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    <title>Community : All Content - General Discussion</title>
    <link>http://community.activision.com/community/call_of_duty/english/black_ops_2/forums/spaces/general_discussion</link>
    <description>All Content in General Discussion</description>
    <language>en</language>
    <pubDate>Wed, 22 May 2013 18:27:29 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-05-22T18:27:29Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Demand as DLC's buyer: Maps Rotation</title>
      <link>http://community.activision.com/thread/200687419</link>
      <description>&lt;!-- [DocumentBodyStart:3708fab7-6f50-4c2f-a639-4b70791e7fec] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;TreyArch,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Last time I played my favourite maps (aka Turbine and Yemen) was 3 or 4 days ago... Everytime I press Ground War button its Grind-Hydro-Magma-Vertigo-Vertigo-Magma-Grind-Hydro... This makes no sense at all, it has come to a point where Im always trying to invite someone that I know doesnt have the freakin maps...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Do something about it...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3708fab7-6f50-4c2f-a639-4b70791e7fec] --&gt;</description>
      <pubDate>Wed, 22 May 2013 18:27:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200687419</guid>
      <dc:date>2013-05-22T18:27:29Z</dc:date>
      <clearspace:dateToText>23 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
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    <item>
      <title>Balance the game.</title>
      <link>http://community.activision.com/thread/200688046</link>
      <description>&lt;!-- [DocumentBodyStart:db431e37-d532-4a0c-a48a-8f7eec3814b4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;By undoing your KAP-40 and B23R nerf.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Here are the many downside to these guns before the nerf with why these compound with the nerf and make them useless.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The guns have many downsides that SMGs clearly do not. The biggest problem is that at max they only have 20-21 rounds allowing for 6-7 kills per clip at maximum efficiency which is highly unachievable goal due to recoil.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Clip Effiency&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Non extended clip so feel free use that or replace with fast mags. Some of these guns have a head shot multiplier that will take them down a bullet required.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;MP7 10-13 kills per clip.&lt;/p&gt;&lt;p&gt;PDW 16 kills per clip.&lt;/p&gt;&lt;p&gt;Vector 9-12 kills per clip&lt;/p&gt;&lt;p&gt;MSMC 10 kills per clip.&lt;/p&gt;&lt;p&gt;Chicom 9 - 12 kills per clip.&lt;/p&gt;&lt;p&gt;Skorpion 8 kills per clip. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Plain Reload&lt;/span&gt;&lt;/p&gt;&lt;p&gt;MP7 1.72s&lt;/p&gt;&lt;p&gt;PDW 2.59s&lt;/p&gt;&lt;p&gt;Vector 2s&lt;/p&gt;&lt;p&gt;MSMC 2.1s&lt;/p&gt;&lt;p&gt;Chicom 2.1s&lt;/p&gt;&lt;p&gt;Skorpion 1.9s&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Extended Reload&lt;/span&gt;&lt;/p&gt;&lt;p&gt;B23R 1.793s&lt;/p&gt;&lt;p&gt;Kap 40 1.21s&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The point of putting it out there is to compare the potential. Imagine how easy it is to lose 10-12 bullets with the pistols then leaving you with the decision to reload or take on 2 people with 10-8 bullets which is an impossible goal with 4 shot kills. &lt;span style="font-size: 10pt;"&gt;I can concede the &lt;/span&gt;Kap&lt;span style="font-size: 10pt;"&gt; &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;40 reloads too quickly.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The second biggest problem is their recoil. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Recoil&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Many people don't know but one reason they don't feel the recoil as bad as they could is because of the zoom level. T&lt;span style="font-size: 10pt;"&gt;he default ads zoom level is 1.1x with pistols vs. 1.2x base with SMGs&lt;/span&gt;&lt;span style="font-size: 10pt;"&gt; which causes the recoil to seem larger with a SMG. This is because the closer your view is to a target the more the recoil has to jump for the same distance. This is as easy as looking at a ruler closer and closer making the inch seem larger even though it's the same size.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;The terrible player base is making the recoil seem better as well. Many players compare using a high recoil gun vs. a stationary brain dead player out in the open. Recoil on a head glitcher with no head shot multiplier is going to result in the pistol users death. Recoil on a moving target plus aim assist slowing down your aim too early is the worst feeling in the world. JUST ONE DAMN MILLIMETER! Things have changed now that guns affect movement speed and Stalker is now an attachment. Anyone not using a stock is going to be left in the dust of a dodgier player.&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Another thing I can concede on is the damage of 45 lets you steal kills or get kills you shouldn't &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;have. &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;This should be lowered to 34/35 and the rest of my comparison will be using 34.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Let's compare these guns to their closest primary.