<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community : All Content - Call of Duty XP Blog</title>
    <link>http://community.activision.com/community/call_of_duty_xp_blog</link>
    <description>All Content in Call of Duty XP Blog</description>
    <language>en</language>
    <pubDate>Sun, 04 Sep 2011 03:07:32 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2011-09-04T03:07:32Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>$1 Million Tournament Final Round Recap: Optic vs. Infinity</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/1-million-tournament-final-round-recap-optic-vs-infinity</link>
      <description>&lt;!-- [DocumentBodyStart:b529a6dc-a3ab-4a41-b8f3-bd93874b9204] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Superior communication won the day&amp;mdash;and $400,000 and what is likely the heaviest trophy in competitive gaming&amp;mdash;for USA's team &lt;strong&gt;Optic&lt;/strong&gt;, who remained cool in front of countless cameras, thousands of screaming fans and and the internet masses, and will go home as grand champions of the $1 Million Call of Duty: Modern Warfare 3 Tournament.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Infinity&lt;/strong&gt; gave up the first round, Capture the Flag on map Dome, to &lt;strong&gt;Optic&lt;/strong&gt; 4-1. &lt;strong&gt;Optic&lt;/strong&gt;'s point-man Merc was on a roll in the second round, Domination on map Resistance, contributing to a decisive 208-128 slaughter after each team played both sides. Team USA's war merchants were now up 2-0, and the U.K.'s &lt;strong&gt;Infinity&lt;/strong&gt; risked elimination.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;Arguably the most skilled squad in the tournament at Kill Confirmed, &lt;strong&gt;Infinity&lt;/strong&gt; came roaring back on the Village map, leading from the start and never relenting, ultimately confirming 10 more kills than their opponents and notching a round victory. The overall now stood at 2-1.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optic&lt;/strong&gt; controlled Arkaden's Search and Destroy from the start, picking off &lt;strong&gt;Infinity&lt;/strong&gt; team members one by one to tally a 3-1 round total. They needed one more round to win it all, but &lt;strong&gt;Infinity&lt;/strong&gt; successfully defused an &lt;strong&gt;Optic&lt;/strong&gt; bomb to score a second S&amp;amp;D victory. Even &lt;strong&gt;Infinity&lt;/strong&gt; must come to an end at the world's greatest Call of Duty fan spectacle, however, and &lt;strong&gt;Optic&lt;/strong&gt; dispatched the British squad after six rounds of Search and Destroy&amp;mdash;winning 4-2, taking the overall 3-1 and leaping from their seats once they realized they would be Call of Duty XP's first tournament grand champions.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;The crowds cheered &lt;strong&gt;Infinity&lt;/strong&gt; as well, who earned second place and $200,000 to divvy up on the flight home. Congratulations to teams &lt;strong&gt;Optic&lt;/strong&gt;, &lt;strong&gt;Infinity&lt;/strong&gt; and all the competitors here at Call of Duty XP, who over 48 hours showed the millions-strong Call of Duty fanbase what it takes to be the best mutliplayer warriors on the planet.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1089-1289/xp_tournament8.jpg"&gt;&lt;img alt="xp_tournament8.jpg" class="jive-image-thumbnail jive-image" height="337" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1089-1289/450-337/xp_tournament8.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Team Infinity looks on from the big screen as Optic reacts to their $400,000 win&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b529a6dc-a3ab-4a41-b8f3-bd93874b9204] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">infinity</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">xp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mutliplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">optic</category>
      <pubDate>Sun, 04 Sep 2011 04:28:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/1-million-tournament-final-round-recap-optic-vs-infinity</guid>
      <dc:date>2011-09-04T04:28:16Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>30</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Optic Gaming takes the tournament and $400,000!</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/optic-gaming-takes-the-tournament-and-400000</link>
      <description>&lt;!-- [DocumentBodyStart:72258dad-21a5-4a85-bde1-726d41161a40] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Congratulations to Optic Gaming for taking first place in the $1 million Modern Warfare 3 tournament!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Enjoy the prize money, boys!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1088-1285/Optic+Gaming2+.JPG"&gt;&lt;img alt="Optic Gaming2 .JPG" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1088-1285/450-299/Optic+Gaming2+.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1088-1286/Opticraising.jpg"&gt;&lt;img alt="Opticraising.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1088-1286/450-299/Opticraising.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Stay tuned for the full recap!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:72258dad-21a5-4a85-bde1-726d41161a40] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">infinity</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codmw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mutliplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codxp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">optic</category>
      <pubDate>Sun, 04 Sep 2011 03:08:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/optic-gaming-takes-the-tournament-and-400000</guid>
      <dc:date>2011-09-04T03:08:14Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>11</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>USA's team Optic to face U.K.'s Infinity in the $1 million tournament final!</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/usas-team-optic-to-face-uks-infinity-in-the-1-million-tournament-final</link>
      <description>&lt;!-- [DocumentBodyStart:0742cbd6-0fe2-431f-9e39-53068a3ae88b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1084-1241/optic_final.jpg"&gt;&lt;img alt="optic_final.jpg" class="jive-image-thumbnail jive-image" height="337" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1084-1241/450-337/optic_final.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Finalist team Optic (USA)&lt;br/&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1084-1242/infinity_final.jpg"&gt;&lt;img alt="infinity_final.jpg" class="jive-image-thumbnail jive-image" height="337" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1084-1242/450-337/infinity_final.jpg" width="450"/&gt;&lt;/a&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Finalist team Infinity (U.K.)&lt;/strong&gt;&lt;br/&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;After two days of combat, across five of Call of Duty: Modern Warfare 3's most treacherous multiplayer maps, in front of thousands of attendees here at the first-ever Call of Duty XP, history repeats itself as the Stars and Stripes will challenge the Union Jack for global supremacy in the $1 Million Tournament final.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optic&lt;/strong&gt;, lobbing Semtex with brutal accuracy, opened their semi-final bout with a win over &lt;strong&gt;Infused&lt;/strong&gt; in Search and Destroy, and took a commanding lead in Domination to go 2-0 in the overall. Kill Confirmed revitalized &lt;strong&gt;Infused&lt;/strong&gt;&amp;mdash;their unwillingness to be drawn into the open and picked off while hunting tags led to a win in the 10-minute round, with 38 confirmed kills to &lt;strong&gt;Optic&lt;/strong&gt;'s 33. &lt;strong&gt;Infused&lt;/strong&gt; continued to rally in Capture the Flag, up 1 at halftime. But the the big guns on team &lt;strong&gt;Optic&lt;/strong&gt; ultimately proved too strong for the British&amp;mdash;&lt;strong&gt;Optic&lt;/strong&gt; swiftly tied in the 2nd half, then logged a stunning capture in the final five seconds of round, taking the map and the overall win 3-1.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;IcoNs&lt;/strong&gt; and &lt;strong&gt;Infinity&lt;/strong&gt; kept each other honest, trading bullets and the overall lead for the entire match. Search and Destroy went 3-3 before &lt;strong&gt;IcoNs&lt;/strong&gt; edged out &lt;strong&gt;Infinity&lt;/strong&gt; to take the 4th round and go1-0 in the overall. &lt;strong&gt;Infinity&lt;/strong&gt; took their revenge in Domination, tying the overall at 1-1. More strategic play in Village's Kill Confirmed pushed the balance back in &lt;strong&gt;IcoNs&lt;/strong&gt;' favor&amp;mdash;the American squad was now leading 2-1. &lt;strong&gt;Infinity&lt;/strong&gt; took the next map, Dome's Capture the Flag, which led to a frantic 10-minute round of Team Deathmatch to snap the tie. &lt;strong&gt;Infinity&lt;/strong&gt;'s Gunshy dominated, recording more kills four minutes into the game than the entire &lt;strong&gt;IcoNs&lt;/strong&gt; squad, and with three minutes remaining, the U.K. outfit held a 22-kill advantage and promptly went into seclusion, watching and waiting as desperation collapsed the U.S. side's tactics. &lt;strong&gt;Infinity&lt;/strong&gt; claimed the overall 3-2.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They face &lt;strong&gt;Optic&lt;/strong&gt; in the grand final on the XP main stage. The &lt;a class="jive-link-external-small" href="http://www.callofduty.com/xp/"&gt;live stream&lt;/a&gt; of this must-see battle is anticipated to begin around 6:15pm.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1084-1243/xp_tournament6.jpg"&gt;&lt;img alt="xp_tournament6.jpg" class="jive-image-thumbnail jive-image" height="337" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1084-1243/450-337/xp_tournament6.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Infinity (left) locks and loads for the TDM tie-breaker that would lead them to the final&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0742cbd6-0fe2-431f-9e39-53068a3ae88b] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">infinity</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">multiplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">optic</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">semi-final</category>
