sun, 10 Feb 2013 13:16:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414073180?tstart=0#414073180</guid>
      <dc:date>2013-02-10T13:16:30Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Does Probation really work?</title>
      <link>http://community.activision.com/message/414071396?tstart=0#414071396</link>
      <description>&lt;!-- [DocumentBodyStart:bfd4fa43-512a-457f-8794-05ce148b16a2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well, to most (myself included) probation doesn't mean anything, I dashboard loads, had a few probations, sat out the 5 minutes then carried on.. So no, it doesn't work because after probations over, if I suffer for being the host, i'll just dashboard again lol.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Treyarch really don't have a clue what they're doing.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bfd4fa43-512a-457f-8794-05ce148b16a2] --&gt;</description>
      <pubDate>Sun, 10 Feb 2013 00:15:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414071396?tstart=0#414071396</guid>
      <dc:date>2013-02-10T00:15:43Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Bring back real Call of Duty.</title>
      <link>http://community.activision.com/message/414064606?tstart=0#414064606</link>
      <description>&lt;!-- [DocumentBodyStart:f4dccede-3943-4f9d-97ad-b14e1bdc6407] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;completely incorrect.&amp;#160; You know what would stop dashboarding. If Treyarch pulled their fingers out of their amateur and ignorant ******** and acknowledged there's a problem, particularly with host lag..&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If I don't dashboard as much as I do, I'd be nearly at master prestige - because I'd be playing the game more often, and I wouldn't be sacrificing the XP every time I do it, let alone being at a disadvantage when playing the game because I'm having all 12 connections running through my modem - which isn't going to affect my gameplay is it... duh :/ I dashed a fair bit in MW3, but Jesus H Christ, BO2 is in another league when it comes to host migrations or dashboarding. Most games these days have a host migration, and when it happens I watch to see who the new host is, if it's me, I give it a bit of time then make my decision.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If they penalised hosts any more, eventually everyone with good internet just wouldn't bother playing, and you'd end up with hosts with 100-200ms ping LOL, I'd love to read CoD message boards when that happens&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f4dccede-3943-4f9d-97ad-b14e1bdc6407] --&gt;</description>
      <pubDate>Fri, 08 Feb 2013 13:04:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414064606?tstart=0#414064606</guid>
      <dc:date>2013-02-08T13:04:16Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Bring back real Call of Duty.</title>
      <link>http://community.activision.com/message/414063534?tstart=0#414063534</link>
      <description>&lt;!-- [DocumentBodyStart:e33a9a93-bd5c-4642-b9bc-5743c6616e13] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The problem isn't so much there being too many killstreaks, the problem is this game is like politics.. The rich get richer whilst the poor stay poor..&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In other words, bad players won't get the top killstreaks and only get the low ones, which if you're lucky will get you a kill or 2, whilst the top end killstreaks, designed for the better players to hit, will give you 10-20 each if used correctly.. So this game is effectively designed for pro players, and not designed for bad players..&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There needs to be a big shake up of killstreak rewards, and yeah I agree, fewer would be better.. Hell, maybe even a restriction on usage of them, so that pro players don't just end up running riot, potentially causing dashboarding, or regular host migrations, as well as empty lobbies which fill up with players fighting a massively negative game. For example if they do have a mega killstreak reward likie a chopper gunner or whatever, then it can only be called in once per player per round, so all this stuff in domination where some pro tryhard gets 3 chopper gunners, or 3 attack dogs wouldn't exist, because they'd be limited to calling in their top killstreak once per round&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'd actually seperate scorestreaks and killstreaks... So like Score streaks count towards Support - such as UAV, CUAV, VSAT, Guardian, EMP and so on, whereas killstreak rewards are just that - rewards earned from kills (which Don't stack from other rewards, so you have to get them using guns/knifes) This I feel would make the game a lot more balanced, in particular there'd be more overpowered killstreaks which get you 20 extra kills, there'd probably be an attack helicopter, a harrier. a stealth bomber, care package, RCXD, and a Sentry Gun, thats it... but meh who's gonna listen... or even agree. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;*Edited - more stuff added&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e33a9a93-bd5c-4642-b9bc-5743c6616e13] --&gt;</description>
      <pubDate>Fri, 08 Feb 2013 04:42:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414063534?tstart=0#414063534</guid>
      <dc:date>2013-02-08T04:42:06Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The player diversity in this game is appalling..</title>
      <link>http://community.activision.com/message/414063529?tstart=0#414063529</link>
      <description>&lt;!-- [DocumentBodyStart:23b1a0bf-40d9-4797-9c4c-fd1cdfaaa80b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;here's the thing... people would use rocket launchers in the game, if they worked.. But no, the tryhard crybabies moaned so much about it, they decided to nerf them.. A youtube commentator summed it up perfectly:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;An RPG - designed to take out walls, vehicles and cause mass destruction will not kill someone in this game from 15 metres away, but a shotgun will kill someone 45 yards away.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;However, whilst I agree that the vast majority of people use SMG's and the same perks in this game, which makes the game boring to some extent. This isn't BO2's fault. MW2, everyone ran Marathon, Stopping Power and Ninja (some ran sleight of hand or scavenger in perk 1 instead).&lt;/p&gt;&lt;p&gt;BO1 EVERYBODY ran Ghost Pro, with Sleight of Hand, then MW3 everyone ran Blind Eye, Assassin Pro, with Dead Silence (until Sitrep was patched) or Steady Aim&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You only found 2 guns being used in MW2 - Silenced UMP's or Interventions, BO1 everyone either used the Famas or AK74u, in MW3 everyone used the PP90M1 or the MP7 with the MP9 or Akimbo FMG9 as secondary...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Every game, everybody will find a class that does well and is strong,... So class setups will always be similar.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:23b1a0bf-40d9-4797-9c4c-fd1cdfaaa80b] --&gt;</description>
      <pubDate>Fri, 08 Feb 2013 04:27:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414063529?tstart=0#414063529</guid>
      <dc:date>2013-02-08T04:27:29Z</dc:date>
      <clearspace:dateToText>3 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