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Chicom Vs. B23R&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The chicom is practically recoil free which is a lot better than the B23R .It has slightly better irons than the B23R. It's also got a large muddled flash which is very easy to see through while the B23R has a terrible solid flash right in front of the iron/sight while also having the barrel move up over your view.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt; text-decoration: underline;"&gt;Fire rate &lt;/span&gt;&lt;/p&gt;&lt;p&gt;B23R 1022 with mandatory delay&lt;/p&gt;&lt;p&gt;Chicom 1250 with no delay&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Chicom damage 33&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;The B23R only had a damage advantage.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Kap 40 vs. MSMC&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;The MSMC is more stable than Kap 40. The MSMC has a very nice lit up accent that make it's irons a tiny bit better. The MSMC allows a player to move faster than someone with a pistol. The MSMC is a bridge between the Pistol and SMG world like the peacekeeper is for SMGs and ARs so it has the same ADS movement speed that the Kap 40 does.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Fire rate&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Kap 40 937&lt;/p&gt;&lt;p&gt;MSMC 750&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;MSMC damage 40&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;The &lt;/span&gt;Kap&lt;span style="font-size: 10pt;"&gt; 40 only had a &lt;/span&gt;firerate&lt;span style="font-size: 10pt;"&gt; advantage.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Kap 40 vs Skorpion Evo&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;The skorpion feels about the same as the kap 40. That's because of the before mentioned zoom advantage the skorpion has. The skorpion also has a nice red accent on the iron that I personally feel is a lot better. Flash is very similar on both guns except the Kap is slightly more.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Fire rate&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Kap 40 937&lt;/p&gt;&lt;p&gt;Skorpion Evo 1250&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Skorpion Evo damage 33&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Kap 40 had a range and damage advantage.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Many reasons given for why they should be nerfed aren't reasons.&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;They have a faster time to kill than smgs in CQC.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;All shotguns and the skorpion evo are better than all the other smg's in CQC but that doesn't mean they should be nerfed.&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;They're secondaries so they should be weaker.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 12px; background-color: #eeeeee;"&gt;This game is different because the secondaries aren't mandatory/free. Your 1 point can go to many excellent options and is worth the same as the primaries. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br style="font-size: 12px; background-color: #eeeeee;"/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 12px; background-color: #eeeeee;"&gt;Really they should be free like the knife if they must be worse than primaries or they should be made partial primaries with the same attachment limit. The second would &lt;span style="font-size: 12px; background-color: #eeeeee;"&gt;finally&lt;/span&gt; allow the use of launchers with pistols.&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:db431e37-d532-4a0c-a48a-8f7eec3814b4] --&gt;</description>
      <pubDate>Thu, 23 May 2013 17:35:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200688046</guid>
      <dc:date>2013-05-23T17:35:36Z</dc:date>
      <clearspace:dateToText>2 hours, 4 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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      <title>My Skorpion EVO kills don't count anymore. HELP!!!</title>
      <link>http://community.activision.com/thread/200688612</link>
      <description>&lt;!-- [DocumentBodyStart:45800fb5-2b1c-4672-9b5e-ec60db362be5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The Skorpion is the last SMG I have to personalize to get Diamond. I need Art of War and 7 Bloodthirsty, but the Art of War streak&amp;#160; is stuck at 93 kills. This is very anoying. Any suggestions. PLEASSSEEE!!!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:45800fb5-2b1c-4672-9b5e-ec60db362be5] --&gt;</description>
      <pubDate>Fri, 24 May 2013 16:21:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200688612</guid>
      <dc:date>2013-05-24T16:21:00Z</dc:date>
      <clearspace:dateToText>2 hours, 10 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>HELP ME! Aim help and close combat</title>
      <link>http://community.activision.com/thread/200687277</link>