      <pubDate>Sun, 04 Sep 2011 00:29:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/usas-team-optic-to-face-uks-infinity-in-the-1-million-tournament-final</guid>
      <dc:date>2011-09-04T00:29:27Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>An Inside Look at Scrapyard Paintball</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/an-inside-look-at-scrapyard-paintball</link>
      <description>&lt;!-- [DocumentBodyStart:fafff06e-367c-4ed6-a16e-5e070b16c802] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Call of Duty XP attendees are not limited to the action on-screen. Some decided to take their FPS skills to the next level, playing paintball on a real-life recreation of Modern Warfare 2's Scrapyard. Let's check out what it's like!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1249/IMG_2743.JPG"&gt;&lt;img alt="IMG_2743.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1249/450-294/IMG_2743.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Competitors first watch an introduction video, which instructs them on the rules and regulations of the paintball match.&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1271/IMG_2752.JPG"&gt;&lt;img alt="IMG_2752.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1271/450-294/IMG_2752.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;They then put on their gear. Gotta protect those sweet COD:XP t-shirts!&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1272/IMG_2762.JPG"&gt;&lt;img alt="IMG_2762.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1272/450-294/IMG_2762.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Next stop is the Weapons Barracks, where competitors are assigned their standard issue paintball guns. &lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1273/IMG_2775.JPG"&gt;&lt;img alt="IMG_2775.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1273/450-294/IMG_2775.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The team in tan look like they're ready to go...&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1274/IMG_2776.JPG"&gt;&lt;img alt="IMG_2776.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1274/450-294/IMG_2776.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;But the men in black are prepared as well.&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1275/IMG_2783.JPG"&gt;&lt;img alt="IMG_2783.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1275/450-294/IMG_2783.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;With that, the teams head off to their starting positions in the "Respawn Zone".&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1276/IMG_2793.JPG"&gt;&lt;img alt="IMG_2793.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1276/450-294/IMG_2793.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The tan team start off with some impressive teamwork.&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1277/IMG_2885.JPG"&gt;&lt;img alt="IMG_2885.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1277/450-294/IMG_2885.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The black team are no slouches though, as a group of three attempt to flank.&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1278/IMG_2860.JPG"&gt;&lt;img alt="IMG_2860.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1278/450-294/IMG_2860.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The action can get intense...&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1279/IMG_2866.JPG"&gt;&lt;img alt="IMG_2866.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1279/450-294/IMG_2866.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;And few come out unscathed...&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1086-1280/IMG_2934.JPG"&gt;&lt;img alt="IMG_2934.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1086-1280/450-294/IMG_2934.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;But hey, there's Mountain Dew Game Fuel waiting for all of the competitors!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fafff06e-367c-4ed6-a16e-5e070b16c802] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codxp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">paintball</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">scrapyard</category>
      <pubDate>Sun, 04 Sep 2011 00:02:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/an-inside-look-at-scrapyard-paintball</guid>
      <dc:date>2011-09-04T00:02:25Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Zipline to Burger Town</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/zipline-to-burger-town</link>
      <description>&lt;!-- [DocumentBodyStart:2554de72-a65c-4a93-971f-7eebcf95ad13] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;After a few heart pumping Modern Warfare 3 matchups, only the most exhilerating of activities can possibly burn off all the excess energy. Conveniently, this zipline exists for that very reason.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1085-1283/Zipline.jpg"&gt;&lt;img alt="Zipline.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1085-1283/450-299/Zipline.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;After speeding down at a pace of over 60MPH, the hunger starts kicking in. And that's where Burger Town comes in.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1085-1284/Burgertown.JPG"&gt;&lt;img alt="Burgertown.JPG" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1085-1284/450-299/Burgertown.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That's a lot of hungry people about to eat a lot of delicious burgers. They'll need the energy for all the action going on.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2554de72-a65c-4a93-971f-7eebcf95ad13] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">zipline</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codxp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">burgertown</category>
      <pubDate>Sat, 03 Sep 2011 23:43:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/zipline-to-burger-town</guid>
      <dc:date>2011-09-03T23:43:36Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Treyarch Reveals the Black Ops Multiplayer You Never Saw</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/treyarch-reveals-the-black-ops-multiplayer-you-never-saw</link>
      <description>&lt;!-- [DocumentBodyStart:f161dab5-2101-44e6-bdd3-88a652f01df7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The multiplayer team leads from Treyarch offered fans a funny and insightful panel about the making of Call of Duty: Black Ops&amp;rsquo; multiplayer mode at Call of Duty XP 2011 &amp;ndash; including rare looks at levels and game elements that never made it into the final game. The panel -- officially titled The (Mostly True) Inside Story of the Behind The Scenes Making of Call of Duty: Black Ops Multiplayer That Does Not Fit in 140 Characters, featured David Vonderhaar, Design Director; Phil Tasker, Senior Level Designer; Alex Conserva, Lead Programmer; and Dan Bunting, Online Director. Geoff Keighley presided as the moderator for the panel.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1083-1265/KAT_3842.jpg"&gt;&lt;img alt="KAT_3842.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1083-1265/450-299/KAT_3842.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Vahn stole the show by wearing a helmet with his gamertag attached over his head&amp;#8230;and then wearing a trollface mask while he mocked both the audience and his fellow panelists with taunts of &amp;ldquo;Cool story bro&amp;#8221; and interrupting other people&amp;rsquo;s responses with &amp;ldquo;Too long didn&amp;rsquo;t read.&amp;#8221; After the often rude messages he gets from emotional players on Twitter, perhaps this was his ultimate jokey revenge. The audience, of course, ate it up.