      <description>&lt;!-- [DocumentBodyStart:f3d62969-bb3e-4f4c-bc64-cab1ab2ee5df] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hey everyone, I really need some advice.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I usually go for medium to long range kills using the M27 and i can do quite well hanging back but really want to get involved in close combat but I suck. My aim is awful (normally around 13%). Even when i see an enemy first my shots just go all over the place and i end up dying.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm using the mp7 a bit more as i prefer the iron sights but when it's one on one I always lose even when i get the first few bullets in. Mp7 has long barrel, fast mag and laser sight and i sometimes use supressor. I also have a class for the MSMC but i don't really like the iron sights and the Vector but I'm still playing around with that at the moment.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I use sensitivity 6 and have just bought kontrol freeks that I really don't feel are improving my game. Some games I do well in but the kills are usually from shooting enemies in the back or camping in a corner until the enemy appears and even then i lose 50% of the time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Any advice to improve my aim and generally get better at closer combat would be reallly appreciated because it's doing my head in. I'm always surprised how everyone beats me in close combat when i've got the first bullet in. My bullets just seems to move around them instead of hit them.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;HELP ME!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;I play on PS3, gamertag is sir_nomalot&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f3d62969-bb3e-4f4c-bc64-cab1ab2ee5df] --&gt;</description>
      <pubDate>Wed, 22 May 2013 11:28:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200687277</guid>
      <dc:date>2013-05-22T11:28:26Z</dc:date>
      <clearspace:dateToText>2 hours, 40 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
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      <title>Weaponmaster?</title>
      <link>http://community.activision.com/thread/200688096</link>
      <description>&lt;!-- [DocumentBodyStart:ba51f202-b8a0-417e-927c-dbe6b3d6a1ef] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Has anyone else got that title?&lt;/p&gt;&lt;p&gt;Was my aim to get it throughout most of my playing time, but get it already a few months ago, what do you guys play for now?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ba51f202-b8a0-417e-927c-dbe6b3d6a1ef] --&gt;</description>
      <pubDate>Thu, 23 May 2013 19:11:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200688096</guid>
      <dc:date>2013-05-23T19:11:21Z</dc:date>
      <clearspace:dateToText>2 hours, 47 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
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      <title>Attachment ideas</title>
      <link>http://community.activision.com/thread/200688304</link>
      <description>&lt;!-- [DocumentBodyStart:52684ab7-20e6-42db-a385-570fa06bd1fc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;so Ive got some attachment ideas.&lt;/p&gt;&lt;p&gt;1) Functional Bipod/ tripod attachment: Significantly decreases sway while aiming down the sights.&lt;/p&gt;&lt;p&gt;2) Rifle strap: Increases movemnet spead while holding larger gun.&lt;/p&gt;&lt;p&gt;3) Bayonet: increases mele attack speed while holding primary.&lt;/p&gt;&lt;p&gt;Well thats all ive got for now tell me what you think. and ost any other ideas below.&lt;/p&gt;&lt;p&gt;p.s. Im still thinking a platinum camo would be nice. And mabe some DLC snipers im getting bored with the ones ive got.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:52684ab7-20e6-42db-a385-570fa06bd1fc] --&gt;</description>
      <pubDate>Fri, 24 May 2013 01:46:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200688304</guid>
      <dc:date>2013-05-24T01:46:20Z</dc:date>
      <clearspace:dateToText>4 hours, 43 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>league play - Headquarters instead of Hardpoint?</title>
      <link>http://community.activision.com/thread/200687905</link>
      <description>&lt;!-- [DocumentBodyStart:003c907f-5700-4a03-800e-bd2edb9e74a5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've been playing league for quite sometime now, and for the most part I really enjoy it. I think CTF and Search are both excellent game types in league play, but I'm still not sold on hardpoint.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Hardpoint can be one of the most intense game types to play, however, it can also be one of the worst. If you play 3-4 hardpoint games in a row (happens a lot), it becomes very boring with the repetition required.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;How about substituting or trying Headquarters instead of hardpoint? Would this be out of the question for things to try in a future update or patch? I feel that headquarters would play really well in league play, giving need for both communication and individual skill. Defending and capping would take two types of teamwork, and the slight bit of randomness will give the team behind a chance to keep the game close. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As hardpoint is now, if you're playing against an equally skilled team and you go down early 30-40points, it's pretty hard to catch up if you can't flip spawns or gain control. A competent team can lock down certain hard points and make it almost impossible to break in certain areas.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;With headquarters, the random spots for the HQ would help eliminate the monotonous of hardpoint with constantly holding certain spawn points, watching the same corners, and so forth. Sometimes, hardpoint can just feel like a grind rather than "fun" like ctf or search is. HQ I feel can also be quite competitive.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;What do you guys think?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:003c907f-5700-4a03-800e-bd2edb9e74a5] --&gt;</description>
      <pubDate>Thu, 23 May 2013 16:19:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200687905</guid>
      <dc:date>2013-05-23T16:19:34Z</dc:date>
      <clearspace:dateToText>5 hours, 1 minute ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Call of Duty: Black Ops 2 "TRANZITION" (DLC #3)???</title>
      <link>http://community.activision.com/thread/200671241</link>
      <description>&lt;!-- [DocumentBodyStart:d81f444f-76a3-4f51-a1d3-e186a438762e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;h2 style="background-color: #f3f3f3; font-size: 1.7778em; color: #ffffff; font-family: helvetica, arial, sans-serif;"&gt;&lt;/h2&gt;&lt;p id="jive-thread-post-content" style="background-color: #f3f3f3; font-size: 12px; color: #000000; font-family: helvetica, arial, sans-serif;"&gt;&lt;/p&gt;&lt;p&gt;&lt;strong style="font-weight: normal !important;"&gt;Image in the link below! Entitled "TRANZITION" 5 new maps&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;strong style="font-weight: normal !important;"&gt; &lt;/strong&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong style="font-weight: normal !important;"&gt;&lt;a class="jive-link-external-small" href="https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/537997_247899652015245_413032231_n.jpg" style="color: #ec6f00; font-weight: bold;"&gt;https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/537997_247899652015245_41 3032231_n.jpg&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;strong style="font-weight: normal !important;"&gt; &lt;/strong&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong style="font-weight: normal !important;"&gt;From what I can tell;&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;strong style="font-weight: normal !important;"&gt; &lt;/strong&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong style="font-weight: normal !important;"&gt;Multiplayer Maps:&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;strong style="font-weight: normal !important;"&gt; &lt;/strong&gt;&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong style="font-weight: normal !important;"&gt;Sacrifice - Looks like a Prison maybe Guantanamo Bay or some kind of cell block&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;&lt;strong style="font-weight: normal !important;"&gt;Hidden - Submarine or underwater base??&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;&lt;strong style="font-weight: normal !important;"&gt;Cavern - Seems self explanatory probably a cave of some sort&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;&lt;strong style="font-weight: normal !important;"&gt;Virus - Looks like an airport terminal! Might be a BO2 version of Terminal&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong style="font-weight: normal !important;"&gt; Zombie Map? &lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong style="font-weight: normal !important;"&gt;Dark Side of the Moon - Moon expansion??? Maybe the old characters are returning!!! New type of Astronaut Zombie by the looks of it too!&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This image was handed in by a Subscriber on our channel (HotelDeltaVids) will be doing a vid on it shortly, he claims to have seen it on a GAME Shop's computer screen in the UK and screencapped it! Shocking... What are your thoughts on this guys, reel or fake?? Unfortunately the Subscriber who sent this has pleeded for me to keep his identity secret, I'm the only one to get this exclusive image thanks to him so sorry about that guys. Zombies have red eyes in DSotM! Possibly means they are controlled by someone :O&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d81f444f-76a3-4f51-a1d3-e186a438762e] --&gt;</description>
      <pubDate>Tue, 23 Apr 2013 09:10:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200671241</guid>
      <dc:date>2013-04-23T09:10:43Z</dc:date>
      <clearspace:dateToText>11 hours ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
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      <title>2v2 Qsm message Hsc_Homicide if you wanna play us</title>
      <link>http://community.activision.com/thread/200688254</link>
      <description>&lt;!-- [DocumentBodyStart:5aee5d04-c8cb-4929-9988-546129a651ad] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;ok&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5aee5d04-c8cb-4929-9988-546129a651ad] --&gt;</description>
      <pubDate>Fri, 24 May 2013 03:06:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200688254</guid>
      <dc:date>2013-05-24T03:06:06Z</dc:date>
      <clearspace:dateToText>15 hours, 25 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Things that need to get nerfed</title>
      <link>http://community.activision.com/thread/200686423</link>
      <description>&lt;!-- [DocumentBodyStart:ece0b6c1-287e-43bf-9228-1f3c7fbe0e30] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Before I start my nerfing suggestion I just have to say, what hell is wrong with some people&amp;#160; this guy was camping all match with a target finder LMG in the back of his spawn first thing he says when we get back in the pre-game lobby "I hope my K.D went up" yeah...&lt;/p&gt;&lt;p&gt;LMGS-MK48 and L-sat need increase of recoil, HAMR- increase in shot to kill&lt;/p&gt;&lt;p&gt;snipers-more flinch&lt;/p&gt;&lt;p&gt;shotguns- less spread more recoil&lt;/p&gt;&lt;p&gt;Kap-40 slight increase of recoil &lt;/p&gt;&lt;p&gt;target finder slight recoil increase&lt;/p&gt;&lt;p&gt;Well thats all folks, if you have any suggestions.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ece0b6c1-287e-43bf-9228-1f3c7fbe0e30] --&gt;</description>