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It&amp;rsquo;s probably best to just go over the coolest things I learned from this panel:&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Nuketown wasn&amp;rsquo;t built in a day.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Actually, it was built in two. Nuketown was a happy accident and was never officially planned. According to Dan Bunting, Vahn saw Indiana Jones and the Crystal Skull one night and came in the next day saying &amp;ldquo;We need to do a map like this!&amp;#8221; So the team looked at old nuclear test footage -- &amp;ldquo;we watched movies of towers been blown to smithereens and it was really inspiring.&amp;#8221; The map was rapidly prototyped in two days while the creative fires were burning, and quickly became an official map. Dan said Nuketown&amp;rsquo;s evolution taught Treyarch a good lesson: &amp;ldquo;Ideas generate other ideas, and sometimes you have to let someone not do what they&amp;rsquo;re supposed to do.&amp;#8221; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1083-1266/KAT_3846.jpg"&gt;&lt;img alt="KAT_3846.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1083-1266/450-299/KAT_3846.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Most levels take a long, long time to build.&amp;#160; &lt;/strong&gt;&lt;br/&gt;Nuketown, however, is not typical of MP level development. Most multiplayer levels are designed and refined over a period of months, if not a full year. Levels go through multiple stages, and most start on paper. Over time, the development includes a blockout phase, where the buildings and paths are more or less locked down, and a detail phase, where textures are added and the levels start coming to life. Level designers have a lot of elements to balance in their work; according to Phil, they are &amp;ldquo;three parts designer, one part artist, one part architect, and completely insane.&amp;#8221;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;strong&gt;Mapmaking has rules. &lt;/strong&gt;&lt;br/&gt;Phil says the primary two rules of level design are you should always be able to see your exit when you enter a room, and paths in should lead players to collide. As you soak up double XP this weekend in Black Ops, look for those design principles at work.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Coward&amp;rsquo;s Way Out was originally a lot more graphic. &lt;/strong&gt;&lt;br/&gt;If you&amp;rsquo;re downed in Second Chance, you hold a button to voluntarily die and respawn. Originally, this featured an animation of the player pulling out a pistol and shooting themselves under the chin &amp;ndash; nasty stuff. The animation was actually in the game and submitted to the ESRB&amp;#8230;but they have strict rules about depictions of suicide, so even though the team really liked it, it had to be removed. (Yet, as you can see, even the screenshots make fun of Vahn.) &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1083-1267/KAT_3845.jpg"&gt;&lt;img alt="KAT_3845.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1083-1267/450-299/KAT_3845.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Second Chance: They know.&lt;/strong&gt; &lt;br/&gt;Speaking of which, Vahn called Second Chance &amp;ldquo;a totally valid gameplay mechanic that can go horribly wrong in practice. We totally get it. Please, stop yelling at me.&amp;#8221;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;From Cairo to Cuba&lt;/strong&gt;&lt;br/&gt;At one point. Black Ops was going to feature levels set in Egypt, and a multiplayer level was created in the same environment. When that content was cut, the team was left with a multiplayer arena in Cairo, fully dressed and designed for the Egyptian theme, and no game context for it. Rather than cut it, they were able to redesign it with a Cuban theme and named it Havana.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Level names change all the time. &lt;/strong&gt; &lt;/p&gt;&lt;p&gt;Hangar 18 was originally Area 51, until the lawyers stepped in and said that name couldn&amp;rsquo;t be used. Other times, names change because their themes change (as with Havana) or they simply have too many levels that start with the same letter, and they want to make it easier to tell them apart. A few working titles of interest: Convoy was Gridlock, Summit was called Mountain, Jungle was once Havoc, and Launch was originally Cosmodrome &amp;ndash; a name Alex said the team particularly liked.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;If the fans don&amp;rsquo;t want remakes, that means they want remakes. &lt;/strong&gt; &lt;/p&gt;&lt;p&gt;Dan said the fans made it clear that they wanted all-new maps and no remakes of levels from World at War, so the Treyarch team designed accordingly. Then, once the game came out, fans started asking why they didn&amp;rsquo;t revisit any of their favorite maps. So, Hazard &amp;ndash; originally simply called &amp;ldquo;mp_golfcourse&amp;#8221; &amp;ndash; was created as a revised and updated Cold-War version of Cliffside from World at War. Said Dan Bunting jokingly: &amp;ldquo;The lesson we learned from this is that we will never listen to you again, so stop tweeting us.&amp;#8221;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;War Museum: The Lost Level&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;Along those lines, Treyarch created an update of Castle called War Museum, which is exactly what it sounds like. It got as far as being fully decorated but was never released &amp;ndash; though it was shown to the crowd in a video walkthrough. It&amp;rsquo;s incomplete and is not slated for release, but the team couldn&amp;rsquo;t say if it would never return in some form.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1083-1268/KAT_3848.jpg"&gt;&lt;img alt="KAT_3848.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1083-1268/450-299/KAT_3848.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Treyarch vs. Quickscoping &lt;/strong&gt;&lt;br/&gt;&amp;ldquo;If you believe what you read on the internet, you would think that Treyarch hated snipers,&amp;#8221; said Alex. &amp;ldquo;The internet is wrong and the truth is less glorious than the reality. We try to create gameplay separations between our long-range weapons and our close combat weapons. By nerfing quickscoping, people thought we also nerfed regular sniping, and that was never our intention.&amp;#8221;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Treyarch vs. Naughty Emblems&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;Dan Bunting said Treyarch kenw what they were getting into by offering players an emblem creator --&amp;ldquo;we went in with our eyes open &amp;ndash; but the beauty is always more important than the ugly.&amp;#8221; Even though Treyarch needed to hire people just to police the emblems that the community found offensive, they would do it the same way again &amp;ndash; the creativity of the fans that they saw on display was worth it. In fact, they chose some of their favorite fan creations to display to the crowd.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1083-1269/KAT_3854.jpg"&gt;&lt;img alt="KAT_3854.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1083-1269/450-299/KAT_3854.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The Legend of Tanbor Fudgely &lt;/strong&gt;&lt;br/&gt;According to Vahn, Tanbor Fudgely is the fictional creator of FPSes and now part of Treyarch culture &amp;ndash; &amp;ldquo;a reminder to all of us that making games are supposed to be fun. Tanbor keeps us grounded and reminds us that we are just making a game &amp;ndash; and he should remind you that you are just playing one.&amp;#8221; Among Tanbor&amp;rsquo;s wisdom, according to Vahn: &amp;ldquo;Tanbor said &amp;#8216;I don&amp;rsquo;t know the path to success, but I know the path to failure is trying to please everybody. Failure is a microevent; it&amp;rsquo;s not a person.&amp;rsquo;&amp;#8221; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Women are different than men.&lt;/strong&gt;&amp;#160; &lt;/p&gt;&lt;p&gt;An audience member asked why there were no female player avatars in Black Ops multiplayer. Hitbox detection makes for a restriction, so different player avatar sizes and shapes suck up memory and can affect balance. However, that&amp;rsquo;s not to say Treyarch hasn&amp;rsquo;t tried: &amp;ldquo;We tried to make women,&amp;#8221; said Vahn, &amp;ldquo;but they wind up looking like men.&amp;#8221; Added Alex: &amp;#8221;They wind up looking like Vahn but with more hair.&amp;#8221; That led to more Vahn trollin'. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1083-1270/KAT_3858.jpg"&gt;&lt;img alt="KAT_3858.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1083-1270/450-299/KAT_3858.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Vehicles don&amp;rsquo;t always work in multiplayer. &lt;/strong&gt;&lt;br/&gt;According to Alex, vehicles haven&amp;rsquo;t had a strong presence since United Offensive because &amp;ldquo;you have to make a lot of vehicle gameplay decisions that affect gameplay negatively.&amp;#8221; You need big maps, for one thing; a drivable tank wouldn&amp;rsquo;t be much fun on Nuketown, and a lot of players prefer smaller combat arenas. The RC-XD Killstreak came out of the desire to add vehicles in some form; Treyarch realized that they could scale the car down for the size of the battleground to give people a fun driving experience on every map. And speaking of vehicles, Vahn wanted a kamikaze bomber pilot Killstreak for World at War &amp;ndash; and it was playable at one point, but it didn&amp;rsquo;t make the final cut.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Whatever other secrets the Treyarch team was willing to reveal, we may never know, as the panel ran out of time -- but that was a lot of info to cover in just an hour. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f161dab5-2101-44e6-bdd3-88a652f01df7] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">xp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">media</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">multiplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">panel</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">blackops</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codblackops</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">black_ops</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">treyarch</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">vahn</category>