      <pubDate>Tue, 21 May 2013 00:25:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200686423</guid>
      <dc:date>2013-05-21T00:25:35Z</dc:date>
      <clearspace:dateToText>16 hours, 40 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>League Play TDM</title>
      <link>http://community.activision.com/thread/200686762</link>
      <description>&lt;!-- [DocumentBodyStart:8f10442b-ff96-410e-ad61-6b049b50003e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;For three game in a row, I had the highest score out of both teams with my K/D being above 2.00. The other people on my team went 3-13, 1-13, 2-17 ect. during all three games, so obvisously we lost with a lovely -150 taken off my score each time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm sick of loosing points for other peoples mistakes. This whole series is completely backwards. All respect is lost for this game. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8f10442b-ff96-410e-ad61-6b049b50003e] --&gt;</description>
      <pubDate>Tue, 21 May 2013 18:30:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200686762</guid>
      <dc:date>2013-05-21T18:30:58Z</dc:date>
      <clearspace:dateToText>19 hours, 16 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>looking for a XBOX clan, for league play and possibly LAN</title>
      <link>http://community.activision.com/thread/200688122</link>
      <description>&lt;!-- [DocumentBodyStart:e4ded8f9-4202-49d7-bb12-01d69fd9322b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;h2 style="font-size: 1.7778em; color: #ffffff;"&gt;&lt;a class="jive-link-external-small" href="http://community.callofduty.com/message/414465788#414465788"&gt;looking for a XBOX clan, for league play and possibly LAN&lt;/a&gt;&lt;/h2&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;GT - enosis Carbon &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;league play - Master Rank - 6 &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Looking for 4 man league team possibly go to LAN's &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Very competitive player, also very active &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 18pt;"&gt;&lt;strong style="color: #ff0000;"&gt;IF INTERESTED MESSAGE ME ON XBOX, OR REPLY TO DISCUSSION!&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e4ded8f9-4202-49d7-bb12-01d69fd9322b] --&gt;</description>
      <pubDate>Thu, 23 May 2013 20:20:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200688122</guid>
      <dc:date>2013-05-23T20:20:48Z</dc:date>
      <clearspace:dateToText>22 hours, 10 minutes ago</clearspace:dateToText>
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      <title>Enable/Disable DLC Option for Black Ops II</title>
      <link>http://community.activision.com/thread/200512446</link>
      <description>&lt;!-- [DocumentBodyStart:1d83082f-b1af-4770-b07a-8963f84fc56d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;MW3 was the first time we had the option to easily select if we wanted to play with the new maps or not.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lets face it, it seems to me that 2/3rds of players don't get the DLC so when you play with the new maps you are searching for games with a smaller player base which can sometimes lead to laggier games - so it was great to have the option of easily and quickly changing your "player pool".&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I enjoy getting the new maps and will continue to buy them but sometimes it just seems I get better connections with the new maps disabled.&amp;#160; I paid for them and should have the option to use them or not.&amp;#160; My buddy - when playing Black Ops 1 was always getting frustrated with the connections when he had the new maps loaded - so he was constantly totally deleting and then later redownloading the map packs - in MW3 we didn't have to do this - push of the button and you are playing with original maps only.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also another example of this being a useful option is when a game gets older - sometimes you cannot find a game for your DLC setup - for example another friend of mine only bought the first map pack for Black Ops and the other week we tried to play and could not get into any games.&amp;#160; Because he only has the first map pack he can only play with other people that only have the first map pack.&amp;#160; So basically his only option to find games is to delete the maps he paid for and play with no DLC - rather than just be able to disable it and maybe try again later.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I feel the disable/enable option was a great addition to the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have been told in no uncertain terms by @DavidVonderhaar that we will not have this option in Black Ops II - which is disappointing.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My question to you is - did you use this option at all ? - and did you find it useful ?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1d83082f-b1af-4770-b07a-8963f84fc56d] --&gt;</description>
      <pubDate>Tue, 02 Oct 2012 11:56:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200512446</guid>
      <dc:date>2012-10-02T11:56:30Z</dc:date>
      <clearspace:dateToText>1 day, 23 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>47</clearspace:replyCount>
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      <title>Free for All gets INVADED</title>
      <link>http://community.activision.com/thread/200687925</link>
      <description>&lt;!-- [DocumentBodyStart:e78b0973-1836-4493-8921-03d2a4e2d43d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;[Removed by Moderator]&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e78b0973-1836-4493-8921-03d2a4e2d43d] --&gt;</description>
      <pubDate>Thu, 23 May 2013 17:03:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200687925</guid>
      <dc:date>2013-05-23T17:03:47Z</dc:date>
      <clearspace:dateToText>1 day, 1 hour ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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      <title>Arena or map design</title>
      <link>http://community.activision.com/thread/200618489</link>
      <description>&lt;!-- [DocumentBodyStart:5652d2a3-e5e4-40b6-a45b-a08265abf190] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;&lt;strong&gt;Some&lt;/strong&gt; of the most enjoyable multiplayer gameplay experiences start from the arena they take place in. Everything about an arena adds to the gameplay, from the complex and challenging layouts to the simple and fun aesthetic designs. New content for download has always been a way to expand in this area. New arenas or "maps" can show off great design ideas that may have not been included, because they did not fit a certain relating theme. &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Why might certain arenas or maps be chosen over others? The Hijacked map in Black Ops II is chosen often. The map is clean, has bright colors, and an overall feel good aesthetic design. Hijacked has a layout and qualities comparable to the popular Nuketown.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Some arenas challenge players with complex layouts. While these are not the most popular arenas, skilled players can show off and excel over their adversaries in these areas. &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Arena or map design can be inspired from many areas of life. Places we have been, impressive architecture, or maybe even books or movies we have enjoyed.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;Maybe you would like to do battle in an automated parking garage with moving platforms. Possibly want to test your skills in a future soldier training room complete with holograms and changing walls or cover. Perhaps you would be challenged by the lack of places to hide in a futuristic prison full of cameras exposing every move you make. If it were feasible you may desire to engage in war inside a larger then life supercomputer where every misfire sends surges of shocking electricity to surroundings.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 10pt;"&gt;What are your ideas for an arena or map that would be popular or challenging?&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5652d2a3-e5e4-40b6-a45b-a08265abf190] --&gt;</description>
      <pubDate>Wed, 30 Jan 2013 16:42:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200618489</guid>
      <dc:date>2013-01-30T16:42:30Z</dc:date>
      <clearspace:dateToText>1 day, 3 hours ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
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      <title>FMJ should kill faster</title>
      <link>http://community.activision.com/thread/200681035</link>
      <description>&lt;!-- [DocumentBodyStart:bd22ed45-6f8e-471e-8ea4-8ac452023675] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If FMJ gives you the ability to shoot through walls and surfaces, it only stands to reason that it would kill faster as well. It would be a great way to balance out the game given that snipers get the easiest kills from camping. On almost every map there are key points where a sniper can sit and camp and just wait for people to spawn on the other side and kill them seconds after they spawn. The sniper class is the most imbalanced and overpowered class. It should be altered to balance out the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bd22ed45-6f8e-471e-8ea4-8ac452023675] --&gt;</description>
      <pubDate>Sat, 11 May 2013 23:52:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200681035</guid>
      <dc:date>2013-05-11T23:52:57Z</dc:date>
      <clearspace:dateToText>1 day, 3 hours ago</clearspace:dateToText>
      <clearspace:replyCount>23</clearspace:replyCount>
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      <title>your game</title>
      <link>http://community.activision.com/thread/200687371</link>
      <description>&lt;!-- [DocumentBodyStart:a7a8a4a2-78b0-4f38-8c10-fa8760f95fbc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;hello im an amazing player most of time but when im playing with people that are reverse boosting this is ****** up i hope you fix this now because i will put a video of your **** security up i was with hackers that reset my secomd account on ps3 i hope you fix your game now or this will be thelast trayarc game and mabey call of duty all together i loved mw3 there was an EVEN BALENCE OF TEAMS and this should be thecase for all call of dutys i bet veterin bots with a sniper and win so you have issues and im giving you a chance to help loower players stand a chance&lt;/p&gt;&lt;p&gt;you have hackers and i did it on my second accout and it all works if these isdues are not adressed soon his game will go up in falmes in a pubble of oil...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a7a8a4a2-78b0-4f38-8c10-fa8760f95fbc] --&gt;</description>
      <pubDate>Wed, 22 May 2013 16:23:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200687371</guid>
      <dc:date>2013-05-22T16:23:12Z</dc:date>
      <clearspace:dateToText>1 day, 3 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