      <pubDate>Sat, 03 Sep 2011 23:12:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/treyarch-reveals-the-black-ops-multiplayer-you-never-saw</guid>
      <dc:date>2011-09-03T23:12:40Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>XP 2011 Photo Gallery 3</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/xp-2011-photo-gallery-3</link>
      <description>&lt;!-- [DocumentBodyStart:78f3eb4c-5d7c-4cd7-8502-32f2857f38ed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Things are in full swing here on day two of Call of Duty XP 2011. Here are some more views from all around the event. Click on any of the photos for a much larger version. &lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1250/KAT_3818.jpg"&gt;&lt;img alt="KAT_3818.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1250/450-299/KAT_3818.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The gameplay floor stretches on for a good quarter mile. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1253/KAT_3173.jpg"&gt;&lt;img alt="KAT_3173.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1253/450-299/KAT_3173.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Hastro and Fwiz provide blistering fast commentary for tournament viewers.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1255/KAT_3825.jpg"&gt;&lt;img alt="KAT_3825.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1255/450-299/KAT_3825.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Day two in the tournament narrowed the field considerably. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1254/KAT_3773.jpg"&gt;&lt;img alt="KAT_3773.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1254/450-299/KAT_3773.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;There is smoking in the Zombie compound. Plus, those stations can easily be broken apart and used to board windows in case of a real attack!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1256/KAT_3837.jpg"&gt;&lt;img alt="KAT_3837.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1256/450-299/KAT_3837.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Xbox Live's Major Nelson and Acey Bongos are broadcasting live from the show floor. Check out the snazzy MW3 Xbox 360 they have there.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1257/KAT_3819.jpg"&gt;&lt;img alt="KAT_3819.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1257/450-299/KAT_3819.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Gamers can get their Gamertag on their XP t-shirts. Represent!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1258/KAT_3809.jpg"&gt;&lt;img alt="KAT_3809.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1258/450-299/KAT_3809.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Spec Ops pods let players get some buddy time in MW3.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1259/KAT_3858.jpg"&gt;&lt;img alt="KAT_3858.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1259/450-299/KAT_3858.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The developers are used to dealing with trolls online, but Treyarch's David "Vahn" Vonderhaar trolled his own panel.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1261/KAT_3776.jpg"&gt;&lt;img alt="KAT_3776.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1261/450-299/KAT_3776.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;You probably can't tell, but there's a guy hiding in the middle of this photo. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1082-1262/KAT_3777.jpg"&gt;&lt;img alt="KAT_3777.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1082-1262/450-299/KAT_3777.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;King of the Hill battles are intense, Players compete to unseat the player on top.&amp;#160; If you keep your crown 5 rounds, you get a patch.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:78f3eb4c-5d7c-4cd7-8502-32f2857f38ed] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">modern_warfare_3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">xp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codmw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">media</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">photos</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mutliplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codxp</category>
      <pubDate>Sat, 03 Sep 2011 21:56:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/xp-2011-photo-gallery-3</guid>
      <dc:date>2011-09-03T21:56:35Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Call of Duty: Zombies - Origins and Evolutions</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/call-of-duty-zombies--origins-and-evolutions</link>
      <description>&lt;!-- [DocumentBodyStart:72676be5-df72-46b5-9f64-82d3d4bd0a8f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The Zombies panel packed the house with undead fanatics, eager to hear the behind the scenes story of the hit cult classic game mode. Some of the top talent behind the game mode offered to tell us the story.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;strong&gt; &lt;/strong&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Panel: &lt;/strong&gt;Collin Ayers (Sound Designer), Reza Elghazi (Zombies Producer), Kevin Sherwood (Zombies Music Composer), Brian Tuey (Audio Director), Jimmy Zielinski (ZombiesCreative Director)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;strong&gt; &lt;/strong&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Moderator: &lt;/strong&gt;Major Nelson&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1081-1260/Zombies.JPG"&gt;&lt;img alt="Zombies.JPG" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1081-1260/450-299/Zombies.JPG" width="450"/&gt;&lt;/a&gt; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As passionate as the community that helped make Zombies what it is today, the development team shared a lot of insight behind the process. They have full creative control behind each map, presenting both a great challenge and great opportunity.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Bigger and Better&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Every map needs to be bigger and better than the last. They test every idea against fan expectations and feedback, and rarely throw one away before at least prototyping it to see how things play out. It&amp;rsquo;s important that the map and story fit well together, and they always stick to the core Zombies playstyle and rulebook that fans have come to know and love.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Giving Characters Life&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;When it comes to the hilarious, and often times disturbing one-liners, the team splits off from each other for a weekend, puts together an entire list of the funniest dialogue they can think of, and then has to perform it in front of a crowd. If a line&amp;rsquo;s met with laughter, it&amp;rsquo;s good to go, otherwise it&amp;rsquo;s cut. This process continues until each character has 400-500 lines of dialogue per map!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1081-1264/Zombies3.jpg"&gt;&lt;img alt="Zombies3.jpg" class="jive-image-thumbnail jive-image" height="299" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1081-1264/450-299/Zombies3.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The Easter Egg Bet&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;When asked about the Easter Egg side quests, the team revealed their personal running bet for how much time it would take the community to complete the riddle. When Ascension first released in the Black Ops First Strike DLC, it took the community two and a half days to discover every step. When Moon released, the riddle was solved within six hours, with the whole community teaming together to unravel the mystery in record time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Thanks to the Fans&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Lastly, community involvement and feedback is absolutely integral to the design of each map. For example, Samantha was originally created due to a fan&amp;rsquo;s interpretation of a zombie screaming what sounded like &amp;ldquo;SAM!