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      <title>MAGMA map, dissapointed</title>
      <link>http://community.activision.com/thread/200686496</link>
      <description>&lt;!-- [DocumentBodyStart:8aee5ae0-42b8-457a-96c9-24826b4d1e49] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If you watch the trailer, you see the lava moving over the map. &lt;/p&gt;&lt;p&gt;I expected a dynamic map, like "Express" (trains), or hydro (water). However this map is nothing special.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Check the minute 1:00, definitely that does not happen, dissapointed.&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="https://www.youtube.com/watch?v=sg2211LnfoM"&gt;https://www.youtube.com/watch?v=sg2211LnfoM&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8aee5ae0-42b8-457a-96c9-24826b4d1e49] --&gt;</description>
      <pubDate>Mon, 20 May 2013 22:29:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200686496</guid>
      <dc:date>2013-05-20T22:29:44Z</dc:date>
      <clearspace:dateToText>1 day, 4 hours ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
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      <title>The definition of Anticipointment</title>
      <link>http://community.activision.com/thread/200687818</link>
      <description>&lt;!-- [DocumentBodyStart:17809a70-6d99-4522-a095-ca67d3c59b98] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;strong&gt;Anticipointment - &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;1. The state of mind resulting from excitedly anticipating a &lt;/span&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;strongly promoted&lt;/span&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt; product, event, film, etc, and then being dissapointed&lt;/span&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt; when it fails to meet the expectations&lt;/span&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt; generated by this promotion.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;2. The single word used to describe &lt;strong&gt;Call of Duty: Black Ops II.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;&lt;strong&gt;Treyarch.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;What the hell did you do to my Black Ops?&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Black Ops I was a fairly good game for Call of Duty. While it did have its fair share of balance problems, it was still well playable and for someone like me, I loved it very much. It was the first Call of Duty I played, and it's my favorite other than CoD4 and World at War. The maps were very vibrant and they felt "natural," something that MW3 lacks what with its grey tint all around. The guns also had each their own unique look (pardoning the FAMAS-AUG-G11 iron sights combo) and powerful sound that made me feel like I was actually shooting a good gun. The recoil was also fair for most (FAMAS) guns, and I loved them all. On a side note, I also loved the campaign too. It felt more personal rather than an "america wins all" story, and it does have some historical credit also.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Now... we have Black Ops II.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;After hearing there was to be a successor to my delighted game, I was thrilled. I had already more than stopped playing MW3 because I felt burned out of the dull and uninteresting guns and maps, though I do have to give credit to MW3 for giving me some fun of an experience, not as much as the older CoDs though. So, with Black Ops II, I imagined a game with MUCH larger maps than MW3 had, vibrant new guns, and new balance. I had hope because Treyarch put interesting games up with World At War and Black Ops I. Further on, there were rumours floating around that Ghost had been nerfed and there were new anti-camper tools. At this point, I was HOOKED because I thought that this was the CoD to floor all the past CoDs we've had.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;This is where Anticipointment comes in. Preordering Black Ops II was my greatest mistake, all because of my stupid nostalgia of Nuketown re-entering Black Ops II. &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Where I thought I would have a worthy successor of Black Ops I, I instead got what seems to be a some kind of alternate timeline version of Modern Warfare 3. The maps, although meeting my expectations of colors and art design, fell far below in terms of size and map structure design. ALL, and I mean &lt;em&gt;&lt;strong&gt;ALL&lt;/strong&gt;&lt;/em&gt; of the Black Ops II maps are completely clustered, small by Black Ops/MW2/WaW's standards, and have an absolute TON of head-glitching spots, as well as some annoying "camper" rooms. What hurts this even more is that, because of the small maps and very fast gameplay, you'll often have yourself or enemies spawning behind or right in front of you, either killing you or offering you a cheap kill. Too many times have I spawned in something like Free-for-all or Kill Confirmed and the enemy who JUST killed me two seconds ago shoots me in the head. Again.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Hit detection is also absolutely horrible in this game. If an enemy sidesteps, I can expect to empty an entire MP7 magazine into him and only about 5 bullets will hit, killing him if I'm lucky. Meanwhile, if he does manage to kill me, somehow I magically only fire something like TEN bullets, which somehow miss, and he gets to pour his bullets all over me. Even if I have greenbar connection, I still get killed magically. This is especially true with knives - when I'm out of bullets, I try to knife someone who's in breathing distance of me, and I &lt;em&gt;miss. &lt;/em&gt;He backs away to several feet and he somehow gets a lunge knife on me, as if the game favours him over me.