&amp;#8221; at certain swipes, inspiring them to give that character the name Samantha. For Wonder Weapons, they want to make something fun for players that kills zombies in the most satisfying of methods.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will They Return?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;And perhaps the most pressing question on the community&amp;rsquo;s mind - will we be seeing more Zombies in the future? Can our heroes really be finished after their escapade on the Moon (which, by the way, started out as a level in Paris)?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;To which the replay was, &amp;ldquo;Do &lt;em&gt;you&lt;/em&gt; think there&amp;rsquo;ll be more Zombies?&amp;#8221;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now there&amp;rsquo;s some food for thought.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:72676be5-df72-46b5-9f64-82d3d4bd0a8f] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codxp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">panel</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">zombies</category>
      <pubDate>Sat, 03 Sep 2011 21:54:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/call-of-duty-zombies--origins-and-evolutions</guid>
      <dc:date>2011-09-03T21:54:18Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Fans Throw Down in Juggernaut Sumo</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/fans-throw-down-in-juggernaut-sumo</link>
      <description>&lt;!-- [DocumentBodyStart:9cad0015-86c2-4557-adbc-29bf6d368158] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;While many attendees at Call of Duty XP have been trying out the new Juggernaut killstreak in Modern Warfare 3, some have taken the next step and gotten into the suit themselves! In Juggernaut Sumo, fans slip into a replica bomb diffusion suit and duel it out 1 vs. 1 on a raised ring.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1053-1225/IMG_2181.jpg"&gt;&lt;img alt="IMG_2181.jpg" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1053-1225/450-294/IMG_2181.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;A fan gets strapped up with his protective vest.&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1053-1224/IMG_2170.JPG"&gt;&lt;img alt="IMG_2170.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1053-1224/450-294/IMG_2170.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;While his opponent gets his helmet fitted for battle.&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1053-1244/IMG_2188.jpg"&gt;&lt;img alt="IMG_2188.jpg" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1053-1244/450-294/IMG_2188.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Once on the stage, the Viet Cong referee introduces the two to the XP crowd.&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1053-1245/IMG_2196.JPG"&gt;&lt;img alt="IMG_2196.JPG" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1053-1245/450-294/IMG_2196.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;And they're off! The two competitors collide into each other at full speed.&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1053-1246/IMG_2197.jpg"&gt;&lt;img alt="IMG_2197.jpg" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1053-1246/450-294/IMG_2197.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;One of them is clearly overmatched though...&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1053-1247/IMG_2201.jpg"&gt;&lt;img alt="IMG_2201.jpg" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1053-1247/450-294/IMG_2201.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;And they both get spilled outside of the ring!&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1053-1248/IMG_2202.jpg"&gt;&lt;img alt="IMG_2202.jpg" class="jive-image-thumbnail jive-image" height="294" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1053-1248/450-294/IMG_2202.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;They're both fine though, although they will require a strong hand to get back up.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9cad0015-86c2-4557-adbc-29bf6d368158] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">photos</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codxp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">juggernaut</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">sumo</category>
      <pubDate>Sat, 03 Sep 2011 21:35:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/fans-throw-down-in-juggernaut-sumo</guid>
      <dc:date>2011-09-03T21:35:35Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>And then there were four: Tournament semi-final bracket is filled</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/and-then-there-were-four-tournament-semi-final-bracket-is-filled</link>
      <description>&lt;!-- [DocumentBodyStart:bdc0e60a-4cab-4091-8b6f-32eb80fb6455] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1080-1240/xp_tournament5.jpg"&gt;&lt;img alt="xp_tournament5.jpg" class="jive-image-thumbnail jive-image" height="337" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1080-1240/450-337/xp_tournament5.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Concentration and great communication elevated the U.K.'s Infinity to the win over Obey&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Only four squads&amp;mdash;a mere 16 players out of 128 entrants&amp;mdash;remain in the $1 Million Tournament. Advancing to the semis are:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Infinity&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;IcoNs&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Infused&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optic&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The U.K.'s &lt;strong&gt;Infinity&lt;/strong&gt; squelched the famously rowdy &lt;strong&gt;Obey&lt;/strong&gt; team 3-0, while &lt;strong&gt;Infused&lt;/strong&gt; shut down &lt;strong&gt;Apex&lt;/strong&gt; 3-1 in an all-U.K. match composed of players who have tangled in the past on the European gaming circuit. &lt;strong&gt;Optic&lt;/strong&gt; handily defeated &lt;strong&gt;MoB&lt;/strong&gt; 3-0, while U.S. diehards &lt;strong&gt;IcoNs&lt;/strong&gt; sent &lt;strong&gt;MythiX&lt;/strong&gt; into the consolation round after a tense game of Search and Destroy that saw player RJ RJ RJ RJ score a huge double-kill to go up 4-2 and win 3-1 in the overall.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Consolation matches are underway to determine prizing among the bottom four quarter-finalists. The semis are primed to explode&amp;mdash;it's the U.K. versus the U.S. in both matches, with &lt;strong&gt;Infinity&lt;/strong&gt; (U.K.) battling &lt;strong&gt;IcoNs&lt;/strong&gt; (USA), and crack shots &lt;strong&gt;Optic&lt;/strong&gt; (USA) going to the mat against the U.K.'s &lt;strong&gt;Infused.&lt;em&gt; &lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bdc0e60a-4cab-4091-8b6f-32eb80fb6455] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">infinity</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">multiplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">icons</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">optic</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">infused</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">semi-finals</category>
      <pubDate>Sat, 03 Sep 2011 21:30:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/and-then-there-were-four-tournament-semi-final-bracket-is-filled</guid>
      <dc:date>2011-09-03T21:30:29Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Quarter-final money rounds are underway now!</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/quarter-final-money-rounds-are-underway-now</link>
      <description>&lt;!-- [DocumentBodyStart:b8733204-bb9a-48c0-8068-3c13faebbfc2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1079-1239/xp_tournament4.jpg"&gt;&lt;img alt="xp_tournament4.jpg" class="jive-image-thumbnail jive-image" height="337" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1079-1239/450-337/xp_tournament4.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Players await their introduction at the $1 Million Tournament arena&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Only eight teams remain standing in the $1 Million Tournament presented by Xbox 360, competing right now to advance to the semis and a chance to throw down in the final match for a $400,000 prize and bragging rights as the best Call of Duty players on the planet.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The U.K. is well represented here at Call of Duty XP, with three teams still in play, while team &lt;strong&gt;MythiX&lt;/strong&gt; from France has proven their ability to hang with the big boys. But the United States, with four teams in the quarter-finals, have come up big and it would be quite a surprise if we didn't see a home turf squad in the finals this evening.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Stay tuned for quarter-final results!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b8733204-bb9a-48c0-8068-3c13faebbfc2] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">bracket</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">multiplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">round</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">money</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">quarter-finals</category>
      <pubDate>Sat, 03 Sep 2011 20:37:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/quarter-final-money-rounds-are-underway-now</guid>
      <dc:date>2011-09-03T20:37:41Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Dropkick Murphys at XP 2011</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/dropkick-murphys-at-xp-2011</link>
      <description>&lt;!-- [DocumentBodyStart:3a09bfb3-035d-43bf-a5c1-dcb0d8251038] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As you've probably heard, last night's Dropkick Murphys show was epic. These photos should give you a sense from just how big a show it was! Click on them to see larger versions.&amp;#160; &lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1076-1229/KAT_3744.jpg"&gt;&lt;img alt="KAT_3744.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1076-1229/450-299/KAT_3744.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1076-1230/KAT_3608.jpg"&gt;&lt;img alt="KAT_3608.jpg" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1076-1230/450-299/KAT_3608.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1076-1233/KAT_3691.jpg"&gt;&lt;img alt="KAT_3691.jpg" class="jive-image-thumbnail jive-image" height="600" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1076-1233/399-600/KAT_3691.jpg" width="399"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1076-1234/KAT_3640.jpg"&gt;&lt;img alt="KAT_3640.jpg" class="jive-image-thumbnail jive-image" height="600" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1076-1234/399-600/KAT_3640.jpg" width="399"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3a09bfb3-035d-43bf-a5c1-dcb0d8251038] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">xp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">media</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">photos</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">dropkick_murphys</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">concert</category>
      <pubDate>Sat, 03 Sep 2011 20:18:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/dropkick-murphys-at-xp-2011</guid>
      <dc:date>2011-09-03T20:18:50Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Just in: money rounds are set; top 8 teams warming up now</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/just-in-money-rounds-are-set-top-8-teams-warming-up-now</link>
      <description>&lt;!-- [DocumentBodyStart:0824bd01-d0da-4dcd-8fbd-62b59fa5de07] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1078-1222/xp_tournament3.jpg"&gt;&lt;img alt="xp_tournament3.jpg" class="jive-image-thumbnail jive-image" height="337" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1078-1222/450-337/xp_tournament3.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Spain's team Pain watches the money slip away&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Team &lt;strong&gt;Apex&lt;/strong&gt; ousts Italy's team &lt;strong&gt;Flash&lt;/strong&gt; 3-0 to advance to the quarter-finals, where they will challenge fellow U.K. squad &lt;strong&gt;Infused&lt;/strong&gt;, who crushed Spain's team &lt;strong&gt;Pain&lt;/strong&gt; 3-1. Legendary U.S. squad &lt;strong&gt;Optic&lt;/strong&gt; dispatched &lt;strong&gt;Sweden&lt;/strong&gt; 3-0, while &lt;strong&gt;MoB&lt;/strong&gt; eliminated &lt;strong&gt;Twisted Method&lt;/strong&gt; 3-1, moving on to the money round as the only remaining onsite qualifier.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The quarter-final matchups are:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;MythiX&lt;/strong&gt; vs. &lt;strong&gt;IcoNs&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Obey&lt;/strong&gt; vs. &lt;strong&gt;Infinity&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Apex&lt;/strong&gt; vs. &lt;strong&gt;Infused&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optic&lt;/strong&gt; vs. &lt;strong&gt;MoB&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0824bd01-d0da-4dcd-8fbd-62b59fa5de07] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">multiplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">optic</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mob</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">apex</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">infused</category>
      <pubDate>Sat, 03 Sep 2011 19:54:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/just-in-money-rounds-are-set-top-8-teams-warming-up-now</guid>
      <dc:date>2011-09-03T19:54:33Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>First teams to move on to the money rounds + MythiX takes NOX in double overtime!!</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/first-teams-to-move-on-to-the-money-rounds-mythix-takes-nox-in-double-overtime</link>
      <description>&lt;!-- [DocumentBodyStart:8e19e030-a835-412b-9d3e-811d7c262d1d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1077-1221/xp_tournament2.jpg"&gt;&lt;img alt="xp_tournament2.jpg" class="jive-image-thumbnail jive-image" height="337" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1077-1221/450-337/xp_tournament2.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Player Gunshy on the big screen leading team Infinity to victory 3-2 over opponents Norway&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Team &lt;strong&gt;Obey&lt;/strong&gt; have moved on to the quarter-finals and into at least $25,000 in prize after sweeping &lt;strong&gt;We Play For Keeps&lt;/strong&gt; 3-0. &lt;strong&gt;Obey&lt;/strong&gt; have yet to lose a single map&amp;mdash;a promising sign for the high-stakes money matches to come.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;IcoNs&lt;/strong&gt; knocked German powerhouse &lt;strong&gt;SK Gaming&lt;/strong&gt; out of the bracket 3-1 after squeezing out a narrow victory in Kill Confirmed, while &lt;strong&gt;Infinity&lt;/strong&gt;, led by a stellar performance by team member Tomas Jonas, otherwise known as Gunshy, ousted &lt;strong&gt;Norway&lt;/strong&gt; in a hard-fought 3-2 match.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Gameplay maps and modes have been switched up for round two, depositing French team &lt;strong&gt;MythiX&lt;/strong&gt; and U.S. gunners &lt;strong&gt;NOX&lt;/strong&gt; in the Underground map for Team Deathmatch, tied at 2-2 overall. The 10-minute round elapsed with neither squad scoring a single kill. The first 5-minute overtime round ticked away, each team retreating to safety and again playing conservatively, with passage into the money matches on the line. Still tied after one overtime round, &lt;strong&gt;NOX&lt;/strong&gt; drew first blood in the second 5-minute overtime TDM, but &lt;strong&gt;MythiX&lt;/strong&gt; notched some critical kills and overtook their opponents&amp;mdash;&lt;strong&gt;NOX&lt;/strong&gt;'s days at the Call of Duty XP $1 Million Tournament are done. Teams advancing to the quarter-finals:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Obey&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;IcoNs&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Infinity&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;MythiX&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8e19e030-a835-412b-9d3e-811d7c262d1d] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">infinity</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">multiplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mythix</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">icons</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">obey</category>
      <pubDate>Sat, 03 Sep 2011 18:56:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/first-teams-to-move-on-to-the-money-rounds-mythix-takes-nox-in-double-overtime</guid>
      <dc:date>2011-09-03T18:56:22Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Zombies Infest Call of Duty XP</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/zombies-infest-call-of-duty-xp</link>