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Now, to give some good notion to Treyarch, the guns are suprisingly well-balanced. Most of them, at least. The problem here is that the guns &lt;em&gt;don't feel powerful enough.&lt;/em&gt; The M16 in Black Ops I felt powerful, and I felt like I could take down anyone. Same with the M14, M60, Enfield, Galil, you name it. In Black Ops II, the AN-94, SWAT-556, MSMC, Peacekeeper, Mk48, Vector, Crossbow and some other guns all feel very weak. Whether it's their sound in relation to their damage, the hitdetection, or any other excuse, they don't FEEL good to me. Any gun in Black Ops I felt awesome to me. Black Ops II guns are a mixed bag between near-invincibility and water soakers. In terms of actual balance, again, they are well-balanced for the most part. Pistols, however, are stupidly overpowered now. MW3's pistols were fairly well balanced (if it weren't for machine pistols), Black Ops 1 pistols were somewhat underpowered but still very useable &lt;em&gt;&lt;strong&gt;AS A SECONDARY&lt;/strong&gt;&lt;/em&gt;, but these pistols are so ridiculously powerful it's not even a joke. The B23R can take down entire teams before needing to reload, same with the Kap-40, the Five-Seven, and the Tac-45. The Executioner, while a good concept, is horrible outside of close range - if you're lucky.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Diamond Camo is an absolute joke. I thought it was actually going to be guns with whole diamond surfaces on parts of the gun. Instead we get plastic sequins over the oh-so-original gold camo. I'm not even going to try to earn Diamond Camo, considering how ugly it looks. I do say, though, gold camo is somewhat good. Somewhat. It looks better on some guns than other, such as the MP7 and Type 25.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Search and Destroy has been absolutely ruined. Instead of being a tactical no-respawn gamemode, it's now the home of trickshotters, quickscopers, and pistol users everywhere. It gets annoying when I'm killed because some idiot got lucky by spinning 3 times in a circle and spamming the trigger to try and get to me while I'm planting the bomb. &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;DLC is by far the worst bomb dropped. We had TONS of different camos and reticles to use in Black Ops I, and all included as part of the game. Now, we have to PAY for LESS camos and reticles than Black Ops I? This is cheaply taking advantage of the wallets of parents and reaping more money for less stuff. All of the camos and reticles look horrible except for the default reticle and maybe DEVGRU/Ghostex: Delta 6 camos.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Zombies is unfortunately boring to me now. While me and my friends had absolute fun in the original Zombies, both WaW and BO1, the new characters, maps, and Wonderweapons are dull and not worth it to me. I no longer enjoy playing zombies, and now I only play zombies on BO1, where I had fun on maps like Kino der Toten and Der Riese.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Finally, the scorestreaks are uninteresting. Stealth Chopper is near useless because of the score it takes in relation to its actual effectiveness, Lightning Strikes are overpowered compared to its predecessor, the Napalm Strikes. Guardians are mere nusiances, and Dragonfires are taken down easily by a competent player. AGRs are also rendered useless by EMPs or rocket launchers. K9's are annoying because of the size of the maps.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;This is by far the worst Call of Duty I've had the displeasure to ever touch. None of my friends will buy it from me and I think I'll just take the $7.50 my local GameStop is offering me for this game. My anticipointment for this game is so high, I'm never buying another Treyarch Call of Duty.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: sans-serif; background-color: #ffffff;"&gt;Activison, you have one last chance with Infinity Ward's Call of Duty: Ghosts. You better not screw this up.&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:17809a70-6d99-4522-a095-ca67d3c59b98] --&gt;</description>
      <pubDate>Thu, 23 May 2013 07:43:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200687818</guid>
      <dc:date>2013-05-23T07:43:06Z</dc:date>
      <clearspace:dateToText>1 day, 4 hours ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Suggestion for Black Op2</title>
      <link>http://community.activision.com/thread/200687604</link>
      <description>&lt;!-- [DocumentBodyStart:4e899e54-0e8d-4ec2-a1b2-547e6dfd87de] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think that most would agree with me that there should be a 1v1 mode implemented as a online mode instead of having to go to a custiom game if the suggestion is taken under advicement it should be for all modes.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4e899e54-0e8d-4ec2-a1b2-547e6dfd87de] --&gt;</description>
      <pubDate>Thu, 23 May 2013 01:13:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/thread/200687604</guid>
      <dc:date>2013-05-23T01:13:22Z</dc:date>
      <clearspace:dateToText>1 day, 4 hours ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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