      <description>&lt;!-- [DocumentBodyStart:b1d5bdc2-c002-4222-9948-c994f4c208a9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="font-family: arial, helvetica, sans-serif;"&gt;Welcome to the Zombie Lounge, home to a plethora of four player stations set up specifically for zombie-killing mayhem.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: arial, helvetica, sans-serif;"&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1075-1226/Moon.JPG"&gt;&lt;img alt="Moon.JPG" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1075-1226/450-299/Moon.JPG" width="450"/&gt;&lt;/a&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: arial, helvetica, sans-serif;"&gt;Featuring Moon from the latest Call of Duty: Black Ops Rezurrection DLC, teams are paired up to compete for the highest round on the leaderboards. Last time we checked, the top round was 25. These teams know what they're doing.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: arial, helvetica, sans-serif;"&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1075-1227/Moon2.JPG"&gt;&lt;img alt="Moon2.JPG" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1075-1227/450-299/Moon2.JPG" width="450"/&gt;&lt;/a&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: arial, helvetica, sans-serif;"&gt;After being overwhelmed by the brain eating undead, Zombies fans are shambling over to the Call of Duty Armory to shake their fists at the terrifying crawlers we&amp;rsquo;ve all come to know and loathe. Fortunately, this crawler won&amp;rsquo;t be phasing anywhere; at least, that&amp;rsquo;s what we&amp;rsquo;ve been told.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1075-1228/WaveGun.JPG"&gt;&lt;img alt="WaveGun.JPG" class="jive-image-thumbnail jive-image" height="299" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1075-1228/450-299/WaveGun.JPG" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Stay tuned for a recap of the upcoming Call of Duty: Zombies - Origins and Evolution panel, featuring some of the top talent behind the cult classic game mode. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b1d5bdc2-c002-4222-9948-c994f4c208a9] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codxp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">blackops</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">zombies</category>
      <pubDate>Sat, 03 Sep 2011 18:55:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/zombies-infest-call-of-duty-xp</guid>
      <dc:date>2011-09-03T18:55:56Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Microsoft announces Limited Edition MW3 Xbox 360</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/microsoft-announces-limited-edition-mw3-xbox-360</link>
      <description>&lt;!-- [DocumentBodyStart:fa650715-8940-4e4f-8262-9b01d9a99ce0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1074-1219/mw3xbox360.jpg"&gt;&lt;img alt="mw3xbox360.jpg" class="jive-image" height="238" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1074-1219/240-238/mw3xbox360.jpg" width="240"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;If you&amp;rsquo;re tempted by tech, you'll want to know about this: Microsoft&amp;rsquo;s Larry Hryb &amp;ndash; a.k.a. Xbox Live&amp;rsquo;s &lt;a class="jive-link-external-small" href="http://majornelson.com"&gt;Major Nelson&lt;/a&gt; &amp;ndash; has revealed the Xbox 360 Limited Edition Call of Duty: Modern Warfare 3 Console. The console features a distressed silver finish and two matching wireless controllers, a big 320GB hard drive, custom Avatar items, a month&amp;rsquo;s worth of Xbox Live, and a copy of Modern Warfare 3 (of course!). The MW3 commitment goes beyond mere cosmetics; this limited Xbox 360 features custom sound effects for core functions like power and disc eject. It comes out on November 8 for $399.99, or you can pick up just the controller for $59.99.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Major Nelson has &lt;a class="jive-link-external-small" href="http://www.flickr.com/photos/majornelson/sets/72157627577954956/"&gt;a great photo gallery&lt;/a&gt; full of images of the console and controller -- and if you look closely that those photos, you will see that this is the latest controller design, feature the ridged analog thumbsticks and the rotating d-pad, so you can change its feel based on your personal play style. If you like what you see, you can &lt;a class="jive-link-external-small" href="http://www.amazon.com/exec/obidos/ASIN/B0050SYJJA/amazon0b53-20/"&gt;preorder&lt;/a&gt;. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also, Microsoft revealed a special MW3 wireless headset which doubles as a Bluetooth audio device &amp;ndash; use the same communicator with your Xbox 360 and your mobile phone. It comes with its own charging station and &amp;ldquo;an Xbox LIVE token for an exclusive download&amp;#8221; &amp;ndash; which remains an intriguing secret for now. That&amp;rsquo;ll be $69.99 when it arrives. For more information on both products, visit &lt;a class="jive-link-external-small" href="http://majornelson.com/2011/09/02/xbox-360-limited-edition-call-of-duty-modern-warfare-3-console-wireless-headset-with-bluetooth-and-wireless-controller/"&gt;Major Nelson&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fa650715-8940-4e4f-8262-9b01d9a99ce0] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">modern_warfare_3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">xp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codmw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">xbox</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">xbox360</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">xbox_360</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">microsoft</category>
      <pubDate>Sat, 03 Sep 2011 18:44:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/microsoft-announces-limited-edition-mw3-xbox-360</guid>
      <dc:date>2011-09-03T18:44:22Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Panel - "Find Makarov"</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/panel--find-makarov</link>
      <description>&lt;!-- [DocumentBodyStart:c8168bf4-0d68-4b69-8d9e-1a23bb9a5517] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;When a video entitled &amp;ldquo;Find Makarov&amp;#8221; hit the Internet back in March, some thought it was an official Activision production. But the short film was actually created by a group of dedicated Call of Duty fans based in Toronto. Described as a &amp;ldquo;crazy idea&amp;#8221; by director Jeffrey Chan, the crew turned down jobs and worked after-hours to finish the amazing short. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1052-1223/MakarovPanel.jpg"&gt;&lt;img alt="MakarovPanel.jpg" class="jive-image" height="206" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1052-1223/310-206/MakarovPanel.jpg" width="310"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The group was on hand at Call of Duty XP to debut their latest short, Operation Kingfish, and later sat in a panel to field questions from XP attendees.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The crew discussed the ins and outs of how they produced the shorts, from the shooting process to the methods in which they promoted it. They described how there was concern that Activision might shut them down when the Find Makarov video went viral. But as Activision CEO Eric Hirshberg described during the Call of Duty XP keynote, the company was so impressed by the group that they helped fund the sequel.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Operation Kingfish is the result of that partnership. Set in the time between Modern Warfare and Modern Warfare 2, the short details Capt. Price&amp;rsquo;s capture as told by John &amp;ldquo;Soap&amp;#8221; MacTavish. One of the moments that got a pop from the crowd was the appearance of an AC-150, a true-to-game scene created by Jacky Chuen Kit Wan&amp;rsquo;s VFX team.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So what&amp;rsquo;s next for the crew?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As he introduced the short, Chan slyly remarked that this was just a &amp;ldquo;trailer&amp;#8221; for a full-length film, if Activision was willing. We shall see&amp;#8230;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For now though, check out &lt;a class="jive-link-external-small" href="http://www.youtube.com/watch?v=afs8lcfBY7Q"&gt;Operation Kingfish&lt;/a&gt; on the official Call of Duty YouTube channel!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c8168bf4-0d68-4b69-8d9e-1a23bb9a5517] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">codxp</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">panel</category>
      <pubDate>Sat, 03 Sep 2011 18:26:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/panel--find-makarov</guid>
      <dc:date>2011-09-03T18:26:55Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Calm before the storm: $1 million tournament round two kicks off soon</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/calm-before-the-storm-1-million-tournament-round-two-kicks-off-soon</link>
      <description>&lt;!-- [DocumentBodyStart:f0cc54ef-5207-4040-b2f8-4ef222de6b19] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a href="http://community.activision.com/servlet/JiveServlet/showImage/38-1073-1220/xp_tournament1.jpg"&gt;&lt;img alt="xp_tournament1.jpg" class="jive-image-thumbnail jive-image" height="337" onclick="" src="http://community.activision.com/servlet/JiveServlet/downloadImage/38-1073-1220/450-337/xp_tournament1.jpg" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;All quiet at the tournament arena&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Yesterday's round one of the Call of Duty XP $1 Million Mutiplayer Tournament saw a international field of 32 expert teams cut in half over nine hours of virtually ceaseless combat. The 16 squads who survived are returning to the XP event hall today to battle for their share of the record $1 million prize pool. All teams who advance beyond round two into the quarter-finals are guaranteed a cash prize. Today's first four matches:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;NOX&lt;/strong&gt; vs. &lt;strong&gt;MythiX&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;SK Gaming&lt;/strong&gt; vs. &lt;strong&gt;IcoNs&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;We Play For Keeps &lt;/strong&gt;vs. &lt;strong&gt;Obey&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Norway&lt;/strong&gt; vs. &lt;strong&gt;Infinity&lt;/strong&gt; **featured match**&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Gameplay begins around 10:15am. Remember to check the &lt;a class="jive-link-external-small" href="http://www.callofduty.com/xp/tournament-bracket"&gt;tournament bracket&lt;/a&gt; for the latest standings and tune in to the &lt;a class="jive-link-external-small" href="http://www.callofduty.com/xp/"&gt;live stream&lt;/a&gt; this evening for the final match, taking place on the massive XP main stage.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f0cc54ef-5207-4040-b2f8-4ef222de6b19] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">multiplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">round</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">two</category>
      <pubDate>Sat, 03 Sep 2011 16:45:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/03/calm-before-the-storm-1-million-tournament-round-two-kicks-off-soon</guid>
      <dc:date>2011-09-03T16:45:31Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Day One Tournament wrap-up + the swedes are coming!</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/02/day-one-tournament-wrap-up-the-swedes-are-coming</link>
      <description>&lt;!-- [DocumentBodyStart:f3285e4e-e85f-4806-bb87-b98081d602f1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Team &lt;strong&gt;Sweden&lt;/strong&gt; arrived at Call of Duty XP draped in their national flag&amp;mdash;the show of patriotism paid off as the squad eliminated rivals &lt;strong&gt;Benelux&lt;/strong&gt; in three straight maps. Also out in three was the strong Australian team &lt;strong&gt;Archaic&lt;/strong&gt;, who were bested by team &lt;strong&gt;Optic&lt;/strong&gt;, making up for their compatriots &lt;strong&gt;Quantic&lt;/strong&gt;'s loss earlier in the day.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Onsite Call of Duty XP qualifier team &lt;strong&gt;MoB&lt;/strong&gt; proved too strong for first-timers &lt;strong&gt;Skilled in Kombat&lt;/strong&gt;, knocking them off the tournament stage in yet another fast and furious 3-0 match. Attendees were treated to a thrilling showdown between the final two onsite qualifiers &lt;strong&gt;Twisted Method&lt;/strong&gt; and &lt;strong&gt;UN&lt;/strong&gt;, who battled across all five maps. &lt;strong&gt;Twisted Method&lt;/strong&gt;'s method&amp;mdash;a little trash talk and tactics they refused to disclose to the shoutcasters onsite&amp;mdash;proved superior. They bested &lt;strong&gt;UN&lt;/strong&gt; 4-1 in Search and Destroy, securing a trip to the second round.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Speaking of, be sure to return to the &lt;a class="jive-link-external-small" href="http://www.callofduty.com/community/call_of_duty_xp_blog"&gt;live blog&lt;/a&gt; tomorrow for full coverage of round two through the final match, which will be streamed live online to fans worldwide from the Call of Duty XP main stage!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Round 2 matchups:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;NOX&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;MythiX&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;SK Gaming&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;IcoNs&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;We Play For Keeps&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Obey&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Norway&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Infinity&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Apex&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Flash&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;infused&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pain&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Sweden&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Optic&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Twisted Method&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;MoB&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f3285e4e-e85f-4806-bb87-b98081d602f1] --&gt;</description>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mw3</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">tournament</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">bracket</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mutliplayer</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">sweden</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">optic</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">twisted</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">method</category>
      <category domain="http://community.activision.com/tags?containerType=14&amp;container=2015">mob</category>
      <pubDate>Sat, 03 Sep 2011 03:21:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/02/day-one-tournament-wrap-up-the-swedes-are-coming</guid>
      <dc:date>2011-09-03T03:21:25Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Spain brings the pain, UK redeems themselves in latest tournament matchups</title>
      <link>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/02/spain-brings-the-pain-uk-redeems-themselves-in-latest-tournament-matchups</link>
      <description>&lt;!-- [DocumentBodyStart:c963533c-1355-4f4c-bf8c-9a7450aebb22] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Spain's team &lt;strong&gt;Pain&lt;/strong&gt; demolished the United States' &lt;strong&gt;LFN&lt;/strong&gt; 3-0 in their first round contest, securing a pass to the second round and a clash with the U.K.'s &lt;strong&gt;infused&lt;/strong&gt;, who also kneecapped their opposing squad &lt;strong&gt;The Randys&lt;/strong&gt; in a swift, 3-0 matchup.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;National pride was on the line once again in the featured match, pitting Germany's team &lt;strong&gt;eVo&lt;/strong&gt; against Italy's team &lt;strong&gt;Flash&lt;/strong&gt;. &lt;strong&gt;Flash&lt;/strong&gt; was firmly in control in Team Deathmatch and Capture the Flag; &lt;strong&gt;eVo&lt;/strong&gt; battled back in what has proven to be one of Modern Warfare 3's most popular new features, the highly strategic Kill Confirmed multiplayer mode. &lt;strong&gt;Flash&lt;/strong&gt;, who need to work harder to rep their team name, took the match 3-1 in Domination with little fanfare and advanced to round two.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;While the cameras and shoutcasters hovered around the Germans and Italians, a prolonged battle was quietly unfolding in a corner of the Tournament stage, where U.K. teams &lt;strong&gt;Flame Retardant &lt;/strong&gt;and &lt;strong&gt;Apex&lt;/strong&gt; were 2-2 after Domination, and so the first teams in the tournament to meet on the fifth map, ARKADEN, for Search and Destroy.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The first team to win four 2.5 minute rounds would take the match and earn a berth in round two. &lt;strong&gt;Apex&lt;/strong&gt; team member riddlez scored two critical kills to win the first two rounds for his team. That's when the cameras and the crowds found him, and a cheering section for the young Brits spontaneously filled the grandstand. &lt;strong&gt;Flame Retardant&lt;/strong&gt; returned the favor in round three, but was unable to close; after &lt;strong&gt;Apex&lt;/strong&gt; eliminated the bomb carrier and defused the explosive in the waning seconds of the fifth round, they took Search and Destroy 4-1 and the overall 3-2. With only four contests left to play, the $1 Million tournament presented by Xbox 360 may have seen its longest first round firefight.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Apex&lt;/strong&gt; will have to prove their mettle against the quiet and calculating Italians on team &lt;strong&gt;Flash&lt;/strong&gt; if they hope to be in the money.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c963533c-1355-4f4c-bf8c-9a7450aebb22] --&gt;</description>
      <pubDate>Sat, 03 Sep 2011 02:23:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/community/call_of_duty_xp_blog/blog/2011/09/02/spain-brings-the-pain-uk-redeems-themselves-in-latest-tournament-matchups</guid>
      <dc:date>2011-09-03T02:23:32Z</dc:date>
      <clearspace:dateToText>1 year, 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

